Roof repair alton il
[Sigil - the Hive] The Sways
2023.05.28 21:32 Bootravsky2 [Sigil - the Hive] The Sways
“Only the Cage would have a vertical slum.” Notary Hardeck Alembeck, stationed in the Clerks’ Ward near the Hive.
Residential structures generally do not make the list of monuments in the Cage, and definitely not those in the Hive. But, as the Opposers would say, to every rule is an exception, and the Sways is the Cage’s monumental residence.
Occupying a 700-foot by 1,000-foot quasi-rectangular space and standing some 200-feet in height, the Sways is gigantic – literally, in fact (see below). Dozens of buildings are crammed against each other, with narrow alleys snaking between the buildings, upper story windows enclosed to make bridges and walkways, floors extended and walls removed haphazardly to combine the buildings, and lower level roofs completely covered in garbage and trash. Save for a central temple square dedicated to numerous thunder deities, very few opportunities exist for light or air to enter the building. The outer walls form a cacophonous array of windows, razorvine, balconies, staircases, and business entries.
Hanging above the sways, bound by an enormous chain snaking upward out of the temple courtyar, are the remnants of a cloud giant sky castle – half of a slanted tower, a portion of wall, and a roof – hanging together by dint of a spiders web of chains, over and across which are planks and building materials. The massive central chain moves slowly but occasionally enough activity will cause it jostle the nearest buildings, giving rise to the complex’s name.
The Sways’ inhabitants are constantly refining and repairing the structure, with larger inhabitants removing entire buildings, and smaller inhabitants building floors (and floors, and floors, and on down). In order to guide visitors, walls are scrawled with color coded insignia: yellow (or gold) for market areas; white for healing, apothecary, and alchemist; red for vice dens; grey for halls taken by the undead; black for gang areas (in these halls the symbol itself becomes really important); green for areas contaminated due to sewage or garbage; and blue for fresh water holdings.
“Each Castle in the Sky presupposes that the thingness of air makes those bound to the air as light as air. We did not account for the thingness of Sigil’s air mostly being smog, and therefore having a thingness bound to stone and weighing in excess of air…” – Axaerios, Cloud Giant Philosopher, Arborea
“There is nothing in this multiverse that cannot use improvement. Is the fault with the work or with the assumption? Change the latter and improve the former.” – Ramashasva, Cloud Giant Architect, Sigil
Started some thirty years ago, a band of cloud giants sought to dominate aerial trade in the Cage by building one of their signature Sky Castles. Bringing on a small tribe of stone giant masons, the cloud giants purchased several hundred domiciles in a small area of the Hive near the Clerks Ward (at cut rate prices, no less) and commenced importing stone. The masons initially erected scaffolding totaling six stone giant stories in height, from which they painstaking crafted a 300-foot square keep (a relatively small structure for the giants), with four towers on its four corners.
Upon completion, the cloud giants enacted the runes necessary to send the castle aloft. As the grey clouds gathered and the structure rose, the stone giants affixed the chain to keep it bound to a single location. For a matter of days, the castle hung motionless in the sky, an apparent success. Until, that is, a flaw in the design of the cloud bindings reasserted gravity over its stones. Suddenly, tons of stone came raining down on the underlying portion of the Cage, in an event known as the Thunderfall. After three days of near endlessly falling stones, a few remnants of the sky castle remained aloft, and the only remaining structures below were the stone giants great scaffolds.
In a fit of pique, the cloud giants largely returned to their home in Arborea, considering Sigil a place of failure. Only the prime architect, a Believer in the Source named Ramashasva remained in the remaining segments of the castle, trying to identify the flaws and correct the flaws in the binding formula. Good real estate being what it was, a flock of Aarakockra took residence, followed by a clan of urds and gaggle of mephits ruled over by a manticore, and the “Sky Mages,” a group of Akadi worshipping prime magicians who used most of their magic to fly everywhere.
“And unto the small folk, I give over dominion to my scaffold. Build your floors out, but hold the walls back: for that way, no larger folk can intrude your spaces, but that you may continue to have light and air.”
The stone giants, meanwhile, returned to their own home in the Outlands. However, seeing that the giant scaled scaffolding was starting to attract a crop of hill giants (“Dese halls is narrow, but more spacious den a hut!”), one stone giant dedicated the remaining scaffolding structure to a large clan of halflings and gnomes, who commenced dividing each section into three – five (halfling) stories worth of domiciles. Slowly but surely, the stone scaffolding was built up and outward to fill the space purchased by the cloud giants.
In addition to the aforementioned inhabitants of the sky castle and the halfling’s outer halls, the Sways has over forty-thousand occupants of a wide variety of different sentient species. Humans and tieflings live throughout; a three member clan of half-giants (who maintain a single large hallway into the central courtyard); a large clan of duergar occupy the deepest hallways; otyugh and moldmen roam the green halls; the Dead wander around trying to find spirits and other undead in the deeper environs; and summoned succubi and priests of Loviatar inhabit the red halls.
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2023.05.28 21:26 KeithCoreyBugslag Does home insurance cover roof repairs?
2023.05.28 21:01 Marvynwillames [Multiple Excerpts] An Analysis on Tau FTL
It’s no secret that lots of fans, in fact I believe the majority, think that GW removing the FTL for the Tau sometime after the 3rd edition was a dumb move, since, to be simple, you aint making a multi system empire without FTL travel, as well it makes things like the Damocles Crusade have a huge plot hole in that the Tau somehow win through reinforcements coming from their entire empire, despite lacking FTL.
The user Connor McLeod on Spacebattles made a detailed analysis on how the Tau FTL worked through editions, this is a simplified version, for the quotes he used are too big for a single reddit post.
The original theory (what may or may not be the ether drive, or also known as 'warp dives') came from Battelfleet Gothic - originally in BFG Magazines (I took mine from bFG Magazine 19) but got reiterated in BFG Armada:
BFG magazine 19 said:
The Tau were able to duplicate the warp drive of the alien ship but the initial test flights were disastrous. Achieving transition to the Warp required more than technology, it required psychically attuned minds and the Tau race boasted no psykers. Without them to guide the transition no amount of power could breach the dimensional barriers. The best the Tau could do was make a partial translation, forcing themselves into the void that separated Warpspace and realspace before they were hurled out again like a ball held under water then released.
The Water caste scientists made the observation that the boundary between real space and warp space was not a neat line. It was closer to being a turbulent ocean fomented by the tempestuous warp tides below. By carefully angling their descent toward the Warp and extending the field generated by the gravitic drive into a wing shaped to hold the vessel down, a Tau vessel could extend the duration of the dive considerably. The speeds achieved in the ascent back to real space were staggering and coupled with the effect of the Warp on time and space ensured that the real distance covered by the dive was immense. Early tests lost several drone ships because they inadvertently passed far beyond the sensor range of the recovery vessels.
There was still a major constraint, only the most powerful (and bulky) drives could sustain the gravitic wing throughout the dive and the power drain meant that considerable recharge time was needed between dives. Also by comparison to actually navigating the warp the pace was still very slow. Taking typical Imperial Warp speeds the Tau drive was slower by a factor of five. The speed was consistent though, did not expose the Tau to the perils of the Warp and enabled the Tau to expand beyond their home star for the first time.
This should be well established by know, and it's pretty self explanatory. But its worth revisiting for tying everything together because in many ways the FTL system incorporates multiple parts. One part was the Tau gravity drive. Another part was the ability to 'partially' enter the warp for the dive and maintaining that dive as long as possible. And its a process they kept improving on. On the surface of this the implication is that around or even before First Sphere they had FTL, whereas the earliest you could plausibly argue they MIGHT achieve warp diving in current fluff is by third sphere. At least, in widespread usage. You could certainly have the Tau experimenting with FTL (they experimented with Imperium warp drives in Crisis of Faith after all) and that goes back to previous spheres. We could in that respect view Tau propulsion advances to be incremental steps along that path to achieving true Warp drive (or something close to it - which may be what Fourth Sphere's slipstream is/was.) I'll touch more on that 'incremental' development' later.
BFG Magazine 19 said:
Waystations are distributed throughout the Tau Empire. They mark out the main routes between Tau septs and are used to speed communications between outposts.
This has nothing directly to do with FTL travel, except to mark/identify routes they use (and maybe facilitate those routes somehow) but it does mention that they have a role in communication. I'll touch on that after the FTL stuff, although it centers almost entirely around the Shadowsun novella.
