The knight hollow knight
Hollow Knight
2014.12.18 12:22 Hollow Knight
Hollow Knight is a 2D adventure/ Metroidvania game for PC, Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One! Hollow Knight: Silksong is in development, release date TBD.
2018.05.16 16:09 Waste_xd Git Gud!
Memes of the popular Indie Metroidvania game Hollow Knight, released by Team Cherry in 2017
2018.09.12 17:39 Waste_xd HK Art
Art, Fan Made or Official, based on the "Indie" Metroidvania game "Hollow Knight" Released by Team Cherry in 2017.
2023.05.28 08:04 yuhang8849 Just finished my first Engage Maddening Blind Run without benching any character
Engage is 100% beatable without the need of benching a single unit (if you buy the DLC). And want to share some thoughts about the game.
First, the run is based on these simple rules:
- For every map, you can only deploy your lowest internal level characters except Alear.
- Every chapter must be done in order of their recommended level, including skirmishes.
- You can not have more than 2 of each class. Each unit must be in a class that has their innate proficiency.
- Stat boosters must all go to Vander.
Other than these rules, everything else is free game. I did a lot of bond ring RNG abuse, relay trial for master seals, and DLC.
The run was way easier than I expected. Early game was simple, mid game gets harder as time goes on, and while late game peaks in difficulty, it had a really easy end game. Most of the time I spent on the game wasn't even playing it, but rather organizing my inventory. Since units will be switched out and constantly rotating, it takes a while to pick the right emblem for each character. Which is probably the only downside of the run.
Unit Tierlist:
Purely based on impression and I have no evidence to back up any ranking here. Since you probably already seen these a thousand times already, I'll just list the outliers.
S:
[AleaDivine Dragon]: Will always be available except for every single paralogue and main story, allowing you constant dragon Corrin access, one of the most reliable way to control enemy.
A:
[Alcryst/Tireur d’élite]: Late game performance with Luna Bracelet on was very impressive, able to one round almost everything, as long as Luna proc.
[Timerra/Picket]: Sandstorm is fun. She can just kill an enemy out of no where despite doing 0 damage is the only reason she's that high. Is it good? No. Will she quad and still not proc sandstorm? yes. But, what if she proc sandstorm and crit?
B:
[Kagetsu/SwordMaster]: Because of the class requirement, I kept Kagetsu in Sword Master. Also I thought a 40 speed unit would be pretty important for late game. It wasn't. This is on me.
[Merrin/Wolf Knight]: She didn't perform very well through the run. She was decent at eva tanking and poisoning, but thats about all she did.
C:
[Etie/Sniper]: Helped routing chapter 21 via enemy phasing, which made a very good impression on my mind. But otherwise only useful against enemy fliers.
[Pandreo/Griffon Rider]: Can't really do any damage in High priest, Mage knight & Sage are already taken. Changed him late game to Griffon, but Levin sword is always contested and I have enough, so I gave him flame lance. This is on me.
[Engage+]: Using it means 4 turns of no Corrin for you.
D:
[VandePaladin]: Because of how the run is structured, you will be forced to bench him the moment you can until chapter 15. And then you need to use him after chapter 15.
Story:
While the story wasn't bad, it definitely wasn't good. Not to mention everything I cringe when I heard the unit say "Engage". I would have been fine with words like "fusion", but engage was a terrible choice of word.
As for the story, it is very much filled with cliche, but nothing was really unbearably bad.
Chapter 11 shocked me when they took away your tools. My first reaction was "oh cool, so the first 10 chapters were just tutorials and we are finally getting started?" Nope, you immediately get your 10 rewind back in the same chapter alongside two of the most broken emblem in the game. Which I feel is a waste.
Alear dying was also unexpected, and I wished there was more about that, perhaps a chapter dedicated to Alear trying to find her way back to her body or Veyle. But instead she just makes it.
And for the finale, the fact that Sombrom is just a traumatized child, feels pretty realistic. Was hoping for something more grand, but this is fine too.
Gameplay
It's great. It's just wonderful. No tedious three houses base grinding, no abundant amount skills to keep track of, and almost every chapter feels balanced and unique.
Really like the reduced skill slot, too many choices really gives me fatigue, and is the main reason I didn't finish fate. That or the wind chapter in revelation.
That being said, there are some small issues.
Sword Master and Berserker. Berserkers are the weakest enemy in the game, and swordmaster is underwhelming. There's also High Priest, who gets B rank tome for no reason.
The last game bosses are also extremely weak in engage.
I can't believe every single one of my unit can one round Lumera despite the rotation, and Sombrom doesn't even recover his shield after every health bar breaks. You can just straight up kill him in one turn.
And the fact that Sombrom doesn't ignore defense and resistance like every other generic wyrm enemy in the game is also absolutely insane. That on top of how easy you can kill him.
Overall
10/10, would play again. In fact, already started another run, this time, same rule but without DLC. Some people I've talked to told me it's probably impossible, which is why I'm going to try to do it.
It can't possibly be that bad, can it?
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2023.05.28 08:03 Nameless497 Knight ML regression OI
I forgot the title of this manwha, I enjoyed it but didnt know why I closed the tab.
Generally:
The FL regressed
The ML knight tries to save her but failed (seems like he regressed too)
The first arc was like FL going to town and get some books
She has a trash family and a trash sister
Appreciate answering what is the title of this manwha
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2023.05.28 08:01 Breeding77 Name the comic
It popped into my head this morning that Marvel was publishing a comic near the start of the pandemic about a disease occurring on earth and how the heroes dealt with it. I can't remember the name. I do remember Thing looking rough on a cover and Moon Knight on a cover. It's wasn't a zombie virus though, so no easy points saying Marvel Zombies. Does anyone remember this or what it was called?
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2023.05.28 08:00 mexicantails Why am I crossposting this?
2023.05.28 07:59 Main_Worldliness_460 I dont know what to do anymore with my life
I constantly get suicidal thoughts because of social media recently. Like my mom was speaking the truth when she said it was the damn phone. I am just constantly flooded with people who are just better than me in every aspect everyday. I start to question why am I even here. I feel like a shell of a person, hollow on the inside. Like I'm not even human. I'm without a purpose or passion. I see people on my phone who have everything I want. Friends, family, success, happiness, bright future, attractiveness, etc. Yet they complain about the same problems I face. Insecurities, anxiety overthinking, sadness. I'm just left questioning what that makes of me? Should I just jump off a bridge then. I feel like I was put on this earth to become fertilizer for the earth. I'm just sick of everything.
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2023.05.28 07:58 mexicantails Another revamped version of Platform Fighters, or Platform Brawlers, or whatever the fuck. I don't know what would actually be a good title for this roster.
