Super auto pets lion

superautopets

2021.10.01 20:27 CatGivesHugs superautopets

Super Auto Pets! The Most Adorable Auto Battler!
[link]


2023.06.05 01:34 ElectronicGear9912 Do you prefer the new or old Team

Do you prefer the new or old Team submitted by ElectronicGear9912 to MyTeam [link] [comments]


2023.06.05 01:30 ForteSP33 [USA] [H] Chrono Trigger (SNES), SNES Games, DS Games, 3DS Games, Switch, Pokemon, Ps1, Horror, jRPGs, Dragon Quest, Playstation Longboxes, XBOX 360 High End Sports, NES, CIB Mike Tyson Punch Out, Graded Games, Factory sealed games, other titles, systems too! [W] Paypal, Zelle, Venmo, Cashapp

PLEASE NOTE ALL PRICING DOES NOT INCLUDE SHIPPING. I WILL CHARGE SHIPPING EXACTLY BASED ON ZIP / LOCATION. Typically shipping for a game will range between $3-5.
NES Games
SNES
GAMECUBE
Nintendo 64
Wii
Switch
Gameboy
GBC
GBA
DS
3DS
Sega Genesis
DREAMCAST (all disc only)
PS1
PS2
PS4
PSP (all CIB)
Xbox 360
submitted by ForteSP33 to GameSale [link] [comments]


2023.06.05 01:18 KiraWinchester H: trades (list below) W: Vanguard's Scout armor with +S/Cav or items off wish list

Wish List: Teslas below, AA/SS/1S melee below, rare apparel/masks, or Vanguard Scout armor with +Strength/Cavalier
I still need the following Teslas: H/50c/25,,, Jug/50c/25,,, Med/50L/15r,,, Troub/50c/25
I still need the following AA/SS/1S melee: cultist blade,,, gulper smacker
Complete Trade List: (Thank you for your time browsing this huge list!!!)
FIXERS: AA/25/15r,,, AA/25/15v,,, AA/50c/15v,,, AA/50vhc/25,,, AA/50L/25,,, AA/AP/25,,, AA/E/Dur,,, Ari/25/15r,,, Ari/E/15r,,, Ari/E/25,,, B/25/15v,,, B/50L/25,,, BAP/25,,, Exe/25/25,,, Exe/50c/25,,, Exe/AP/25,,, Exe/E/25,,, F/50c/25,,, GouE/25,,, GS/50c/25,,, GS/E/25,,, H/50c/25,,, Jug/50c/25,,, Jug/AP/25,,, Junk/25/15r,,, Junk/50c/15v,,, Junk/50c/25,,, Junk/50L/25,,, Junk/AP/25,,, Junk/E/15v,,, Med/25/25,,, Med/50c/25,,, Med/AP/25,,, Mu/AP/25,,, MS/50c/25,,, MS/AP/25,,, N/AP/25,,, N/E/25,,, Q/25/15r,,, Q/25/15v,,, Q/AP/25,,, St/50c/25,,, St/AP/25,,, St/E/25,,, Su/50c/25,,, Su/AP/25,,, Su/E/25,,, T/50c/25,,, T/AP/25,,, TS/25/15r,,, TS/25/15v,,, TS/50vhc/25,,, TS/AP/25,,, V/AP/25,,, Z/25/25,,, Z/E/25
HANDMADES: AA/E/15v,,, Junk/25/15r,,, MS/E/25,,, Mu/E/25,,, Mu/50c/25,,, Q/50vhc/25
HEAVY WEAPONS: AA/25/90 AGL,,, AA/25/15r Cryolator,,, AA/25/90 Harpoon Gun,,, As/25A/90 Fatman,,, As/25/90 Gatling Plasma,,, B/E/Gho 50cal,,, B/25A/90 Cryolator,,, B/50L/90 Cryolator,,, B/25A/90 Missile Launcher,,, B/50vhc/90 Missile Launcher,,, B/50L/90 AGL,,, Exe/50c/15r Flamer,,, Exe/25A/90 Gatling Plas,,, Exe/E/25 LMG,,, F/50c/25 Cryolator,,, Q/25/15v LMG,,, Q/50L/90 Minigun,,, TS/25/15r Gatling Gun,,, TS/E/25 Minigun,,, V/25/15r 50cal,,, V/25A/90 Cryolator,,, V/25/25 Gatling Gun,,, V/50L/90 Harpoon Gun,,, Z/E/90 LMG
MELEE: AA/SS/1S Death Tambo,,, AA/SS/1S Deathclaw Gauntlet,,, AA/40P/1S Gulper Smacker,,, AA/SS/1S Pole Hook,,, AA/50c/15v Power Fist,,, AA/SS/1S Super Sledge,,, Ari/SS/1S Shovel,,, Ari/SS/1S Sledgehammer,,, As/40P/1S Chainsaw,,, As/40P/1S Drill,,, B/SS/1S Deathclaw Gauntlet,,, B/SS/25 Gulper Smacker,,, B/SS/25 Meat Hook,,, B/SS/1S Power Fist,,, Exe/40P/25 Drill,,, Exe/50c/1S Power Fist,,, Ext/SS/1S Drill,,, F/40P/40 Chainsaw,,, GS/SS/1S Chainsaw,,, I/SS/1S Death Tambo,,, I/SS/1S Golf Club,,, I/SS/1S Super Sledge,,, Junk/SS/1S Assaultron Blade,,, Junk/SS/1S Security Baton,,, Mu/SS/1S Deathclaw Gauntlet,,, MS/SS/1S Shishkebab,,, Su/SS/1S Spear,,, Su/SS/1S Tire Iron,,, Troub/SS/1S Bowie Knife,,, Troub/SS/1S Golf Club,,, V/SS/1S Combat Knife,,, V/SS/1S Deathclaw Gauntlet,,, V/SS/1S Pole Hook,,, V/SS/1S Sledgehammer,,, Z/SS/1S Fire Axe,,, Z/SS/1S Knuckles,,, Z/SS/1S Pipe Wrench
RAILWAYS: AA/50c/25,,, AA/50vhc/25,,, AA/E/15v,,, AA/E/25,,, Ari/25/15r,,, B/50vhc/25,,, B/E/15r,,, B/E/90,,, F/50c/25,,, F/E/25,,, GS/25/25,,, GS/50c/25,,, H/50c/25,,, I/25/25,,, I/50c/25,,, Junk/E/25,,, Q/50L/90,,, St/50c/25,,, Su/E/25,,, TS/50L/25,,, TS/50vhc/25,,, TS/50c/15r,,, TS/AP/25,,, TS/E/Dur,,, V/25/25,,, V/50c/25,,, Z/E/90
TESLAS: AA/25/15r,,, AA/50L/15r,,, AA/AP/25,,, B/25/Gho,,, Exe/25/15r,,, Ext/25/15r,,, F/25/15r,,, I/25/15r,,, Q/25/250,,, Q/AP/25,,, TS/25/15r,,, TS/25/25,,, V/25/250,,, V/25/Dur,,, V/50L/15r,,, Z/25/15r
AA/25/25 Assaultron Head,,, AA/50c/15v Crossbow,,, AA/50L/25 Enclave Plasma Rifle,,, AA/25/25 Gamma Gun,,, AA/E/15r Hunting Rifle,,, B/AP/25 Compound Bow,,, B/25/25 Gauss Rifle,,, Exe/50c/25 Combat Rifle,,, Exe/50c/25 Double Barrel,,, Exe/E/25 Hunting Rifle,,, Exe/E/25 Lever Action,,, F/50c/15v Compound Bow,,, F/E/25 Double Barrel,,, F/50c/15v Thirst Zapper,,, GouE/25 Double Barrel,,, Gou25/25 Lever Action,,, GS/50c/25 Gamma Gun,,, Jug/E/25 Combat Rifle,,, Jug/50c/25 Laser Rifle,,, Junk/50c/25 Enclave Plasma Rifle,,, Mu/50c/25 Crossbow,,, N/25/25 Enclave Plasma Rifle,,, N/50c/25 Enclave Plasma Rifle,,, Q/50c/25 Assaultron Head,,, Q/25/15r Combat Shotgun,,, Q/25/15r Plasma Rifle,,, St/50c/25 Crossbow,,, St/E/25 Single Action Revolver,,, Su/25/25 Radium Rifle,,, TS/25/15r Combat Rifle,,, TS/50c/25 Combat Rifle,,, V/25/15r Enclave Plasma Rifle,,, V/50c/25 Bow,,, V/AP/25 Crossbow,,, V/50c/25 Gauss Rifle
ARMOR: Aristocrat's Heavy Robot left leg with 7%LED/Sentinel,,, Assassin's Heavy Combat right leg with Strength/Sentinel,,, Assassin's Marine right leg with 7%LED/Sentinel,,, Assassin's T-45 right leg with AP/Sentinel,,, Assassin's USA left arm with +25 Poison resist/Sentinel,,, Auto Stim Heavy Robot right leg with +25 Cryo resist/Sentinel,,, Auto Stim Raider Power left arm with AP/Sentinel,,, Auto Stim USA right arm with 7%LED/Sentinel,,, Auto Stim USA right arm with AP/WWR,,, Auto Stim USA right leg with 7%LED/WWR,,, Auto Stim USA right leg with Strength/WWR,,, Bolstering FSA chest with 7%LED/WWR,,, Bolstering FSA left leg with AP/Sentinel,,, Bolstering Marine right arm with +25 Cryo resist/Sentinel,,, Bolstering Sturdy Combat left leg with 7%LED/Sentinel,,, Bolstering Trapper chest with AP/Cavalier,,, Bolstering Trapper right arm with 7%LED/Sentinel,,, Bolstering USA left arm with 7%LED/FDC,,, Bolstering USA left leg with slowed hungeWWR,,, Bolstering USA right leg with Agility/Cavalier,,, Bolstering USA right leg with Charisma/Sentinel,,, Chameleon FSA left leg with 7%LED/Sentinel,,, Chameleon Heavy Leather right arm with AP/WWR,,, Chameleon Marine right leg with AP/HDT,,, Chameleon Raider Power right leg with 7%LED/Sentinel,,, Chameleon Robot chest with 7%LED/WWR,,, Chameleon Trapper left leg with AP/Cavalier,,, Chameleon USA chest with 7%LED/Cavalier,,, Chameleon USA left arm with 7%LED/Sentinel,,, Chameleon USA left leg with +25 Cryo resist/Sentinel,,, Chameleon USA right arm with 7%LED/WWR,,, Chameleon USA right leg with AP/FDC,,, Cloaking Raider Power right leg with 7%LED/WWR,,, Cloaking USA right arm with 7%LED/HDT,,, Exterminator's FSA right arm with 7%LED/Cavalier,,, Exterminator's FSA right leg with 7%LED/Cavalier,,, Ghoul Slayer's FSA right leg with AP/Cavalier,,, Life Saving Combat left leg with AP/WWR,,, Life Saving Trapper left leg with AP/Sentinel,,, Life Saving Trapper right leg with 7%LED/Cavalier,,, Life Saving USA left arm with AP/Cavalier,,, Life Saving USA right arm with +25 Poison resist/Sentinel,,, Mutant's Excavator left arm with 7%LED/Sentinel,,, Mutant's FSA chest with 7%LED/WWR,,, Mutant's FSA left leg with 7%LED/WWR,,, Nocturnal Excavator right leg with 7%LED/Sentinel,,, Nocturnal Marine right arm with AP/Cavalier,,, Nocturnal USA right leg with AP/Sentinel,,, Overeater's Combat left arm with +25 Cryo resist/Cavalier,,, Overeater's Excavator right leg with Luck/Cavalier,,, Overeater's FSA chest with Endurance/Sentinel,,, Overeater's FSA right arm with Luck/Sentinel,,, Overeater's Heavy Combat left arm with 7%LED/JWR,,, Overeater's Heavy Combat right leg with Perception/Sentinel,,, Overeater's Heavy Metal left leg with Strength/Sentinel,,, Overeater's Heavy Raider left arm with 7%LED/Cavalier,,, Overeater's Heavy Raider left leg with Charisma/WWR,,, Overeater's Heavy Robot chest with +25 Rad resist/Sentinel,,, Overeater's Heavy Robot left leg with Agility/WWR,,, Overeater's Marine left leg with slowed hungeWWR,,, Overeater's Marine right arm with +25 Rad resist/Sentinel,,, Overeater's Marine right leg with +25 Fire resist/Sentinel,,, Overeater's Metal left leg with +25 Cryo resist/Sentinel,,, Overeater's Robot right leg with Endurance/Sentinel,,, Overeater's Trapper left leg with +25 Fire resist/Sentinel,,, Overeater's Trapper left arm with AP/HDT,,, Overeater's Trapper left leg with Perception/WWR,,, Overeater's Trapper right arm with Luck/WWR,,, Overeater's T-60 left arm with +25% Env resist/WWR,,, Overeater's T-60 left arm slowed hungeWWR,,, Overeater's USA chest with +25 Cryo resist/HDT,,, Overeater's USA left arm with +25 Poison resist/Sentinel,,, Overeater's USA right leg with slowed hungeFDC,,, Overeater's Wood left arm with 7%LED/Cavalier,,, Regenerating Heavy Leather right leg with 7%LED/Sentinel,,, Regenerating Heavy Raider right arm with AP/Sentinel,,, Troubleshooter's Excavator right arm with 7%LED/Cavalier,,, Troubleshooter's Marine left arm with AP/Sentinel,,, Troubleshooter's Sturdy Metal right leg with AP/Sentinel,,, Unyielding FSA chest with Intelligence/Dur,,, Unyielding FSA left arm with Charisma/Cavalier,,, Unyielding FSA left leg with AP/FDC,,, Unyielding Heavy Combat chest with Strength/HDT,,, Unyielding Heavy Combat right arm with +25 Poison resist/JWR,,, Unyielding Heavy Combat right leg with 7%LED/Less limb dam,,, Unyielding Heavy Leather right arm with AP/HDT,,, Unyielding Heavy Metal right leg with Endurance/Sentinel,,, Unyielding Marine right arm with +25 Rad resist/Cavalier,,, Unyielding Marine right leg with +25 Fire resist/WWR,,, Unyielding Metal chest with AP/HDT,,, Unyielding Metal right leg with AP/Cavalier,,, Unyielding Robot right arm with Agility/Sentinel,,, Unyielding Sturdy Leather left arm with Strength/WWR,,, Unyielding Sturdy Leather left leg with 7%LED/Sentinel,,, Unyielding Sturdy Metal chest with AP/WWR,,, Unyielding Sturdy Metal left arm with +25 Rad resist/Sentinel,,, Unyielding Trapper left leg with AP/Cavalier,,, Unyielding Trapper right arm with 7%LED/HDT,,, Unyielding USA chest with Charisma/Cavalier,,, Unyielding USA left arm with +25% Env resist/Cavalier,,, Unyielding USA left leg with Charisma/Cavalier,,, Unyielding USA right leg with +25 Poison resist/JWR,,, Unyielding Wood chest with Luck/Cavalier,,, Vanguard's Excavator right leg with Intelligence/Cavalier,,, Vanguard's FSA left arm with slowed hungeSentinel,,, Vanguard's Heavy Leather right arm with 7%LED/HDT,,, Vanguard's Heavy Robot right arm with 7%LED/HDT,,, Vanguard's Marine right arm with AP/HDT,,, Vanguard's Sturdy Robot left arm with AP/Sentinel,,, Vanguard's Sturdy Robot right leg with 7%LED/WWR,,, Vanguard's USA chest with Luck/Sentinel,,, Vanguard's USA left arm with Intelligence/Sentinel,,, Vanguard's USA right arm with AP/Cavalier,,, Vanguard's Wood chest with Strength/Sentinel,,, Weightless USA left arm with Strength/Sentinel,,, Weightless USA right leg with AP/Cavalier,,, Zealot's USA right arm with AP/WWR,,, Zealot's USA right leg with AP/WWR
PLANS: Alien Blaster,,, Assault rifle,,, Barbed walking cane,,, Baseball bat rocket,,, Baseball bat searing puncturing rocket,,, Bear arm,,, Bear arm heavy mod,,, Boxing glove lead lining,,, Camo Backpack,,, Cave cricket tube,,, Deathclaw gauntlet,,, Dense marine armor torso,,, Dense trapper armor torso,,, Fire station bell,,, Flannel shirt & jeans,,, Hatchet electro fusion,,, Junkyard fountain,,, Machete sacrificial blade,,, Meat Tenderizer,,, Nuka girl area rug,,, Pepper Shaker,,, Pitchfork flamer,,, Protective lining marine underarmor,,, Protective lining raider underarmor,,, Puncturing pole hook,,, Radioactive barrel,,, Raw cement barricade,,, Scorchbeast queen plushie,,, Scorched tube,,, Shielded lining casual underarmor,,, Shielded lining marine underarmor,,, Shielded lining raider underarmor,,, Ski sword skate blade,,, Skiing outfit,,, Sledgehammer heavy searing sharp rocket,,, Small vault girl statue,,, Snallygaster plushie,,, Spiked walking cane,,, The Fixer,,, T-60 BOS knight paint,,, TV Aquarium,,, Ultracite emergency protocols,,, Undershirt & jeans,,, Vintage water cooler,,, WV state bird rug,,, Yao Guai tube,,, Cutting fluid recipe,,, Fasnacht donut recipe,,, Fasnacht sausage recipe,,, Healing salve Cranberry Bog recipe,,, Healing salve Mire recipe,,, Formula P recipe,,,Stimpak Diffuser recipe,,, Tato salad recipe
APPAREL: Asylum Uniform Pink,,, Clean Spacesuit,,, Emmett Mountain hazmat suit,,, Garrahan Foreman Outfit and Helmet,,, Grey Fishermans Overalls,,, Hunter's Long Coat,,, Longshoreman Outfit,,, Skiing red and green outfit,,, Straight Jacket Clean,,, ,, Winter Jacket and Jeans
CHEMS: Addictol: 180,,, Berry Mentats: 642,,, Buffout: 1518,,, Calmex: 538,,, Daddy-O: 1068,,, Day Tripper: 797,,, Disease Cure: 415,,, Mentats: 1000,,, Overdrive: 557,,, Psycho: 2803,,, Psychobuff: 1366,,, Psychotats: 1227,,, X-cell: 344
FOOD: Canned meat stew: 65,,, Pepper: 2566,,, Salt: 967,,, Spices: 1430,,, Sugar Bombs(w/rads): 382
MODS: Enclave plasma aligned flamer mod,,, Enclave plasma aligned sniper barrel mod,,, Enclave plasma severe beta wave tuner
submitted by KiraWinchester to Market76 [link] [comments]


