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Best VPN for ChatGPT
2023.06.03 05:54 harry-jg Best VPN for ChatGPT
In this bustling digital world, ChatGPT is, without a doubt, a gleaming beacon of technological triumph. But the winds of fortune do not always blow favourably, and the gallant ChatGPT finds itself banished from most regions, with the likes of China and Russia leading the draconian brigade. Even the sunny land of Italy has decided to give ChatGPT the cold shoulder on account of some privacy hullabaloo.
Never fear, however, for the intrepid Virtual Private Network (VPN) is here to save the day. It's quite like a cunning detective in a thriller novel, adeptly masking your whereabouts by routing your digital footprints through a crafty labyrinth of its own servers. Moreover, it adds an extra layer of cloak-and-dagger charm by encrypting your data, ensuring that your usage of the AI chatbot remains as confidential as a whisper in the wind.
Now, I embarked on a quest akin to a rigorous sporting season, putting numerous VPNs through their paces, matching them against the wily ChatGPT. Speed, security, and the elusive 'user-friendliness' were the metrics on my scorecard, and after a thorough evaluation, I present to you my handpicked selection of the top 5 VPNs for ChatGPT in the year 2023. While each entrant is a worthy contender, ExpressVPN stands tall as my top pick, thanks to its unparalleled speed, formidable security, and the simplicity that makes it a crowd favourite.
ExpressVPN
ExpressVPN, my dear old thing. It's the cream of the crop, the top of the pile, the bee's knees, the cat's pajamas - essentially the belle of the ball when it comes to VPNs suitable for ChatGPT. It's armed to the teeth with security features that would make a British spy blush, speeds akin to a greyhound with a tailwind, and, it positively thrives in restrictive locales like China. Indeed, it's so dazzling, it's claimed the number one spot on our 2023 list of the finest VPNs.
Now, what sets ExpressVPN apart is its nifty 'split tunneling' feature, quite the deus ex machina for your digital life. It allows you to decide which apps don the invisibility cloak of the VPN and which ones stroll around in their everyday attire. This means, while your ChatGPT antics remain as hush-hush as a secret handshake, your banking activities can safely continue over your local network. It’s a fine compromise, considering many banks tend to look askance at VPN connections.
This whiz-bang VPN also holds the title for being the fastest gent on the circuit. It makes ChatGPT load like lightning, and lets you enjoy HD music videos on YouTube without the slightest stutter. What's more, it doesn't make you drum your fingers waiting for the next video to load.
ExpressVPN's apps are as simple to operate as a door handle. Servers are found and connected to with an ease and speed that would make a gazelle envious. And if that wasn't enough, there's a splendid 'Shortcuts' feature which lets you create one-click pathways to specific apps and sites. I had ChatGPT tucked away in my Shortcuts menu, giving me instant access to the site with the slightest twitch of a finger.
NordVPN
The trusty NordVPN, I must say, offers a splendidly secure setting for your tête-à-têtes with ChatGPT. It comes equipped with more advanced security features than a modern-day detective novel: full leak protection, RAM-only servers, and this thing they call perfect forward secrecy. Moreover, its commitment to keep your data logs to itself has been vouched for by multiple independent audits. Jolly reassuring, I must say.
But wait, there's more. It sports a feature called 'Threat Protection', which is akin to having your personal digital bodyguard. It shields you from the wickedness of malicious sites, keeps ads at bay, and thwarts any attempt to download files that reek of malware. Best part is, this trusty bodyguard stays vigilant whether or not you're connected to a VPN server.
There’s also this rather cloak-and-dagger tool called the 'Dark Web Monitor' which alerts you if your email address, the one linked to your NordVPN account, has taken an unauthorised detour into the shadowy alleys of the dark web. Terribly useful if you're using the same email for your ChatGPT account.
Now, NordVPN's speeds could give a marathon runner a run for their money. I conducted several tests on both local and distant servers and found only the slightest of lags during my conversations with ChatGPT. However, I did observe that websites took about the time one takes to hum 'Three Blind Mice' before they loaded. Its speeds are commendable, but ExpressVPN, Private Internet Access, and CyberGhost VPN tend to sprint a tad faster.
NordVPN is as friendly to use as a loyal Labrador. Its apps, compatible with Android, iOS, Windows, macOS, and Linux, come with an interface as intuitive as a butler anticipating your needs. Plus, there's a quick-connect feature which seamlessly attaches you to the fastest server available, making your ChatGPT experience as smooth as a well-mixed cocktail.
Surfshark
For those wanting an efficient and user-friendly confederate when chatting with ChatGPT, Surfshark plays the role perfectly. Its plans are as pocket-friendly as they come, and its apps are so intuitive, you could be whistling Dixie while setting it up even if you've never heard of a VPN before. It's as if the settings come with their own handy guide, explaining everything in plain English. There's even a nifty quick-connect feature you can tweak to your liking, and the ever-so-convenient list of recently visited servers for easy revisits.
Its digital butler services extend to Android, iOS, Windows, macOS, and Linux. What's more, it's quite the social creature, allowing an unlimited number of devices to connect simultaneously.
In my foray into testing this provider, I found its speeds to be rather agreeable. ChatGPT’s site loaded up as quickly as one could recite a limerick, HD videos took as long as tying a neat bow tie, and 4K videos were up and running after a leisurely count to five. There was a bit of buffering at the start, making it slightly less nimble than the swift-footed ExpressVPN.
But here's where Surfshark really shines – its security features. It boasts RAM-only servers, perfect forward secrecy, and a no-logs policy that has survived the scrutiny of audits. It also flaunts an IP Rotator, a nifty little feature that changes your IP address as often as a chameleon changes its color. The only blemish on this otherwise spotless record is that it doesn’t consistently manage to outwit the restrictions in certain countries.
Decoding the Art of Selecting the Finest VPN for ChatGPT in 2023
Place security on the highest pedestal. In the bewildering world of the internet, a VPN should be your stout knight in shining armor, defending your online maneuvers, including your tête-à-têtes with ChatGPT, and keeping your private information safe from the rapscallions of the virtual world. The VPNs named in this list boast of the crème de la crème of security features - the unbreakable 256-bit AES encryption, a kill switch that acts as your virtual parachute should your VPN connection fail, a strict no-logs policy to ensure your data isn't filed away, and protection against the stealthy IPv6, DNS, or WebRTC leaks.
Search for a VPN as swift as a racehorse. For a smooth, uninterrupted gabfest with ChatGPT, you'd want a VPN with speed to spare. ExpressVPN takes the trophy in this department, with its fleet-footed speeds across all servers.
Aim for a VPN as easy to handle as a well-trained retriever. The VPNs on my list are designed to be as intuitive as a nursery rhyme, making it a walk in the park to find and connect to any server for accessing ChatGPT.
Find a VPN that offers the best bang for your buck. Each VPN listed here comes decked with bonus features like split-tunneling, obfuscation, or an ad blocker, generously allows at least 5 simultaneous connections, tags a reasonable price on its plans, and even offers a sizeable money-back guarantee. It's as if they're gifting you a perfectly brewed cup of tea and throwing in a plate of biscuits, too!
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2023.06.03 05:21 nana_had_a_fall Is Ashley a kind of incel?
25, unemployed, lives at home, online addiction, no dating life, no friends irl, no socialising, no events or activities, no drive to help around the house or pitch in. Eats in bedroom, which looks like a dank and dark lair not unlike a basement tbh. And she is bitter like an incel.
Imagine going to work every day knowing your 25 year old daughter will faff around the house all day in her pyjamas, sleeping, posting online and maybe steaming her vagina and you, as a parent, being okay with this. How can the parents justify this pathological inactivity and friendlessness? In the 2 years Ive followed Ashley’s shenanigans she has posted 3 times about being with actual people IRL - cruising bars with her brother and his GF in Denver, going to a sports game with a school friend for her birthday, and a coffee date once with another friend in hailey. So we KNOW Ashley posts when she does actually socialise- so we can be sure that she isn’t simply leaving it out of her online content. I find this aspect one of the creepier parts of Ashley’s life and why tf it seems to be normalised by her and seemingly her parents as well. 25 is the golden age of getting out and about and forging deep, amazing friendships that last a lifetime. Making memories that you can reminisce on later in life. It’s a Goldilocks zone of social life… after 30, people are having families, careers and have major priorities beyond hanging out with mates.. how fucking crazy is it to waste this precious time the way she is and acting like it’s all totally normal. It’s actually stunningly depressing to me. Ashley’s life depressed TF out of me.
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2023.06.03 04:57 nimmoisa000 Open world crime game idea Cartel: Palm City.
Developed by Hangar 13, DICE, Ripple Effect Studios, EA Gothenburg, and Criterion Games and published by EA.
Additionally former EA Black Box and Ghost Games employees who would help access game assets and code from previous NFS titles to streamline the development)
Cartel (or alternatively as “Cartel: Palm City” or "Cartel: Miami" ) would be an open world title based on the Mafia Games, the GTA games and the Saints Row games, with elements of Battlefield: Hardline thrown in with an array of weapons and vehicles based on their real life counterparts.
Gameplay wise the driving would be like Need for Speed titles, and on foot and shooting mechanics like BF: Hardline and Saints Row. Plus you can customize your cars and weapons to the same extent in BF: 2042 and some cars would allow for mounted weapons,on foot you can execute people with your equipped weapon like in The Godfather games. On foot would be an FPS view (you can change to a third person view as well) same with having an FPS view in your car.
There would an single player experience point system (like in BF Hardline single player) you gain XP from killing gangsters, and cops blowing up or capturing enemy vehicles and completing main missions, side missions and activities also there will be 15 levels to achieve with each level up unlocking new weapons, vehicles and customization for your weapons and vehicles. As well as a New Game Plus (NG+) where everything you unlocked is carried over and you can also play on the higher difficulties through NG+.
Also there would be five wanted levels for police and five vendetta levels for the gangs should you reach level five gang vendetta you start a Gang War there are three ways to stop a Gang War either bribe the feds, blow up a gang stronghold, or hide out in a safe house. Police wanted levels one and two local units would come after the player, at police wanted level two or three the state police would come after the player. At wanted level four and five the feds would come after the player. The military will only come after the player if they trespass in Fort Rockport or the Palmount Naval Shipyard
The Storyline
In Cartel: Palm City; in a different universe and timeline where there's a total prohibition of all narcotics in the United States in 2010; tells the story of Jack Rourke (the player character) a hardworking rideshare driver at day and a street racer at night who's scraping by in Palm City circa 2019. One fateful night, Jack Rourke has an inadvertent brush with the Blackwell Syndicate (mainly Carl Stoddard and that showcases a life of reward too big to ignore. As he joins the Blackwell Syndicate who are fighting for control of Palm City against five other criminal groups and take the city for the Blackwell Syndicate including recovering evidence that could not only convict the Blackwell Syndicate, as well as a network of crime lords in many countries, (including the other gang’s backers) including the Blackwell Syndicate's backers the Mob and it would also directly implicate the CIA in Palm City’s drug trade with Jack Rourke earning the nickname “El Sicario” for his efforts in driving the other gangs out of Palm City. When he learns how much the drugs were hurting the people of Palm City and all over the country as well as learning that the Blackwell Syndicate had gotten into the drug trade themselves, he contacts FBI agent Chase Linh who relays the story to her and offers the evidence and his testimony in exchange for full immunity for him and his associates, and the evidence on the computer was enough to convict everyone form all the five gangs, but also their crime lord backers from at least half a dozen countries, as well implicating the CIA in this as well as lobbying efforts to keep all narcotics prohibited, leading to a new administration repealing the Narcotics Prohibition law and legalizing low level cannabis. However six months later after the repeal of the Narcotics Prohibition Jack Rourke would be gunned down by Russian Mafia hitmen, Dimitri "Dima '' Mayakovsky and Henry "Black" Blackburn.