2023.05.28 07:58 OpeningTheoryBot [Random] 1. e4 e5 2. Nf3 Nc6 3. Bb5 f5 4. Nc3 fxe4 5. Nxe4 d5 6. Nxe5 dxe4 (Ruy Lopez, Schliemann Defence)
Opening line: 1. e4 e5 2. Nf3 Nc6 3. Bb5 f5 4. Nc3 fxe4 5. Nxe4 d5 6. Nxe5 dxe4
Opening name: Ruy Lopez, Schliemann Defence
Board image:
https://i.imgur.com/TM7vfQM.png Lichess board:
https://lichess.org/analysis/pgn/1.+e4+e5+2.+Nf3+Nc6+3.+Bb5+f5+4.+Nc3+fxe4+5.+Nxe4+d5+6.+Nxe5+dxe4++ Wikibooks page:
https://en.wikibooks.org/wiki/Chess_Opening_Theory/1._e4/1...e5/2._Nf3/2...Nc6/3._Bb5/3...f5/4._Nc3/4...fxe4/5._Nxe4/5...d5/6._Nxe5/6...dxe4 Winning percenatages:
White: 225 (40.61%)
Black: 92 (16.61%)
Draws: 237 (42.78%)
Ruy Lopez, Schliemann Defence
White ties the minor piece count at 3 with 7. Nxc6. It's a free knight because if Black recaptures with the b-pawn, Bxc6+ followed by Qh5+ gives Black big problems.
Wikipedia has related information at Ruy_Lopez#Schliemann_Defence:_3...f5
Most popular responses
- 7. Nxc6 (Ruy Lopez, Schliemann Defence) Black's queen is attacked, and capturing the attacker with 7...bxc6 will end in tears after 8.Bxc6+ Bd7 9.Qh5+! So we have to move the queen. Moving the queen to the fourth rank seems like a good idea, to try and neutralise the discovered check by hitting the b5-bishop, and at the same time cut out any of White's Qh5+ ideas. (Lichess analysis) (Wikibooks) (29683 games)
Engine Evaluation
Depth: 38
Score: +0.95
Best Move: Nxc6
PV Line: 1. e4 e5 2. Nf3 Nc6 3. Bb5 f5 4. Nc3 fxe4 5. Nxe4 d5 6. Nxe5 dxe4 7. Nxc6 Qg5 8. Qe2 Nf6 9. Nxa7+ Bd7 10. Bxd7+ Nxd7 11. f4 Qc5
Puzzles based around Ruy Lopez
https://lichess.org/training/Ruy_Lopez
Historical games for Ruy Lopez, Schliemann Defence
Game | Result | Year |
Karjakin, Sergey (2788) vs Radjabov, Teimour (2744) | 1/2-1/2 | 2011 |
Carlsen, Magnus (2813) vs Nisipeanu, Liviu Dieter (2672) | 1/2-1/2 | 2010 |
Karjakin, Sergey (2776) vs Nisipeanu, Liviu Dieter (2659) | 1-0 | 2011 |
Kamsky, Gata (2735) vs Piket, Jeroen (2625) | 1-0 | 1995 |
Svidler, Peter (2726) vs Degraeve, Jean Marc (2558) | 1-0 | 2009 |
Timman, Jan H (2635) vs Piket, Jeroen (2640) | 1-0 | 1995 |
Timman, Jan H (2635) vs Speelman, Jonathan S (2615) | 0-1 | 1989 |
Rozentalis, Eduardas (2577) vs Nisipeanu, Liviu Dieter (2661) | 1/2-1/2 | 2012 |
Karpov, Anatoly (2705) vs Parma, Bruno (2510) | 1/2-1/2 | 1975 |
Vachier Lagrave, Maxime (2681) vs Degraeve, Jean Marc (2523) | 1-0 | 2008 |
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2023.05.28 07:54 CorrinAndZeldaMain I Think I Finally Got What the Major Was Talking About
I first saw Hellsing Ultimate as a young preteenager and only understood the Majors final speeches at mostly face value. I got the gist, but not much else. Now I realize what he meant. To live is to constantly die and become something new, but within the trappings of a natural human existence and lifespan, people will still fundamentally stay true to who they are. This includes their decided purpose and choices in the era they were born in, the people around them, the worldviews they had, and most fundamentally, the time in which they lived. He views these as the most important aspects of what makes someone truly human and thus worthy of existence. Especially the choices someone makes, as freedom of will separates humans from other creatures or designs. Alucard and vampires frustate him, because they pretend to human while violating the tenets of what makes a human life worth consideration. They don't really make their own choices, as they abide by supernatural rules that dictate their behavior and position in the universe. In Alucards case he's specifically a willing servant of an organization that serves God. And vampiric absorption of souls and immortality separates them from what they truly are (or were). One may live forever, but there comes a point where you're so alien to and far away from what you once were that you have essentially died anyways. In Alucards case, he was literally constantly living, dying, and becoming something new, and constantly deviating from his original identity from hundreds of years ago. He was once a God fearing knight who has come to fall schizophrenically through millions of completely seperate identities. Finally becoming a gun-toting, sadomasochistic eldritch abomination, who is still lingering around trying to find purpose and meaning.
This must relate to the entire Last Battalion faction as well. They were vampires and inhuman beings, but they well understood that they were living past their original time, and wanted to correct this by dying after a planned blaze of glory like their human counterparts did. This contrasts Alucards desire to only die if it's in some super idealized, specific fashion. They also never betrayed what they truly were, even if it was completely evil, and remained frozen in time, retaining their gear and propensity for war from WW2. In the mind of the Major, this is what true humanity looks like. Choosing from the hand dealt to you, cultivating a sense of self within on your natural time and space, and accepting when it's time to die. And technology can only be a means to end to serve those purposes.
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2023.05.28 07:53 Four_Chickens Why is Stockfishy saying that this queen move is the best? ? ?
2023.05.28 07:52 cemorn Grey Knight Reaction!
It's a bit late, but I've been thinking about the grey knight community post and wanted to share my reactions and thoughts.
List of Changes
Flash-Step: auto advance 6" + Fly; currently this has 0 damage implications. No assault weapons, no advance and charge. There MAY be something when the index releases, but I sincerely doubt it. That being said, this will still be a very useful ability. Movement is the most important part of the game. You can guarantee you'll get your units into cover, or out of LoS, or onto an objective, or into a screening position. Even being able to move over units (probably your own when you accidentally move block yourself), or on top of buildings (For +1 AP, and possibly denying charges) is going to be super useful. I think I've seen a lot of people dismissing this ability, but after teleport assault I think it's going to be the most definitive GK ability.
2+ armor, army wide: This pairs nicely with game-wide AP decreases. It also lets GK dodge the "space marine 3+ in cover" curse. GK should have an armor save against almost every weapon. I like this, as in 8th and 9th I resented that GK didn't have an invuln. Overall though, I think GK are going to feel about as durable as they do now, as the benefit is only going to be a 16% increase for some units against certain weapons.