2023.06.05 01:15 Mizzno [H] Games [W] Lost Ruins, Lone Fungus, Offers

For sale, for Steam gift cards (or gifted Steam Wallet balance):



For trade:
*tentatively up for trade, assuming I buy the bundle











































































WANT:


IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2023.06.05 00:44 brokenarrow80 H: trades W: 25ffr25 rails list needed at the bottom

AA25ffr90 u laser
AAE50drwa mini
AA25ffr15r nu laser
AA25ffr15r assault rifle
BE50 break fixer
Bss+a rolling pin
B25aimdmg15r combat shoty
Bss90 ass blade
Bss90 mr handy buz blade
B25aimP bow
B40pa chainsaw
B40pablock chainsaw
B50vhc15r gat plas
Bssblock grog axe
Bss90 hatchet
Bsse super sledge
B50c25 agl
Bsse lead pipe
BE15c mini
BE50dmrwa lmg
BE250dwr 10mm smg
Bss90 meat hook
Bssblock bat
Bss90 pool cue
BE15v auto pipe
Bsse rev sword
Bssblock machete
Bsse pick axe
BE15c assault rifle
B25ffr15c assault rifle
B25ffr15c lvl 15 plasma rifle
Bss90 sickle
B50c15r Gatling gun
BE50drwa .44
Bsse knuckles
B4040 Shepard crook
BEa combat shoty
B4040 switchblade
B25ffr15c telsa
Bsse walking cane
Instigating e15c mini
QE15c mini
QE15c assault rifle
QE50drwa lever
Q50c 2* lvl 15 hm
Ts25ffr15c from fixer
VE15r fixer
AAE15c fixer
TsE50drwa combat shoty
Ts25ffr15r auto pipe
Ts25ffr15c 10mm smg
TSEghost hunting rifle
TSE15v western revolver
Ts25ffr15r hm
VSS 2* chainsaw
VE90 pipe revolver
V50c15c combat rifle
VE250 drwr 10mm pistol
VE50drwa .44
*
Aristocrats
Assassins
Exterminators
Gourmand’s
Ghoul slayers
Instigating
Juggernaut
Junkies
Mutant slayers
Mutants
Medics
Nocturnal
Troubleshooters
Stalkers
submitted by brokenarrow80 to Market76 [link] [comments]


2023.06.05 00:39 -protonsandneutrons- 1Password Support's new ticket system: how can I reply? Replied via email; auto-reply says ticket has no replies; 1Password asks for a Zendesk login?

1Password Support's new ticket system: how can I reply? Replied via email; auto-reply says ticket has no replies; 1Password asks for a Zendesk login?
Hello! Something seems off with the new support ticket system. I LOVE that 1Password has moved to a FULL ticketing system. I'm crying tears of joy here.
Can we get our older tickets transplanted here!?
Quick timeline:
  1. June 1: my ticket created
  2. June 2: 1Password rep replies via email
  3. June 3 (am): I reply via email
  4. June 3 (pm): 1Password says my ticket will be closed because it has not received any further replies
The error message, even though I've already replied twice before this in the past ~20 hours.
Interestingly, there is no link to open the Support Ticket in the email, (please, give us this option, 1Password: my inbox is clogged enough already with attachments) but Gmail gives me an link, but it needs a Zendesk login that I do not have.

Auto-generated link by Gmail
Zendesk login for my ticket. I'm not agent, so I assume this is for users, too?
  1. What to do now? I've sent two email replies before the "your ticket will be closed" auto-message. Send another email? I've already sent a third email to this auto-message.
  2. How can we create a 1Password Support login? I abhor using email for support tickets because it clogs up attachments + threads are super unwieldy + sometimes, 1Password creates a second thread in the middle of a support ticket, so all the previous messages + attachments are split in two emails on a single ticket.
submitted by -protonsandneutrons- to 1Password [link] [comments]


2023.06.05 00:32 OkMarionberry2875 Well this hurt!

Out to dinner with my sister last night. I happened to say we should take a fun day trip one day soon. It triggered something in her. She said that my anxiety has ruined life for her. Because I never want to travel or go anywhere. That I’m always depressed and just want to stay home. She said I care too much about the house, that I should just let it rot and do more with her. (she hasn’t washed a dish or touched a vacuum in years) She went on a bit more about how I have made her life miserable etc. Wow! It hurt and it isn’t true. Her clinical depression is in no way my fault. Later she said “I hope I didn’t hurt your feelings with what I said earlier.” Oh, no, I’m fine after being blamed for all your problems.
Around here I’m the maid, the cook, the laundress, the chauffeur. I tend the animals, I do the yard work and I wait on her hand and foot. But having me to blame keeps her from having to deal with her own issues.
It’s cruel to attack someone for their health issues. I’m older, I have arthritis in my body, I have digestive problems and an auto immune condition. I do get depressed at times and taking long trips is not my first choice for entertainment. Yes I prefer to hang out at home and do homey things. Reading, painting, gardening, writing, and I loooove my pets.
Have your friends or family ever made you feel terrible for not being who they wish you were? It doesn’t feel good. Thanks for letting me vent.
submitted by OkMarionberry2875 to Agoraphobia [link] [comments]


2023.06.05 00:29 CrudLord69 CrudLord's Collection Reduction: Microtech, Benchmade, Spyderco, Protech, TRM, and MORE!