BFG Magazine 19 said:
Unlike the Tau the Kroot are capable of true Warp travel but the exact method has been kept secret from their employers. To the Kroot, warp travel is almost migratory and they seem incapable of navigating anywhere other than systems with habitable worlds. It appears they are drawn to functioning ecosystems.
In alot of ways its belief-shaped (mass belief) and not unlike Orks and the way space hulks operated. It might explain why the Tau never found the Kroot's use of warp travel all that useful, since it seems like it would be potentially erratic or less precise than warp dives. Still, it makes no fucking sense for Kroot, Demiurg or other warp sensitive allies of the Tau to have FTL but the Tau don't, especially since many factions (including Kroot and Demiurg) contribute ships to Tau fleets!
Other later sources like Deathwatch Achius Assault carried that FTL over, and even suggested it was route based (or may have had an even longer rnaged, route based variation on the 'warp dive' that allowed Vellk'han sept to reach Jericho Reach:
Deathwatch Achilus Assault said:
The humans are not the only ones to explore the Black Reef and the Tau too have been sending scouts into its gravity ravaged depths. Less willing to needlessly sacrifice their warriors, the Tau have employed those aliens from their empire with an affinity for the void and a skill at space faring, such as the ethereal Ji'atrix and the void-dwelling Nicassar. More successfully than the Imperium, the Tau have mapped
a number of routes through the edges of the Reef, at least on their side of the anomaly, allowing their ships more tactical flexibility than those of their enemies and also allowing them to lay deadly ambushes within the edge of the Stygian Break.
The Tau also enjoy a rare speed advantage over the Imperium within the Black Reef as their unusual method of near-Warp travel works more effectively than completely entering the Warp and is less prone to disruption by the gravity storm.
I mentioned the White Dwarf's circa 6th edition which alluded to it, but you also had Storm of Damocles which also seems to reference Warp dives:
Storm of Damocles said:
LOCATION: CANNIS GAS CLOUD,
DAMOCLES GULF, 999.M41
Without psykers, the tau could not make translations into the warp, but they had learnt to make short hops through the edge of the immaterial and real space, sticking to pre-ordained 'stepping stones'. This particular transit point, deep in the Cannis gas cloud, was known to connect to the Sexton Sector. It was what the tau thought was a safe transit route, but its location had been known to the Deathwatch for some time.
As he spoke, the first of the tau ships seemed to pulse as it skimmed into the immaterium. In ten minutes they were all gone, and the space before them was empty once more, except for the light of distant stars.
This meant that -at least in certain incarnations - warp dives relied on certain routes/paths/points to travel along (adding a certain degree of predictability, not unlike the warp routes between star systems in BFG) - it can be thought that BFG might have applied those same limitations to other factions and their FTL (Necron inertialess drive, Tau Warp Dive/Ether drives) so this was always an 'intended' trait. It also makes it clear its far from instantaneous - it takes minutes to achieve the 'skip' and unlike 'true' warp translation there is no rift. Presumably the rift only occurs if you actually punch the hole through into the Warp - the 'interstitial' medium the Tau travel through might simply be thought of as temporal/spatial distortions (we know warp rifts can be temporal/spatial distortions too - one reason that translations to/from warp space can be so highly distorted by gravity and one reason why translations in-system close to planetary bodies are so hazardous)
Storm of Damocles said:
It was a week's journey back through the warp to Picket's Watch. A team of servitors re-established power for the databanks, repairing broken cables and then coaxing out the reams of tau information.
The Space Marines had little need for sleep. They worked constantly, comparing Imperial star charts to those of the tau, finding known points of reference, and slowly piecing together a picture of tau movements to and from the Agrellan Warzone.
When they had inputted it all, the holo-charts glowed with criss-crossing web-lines of xenos activity. Its scale and sophistication repelled them all. Supply hubs, refuelling stations, convoy protection teams, automated drone sentries, human worlds secretly compliant, all enabling the massive movement of the invasion fleet that had smashed through to Agrellan. Konrad located two new routes that had appeared only a Terran week before the appearance of the Stormsurges.
'This is how they are transporting their new battlesuits,' he said with grim conviction.
Again note that the use of routes and mapping is important for Tau Warp Dives circa 3rd sphere (Agrellan) and they are clearly covering many tens of light years in months at most. Indeed some 'routes' seem to involve a bare week difference implying transit speeds of many hundreds of c at a bare minimum. There's literally no way third sphere could play out as it did without FTL, so this is beyond dispute.
All the same, some materials try to dispute it. While the Codexes since 6th haven't explicitly forbidden FTL, the rulebooks were something of another matter. At least in 8th edition:
8th Edition Rulebook said:
Being a non-psychic race, the T'au have no understanding of the warp, so their star fleets travel at sub-light speeds. New technological innovations have steadily increased their range, allowing them to press ever further into the galaxy. Their Second and Third Spheres of Expansion were halted only due to the barrier of the Damocles Gulf and increased resistance from the Imperium of Mankind.
Making it a bit of a headache to tie together, but not impossible since there's no real context or detail attached to the comment.
Codex tau 8th said:
In order to reach those more distant systems earmarked as desirable by advanced scouts, the vast armadas of T'au spacecraft had been outfitted with the latest Earth caste modifications. The ships' propulsion systems were upgraded so that when magnified by impulse reactors, the engines could obtain faster speeds, propelling ships forwards at hitherto unthinkable velocities. To further lessen the burden on those space-faring craft with the longest journeys, the Earth caste had outfitted transport vessels with large stasis chambers, allowing Hunter Cadres or whole commands to shift to far distant battle zones months or years away without actually aging a day in the process.
This quote cropped up in 6th too, and it was hilarious then. The 'third' iteration with the impulse reactors boosting previous drive advances (namely, the horizon drive) sound hilarious. Impulse reactors push ships to 'unthinkable velocities' yet we already knew the supposedly 'sublight' Tau already achieved near-lightspeed. Getting nearer to lightspeed might provide some more relativistic effects to protect the crew a bit from the duration, but its not going to add jack shit to speed... unless you exceed the speed of light.
In keeping with that hilarious inconsistency, the Tau in fact do this multiple times since 6th. To wit:
Tyranid 6th said:
FLIGHT TO KE'LSHAN
Though the Tau fleet was pursued by dozens of bio-ships, only a handful of cadre vessels were boarded and destroyed before the Tau successfully punched through the Tyranid blockade. Unaffected by the Shadow in the Warp, the Tau's ZFR Horizon drives propelled their ships at near light speed through realspace, and arrived safely at Ke'lshan. It took the Tyranids many days to traverse the same span of space, and for the first time in months, the Tau hoped to have a chance to catch their breath and recuperate.
Yes. Their magical horizon drives actually allowed the Tau to [i[Outrun the Tyranids[/i] Now remember that while the Tyranids having warp drive post 5th was up for debate, they still had Narvahls so its baffling that the 'sublight' Tau could outrace an explicitly FTL race. Compoudning that hilarity is the timeframe - Hive Fleet
Warzone Damocles said:
Propelled at ever greater speeds by the latest Earth Caste impulse reactors, the vast armada of Aun'Va's Tau Coalition powered across the Damocles Gulf and into Imperial Space. The expeditionary force met little in the way of significant opposition, even from the Imperial worlds that rejected the offers of the Water caste's ambassadors.
This repeats the codex bits on impulse reactors, and as I said for Third Sphere and War Zone Damocles you pretty much need to be crossing tens or hundreds of light years in weeks or months... there's no way around it being FTL. The only speeds greater than near-c are going to be many time greater than c.
Given that we can speculate on a Tau drive (and FTL) progression that follows this pattern:
Tau FTL model
First sphere has them evolving the gravity drive as per BFG. This may or may not also result in the modifications that allow (retroactively) to swiftly colonize their immediate surroundings for the First sphere expansion due to weird properties (time/space dilation) and closely placed star systems
Gravity drive (first sphere). This could still result in the discovery of a crashed alien ship and its warp drive (and experiments into that technology) but nothing definite or widespread yet.
Second Sphere is where things start to get interesting. They expand further by charting routes through dangerous parts of their space (including the Damocles gulf) through trial and error. This could be the point where we actually get navigation into and out of warp rifts in some cases, and with others you simply have warped distances/pathways to travel along. This still allows them to be 'sublight' but achieve travel that doesn't take years or decades like it should.