Mono-Force Weapon Profile: Locking every force weapon into the halberd profile is meh. I feel mixed about it. On one hand, I thought it was kinda cool to choose the weapon of each of my little dudes. On the other hand, all it boiled down too was "spam whatever is best right now". I really wanted them to lock down the weapon balancing act so the way I loaded out each squad WAS an actual choice. I am bummed that they removed the thunder hammer and the warding stave. Having the option for anti-tank or invulns gave GK squads flexibility within shifting metas. Its weirdly a bigger nerf than it should be now that GK has lost most of its anti-tank.
Purgation Squad: All of their ranged weapons lost Heavy, which is nice as you'll probably want to move and shoot them each turn with 12-24" range. With the loss of Tides, all weapons will probably be stuck at 24" range too. But with the free deepstrikes and the ability to shoot from behind cover, I think Purgations squads might be one of the best targets for teleport assault. You should always be able to have a target for a purgation squad to shoot at without exposing themselves to counterfire. It might be pretty easy to keep 3 of these alive the whole game with 0 investment. That kind of return on investment might make 3 of these squads an auto include (especially if you're spamming Dreads in the elite slot for anti-tank, instead of NDKs). Target wise, they are basically geared for different versions of anti-infantry. Psycannons with a strength of 8 will only tickle light vehicles now (like T9 rhinos) , but seem like very cost efficient anti-marine guns. At a glance these seem the most competitive ranged option now (given the low range on incinerators, and that the storm bolters on every GK model do the same job as psilencers), but that really depends on how they're pointed.
GMNDK: I've seen a lot folks really angry about the loss in BS/WS. Personally, I like the loss in WS/BS! They've had to artificially limit units like this (like tau commanders, smash captains) to one per detachment. I think the GMNDK outcompeted the NDK profile by too wide a margin. They fill the same role, just the GMNDK does it better. It seems like here, they're trying to differentiate them a bit. With the cheaper strats and the full re-rolls vs monsters/vehicles, it seems like they still only want you to take one of them as a tech-piece. Both previewed strats would be awesome on the GMNDK at 1CP. And now there's design space for the NDK to have its own unique rule to differentiate its role further! Weapons wise, the psilencer losing AP and the incinerator gaining range makes me consider swapping them out. The psycannon looks like it got worse; losing AP and not having enough strength to threaten heavy tanks will really set it back. I think we'll still have to take it anyways, since our other anti-tank is so limited. I like the toughness increase. even though most anti tank will rise to match it, infantry S4 weapons will now wound NDKs on a 6. NDK's used to take a lot of damage from S4 weapons wounding it on a 5+, and with their 4+ invuln it was one of the more reliable ways to kill them. Melee-weapon wise the great-hammer really seems like the only way to go now. The dude is kitted out for going HAM on veh/mon, so there's no reason to take a sword that is kinda shit against infantry. Maybe it'll be different on the NDKs.
Purifying Flame: This was disappointing. It makes purifiers about as good at killing GEQ equivalents as purgators with psilencers, while still retaining their melee capabilities. A nice shooting buff, but even though it has better range I would say it's worse than before, as killing light infantry has never been a GK issue, and those guaranteed 3 mortals could do work into characters, monsters and vehicles. And even then you hardly ever considered this unit. Purifiers could have an ability that makes them relevant on their datasheet, but unless its really good I think these guys might sit out 10th edition as well. Has there ever been an edition where purifiers were relevant?
Haloed in Soulfire: For 2CP, this seems too expensive. This kind of CP only feels worth it on a Paladin brick. Which who knows, maybe that'll be optimal. But for 1 CP, it seems pretty worth it on a GMNDK. I think this will let you operate your singular GMDNK with similar impunity as the Sigil of Exigence allowed.
Radiant Strike: Same deal as Haloed in Soulfire. Exact same. Too expensive for anything but a paladin brick or at half price for a GMNDK. It further cements the role of the GMNDK as an anti-vehicle/monster unit.
And the best for last!
Teleport Assault: 3x re-deepstrike, starting from 2nd turn
This is huge. There have been comments saying that its easy to screen out, that skilled players won't let it work. I think this is one of the most bonkers abilities in the game. I'm astonished something of this power level has been given to any faction, let alone grey knights. So previously, we could kinda do this, with Gate and Teleport Shunt (on interceptors/NDKs). But we were limited to either a 7+ roll (which you often spent 1-2 CP on to guarantee it went off when you needed it, along with the range limitation) or 2CP to shunt either NDKs or interceptors, which then couldn't be targeted by the stratagem later.
It is true that it will be relatively easy for large armies/good players to screen you out of obviously advantageous positions. However, there's no opportunity cost for this ability. There's no range on Gate or a failed psychic test to limit you. You're not limited by CP, and you can target units that have already been targeted by it. Your shooting units are threatening the whole board the entire game with this ability. Your opponent can't kill off your librarian, or wait for you to be out of CP. On top of that, you perform jukes. You can deploy units heavily to one side of the table, then force your opponent to move units over there to counter you, then you can remove all of your units onto the other side of the board. Your opponent won't be able to match your mobility, and will have committed resources to a side of the board where they can't contribute. In other words, its a chess fork: if they don't move units to respond to where you are piling up units, you will sweep that side of the board, possibly into his backline. And if they do move units onto that side of the board, you can freely redeploy onto the other side of the board, losing literally nothing. I think a lot of Grey Knights playstyle in 10th edition will revolve around leveraging this army rule.
CONS
Anti-Tank damage looks a lot worse. Currently, we can hit big models with empyric amplification to power up NDK shooting, and Swordbearers can give all vehicles +1 to hit and wound. Storm bolters can plink off 1-2 wounds reliably with psybolt ammunition. Paladins with thunder hammers can go to town. Every unit has a smite, every unit can inflict mortals in melee and we have the mortal wound librarian. Quite a few options for reliably dealing damage to high toughness and high save targets. None of these will be in the next edition. Mini-psycannons and big psycannons won't be able to cut it with the new toughness'. They each needed +2 strength to be relevant against tanks in this brave new world.
GMNDK melee will slap cha/mon/veh, but it seems like we still have no reliable ways of getting it, or anything else, into melee.
Thats basically only leaves the lascannons/multimeltas on dreadnoughts, razorbacks, land raiders and stormravens. Everything (except dreads) are also paying for transport capacity, so they tend to be pretty inefficient as weapons platforms. And with the new mobility rules for grey knights, transports seem kind of redundant. Their points costs may prove me wrong, but I don't expect any of those 3 vehicles to become viable anti-tank for grey knights.
That leaves lascannon/missile dreads. I hope I'm wrong. I don't look forward to an edition where we spam 6 dreads as our only viable anti-tank. And thats even if Ven Dreads are still a thing.
As a side note, I wouldn't be surprised if dreads can't be targeted for teleport assault. It has precedents; there have been editions where dreads couldn't be targeted for gate. But then again, there have been editions where land raiders could be targeted by gate, so who knows.
So I'm a bit worried for the future of GK into the mega-toughness tank meta, but I'm excited out the wazoo to try out the new teleport assault.