I have acquired far too many knives and am trying to scale way back, everything includes tracked USPS shipping to all 50 states baby, only paypal F+F accepted, will ship Monday, know your local knife laws especially in regards to autos. Mostly looking to sell but trades are entertained. Hit me with an offer if you don't like my prices, worst I can say is no. Comment on post before messaging, those unable to comment will not be sold to or traded with.
Timestamp, pics, vids
Microtech Glykon Apocolyptic (A+): Brand spanking new, purchased direct from Microtech last week. Really cool auto with the nickel boron internals that creates better action than any OTF I've used. This thing rocks and I had to have one, unfortunately I have too many OTFs so this one goes. Paid $550 with shipping, get it brand new for
SV: $510 TV: $550
Benchmade Mediator (B+): Got this off the swap, in great condition with the only real wear being on the coating of the pocket clip. Super snappy out the side, slightly contoured handles, s90v blade steel, solid lock up, a safety switch that has zero rattle, and an overall slim and very carriable profile. My favorite out the side auto, and as such has been carried a little bit, the blade isn't dull by any means but its also not laser sharp either.
SV: $205 TV: $235
TRM Atom Green G-10 (A+): Brand new, never carried or used, simply opened and closed a number of times. Comes with everything from TRM except for the yorkie sticker. Solid washer action and lockup as expected and just a razor thin edge on this bad boy.
SV: $180 TV: $210
Benchmade Turret 980 (B): Purchased off the swap, taken apart by me to clean and lube with KPL. Ill say it, this is my favorite Benchmade I've held and I've held quite a lot of them. Has a larger overbuilt axis lock that creates for perfect free swinging action while also having rock solid lockup which is unfortunately not super common on Benchmades. A big ol blade of S30v with G-10 and stainless steel liners and a deep carry clip. This knife has been used and will show some wear, mostly on the pocket clip, and does not come with box but will be shipped securely.
SV: $135 TV: $160
Protech SBR S35vn Acidwashed (B): Catch and release from the swap, has scratches near the tip of the blade on both sides that are somewhat hidden by the acid wash but still noticeable. A couple small dings on the handle scales. Has classic super snappy Protech action with rock solid lockup. Knife appears to have been used a fair amount by previous owner and could use a sharpening.
SV: $135 TV: $160
Benchmade 3550SBT (A): Purchased off the swap, in excellent condition. No real wear besides a tiny mark in the coating on the spine of the blade and the pocket clip looks slightly used. Wicked snappy action with rock solid lockup, razor sharp edge. This is an older model that was replaced by the stimulus. Comes with original box and docs.
SV: $125 TV: $150
Benchmade Griptillian (C): This is the one that started it all for me and has been carried and used pretty extensively. 154CM steel, comes with blemished AWT scales and backspacer installed, however it will ship with the original scales as well. The action and lockup is fantastic on this one. A couple of not so great things: the AWT scales were purchased from them as blems and as such they have cosmetic flaws, mostly the two scales being slightly different shades or grey and the show side scale has a machining mark down the middle, with these scales installed the pivot doesn't sit flush into the scales, this could be a problem with the way I installed them but im not sure. The screws from AWT are also somewhat soft and are T6 and as such I stripped a body screw on the installation. This knife has also been sharpened by me on a work sharp. This knife has been used extensively and has some rust spotting around the axis lock housing on the inside. This is a user, with great action and lockup, and will continue to serve someone very well. No box on this one but will be shipped in a soft taco.
SV: $105 TV: $130
Kizer Cormorant S35vn/G10 (A+): Brand new in box, never cut or carried just flipped open a couple times. Great action with zero blade play and a cool fidgety knife.
SV: $75 TV: $95
Spyderco Dragonfly Pink FRN S30v blade (A): Great little knife in a cool colorway with a great upgrade in the steel department. Purchased off the swap, appears in like new condition with zero noticeable blemishes and solid action and lockup. Comes with box and papers.
SV: $75 TV: $95
Benchmade SOCP Partially Serrated (B): Cool fixed blade purchased off the swap. Factory sharp edge, however it does have some wear on the coating from the sheath.
SV: $70 TV: $90
Spyderco Centofante (B): Second owner on this discontinued back lock Spyderco. Does have small amounts of wear, mostly on the coating of the pocket clip. The smoothest back lock I've used, this thing flicks open and drops shut. There is a tiny bit of side to side and up and down blade play which isn't uncommon especially for back locks as they break in. Also the shiny Spyderco logo on the show side scale is snazzy as hell. Comes with box.
SV: $70 TV: $90
Budget Bundle- Kizer Begleiter 2 (A+) and Sencut Sachse (C+): Kizer is brand new in box, just opened a couple times, N690 and micarta with an insane action for a budget knife. Sencut has seen some use, coating is wearing off on the thumb studs, no really noticeable flaws but it has been used and would continue to make a great user. No box with the Sachse but will be packaged carefully.
SV: $70 TV: $90
Spyderco Salt Dragonfly (B): Little rust proof dragonfly with solid action and lockup. Purchased off the swap so unsure of its background but it appears in great shape with no noticeable flaws. Comes with box.
SV: $60 TV: $75
ADD ONS ONLY BELOW- MUST BE PURCHASED WITH SOMETHING FROM ABOVE-
Cold Steel Air Lite (C): Purchased from bladehq and was made a user for a bit. Solid tri-ad lockup that is surprisingly flickable on the open. Does not come with box, and again this was a user, coating on the pocket clip shows some wear, thumbstud coating shows some wear, a touch of rust in the stop pin that I'm sure could be easily cleaned off. Overall it is sharp and solid, and again would continue to be an excellent user.
SV: $35 TV: $50
SRM (A+): Dont remember the model on this one but its a cool little brand new SRM. Has a bottle opener and some sort of wrench hex thing in the side, idk I was kinda drunk when I bought it.
SV: $15 TV: $17
submitted by CrudLord69 to Knife_Swap [link] [comments]


2023.06.05 00:22 ilikedota5 Sylveon's place in the meta -theorycrafting.

  1. Sylveon's Stat's
So one notable thing about Sylveon is that Sylveon has more bulk compared to most attackers. In fact, Sylveon has the highest HP at 7.1k, the next highest are Mew and Venusaur at 6500. For comparison Sycther, technically an all-rounder, more of a speedster has 6450. Charizard has 7.7k, Lucario has 7.25k, Tsareena and Aegislash have 7.3k. The other attackers have HP at or below 7.5k
Sylveon's defensive stats are a little bit higher than other attackers, at 260 defense and 191 special defense. Most attackers has below 250 defense. For comparison, Cramorant has 300 defense, and Duraludon has 301, Dragupult has 240, Mew has 230, Venusaur has 225, Greninja, Decidueye, and Cinderace has 250. The rest are below 200. As to special defense, 191 is higher than most attackers. Venu has 170, Mew has 180, Cramorant and Duraludon are both at 200.
Also to compare to other not so bulky all rounders, you have Aegislash at 250 defense and 174 special defense, Charizard at 350 defense and 269 special defense, Lucario at 390 defense, and 300 defense, Tsareena at 350 defense and 285 defense.
But not only that but Sylveon also has tenacity, or status resistance. All defenders and supporters have additional tenacity. The default is 19.98%, but they have 34.98%. And for some reason, Sylveon and Tsareena are in that special category too.
But there are also 4 pokemon that have spell vamp, aka lifesteal from their moves. These are, Glaceon, Sylveon, Pikachu, and Gengar.
  1. There are basically three tiers of frontliningness. You have two main factors, bulk and difficulty to kill, and damage and ability to kill.
You have your defenders, and bulky all rounders, your Urshifus, Machamps, Zacians, Tyranitars, Scizors, and to a lesser extent Buzzwole and Garchomp Basically, if you are dying a lot, you are probably doing something wrong with them, or in some cases, underleveled/evolved. (Now if the meta were kinder to them, I think Azu and Dragonite would belong here, but the meta has not been kind to them)
Then on the opposite end you have most attackers, such that you are paper thin. These are your A9s, Pikachus, Espeons, Glaceons, Decidueye, Gardevoirs, Cinderace, Greninjas.
(Supporters often go here in the squishy category, not necessarily because they are squishy but because why expose yourself to the front, especially if you don't need to. Some supporters are are forced to play a bit more active because of their kits or because they are melee, and can be bulky/hard to kill. Examples of supporters that can be hard to pin down in this regard include Blissey, Mr. Mime, and Sableye)
Then in the middle, you have Pokemon who either a), tankier than than your frontliners, but still have a bit more bulk than the real squishies. These are pseudo all-rounders or weaker all-rounders. They can often take the squishies in a 1 v 1, sometimes by bursting them down first. These Pokemon can tank situationally, not as a primary tank, but don't mind taking a few hits. These would include petal dance/giga drain Venusaur, or Duraludon. Here goes your less tanky all rounders as well, who rely on positioning more. These include Tsareena, Lucario, Charizard and Aegislash.
You also have Pokemon who are often quite squishy themselves, but because of their kit are forced to get close, then run away. They weave in and out of a fight, because they can't take a because they can't take a Machamp to the face. If they are killing a bulky frontliner like Machamp, that's because they are on half health already. These are the more Speedstery types, who rely on killing them first. I'd also put Flame charge Delphox in here, I'm sure there are some other attackers who fall in this category. This can also include less tanky all-rounders too because situationally, and also because the meta has not been kind to them, specifically, Tsareena, Lucario, Chariard, and Aegislash.
  1. Basically, Sylveon fits moreso in the middle right now. And I think that's the best way to build Sylveon. Thus there are two directions to take a Syvleon build. One is the more traditional squishy attacker and melt with hyper voice. This one is very positional dependent due to the nature of hyper voice. its also the less fun one in my opinion.
The second option is a mystical fire, the secondary tank who runs around in the fight being super annoying, distracting, hard to kill, while slowly whittling them down. And I think that's the better option, the more unique option, and the more fun one.
The way I build this is with mystical fire, calm mind. For the battle item, I go with X attack as I think it provides the little extra oomph you need. For held items I go with shell bell, muscle band and energy amp. I go energy amp because he needs the faster unite move, and the extra 21% damage syngerizes well with the extra 10% lifesteal (both spell and auto attack). Shell bell reduces cooldown and gives some healing. Muscle band allows you to get more auto attacks in, particularly that Sylveon is a bit more reliant on auto attacks compared to other SPA attackers. It also helps with laning, giving your auto attacks a bit more damage. Also other SPA attackers have attack stats around 280-300, Syvleon's is a bit higher at 363. For Emblems, I'm running 5 red, 4 white, 3 black, 2 green, and 2 blue. The red emblems and muscle band push Syvleon's attack speed 1 stage higher. I use Ho-oh and Moltres for the free HP from white emblems. I also use houndoom since its red and black. As to black emblems, I use Gengar (purple and black), gives movement speed; and Vileplume (green and black). Then to round it all out, so I don't waste certain colors at and odd numbers, I get Scyther for extra crit, Starmie for movement speed, and Aritcuno.
submitted by ilikedota5 to PokemonUnite [link] [comments]


2023.06.05 00:05 AccomplishedOne8421 My LPS

edit: TW (animal abuse)
So my Fiancé and I live in the middle of nowhere & the closest LFS store is like an hour from me so i don’t go super often. I was in there yesterday though and saw they started carrying axolotls…on a shelf. in one of those tiny little fair “fish tanks” that are like 2 gallons (maybe) and plastic with the colorful lids. no filter, no chiller, DISGUSTING tanks like absolutely FOUL couldn’t see all the way through the water gross. This appalled me, like completely, there was like 4 of them on a little tiny wire shelf in the back corner by NOVELTY items they started selling. The worst part is they’re selling them for like $180 a piece. I feel so awful for them but i’ve never owned an axolotl before (have always wanted one tho) and I don’t even have the proper set up right now. I also just don’t think i’d feel comfortable paying for them? (same reasons i won’t shop at like pet smart?) I’m planning on calling the shop tomorrow & asking them about their care standards and informing them about proper care. Is there anything else i can do for them tho?
submitted by AccomplishedOne8421 to axolotls [link] [comments]