Second sphere, however is where they start meeting the Orks and eventually the Imperium. They learn more about FTL drives (from Ork and Imperial vessels) and they perhaps begin to study the routes that permitted their swift journeys as well. Second sphere stretches out for some time and even the end is some distance into the future, so there is lots of time for additional advances. The Horizon drive would maximize their travel speeds - travelling as close to the speed of lgiht as efficiently possible means making the most out of not only navigating warp rifts but the routes as well. Other examples of this in action would be the Black Reef/Hadex anomaly from Deathwatch
Eventually they start tinkering with their drive system in other ways to achieve other effects. We can presume the grav drive is a factor in protecting them from the effects of the warp minus a gellar field (in conjunction with their low/nearly nonexistent warp souls) but the grav drive configurations may enable them to more effectively harness and shape the routes they take, and we get into the first steps of warp dives. They start out slow and less efficient at first, but over time they continue refining the process and making improvements (being able to maintain the dive for longer (Velk'Han and Deathwatch come in here.)
Eventually, they learn to artificially replicate the Warp Dive without being confined to routes - they still can't enter the warp and it may be slower than 'in-route' travel, but this allows them much more flexibility in expanding than they had. This may or may not be the 'impulse reactors' of third sphere - we might surmise these are sort of a weaker version of slipstream drive that only achieves the 'partial' translations. We might consider this the ether drive - the logical conclusion of their pre-Warp drive travel. Speeds may get closer to equalling 'average' warp travel (non Navigator) but its still potentially much slower than true warp drive even if they could maintain the dive indefinitely (which at that point, they might on at least some ships or in some locations) Smaller ships like the Manta can also be equipped with FTL drives now.
Third sphere ends with the conflagration fo the Damocles Gulf and the Tau can no longer bypass it effectively (We could surmise that any 'artificial' dives are too short ranged or slow to make this practical over reasonable timescales for the Tau to wage war. The fastest longest-ranged routes for warp-diving would be through the Gulf, much as travelling to Jericho Reach meant the Hadex anomaly and black Reef. The Tau cannot continue their progress until the creation of slipstream drive (the final evolution of the impulse reactors to emulate Warp drive without psykers or navigators) and that brings us to 8th and eventually 9th with the fifth sphere and the Startide Nexus.
And 9th edition brings us the promise of a sixth sphere expansion... courtesy of the slipstream drive:
Codex Tau 9th said:
"Or do we exercise our new-found reach to once again push beyond what the Gue'la call the Damocles Gulf, to reclaim the septs that were lost and drive deeper than ever into the western galactic reaches? Understand my guests,this is not some mere dream. Fio'vre Ka'buto and his scientists assure me that the modifications they have made to their original designs render the Slipstream module safer and more stable than ever before when deployed en masse. With such a device at our disposal, the stars are closer than ever, and oru duty to reach them clearer.'
El'Umeh couldn't believe what she was hearing.
The Sixth Sphere Expansion, she thought, light-headed with amazement. The Ethereal Supreme is considering the commencement of the Sixth Sphere Expansion, and he is asking for my Commander's thoughts on where it should occur.
Such a thing was unheard of. The battles of the Fith Sphere Expansion still raged beyond the Zone of Silence. O'Shaserra herself led the push to colonise new worlds and raise new septs beyond the fabled wormhole. El'Umeh was hardly in possession of all the data, yet she had the impression that the empire had expended vast resources already on gathering and launching that fleet. To think that it could muster a sixth expansion even while the fifth was still underway... had the scope and scale of T'au space truly grown so vast?
Setting aside the implication that the Tau are vast enough in terms of territory and industry to sustain two Spheres of expansion so closely together, we're told that they can now safely engage in large scale use of slipstream and derive the benefits of its speed in their expansion. No more limits to warp dives or ether drive. They could achieve something that matches at least some kinds of Warp travel.
This also makes clear that the Tau not only didn't lose slipstream travel with fourth sphere. It was simply limited in its scale of application. Single ships (or small numbers) might be able to harness it effectively and without danger - but large fleets (scores or hundreds) were dangerous. Now, that may no longer be so true, and that is a HUGE game changer for the Tau.
Another thing to consider is - as I said before - in many ways the 'Ether drive/warp dive' feature is describing the same essential capability, it just evolves incrementally with each step or including a new wrinkle. First you have the grav drive - which plays a role in maintaining the warp dive once they develop that technology and presumably protecting the craft and permitting some degree of navigating the charted routes in their domain. Then as per 6th you have the 'Horizon' drive which allows for rapid and effective near-lightspeed travel. If the routes allow for the warp to amplify sublight speeds into translight speeds, then maximizing your realspace speed would be the best way to optimize travel time.
Eventually late second/early third you're getting into the true Ether Drive/Warp Dives as outlined in BFG and the impulse reactor upgrade allows for that push for 'artificially' created routes/dives (and possibly leads to the truly long-distance travel like allowing Kel'Shan to reach Jericho Reach sector despite being potentially hundreds of light years away) - the grav drive helps to maintain the dive, the Horizon engines keep speed maximized during that dive. Despite being from different, unconnected sources, you can clearly treat each iteration as being an improvement of each technology, allowing the Tau to move that much faster until they reach the presumable endpoint (currently) with a fully fledged and potentially workable slipstream drive that can be utilized for large fleets - leading to Sixth Sphere.
Now we get to FTL comms courtesy of Shadowsun, last of Kiru's line:
Shadowsun last of Kiru's Line said:
'It is agreeable to see you, Shas'la,' she said. 'What is the status of our communications?'
Sabu'ro glanced at Kou'to before answering. The veteran's nod told him that it was all right to address Shadowsun directly.
'Commander,' he said proudly, 'we are fully capable. Local tightbeam and interplanetary tachyon arrays are both at one hundred per cent.'
'Are you able to contact the rest of the fleet?'
'It has already been done. All ships are holding at station-keeping eight light-minutes beyond il'Wolaho's moon, as per your previous instructions. Command of the armada has passed to Kor'el Kenhi'ta, who relayed the news of what transpired today to T'au via graviton data packet.' He smiled. 'After you last spoke to me, I made all vessels aware of your survival.'
'Was that news also relayed to T'au?'
Young Sabu'ro seemed confused by the question. 'Why would it not be?'
Shadowsun nodded, imagining what the reaction must have been back on the home world. First, news that a powerful warship had been destroyed with all hands lost. Then, later on, a second bulletin informing everyone that she and a handful of others were alive, but for the moment, non-recoverable. Shock, followed by sadness, followed by joy, followed by concern. The halls of the Aun't'au'retha, the supreme council of Ethereals who presided over the Empire, must have been uncharacteristically lively this day. Once again, she blamed herself.
'Commander, there's an incoming data packet addressed to you.' He passed the flex-screen to Shadowsun. 'A pre-recorded message of some kind, relayed through the fleet position.'
Il'Walaho was nearly one hundred and fifty light-years away from the heart of the Empire. Real-time communication over such distances was impossible, even for a race as technologically advanced as the tau. Shadowsun took note of the time stamp as the bundle of words and decompiled themselves; whatever the nature of this message, it had been sent while her fleet was in translation from T'au.
'It says here that this was made and received some time ago. Why am I only seeing it now?'
Sabu'ro shook his head as the recording began.
'O'Shaserra,' it said slowly and clearly, 'This is Aun'va speaking. As leader of the Aun't'au'retha, may I say that it brings great relief to all to hear that you have survived the destruction of your command vessel.'
We get reference to 'tachyon' communications (presumably the short-range/in system stuff) and the 'grav-wave' data packets. There are two distinct kinds of communication and calcs here but I'll indulge in a little speculation relating to Eye of Terror. A numbe rof sources (Eye of Terror website back in 3rd edition, the Deathwatch RPG) mention tachyonic bullshit, and its often tied to Warp phenomena (as is 'subspace' bullshit in the Hoare novels.) We also know that gravity and spatial distortions are closely related to warp phenomena as well. And as mentioned before, Eye of Terror indicated that in a warp-realspace interface 'lightspeed' signals (like photons/light) could be effectively translight. In that sense, we might consider 'tachyons' to be matter subjected to the translight properties of the warp, wheras grav packets might be some sort of weird modulated grave pulses that create a sort of warp 'dive' signal to relay data back to the destination (unless of course its a physical vessel. That's not clear.) It may even be that its a tachyonic signal that is manipulated the same way the grav drive helps maintain a warp dive.
Anyhow, bullshit speculatin over nature done, we go to the calcs. The first is for the ship-to ground communications which are almost or effectively instantaneous over an eight light minute distance (this will get reiterated later) and that plays out to around at least FTL communications speed of tens of c (call it 50c or so.)