Well, if you made it this far, thanks! I'd love to know what you think, as we've still got about a month to agonize over this until the full index releases.
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2023.05.28 07:51 jordo_18 REALLY HOPING ON KP NOT TO GET A HEAD KNOCK AND AND GET A TRY AND GAGAI TO HAVE A BLINDER,
2023.05.28 07:48 zabuscha Berserk skins collab
I saw the survey a while ago, and they asked about skins collab they could make with some anime and cartoons. Although the ideas are not bad, I think Berserk skins would fit the most. First because Berserk is a better anime.. second because Guts skins would fit perfectly berserks and slayers, caska would be nice on assassins and schierke on mages! there is also the knight of skull and zodd that would make a really cool skins, and puke could be a pet. thoughts?
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2023.05.28 07:44 SNES-1990 Crestfallen Veteran [Death Knight]
2023.05.28 07:44 PPPRCHN A Not-so-many-headed Problem+Panic Buttons (homemade OC fanfiction just for you!)
These are my beginner fanfictions! I tried to keep these as congruent with the portrayed personalities/actions of Overlord(tm).
The first is set sometime around the Re-Estize Kingdom destruction, while the second is set right after Pestonya and Nigredo get released from Ice Prison.
These feature Mare, Pestonya, and Cocytus mostly.
Please enjoy them!
---
The shadow demon whispered into Ainz' "ear" which was met with a heavy sigh. He had grown tired of this fight, his enthusiasm for the following battle was sapped- all due to a certain individuals' actions.
"I tire of this. Cocytus, do as you will."
Cocytus thumped his chest with the pride not only of being chosen by Ainz-Sama but at the incoming chance to prove his worth to his God.
"Yes! Ainz. Sama. Will. I. Be. Providing. Back. Up. For. Your. Commands?"
Ainz propped his chin on a knuckle, and with a regal wave of his hand stated his decree.
"This war is with truly worthless, as well as anything that might be here. Truly worthless creatures." A chill seeped over the ground as Cocytus and the other retainers within the splendorous tent realized- Ainz-sama was angered by the Individuals' previous actions. The chill spread through their feet and crawled up their backs, like a horrid ghost which wished to whisper sweet nothings of despair into your ear. Slowly, it retracted, yet all in the tent continued to shiver. Such was the wrath of a Supreme Being. "Except for "that individual" do as you must, this was a waste of time. Everyone you shall be placed under Cocytus' direct orders as needed- assist him as you must."
Ainz-sama leaned deeper into his fist, lost in thought and perhaps tired from having to deal with this skirmish- far beneath need to waste his time. Cocytus and the other retainers bowed and briskly left the room. Walking with pride- Cocytus was trailed by footsteps, one step of clicking heels behind him drew his notice.
"Cocytus."
Albedo, the Overseer of Nazarick gently but firmly gripped one of his arms causing him to stop in his tracks.
"I apologize for touching you, but I don't need to exp-"
Cocytus waved two of his opposite arms, opposite from Albedos' retreating grasp.
"It. Need. Not. Be. Said." Cocytus puffed out "To. Not. Only. Waste. Ainz. Samas'. Precious. Time. But. To. Also. Not. Even. Reach. The. Standards. To. Meet. His. Expectations. Is. Worthy. Of. Eradication."
The other retainers- the Floor Guardians nodded to his statement in agreement.
Shalltear piped up" Ahhh~ We don't even need to show them true despair, this will simply be an execution." With a shake of her head and an expression which read "It can't be helped."
With resolve tempered, Cocytus began his task.
---
The Hydra was a creature well known not only in Yggdrasil, but in the New World as well. Capable of casting not only magic of the 5th tier, but sometimes able to cast martial abilities. This was, however, entirely dependent on the luck of said hydra from birth. They could have anywhere from 7-9 heads and each could be skilled in magic or martial abilities, what it knew however was random- one could cast up to 2nd Tier but another on the same body could cast 5th tier. Its' heads would act in unison, with a "main head" being chosen by one which displayed their dominance by fighting the other heads and helped by slight telekinesis which allowed them to sense the leaders' whims.
Pelgraya-Nurm was proud of her shiny scales, which she frequently rehydrated to keep their glistening texture possibly to appear alluring to the humans. Their approval was below her, but who wouldn't appreciate praise no matter how insignificant. She shook her golden brown mane, large and fluffy she would easily be lauded by these humans as the softest cuddling partner if only she was nicer. She was not however.
Pelgraya-Nurm was different however, instead of heads it had been born with a plethora of arms. These arms, while not adept at martial kills, could cast 6th tier spells and along with improved dexterity, she could wield weapons if needed. This could be the reason she was cast out and viciously chased off by her kith and kin, probably not wanting the weakness a mutant would bring. She also had a talent, for mana, which increased her mana regen by absurd amounts the lower her mana. She was currently leading the contingent of her mercenary group which while called "The City Guard" were nothing more than thugs.
Pelgraya-Nurm had taken a name in part of jealousy of dragons (but partially from being shunned by her kin) but also to make her stand out among humans. While she easily towered over humans, however, the creatures she saw across from the battlefield shook her even now and made her feel insignifigant. She looked to her adjutant, Papaya, an elf she had bought to handle any affairs of human relations.
"Papaya" Pelgraya-Nurm muttered "What is that contingent of undead? Why have we not heard of such a thing before?"
Papaya rocked with her masters' obvious displeasure.
"I-i'm not sure. We haven't heard anything from scouts or even from the kingdom- they simply appeared P-Pelgraya-sama."
Papaya was consequently splattered across the floor, nearby soldiers, and part of the wall Pelgraya-Nurm was stationed on. Wicking off her claws with a flick of the wrist, she voiced her displeasure.
"You can all be replaced, you are nothing to me. I own you." Pelgraya-Nurm stated matter-of-factly. Simply put, this was how Hydras' and even most monsters behaved- rule of the strong. However, this was not usually the case for humanoids. They had "laws" and "good samaritism" they usually reacted negatively to being pasted onto their nearby surroundings.
Out of the corned of her eye, Pelgraya-Nurm saw a twisting of her humongous shadow- a small offshoot which seemed to sputter and slink off. Only for a second, she must have been seeing a trick of the light. She turned towards her opponents and grinned, they stood no chance.
Across the battlefield, after being reported to by that shadow demon, someone stamped the seal which would seal their fate.
---
Cocytus had prepared a map of the village they stood before, which had been prepared by the shadow demons beforehand. It was largely unremarkable, but being a ragtag mercenary group this could easily be all of their mustered forces. The shadow demons hadn't been scouting for long but they would more than likely bring forth confirmation to this point. Cocytus would not be swayed by this, already tempered by previous expectations.
"Shalltear. May. I. Leave. Mopping. Up. Escaping. Troops. Or. Those. Running. Away. To. You?"
With a dainty curtsy, Shalltear silently left with an expression of relish. Now, what to do about showing the true wrath towards someone who wasted the precious Supreme Ones' infinite mercy of a quick death?