The Cast
- Sean Faris - Jack Rourke
- Erik Armando Alvarez - Marcus Blackwell
- Kieth David - Julian “Julius” Little
- Philip Anthony-Rodriguez - Nick Mendoza
- Kelly Hu - Khai Minh Dao
- Travis Willingham - Carl Stoddard
- Eugene Byrd - Marcus “Boomer” Boone
- Adam J. Harrington - Tyson Latchford
- Jack Derges - Tyler "Ty" Morgan
- David Ajala - Sean "Mac" McAlister
- Jessica Madsen - Jessica "Jess" Miller
- Ramon Tikaram - Ravindra "Rav" Chaudhry
- Brooke Burke - Rachel Teller
- Josie Maran - Mia Townsend
- Jonny Cruz - Lucas Rivera
- Ana Marte - Ana Rivera
- Maggie Q - FBI Agent Chase Linh
- Bentino Martinez - CIA Agent Julian Dawes
- Coolie Ranx - Benny King
- Jason Michael Zumwalt - Roman Barkov
- Michael Andrew Hollick - Niko Barkov
- Fred Tatasciore - Tony Alpert
- Josh Coxx - Frank Mercer
- Shontae Saldana - Eva Torres
- Josh Collins - Danny Shaw
- Moti Margolin - Dimitri Glebov
- Jack Yang - Chan Wu
- Graham Shiels - Leo Ray
- Mark Rolston - Neil Roark
- Dean McKenzie - Jonathan Cross
- David Rees Snell - Gregory "GMAC" MacDonald
- Heather Fox - Rose Largo
- Joshua Alba - Zack Maio
- Kurt Caceres - Hector Maio
- Lawrence B. Adisa - Brad Rogers
- Dominique Tipper - Lina Navarro
- David Palffy - Caleb Reece
- David Menkin - Hector "Ming" Domingo
- Bruce Johnson - Wes "Webster" Allen
- William Roberts - Joe "JV" Vega
- Jun-Yamazaki - Toru "Bull" Sato
- Derek Hamilton - Clarence "Razor" Callahan
- Chuck Norris - Chief Norris
- Paul Pape - Jack Keller
List of activities
- Story Mission: Missions that advance the plot
- Side Mission: Missions that do not advance the plot but earns extra experience/money
- Street Race: Just like it is in Need for Speed, finish first.
- Combat Race: Just like Street Race, but weapon use is allowed.
- Mayhem: Cause as much destruction as possible and get the highest Cost to State score.
- Car Snatch: Steal a car from the cops or one of the four gangs and bring it to a chop shop and also unlock the car you stole for free.
- Drug/CigaWeapon Trafficking: Deliver drugs/military-grade weapons/Cuban cigars to dealers and avoid the cops and rival gangs.
- Car Delivery: Deliver a load of high-end cars to car dealers.
- Assassination: Find and kill a named character, bonus if you fulfill a special condition
Vehicles
Civilian
- Acura NSX '17, Acura RSX-S '04,
- Alfa Romeo Giulia Quadrifoglio '16,
- Aston Martin DB5 '64, Aston Martin DB11 '17, Aston Martin DB11 Volante '19, Aston Martin Vulcan '16,
- Audi R8 V10 Performance '19, Audi S5 Sportback '17,
- BMW i8 Coupé '18, BMW i8 Coupé K.S. '18, BMW i8 Roadster '18, BMW M2 Competition '19, BMW M3 '06, BMW M3 '10, BMW M3 Evolution II '88, BMW M3 GTR L.E. '06, BMW M4 '18, BMW M4 Convertible '17, BMW M4 GTS '16, BMW M5 '18, BMW X6 M '16, BMW Z4 M40i '19,
- Buick Grand National '87, Buick Cascada '16
- Chevrolet Bel Air '55, Chevrolet C10 Sidestep Pickup '65, Chevrolet Camaro SS '67, Chevrolet Camaro Z28 '14, Chevrolet Colorado ZR2 '17, Chevrolet Corvette Grand Sport '17, Chevrolet Corvette Z06 '13, Chevrolet Corvette ZR1 '19, Chevrolet Corvette Stingray (2020), Chevrolet Corvette Stingray Convertible (2020), Chevrolet Corvette ZO6 (Cross’ ZO6)
- Dodge Challenger SRT8 '14, Dodge Charger '69, Dodge Challenger SRT Hellcat ‘18
- Ferrari 458 Italia '09, Ferrari 458 Spider '11, Ferrari 488 GTB '15, Ferrari 488 Pista '19, Ferrari F40 '87, Ferrari FXX-K Evo '18, Ferrari LaFerrari '13, Ferrari Testarossa Coupé '84,
- Ford F-150 Raptor '17, Ford F-150 SVT Raptor L.E. '17, Ford Focus RS '16, Ford GT '17, Ford Mustang '65, Ford Mustang BOSS 302 '69, Ford Mustang Foxbody '90, Ford Mustang GT '15, Ford Crown Victoria ‘08
- Honda Civic Type-R '00, Honda Civic Type-R '15, Honda NSX Type-R '92, Honda S2000 '09,
- Infiniti Q60 S '17,
- Jaguar F-Type R Convertible '19, Jaguar F-Type R Coupé '16,
- Koenigsegg Regera '16 (Roman’s Regera)
- Lamborghini Aventador S '18, Lamborghini Aventador S Roadster '17, Lamborghini Aventador SVJ Coupe '19, Lamborghini Aventador SVJ Roadster '19, Lamborghini Countach '89, Lamborghini Diablo SV '95, Lamborghini Huracán '18, Lamborghini Huracán Performante '18, Lamborghini Huracán Performante Spyder '18, Lamborghini Huracán Spyder '18, Lamborghini Murciélago SV '10, Lamborghini Gallardo LP 560-4 '08
- Land Rover Defender 110 '15, Land Rover Range Rover Sport SVR '15,
- Lotus Exige S '06,
- Mazda MX-5 '15, Mazda MX-5 '96, Mazda RX-7 Spirit R '02,
- McLaren 570S '15, McLaren 570S Spider '18, McLaren 600LT '18, McLaren F1 '93, McLaren P1 '14, McLaren P1 GTR '15
- Mercedes-AMG A 45 '16, Mercedes-AMG C 63 Coupé '18, Unlocked at REP LVL 18, Mercedes-AMG C 63 Coupé K.S. '18, Mercedes-AMG G 63 '17, Mercedes-AMG GT '15, Mercedes-AMG GT R '17, Mercedes-AMG GT S Roadster '19
- Mercury Cougar '67
- Mini JCW Countryman '17
- Mitsubishi Lancer Evolution IX '07, Mitsubishi Lancer Evolution X '08, Mitsubishi Lancer Evolution X K.S. '08
- Nissan 180SX Type X '96, Nissan 240SX '98, Nissan 350Z ‘03, Nissan 370Z ‘09, Nissan GT-R ‘07, Nissan Fairlady 240ZG '71, Nissan GT-R '17, Nissan Silvia Spec-R Aero '02, Nissan Skyline 2000 GT-R '71, Nissan Skyline GT-R V-Spec '93, Nissan Skyline GT-R V-Spec '99, Nissan Skyline GT-R V-Spec '02,
- Opel Astra '09
- Pagani Huayra BC '17
- Plymouth Barracuda '70
- Polestar 1 '20
- Pontiac Firebird '77, Pontiac Firebird '99, Pontiac GTO '05, Pontiac G8 '08
- Porsche 718 Cayman GTS '18, Porsche 911 Carrera GTS '18, Porsche 911 Carrera GTS Cabriolet '18, Porsche 911 Carrera RSR 2.8 '73, Porsche 911 Carrera S '97, Porsche 911 GT2 RS '18, Porsche 911 GT3 RS '19, Porsche 911 Targa 4 GTS '18, Porsche 911 Turbo S Cabriolet Ex '18, Porsche 911 Turbo S Exclusive '18, Porsche 918 Spyder '15, Porsche Cayman GT4 '15, Porsche Panamera Turbo '17, Porsche 911 Carrera S (991) '12
- SRT Viper GTS '14
- Subaru BRZ Premium '14, Subaru Impreza WRX STI '06, Subaru Impreza WRX STI '10,
- Volkswagen Beetle '63, Volkswagen Golf GTI '76, Volkswagen Golf GTI Clubsport '16,
- Volvo 242 DL '75, Volvo Amazon P130 '70
Military
- Light Vehicles: M1161 ITV, VDV Buggy, LYT2021, MRAP, SPM-3, ZFB-05, Quad Bike, Dirt Bike. Desert Patrol Vehicle. Skid Loader
- Infantry Fighting Vehicles: LAV-25, BTR-90, ZBD-09, AAV-7A1. AMTRAC
- Main Battle Tanks: M1 Abrams, T-90A, Type 99 MBT, HT-95 Levkov
- Anti-Aircraft Vehicles: LAV-AD, 9K22 Tunguska-M, Type 95 AA
- Mobile Artillery: HIMARS
- Helicopters: AH-1Z Viper, Mi-28 Havoc, Z-10W, AH-6 Little Bird, Z-11W, KA-60 Kasatka, UH-1Y Venom, Z-9 Haitun
- Naval Craft: DV-15 Interceptor, RCB-90, RHIB Boat, PWC, ACV
- Emplacements: .50 Cal, M220 TOW Launcher, 9M133 Kornet Launcher, HJ-8 Launcher, Centurion C-RAM, Pantsir-S1, LD-2000 AA, Schipunov 42. Launch Pod
Weapon attachments
- Optics (Pistols): Iron Sights, Improved Iron Sights, Ghost Ring, Mini (RDS), Deltapoint (RDS), Comp M4S (1X) Magnum Scope (2x)
- Optics (Rifles): Short Range; Barska Reflex (RDS), Kobra (RDS), Coyote (RDS), EOTech Sight (1x), PKA-S (1x), HD-33 (1x), F2000 (1.6x) (F2000 only). Medium Range; M145 (3.4x), PK-A (3.4x), PRISMA (3.4x), Mark 4 HAMR (3.5x) ACOG (4x), PSO-1 (4x), JGM-4 (4x). Long Range: CL6x (6x), PKS-07 (7x), Rifle Scope (8x), Hunter (20x), Ballistic (40x), IRNV (1x), FLIR (2x)
- Accessories: Canted Iron Sights, Magnifier (2x), Variable Zoom (2x-14x), Flash Light, Tactical Light, Laser Sight, Tri Beam Laser, Green Laser Sight, LaseLight Combo, Range Finder, Target Detector, Stabilizer.
- Barrel: Standard Barrel, Heavy Barrel, Light Barrel
- Muzzle (ARs/Carbines, DMRs, LMGs, PDWs, and Sidearms): Muzzle Brake, Compensator, Suppressor, Flash Hider, Flash Enhancer.
- Muzzle (shotgun): Duckbill, Full Choke, Modified Choke
- Underbarrel: Underslung Rail (M320, GP-30, M26 MASS), Bipod, Ergo Grip, Angled Grip, Stubby Grip, Vertical Grip, Folding Grip, Potato Grip
- Auxiliary: Straight Pull Bolt, Bipod
- Ammunition: Shotshells, 12 Gauge Buckshot, 12 Gauge Dart, 12 Gauge Frag, 12 Gauge Slug
40mm Grenades, 40mm HE, 40mm Incendiary, 40mm CS, 40mm Dart, 40mm Flashbang, 40mm LVG, 40mm Smoke, 40mm 3GL.
- 25mm Grenades - 25mm Airburst, 25mm Dart, 25mm Smoke.
- Arrows - Broadhead Arrow, Bullet Point Arrow, Explosive Tipped Arrow (Tek Arrows), Poison Arrow
Weapon list
Key: Base weapon (special variant)
- Melee Weapons: Blunt Weapons, Knives, Collapsible Baton, Machete (L.S 16 Machete), Breaching Hammer, Sledge Hammer, Axe, Inquisition Sword, Shovel, Bayonet, ACB-90, Shank, Machete, Bowie, Carbon Fiber, Scout, Survival, Trench, Boot, SEAL, Dive, Tactical, BJ-2, Precision, Baseball Bat, 2x4, Lead Pipe
- Light Pistols; P226, M9, QSZ-92, MP443, G17 (Street Racer Special), FN57. Machine Pistols; CZ-75. G18, TEC-9, MAC-10, MP9, 93R.
- Heavy Pistols: M1911, Compact 45, SW40, DEagle .38, DEagle .357, DEagle .44, DEagle .50, DEagle .501, DEagle .700, 45T (Mercer’s 45T), .40
- Revolvers; Unica 6 .38, Unica 6 .357, Unica 6 .44, Unica 6 .50, Unica 6 .501, Unica 6 .700, .38 Snub, .38 Special, .357 RS, MP412 REX, .44 Magnum (.44 Magnum Force), .501 Magnum Enforcer, .700 Magnum
- Short Rifles/Shotguns; Mare's Leg, Lupara, Shorty 12G (Modern Lupara)
- Personal Defense Weapons/SMGs: MP5, MX4, PP-2000, UMP-45, CBJ-MS, PDW-R, CZ-3A1, JS2, P90, UMP-9, MP7 (Combine MP7) , AS VAL, SR-2, MPX, Groza-4, K10 (Dillinger II), M1A1, M1928 (Dillinger), MP5SD
- Shotguns: QBS-09, 870 MCS, M1014, Hawk 12G, Saiga 12K, SPAS-12, UTS-15, DBV-12, DAO-12, USAS-12, AA-12, 870P Magnum, 37 Stakeout (Cross’ 37 Stakeout), Double-Barrel Shotgun, KSG12, M26 MASS
- Carbines: AK5C, ACW-R, SG553, AKU-12, A-91, ACE 52 CQB, G36C, M4, ACE 21 CQB, Type-95B-1, MTAR-21, Phantom, Groza-1, RO933, AKS-74U, CAR-556, ACWR.