The grav-packet takes longer, but it occurs well within the space of a day (twelve hours) and possibly as little as four to six hours (remember it started during morning, and now its afternoon to evening here.) so its clearly a matter of hours top, and less than a day at worst. For the message to cover 150 LY in one day (12 hours to 24) you get between 54,000-109,000c roughly. In 4-6 hours it would be more like 220,000-330,000c. That's slow compared to some and not suitable for FTL travel (even commercial astrotelepathy can cross 10-20 LY in around 11 minutes as per Eisenhorn, whereas others have realtime communication between two nearby systems and multiple light years. 1st edition has Astrotelepathy crossing 50,000 LY in seconds or minutes even, albeit with ten words or less.) But for the Tau? That's quite fast, esp considering their FTL (such as it is) would be orders of magnitude slower. Many times throughout her career, she had pictured the memorial they would erect of her on T'au following her death. It would be placed before the Mont'yr Battle Dome, of course, where it would stand among the other heroes of her people, immortalised in six-metre-high white marble. Along the base would read her accolades – Shadowsun, daughter of Kiru, hero of the K'resh Expansion War, scourge of the greenskin barbarians, bulwark against the hive fleets.
The K'Resh Expansion War was part of the Great War of Confederation which took place in 975.M41 and lasted a dozen years, meaning this is between the end of that (12 years later, or in 987.M41) and the start of 3rd sphere in 997.M41 - no more than a decade difference. Given that Third Sphere involved Aun'Va accompanying Shadowsun personally (As 6th edition outlines) from the Tau homeworld, that means Shadowsun made a round trip from the edge of the empire and back to pick up the Supreme leader (5 years both ways).
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2023.05.28 20:56 The_Alloquist [A Lord of Death] - Chapter 47 (Efrain)
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Efrain was left, more or less, with two things left to teach. First was the more complex magical motion, how to draw flows and glide things along them. The second was how that applied to the wondrous black metal, and then to shape it into whatever she had seen.
Efrain, not for the first time, wished that he’d seen the knife, that way he wouldn’t have to rely on the girl’s amateur talents. There was a good chance that she would not be able to construct it soundly or missed crucial details that were essential. It was a risk, giving her this greatly expedited tutelage, then making her build a magic tool with nothing but educated guesswork. Practically like explaining pulleys and counterweights, and then asking a student to design an elevator.
He didn’t let his mind rest on it for too long - he had enough horrors today without contemplating what lay beyond the stone. Still, it weighed on him, as even moving the water around was noticeably more difficult than it would’ve been in the free air. He set out another filled bucket and an empty one, provided gratis by the workers.
“Are you having fun yet?” he said aloud, drawing the attention and a few nervous chuckles.
“It might be good for you to listen in,” he continued, “magic is here, has been here, and will continue to be here long after any of us are gone. One of these principles might save your life one day?”
After a few moments, a younger member hesitantly spoke.
“Are there any schools? To teach magic,” he said, before immediately trying to shrink back into the crowd.
Efrain regarded him as he considered the question.
“Why? Do you have an interest?”
The men around him laughed, and the boy’s face flushed as he locked eyes with what must’ve been a very attractive bench.
“Yes. There are, and were, schools. The greatest was the Angorrah Academy in the capital, but it has long been ransacked and converted to other uses. Centuries ago, now.”
The men were listening with interest now. Efrain wasn’t surprised, given the way the church stepped on the toes of history when writing its edicts.
“Yes. Angorrah used to be a heart of learning of all kinds,” he said, gesturing off to the western mountains, “magic, science, the arts, craftsmanship. The academy was beautiful, in its way. Still… what happened happened.”
“The night of the burning tree?” one of the older men ventured.
“Indeed,” Efrain said, “the night of the burning tree. A bunch of hotblooded youths getting involved in open rebellion. Anyone care to take a guess at what the seniors were doing?”
No one responded, all were looking on with bated breath.
“Nothing. Sitting in their towers, sipping their wine. All the while a bunch of idiots painted a target on all of our backs, and they did nothing to stop them.”
He was conscious of the potential hypocrisy he was engaged in. It was only a couple of years after the night of the burning tree when he had awoken in his new body. For all he knew, he could’ve been one of the idiots involved. He would like to think that he was not so stupid as to burn the most holy symbol of the church. But there was no way to know for certain.
“Then the purges began,” he said, “I had left the city before. I saw the writing on the wall.”
“But that would mean you’re hundreds of years old,” protested one of the men.
Efrain looked at him, the other men looked at him, and the man faded back with a quiet ‘oh’.
“Yes, I’ve lived for a very, very long time,” he said, stretching as he did, “there’s several different ways you can go about it, but… well, the results speak for themselves.”
Now that caught their attention, as tales of immortality often did.
“Before you ask, there’s a steep price for extended life, regardless of which way you do it. Not to mention, it’ll most likely take decades upon decades of study, and help from others besides. Even with all that, it’s still a very risky business. One mistake, and you’ll be greeting death early.”
That seemed to quell most of the curiosity, though not extinguish it completely.
“Well,” he said, “back to the original question. As for the remaining schools of magic, you’re not likely to find anything west of the mountains. The church’s hold is too strong for any sort of formal study to flourish there. The best one would be…”
Efrain tapped his mask as he ran through the locations, hoping that two centuries hadn’t wiped them away.
“Karkos, to the south east,” he said, “though I haven’t been there for many years. I recall… well, there was the idea
of a school once. If you’re really interested, that would be the place to try.”
Some of the men nodded thoughtfully, though Efrain doubted any of them were actually vying to go.
“What can magic do?” said one of the younger ones again, “can it make swords sharp, or on fire or…”
He stuttered out as he reached the limits of his creativity. Efrain didn’t mind - it was nice to have queries to take his minds off of recent events.
“Magic weapons?” he said, mentally thumbing through his collection of knowledge on the topic, “yes, you could. Most ordinary weapons can be infused with magic, with appropriate skill. As for things custom made for the purposes of handling magic, well…”
He thought back to his vault in his holdfast, missing home, as cold and isolated as it might’ve been. There were a handful of weapons in his collections, usually cursed, but little that he would actually use. They were mostly there for preservation and study, rather than actual warfare. His armoury on the other hand had enchanted items, but they tended to be more along alchemical lines rather than physical ones.
“They are rare, quite rare. Some of you are steel workers, I would think?” he said, witnessing a few nods, “well then, how many years would it take to become a good one, usually?”
There was a smattering of guesses, until a big, keg-chested man offered “five or tener’ years, depends.”
“Then I’m sure you can imagine, my friend,” Efrain said nodding, “combine learning magic and
smithing, then learning how to weave the latter into the former. Many, many years. True master enchanters and magesmiths are not something seen since Angorrah’s golden years, and that was centuries ago.”
He remembered the site of the great forge works under the academy, situated near the cistern so that they had a constant supply of water to fuel engines and quenching pools. The smell of hot metal and burning wood barely eclipse the stench of sewage. There had been several doddering craftsmen by the time he’d left, though the days of their magnum opuses were long past.
“Even in my time, they were dying out, and when the Academy was ‘decommissioned’, well, most of their works and knowledge was destroyed. I only knew barely beyond the basics. In any case, most magic weapons are too expensive to be practical. However you could ‘enhance’ in the way you’re thinking’ - holding edges for longer and so on.”
He paused, trying to recall the few examples he’d witnessed first-hand.
“Why, they even used to pre-enchant metal at the academy, so you could temper them faster at higher temperatures, without risking warping or weakening.”
The men began to nod more fervently - this was a subject they were more familiar with.
“But nothing dramatic. To be sure, there are tales. Weapons of light, tools to replant forests and cure illness,” he said, reaching over for the cube.
Watching the streams and rivers of metal form and reform in his hands, he began to recite.
“Long lost, long lost, across the waves,
Past brothers’ tombs and fathers’ graves.
Long lost, long lost, across the sea.
Lands old and rich and everfree.
The first lands where we long to be,
Long lost, long lost, across the sea.
Where all are found, where all is saved.
Long lost, long lost, across the waves.”
“I know that!” one of the men said, “it’s in one of the church books the priest used to sing.”
. It’s an old
poem, one of the oldest. It’s one of the few surviving writings from the times of Eblem.”
The name of Angorrah’s founding king turned the last of the bowed heads.
“You’ve been?” said a number of astonished labourers, drawing a mental grin from Efrain. The ‘first lands’ must’ve been a legend to them, something spoken about in terms of gods and myths.
“No, no I’ve not,” he said, “they do exist, far to the south west. Several weeks by ship, if the wind is in your favour. It’s a hazardous crossing. But, if the verses are to be believed, ‘anything’ can be found there. Magic runs strong in that country.”