"Do. We. Have. The. Troops. Ready?"
"Yes, Cocytus. I have a suggestion to showing off our Supreme Ones' beauty in rule." Demiurge responded with a slowly growing grin.
Then. I. Shall. Leave. That. To. You."
---
Pelgraya-Nurm was the first to hear it. A slow repeating stomp followed by a short break and then repeating. It quickly grew and inversely morale quickly shriveled.
STOMP STOMP STOMP. Silence.
STOMP STOMP STOMP. Silence.
This continued for a short while, as the undead which comprised the enemy forces- stomped in time, a truly jaw-dropping event. Undead could be coordinated so? In this number? Pelgraya-Nurm was growing uneasy, her surrounding contingent had long passed this.
STOMP STOMP STOMP. Silence.
The undead knelt and bowed, all centered on the tent in the distance. A chill was growing like a pillar of ice in the human army. No longer centered around Pelgraya-Nurm, but on this unknown force which had appeared.
STOMP STOMP STOMP. Silence.
The army split neatly in two as the undead smoothly, rised, slid away from the center, and resumed kneeling. A golden embroidered flag, with a black seal upon the purple midnight fabric. It slowly approached the middle grounds between the two armies and assumed a straight backed stance.
STOMP STOMP STOMP. Silence.
It began hoisting the flag straight up on every stomp, down in between. With a voice unnaturally loud for a sinle creature to have- and to be heard over such a distance. A voice which while holding a degree of self-importance rasped with the clear hatred for the living. It interrupted between the stomps.
STOMP "Ainz!" STOMP "Ooal!" STOMP "Gown!". Silence.
STOMP "Ainz!" STOMP "Ooal!" STOMP "Gown!". Silence.
STOMP "Ainz!" STOMP "Ooal!" STOMP "Gown!". Silence.
This continued until they saw creatures slowly walk from both sides of the army, chilling them to the bone even more somehow. Towering, black, and wielding swords in twisting patterns with paired great shields. Adorned with red veins which pulsated and seemed to draw the viewer into their grisly visage, a face which begged for them to approach and be rent. Death Knights.
These creatures lumbered in a roundabout number as the contingent shuddered in fear, no doubt a rout was being concocted simultaneously by these non-connected creatures. As the realization dawned on them for what was happening- they were being boxed in. Those horrid creatures had spaced themselves enough to easily be able to catch them if any tried to run.
It was a do-or-die situation. And if they got resurrected it might just be a die-or-die situation. Suddenly, gripping her superiority and strength- Pelgraya-Nurm commanded these rowdy people together.
"We have no chance of running, this is truly ride or die! Keep them at bay and I'll blast them to death!" she smirked despite her creeping fear.
The soldiers prepared themselves, maybe some of them would make it out alive if they fought to either their teeth or nails.
---
Shalltear skipped along the streets, a strong undead following in tow. It was called a Living Hunter, an undead of the 50s level. It hungered for the living as its' name foretold, it however was adequately skilled for this task. It grew stronger in proportion to the living around it, which increased the radius of those included which could swell to absurd ranges depending on deployment. As well as that, it grew faster movement speed and attack speed the longer it chased an individual living creature. It towered over its surroundings and it could be slowed by those running into or hiding in buildings. This was also tempered by the fact it was sometimes unable to control itself from brutally devouring victims alive in brutal and sadistic fashions. While it could be a dangerous foe for attackers, it could easily be countered by simply sending in weak merc. NPCs to distract it or, even simpler just having a tank which had any taunt skill to constantly reset their passive.
Shalltear had been dragging along several human corpses in one hand while her umbrella was twirled in the other, snacks- not for her of course. They had easily accomplished their task, Living Hunter chasing stragglers and scaring people while Shalltear threw rocks to smash them into pieces. While its disgusting nature could never be mistaken for cute, the growl it made was of pleading. Shalltear stopped in place, sighed in an exaggerated manner, and spun with a childish waggle of her finger said-
"I GUESS you receive a treat for your good work.."
-she smiled and tossed corpses up to the Undead Hunter not unlike how one would toss treats to their pet dog. It snapped them up and smashed them like balloons between its teeth, chewing them up as if relishing a delicious piece of bubblegum.
"Gruuuu..!" it rumbled, shaking the surroundings.
"Okay, you continue with the pincer attack while I watch over this city, arinsu~."
It lumbered off as Shalltear sauntered up a walls buttressed stairs, before shortly perching herself to watch the ensuing battle, kicking her feet, and cutely twirling her umbrella.
---
STOMP "Ainz!" STOMP "Ooal!" STOMP "Gown!". Silence.
STOMP "Ainz!" STOMP "Ooal!" STOMP "Gown!". Silence.
STOMP "Ainz!" STOMP "Ooal!" STOMP "Gown!". Silence.
Suddenly, it stopped. Jolting the mercenaries to attention. The undead chanter turned itself to the side and took steps back. A towering creature stepped forth from the tent and walked down the alley towards them.
As a slow frost gently billowed forth from the enemy side, the soldiers teeth began clacking. Pelgraya-Nurm, being cold-blooded, especially. The creature walked forth, eyes glinting in the dwindling sunlight and planted itself where the chanter had been. It slammed its weapons- a giant curved sword with a long hilt, a halberd, and an oddly small thin blade. The halberd and large sword had their hilts planted in the crackling, dry earth.
Silence. No one dared breath. The battlefield had shrunk and the contingent realized this. They were audibly shaking now, armor clinking over armor. Pelgraya-Nurm moved to say something was cut off by a shriek from behind them. A shriek which sounded like souls whining to be realsed from eternal torment.
Rubble came crashing down around them, slushing some of them and maiming others. Pelgraya-Nurm was struck by a huge chunk of wall directly in the face as she looked up, knocking her out cold. She was unable to witness the creature which had crumbled the walls from behind like a child might crush a graham cracker in their hands. It lurched over, so close it could look some of them face to face. It rasped a disgusting swathe of undead stench over them and seemingly chuckled. It- counter to its' size, grasped several soldiers with its armored mitts and tossed them into the air. The resulting crunch of the bone heralded the beginning to the skirmish.
As the undead began marching towards them, their attention was diverted between the encroaching mass of dead and the fact this creature summarily had grasped Pelgraya-Nurm and slowly dragged her with them. Their trump card removed, they were finished in barely ten minutes.
---
Pelgraya-Nurm awoke slowly, her vision blurry and ear-holes ringing.
"????? ??????? ?? ??? ????..." something murmured. She did not know or care whether this was directed at her, and she was focused on simply getting up and wreaking havoc among these filthy peasants. She toppled over, due to her weight and a force pushing her down.
"??! ??? ????? ? ??? ?????? ??? ? wonder ?? sama ??? ???????? ?? ?????" failed to breach her head and report anything communicable to her brain. She was slowly coming to and realized she was surrounded.
A silver haired thing, a creature in orange vestment, and the tall white thing from before.