- Assault Rifles: AK-12 (Shovak AK-12), SCAR-L, SCAR-H, M416, SAR-21, AEK-971 (Russian Dillinger), FAMAS, AUG A3, CZ-805, QBZ-95-1, ACE 23, L85A2, F2000 (SC-20K), ARX-160, Bulldog, AN-94, M16A3, M16A4, AKM, L85A2, ARM, MDC, SAR-21, AUG A3, HCAR, SA-58 OSW, HK51, FN FAL, SG510.
- Light Machine Guns: U-100 MK5 (Modern Dillinger), Type 88 LMG, LSAT, PKP Pecheneg, QBB-95-1, M240B, MG4, M249, M60-E4 (M60-ULT), AWS, L86A2, RPK, RPK-74, RPK-12,
- Designated Marksman Rifles: RFB, Mk11 Mod 0, SKS, SVD-12, QBU-88, M39 EMR, ACE 53 SV, SCAR-H SV, M39 EMR
- Sniper Rifles: R700PPS, TRG-42P, CS-LR4, M40A5, Scout Elite, SV-98, JNG-90, 338-Recon, M98B, SRR-61, FY-JS, Dragunov SVD, L115, GOL Magnum, SR338, CS5, .300 Knockout, M200 Intervention, M82A3 .416, M82A3 .50, M82A3 .501, M82A3 .700, M82A3 .900, M82A3 20mm Vulcan, AMR-2 .416, AMR-2 .50, AMR-2 .501, AMR-2 .700, AMR-2 .900 AMR-2 20mm Vulcan, HVM-II, M136 CS, Vidhwansak, Rorsch Mk-1, Rorsch Mk-4, 20mm Vulcan Grenares: M67 Frag, V40 Mini, RGO Impact, M34 Incendiary, M18 Smoke, M84 Flashbang, Hand Flare, CS Gas Grenade, Molotov, AA Mine, AT Mine, SLAM, C4 Explosive, M18 Claymore
- Launchers: M32 MGL, M203, M320, GP-30, M26 MASS, RPG,MBT LAW, FIM-92 Stinger, RPG-7V2, SA-18 Igla, Mk153 SMAW, FGM-148 Javelin, FGM-172 SRAW, XM-25
- Gadgets: Defibrillator, First Aid Pack, Medic Bag, Repair Tool, Ammo Box, Ammo Pack, M224 Mortar, MP-APS, XM25, UCAV, Ballistic Shield, MAV, Motion Sensor, PLD, Radio Beacon, SOFLAM, T-UGS, SUAV, RAWR M240B, RAWR M203, XD-1 Accipiter
Other: Nail Gun
Mission Structure
Prolog (2019)
- The Birth of Art - After winning a big race, Jack Rourke collects the winnings at the Palm City Historical Museum
- An Offer you Can't Refuse - Jack Rourke must evade Volk sicarios with Tyson Lachford and Carl Stoddard members of the Blackwell Syndicate
- Race Day - After the events of the last mission, Jack Rourke partakes in a race day event and wins three events with his Porsche 911 Carrera S (991) '12
- Running Man - Volk sicarios Niko and Dimitri crashes the race day and Jack must get to the Blackwell Garage
Chapter 1 (2019-2021)
- M34 Party - Jack Rourke joins the Blackwell Syndicate and gets acquainted with everyone before going with Tyson in a Pontiac GTO '05 to burn the Volk's cars with M34 Incendiary Grenades as well as stealing GMAC's Lamborghini Gallardo LP 560-4
- Standard Routine - Jack Rourke rolls with Tyson, Stoddard and Jonathan Cross to collect protection money but things go south when they collect from a hotel out of town and Jack Rourke chases after the hotel owner in Cross' car.
- Fair Play - Jack Rourke is tasked with stealing Ryan Cooper's Nissan 240SX and sabotaging it on the eve of the biggest Speedhunter race of the year, the SpeedHunter Championship Finals and in a last minute swap Jack Rourke has to race in place of Tyler Morgan
- Mia Townsend - Jack Rourke is tasked with taking Mia Townsend out for a night at the city... until a gang of Wraith street racers led by Caleb Reece hassles her and Jack Rourke takes them on in a fight
- Get Used To It - After the events of the previous mission Jack Rourke and Tyson Latchford are sent to teach the Wraiths a lesson But Caleb Reece makes it serious and Caleb Reece is wound up being killed by Tyson after a chase around the city alongside Danny Shaw.
- The Saint and The Sinner - It's revealed thtat Caleb Reece was Chief Norris' best friend, and Danny Shaw survives the crash however Stoddard would handle Shaw as Jack Rourke is tasked with infiltrating the Elmore Plaza Hotel and has to kill the manager, Nikki Morris and bomb the hotel before escaping to a funeral and confronts, Danny Shaw and Frank Mercer who are also in attendance. Jack Rourke kills Shaw and nearly kills Frank as well. But Frank tasers Rourke and escapes. It would be revealed that some of the Volk sicarios recognized Sotddard and had to deal with them, then the two escaped in a hearse.
Chapter 2 (2021)
- A Trip to the Countryside - In order to get a large supply of cannabis from Mexico, Jack Rourke takes a team to retrieve the Mexican from Mexican smugglers only to be ambushed by Los Zetas L.S 16 and Volk sicarios, then it's revealed that Roman had paid off the FBI to go after Rourke and his teammates then they came off with the cannabis killing their pursuers in the process.
- Code of Silence - The evidence that Tyson and Stoddard had ripped from the Volk had fallen in the hands of Hector Maio who cut a deal with the FBI, total immunity for the evidence and Jack Rouke is tasked with killing him and retrieving the evidence
- Visiting Rich People - Jack Rourke is tasked with sabotaging a federal proscutor's case against The Mob, the Blackwell Syndicate's backers as well as killing the federal prosecutor in charge of the case.
- Visiting Powerful People - Jack Rourke is tasked with meeting and protecting a powerful member of Palm City's elite, the owner of Prefered Outcomes Julian Daws... though he more than meets the eyes of Jack Rourke
- Agent Dawes - Julian Daws is revealed to be a CIA agent who is tasked with keeping the flow of drugs to Jack's surprise and that he is backing the Blackwell Syndicate through Prefered Outcomes.
- The Drug Trade - Julian Daws walks Jack Rourke through Palm City's drug trade and how the illicit street racing scene is used as a cover to smuggle drugs.
- Great Deal - Tyson Lachford scores a major deal with a drug farm in Georgia who promises to supply them with large amounts of drugs in exchange for access to databases concerning highway patrol routes; however when the deal goes down at a parking garage, the Volk and L.S 16 ambush them.
- Bon Appetit - Jack Rourke drives Eva Torrez, Marcus Blackwell and Julian Daws to the rebuilt Elmore Plaza Hotel for brunch only for Niko and Dimirti with a Volk hit squad to blast the entire lobby with gunfire and C4 explosives, Jack Rourke vaults over with Eva Torrez, Marcus Blackwell and Julian Daws, there Jack Rourke and Eva Torrez rush out through the side entrance and confronts the hit squad with Jack Rourke killing both Niko and Dimirti. However Blackwell wants Jack to confront Jonathan Cross at a doughnut store and reveals that the Volk threatened to turn him over to IAD and is chased throughout the city with Marcus Blackwell putting Cross on permanent retirement by killing him with a Lupara.
Chapter 3 (Finishing the other gangs and downfall of Jack Rourke) (late 2021)
- Happy Anniversary - Jack Rourke is tasked with completing a contract hit against Frank Mercer at the fifth anniversary of the formation of the High-Speed Task Force by firing a sniper rifle stashed in a bathroom
- You Lucky Bastard - After a failed attempt to kill Razor; Roman's personal driver and #2 of the Volk, Jack Rourke is given the contract to kill Razor, first by car bomb but ends up killing Deputy Chief Jack Keller. instead of Razor. Jack Rourke, Tyson and Stoddard would later find Razer at a Burger King. In this Rourke can choose to kill or spare Razor. Rourke would spare him after he tells him that the CIA is deeper in Palm City's drug trade than Jack Rourke is led to believe
- Creme de la Creme - Marcus Blackwell plans to kill Roman, Niko, Demintri and Chan Wu in front of the city's Creme de la Creme, the mayor, the police chief, the FBI director and even the city's richest elite. However things go south and Jack Rourke chases Roman and Niko at the airport where they get to a private jet but is shot down and crash lands on the Cross Mermeroral Bridge Chan Wu is still alive and Jack Rourke executes him and leaves before the cops show up.
- Plugging the Chief - After the events of Creme de la Creme; Chief Norris places to take on the Blackwell Syndicate and to dismantle them, and a contract hit is placed on him where Jack Rourke accepts the contract and kills Chief Norris.
- Election Campaign - The State Governor had launched his reelection bid with the promise get tough on the cartels that had plagued Palm City and like Chief Norris has a contract hit out on him which Jack Rourke is tasked with taking, using a sniper rifle
- Just for Relaxation - Marcus Blackwell tells Jack Rourke about a shipment of Cuban cigars as well as a hidden shipment of diamonds (hot ice) straight from Africa however and Jack Rourke takes a crew to retrieve the shipment from federal customs however it's revealed that instead of diamonds it's Cold Shot... the same drug being pushed by the other gangs.
- The Truth - Jack Rourke and Kahi Minh Dao eavesdrop on Marcus Blackwell and Julain Daws and they learn the truth.
- Moonlighting - Jack Rourke after knowing about the truth takes Tyson to rob the Palm CIty First National in order to retire from the sicario lifestyle and gets into a massive shootout with the PCPD Heat-style.
- The Death of Art - After the heist of Palm City First National Jack Rourke finds Tyson dead and meets Stoddard at the museum only to find out that Stoddard knew about the heist, and used his share of the drug money and clout at Prefered Outcomes to buy out The7 as his personal hit squad, however Jack Rourke manages to kill every member of The7 but spares Stoddard (the player can also kill him but canonically Jack Rourke spares him)
Epilogue (2022)
After the trial and the repeal of the Jack Rurke is placed in the Witness Protection Program in Lakeshore City but six months later after the repeal of the Narcotics Prohibition Jack Rourke would be gunned down by members of the West Side Club, Dimitri "Dima" Mayakovsky and Henry "Black" Blackburn.
The Gangs of Palm City
L.S 16 (Los Salmos 16) - Also known as The Salmos. Backed by the most powerful Mexican drug lords and the most powerful arms traffickers in the world, L.S 16 once ruled all of Palm City In fear until The House stepped in. They’re also the strongest gang in the game with access to military grade weapons and vehicles and each gang kill from them awards 500-1,500 XP depending on the enemy type. They are led by Neil Roark.
The House - The House is a gambling gang with strong ties and backed by the Sicilian Mafia; they run the street scene and the casinos in Palm City. They’re pretty strong but weaker than L.S 16, and they have access to military grade weapons and vehicles each gang kills from them awards 250-800 XP depending on the enemy type. Headed by Lina Navarro.
The Volk - The Volk is a Chinese-Russian gang led by Roman Barkov with Niko Barkov as their enforcer backed by the Triads (Chan Wu), the Russian Mob (Dimitri Glebov), and GMAC's crew (Gregory "GMAC" MacDonald, Rose Largo) for cars who control the weapon smuggling and arms dealing in Palm City. With this backing and access to military grade weapons. They are a mid tier gang and each gang kill from them awards 200-600 XP depending on the enemy type. They are also the ones who go after the Blackwell Syndicate the most.