2023.06.05 00:04 seksismart Dying servers question

So my server went from being super full to having like 10ppl on max during raids.Its dead.
I assume this is gonna be an issue on full release as well.
Is there a way for the devs to combat this?
I can imagine that a server transfer option is a viable way of dealing with this. Once a week you can xfer to another server. It would show you all for the free locations on the servers that you want to xfer to. You would auto claim the spot(s) of land you chose.
The question becomes how do you xfer all your items (maybe a massive xfer stash of some sort? Or a limited one?) And your servants?
I'm not sure whether this was raised/answered before. Link me plz if it has.
submitted by seksismart to vrising [link] [comments]


2023.06.05 00:04 NoFknZiti_7 Cat introduction - hissing upon visual contact

My partner and I have had our resident cat for 4 years, he is a 7 year old male named Harry. A little over a month ago we took in another cat, a 3 or 4 year old female named Pancake. We have been following the Jackson Galaxy method in an attempt to get them acclimated. Video here: https://youtu.be/tsYT7yIOdqQ
The issue we are having is that the new cat Pancake seems to hiss at Harry on sight a LOT. Sometimes it is a quick, relatively quiet hiss, sometimes it is SUPER loud and sounds very aggressive. I know that these things take time, but I'm just looking for some encouragement here because it's been a month and she cannot seem to get past visual contact. I don't know how we are going to ever do a physical introduction at this pace.
Here's some background for context, sorry for the novel. Pancake was my partner's cousin's cat. For personal reasons, he had to re-home Pancake. She is a very sweet, affectionate, and energetic cat, but it seems like she had a number of bad experiences with other pets. The cousin entered a relationship with someone, and she brought a cat when they moved in. This cat apparently beat Pancake up and bullied her. The cousin then moved Pancake into his parents' house with a dog. Pancake was apparently the aggressor towards this dog and would fight it. Pancake then moved to a friend's house, where THEIR cat also beat her up. It seems like none of these introductions were done gradually.
We took Pancake in as we have been considering a second cat. We have been keeping her in the bedroom while Harry gets the rest of the apartment (large living room, small kitchen, small bathroom). She was very skittish when we first got her. She hid under the bed for almost the entire first 24 hours, coming out for food/playtime if we were very quiet. After about a week, she seemed acclimated to the environment and not hiding. She is also VERY affectionate towards us, me in particular. Both cats seemed to be very curious around the door from the beginning. Pancake definitely seemed to be a bit alarmed when she would hear Harry walking around or meowing outside. There was one occasion where she hissed at his paw stuck underneath the door, but mostly she would just run away. Within the first week, she no longer ran away upon hearing him. We started right away with the "scent swapping." Every day we would introduce objects with the other cat's scent. This went pretty well. They both seemed interested in each other's scent, and got used to it within a few days. We started site swapping (with NO visual contact) around a week and a half. Pancake was initially very frightened when put in the new environment. After the second or third time, she was mostly confident when we would swap them. Now she even sleeps in Harry's cat bed and uses his litter box in the living room. She seems to have no issue with the new location, or Harry's scent at all.
Where we went wrong is we didn't do visual contact properly. We let them peek at each other with no distractions. We have a pet gate in the doorway covered with towels. We would peel back the towel and just let them look at each other. The first 2 or 3 times, they would just kind of lock eyes and freeze. It would only be for 10 seconds or less, then we would put the towel back. After maybe the third time, Pancake would start walking right up to the gate and hissing. Btw, through every step of this, Harry has been an angel. He has been quietly curious of her. But Pancake seems very afraid of him. Despite the hissing, we kept doing the visual contact. We read that some hissing was "normal" so we tried to power through for a week or so. A few seconds of visuals once or twice a day.
The big mistake we made is that we weren't doing visual contact coupled with mealtime. There was no distraction. I went back and watched the video, and that's when we realized we made this mistake.Now we peel back the towel while they are both distracted with food by the gate. When food is involved, there is no hissing. If Pancake catches a glimpse of Harry with no food in front of her, she hisses almost every single time. There have also been three occasions where one of the cats jumps over the pet gate, and they get locked into a stare down with loud hissing (mostly on Pancake's part). We break this up immediately, and it has only happened 3 times. The issue is they both seem to want more room to explore, so they are eager to jump over the gate.
My questions are, when do we know it's time to move on? Visual contact is fine if there's food, but there can't ALWAYS be food. Playtime combined with visual contact doesn't seem to work. Pancake will only be distracted with a toy for so long before she locks onto Harry and hisses. I don't know how we're going to get to a phase were we can have them in the same room. I'm terrified of a fight. Has anyone been stuck at this step? How long does it take? Is there a possibility that this cannot work out?
submitted by NoFknZiti_7 to CatAdvice [link] [comments]


2023.06.04 23:52 Cfv0001 Inappropriate YouTube Video

We let our son watch Super Simple Songs on YouTube. A video auto played after the initial video I chose finished. The next video looked and sounded very similar to Super Simple Songs but my wife and I noticed inappropriate content. A cartoon dog peed in a bottle of shampoo and another character got in the bathtub and poured it on their face. My wife and I were surprised to say the least. We reported and disliked the video. Am I overreacting? Have any of you encountered this before?
submitted by Cfv0001 to daddit [link] [comments]