He lifted up the now solid cube as an example.
“For instance,” he said, “and if this is the metalwork they could do, who knows what else they could create?”
The men were enchanted now, transfixed by stories they’d never heard. But it’d have to wait for later, he thought, as he saw Sorore led by Lillian cut around the corner.
“Right then, back to work. Though you are welcome to listen in as you wish,” he said, as Sorore sat down in front of him, frowning at the two buckets.
“You ready?” he said, and she nodded, “very well, let’s begin.”
“The second lesson of magical motion is as follows…”
For the next half-hour he taught her about the process of drawing flows. How to imagine an invisible line, like carving a channel for the water to follow. How to start from before the mass, and move magic through it, simultaneously pushing the magic through it, and pushing the mass on the magic.
“And to practise that, I’ve brought back your favourite teaching aid,” he said, gesturing to the pair of buckets in front of them.
He thought he detected the hint of a scowl on the girl’s face.
“Quite simple, really, just draw an arc between the two points. We’ll stop when you’ve filled the empty bucket to the best of your ability.”
The hour after that was relatively simple, Sorore imagined a line, drew magic across it, then drew the water across that. A few false starts and water explosions later, she had a steady stream falling into the bucket.
“That’d be useful,” said one of the men, “wouldn’t have to move around the smithy too much.”
“Solid objects get a little more tricky,” said Efrain, “if I taught you how, you’d spend just as much time learning how to dodge wayward tools.”
There was genuine, not nervous laughter this time. Sorore was sitting there, quite focused on the stream, though not particularly tense, watching as the water slowly filtered from one to the other.
“A fun minor lesson,” he said, “try to make a flow with right angles only.”
The girl’s concentration lapsed, spilling water on the cobbles to her annoyance. But regardless, she tried, and largely succeeded in the first part. When she attempted to push water up, it sprayed off past one of the men, leading to it being quickly dropped.
“Any object has mass, and thus momentum. Think of running and rapidly turning around. Takes a lot more effort, doesn’t it? Curves are almost always more efficient. Now, back to it.”
Within another twenty minutes or so, she had filled up the second bucket. The last of the drops were drawn over the arc, and vanished under the surface.
“Well done,” he said, “you now know the basics of moving liquids like water, and even gas like the air around us. Solids get a little more tricky, so there’s really no time to teach you that. When we get to forging the knife, let me handle that part.”
She nodded, beaming at the bucket that was empty less than an hour ago.
“You’re ready,” he said, “now for one little note about this material. This has no resistance to magic. You’ll have to create your own, for reasons that we can discuss later. Two forces, equal, pushing against one another. Are you ready?”
She nodded, fingers twitching in excitement as he handed her the cube.
“Merely make them equal as you can,” he said, “don’t try and-”
The partially liquid cube shot out to the left, which Efrain caught and circled around into the main mass. The girl’s magic was still quite chaotic, and it was potent.
“Try again, two opposite forces at the same time. Like pressing your finger tips against each other. You’re holding it under tension.”
She did so, and a couple of tries later, the cube collapsed into fluid.
“Well done,” he said, despite the gasp she made as she attempted to grab at the fluid, “now comes the hard part. You need to maintain that tension as you guide it along the flow.”
He demonstrated, letting the material pool and coalesce into a streamer that floated into the air.
“This will be tricky. We’ll work at it,” he said, letting it spatter back onto the pavement.
The girl tried, and tried, and tried, and tried. For hours and hours as her face grew pale and sweat once more dripped from her chin. They were well past midday before she managed to get a decent grip on the technique, even though it still vibrated violently.
Efrain was completely unsurprised by the imperfection. Working with material like this was a challenge even for senior students. She had managed it in an afternoon. On its own, she would be considered exceptional, even if she had years worth of theory to catch up on. Efrain seized control and moulded it back into a cube, letting it solidify once more.
“Well,” he said, “you’ve gotten the gist of it. Not so easy, hm?”
She nodded, brushing her hair back and rubbing at her eyes.
“Now comes the really hard part,” he said, with less sadistic, teacherly mirth than he might want to, “You need to create a flow that is the shape of the blade.”
Sorore’s eyes widened at the proposition, and she audibly gulped.
“How?” she said.
“Imagine the shape of the blade in space, and divide it up into flows that you can guide the metal to. Simple in theory. But far, far from easy. This is the challenge we’ve been leading up to. You need not worry about making it solid, just let me handle that. You need only to work on the shape.”
Sorore was eager to try, if a little daunted perhaps by the complexity of the task. First Efrain managed to make a concept wire piece of the blade with her. They discussed features, the chisel tip, the furled blades, the tang of the blade. The small rivulets and channels she’d seen in her ‘visions’ of it.
Then came the actual ‘forging’ of it, and by the Lost, was it difficult. Attempt after attempt after attempt fell apart, the girl growing grey by the exhaustion. As the light around them began to darken, they stopped, adjusted and retired. All to no avail.
“I just can’t…” she said, face red with effort after the latest attempt, “there’s too much to keep track of.”
Efrain had watched, with occasionally gentle prodding, as the girl attempted to fill in the gaps. The actual flow wasn’t particularly difficult, but forming the total structure of the blade, while maintaining cardinal paths for the metal to follow was clearly beyond her level. Efrain sighed - at least now, he had an idea of what the shape was and could make a good approximation of what was needed.
It was unfortunate that the young girl didn't manage to fully develop the skill over the afternoon’s course, but it was hardly unexpected. He had been pushing her far too hard, and at this point it was probably going to be more economical to just simply create the blade himself. It wouldn't be perfect, but he had to hope that it would be enough for the door.
"Well,” he said, “ it would appear that we’ve run out of time. Good progress despite. I think I'll try to finish the rest of it.”
As he’d expected, the dismissal made the young woman's shoulders slump further. He was almost tempted to reach out to her, but the ever-present glare of Lillian dissuaded him. She would get over it, assuming they all survived, and for that, he needed the knife. Soroe was led away into the afternoon, and Efrain was left to find a solution he wasn’t entirely sure existed.
Within a few minutes he had managed to get the basic shape, the details, however, were an entirely different story. Try after try after try, he spent what hours he had attempting to get every single detail he could. Night was oncoming before he had something he thought might work. The actual utilisation and technique he hoped weren’t as important as the structure. Efrain was not looking forward to the most likely outcome - the first usage of magic would immediately revert the solid metal to fluid.
Sighing, he finally rose, bizarre blade in his hand. With a nod to the rest of the labourers, well at work repairing blades and mending armour, he departed to the church. The remainder of the townsfolk were littered about, preparing for the siege. If they were lucky, they had a few more hours before the attacks began, but that did not still the fear obvious in their eyes.
Efrain crossed into the main hold of the church, and made his way to the stair door. Innie picked herself up off the stones and walked beside him.
“The child?” Efrain said, looking back towards the medic bay.
“Leave her,” said the cat, “she’s needed, and the happiest I’ve ever seen her. Did you have any luck?”
“She came close. Somewhat,” Efrain said, letting the black blade catch the light, “I finished it.”
“Oh that’s comforting,” said Innie, “using a tool you
“If you have a better suggestion,” Efrain responded with a snort, “we can’t get much more desperate than we are now. Is this or roof.”
“I'd rather fight them here on, at least that way I can burn the church down while I die,” she said.
The catacombs greeted them - dark, cold, and smothering. The duo came before the black stone wall, Efrain glancing over to check if there was nothing he’d missed. Finding that his powers of observation were sound, he raised the blade tip to the smooth black stone.
“Here we go,” he said. [←Chapter 46] [Cover Art] [My Links] [Index] [Discord] [Subreddit] [Chapter 48→]
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2023.05.28 20:36 FMWxHxrdHexd Watchin Maxlive on old school yt format🗣️
2023.05.28 20:17 Automatic_Mirror4259 Subreddit for Building Repair (1940s log cabin)
As the title says. I've got a cabin my family built in the 1940s in the Rocky Mountains that needs a great deal of repair. I'm looking for advice and ideas from people who have done similar things. Repair work includes anywhere from replacing flooring to shoring up a portion of a load bearing bowed wall to roof replacement. Ideally I can get some input from contractors, but I'll take ideas from non-licensed experienced people as well.
Thank you in advance!
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to findareddit [link] [comments]
2023.05.28 20:16 MatheMatin024 Just end me....