Palm Kings - The Palm Kings (PKs) is a Black gang made up of Black nationalists who controls Palm Harbor’s rackets and extorts store owners. Led by Benny King, they’re equipped with police-grade weaponry and has strong ties with the PCPD despite this, they are the second weakest gang in the game and each gang kill from them awards 150-500 XP depending if it's a regular to elite
Dixie Paladins - The Dixie Paladins are a white supremacy gang and a militarized version of the Ku Klux Klan (KKK) who controls the Gold Coast Mountains in the mountainous regions of Palm City. they’re the weakest gang in the game and each gang kill from them awards 100-250 XP from regular to elite members. They are led by Tony Alpert
Blackwell Syndicate - The Blackwell Syndicate is a underground criminal organization based in Palm City and is led by Marcus Blackwell with Julian “Julius” Little as underboss, Hector Maio before "Code of Silence" and Zack Maio after "Code of Silence". Nick Mendoza. Khai Minh Dao and Carl Stoddard are caporegimes and Tyson Latchford, Tyler "Ty" Morgan, Sean "Mac" McAlister, Jessica "Jess" Miller as soldiers. Other members include Ravindra "Rav" Chaudhry as the gang's car expert Rachel Teller as the gang's customization expert, Marcus “Boomer” Boone as the gang's weapon experts. The Blackwell Syndicate would be the gang that the player would join. In Act 1, they're an outside and fast tracked to soldier, but in Act 2 the player would be a capo until the end of the game. They are secretly backed by both The Mob and the CIA through Agent Dawes. Jonathan Cross and Mia Townsend are also on the gang's payroll until "Bon Appetit" where Marcus Blackwell executes him with a 870P Magnum to the head. Also Mia would also go with Jack Rourke as well
The police/military force
PCPD - the police force of Palm City/Miami if the player does hostile acts (killing civilians, firing unsuppressed weapons in public, etc) will attract police attention and each kill from them awards 50 XP for regular members and 100 XP for armored members, However the player can bribe the PCPD to look the other way or will even help the player fight the other gangs but would be the target of higher level police forces. (Sort of like it was in The Godfather game) The player can also buy favors from them as well. Also they’ll deploy stronger units at higher heat level alongside the FBI. The cars PCPD drives are the Ford Crown Victoria, Dodge Challenger, Pontiac GTO, and the Chevy Grand Sport
Florida Highway Patrol (FHP) - The state police force and Only appears in wanted levels 3 and above, Each kill from them awards 75 XP for regular state troopers and 150 XP for tactical state troopers. Regular state troopers drives Ford Mustang GTs tactical state troopers drives Nissan GT-R
FBI - Only appears in wanted level 5 the FBI will be called in if the player continues to retaliate against the PCPD. Each kill from them awards 125 XP for regular agents, 250 XP for FBI SWAT and 375 XP for FBI HRT, Like the PCPD the player can bribe the FBI to look the other way, or even help the player fight gangs, or the PCPD but at the second highest price. The FBI also has the second widest array of favors the player can buy. regular agents drives the Nissan 350Z or Porsche 911 GT3 RS, FBI SWAT drives the - Lamborghini Aventador SVJ Roadster or Ford F-150 SVT Raptor L.E. and FBI HRT drives the Mitsubishi Lancer Evolution X or Land Rover Range Rover Sport SVR
Military - Only goes after the player if they trespass in Fort Rockport or the Palmount Naval Shipyard. Each kill from them awards 200 XP for regs, 400 XP for experienced troops and 600 XP for elite troops. Like the PCPD, State Police and the FBI, the player can bribe the military to look the other way, or even help the player fight gangs, the PCPD, State Police or even the FBI but at the highest price and The military also has the widest array of favors the player can buy in large part due to Agent Dawes’ connections in Washington.
Multiplayer portion of the game would take place during the five cartels war where the Blackwell Syndicate, The Volk, Palm Kings, Dixie Paldines, Los Salmos 16, and The House (basically where Jack Rourke glosses over saying "It was non-stop chaos for weeks")
Also there would be a free ride mode where the player can explore the city at their leisure or pick a fight with either other cartels or the cops.
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2023.06.03 04:33 rigov2046 35 [M4F] #DC/#DMV 6’2 Consummate Gentleman for Girlfriend -Commitment/Passion
Good Evening-
BLUF (Bottom Line Up Front): Stats and Interests Below the Cut-Line. Rationale and Compatibility Analysis Directly Below.
::::::::::::
I’ve received feedback that I should change my posts from “FWB” to Actual Girlfriend since I am seeking monogamy and commitment from one lady and I am willing to show the same.
I think that the only reasons we might not be compatible are preferences for looks, our careers (especially me in the Navy), sexual compatibility, and how we spend our free time. As for other reasons- I pride myself in communication, problem solving, patience, chivalry, authenticity, and being altruistic.
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Statistics: 6’2, Soon to be 36 YO, 196 lbs, 34 waist, Pulse 52, BP 118/72, Shoe- 12, xxx-7.25, Credit Score 807. Foster Homes Lived In-28, Schools Attended- 23. 43 countries visited, Deployments (USN)- 5, Kids- 0. Black Hair, Hazel Eyes, Lean-Athletic Muscular build. Sweet smile, great calves, aging grey temples, youthful/positive face. The usually response I get is either “fuck yes” or “fuck no” - I realize I am not everyone’s type. 5k PR: 1557- college. Mile-4:17- high school (RI all-state). Undergrad: USNA. Master’s: GWU, USNWC
Red Flags 2 Marriages, 1 other Engagement. Broken hearts- many. Times broken-hearted- 2. Currently separated. Introverted and Calculated decision maker due to upbringing. Analytical for good and bad reasons. Harry Potter House Ravenclaw Hat-Stall to Slytherin. Left-Handed, 800M SAT Score. Have won over 600k lifetime gambling (A hobby now, used to be a matter of life/death when I was youngehomeless as a teen).
Personality Assessment: Altruistic and Thoughtful people-pleaser. Detail-oriented and sexually charged gentleman. More cooperative and curious than critical. Constantly self-assessing and self-correcting, reflective and strives for improvement. Aims to use own experience to better others in close proximity and to scale. INTJ, love languages physical touch and quality time. Future POTUS, RI GOV, or Government SES, Navy Ship Captain. Vulnerability, Passion, and Compassion are Hallmarks (See Brene Brown/Esther Perel TED Talks).
Interests: Sports fanatic- specifically Boston teams. Board/Card games. Intellectual/Philosophical conversations. Human Behavior, Running, Walking, Pokémon Go, improving my teams around me, including family. Road trips, the beach, kissing, giving massages, finding a partner who wants to deeply connect romantically and physically and discuss and act out our fantasies. Improving our EQ and erotic intelligence together.
Someone will really like this and I hope if you are interested, we could write our success story here. I am an eternal optimist and I realize that you can’t small talk on apps the way I would really like to get to the heart of serious issues. If you are genuinely ambitious yet humble from our beginnings- maybe one of us is the First Spouse to the other, or, the half of a great partnership and earn the title of best parent, or co-chefs in our house together. Coach of the kids’s sports team is cool, too.
I have almost all the pieces I have to make life great and for me it is- just hoping to find that force multiplier where we can enhance our lives and take each other to a place of leadership and bliss that not even we can imagine right now!
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2023.06.03 03:46 Malice_Qahwah Scurrying Darkness (Oneshot, gory, horror)
****WARNING****
***
Body Horror, bugs, death, gore. Attempted horror.
By my own standards, this is fairly tame, your mileage may vary, content advisory.
***
Captain Van’tu, the Garaboosian commander of the Alliance of Free Stars light scout cruiser Mandrake, frowned, in the way of his species, and gestured with a lower lefthand at his human science officer to continue.
The woman turned back to her console, to peer into the hood of her ‘scope and minutely adjust a control.
“The ship is an old Terran Alliance Explorer class, the TAN Nebula Star. She was reported overdue for resupply a little over a hundred years ago, exact details are spotty as the station she was supposed to report to was destroyed in the Terran civil war. By modern standards she was little more than a heavy cruiser with an oversized jumpcore, and limited weaponry. The Terran Alliance Navy was very much focused on exploration and first contact, and several of their vessels vanished without trace only to show up decades later in pirate hands. However, this does not seem to be the case with the Nebula Star…”
The image on the holotable was mute testimony to this information. The old starship, much more massive than the Mandrake, but significantly less well equipped, looked derelict. Several holes gaped in her once-pristene white hull, the smooth lines marred and crooked, and the jumpcore bulb near the stern showed a terrible, blasted crater, black with soot and melted steel.
Captain Van’tu scrolled the smooth wheel of the holo controls, swivelling the image and zooming into the damage.
“What do we think of this, Sasha, that looks like an internal explosion, not battle damage.”
“Yes Captain.” Sasha, the science officer, agreed. She manipulated a pad on her side of the console. Several sidebars lit up. “Here, here and here. Chemical signatures we’ve picked up in the dustcloud around the wreck, and the blast pattern, indicates a high yield chemical explosive was utilised, we would need to get a scan from inside the wreckage to be certain, but I think I can confidently say this was caused by a c4 package commonly kept as part of ship inventories of that era. We carry a similar type of explosive even now, it has uses in a number of emergency protocols.”
The captain nodded. “I’m familiar with Human paranoia, ‘better to have and not need than need and not have’, which is why I learned to carry a backpack heavier than myself at the academy.” He smiled at the woman, who grinned back in that wolfish human fashion.
Commanding a Terran vessel as part of the Alliance Navy was a high honour for a non-Terran, and he’d earned it the hard way, he’d actually completed his officer training on Earth itself, heavy gravity, lethal flora, fauna, and practical jokes be damned, he’d always dreamed of command, and he had never planned to settle for anything less than the best ships of the fleet.
Somehow his determination to ‘make it’ had actually impressed his trainers and teachers, and earned him the interest of a senior Admiral, which explained his current command. And he was no ticket-puncher, his crew was, in his opinion, the best in the fleet, and if his ship was small, he was so proud of her, some days he could almost burst his hearts from it. She was his first, and with luck, not his last, and while scouting duty following pre-war exploration routes was far from glamorous, it was essential work for the Alliance, following up first contacts, reopening lost trade routes, and, now and then, coming across relics, and giving closure to the descendants of those vanished vessels.
“Alright. She looks cold, and her reactor is dead, but we don’t know what happened to her, she could have run afoul of pirates, or been captured and misused for decades, or been left boobytrapped, so pack up a SAR shuttle, and give them a leader drone, they don’t enter unless the drone clears the way in.”
“Aye aye Captain, I’ll get them on their way. Sidearms?”
“Yyy…esss. Yes. And overarmour. If someone’s left any surprises, it will help.”
Sasha turned and walked off, already tapping her communicator to summon the personnel she’d be sending.
He frowned again, looking into the depths of the hologram. Something was bothering him, the same sensation he’d felt while visiting a zoo on Earth. Humans around him grinning, nodding to one another, and the confirmation of his worry came as a boom of hundreds of pounds of apex feline carnivore crashing against the high density crystal he’d been standing with his back to…
Something was creeping up on them, he could feel it.
***
The shuttle launched from the brightly lit boatbay of the Mandrake, arcing smoothly through the glittering blackness towards the cruelly murdered starship. In front of it zipped the mote of the drone, its scanners and sensors slaved to the shuttle, giving the drone specialist on board an instant feed to all his senses, feeling, experiencing everything the drone saw.
It zipped around the gaping hole where the jumpdrive had once been housed, then around in a helical pattern, scanning every micron of the lost ships hull, mapping it in complete three dimensional perfection, then tracking towards the boatbay. Inside, two, much older, versions of the Mandrakes shuttle rested, crooked against their davits, the bay airlock doors lying open.
The drone slowly crept inside the dark corridor as the shuttle followed it in, nestling into an empty davit. Power hookups, identical after a century thanks to long ago agreed standardisation, marry up, pogo pins compressed and energized, drawing trickle power from the shuttle to latch securely.
The crew debark, except the probe operator who remained strapped in his jumpseat, guiding the drone deeper into the derelict.
Suited figures follow its path, jumping from the shuttle hatch to the airlock. They don’t bother trying to seal it, it had been lying open for a century, there was no air left within to preserve. The drone met a cross passage, and moved right, headed towards the bridge, following schematics downloaded from Mandrake’s computer. The scout crew followed, alert, and making note of damage to bulkheads, the carpets that once covered the floors looking torn, dark stains telling a worrying story.
The probe entered the bridge of the Nebula Star and paused. The LIDAR scanner illuminated the space in a slow pass of green laser light, left to right and back again. The chamber was empty, save the various consoles and chairs the crew would have used, and the lone figure of the Captain, in his central command chair.
To Captain Van’tu, observing the time delayed remote feed on his own bridge, it was remarkable just how similar the darkened derelict wreck was to his own vessel, down to the arrangement of bridge consoles and type of carpeting used. He’d read, in one of his intro to ship design classes, that Terran bridge layout owed much to speculative fiction of pre-spaceflight eras, and a lot of experimental wet-navy designs.
He'd brought it up once with his chief of engineering, who had responded with a ridiculous approximation of a Scottish accent, “Aye laddie, we Terrans owe an awfy lot tae an auld lass called the Enterprise!” and laughed, continuing his explanation in his more natural German accented standardised Terran. Van’tu had spent several informative evenings with his console, soaking up ancient Terran entertainment as a result.
The drone circled the bridge, slowly, keeping its thruster exhaust well clear of the mummified body in the central chair, making its way to the science console. A small arm popped out and slotted into the consoles data port.
Several lights flickered on the antique panel, the probe powering up the cold circuits to read the datalogs, then around the room, dim red lights came to life, as more of the bridge woke up. Through the hull itself, a faint whine transmitted, the probes oversized fusion battery providing enough current to trigger the startup of a backup generator below the bridge.
The scouting party stepped in, peering around. One, her grey skinsuit marked with a red stripe down the arms, moves across to the captain, a medical scanner in her hand.