2023.06.04 23:46 External_Factor2516 Yugen Glyph

this is a prototype Yugen Glyph (hunt for my previous post lol or my medium article here ). Magic is not yet ready, this is just a prototype for capturing full concepts, I think instead of making it it's own language, it should act as a wrapper for all existing languages.
Put numbers where the text in the example is, put that numbered up version of the graph, on the front page of a document or sub-document, and then use bulleted paragraphs, or bulleted hyperlinks to parallel documents, and in each paragraph or parallel document: be as detailed or vague as is your accurate impression of the subject.
for example someone who really loves mathematics, will have a very detailed and huge document tree centered around this graph about their impression of math, and what is the opposite of math? for some folks the opposite is literal Nothingness with a capital N because math is Everything with a capital E. For others, the opposite of math is social studies, or art (people who think math and art are opposites, I mean I'd like to have a word with them, and would like to impress upon you that I think they are WRONG!! because perspective and symmetry and even the chemistry of the optics of our perceptions and neurochemistry of our impressions- all of art, is just layers... and layers... of math, but at the same time I feel why they may be misguided into that perception, because math not as a subject but as discipline is rather rigid whereas art is like Bob Ross' TV persona, it embraces mistakes as a part of the process whereas math as a discipline sternly rejects them! but math the subject and math the discipline are two different animals, math the subject is just pattern recognition and construction taken into the furthest reaches of human capacity as an elevated artform. so math the discipline is a bit like professor Snape from Terfy/Harry Potter, math the subject is a friggin kaleidoscopic rainbow of infinite imagination and possibilities, math professors create worlds with the best of em man. Like portraits of possibility written out like the rules to an otherwise inconceivable game! I love math! I hate being taught it, but I LOVE exploring it!!!! Just as much as I love a good anime or trip to the art museum or a fun creative novel or cool visual patterns on cute clothing Math Art what's the difference really, art is just math with fun inaccuracies, math with wiggle room, but they'll always be two heads attached to the same Demogorgon)
I rambled... where was I.... Yes, I may disagree with someone who thinks art and math are opposites but disagreement, truckloads of it, all of the disagreement that is physically capable of existing in the same place at once without collapsing into a blackhole, none of it will invalidate their experience and that's what this linguistic wrapper is about. It's about...
...Dreams Nightmares The Holy Spirit, Trips to the depths of Hell, good days and bad days, weird experiences that last only a fleeting instant and leave a deep impression. All of that.
Doesn't matter if you believe in it or not, because the it as it was perceived may not exist, whilst at the same time (and read this maybe a few times) the it as a perception is irrefutable.
Peoples WRONG >-( feelings are still valid man... I mean you may think drinking your own pee kept you hydrated in the desert and drinking alcohol kept you warm in the tundra, you'd be oh so very wrong (to the point of nearly killing yourself) but that comfort you felt when you thought you were surviving in the wilderness like a pro, that was real, the way misinformation was munched on by your brain like it was the good stuff, that was also very real and you, yourself are valid no matter what.
Like what is reality? that's a linguistic question more than a scientific one.
If you define it as what is felt to be real, then hey, people who remember shit vividly, even when it's factually incorrect, like how myself among many others remember the Bearenstein Bears, whom according to all outside stimuli I generally trust, were actually historically always the Bearenstain Bears, and likely because of the cartoon introduction pronouncing it with a thick accent, and me reading them when my trained mental optical character recognition skills for the english language were at a fledging capacity because I was very very VERY young, my ears hear the woman with the thick accent call them Bearenstein, my eyes were not yet trained to strongly discriminate between "a" and "e". I can safely conclude I remembered it wrong and was the victim of multimodal confusion.
However a good deal of people have come to a much cooler set of conclusions; ready?!
They believe that either A) they are from a parallel history that was destroyed by something and their souls migrated here; B) that a bunch of very skilled book ninjas replaced every book with an identically weathered copy of itself except for small changes to the print, or C) that God did like the ninjas in the previous example did, and either physically changed history but left some of us with a spiritual memory of our alternate history for whatever reason, or to the same effect God just did as the ninjas in the previous example did and used God power to rearrange the ink on every page of the books.
Hey those conclusions are wild, and sometimes when I'm feeling fanciful I do indeed like to imagine or even convince myself I am from a parallel earth where minor details about things are definitely different because I remember them "wrongly" so vividly, it would be MORE fair of a world if my memory was flawless and thus proof that I am a world wrangler of some kind. I don't believe that. that's not my reality.
But that's my point, from an evidentiary perspective trying to prove you are from a parallel universe is like trying help Sisyphus take a break, or trying to reconstruct the 'original' ship of Theseus even whilst the ship is still arguably here. it's not impossible per se, but what does it even mean man? is it even possible? does it even make sense to say outloud? ...or is it just some gnome chopsky meaninful gibberish type stuff?
mind-blown... but whilst they might not be from a alternate universe, because that would imply that evidentiarily there would be some kind of coordinate to visit where they come from... is it really wrong to say they're from an alternate reality? I'd argue no, reality is a word that linguists bitch about, because in English we use the same word and spread it over a couple of separate concepts, the physical present as the arithmetic mean of measurers' consensus has it, and then present internal personal experience. both are reality.
I mean if you stick something friggin cold on my skin, I might experience an internal reality of paradoxical heat, whilst someone peeping through a thermal imaging cam would experience a physical external measurement of me being exposed to extreme cold.
which one is "true"?
well for us, "us" the cold is true, but for me, myself, I, alone; the hot was what I felt most vividly, that's "my truth" as the south of the USA annoyingly puts it. (the idea that truth isn't singular still annoys me).
(TRUTH is singular, but I'd argue TRUTH is also beyond the perceptual capacity of mortals)
we don't converge on truth we converge on measurable contemporary consensus about our perceived external reality, which as luck would have it is practically the same as truth but slightly different. We'll never know if the universal constants we take for granted are just one click away from some cosmic teenager tweaking a couple setting on their screensaver and erasing us from existence, and since we can't measure this cosmic teenager, we don't bother about them, but hey, maybe someday they'll get bored of their current screensaver, we'll all just kind of disintegrate like when Thanos Snapped in the Marvel End Game event.
Just minding our own business and then atoms all over the world turn to jelly when exposed to sunlight or something. not likely according to what we know, but we know we can't know everything, so just be grateful it isn't our current reality and continue taking thing for what they appear to be for now I guess.
As for internal reality, that's what's driving me to write this. that's what drove you here for whatever reason. we have more direct contact with internal reality, external reality is just some consistent pattern pattern we or you or I feel internally as if we have less control over it than we do over our thoughts, so it feels external, whether or not reality warpers that can bend reality just as easily as you can choose to compose a naughty joke in your head exist, that's a matter for science fiction writers and philosophers and fringe bio-physics researchers.
And subtractively some people have more intrusive thoughts than controlled thoughts, some people have and other people don't have inner voices; some people have high resolution internal imaging software for pictures and sounds that they vividly hallucinate at will, other people have very delicate and subtle to no imagination capacity, if we can subtract from inner reality it makes sense to imagine that adding to it is not out of the question.
is control and perception of your limbs inner reality? yes, but does it have some small interference effect on this external reality we feel exposed to... (rather than as familiar with as a bodily or mental sensation) ...sometimes, not if you're percieving the movement of a severed or paralyzed limb though.
what about dreams, they can feel just as external as the waking world, but with this weird capacity to exist on a scale of externality to internality, a lucid dream, is basically what the external world would be like if your thoughts could reshape it at will. I find that depressing, so maybe my soul if you believe in that sort of thing cordoned off its godlike powers to enter a simulation (this place) willing so that it could feel the comfort of a world that is managed by relatively firm seeming laws, rather than one where my intrusive thoughts might erase things from history or change the people I love without their consent, maybe this "external"/"physical" universe is like a mental hospital for reality warpers who have intrusive thoughts, and we belong to some hive mind species from an external universe, but we're in therapy right now, to learn to tell the difference between concepts that are important to our ilk, and or to just be allowed to safely be ourselves without accidentally committing super powered crimes against our ilk unintentionally.
for most people under most circumstances in this world a thought does not immediately cause an action, our mind subconsciously proposes several possible actions and we analyze them come to a few conclusions pit those conclusions against eachother, and then let the winner lead us to the most victorious action/behavior chain, and then immediately after doing all of that subconsciously we become consciously aware of our behaviors, make up some random likely rationale for why we chose those behaviors, and then we sit back and enjoy the show as the consequences of our conscious and subconscious choices roll in, which we consciously and subconsciously react to and mull over to lead to hopefully better decisions in the future, or atleast that's my understanding of the gist of it.
now what if that whole automatic suggestion of possible actions we could take, which we you know, think of as a good thing, is actually a mental illness in some culture we don't know we belong to, and when combined with our mental reflexive power to warp reality, makes us basically their cultures version of violently reactive psychopaths, but because they can read minds they don't harbor ill will towards us, they just know we're not put together correctly, so they've made us a new type of external reality that neutralizes our bad nature and allows us to live with this incurable mental illness in a safe environment with the opportunity to seize happy lives for ourselves?
If our minds were wiped after the simulation box was activated around us, I mean it's just a scifi twist on the allegory of the cave, and the matrix did pretty much it similarly.
but what this does illustrate besides my urge to do creative writing, is that internal and external reality are separated by a fuzzy line, if there's even a line there at all.
Yet whilst on one hand the boundary is so ill defined it looks more like a continuum.
On the other hand the boundary is night and day.
I don't live in your fricken head, and if you live in mine you've been really respectful cos I haven't noticed ya.
and people get hurt because the way they think things works is proven wrong the hard way and it sends them to the hospital all the time.
Like oh, petting this bear is a smart decision... ...3 hours later, wakes up on the hospital bed feeling drowsy and with strange sensations in random parts of the body, nurse leans over face: "your lucky to be alive" says the nurse.
because guess what, weirdly it's obvious what's part of your reality and what's part of our reality, until you try to give a fuck, then it's nonobvious again.
circling back around, are people whom genuinely feel as though they are from alternate realities crazy? maybe.
Are they actually experiencing what it is like to be from an alternate reality? yes, absolutely, they know how strange it feels, to them it is real, their experience is valid, and their feelings matter!!
No I speculated about meta-realities a couple times here (realities that are outside "the matrix" as the kids say). but I haven't like vividly experienced a meta-reality, infact most people want "out" I want in deeper, I'm a gamer and a dreamer, I want more of the good stuff, and for me that's a machine of my own making within the machine we all call home, If I were Plato in the cave, and I escaped my shackles, I'd go spelunking for a deeper cave and a better fire, I wouldn't worry about what the sun was on about or how fresh feels superior to grimey cave air, I'd be ALL about my shadow puppets man, and differently colored fires, pretty much the only way that I'd be bothered to leave the cave, would be to get supplies to pimp out my cave. That's just my perception of myself, and it's valid.
You wanna leave, well, don't kill yourself illegally, but when you die of natural causes, for find a legally sanctioned way to off yourself under the supervision of the law and behind a lot of red tape to ensure that you are just clinically depressed and trying to fix temporary problems with permanent solutions... ...like, leave, you're not my hostage. I care. I want you to be happy. but my cave's not for everybody and I respect if you've had enough of this ride man. #love by the way please really don't kill yourself without asking your local family and municipalities for permission, suicide is like vigilante justice mixed with self harm, it might seem cool if you're emotionally stunted in some way, but Pheonix Jones ("the only real life superhero" look him up.) allegedly (and I use that word mostly to avoid being sued) allegedly turned out to be a drug dealer, that's how he got money for his cool hero cave and his bullet proof armor and stun sticks and fancy form fitting outfit and probably a lot of the stuff that made him seem cool... drug dealer... "I'm gonna save people can't swim" he says, jumping into the pool, without knowing how to swim.
Beating up people for the minor crime of being drunken assholes, meanwhile secretly a hardcore drug dealer.
Don't idolize the people who beat people up for fame, idolize the people who give food to homeless people and money to shelter programs.
Likewise don't idolize suicide, your valuable, and I know you don't know anymore about the afterlife than I do, nobody has measured it thus far so your playing bingo and Russian roulette at the same time when you die, is Shiva the master of all things? Is Santa clause? AM I GONNA BECOME AN ELF WHEN I DIE!? Who the fuck knows, it's a bad idea to fuck around and find out. So step back from that ledge my friend. maybe we're all just shopping mall mannequins who dream of being alive and each time we die we wake up paralyzed and faceless and powerless trapped in our own bodies and ignored by everyone save those whom want to vandalize us and dress us up in clothes we're not allowed to pick for ourselves, and maybe we're even telepathically subjected to the thoughts of every soul in the mall from the others like us to the selfish shoppers to the rats in the ventilation shafts, and then these moments of fleeting life our the most precious things to our existence until our plastic bodies gradually get buried beneath the earth or overgrown of abandoned malls and country dumps and thousands of years later we enter the geological cycle and are crushed and melted by the powers of the earth into unrecognizable forms and our minds will be set back to the carefree lives of amorphous inorganic formless chemical floating across the universe as we once were before some chemist in a lab trapped us into the form of a plastic press fit human sculpture... ...you don't know man... you may only get to live like us in your dreams and who knows what schedule a mannequin dreams on... most people think you're inanimate and you only get to feel the pleasures and pains of life for yourself when you have blessed dreams like these. So don't throw this dream way.
If you are in a dark place, and want to kill yourself to fix it, I find that to be a kind of paradoxical optimism. you really think that it'll be better on the outside? when has anyone ever said, "man I am so glad I have to go to work and stop playing my favorite videogame." NEVER (unless they meant in hindsight because they met their future romantic partner during an otherwise normal work day, but aside from uncommon exceptions nobody says that!) life is a game, you're stuck on a hard part right now, don't press the quit button, because the haters are invading, and the world needs more good people like you alive in it, so that other good people can live comfortable lives, and possible share that happiness with you down the road once they find out what a cool person you are!!
Now that I've gotten the "who knows what's out" the "are they really crazy" and the "please don't commit suicide willy nilly" out of the way, let's get back to wrapping things up, this is a quasi-conlang, it's like a framework that any written language can squeeze into to augment itself.
It's a graph that you can put pictures numbers petroglyphs or ideograms on, whatever is your speed.
If you write really small you can fit all of the information on the graph and then just use A FRIGGIN MAGNIFYING GLASS (or microscope honestly) to read back what you wrote to yourself, alternatively you can make citations that lead elsewhere wherehaps there is more writing space :-)
then you fill out the glyph with your maximum literary capacity, take a break, comeback, read everything again and internalize it and mentally partition it to each aspect of the Yugen Glyph, then you stand back and look at the Yugen Glyph one last time fully appreciating it by picturing all of the aspects of this particular version of the glyph, in simultaneity and symmetric juxtaposition. this isn't just the concept in some idealized platonic form, this is much much cooler than that; it's your inner world's platonic atomic unit of that concept, albeit, you're now able to reflect and express full perception that your past self had...
....and sadly as a state cannot fully observe itself without changing and thus getting caught in one of those nasty infinite polymorphic loops, the moment you fill this graph out in whatever languages of your choice... (I'm gonna mix english with my emoglyphs with this graph/wrapper because english is my native language and my emoglyphs depict other important aspects of the inner reality in great detail) ...is the moment you confront this concept in its truest form as you are currently capable of perceiving it. Some things like to change the moment you observe them. You may go, "oh wait I can add more details now..." or "oh wait, it suddenly feels different to me now that I've gotten a good look at the way I'm looking at it". and that's okay, this sort of pulls the concept out of your body.
I forgot whether it was Sophie's world (a book I read a long time ago) or an actual philosopher who gave this example, but basically rivers are always flowing, their only constant is change, humans are much the same way. When a person is standing in a river they are in sync with the river they are closely acquainted with this river, they are one with the flow and the flow has become one with them. Then when that same person steps out of the river to go dry off and get a snack, they are obviously no longer one, but when that person eventually comes back to that river, even if they stand in the same map coordinate as before, them and the river have to get reacquainted, as they have fallen out of sync, it's a new river, there are new grains of sand under this person's feet, and this person isn't quiet as young as the last person, even if they are technically "the same person" according to the memory and experiences of this new person.
These concepts are like people standing in the river of your mind, and my Yugen Glyph is like some mystical force that can eject them from you, so that you can get reacquainted with them in your own right, or distribute them to other rivers to help you propagate and introduce some concepts native to you into the public zeitgeist.
Some of these concepts are like people who have entered you by force and then become one with your flow, others are like the local wildlife that has been a part of your flow in a flowing away eversince your flow first formed, either way the intent of these Yugen Glyphs is to empower you to control the ecosystem of your flow and the flows around you better, because everything is connected and power of concepts is itself a powerful concept.
The YugenGlyph filled with placeholder text that you might need to zoom in on super closely to read in some parts... lol XD.


The Blank conceptogram for you to save and print out and draw on. If you ask me nicely, I'll make a printer friendly version, but you have to beg and make me feel like royalty XD JK lol, nah, if any body is interested in printer friendly just ask I'll simplify the design add some patterns to compensate for the lack of color (black and white no gray) and then I'll be like \"K, here, you can play with it now.\" :-)
---------------------------
the end that's it you made it
---------------------------
postamble: remember this is a prototype I may adopt more than one thing as my "Yugen Glyphs" before I settle on a final design.
This is MK1 of an unknown incoming number of Yugen glyphs, please offer creative stirrings to me.
I'm not really open to criticism at the moment as I'm, just doing this to get steam out and hence don't care for advice on how to do it right, it's an energy sponge project, it's here to capture my excess energy and channel it into something non-destructive and it is doing its job very well I can attest to that. if it bothers you that I don't care, no one is making you hang out with me, just leave, stop torturing yourself it encourages my evil side to laugh at you. (rightfully so since you coming here to complain would be self inflicted psychic slapstick comedy in a way)
submitted by External_Factor2516 to u/External_Factor2516 [link] [comments]