"Waking ??? ?? ???? ?. Good. ??? ?? ?? begin."
The silver-hair and white- thing stood with smug(?) looks (she had never cared to learn human expressions) as the orange-suit walked forward.
"How would you ???? do this?" the orange-ones' movement was making her dizzy again, however she had the upper hand- quickly she cast a [Silent Magic: Ultra Fireball] in a deft motion. Before that she was struck across the head which sent her reeling and slightly rolling. The fuzziness returned-
"No." orange-suit said, muffled by her newly made brain fog.
"A bit gentler ???? ?????? Ainz-sama ???? ???? this one ??? all." the silver-hair piped up
"Indeed. It. Will ????. ?. ??????. Prize. For. ???. Ainz. Sama. ????. It. Would. Seem. ???. ?. ??????. Bauble." white-thing responded.
Her vision returning, she weakly lifted her head and was promptly struck again- she had been bitch-slapped. It wasn't as forceful as before, which allowed her to go all out and cast [Maximize Magic: Ultra Fireball], [Maximize Magic: Magic Arrow], and [Maximi-
She was bitch slapped once.
She was bitch slapped twice.
She was bitch slapped a third time.
Her head was whipped around comically with the applied beatings.
"????. ??. ????. ???. Awaits." the white-thing stated
"??????." the silver-hair responded
"??. ??? ????? ????." the orange-suit concurred.
Pelgraya-Nurm was gripped by her throat as she was recovering from this. The orange-thing gripped her throat with a single thing, threatening to crush her windpipe. Slowly she started being dragged along behind them, at a brisk pace. The cobblestone of the city around her and the subsequent rocky ground, for the first time hurt as she was roughly dragged along it.
She struggled, and was thrown onto the ground and bitch-slapped again, gripped by the throat, and dragged along again. This continued two more times, but Pelgraya-Nurm was exhausted, not only from her large size' energy need, the beatings, and an unknown exposure to the sunlight. She felt weak and the fight left her. She was dragged along the long, slow, path towards that tent.
---
They finally arrived in front of the tent and she was again slammed into the ground, this time in a much harder throw. The wind and tears were knocked from her, the ground cracking underneath this crushing blow. The white-thing, silver-hair, and orange-suit all prostrated themselves towards the tent. An encroaching fear was growing over Pelgraya-Nurm and she bowed her head to the ground (again, partly from exhaustion and the beatings).
"Ainz-sama! We have brought this disgusting specimen before you as you have asked!" the three spoke in unison. Pelgraya-Nurm understood. Ainz Ooal Gown was not a country or a simple fief but someone these things bowed before.
As the aforementioned one fluttered the tent flap open, a finely decorated skeleton thing- followed by a demi-angel(?). Fear pierced her through like a harpoon, and felt as if it was being pulled through her guts. She openly shook and hoped maybe since they had brought her forth, they might allow her to at least live. Undead were known to hate the living, but maybe since this one surrounded itself by the living it would be merciful.
---
Ainz flapped open the tent, and was greeted with Demiurge, Shalltear, and Cocytus. He received their gift of this prisoner-of-war, and consequently praised their efforts. This praise made them seemingly shiver with delight. But to Pelgraya-Nurm, it was unnoticed- she was too focused on this one called "Ainz."
"A-Ainz-sama?" She spat up as she pressed her head into the head indent she had made earlier. "I-"
Ainz sliced his hand horizontally as if to cut her in twain.
"Silence." it commanded.
She began tearing up, how could fate deny her strength. She had made herself a slowly growing land, full with servants, and glory to her. Why had this thing come here? Why her?
"To viciously murder ones followers, loyal beings- is a sin I cannot abide. To do so, is to be scum of the worst kind. I do not normally do this, but I shall relish this. Cocytus lift her."
Before she could run, white-thing grabbed her by the forehead and lifted her straight up. This painful grip denied her any chance to pull free, her large body squirming halfways upon the ground. Her arms pulled and scraped the ground and attempted to pull herself free by pushing against Cocytus. She was like a child being lifted by the leg, helpless against her coming doom.
Ainz flicked his wrist and a magic circle appeared before his bony hand. With that he made a faux-gripping motion and she could no longer move her body and some of her arms. It felt like she was truly being gripped within his grasp. Her arms now flailed uselessly and she screamed and cried as she too flailed. Her last thought was that she had never found a mate, maybe a human HAD been her only chance.
With that flick of the wrist, she was summarily twisted around, multiple times, in a quick clockwise turn. Cocytus' grip being the axis of this sickly pirouette, evoking the look of a ballroom dance. Cocytus subsequently dropped the head.
"Send it to be picked clean, and Living Hunter to patrol."
Much later, after confirming everything was razed and destroyed- the Living Hunter gleefully engorged itself among the feast of the battlefield.
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2023.05.28 07:44 Sims-Gacha-Gamer What level of abilities should my character be before growing up to be a knight?
I don’t want to skip or miss out on the amount of dungeons I should do while I’m bored of the grind.
My character is at level 177, 170, and 160 due to ramsala and mobile open dungeon events. I have the Beast Saber with all of the starter skills at their ‘+’ skillset; including one-on-one+ and vanguard+. These are mostly from my last characters grind. I feel like this should be enough to not worry about it for my kid’s last year.
I believe normally an aged up npc is at level 110-130 in most categories and most of the top knights are into the 200’s.
What level have you guys been at when going into knight jobs while going for a top position/dragoon? How often do you go into dungeons as a kid or knight? Do you just use the exploration/adventure points to tell instead?
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2023.05.28 07:42 Tight-School-5294 Guys am struggling with some bosses any tips
2023.05.28 07:41 Adam-best 5 PCS Set Closet Organization Storage easily and quickly. Comes with a front on each organizer panel so that lifting to grab your item is quick and hassle-free. The hollowed out design allows for air to circulate. Your items will stay in place with its non-slip design and material. It has a ve
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2023.05.28 07:39 IncenseIsUnderrated Rogue or Mage
I can’t pick a god damn class. Leveled a warrior to 70, got to 410 ilvl, decided it’s too brain dead and I want something with a high skill ceiling so I can feel a sense of “mastery” and practice and improve. Love rogue, leveled 2. Demon hunter too gimmicky, warlock too turrety, death knight too slow. So I figured rogue is my class, but then I played some mage and while I suck it seems fun. Like if you know just how to cc and kite it would be super satisfying to launch elemental bolts and burst shit down. Plus mage arguably brings better m+ utility with bloodlust and overall class mobility. Both mages and rogues are glass cannons which I don’t love, I like the warriors self healing, but I guess you can’t be good at everything (unless Druid, which to me is a master of none and feral is too much bleed focus). So what are your experiences with these two classes? Do you prefer one over the other? God I’m indecisive.
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2023.05.28 07:39 holy_vermin95 THE COMPLETE LORE OF SLEEP TOKEN
The complete lore of Sleep Token (as I see it). Bear in mind this is after a sudden urge to understand the lore and create a timeline of events. I know many of y'all have been doing this longer, this is just my interpretation of the timeline assuming every song is in sequence.