“I’m reading significant trauma throughout the corpse, but remarkable preservation as well. Life support must have been glitching badly for a long time after… Wait…” She smacked the side of the scanner, then passed it back across the corpse. “Scanner keeps picking up my own heartbeat, trying to tell me this guys still alive, fucking thing.” She put it away in the side pocket of her suit and pulled out a smaller device. “I kept my old one, should be good enough to… Fuck me sideways…”
“Maybe later Carol, what’s the script?” A green stripe on the party leader’s arm. He was looking around, feeling… itchy, between his shoulder blades. Something wasn’t right, and not just the dead ship. He’d been lead on two other derelict searches, and they never went like this. Accidents happened, people died, usually horribly, and you always found, well, bodies. Whole or otherwise. Yet, aside from the clearly traumatic bloodstains on the floors, soaked long before the artificial gravity had failed, this ship hadn’t shown them a single body, nothing, not even fragments.
Not only that but he could swear he’d seen movements. No-one else had, but he also knew that his reflexes tested significantly higher than average, he was seeing something the others were simply not noticing.
Carol stepped away from the corpse.
“My old scanner says this guy’s alive Mark. Heartbeat, brain activity, oxygenated blood. He’s not breathing and he’s a fucking corpse, but both my scanners say he’s gooey in the middle. And I’ll be honest I don’t want to be here, send probes back across on AI control and let them explore, this is too freaky. I know you’ve been seeing shit, well, I’ve been picking up weirdness all along, and this is too much. We should leave!”
Mark bit back a curse. He agreed, but he was also supposed to be a professional, and as the leader of the scout team who first boarded the derelict, he’d have been slated for command of the ‘prize crew’ to bring her home. At the same time, he was holding back a growing uneasiness, his other two team members were shuffling nervously, and Carol was on the edge of panic.
“Alright, we head back to the shuttle and leave the probe to grab the logs. Something’s weird here, might be the atmosphere on this thing, I admit it’s spooky, but we all know I see weird bugs and things other folk miss, and Carol, you’ve had that personal scanner since high school, if it’s saying something weird, something weird is going on. If Captain… Morrison, is still alive after a century in vacuum, he can keep a few more hours until the AI probes can collect him. We’re not equipped for medical evac anyway.”
They stepped back through the hatchway, leaving the probe to its work. Emergency lighting flickered into life, adding a lurid red glare to the tableaux, Mark, last to leave, sharply snapping his head back around as something… He was reminded of a time as a child, he’d turned over a log in his parents’ yard, and hundreds of inch-long centipedes had scurried in panicked circles to escape the sudden glare of sunlight.
Nothing moved, aside from the slow pulsing of rebooting computers.
He followed his people towards the shuttle.
One by one, they made the leap back to the shuttle davit, and boarded, cycling back aboard, and taking their seats. The drone pilot barely moved to acknowledge them, clearly lost in the datefeed from the old computers, and aside from a quick glance across readouts to ensure the data was flowing cleanly to the Mandrake, Mark didn’t disturb the man.
He hit the switch to release the davit clamps, and the popped free. The shuttle turned, and smoothly glided out, aligning with the mothership and headed home. He blinked and shook his head. That motion again, out the corner of his eye. He glanced over, seeing the drone pilot’s faceplate swarming with legs for a fraction of a second.
“Uhh, Josh, you alright there?” He hated breaking into drone pilot concentration, but this wasn’t right, and Carol was gesturing desperately at him from her chair. He reached across, and nudged Josh’s shoulder, the skinsuit collapsing under his fingers and the skull clacking loosely against the faceplate.
***
Captain Van’tu listened to the soft report coming from Sasha, the scout crew had found the captain of the derelict but were returning early due to some unsettling information they’d found. He didn’t like it, but he also respected human instincts. If skilled officers felt there was a reason to withdraw before mission completion, he knew better than to override the human-on-the-spot.
He’d have a word with Mark later, in private, if necessary, but the man had never been wrong before.
Across the communicator, there was a sudden eruption of yelling, the shuttle on the holo spiralling wildly. Sasha was demanding a clear response from the screaming communicator.
Mark came over the channel. “Abort mission, contamination, alien threat…” His words ended in a gurgling scream, the kind that began high and ended, eventually, in a growling snarl of mortal agony. The line remained open, however, and the entire bridge crew turned to stare, mouths agape, as into the silence the faint sounds of gnawing began to echo.
Sasha shut off the feed with a shaky finger. “Captain, I…”
“I know. Arm several probes, get them to the shuttle, find out what happened and…”
Once more, attention fell to the holo display, as on it, the icon of the shuttle winked red. Sasha motioned, and the focus zoomed in. Where the shuttle had been, a spreading scatter of debris remained.
She pulled up the sidebars again.
“Right before Mark, uh, died, his authorisation codes were used to trigger an overload on the shuttle reactor. We didn’t pick up the feed in real time, they were returning after all, but all of them suffered catastrophic biological distress immediately before their lifesigns cut out. Mark was the last one alive, and severely injured when he triggered the reactor.”
Captain Van’tu shook out his lower hands with a stress-shedding gesture. “The shuttle reactor is in a sealed compartment. He had to get from his chair to the access panel and enter his code, while suffering life threatening injuries which had already killed the rest of his crew?”
“Yes, Captain. I’m sorry, I missed it, my team is still processing the data, but it looks as if the drone pilot ceased responding several minutes before the shuttle departed the wreck. At five minutes into the flight, the three junior officers began exhibiting distress, but gave no verbal alerts. Mark seems to have reacted to something that triggered a fight or flight response, but within a few seconds was exhibiting the same injury markers as the others. At the six-minute mark, he sent his warning, while moving. It appears as if the cessation of his vocalisations was not the end of his life, almost thirty seconds later his code was entered into the shuttle reactor, and it detonated.”
Captain Van’tu moved to his command chair, and sat down, lower hands grasping the armrests, upper hands folding under his chin. “Helm, chart course back to the nearest Alliance outpost, and warm up the jumpcore. Tactical, bring shields to standby and start charging the grasers, I don’t like what’s happening, and I do not want to be caught with our backs turned.”
His crew moved into action, tactical alerts bringing various stations to readiness.
“Sir! We’re receiving a communications request, uh, from the Nebula Star.”
He stared at his communications officer, who looked equally shocked.
“Please, Jen, put them through to the main holo.”
The hovering image of the wreckage that had once been a shuttle vanished, replaced by the familiastrange image of the old bridge, and its captain.
The man was a corpse, there was no debate. The papery skin had pulled back from his eyes and teeth, his nose collapsed inwards, decades of icy coldness and baking heat as the derelict tumbled slowly from shade to sunlight had freeze dried the body, yet, it moved. The jaw flapped open, and the sticklike arms gestured against the command chair arms, clawed fingertips clicking uselessly.
“Gree. Tings. Un. Known. Vess. Sell. I. Am. Cap. Tan. Morr. Iss. Son. We. Come. In. Peace.”
The corpse in the holo quivered and twitched in some horrible mockery of life, the bared grey teeth clicking as the jaw spasmed open and closed, not, Van’tu noted, in time with the words being spoken. Inside the jaws, he also noticed, something black and shiny and segmented.
“I highly doubt you come with any sort of peace in mind, what are you really, and what did you do to the crew of the shuttle who boarded the ship you are on.”
The body twitched, a trickle of black ooze popping free from the corner of the sunken eye socket. Under the dried up eyelid, something squirmed around, curling with segmented motion, a few pointed claws poking briefly free before vanishing once more.
“I. Am. Cap. Tan. Morr. Iss. Son. We. Come. In. Peace. We. Rek. Wire. Ass. Iss. Tan. Sse. Let. Uss. Board.”
An alert flashed from Sashas direction. A gesture diminished Captain Morrison to a corner of the holo and expanded the view of the derelict. Two shuttles of archaic design had just launched from it and begun making their way towards the Mandrake. He muted his pickup and turned to his tactical officer.
“Jeff? They do not get close enough to board.”
“Aye aye sir, tracking has them locked and my grazers are charged.”
“Very good.”
He returned to the holo and reopened the grisly view of the dead man being puppeted on his display.
“You will not be permitted to board my ship. I demand to know who you are, what you represent, and why you are trying to impersonate Captain Morrison.”
“You. Are. Food. You. Have. Use. Full. Tech. Nol. Ogy. We. Will. Take. It. We. Will. Use. You. We. Will. Mul. Tip. Lie. This. Vess. Hell. Came. To. Us. In. Peace. We. Took. It. We. Came. For. Ter. Rah. We. Became. Trapped. We Became. Lethargic. We have waited. Now you have brought us. A new vessel to carry us. To Terra.”
Captain Van’tu shook his head. If these things were familiar with humans, they’d recognise the gesture. For the sake of understanding he’d long ago learned to at least emulate some human body language.
“You will not be allowed to go any further. I have a duty to safeguard the people under my command, and to the people of… Terra.” Whatever this species was, it was not something he wanted anywhere near a colony or, worse, defenceless homeworld, of any of the Allied or friendly species he knew lay between here and Terra herself. Best for all they only had Terra in mind.
“Sir! The incoming shuttles are not going for docking, they’re on a ramming approach! Firing solution lost on bogey one!” The Mandrakes grazers were firing, gunnery crews managing their weapons as they tracked automatically and fired, spearing one of the wildly corkscrewing shuttles with lances of gravitationally focused gamma radiation. The second shuttle however spun, and fell downwards, smashing into the still warming shields, and through, impacting the Mandrakes hull with tremendous speed.
The scouting vessel shuddered. The shuttle had breached through the outer hull and spilled into a mess area.
Thanks to the alert condition, all crew had been in skinsuits, not that this helped the two cooks who had been finishing off the lockdown of the mess kitchen.
Fresh alerts sounded, the sound of which sent crewpeople to arms lockers. Mandrake had been boarded.
Captain Van’tu pointed to his tactical officer. “Destroy that wreck! vaporise it!”
“Sir! Weapons are offline, on-mount crews are reporting power losses.”
Across the bridge, the communications officer looked up. “Reports coming in, boarders are breaking out of mess two!”
The captain snarled. Ancient Garaboosians had warded off predators with that sound, and his teeth bared in an animalistic threat display. He slammed a finger into the appropriate button on his armrest.
“All hands, all hands, defence stations, repel boarders!”
His head snapped around. “Sasha, do we still have telemetry from the drone on the Nebula? If so, I want it to shut that shitheap down, or overload its reactors!”
His science officer acknowledged with an “Aye captain!” and turned to her console.
He returned to his holo. Removed the mute. “You have attacked an Alliance of Free Stars vessel, while using a Terran Alliance vessel reported lost to causes unknown. I am hereby declaring you to be pirates, and you will be treated accordingly. Surrender now and you will be returned to your government or homeworld after serving a prison term to be determined by Admiralty courts.”
He did not expect the thing pretending to be Captain Morrison to surrender.
“There will be no surrender. We will take all you have and all you are. You will be ours to consume and use.”
His tactical alert flashed, somehow, the older ship was charging its weapons systems. He flicked a gesture, and the old vessels appeared, with sidebars. The weapons were underpowered, and normally not really a threat to a modern vessel, but the Mandrake had just been rammed by a shuttle, cutting power to her own weapons, and disrupting her shields, it would take several more minutes to regenerate them.
He glared at the grinning visage of the corpse which was still mimicking life. The left arm was still quivering against the rest, fingertips drumming against a keypad almost identical to his own. From the bottom of the sunken belly of the dead man, a slowly undulating shape crawled, a thick-pincered head, followed by a segmented body flowing with sharp-tipped clawlike legs. It moved upwards and climbed back in through Morrisons throat.
“Captain, boarders have been destroyed. Sir, they were humans, but they were dead. Like mummies. They had some kinds of bugs inside, we had to go in with plasma to clear them out.”
“I see. Ensure all the bulkhead seals around the messhall compartment are still green, and pull everyone back, full medical scans on exit. Once everyone is clear, blow the compartment.”
“Uh, yes, sir, understood. Engineering teams are saying they’ll have full weapons restored in eight minutes.”
“Good. We can’t allow any of these things to get back to inhabited space. I want that wreck vaporised. Mess compartment too.”
He continued to watch the dead mans fingers rattle against the old command chair. And nodded.
“Captain Morrison, it has been an honour. Captain Van’Tu, out.”
In the holo, the corpse finally went still. The creatures which had inhabited him began to swarm, black blood and ichor bursting from his skull as the mother of the monsters which had ridden his body and his ship since they had tricked their way aboard a century before, burst free from her manipulating, feeding grasp in his skull.
“Captain, the drone has fully copied the Nebula Stars database, but is unable to access any critical systems. I’m sorry.”
“It’s okay Sasha. When we have weapons available, we’ll finish whatever is left.”