2023.06.04 23:44 Nameless_and_ignored Knights balance suggestion

I know there is a patch coming is some days, but those changes feel right to have in the game (mostly at least) and I think the devs should be looking for some changes like those I listed here.
"Why only knights?" you may ask, well... because the knights is the characters I play the most and I can identify the issues each one have, mainly Lawbringer and Gryphon.
This doesn't mean I don't wanna changes for the other factions, I absolutely want, but since I don't play most of the other characters (only some of them) I would not want to give any opinion on them.
Warden
  1. Remove stamina damage and pause from Shoulder bash and nerf the range of the fully charged bash to avoid issues like not being punished on whiff/miss;
  2. Shoulder bash is now a back + Guard break command input 700 or 800ms to 1300ms speed charged bash (optional - this is to make him way more different from Warmonger and Warden would be the first and only character to have a charged bash from a back + Guard break input);
  3. Add a new sides (and wide) 200 to 400ms input 600ms speed dodge heavy attacks;
  4. Crushing counter now can be performed from any side, but no longer guarantees any form of chain light;
  5. Top light now can perform a light combo tap like side lights and readjust the damage of the side lights to 12+3 damage (from 10+5 damage);
  6. Side heavy finisher damage reduced to 28 damage (from 30) and top heavy finisher damage reduced to 30 damage (from 32 damage).
Conqueror
  1. Shield bash changed to a fixed foward dodge + Guard break 300ms input (from 100 to 500ms) and speed buffed to 400ms (from 500ms) and reduce the recoveries to 700ms (from 800ms), but now Shield bash only guarantees a Flail uppercut;
  2. Add a new foward dodge attack for roll catch / chase tool;
  3. Full block stance no longer cancel recoveries of bashes and now any form of superior blocks only guarantees a Scutage collection;
  4. Scutage collection now tracks the opponent in target (or just make it also undodgeable to avoid zone into dodge cancels issues) and damage buffed to 16 damage (from 13);
  5. Both Scutage collection and Flail uppercut now can chain into Shield bash mix-up;
Bonus 1: Heavy attack animations now use the pre-rework Conqueror animations.
Bonus 2: Remove the same side light, this move is not just useless, but it's stupid to see. Or... make it feintable (lol).
Peacekeeper
  1. Enhanced light attacks, unblockable heavy finishers and unblockable zone (second part) no longer requires a bleeding opponent to work;
  2. Chain lights speed increased to 500ms (from 400ms) and damage buffed to 13 damage (from 9 damage);
  3. Deep gouge now can chain into heavy finishers;
  4. Deep gouge bleed damage reduced to 9 bleed damage (from 10 bleed damage);
  5. Dodge cancels now can be performed after Riposting stab, Deep gouge and any heavy attack (openers, finishers and dodge attacks) on hit or miss/whiff, only not after light attacks except Dagger cancel;
  6. Side heavy finisher damage reduced to 19 damage (from 22 damage);
  7. Peacekeeper now gains (around) 15% damage on her normal damage on bleeding opponents (bleed damage will not be affected by this buff), meaning a top heavy finisher (22 damage) + 15% damage buff + Deep gouge (1+9 bleed damage) will deal max 35 damage (22+15%=25,3 and 25,3+10=35,3), side heavies dealing 32 damage (19+15%+10=31,85, round to 32);
Lawbringer (If Ubi don't bring that abomination of a rework. This is the most broken duelist in the game, not necessarily the strongest of all but the most broken for sure, he need a lot of changes both to be better in 4s but to be quite a bit tuned down in duels)
  1. Remove stamina damage, stamina pause and stun effect from every single move (Shoves, Long arm, top heavies, Light riposte and Blind justice);
  2. Remove Impaling riposte from the game, Lawbringer ABSOLUTELY don't need this move, also not with those changes I'm suggesting here;
  3. Make Impaling charge now a unblockable 1 damage running heavy attack with 600ms speed (from 300ms - or make it an official running bash that deals no damage) and guaranteeing a top or side heavy opener after a wallsplat;
  4. Shove changed to a fixed foward dodge + Guard break 300ms input (from 300 to 500ms) and speed buffed to 400ms (from 500ms) and give Iframes for side dodges Shove (like Conqueror and Shugoki);
  5. Shove mix-up speed buffed to 400ms (from 500ms) but with a longer link to not make the Shove problematic / unintentionally guaranteed and now can be performed after light attacks;
  6. Add a new foward dodge attack for roll catch;
  7. All lights are now enhanced, chain top light speed reduced to 500ms (from 400ms) and damage buffed to 13 (from 9 damage);
  8. Top heavies damage changed to 27 opener / 28 chain / 30 finisher, no longer guaranteeing +5 damage with a Swift justice finisher combo (from 24/28/32+5, 5 damage of the Swift justice finisher combo) and top heavy finisher speed buffed to 900ms (from 1100ms);
  9. Side heavies damage changed to 24 opener / 26 chain / 28 finisher (from 24/27/30);
  10. Blind justice damage buffed to 30 damage (still able to chain into Shove mix-up), no longer guaranteeing +5 damage with a Swift justice finisher combo (from 25+5, 5 damage of the Swift justice finisher combo);
  11. Zone attack speed reduced to 600ms (from 700ms) and reduce the stamina cost to 30 (from 60), but recoveries remain the same and not allowed to start any chain but allowing Lawbringer to dodge or parry on whiff/miss (I don't want this to go);
  12. Long arm speed buffed to 900ms (from 1000ms) and now guarantees a unique top heavy attack that deals 25 damage and starts his chain offense (chain light / chain heavy / Shove mix-up);
  13. Parry follow-ups quick changes: Light riposte now can chain into Shove mix-up / Make way speed buffed to 600ms (from 900ms) and stamina cost reduced to 30 (from 60) / Blind justice triggering at any side but remain a top heavy attack.
  14. NERF HIS OOS PUNISHES, 66 GUARANTEED DAMAGE AFTER A OUT OF STAMINA GUARD BREAK THROW IS UNACCEPTABLE!!!!! If possible, make his light finisher no longer guaranteed after a out of stamina parry punish, Lawbringer should not deal 54 damage, but a light opener, chain top heavy (12 + 28, guaranteed 40 damage) and Shove mix-up, light finisher, heavy finisher mix-up.
Bonus 1: Fix his chain top light visual glitches that sometimes happens after a side heavies (mostly after delayed chain top lights and other situations).
Bonus 2: Fix his Make way animations, the animations are broken to any side you parry.
Bonus 3: Fix his opener heavies, chain heavies and Blind justice Guard break recovery and Guard break range to make chain Shove / Guard break mix-up to work as intended.
Bonus 4: Fix his Guard break back super throw, this is a known glitch and need to go.
Centurion
  1. Stamina damage and pause removed from every move (bashes, parry counter, etc);
  2. Legion kick changed to a fixed foward dodge + Guard break 300ms input (from 300 to 500ms) and speed buffed to 400ms (from 500ms) and make the link longer after a Guard break throw to not make the Legion kick problematic / unintentionally guaranteed;
  3. Jab no longer can be charged and no longer have hyper armor, now it's a fixed 800ms speed feintable bash that always knocks down on hit, guaranteeing a Eagle's talons;
  4. Lion's roar no longer deals 15/15/30 stamina damage, now it deals 2/3/20 HP damage and can chain into Jab after the third hit, but can only throw after the first hit (from second hit);
  5. Fully charged heavy opener is now unblockable, unable to chain on whiff/miss;
  6. Heavy openers and finishers, charged and uncharged damage reduced by 1 (heavy openers 22 uncharged / 26 charged heavy damage [from 23 uncharged / 27 charged heavy damage] and heavy finishers 24 uncharged / 28 charged heavy damage [from 25 uncharged / 29 charged heavy damage]), but the speed of charged heavy finishers is now 966ms (from 1200ms);
  7. Fix his tracking issues (mainly on his Eagle's fury / Eagle's fury alternate).
Bonus: Remove all the possibilities of a light input to perform a light attack instead of a Lion's roar on Guard break.
Gladiator
  1. Skewer and deflect Skewer normal damage buffed to 6 damage (from 2 damage) and bleed damage nerfed to 22 damage (from 35 damage);
  2. Sucker punch or any form of Jab no longer deals stamina damage, stamina pause or stuns the opponent, but they all guarantee 12 damage;
  3. Skewer jab no longer guarantees any form of heavy attack, but now this move works as a guaranteed opener that deals 12 damage and can chain into chain lights, finisher heavies, Fuscina ictus or Skewer again;
  4. Sucker punch changed to a fixed foward dodge + Guard break 300ms input (from 300 to 500ms) and speed buffed to 400ms (from 500ms) and guaranteeing 12 damage (like I mentioned before), but no longer can be performed on side dodges;
  5. Fuscina ictus chain mix-up (not the neutral back + GB input) damage buffed to 12 damage (from 10 damage) and speed buffed to 400ms (from 500ms) but with a longer link to not make the Fuscina Ictus problematic / unintentionally guaranteed;
  6. Crowd's pleaser is now enhanced;
  7. Make every chain light 400ms (from 433ms top only and 500ms sides), but make the link between light attacks longer to make dodging more consistent;
  8. Nerf the tracking of the second part of his zone attack, the second part should not track opponents during their dodge attacks.
Black Prior
  1. Remove stamina damage and pause from Tenebris rising and Hawk's charge;
  2. Tenebris rising changed to a fixed foward dodge + Guard break 300ms input (from 100 to 500ms) and speed buffed to 400ms (from 500ms);
  3. Tenebris rising now can be performed after a heavy opener and Tenebris thrust, but with a longer link to not make the Tenebris rising problematic / unintentionally guaranteed (this will amplify Black Prior's options to make the undodgeable heavy finisher usable after a heavy opener and Tenebris thrust instead of only perform a Buwark slash);
  4. Hawk's charge now have superior block for every side during the bash (working almost like Valkyrie's Shield tackle stance and bash but 700ms, unable to feint, ending his offense on hit and only dealing 14 damage, and that's fair, this move don't have that much utility anyway);
  5. Buwark counter damage reduced to 20 damage (from 24 damage);
  6. Buwark slash damage reduced to 24 damage (from 27 damage), but now able to cancel the recovery with Buwark stance.
Bonus: Improve Black Prior's Buwark slash animation to make him less reactable on higher levels.
Warmonger
  1. Remove stamina damage and stamina pause from her Preying claw and Vicious impale;
  2. Side heavy finishers damage reduced to 28 damage (from 30 damage) and top heavy finisher damage reduced to 30 damage (from 32 damage);
  3. Preying claw now can be chained after a heavy opener and Prey upon (foward dodge attack - optional);
  4. Vicious impale bleed damage reduced to 10 (from 20), dealing max 20 damage (8 of the impale, 2 of the claw and 10 bleed damage) and no longer have frame advantage after a wallsplat (not sure if she already don't have that);
Gryphon
  1. Gryphon shove changed to a fixed foward dodge + Guard break 300ms input (from 300 to 500ms) and speed buffed to 400ms (from 500ms);
  2. Remove stamina damage and stamina pause from Gryphon shove and Veteran kick;
  3. Veteran kick speed buffed to 400ms (from 500ms), but with a longer link to not make the Veteran kick problematic / unintentionally guaranteed);
  4. Veteran slash damage buffed to 26 damage (from 24 damage) or keep 24 damage and reduce the recoveries of Veteran kick to 700ms (from 1000ms);
  5. Veteran slash is now 500ms (from 566ms) and unblockable, this will make him a little better in anti-ganks by kicking an opponent and switching the opponent to potentially hit the ganker with his Veteran slash;
  6. Side heavy finisher reduced to 28 damage (from 30) and top heavy finisher reduced to 30 damage (from 32 damage), but now they are "enhanced" (no longer cancelable by external superior blocks);
  7. Mind cleaver now deals 24 damage and becomes feintable, but reduce the delayed input to 500ms (from 700ms), as more as this sounds like a nerf, this is a massive buff, with Mind cleaver having 700ms delayed input, Gryphon cannot foward dodge to fake a Gryphon shove and parry an upcoming light attack, if he tries to parry he triggers a Mind cleaver, this issue must end;
  8. Chain heavies now have 100ms startup hyper armor (optional - not like this would make Gryphon too strong tho, but still optional).
submitted by Nameless_and_ignored to CompetitiveForHonor [link] [comments]