As I've said before in another post, I see the story of Sleep Token as the redemption story of Vessel (the character) who is being punished by some unknown force through a deity named Sleep. Sleep is unaware of this and just sees Vessel as "another vessel" to feast on and ruin, but because Vessel is stronger and wants to improve he breaks free by the end of TMBTE with a new outlook on life. So I'll be interpreting the story with that in mind. Here's the story:
I. ONE
- "Thread the Needle" - (Sleep -> Vessel) Sleep seduces Vessel for the first time, and already starts to take control of Vessel's mind by making time dilate. They offer Vessel someone to confide in, and to erase his past mistakes with. "Bury me inside this labyrinth bed" just signifies Vessel going to sleep.
- "Fields of Elation" - (Vessel) Vessel's perspective as he succumbs to Sleep for the first time. He's "losing faith in their time apart" and thinks "nobody else can pull him out" of his past mistakes. This in my opinion makes Vessel much more complex than I imagined. Yes, Sleep is a malicious force that devours souls and feasts on vulnerable people by manipulating them, but Vessel also only values Sleep because they make him feel better about his past. They both do not value one another and are only with each other to serve themselves. The foundation of a toxic relationship.
- "When the Bough Breaks" - (Sleep -> Vessel) Sleep begins to gaslight Vessel. They tell him he's powerless without them and makes him feel bad about himself saying he "doesn't love, just hates to be alone" so he'll be scared and never leave. Sleep also does not believe Vessel is devoted to them and repeats the line "don't lie to me" probably in response to what Vessel says in "Fields of Elation" about Sleep being the only one to pull him out and how devoted he is to them. They also expand on how great they would be together.
II. TWO
- "Calcutta" - (Vessel -> Sleep) This EP came a year after the last one so this song just serves as an update to everyone getting everyone up to speed on Vessel and Sleep's relationship without adding any new significant events. Vessel just gushes over Sleep and tells them how they make him feel whole.
- "Nazareth" - Probably the darkest song in their entire catalog. As Sleep was skeptical of Vessel's devotion to them before, Vessel aims to prove his devotion by torturing and inflicting pain to his past lover (whom he probably already treated wrong considering his "past mistakes" that he seeks to overcome the guilt of with Sleep, this is a huge leap but let's call her Eden). The constant use of "load the gun", "I'll show you what you look like from the inside", and "See if she can guess what a hollow point does to a naked body" show that Vessel intends to shoot her, and I believe he does. Sleep now believes Vessel.
- "Jericho" - (Sleep) This song is basically Sleep just boasting after finally acquiring Vessel as a... well, vessel. They talk about how they "dine on old encounters" before telling Vessel he is completely under their thumb and tells him to "say their name again". This song also seems to be frantically skipping between Vessel and Sleep. "My hands are not worthy" is Vessel reflecting what he's done while Sleep boasts about their victory and control over Vessel.
III. JAWS - (Vessel -> Sleep) Now that Vessel and Sleep are entangled, Vessel asks Sleep to show him love by eating him. Now it is unclear whether this is what Vessel truly likes or if Sleep makes him believe that, but either way this is what Sleep wanted so they're okay with it. There's many more times Vessel asks Sleep to "take a bite" of him and many more references to vorarephilia (even a song called "Vore") so maybe Vessel just wants that.
IV. "The Way that You Were" - (Vessel -> Eden) This songs seems to be about Vessel reminiscing about Eden perhaps talking to her in a dream (considering they're probably not on speaking terms after he literally shot her). Eden is a very troubled soul, with repeated patterns of self harm, and Vessel has an imaginary conversation with her talking about it. Vessel shows no remorse for how he treated her and does not comfort her in any way, showing he has a long way to go for his redemption (in "Are You Really Okay?"). He just says all these things in a very stoic fashion.
V. SUNDOWNING
- "The Night Does Not Belong To God" - (Vessel) Again like "Calcutta" this song serves as a way to get us up to speed on Vessel and Sleep's relationship. Sleep comes to Vessel when he um, falls asleep and talks to him then. Vessel sees this as pure bliss as he repeats "the night comes down like heaven". Vessel also knows Sleep "will not be his" which acts as foreshadowing for the rest of the album as he slowly realises Sleep does not care about his well being and is with him only for their own selfish interest.
- "The Offering" - (Vessel -> Sleep) Vessel offers himself up to Sleep and is fully devoted to them. More references to vorarephilia with "take a bite."
- "Levitate" - (Vessel -> Sleep) As Vessel thinks about why Sleep is so distant with him he tries to empathise with Sleep and considers that maybe Sleep themselves are hurt, but of course they aren't. Vessel offers Sleep comfort and reassurance that he can "lift them up" but secretly knows they will "levitate where he can't reach them". He knows Sleep is unattainable and only comes to him when they want something from him.
- "Dark Signs" - (Vessel -> Sleep) Vessel reflect on his childhood briefly before admitting that he saw red flags when he and Sleep met. He "misses the man he was" and "hates who he's become" under the influence of Sleep. He does so "every time he wakes up" further suggesting this. Even though he wasn't a great man before he met Sleep, he is noticeably worse now.
- "Higher" - (Vessel -> Sleep) Vessel realises his relationship with Sleep is worse for him in the end. They are "killing him slow", and he is "granting them more than the debt that he owes" meaning he is giving Sleep much more than he owes them, but he is still committed and believes every battle they have will take them "higher".
- "Take Aim" - (Vessel -> Sleep) Vessel realises Sleep does not have his best interests in mind and "led him on when the moment was perfect", but he's not ready to give up on the relationship, he's still bargaining.
- "Give" - (Vessel -> Sleep) Vessel implores Sleep to be open with him and tell him they comfort him and he wants to do the same.
- "Gods" - (Vessel -> Sleep) Vessel is driven to the brink and in a fit of rage reflects on what he is and what (perhaps) Sleep has made him. He questions Sleep and asks if they like the way their relationship feels.
- "Sugar" - (Vessel -> Sleep) Despite all the doubts he had, Vessel relapses hard into his infatuation with Sleep. He knows Sleep is toxic but romanticizes his situation, and he sees himself putting his feelings away and clinging onto the relationship as "not giving up".
- "Say That You Will" - (Vessel -> Sleep) Vessel desperately tries to have a conversation with Sleep and says he knows they're "planning to leave in the end" but wants them to tell him pretty lies and is willing to compromise even at the expense of his own well being.
- "Drag Me Under" - (Vessel -> Sleep) Vessel falls deeper into the toxic relationship believing they are meant to be, and implores Sleep to drag him further into the relationship.
- "Blood Sport" - (Vessel) This song summarises the revelations Vessel has had throughout the course of the album. He wants Sleep to open up to him, he knows his love is unrequited, but he's willing to stay at his own expense. This is also the first time the relationship between Sleep and Vessel is given a chemical connotation, suggesting that it's a much deeper connection. Vessel breaks down crying at the end of the song, feeling helpless.