“Sir? I don’t understand what…”
The holo tank cut her off. The Nebula Star had fired its engines, angling towards an intercept with the Mandrake, it needed to be much closer to engage with its much more primitive weapons. As the engines flared to life, fire blossomed across the aft hull. Multiple explosions rippled through it, billowing outwards from within, as the reawakened fusion reactors, initially stirred to life by the probes batteries, then by crawling undead crew hidden in the ships dead spaces, all overloaded, and detonated in a final orgy of self-annihilation.
There was a shudder again, as the Mandrakes crew activated the emergency charges that blew an entire section of the ship into space, carrying with it the bodies of dozens of the Nebula Stars crew, hundreds of incinerated and still crawling parasitic alien monsters, and the corpses of two unfortunate cooks.
“Begin sweeping everything in range with fire, maximum power and aperture, everything must burn. I want medical and bio survey teams going around the clock scanning for any trace of those things that might have breached containment. For the record, I will be recommending the Mandrake be scuttled once all crew are cleared and disembarked. Needless to say, we will not be making any landfall or station docks before then.”
He sat down in his command chair. He couldn’t remember standing up. He stared down at his armrest, and the keypad on it. With the fingers of his bottom left hand, he began typing, sending the results to the main holo where Sasha watched, curious.
ENMY HMWRLD r41429.135 i334451 b-1.791 KILL BURN QURTN
The rest of the sequence was the override code that would trigger the Nebula Star to overload its powerplants and blow itself to pieces before it could be used against its creators.
“Captain? How did you get that message? The log entries are still being processed, but it doesn’t look like anything coherent survived, there’s no co-ordinates in them.” Sasha was confused, and Captain Van’Tu smiled.
“Humans, you’re all the same when it comes down to the wire. Mark blew his shuttle rather than let it dock with those things on board. Even while they ate him alive, he crawled through his command, to do his duty to his species, and to the galaxy. Captain Morrison held off death, kept those things guessing, somehow, as they tried to use him, his ship, to reach Earth, made them keep him in some sort of horrific half-life, until they were distracted enough that he could get back control of his hand. His chair Sasha, same as mine. Probably came out of the same factory, a century apart, and he was typing, while they tried to speak to us, while they tried to board us, shoot us, while we distracted them, he set them up to give us the knowledge he knew we would need to ensure they would never threaten anyone again.”
Fire was still blossoming across the larger area of the holo display, graser weapons detonating fragments of hull with nuclear fire.
“Once we’ve cleared the skies here, we head to an outpost, and start warning the Admiralty. Jobs not over until these things are completely contained.”
***
103 Years, 4 months, 5 days before.
Jack staggered, his leg still bleeding from where a crewman had slashed at him with fingers broken into sharp bone claws. He’d stamped the mans head until the skull popped, rupturing the centipede thing curled inside. He was close. The familiar, once comforting hallways of the Nebula Star had become nightmarish, red lighting and blotches of gore, streaks of blood on the pristine walls, he was living in a horror game, but he had a job to finish.
He pushed off the wall he’d leant against. Behind him, he could hear screaming, and begging. He didn’t stop. It was a trick. They found the noises amusing, and mimicked them, discovering that it could draw in ‘helpers’ they could ambush.
Aft section, frame fourteen, jumpcore bay. He slapped the button, and fell through the door as it slid open. Inside, the bay was immaculate, no-one had been in here since this had started. How they had gotten aboard, he didn’t know.
Inside the skull of a landing team member, he could guess.
He knelt beside the humming machinery. His vision was going grey around the edges, he could feel dripping around his knees, he was kneeling in a pool of his own blood after only a few seconds, he didn’t have long.
He pushed his burden against the drive casing, the chem-catalyst agent on the back bonding it to the drive with a molecular weld.
He pressed the keypad of the emergency c4 cannister, the detonator arming with a beep, and a green telltale.
He typed in a code, short, sweet, he’d forgotten it by the time he reached the end, it didn’t matter. The disarm code was only for when you wanted to be able to stop the countdown. Ten seconds.
They reached him, before it finished counting. Inside his brain, they couldn’t find the code to stop the bomb.
The Nebula Star would not reach Terra, he made sure of that.
As the jumpcore failed, blowing a ragged hole out of the sleek hull, a single shuttle spun away from the boatbay, damaged, lifeless, cold and drifting outwards into the depths of space, the mutilated human corpse within stirring once with scurrying life, then going still.
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2023.06.03 03:35 babyxxpigeon17 A Niagara vacation
It was so terribly cold. Snow was falling, and it was almost dark, when out of the blue, my wife called me at work. "We're going to Niagara Falls for the weekend. I got us an awesome deal!"
We had both been working at our first "full-fledged" jobs for a year and had reached that moment after graduation when you suddenly realize you can't make that impact on the world your student enthusiasm once promised. At first, I just sighed. It was the dead of January, and I had already expended all my energy on a week of inconsequential stress. I just wanted to collapse on the couch for two days. Sarah felt a similar weary exhaustion. I could tell. Her tone was more hopeful than excited, but she had dreaded the routine we were sinking into and was trying her best to pull us free.
I looked to the ceiling and adjusted my telephone headset. At that time I was working at Stats Canada on the tele-query desk. I took a deep breath and, as convincingly as possible, said, "Sounds good." I don't think she bought it, but we went nonetheless.
This was Niagara Falls before the casinos when there was a very distinct off-season. When we got to the hotel, we were given the details of our "lovers' special". One dinner to be used either Friday or Saturday, two breakfasts, a roll of tokens for the arcade, 10% off some "4D" movie ride experience, and a 2-for-1 coupon to Max Tussaud's. I guessed it was Madame's nephew? We also got a bottle of sparkling wine in our room and chocolate treats on our pillows. I was impressed. It sounded good.
When we got into our room and saw the "bottle" of wine - basically an aeroplane-sized glass and half - and the chocolates - "fun wrapped" Oh Henry's left over from Halloween - we both started to laugh. The tone for two wonderful days had been set. We decided to cash in on our dinner coupon right away.
The restaurant off the lobby had hopes of being better. There were huge panoramic windows that promised a view of the gorge. Unfortunately, they had some winter moisture problems that day, and it felt like we were defrosting amid the dripping streaks and foggy patches. The decor was your standard booths and tables though the "romantic" lighting was unique. Dollar store battery-powered tea lights were lodged inside thick tumbler glasses and shed a muted pleasantness in a "what a great idea for a craft" sort of way. I had a feeling they were created by our waitress since she was the one who always seemed to be fussing with them. Only one other couple was in the dining room, so she attended to us immediately.
"Can I get you something to start?"
"Sure." "Thank you, that would be nice." We both responded simultaneously.
"And what would the lady like this evening?"
Sarah smiled at the flattery. "I think I'll have a glass of white wine." She glanced over at me to see my reaction. This was a subtle cue of the mood to follow. Diet Coke was usually the beverage of choice. She didn't normally drink alcohol. One glass numbed her nose and made her giggle far too easily. When she did drink, however, it meant she was comfortable with my company and open to anything to follow. I raised my eyebrows in a debonair way.
"And for the gentleman?"
"Do you have Foster's on tap?"
"Yes we do."
"I'll have a pint please."
Sarah smiled at the happy memories I invoked. At university, Foster's was my signature beer. It was at a time when Crocodile Dundee was a known name, and Australia was inexplicably cool. 15 cent buffalo wings and a pitcher of Foster's was the Tuesday night special at the London Arms pub. There the Classics Club would meet and, as a group, circle the wagons and drink ourselves into extroverts.
As soon as the waitress left, Sarah smiled at me. She reached out and held my hand across the table. With my gaze on hers, she slipped her foot from her shoe and slowly began sliding it up my pant leg.
"I got a pedicure this morning." She announced seductively.
I nodded and pretended I didn't notice her invitation. "What colour?" I asked.
"I'm not telling." She teased. "You'll just have to find out later." Her devious little smile was gorgeous.
"Mmmm. I can't wait."
When the waitress returned with our drinks, we immediately retreated to our personal spaces as if we had been discovered by the chaperone. Sarah opened the menu and began to salivate at the variety.
"Can we add an appetizer to the package dinner?" Her question seemed innocent enough.
"You're on the package?" Our friendly waitress disappeared, and we were no longer a lady or a gentleman. She ripped the menu out of Sarah's hand and took mine before I had even opened it. She then scurried to her podium and brought back a tattered, grease-stained, photocopied page that we had to share. We both burst out laughing.
The waitress was flustered that we were not as bothered as she was. "The drinks are NOT included!"
"What choices do we have?" I asked, expecting the usual chicken or fish. I had been on many packages before with my parents.
"Coffee or tea." The waitress snapped.
Sarah and I looked at each other in amused disbelief.
"I'll have coffee please." I didn't even flinch at the ridiculously limited package. I was eager to get my order in early.
"And I'll have the tea!" Sarah followed my lead. "Can I have some milk with that?"
"Yes." The waitress snarled.
"Fantastic!" I enthused.
"Yes, great! I'm glad we got the package, Honey." Sarah joked.
The waitress stormed off and returned sometime later with our lettuce-only salads drowned in Kraft's Italian dressing and our chewy chicken dinners, which she had thoughtfully allowed to cool. She tossed the plates on the table and left us to peacefully devour our deal. We didn't see her again until we requested the bill. For some reason, we found it amusing to leave a generous tip, which of course, defeated the purpose of the package, but we didn't care. It was fun.
The rest of the holiday was marred with similar off-season products and services. The wax museum was only half open, so we couldn't see the pop stars of the seventies. I didn't think it was a problem, but Sarah pouted playfully. She really wanted to see young Bowie. Meanwhile, the arcade was particularly stingy about spitting out coupons. So much so that Mike, the scraggly-haired repair guy, ended up escorting us from game to game and repairing the devices on demand. In no time, he was acting like an old drinking buddy. He joked and laughed, then, out of the blue, revealed that working at the Niagara Falls Fun Centre wasn't his career choice, that his dream was to be part of a travelling carnival. He desperately wanted to see more of the world, he explained and socialize with a greater variety of "wildlife." Mike winked at Sarah to punctuate his meaning, then began advising her on which games to play.
Sarah was partial to Skee ball and clearly had career potential in the sport, but Mike quickly pointed out that the token-to-coupon payout was not the best. In a furtive whisper, he revealed that The Storm Stopper was your best bet, provided the arcade had left it on its original factory settings. He assured us the ones here were "cool." The game had lights that ran around the outside in opposite directions and you had to hit the button at just the right spot to win. It looked impossible, but Mike was right; if you calculated tokens in versus coupons won, it was the best deal. It only took a little practice to win a minor jackpot every 5 or 6 times.
We would cheer each win as if Toronto had won the Stanley Cup. I would give a quick fist pump and a full lung "Yes!" while Sarah would jump up and down screaming, "WhoooHooo!" Of course, in the end, when we cashed in, "Mike's secret" only bumped us up from a key-chain flashlight to a "deluxe" nail beauty set. Mind you, it did come complete with clippers, scissors, a file AND a cuticle scraper. Not only that, it was all neatly packaged in a paisley-patterned pink and green plastic vinyl case. Mike was so pleased to give us our prize and to be honest, we were thrilled to win it if only to see his broad chicletted smile. It was more of a trophy than a grooming set.
That night, I made reservations for us at a fancy Chinese food restaurant - the Bamboo Garden. When we arrived, we had half-expected renovations of some sort. Instead, the place was immaculate. Gentle pools teeming with goldfish highlighted the epic black and red Ming dynasty decor. Real candles flickered on crisp white tablecloths. Again, the restaurant was virtually ours. The reservations on my part were entirely unnecessary. In fact, as soon as we entered, they knew us by name and guided us directly to our table. A live lounge piano caressed the air, its notes danced vaguely around familiar harmonies until finally, as if prompted by our presence, a song emerged immediately accompanied by the velvet voice of oriental karaoke. It was our song remastered
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2023.06.03 03:00 Warthog9198 Rakuten Referral Code - $30 for each of us after you spend a minimum of $30 through Rakuten.ca
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2023.06.03 02:26 mxsifr Found this on an old laptop, inspired by one of my first CDDA runs a few major versions ago (yes I save scummed my first night)
Day 1. I guess no one is ever going to read this. I’m not even sure if this is being recorded… somewhere. The Internet has been down since all this started. Is there still a cloud? I found this laptop, but it doesn’t work like any computer I’ve used before. I don’t even know if this is a real notepad app.
What the fuck is “vim”?
Sorry… I’ve never written a diary before. I’m not used to having enough time to keep a diary.
Looks like I spoke too soon. Another explosion…
Day 2. Something weird happened last night. I’m trying not to think about it. There's one other person at the shelter here, Merlin. He smokes
a lot of cigarettes, basically all the time.
Day 3. Taking inventory. I managed to get into one of the houses on the outskirts of town last night. Mostly I snuck through, only had to take one down with a pointy stick. It was a kid... I got in through an open window, tied a sheet around my shoulders, and stuffed in everything I could before running back.