2023.06.04 23:42 Nameless_and_ignored Knights balance suggestion

I know there is a patch coming is some days, but those changes feel right to have in the game (mostly at least) and I think the devs should be looking for some changes like those I listed here.
"Why only knights?" you may ask, well... because the knights is the characters I play the most and I can identify the issues each one have, mainly Lawbringer and Gryphon.
This doesn't mean I don't wanna changes for the other factions, I absolutely want, but since I don't play most of the other characters (only some of them) I would not want to give any opinion on them.
Warden
  1. Remove stamina damage and pause from Shoulder bash and nerf the range of the fully charged bash to avoid issues like not being punished on whiff/miss;
  2. Shoulder bash is now a back + Guard break command input 700 or 800ms to 1300ms speed charged bash (optional - this is to make him way more different from Warmonger and Warden would be the first and only character to have a charged bash from a back + Guard break input);
  3. Add a new sides (and wide) 200 to 400ms input 600ms speed dodge heavy attacks;
  4. Crushing counter now can be performed from any side, but no longer guarantees any form of chain light;
  5. Top light now can perform a light combo tap like side lights and readjust the damage of the side lights to 12+3 damage (from 10+5 damage);
  6. Side heavy finisher damage reduced to 28 damage (from 30) and top heavy finisher damage reduced to 30 damage (from 32 damage).
Conqueror
  1. Shield bash changed to a fixed foward dodge + Guard break 300ms input (from 100 to 500ms) and speed buffed to 400ms (from 500ms) and reduce the recoveries to 700ms (from 800ms), but now Shield bash only guarantees a Flail uppercut;
  2. Add a new foward dodge attack for roll catch / chase tool;
  3. Full block stance no longer cancel recoveries of bashes and now any form of superior blocks only guarantees a Scutage collection;
  4. Scutage collection now tracks the opponent in target (or just make it also undodgeable to avoid zone into dodge cancels issues) and damage buffed to 16 damage (from 13);
  5. Both Scutage collection and Flail uppercut now can chain into Shield bash mix-up;
Bonus 1: Heavy attack animations now use the pre-rework Conqueror animations.
Bonus 2: Remove the same side light, this move is not just useless, but it's stupid to see. Or... make it feintable (lol).
Peacekeeper
  1. Enhanced light attacks, unblockable heavy finishers and unblockable zone (second part) no longer requires a bleeding opponent to work;
  2. Chain lights speed increased to 500ms (from 400ms) and damage buffed to 13 damage (from 9 damage);
  3. Deep gouge now can chain into heavy finishers;
  4. Deep gouge bleed damage reduced to 9 bleed damage (from 10 bleed damage);
  5. Dodge cancels now can be performed after Riposting stab, Deep gouge and any heavy attack (openers, finishers and dodge attacks) on hit or miss/whiff, only not after light attacks except Dagger cancel;
  6. Side heavy finisher damage reduced to 19 damage (from 22 damage);
  7. Peacekeeper now gains (around) 15% damage on her normal damage on bleeding opponents (bleed damage will not be affected by this buff), meaning a top heavy finisher (22 damage) + 15% damage buff + Deep gouge (1+9 bleed damage) will deal max 35 damage (22+15%=25,3 and 25,3+10=35,3), side heavies dealing 32 damage (19+15%+10=31,85, round to 32);
Lawbringer (If Ubi don't bring that abomination of a rework. This is the most broken duelist in the game, not necessarily the strongest of all but the most broken for sure, he need a lot of changes both to be better in 4s but to be quite a bit tuned down in duels)
  1. Remove stamina damage, stamina pause and stun effect from every single move (Shoves, Long arm, top heavies, Light riposte and Blind justice);
  2. Remove Impaling riposte from the game, Lawbringer ABSOLUTELY don't need this move, also not with those changes I'm suggesting here;
  3. Make Impaling charge now a unblockable 1 damage running heavy attack with 600ms speed (from 300ms - or make it an official running bash that deals no damage) and guaranteeing a top or side heavy opener after a wallsplat;
  4. Shove changed to a fixed foward dodge + Guard break 300ms input (from 300 to 500ms) and speed buffed to 400ms (from 500ms) and give Iframes for side dodges Shove (like Conqueror and Shugoki);
  5. Shove mix-up speed buffed to 400ms (from 500ms) but with a longer link to not make the Shove problematic / unintentionally guaranteed and now can be performed after light attacks;
  6. Add a new foward dodge attack for roll catch;
  7. All lights are now enhanced, chain top light speed reduced to 500ms (from 400ms) and damage buffed to 13 (from 9 damage);
  8. Top heavies damage changed to 27 opener / 28 chain / 30 finisher, no longer guaranteeing +5 damage with a Swift justice finisher combo (from 24/28/32+5, 5 damage of the Swift justice finisher combo) and top heavy finisher speed buffed to 900ms (from 1100ms);
  9. Side heavies damage changed to 24 opener / 26 chain / 28 finisher (from 24/27/30);
  10. Blind justice damage buffed to 30 damage (still able to chain into Shove mix-up), no longer guaranteeing +5 damage with a Swift justice finisher combo (from 25+5, 5 damage of the Swift justice finisher combo);
  11. Zone attack speed reduced to 600ms (from 700ms) and reduce the stamina cost to 30 (from 60), but recoveries remain the same and not allowed to start any chain but allowing Lawbringer to dodge or parry on whiff/miss (I don't want this to go);
  12. Long arm speed buffed to 900ms (from 1000ms) and now guarantees a unique top heavy attack that deals 25 damage and starts his chain offense (chain light / chain heavy / Shove mix-up);
  13. Parry follow-ups quick changes: Light riposte now can chain into Shove mix-up / Make way speed buffed to 600ms (from 900ms) and stamina cost reduced to 30 (from 60) / Blind justice triggering at any side but remain a top heavy attack.
  14. NERF HIS OOS PUNISHES, 66 GUARANTEED DAMAGE AFTER A OUT OF STAMINA GUARD BREAK THROW IS UNACCEPTABLE!!!!! If possible, make his light finisher no longer guaranteed after a out of stamina parry punish, Lawbringer should not deal 54 damage, but a light opener, chain top heavy (12 + 28, guaranteed 40 damage) and Shove mix-up, light finisher, heavy finisher mix-up.
Bonus 1: Fix his chain top light visual glitches that sometimes happens after a side heavies (mostly after delayed chain top lights and other situations).
Bonus 2: Fix his Make way animations, the animations are broken to any side you parry.
Bonus 3: Fix his opener heavies, chain heavies and Blind justice Guard break recovery and Guard break range to make chain Shove / Guard break mix-up to work as intended.
Bonus 4: Fix his Guard break back super throw, this is a known glitch and need to go.
Centurion
  1. Stamina damage and pause removed from every move (bashes, parry counter, etc);
  2. Legion kick changed to a fixed foward dodge + Guard break 300ms input (from 300 to 500ms) and speed buffed to 400ms (from 500ms) and make the link longer after a Guard break throw to not make the Legion kick problematic / unintentionally guaranteed;
  3. Jab no longer can be charged and no longer have hyper armor, now it's a fixed 800ms speed feintable bash that always knocks down on hit, guaranteeing a Eagle's talons;
  4. Lion's roar no longer deals 15/15/30 stamina damage, now it deals 2/3/20 HP damage and can chain into Jab after the third hit, but can only throw after the first hit (from second hit);
  5. Fully charged heavy opener is now unblockable, unable to chain on whiff/miss;
  6. Heavy openers and finishers, charged and uncharged damage reduced by 1 (heavy openers 22 uncharged / 26 charged heavy damage [from 23 uncharged / 27 charged heavy damage] and heavy finishers 24 uncharged / 28 charged heavy damage [from 25 uncharged / 29 charged heavy damage]), but the speed of charged heavy finishers is now 966ms (from 1200ms);
  7. Fix his tracking issues (mainly on his Eagle's fury / Eagle's fury alternate).
Bonus: Remove all the possibilities of a light input to perform a light attack instead of a Lion's roar on Guard break.
Gladiator
  1. Skewer and deflect Skewer normal damage buffed to 6 damage (from 2 damage) and bleed damage nerfed to 22 damage (from 35 damage);
  2. Sucker punch or any form of Jab no longer deals stamina damage, stamina pause or stuns the opponent, but they all guarantee 12 damage;
  3. Skewer jab no longer guarantees any form of heavy attack, but now this move works as a guaranteed opener that deals 12 damage and can chain into chain lights, finisher heavies, Fuscina ictus or Skewer again;
  4. Sucker punch changed to a fixed foward dodge + Guard break 300ms input (from 300 to 500ms) and speed buffed to 400ms (from 500ms) and guaranteeing 12 damage (like I mentioned before), but no longer can be performed on side dodges;
  5. Fuscina ictus chain mix-up (not the neutral back + GB input) damage buffed to 12 damage (from 10 damage) and speed buffed to 400ms (from 500ms) but with a longer link to not make the Fuscina Ictus problematic / unintentionally guaranteed;
  6. Crowd's pleaser is now enhanced;
  7. Make every chain light 400ms (from 433ms top only and 500ms sides), but make the link between light attacks longer to make dodging more consistent;
  8. Nerf the tracking of the second part of his zone attack, the second part should not track opponents during their dodge attacks.
Black Prior
  1. Remove stamina damage and pause from Tenebris rising and Hawk's charge;
  2. Tenebris rising changed to a fixed foward dodge + Guard break 300ms input (from 100 to 500ms) and speed buffed to 400ms (from 500ms);
  3. Tenebris rising now can be performed after a heavy opener and Tenebris thrust, but with a longer link to not make the Tenebris rising problematic / unintentionally guaranteed (this will amplify Black Prior's options to make the undodgeable heavy finisher usable after a heavy opener and Tenebris thrust instead of only perform a Buwark slash);
  4. Hawk's charge now have superior block for every side during the bash (working almost like Valkyrie's Shield tackle stance and bash but 700ms, unable to feint, ending his offense on hit and only dealing 14 damage, and that's fair, this move don't have that much utility anyway);
  5. Buwark counter damage reduced to 20 damage (from 24 damage);
  6. Buwark slash damage reduced to 24 damage (from 27 damage), but now able to cancel the recovery with Buwark stance.
Bonus: Improve Black Prior's Buwark slash animation to make him less reactable on higher levels.
Warmonger
  1. Remove stamina damage and stamina pause from her Preying claw and Vicious impale;
  2. Side heavy finishers damage reduced to 28 damage (from 30 damage) and top heavy finisher damage reduced to 30 damage (from 32 damage);
  3. Preying claw now can be chained after a heavy opener and Prey upon (foward dodge attack - optional);
  4. Vicious impale bleed damage reduced to 10 (from 20), dealing max 20 damage (8 of the impale, 2 of the claw and 10 bleed damage) and no longer have frame advantage after a wallsplat (not sure if she already don't have that);
Gryphon
  1. Gryphon shove changed to a fixed foward dodge + Guard break 300ms input (from 300 to 500ms) and speed buffed to 400ms (from 500ms);
  2. Remove stamina damage and stamina pause from Gryphon shove and Veteran kick;
  3. Veteran kick speed buffed to 400ms (from 500ms), but with a longer link to not make the Veteran kick problematic / unintentionally guaranteed);
  4. Veteran slash damage buffed to 26 damage (from 24 damage) or keep 24 damage and reduce the recoveries of Veteran kick to 700ms (from 1000ms);
  5. Veteran slash is now 500ms (from 566ms) and unblockable, this will make him a little better in anti-ganks by kicking an opponent and switching the opponent to potentially hit the ganker with his Veteran slash;
  6. Side heavy finisher reduced to 28 damage (from 30) and top heavy finisher reduced to 30 damage (from 32 damage), but now they are "enhanced" (no longer cancelable by external superior blocks);
  7. Mind cleaver now deals 24 damage and becomes feintable, but reduce the delayed input to 500ms (from 700ms), as more as this sounds like a nerf, this is a massive buff, with Mind cleaver having 700ms delayed input, Gryphon cannot foward dodge to fake a Gryphon shove and parry an upcoming light attack, if he tries to parry he triggers a Mind cleaver, this issue must end;
  8. Chain heavies now have 100ms startup hyper armor (optional - not like this would make Gryphon too strong tho, but still optional).
submitted by Nameless_and_ignored to forhonor [link] [comments]


2023.06.04 23:36 Adorable-Climate6915 (Selling) Large Selection w/ New Additions. Mostly $3 Codes