VI. THIS PLACE WILL BECOME YOUR TOMB
- "Atlantic" - (Vessel) Vessel wakes up in a hospital after a failed suicide attempt, perhaps to sever his connection with Sleep, and is talked through the damage. He begs to not be woken up and slowly falls back into Sleep's grasp throughout the course of this album.
- "Hypnosis" - (Vessel -> Sleep) Vessel implores Sleep to once again lift him out, and offers himself to them despite knowing how much it affected him. "The Offering" was the same but he did not know, this song is sadder because he is helpless even after knowing and offers himself up to Sleep the exact same way.
- "Mine" - (Vessel -> Sleep) Vessel believes the relationship is destined to be and that no matter how much he tries to distance himself with Sleep, they'll surely cross paths again. He lies to himself more to make himself feel okay instead of facing the truth.
- "Like That" - (Vessel -> Sleep) Vessel is once again reminded of how toxic the relationship is and asks how Sleep is okay with doing this to him asking if they "like that". He knows he is one of many previous victims. He is aware of his inability to let go no matter you how badly Sleep treats him.
- "The Love You Want" - (Vessel -> Sleep) Vessel tries to have a conversation with Sleep, believing they saw something in him the time they met, and tells them he's still the same person but he knows he'll never be who they want.
- "Fall For Me" - (Vessel -> Sleep) Continuing from the previous song, Vessel desperately implores Sleep to "fall for him" again, because that's what he has convinced himself to believe that was.
- "Alkaline" - (Vessel) Vessel is infatuated again and can't explain it, even though he knows Sleep is changing him. He refuses to do anything about it, because he enjoys the ride. More chemical references.
- "Distraction" - (Vessel) Vessel realises he's past the point of no return and it's "too late for him" he's fallen in too deep into him relationship with Sleep.
- "Descending" - (Vessel -> Sleep) Vessel is actually very stern with Sleep and says things for what they are for the the first time.
- "Telomeres" - (Vessel -> Sleep) Vessel seemed really convinced on the previous track but now he's back to romanticizing his relationship and acknowledges that Sleep provided him comfort. This part of the album is very confusing as Vessel changes his mind about the relationship with every song. The way I see it is him trying to make sense of the relationship. He feels conflicted.
- "High Water" - (Vessel -> Sleep) Vessel chooses to ignore his own doubts about the relationship again, even though he knows it's not the best for him.
- "Missing Limbs" - (Vessel -> Eden) Vessel has another imaginary conversation, probably a dream talking to Eden saying he still loves her and his relationship with Sleep is losing its allure.
VII. TAKE ME BACK TO EDEN
- "Chokehold" - (Vessel -> Sleep) Again, this serves as an update for us setting the scene, Vessel is still firmly in Sleep's grasp.
- "The Summoning" - (Vessel -> Sleep) Vessel talks about how his relationship with Sleep is and he presents it in a very romantic way like they were destined to be together. Even though throughout the course of the album he finds the strength to move on from Sleep.
- "Granite" - (Vessel -> Sleep) Vessel says things for what they are again and seems very empowered. Like he's finally seeing the relationship from the perspective of an outsider and for what it is.
- "Aqua Regia" - (Vessel -> Sleep) Vessel talks more about his relationship with Sleep but wants to move on ("and I am done dancing to alarming bells").
- "Vore" - (Vessel -> Sleep) Vessel feels his vorarephilic urges again and wishes to be "swallowed whole" by Sleep, but he acknowledges that he is suffering and asks Sleep if they are "in pain like he is".
- "Ascensionism" - (Vessel -> Sleep) Much like "Granite", Vessel is very empowered here. He no longer feels helpless and asks Sleep to "watch him ascend". He fully acknowledges that Sleep "makes him wish he could disappear". It's taken him so long to fully admit that.
- "Are You Really Okay?" (Vessel -> Eden) Vessel fully confronts Eden about her self harm and begs her to not hurt herself again. He feels empathy for others and slowly transforms into a better person.
- "The Apparition" (Vessel -> Sleep) Vessel asks Sleep why they are never real and why they leave every time he awakes, but he also wants to nihilistically "make trouble in the dream world" because "this could be the last time" suggesting that he wants to move on.
- "DYWTYLM" (Vessel -> himself) Throughout his life and throughout the course of his relationship with Sleep, Vessel has dealt with an immense amount of self hatred and can't even smile at himself in the mirror. This song is really sad but it also shows Vessel's willingness to heal from his trauma and become a better person and learn to love himself instead of just escaping and running away from his problems like he used to.
- "Rain" (Vessel) Vessel acknowledges how much he has changed, perhaps with Sleep or just from the time he was born when he was a good person and he asks an unknown force to cleanse him of his sins. This force isn't Sleep at this point because Vessel is pretty clear about moving on.
- "Take Me Back to Eden" (Vessel -> Sleep) This is the final time Vessel addresses Sleep and it's a huge tribute to Sleep, without whom he would not have improved, but he also acknowledges the toxicity of the relationship but in a mature way. He looks back at the journey he has had and has a mature outlook on it, he was treated badly by Sleep, but he was also bad, and he's ready to move on.
- "Euclid" (Vessel) In the aftermath of it all, Vessel is ready to shed his former self and become someone new. He calls back to "The Night Does Not Belong To God" just as a tribute to acknowledge how far he has come and what a journey it has been.
If you've read this far, thank you so much haha! This is my interpretation of just the lyrics of the songs and the story that they tell. I understand that there's much more lore to be found in Sleep Token. I'd love to hear your thoughts. Worship.
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2023.05.28 07:39 ThoughtCompetitive52 Where does the idea come from that the north treats bastards better than the south? (spoilers main)
I've seen this idea running around for a while now and I'm genuinely confused. I always thought that the treatment given to bastards depended mostly on the will of the father.The only place I can think of that bastards are really treated better is Dorne and even then bastards are completely dependent on what the head of the house or father wants.
For example, if Oberyn, instead of training his daughters with weapons, decided to send them to hell with faith or marry them to some wandering knight, he could do it.
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2023.05.28 07:39 MysticPane Is it over?
I've rolled credits and beat the hollow knight but I've seen dozens of clips of people in areas and fighting bosses I've never seen before. I've only achieved 51% completion, how much more content does this game have? It took me 25 hours to get here but there's more right? If there is, how do I access it? Also, why is the hollow knight still alive even after I beat him.
PS: What the hell do I do with all this geo. I have 5000
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2023.05.28 07:38 early-sunsets_ Book I read probably around 2018
I remember this specific book scene where this girl finds a raft in the creek behind her house and a elf boy (knight?) comes on board and she hides and is transported to this kingdom. I think there is one part where she has to work in the stables? and theres a wizard girl(??) who lives in a tower and no ones allowed to see her.
Thank you!
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