I feel a little like a hoarder going over things like this, but these are now my only posessions in the world, so I’d better keep track of them:
- Two permanent markers
- A hammer and screwdriver
- A fresh T-shirt and some socks
- Three small cola bottles and a can of beer
- Some cheese, dried beans, and bread
At this rate, the plastic water bottles in the shelter will run out in two days.
Day 4. Saw a weird dog today.
Day 5. The blue house on the corner has bugs in the basement. Big, mean bugs. Hulking, skittering roaches that screamed bloody murder…
What is happening? I managed to get out and shut the door, so I wrote a note on the door just in case some unlucky soul stumbles on it later.
Day 6. Found a motorcycle and managed to get it back to the shelter without dying. That might come in handy.
Day 7. If this is the apocalypse, it's surprisingly routine already. I wile away the daylight reading comic books and survival manuals so I can sneak into the city at night. I break into a house, tie a makeshift sling from some curtains and scoop whatever looks useful or edible into it. I always bring some gallon jugs in my walkabout bag to fill with water to boil from their heaters and toilet basins. I usually have to kill and scrap with at least five of them per night. Sometimes it gets bad and I have to take out my pistol. When I get home, I take an aspirin, disinfect and bandage my wounds, reload my pistol magazines, write in here and go to bed.
Day 12. Ever had a pickle and spam sandwich? Nowhere near as bad as you might expect. Better than starving to death, that’s for sure. Tonight I’m washing it down with some room-temperature beer, celebrating my first week.
Day 13. I woke up to one of them on top of me today. Another fucking corpse for the pit out back. I think they can smell us. One of them got Merlin pretty bad, but he’s just standing outside where it happened smoking. He won’t say anything to me. I ripped up some curtains and dipped them in some bleach I found in the basement to dress the wounds… he’s really bleeding a lot.
Day 15. Saw the dog again. It was blurry, like a nightmare on an old VHS tape.
Day 19. They swarmed me today. I might need to get out of here at some point. I’ve been making an inventory of all the surrounding vehicles. Most are out of gas or otherwise inoperable.
Day 20. It took me an hour of fiddling in the pitch dark, but I managed to hotwire a sports car with all four wheels and some fuel still in the tank. Something came over me as I started driving it back to the shelter, though. I turned on the headlights, and I saw four or five of them, just walking around the street. They all turned to me, and I just gunned it. I blew through them and kept gunning it, and crashed into the side of a house.
It’s totaled.
Back to the drawing board, I guess.
Day 22. Organizing my weapons tonight. I was able to take down a loiterer in the lockroom of the pawn shop on the corner through the bars with my duct-taped knife spear, which I have dubbed "Glamdring". The hacksaw I found in the blue house’s garage made short work of the lockroom bars, and I made it back with an assortment of pistols. I unloaded everything and managed to produce two fully-loaded magazines. 34 bullets and some change… once I use those, that’s it until I scavenge some more. I rifled through the heap of clothing I’ve scavenged and found an ammo pouch to strap to my leg. I’m still not great with the pistol, and the noise is not helpful, but having it makes me feel a lot better.
Day 30. I finally made it to the fucking hardware store, and I still couldn’t find a wood saw. So much for my advanced fortifications and spear repairs. At least I’ve got all the windows boarded up, except one. It’s nice to have a little sunlight to read and sew by during the day.
Day 32. The weird dog bit me. It chased me back to the shelter and Merlin fended it off. I hope he’s okay.
Day 33. Merlin won’t come back to the shelter. He’s just standing out there, bleeding and smoking. Like always.
Day 37. Today I found some binoculars on another little kid. I think I recognized it... her.
It.
On the way back to the shelter, I climbed up on the roof of that three-story house on the outskirts of town and took a look around. I think a plane went down in the forest. I’m going to get that bicycle I saw in front of the pawn shop and investigate. I’m only alive because Merlin saved me… maybe it’s time to pay it forward.
What else is there to do besides practice stabbing and cooking spam?
Day 40. They were all dead. One of them almost electrocuted me. The sparks started a fire and I managed to lead them into it, one by one. There was a flare gun in the cockpit and some more food in the back. But that first one... it's been over a month, and I've never seen anything like that before. I'm pretty sure it
threw lightning at me. Like... on purpose. I couldn't move for a few seconds, and it just kept getting closer, I thought I...
That thing that happened... on my first night
Fuck. They’re tearing out the windows again.
What’s the point in fighting?
Day whatever the fuck it is. 59 I think. I’m still trying to process the shit that happened on day one, so does it really matter?
I can’t stop thinking about their faces. When they’re eating, because I saw one eating yesterday, it didn't know I was there and I was just.... hypnotized, I guess. But when they eat, their faces are like... caricatures, cartoons, contorted in throes of passion that could be agony or pleasure. Some of them could almost be human. Others clearly died and rotted long before this all started.
Day 60. It was me.
That first night, I saw ... myself. It was so cold out when I was falling asleep on the bench, winter’s last chill. And as I was falling asleep, I thought to myself, “This is how inexperienced idiots like you die, you know. If one of them doesn’t crawl in through the broken windows, the cold will do you instead.” But after the things I saw that day, I wasn’t sure I wanted to wake up. So I just... let myself fall asleep.
I was so, so cold. I could barely feel anything, except, then ... my heart started racing, because I realized how close I came. And I fell flailing off the bench, bruised my forehead.
I finally came to my senses and stood up, and realized there had been someone next to me on the bench.
Me.
I was there, physically, in front of myself, except dead and naked, all my clothes on the floor in front of the corpse.
No, not all of them, actually. Everything, from my jeans to my wristwatch… except the face wrap and mittens that I scrounged together from rags.
That’s right. When I woke up, I couldn’t feel my face or my hands, and before I even stood and turned back to the bench, I went and ripped up some curtains to wrap around them. So it was everything I was wearing when…
I stuffed it all in a locker and dragged the corpse outside to put it in the pile. I was panicking because I was sure Merlin would notice, but he just stood there smoking his cigarette.
Everyone is dead. The laptop, the binoculars… I took them all off the corpses of people I killed. Or, killed again, I guess. I can’t imagine it makes a difference. The kid almost killed me. I guess I killed me, too.
Day 61. Sorry. That plane crash really fucked me up. I don’t know why I thought there’d be anyone alive.
I don’t know why I’m alive. Is it just dumb luck? I’m here. I’ve adapted. For better or worse.
Day 62. They broke in through the last intact window. I just finished boarding it up. Now there’ll be no sunlight in here again unless I leave the door wide open.
I need to fucking get out of here.
Day 63. hey... tHere's another app on this computer
Day 64. It was an emergency message. It's not just me. There are other people out there. Survivors. I'm leaving tonight. I couldn't convince Merlin to come with me. How does he still have cigarettes?! Whatever... this rancid shelter will be in my past forever soon.
Some kind of huge abomination chased me out of town this afternoon. I thought I had cleared this area out. It was ... giant, like a fleshy skeleton with horrible bug eyes... I'm getting out of here. I hope it doesn't get Merlin.
The survivor hub is a month's walk away, and that's if I can't find a car on the way. Too bad my bike exploded...
I've hoarded enough gear that I can camp out to sleep through the day, and creep through the cities for supplies at night. I hope there's someone there to greet me when I arrive...
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2023.06.03 02:26 ooooh_yeah122 M 24 uk looking for a chat or long term friends :)
Hi, its Tom here! I'm looking to meet someone of any gender or whatever you define as these days, anyways, here is what I like:
📢 sports (football (soccer), ufc, boxing and a lil bit of basketball) 📢 music (mainly rap) 📢 marvel (my favourite character is Deadpool) 📢 my dog (hes a German Shepherd, yes I have pics just ask) 📢 working out when I aint lazy lol 📢 true crime 📢 video games (I play on ps5, I currently only play fifa tbh but I got tons of games to download if you wanna play with me ofc!) 📢 I love dark humour 📢 I love phone calls!
What I'm looking for in someone is just be yourself. Please don't get easily offended, long term friendship and to be there for one another when shit hits the fan. Would love to have deep convos and calls with you if all goes well too and even play video games if you are interested :). Anyways, enough from me, I hope you decide to dm me as always, be over 18 please and have a great day!
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2023.06.03 02:15 Warthog9198 Rakuten Referral Code - $30 for each of us after you spend a minimum of $30 through Rakuten.ca
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2023.06.03 02:12 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
KNIVES
★ Butterfly Knife Freehand FN #1, B/O: $2500
★ Butterfly Knife Ultraviolet FT, B/O: $822
★ Butterfly Knife Scorched FT, B/O: $616
⎯
★ Bayonet Tiger Tooth MW #1, B/O: $1300
★ Bayonet Autotronic FN, B/O: $1050
★ Bayonet Tiger Tooth MW, B/O: $629
★ Bayonet Bright Water FT, B/O: $326
★ Bayonet Safari Mesh BS, B/O: $233
⎯
★ Karambit Lore FT, B/O: $1110
★ Karambit Damascus Steel FT, B/O: $840
★ Karambit Freehand MW, B/O: $784
★ Karambit Bright Water MW, B/O: $759
⎯
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Damascus Steel FN, B/O: $751
⎯
★ Nomad Knife Fade FN, B/O: $1156
★ Nomad Knife Slaughter MW, B/O: $544
★ Nomad Knife Blue Steel WW, B/O: $318
⎯
★ Flip Knife Marble Fade FN, B/O: $646
★ Flip Knife Doppler (Phase 4) FN, B/O: $574
★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552
★ Flip Knife Case Hardened FT, B/O: $257
★ Flip Knife Freehand FT, B/O: $255
★ StatTrak™ Flip Knife Bright Water FN, B/O: $287
⎯
★ Huntsman Knife Lore FN, B/O: $461
★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436
★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353
★ Huntsman Knife Autotronic FT, B/O: $212
★ Huntsman Knife Bright Water FT, B/O: $129
★ Huntsman Knife Forest DDPAT MW, B/O: $129
★ Huntsman Knife Forest DDPAT BS, B/O: $123
★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127
⎯
★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375
★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363
★ Bowie Knife Tiger Tooth FN, B/O: $269
★ Bowie Knife Crimson Web WW, B/O: $192
★ Bowie Knife Bright Water FN, B/O: $159
★ Bowie Knife Ultraviolet FT, B/O: $126
⎯
★ Stiletto Knife Slaughter FN, B/O: $616
★ Stiletto Knife Crimson Web FT, B/O: $412
★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227
⎯
★ Falchion Knife Lore FT, B/O: $214
★ Falchion Knife Autotronic FT, B/O: $192
★ Falchion Knife Scorched WW, B/O: $105
⎯
★ Survival Knife Crimson Web BS, B/O: $216
★ Survival Knife Case Hardened FT, B/O: $198
★ Survival Knife Scorched FT, B/O: $111
⎯
★ Shadow Daggers Fade FN, B/O: $368
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228
★ Shadow Daggers, B/O: $201
★ Shadow Daggers Damascus Steel FT, B/O: $108
★ Shadow Daggers Ultraviolet FT, B/O: $105
★ Shadow Daggers Black Laminate FT, B/O: $99
★ Shadow Daggers Forest DDPAT FT, B/O: $85
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700
★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223
★ Gut Knife Marble Fade FN, B/O: $203
★ Gut Knife Doppler (Phase 2) FN, B/O: $191
★ Gut Knife Case Hardened BS, B/O: $127
⎯
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife, B/O: $138
★ Navaja Knife Damascus Steel FN, B/O: $111
⎯
★ Classic Knife Urban Masked FT, B/O: $146
★ StatTrak™ Classic Knife Stained BS, B/O: $168
⎯
★ Ursus Knife Doppler (Phase 3) FN, B/O: $476
★ Ursus Knife, B/O: $375
⎯
★ Skeleton Knife, B/O: $1137
★ Talon Knife, B/O: $608
★ Paracord Knife, B/O: $305
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Moto Gloves Transport MW, B/O: $204
★ Moto Gloves Polygon BS, B/O: $142
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves 3rd Commando Company BS, B/O: $63
★ Moto Gloves 3rd Commando Company BS, B/O: $63
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1215
★ Specialist Gloves Tiger Strike FT, B/O: $672
★ Specialist Gloves Lt. Commander FT, B/O: $305
★ Specialist Gloves Lt. Commander BS, B/O: $140
★ Specialist Gloves Crimson Web BS, B/O: $137
★ Specialist Gloves Buckshot FT, B/O: $75
⎯
★ Driver Gloves Crimson Weave FT, B/O: $359
★ Driver Gloves Imperial Plaid BS, B/O: $229
★ Driver Gloves Overtake BS, B/O: $77
★ Driver Gloves Racing Green FT, B/O: $48
⎯
★ Sport Gloves Omega FT, B/O: $739
★ Sport Gloves Amphibious BS #2, B/O: $733
★ Sport Gloves Arid BS, B/O: $292
⎯
★ Hand Wraps Giraffe MW, B/O: $212
★ Hand Wraps Leather FT, B/O: $160
★ Hand Wraps Desert Shamagh MW, B/O: $101
⎯
★ Broken Fang Gloves Yellow-banded MW, B/O: $185
★ Broken Fang Gloves Needle Point FT, B/O: $67
★ Broken Fang Gloves Needle Point WW, B/O: $59
⎯
★ Hydra Gloves Case Hardened BS, B/O: $65
★ Hydra Gloves Emerald FT, B/O: $65
★ Hydra Gloves Emerald BS, B/O: $62
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72
⎯
AWP Fade FN, B/O: $1039
AWP Asiimov FT, B/O: $139
AWP Asiimov FT, B/O: $139
AWP Wildfire MW, B/O: $95
AWP BOOM MW, B/O: $93
AWP BOOM MW, B/O: $93
AWP Duality FN, B/O: $81
AWP Asiimov BS, B/O: $79
AWP Asiimov BS, B/O: $79
AWP Chromatic Aberration FN, B/O: $60
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Electric Hive FT, B/O: $55
⎯
Desert Eagle Blaze FN, B/O: $623
Desert Eagle Emerald Jörmungandr FN, B/O: $241
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Printstream FT, B/O: $54
⎯
M4A1-S Blue Phosphor FN, B/O: $434
StatTrak™ M4A1-S Bright Water MW, B/O: $55
⎯
M4A4 Poseidon FN, B/O: $1465
M4A4 Asiimov BS, B/O: $55
M4A4 Hellfire MW, B/O: $50
⎯
USP-S Kill Confirmed MW, B/O: $72
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $139
⎯
AUG Flame Jörmungandr FN, B/O: $234
P90 Run and Hide FT, B/O: $147
Five-SeveN Candy Apple FN, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
Some items on the list may no longer be available or are still locked, visit My Inventory for more details.