2023.05.28 19:48 coastroofingkings The Key Factors to Consider for Successful Roof Installation in Florida
Florida's unique climate and weather conditions require homeowners to pay special attention to their roofs. Your home needs a sturdy roof to withstand frequent rain, high humidity, and hurricane winds. This article discusses the important variables for effective roof installation in Florida, helping you make informed selections. Material Selection
Choosing the right roofing material is paramount for a successful installation in Florida. Given the state's warm and humid climate, materials that can withstand high moisture levels and resist mold and algae growth are recommended. Popular options include asphalt shingles, metal roofing, and clay tiles. These materials offer durability, longevity, and adequate protection against the elements, making them suitable for Florida's weather conditions. Wind Resistance
Florida is susceptible to hurricanes and strong winds, making wind resistance crucial during roof installation. Choose a roofing system that surpasses local building codes' wind resistance standards. Use sturdy fasteners and follow manufacturer instructions to ensure the roof can resist heavy winds. Proper Ventilation
Florida's high humidity levels make proper roof ventilation vital for maintaining a healthy and durable roof. Adequate ventilation helps prevent moisture buildup, which can lead to mold growth and rotting of the roof structure. Proper ventilation reduces condensation and extends roof life. Professional Installation
Hiring a reputable and experienced roofing contractor is essential for a successful roof installation in Florida. Proper installation techniques and attention to detail are critical for ensuring the durability and performance of the roof. A professional roofer will have the expertise to assess your needs, recommend the appropriate materials, and install the roof according to industry standards and local regulations. Maintenance and Inspections
Regular roof maintenance and inspections are essential for prolonging the lifespan of your roof and identifying any potential issues. Regular inspections in Florida can detect weather-related deterioration. Prompt repairs and maintenance can prevent minor issues from turning into major problems and ensure the continued protection of your home. Conclusion
Successful roof installation in Florida
requires careful consideration of material selection, wind resistance, proper ventilation, professional installation, and ongoing maintenance. By addressing these key factors, you can ensure a durable, reliable, and long-lasting roof protecting your home from Florida's challenging climate. High-quality roof installation protects your home and gives you peace of mind for years. West Coast Roofing Of Florida Address: Tampa, FL, USA, Brandon, FL, USA, and 3 other areas Phone Number: (813) 282-4000
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2023.05.28 19:14 Amazing-Food-7862 Price check need to know value of the rolls
2023.05.28 18:48 didyousayguacamole Siding: repairable? or replace
My siding is pretty warped, and I'm getting some companies to give me estimates in the coming few weeks. Any thoughts on if this will be a repair job or a full replacement? Any guesses on cost?
See photos here: https://imgur.com/a/ZiCiiqL
Possibly helpful info:
- All siding and roof was last replaced in 2011
- Moderately wet/wooded area, some tree coverage
- My research is showing that this is T1-11 type, wood siding
- Underneath the siding is DuPont Tyvek HomeWrap, I think
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to HomeImprovement [link] [comments]
2023.05.28 18:45 Mrlal09real Casque roof boxxer
Bonsoir j’ai récemment acheter un roof boxxer le l’ai pris en taille 60cm j’ai bien mesurer et au concessionaire ou je l’ai acheter ils ont dit que c’était ok mais maintenant j’ai l’impression qu’il est un peu grand quand je tourne la tête il bouge pas mais y’a des fois par exemple si je baisse la visière ou il bouge un peu après j’ai aussi l’impression qu’il sert pas du tout sur les oreilles et j’ai l’impression que sa vient de la.
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2023.05.28 18:21 SchlesingerMindy323 [HIRING] 25 Jobs in IL Hiring Now!
Hey guys, here are some recent job openings in il. Feel free to comment here or send me a private message if you have any questions, I'm at the community's disposal! If you encounter any problems with any of these job openings please let me know that I will modify the table accordingly. Thanks!
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2023.05.28 18:10 ExpensiveMrAbalone How to address & repair missing barrier between chimney and gable end truss?
After receiving higher than normal levels of rain, I checked the attic for signs of water intrusion. Everything looked fine except for where our chimney meets the gable end truss. It looks like some sort of repair was done in the past (maybe added mortar?) where the barrier between the chimney and truss wood was removed. Now there are signs of moisture on the wood at this location - not sure if this is from condensation only or water intrusion from the roof. However, flashing on the roof looked okay. How can I go about addressing this issue - is this something I can fix myself, or should I call a professional to inspect and repair? If the professional route is preferred, would I call a chimney sweep, building envelope specialist, or someone else? Location is Denver, CO. Thanks in advance for the help and information. https://imgur.com/a/FwcV450 https://imgur.com/a/9kulIfD
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2023.05.28 17:45 Iceblade02 Serengrys
In the center of the house was a crackling fire, radiating warmth to those huddled around it. Outside, the wind was howling, snow slowly but surely piling around the walls and onto the roof. In this weather, perhaps the coldest in memory, there was little to do. Yet, even so, the adults were working on small crafts, repairing tools, clothes and making arrows in the dim light.
The crackling of the fire was interrupted by the words of a girl. "Oma", she said, looking to the old woman with affection, "would you please tell the story of the Winter Wanderer again?"
Oma smiled, looking up tiredly to meet the eyes of the girl. "Of course, little one.", she replied. Her breathing was shallow, and she could feel the chill in her bones, yet, all that seemed a little more distant when all eyes settled on her, eager to listen. These tales that she herself had listened to in winters long ago she now told and retold.
She began, "Long, long ago, before the trees of this house were even saplings, when the great ancients still walked the world..."
The bleating of a goat interrupted the tale, and the little girl took the opportunity to ask a question. "The great ancients? What were those Oma?", but the girls older brother pulled her closer and shushed her gently. "Let her continue."
A rasping breath, "...there was a young man, who tended his goats dutifully far beyond the mountains, as he had done, and his father before him. The mountains were the only home he knew. It was the middle of summer, yet seemingly overnight, the sun disappeared and snows began to fall. Winter had come, sudden and colder than the man had ever met before. The wind extinguished his fire and froze the water. Even the goats could not stand this misery, falling asleep, never to awake again. Only one, a young buck survived into the night, bleating insistently at his master from the edge of the camp. Looking up to the stars..."
Someone threw a new log on the fire, and sparks rose towards the roof, "...the goat herder saw a sign and knew it was not his fate to die in that terrible storm. He let himself be led by the goat, not straying even as the mountains approached, the ground rose and the weather became even colder. Multiple times, he was about to give up, but the buck bleated and tugged on him, and that same shining sign in the stars remained. Weary, cold and starved they finally reached the very tops of the mountain, and the young man was stunned by awe. A great land stretched beyond, green and yet untouched by the claws of winter."
Wide-eyed, the girl asked, "What happened after that Oma? What happened?"
Smiling, the old woman replied, "That is a story for another time, little one, now, get some sleep."
Serengrys The lands inhabited by the Serengri lie along the southern edge of Tritoneas forested mountain range. The forested land is perfused by rivers and streams flowing from the mountains into the lands below. These serve not only as a source of sustenance in the form of fish and fresh water, but also as avenues of travel by canoe, connecting the sparsely settled Serengri people.
Livelihood The Serengri live fairly spread out, finding sustenance from a multitude of different sources, largely hunting animals and gathering plants herbs. This is usually supplemented by either herding mountain goats or wild-rice agriculture and fishing along the rivers. However, in areas farther from the rivers, where rice is less available, chia has been cultivated with some success. In this small-scale agriculture, sickles have served as an important tool.
During winter months, grains, smoke cured fish and meats provide a steady diet, whilst the Serengri can hide away in their earth & wood homes built by mallet & shovel to make crafts out of wood, tanned goat hides and other materials at their disposal.
Society & Culture Most Serengri live in relatively isolated settlements up to a handful of families - related by blood related to the matron - the eldest wedded woman. Inheritance and management of these multi-generational lands and settlements hence follows matrilineally. A clan can consist of roughly a dozen such settlements, tied together by marriages, where the husband of the most prosperous matron is considered the leader, representing the clan in political and diplomatic matters.
There are also a few larger settlements, having grown into existence due to their importance as minor trade hubs - tying the local region together and serving as gathering spots to mediate disputes and for the annual autumn festivals. Here, a law-giver, chosen by "vote" from amongst the local clan leaders, oversees matters of commerce, order and conflict.
When seeking courtship a young man must prove themselves worthy of the hand of a woman, showing that he can provide for her. This can come in many forms, such as being a craftsman or trader, through a dowry from his family, thus securing an alliance or by constructing a new homestead at an existing settlement or new location.