All codes are HD unless indicated by a (4K or SD)
(4K/HD) means I have both.
Some codes might work on other redemption sites. Just ask, and I'll check!
Payments through PayPal FF and Venmo (DM me)
LIST:
12 Years a Slave (MA) ($3)
13 Hours: Benghazi (Vudu/Itunes) ($3)
47 Meters Down (Itunes/Vudu/Google) ($3)
47 Meters Down Uncaged (Itunes/Vudu/Google) ($3)
Addicted (SD) (Vudu) ($2)
Adventures of Tintin (Vudu/Itunes) ($3)
Aladdin Live Action (MA) ($3)
Alex Cross (SD?) (Vudu) ($2)
Alita: Battle Angel (4K) (MA) ($2)
All Eyez on Me (Itunes/Vudu/Google) ($3)
All the Money in the World (MA) ($3)
American Assassin (Itunes/Vudu/Google) ($3)
American Hustle (SD) (MA) ($2)
American Made (MA) ($4)
Ant-Man (MA) ($3)
A Simple Favor (Itunes/Vudu/Google) ($3)
Assassins Creed (4K) (MA) ($3)
Avengers Endgame (MA) ($3)
Avengers Infinity War (MA) ($3)
Batman 2021 (4K) (MA) ($4)
Bad Boys 4 Life (MA) ($3)
Blindspotting (Itunes/Vudu/Google) ($3)
Captain America Winter Soldier (MA) ($3)
Captain Underpants (MA) ($3)
Concussion (SD) (MA) ($1)
Dawn of the Planet of the Apes (4K/HD) (MA) ($4/$3)
Deadpool (MA) ($3)
Deepwater Horizon (Itunes/Vudu/Google) ($3)
The Devil Inside (SD) (Vudu) ($2)
Dirty Grandpa (Itunes/Vudu/Google) ($3)
Divergent (SD) (Vudu) ($2)
Django Unchained (Itunes/Vudu/Google) ($3)
Doctor Strange (MA) ($3)
Downton Abbey (MA) ($3)
Dragged Across Concrete (Itunes/Vudu/Google) ($3)
Dredd (SD?) (Vudu) ($2)
The Duff (SD) (Vudu) ($2)
Dying of the Light (SD?) (Vudu) ($3)
Edward Scissorhands (MA) ($3)
Elysium (MA) ($3)
Ender’s Game (HD) (Vudu/Apple/Google) ($3)
Ex Machina (Vudu) ($3)
Expendables 2 (SD) (Vudu/Itunes) ($2)
Expendables 3 (Vudu) ($3)
Exodus Gods and Kings (MA) ($3)
Fast and Furious 6 Ext. Ed (MA) ($3)
Furious 7 (4K) (MA) ($4)
The Fate of the Furious (4K) (MA) ($4)
Finding Dory (MA) ($3)
Five Feet Apart (Itunes/Vudu/Google) ($3)
Foxcatcher (SD) (MA) ($2)
Frozen 2 (4K) (MA) ($4)
Fury (MA) ($3)
Gangs of New York (Itunes/Vudu/Google) ($4)
Get Out (MA) ($3)
Ghost in the Shell Anime Version (4K) (Vudu) ($4)
GI Joe Retaliation (Vudu/Itunes) ($3)
Girls Trip (MA) ($3)
Good Will Hunting (SD) (Vudu) ($2)
The Greatest Showman (MA) ($3)
The Green Knight (Vudu) ($4)
Guardians of the Galaxy Vol 2 (MA) ($4)
Hacksaw Ridge (Itunes/Vudu/Google) ($3)
The Hateful Eight (Vudu/Google) ($3)
Heat (4K) (MA) ($4)
Hellboy 2019 (Itunes/Vudu/Google) ($3)
Hellfest (Itunes/Vudu/Google) ($3)
Hereditary (Vudu) ($3)
The Hitman’s Bodyguard (Itunes/Vudu/Google) ($2)
The Hitman’s Wife Bodyguard (HD) (Itunes/Vudu/Google) ($3)
Hostiles (Itunes/Vudu/Google) ($3)
Hotel Mumbai (MA) ($3)
Hotel Transylvania 2 (MA) ($3)
Hours (SD?) (Vudu) ($2)
How to Train Your Dragon 2 (MA) ($3)
Hugo (SD) (Vudu/Itunes) ($2)
The Hunger Games (SD) (Vudu) ($1)
The Hunger Games Catching Fire (SD) (Vudu) ($1)
Hunger Games Mockingjay Pt 2 (SD) (Vudu) ($1)
Hunter Killer (Itunes/Vudu/Google) ($3)
Hustlers (Itunes) ($3)
I Can Only Imagine (Itunes/Vudu/Google) ($3)
I, Frankenstein (HD) (Vudu/Itunes/Google) ($3)
Independence Day Resurgence (MA) ($2)
The Invisible Man (MA) ($3)
I Still Believe (Itunes/Vudu/Google) ($3)
Iron Man 3 (MA) ($3)
Jason Bourne (4K) (MA) ($3)
Jigsaw (4K/HD) (Itunes/Vudu/Google) ($3/$2)
Joe (Vudu) ($4)
John Wick (Itunes/Vudu/Google) ($3)
John Wick 2 (Itunes/Vudu/Google) ($3)
John Wick 3 (4K/HD) (Itunes/Vudu/Google) ($4/$3)
Joy (MA) ($3)
Julie and Julia (MA) ($3)
Jurassic World (MA) ($3)
Kidnap (Itunes/Vudu/Google) ($3)
The Kid Who Would be King (MA) ($4)
Knives Out (Itunes/Vudu/Google) ($3)
Lady Bird (Vudu) ($3)
La La Land (Itunes/Vudu/Google) ($3)
The Last Duel (MA) ($4)
Last Night in Soho (MA) ($4)
The Last Witch Hunter (SD) (Vudu) ($2)
Leap! (Itunes/Vudu/Google) ($3)
Les Misérables (MA) ($3)
Let Him Go (MA) ($3)
Licorice Pizza (Itunes) ($3)
Life of Pi (MA) ($3)
Lightyear (MA) ($3)
Lion King Live Action (4K/HD) (MA) ($3/$2)
Logan Lucky (MA) ($3)
The Longest Ride (MA) ($3)
Love the Coopers (SD) (Vudu) ($2)
Maggie (SD) (Vudu) ($2)
Matrix Resurrections (MA) ($2)
Mechanic: Resurrection (Itunes/Vudu/Google) ($3)
Men in Black 3 (SD) (MA) ($2)
The Menu (MA) ($8)
Midsommar (Vudu/Google) ($2)
Midway (Itunes/Vudu/Google) ($3)
Miss Peregrine’s Home for Extraordinary Children (MA) ($3)
Moana (4K/HD) (MA) ($3/$2)
Mortal Kombat 2020 (4K) (MA) ($4)
Mud (SD) (Vudu) ($2)
My Little Pony: The Movie (Itunes/Vudu/Google) ($3)
Nebraska (Vudu) ($3)
News of the World (MA) ($3)
The Night Before (MA) ($3)
Noah (Itunes/Vudu) ($3)
Now You See Me (Itunes/Vudu/Google) ($3)
Now You See Me 2 (Itunes/Vudu/Google) ($3)
Olympus Has Fallen (SD) (MA) ($2)
Once Upon a Time in Hollywood (MA) ($4)
Onward (4K) (MA) ($4)
Patriots Day (Itunes/Vudu/Google) ($3)
Penguins (MA) ($3)
Pitch Perfect (MA) ($3)
Pitch Perfect 2 (MA) ($3)
Proud Mary (SD) (MA) ($2)
Queen and Slim (MA) ($3)
Requiem for a Dream (4K) (Itunes/Vudu/Google) ($4)
Rise of the Guardians (MA) ($3)
Rise of the Planet of the Apes (4K) (MA) ($5)
Rock Dog (Itunes/Vudu/Google) ($3)
Room (Vudu) ($4)
Saw (4K) (Itunes/Vudu) ($4)
Scary Stories to Tell in the Dark (Itunes/Vudu/Google) ($3)
Scouts Guide to the Apocalypse (Itunes/Vudu) ($3)
Secret Life of Pets (MA) ($3)
Sicario (Itunes/Vudu) ($2)
Sing (MA) ($3)
Sinister (SD) (Vudu) ($2)
Snow White and the Huntsman (MA) ($3)
Soul (HD) (MA) ($3)
Spiral: Book of Saw (4K/HD) (Itunes/Vudu/Google) ($4/$3)
Spiderman No Way Home (MA) ($4)
Spiderman: Homecoming (MA) ($4)
Split (MA) ($3)
The Spy Who Dumped Me (Itunes/Vudu/Google) ($3)
Star Trek: Into Darkness (Itunes/Vudu) ($3)
Star Wars The Force Awakens (MA) ($3)
Survive the Game (Itunes/Vudu/Google) ($3)
Thor Love and Thunder (MA) ($5)
Thor Ragnarok (MA) ($4)
Toy Story 4 (4K) (MA) ($4)
Transformers: Dark Knight (4K/HD) (Itunes/Vudu) ($4/$3)
Trolls (MA) ($3)
The Trust (SD) (Vudu) ($2)
Tyler Perry’s A Madea Family Funeral (Itunes/Vudu) ($3)
Unbroken (MA) ($3)
Uncut Gems (Vudu/Google) ($3)
Under the Skin (Vudu) ($3)
Unhinged (Itunes/Vudu/Google) ($3)
War of the Planet of the Apes (4K) (MA) ($5)
While We’re Young (SD) (Vudu) ($2)
Why Him? (MA) ($3)
The Witch (Vudu/Google) ($3)
The Wolf of Wallstreet (Itunes/Vudu) ($3)
Wonder (Vudu/Google) ($3)
The Word (SD) (MA) ($2)
World War Z (Itunes/Vudu) ($3)
Wreck it Ralph: Ralphs Breaks the Internet (4K) (MA) ($4)
X-Men Apocalypse (MA) ($3)
Yoga Hosers (Flixfling) ($4)
You Were Never Really Here (Vudu/Google) ($3)
Zero Dark Thirty (SD) (MA) ($2)
Zootopia (MA) ($3)
I also have some rewards sheets (Disney/Sony/Universal), but I don't know what to do with them if anyone wants to buy them. ($1 per code)
submitted by Adorable-Climate6915 to DigitalCodeSELL [link] [comments]


2023.06.04 23:34 Michbullin Very popular in the 90s, we all wanted one.

Very popular in the 90s, we all wanted one. submitted by Michbullin to u/Michbullin [link] [comments]


2023.06.04 23:22 TheRealJaysus Pixel 6a Bluetooth Volume Too Low

Hi everyone, I'm having trouble with my Pixel 6a having super low Bluetooth volume like everyone else. Its happening across multiple devices; car with Android Auto, 2 pairs of ear buds, and a speaker. These are the fixes I've tried while resetting my phone and repairing my ear buds after each solution with 0 success:
Disable Bluetooth A2DP Hardware Offload toggled ON
Disable Absolute Volume toggled ON
Messed with Sound Amplifier settings with no success
Bluetooth AVRCP Version set to AVRCP 1.6
I think there's a few other things I've tried as well, but I can't remember since I scrounged google for a long time looking for solutions but couldn't find any. Is there something I'm missing at this point?
submitted by TheRealJaysus to GooglePixel [link] [comments]


2023.06.04 23:17 Bryan_Skull Why is paid dlc locked behind RNG?

Why isn't paid dlc clothing,moves and super souls unlockable at the clothing and other stores with Zenni? Moves should be auto unlocked after buying the dlc.
submitted by Bryan_Skull to dbxv [link] [comments]


2023.06.04 23:09 IndividualVehicle From a 1982 issue of Life Magazine

From a 1982 issue of Life Magazine submitted by IndividualVehicle to nostalgia [link] [comments]


2023.06.04 23:04 Fun-Western615 Would you consider the remake of "The Lion King" to be an animated and like "The Super Mario Movie?"

submitted by Fun-Western615 to animation [link] [comments]