As such, it is not uncommon to find young men setting out with little more than a backpack and some tools to break a new plot of land and prove themselves worthy of the woman they are courting. So far, this has worked quite well with the sparse populous and a declining reliance on hunter-gatherer methods, but whether it is sustainable is yet to be seen.
Tech Regional Package: Tritonea
Key technology: Tanning
Major technologies: Herbalism, Mountain Goats
Minor technologies: Sickle, Chia, Shovels, Backpacks, Smoke Curing
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2023.05.28 14:36 Outrageous-Being1939 Inspection states new roof is needed
Our inspection report came back. It’s an older home so we expected most things to pop up. We didn’t however expect the roof to need a full replacement. We didn’t waive inspection but we waived repaired. Would you back out if seller isn’t interested in working out a deal?
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to FirstTimeHomeBuyer [link] [comments]
2023.05.28 12:25 CarnivoreDaddy Shed Roof repair / maintenance
| || |
Moved in to the house a couple years ago, garden includes an old shed. Trying to patch it up a bit, and one of the issues is the roof sagging. Main supporting beam is, amazingly, not attached at the ends, and the tongue & groove between two of the roof slats has popped out. I've tried popping it back in with a screwdriver to no avail. submitted by CarnivoreDaddy to DIYUK [link] [comments]
Ideally would like to get the slats lined up and find some way to secure the supporting beam to the frame to stop this happening again. Still very new to this - any ideas on a relatively easy way to do this, or am I going to have to do significant rebuilding to get this fixed?
2023.05.28 11:33 jumpinjacks12345 May 2023 Report/Tips: Venice, Florence, Tuscany, Cinque Terre
We just got back, Italy is magical. Only been to Rome once before as part of Europe hopping trip about 10 years ago. Some thoughts and tricks on our 10 nights, hope it's helpful for others:
Weather: Don't stress too much on forecasts even a week out. Check before leaving and adjust wardrobe or add a light rain jacket if needed. Originally our entire trip showed rain the whole time. Realistically there was a 1 drizzly day in Venice and 2 hour of rain (ominous with thunder) in Florence. The rest of the time was cloudy or beautiful and clear. Cinque Terre was absolutely clear and 70, but dang that sun when hiking was brutally hot. App: Il Meteo Download WhatsApp
- everyone including hotels, restaurants, business, taxi driver (see below) uses it.
Esim: Airalo worked well for us Samsung S22 and Pixel 6. Did have to reboot my S22, but worked really well and between the 2 of us used about 5GB so couldn't gone with less data. One phone did the Europe regional and another the Italy Mamma Mia one. Some restaurants do have dead zones, some have Wifi, another was like these signs on the wall are your wifi....
Driving: You definitely need a car for Tuscany if you want to be on your own timetable, we rented out of Florence and returned in La Spezia. Beware some of the routes on Google Maps, although reliable there were 2 instances we went off roading when an asphalt road was right there. Then we needed to u-turn on the outskirts of Pisa and it was trying to get us to make this impossible stone walled turn and the locals were like yeah Google Maps has people do this and no one has made that so just turn back around. Also lesson learned for us - just do the rental company insurance, event though my credit card offers primary, we got a larger mid size SUV vs Fiat 500 and with the narrow streets, for me the reduced stress would've been worth it when we had to wiggle the car out some spots - but we came out scratch free. On a side note, we got a Lynk & Co car, which was neat and loved Android Auto as we use it at home. Rented thru Hertz. If you use the toll roads (which can make your life a lot faster sometime), make sure you grab a ticket coming in, we didn't get one for 1 segment, luckily getting off of it, the remote attendant spoke english, a little annoyed, but let us pay the fare from where we came from.
Parking: The meters we encountered in Montepulciano, Siena, Pisa seemed straight forward but sometimes card wouldn't work, the english translation was bad and cancelled out transaction multiple times. Just download EasyPark
which seems to work everywhere, GPS your zone, link to GooglePay or credit card, license and boom, spin the clock - small fee less than 10%, but damn was it easy and you can add time or end early....
Trains: Download Trenitalia app,
book any train instantly, get train status (where is the train currently), and see any station's timetable. Our Venice to Florence train did get delayed and stopped here and there in Bologna one weekend due to the flood damage, luckily our train wasn't cancelled. 5 days later, all trains seems to be back on track. Missed the big 5/26 strike by one day but I was seeing some trains via the app still scheduled. Basically be mentally prepared for any issues, booked an InterCity (assigned seats) from La Spezia to Pisa ahead of time but day of just waited to see when to schedule the regional from Pisa to Florence, so easy via app and you can see how often they run (30 mins for this route) and buy on demand as your schedule permits.
Booking museums/sights: It can be very tricky to google and find official booking sites as there are a lot of 3rd parties who want to get you a "front of the line pass" with a tour for a large markup. So I tried to book thru official sites as much as I can, for the life of us we couldn't get the Doges official to go through so did get those from Get the Guide for less than 5 euro markup for 2. If you are flexible and go off hours, you can do standby and avoid the nominal online booking fee and time spot, we only did these for some, not all. Maybe don't listen to me during summer months. But we did very little waiting - see below
Food: Note that I found classic italian cooking is much more simple, subtle and just pure flavors. Stuff was beautiful but by California standards, a tad underseasoned although some places did put out salt and pepper (default not request) for some dishes like a burrata. This is also coming from here in SoCal where birria is not enough it's birria ramen and hot cheetos encrusted this or that and 5 different types of toppings for mac and cheese - you know stuff for Instagram.... But I totally appreciated the approach and loved it.
Cities - we tend to do a lot on vacation, it may have been a touch quick but it was so fun, we did get a bit sick just with all the weather and change but nothing serious but was glad to get the downtime in Tuscany, we hit it hard first 2 places Venice and Florence. You may vacation differently, this was also our first trip abroad in 7 or so years so wanted to see ALLTHETHINGS.
Accommodations - We did mostly Airbnb which in Europe requires a meetup vs self check in. Did an incredible bed and breakfast (see Montepulciano) and finally a hotel in Florence for last night which I highly recommend for location and service - Arte Boutique (they helped me track down a lost backpack in a taxi, see below).
Safety - felt pretty safe and not scammy in all of our cities our Airbnb host in Florence said Italy overall is safe but he did confirm Rome you need to be more aware. Honestly we only carried 350 euro with us from US bank and that was plenty, near the end we were needing to use it up as everyone takes card, tap to pay, ApplePay and GooglePay freely. Taxi drivers do prefer cash
Staying calm story - we were ending our trip from Florence to airport in in my rush I left my backpack in backseat of taxi, it was gone before I realized we had our rollers and his backpack and duffel but not mine. Luckily my husband was like ok we will call the hotel (the only one we happened to book) who arranged the taxi, and luckily they tracked him down and he came back due to us allotting tons of time before departure. I had to pay the fare again for the backpack fare but was so relieved. We corresponded via WhatsApp after making the initial call to hotel.
Venice: 2 nights
- Sights: Doges (booked via Get the Guide) was cool, not the biggest museum person. Walk over Bridge of Sighs was uneventful from inside. St Mark Basilica had no advance tickets, but did standby for 3 eupp about 20 min before opening and got in within 10 mins, then hopped over to Campanile Tower w/o tickets, no line around 9-9:30 AM - great views.
- Eat: Faves were the quick bites chichetti (All'Arco, Cantina Do Spade), coffee and pastries and gelato (loved Suso). Our sit downs were not bad, just not mind blowing at Ai Mercanti and Imprompta (although seafood good). Also there's a small bar inside Cafe Florian if you want a macchiato for under 5 euro vs sitting down for a 12 euro cappucino and want a mini experience w/o wait.
It can be crowded mid-day but will calm down, very cool to walk or take vaparetto around and get lost, oops this alley dumps into a canal....
Florence: 2 nights
- Sights: Prebooked Galleria Accademia (a must, always a line), good museum experience if you don't necessarily need hours, so neat to see David here. Because not huge museum people, passed on the Uffuzi. Someone at lunch said hey Medici is cool, so did that on a whim w/o any wait and very cool, glad we did it on the fly. Prebooked Boboli Gardens, kinda tired by the time we got here and it had been drizzly and a bit humid, but nice to stroll. The larger fountain area you can't walk through anymore (Ocean fountain?). Also Piazza Michaelangelo for the Florence city center view. Lots of great shopping here, suggest start at Vale for a leather shop.
- Food: Ok so All Antico Vinaio although touristy is legit sandwich, very good and worth it. Tip: go to San Marco location, smaller wait by Galleria Accademia. GustaPizza was legit and very reasonable 7 euro for Margherita?! Fave gelato was Gelato Dei Neri and My Sugar. Mercato Centrale super cool to walk, shop for products, eat if you like. Trattoria Mario, email ahead for reservations - 1.1 kg florentine steak with small sides and salami/cheese plate all for under $70. Dall'Oste was good florentine but much pricier and touristy but had a good Montalcino wine there, book on website for discount for seatings outside of peak times, our 6 PM had 15% discount on food.
Tuscany: 2 nights Montepulciano, 1 night Siena
So beautiful, just the drive through Val D'Orcia. We stopped by San Gimignano and did the tower with no wait (150 stairs), Gelateria Donderia is overrated but fine, GO GO GO to Da'A'Mariani for sandwich here, sweet sweet man and just off the main street - recommended by Pasticcheria Il Criollo which was fabulous just outside city wall.
Stayed in Montepulciano, which was SO fabulous. Our true bed and breakfast was only 3 suites run on a property by 2 americans who moved to Italy - true hospitality and modern yet italian suite. They are booked solid this year, but it was sooo special. Huge breakfast spread every morning. It was true paradise there and the owners are gems - made awesome restaurant recommendations and reservations, driving route, etc. DM me if you want the name but don't bet on getting in for 2023. Restaurants in Montepulciano were Osteria Porto Di Baccio - great antipasto meat/cheese and pici, great typical osteria in wine cave then Le Logge Vignola which was very creative for a very reasonable price - you definitely need reservations for both maybe a few days ahead as both are fully booked by dinner. Gelato recc here would be Scarbia.
Siena - had the Siena OPA Si pass which I recommend, everything except the roof tour. Cathedral inside is a sight to see and includes works by Michaelangelo and Dontatello - ask worker where they are at, definitely do panaroma. This was helpful https://www.earthtrekkers.com/how-to-visit-the-siena-cathedral/
Walk to PastaZuf down the way from Piazza Campo for legit casual takeway pasta for 5-6 euro
Cinque Terre: 2 nights Riomaggiore
Yup, did Pisa as a quick stop on way to drop off car, it's neat and lots of parking (EasyPark app) to get in/out.
Stayed in Riomaggiore, CT is definitely touristy during the day but quiets down. Rick Steves was right, not overhyped. Every city is absolutely gorgeous. Did the hike from Monterosso-Vernazza-Corniglia - yes the HARD way with those stairs first leg but it was very rewarding and fun, can be tight in spots, started at 8 AM and ended in Corniglia around 11:15, start early as you can for less crowds. Train makes it easy to hop towns. Dinners included Rio Bistrot in Riomaggiore (checked in at lunch for dinner reservation same night) and Ristorante Belforte - both great views and suprisingly great food! Tasting menu is way to go at Rio Bistrot. Quick bites include fried seafood, so good. Be prepared for all the elevation/stairs/walking.
Edits: Add safety section, accommodations, and staying calm story.
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2023.05.28 11:23 wombatkarateschool I haven’t heard from the person who’s vehicle I hit. What to do?
A couple of weeks ago I stupidly reversed into a van. It caused some damage to the van, and a dent and paintwork damage to my car. I left a note on the windscreen with my details on it. The van was for a large energy company, so business use and not someone’s personal vehicle.
Edit: van was parked and no driver / owner was with the vehicle or nearby.
I reported it immediately to my car insurance because I thought it was the smart thing to do and get the ball rolling. I’ve been waiting to hear from the van owner but I’ve heard nothing. That’s thrown me off.
Reason I ask is the damage to my car is due to be evaluated for repair next week. My excess is £350. I doubt my repair will cost that much. Im unsure if I even need to claim on my insurance at all now.
I’m now kinda annoyed with myself that I reported it to my car insurance. I thought with it being a business-use vehicle they’d be in touch and obviously need insurance details. I thought it would be better for me to report it immediately than leave it as I knew I’d caused the incident.
I’m far from well-off so I’m worrying about the costs involved - for my car repair, the vans repair and for my insurance premium to go up. At the moment it’s all very open ended which is giving me anxiety.
I’m a worrier. What will happen if I don’t hear from the van owner? Is there a time limit on how long they have to make contact for insurance purposes? Have I done the wrong thing? Any advice is welcome as it’s causing my anxiety to be through the roof.
Edit: I am in England.
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2023.05.28 10:55 Joshb68 Bee’s? nest help
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Hi guys, a question on behalf of my parents, my mom and her neighbours noticed bee’s coming in and out/ hovering around her roof verge where the cement has deteriorated, my mom is petrified of bees so my dad has gone along and repaired all the roof verge. Now there is a swarm of 10/20 bee’s flying around the area, I’m guessing the entrance has been blocked. Do you have any advice on what they should do, make a hole in the verge? If they leave it blocked will the bees just eventually die? My moms petrified that if there left to there own devices she’ll have to the walls ripped down because they’ll be full of honeycomb and she she’s afraid to leave any windows and doors open. Uk based, photos attached Thanks for any help. submitted by Joshb68 to bees [link] [comments]
2023.05.28 08:48 ConstableDong What would my car be worth?
Hi, just looking for some advice as to what my 2004 Toyota Camry SE would be worth if I wanted to sell it. I’m not too familiar with cars in general so help would be appreciated!
I’m in Canada for reference.
It has around 390000km (242334mi) on it, and I have two sets of tires with their own rims, a regular set and a studded winter set.
It drives perfectly, no engine troubles or noises at all. Eats a small amount of oil, enough to notice over a few months but not even close to causing problems.
Check engine light is currently on due to an issue with the knock sensor (was quoted about 850 CAD to fix - will not be doing this) and an evap code that requires a gas cap replacement (will be doing this as it’s inexpensive).
The physical status of the car is not perfect, but okay, given it’s age: - Some rust spots on the body, nothing too major, the largest one has resulted in a hole near the front left wheel. - One of the windshield wipers is attached to the car via a metal wire instead of what usually locks the wiper in place. Not sure what happened to the original connecter but I’ve only had an issue with it once in the and reattached it as soon as I parked. - Some minor chips and cracks on the windshield.
Interior has aftermarket speakers and head unit installed by previous owner. The cloth roof lining is detached by the rear window. Rest of the interior isn’t in terrible shape (cracked leather, some of the plastic trim isn’t firmly attached etc) and nothing is broken.
I’m not in need of selling it quite yet but since it’s getting up there in mileage and age I wanted to know when I should start looking for a new car before I get stranded on the side of the road.
I can’t imagine it’d be worth much at all, maybe a grand or two CAD? If I could get some advice that would be fantastic!
As a side note when should I start looking for a new car? I was thinking once I get a repair quote that’s worth more than the car is worth I should start looking. Preferably I’d be able to start looking before it dies so that I have time to shop around without immediate purchase.
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2023.05.28 08:05 Amazing-Food-7862 Need a price check any I should reroll?
2023.05.28 07:01 ProfMooody What to do about bad workmanship and how far does roofer liability go?
Long story short, we had a nightmare roofing job. Roofer was licensed and recommended by family member who is a general contractor. A 1200 sq foot TPO took 9 MONTHS and still isn’t 100% done. Owner and his team were terrible communicators, waited weeks or months between contacts, installed the skylights wrong 2-3x (when I say wrong I mean like uneven curbs, missing screws, threw away curb wrap required in manufacturer instructions; super basic shit). Poor workmanship on gutters causing water to pour off the house and bead into the eaves, causing mold. Vents not pest proofed: now we have a bat infestation. Things left for months without fixing; attempts at fixing done again and again because owner was not there and his guys don’t speak English well. Excuses, no shows. We gave them many chances.
The results of their fuckups are going to cost thousands in remediation and pest control, before even the actual roof repairs. We’ve withheld 50% payment (from the first set of fuckups to now) and I think at this point the damages will at least meet if not exceed that.
I know I can report to their licensing board, and I plan to. I kept records, time stamped photos, and I have many texts saved.
Do I tell my home insurance? Is he responsible for everything? How many chances are you required to give right of cure before you say “fuck you, we’re hiring someone else”? I’ve never dealt with this before.
I really don’t want the headache and expense of a lawsuit; I want to get out of the contract and use the rest of the money to hire someone else.
Contract is very nonspecific: 10 y guarantee but no completion dates or remedies written in. Nothing about liens either.
(In our defense we are first time homeowners and live in a rural area and most of the locals’ contracts were like this. This is our first major project. Never again.)
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