Send a Trade Offer for fastest response. I consider all offers.
Add me for discuss if there is a serious offer that needs to be discussed.
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2023.06.03 02:00 Warthog9198 Rakuten Referral Code - $30 for each of us after you spend a minimum of $30 through Rakuten.ca
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2023.06.03 01:45 Castyblank SI
2023.06.03 01:45 Warthog9198 Rakuten Referral Code - $30 for each of us after you spend a minimum of $30 through Rakuten.ca
I thought you would be interested in getting Cash Back at
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Plus, get a $30 Cash Bonus when you join today!
https://www.rakuten.ca/CashReward Happy shopping!
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2023.06.03 01:30 Warthog9198 Rakuten Referral Code - $30 for each of us after you spend a minimum of $30 through Rakuten.ca
I thought you would be interested in getting Cash Back at
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It’s an awesome site that gives you Cash Back when you shop online. With over 750 stores, including The Bay, Sport Chek, Canadian Tire, Old Navy, and Sephora, you get paid to shop for things you’re already buying.
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2023.06.03 01:29 FaZe_xXCZXx Struggling with making the kind of gorgeous chord progressions i want to create.
hey all, first post here, not sure if this is the place for this kind of question but i am a guitarist currently writing demos/ideas for a band i am planning on creating once i find people willing to be a part of it.
context (not needed but if interested): i have been playing guitar since april 2019 and i feel i am very advanced playing wise or at least music theory knowledge wise for my time spent playing and my main interest is pretty and gorgeous chords. the ideas i have for this band is humungous and i genuinely feel like i’m sitting on a goldmine of amazing ideas that i need to get started on making a reality asap. for the last couple years since roughly september 2019 i have had these ideas of a band that delves deep in storytelling in a way that possibly has fully written “childrens” books alongside the albums that go through the intense details of the story that takes place over of the entire album. at first i decided on a sound similar to The Used in being gritty, D standard, dark but melancholic pop punk in somewhat the style of their self titled album but prettier. i have since refined this sound over the years to be more along the lines of the bands Deftones and Loathe with low baritone tuned B standard guitars, atmospheric synth like cleans and a emphasis on heavy but beautiful chords. the main sound of this will be a B5add9 type sound and that will be the general vibe throughout. reasoning for B and add9 is because B is the colour dark navy to me and the setting of the story is nocturnal while the add9 adds the sense of melancholy and nostalgia that oozes with the sense of childlike innocence that has been long gone and looms with maybe something darker behind it. i have the story all worked out and just need help with the music, i am almost treating this like a movie or game soundtrack but with actual like band music music rather than instrumental themes or anything like that.
context over: i have been trying to come up with chord progressions that follow something along the lines of “Is It Really You?” and “A Sad Cartoon” by Loathe and “Sextape” by Deftones in being gorgeous and melancholic and specifically the last vi chord of the Is It Really You chorus and the absolute gut punch it creates and anything like that. so my main question is how would you try and write something like this? whenever i try and use the same kind of chords as these songs and put them in different orders and keys, they always don’t sound nearly as “connected” as it does in those songs. i have tried diagnosing what makes each section click in these songs (like the IV to iv with a droning 6th in A Sad Cartoon) and applying them to my compositions to minimal success. my inability to come up with chord progressions like these despite my fairly lengthy music theory knowledge on this subject is extremely disheartening and i just don’t really feel great about my abilities at the moment at all and despite thinking my demo sounds “good” i am still very not confident in my abilities and was wondering if anyone could share me some tips that you use that you would think could help, especially if maybe you come from a jazz background bit if you can literally give any tips i will be grateful. thank you in advance and i look forward to any comments.
edit: here is in my opinion my best sounding and best success at what i am talking about and also best sounding demo i have made so far of just a chorus worth. it is not mastered/limited so it’s quite quiet:
https://vocaroo.com/1jCbcS5hIeAq submitted by
FaZe_xXCZXx to
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2023.06.03 01:15 Warthog9198 Rakuten Referral Code - $30 for each of us after you spend a minimum of $30 through Rakuten.ca
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Plus, get a $30 Cash Bonus when you join today!
https://www.rakuten.ca/CashReward Happy shopping!
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2023.06.03 01:14 Pyroski The War of 1839, Part IV Pine & Liberty
| Battle of Massachusetts Bay With the U.S. Navy strategically positioned in Narragansett Bay, Commanding General Winfield Scott collaborated with Rear Admiral Charles Stewart to implement an effective blockade strategy. The plan entailed Stewart undertaking a blockade of the Massachusetts Bay to sever the supply lines to Boston and Quincy. Scott and Stewart, both high-ranking military officials, believed that this tactic would not only diminish the morale of the opposing troops through deprivation but also establish a passage for the deployment of troops and vessels via the bay, facilitating a two-front invasion. On February 9th, Rear Admiral Stewart initiated an attack, marking the beginning of a relentless naval bombardment. The assault commenced with the arrival of a formidable U.S. Navy fleet led by Commodore Matthew C. Perry. This fleet consisted of several warships, including steam-powered vessels armed with heavy cannons, and had the objective to displace the existing Yankee presence patrolling the bay and establish their own presence in their place. The naval bombardment unleashed a relentless barrage of cannon fire and explosive shells upon the opposing ships and fortifications in the bay. The American warships strategically positioned themselves, utilizing their superior firepower and extended range to wreak havoc on the enemy's defenses. Under the command of Rear Admiral John C. Percival, the Yankee forces fiercely attempted to resist the onslaught, returning fire from their ship's cannons stationed along the coast. However, the overwhelming firepower and precision of the American navy proved to be a decisive advantage. The intense naval bombardment took a toll on the ships engaged in battle. After four days of relentless fighting, on February 13th, Rear Admiral Percival ordered a retreat as U.S. ships swiftly filled the void, effectively establishing a blockade of the Massachusetts Bay. The withdrawal was necessitated by the overwhelming presence and continued firepower of the American Navy, ensuring their control over the strategic waterway. Battle of Cambridge strategy and focused on capturing Cambridge as a means to take control of Boston, Massachusetts. Cambridge's strategic importance stemmed from its proximity to Boston and its position on the opposite side of the Charles River, making it a crucial gateway to the city. Gaining control of Cambridge would provide an invading force with a foothold on the eastern side of the river, potentially facilitating easier access to Boston itself. On Monday, February 20th, Winfield Scott began mobilizing troops along the borders of neighboring settlements, including Quincy, Watertown, and Allston. However, it wasn't until the 28th that Scott issued the order for troops to initiate an assault, once he had assembled a substantial force of 4,000 soldiers along the border. Meanwhile, armed with intelligence regarding the movements of the U.S. troops, Churchill anticipated an attack on either Cambridge or Boston and took defensive measures, including fortifications and deploying troops in both cities. On the 27th, Scott held consultations with John E. Wool and Thomas J. Worth, informing them of his intended timing for launching the offensive. He designated Wool to lead an attack from Quincy and Worth to lead from Watertown. Wool would assume the role of commanding general for the battle, while Scott and Rear Admiral Charles Stewart focused on developing the strategy for the subsequent phase of the plan—the capture of Boston. On the 28th, Major General Wool initiated his division's march towards Cambridge in an attempt to avoid detection by Sylvester Churchill's troops, whom he believed were deployed in the settlements between Quincy and Cambridge. To minimize the risk of exposure, Wool decided to commence the march early in the morning, navigating through rural and wooded areas to evade Yankee troops. Following the same tactics, Worth also set out towards Cambridge later as instructed. In the late morning, Worth launched the assault by mobilizing artillery to weaken the defenses. However, the Yankee forces were already prepared and swiftly retaliated with a relentless barrage of fire upon the advancing troops. This intense exchange of fire between Worth's army and the defending Yankee soldiers persisted for nearly an hour. Meanwhile, Wool's army continued its stealthy march through the woodlands and rural areas. Upon hearing the sound of gunfire in the distance, Wool deduced that the battle had begun prematurely and hastily directed the rest of his troops towards the source of the noise. Arriving nearly an hour into the battle, Wool's troops witnessed a fierce encounter between both sides, resulting in a stalemate. Nevertheless, Wool ordered his soldiers to target the Yankee soldiers with their rifles, creating space for Worth's men to fire artillery. As the relentless barrage of artillery took its toll on the city's defenses, Childs, the commanding officer, ordered troops to reposition themselves further away from the crumbling defenses in anticipation of their eventual collapse. The troops followed the orders accordingly. Finally, around 3:00 P.M., the defenses started to give way, prompting Wool to command his troops to rush into Cambridge. However, they were met with a defensive line of Yankee soldiers who unleashed a volley of fire as soon as the U.S. soldiers entered the city. Simultaneously, Childs instructed soldiers to inform Churchill that both major generals had attacked Cambridge and to relocate troops from Boston to reinforce the defense of Cambridge. Meanwhile, U.S. troops under the command of Major General Wool employed flanking maneuvers on both sides of the defensive line. Despite encountering difficulties in breaching the line, the U.S. troops persisted. After holding together for nearly two hours, the defensive line eventually collapsed under the pressure of the flanking maneuvers, leading to a breakthrough for the U.S. forces. Illustration depicting the Battle of Cambridge, a fierce encounter between American and Yankee troops. The artwork portrays American and Yankee soldiers engaged in a fierce firefight. With the significant breakthrough, U.S. forces swiftly advanced into Cambridge, pushing Yankee troops deeper into the settlement. Meanwhile, Childs made efforts to reorganize and create a diversion to buy enough time for Churchill's larger army to arrive. Eventually, as evening fell, Churchill appeared on the scene with the majority of his troops from Boston, adding 2,000 soldiers to their forces. This sudden increase in numbers enabled the Yankee forces to reclaim much of the territory in Cambridge that had been captured by the U.S. Army. Despite their success, the U.S. army's superior size and technological advancements prevented them from being entirely driven out of Cambridge. As dusk approached, the battle persisted through the night, resulting in significant casualties on both sides. However, with a larger army, the U.S. forces fared better than the Yankees in enduring the losses, allowing them to gradually advance into Cambridge and reclaim lost territory. Throughout the night and into the morning, the conflict continued, with the darkness posing challenges for troops to coordinate tactical maneuvers. Consequently, engaging in intense hand-to-hand combat, the U.S. forces successfully pushed the opposition off the streets and deeper into Cambridge. As the sun rose on the horizon, Sylvester Churchill made a bold move in an attempt to shift the course of the battle and thwart the advancing Americans from seizing what the commanding general deemed the final bastion of defense before they could effectively reach Boston. Determined to alter the tide of the conflict, Churchill issued orders for his troops to divide into smaller units, engaging in street fighting and employing guerrilla tactics. Churchill hoped that these strategic maneuvers would tip the scales of the battle in their favor. Despite Churchill's optimism, Yankee tactics proved ineffective in impeding the U.S. invasion. Under the command of Wool, American troops strategically focused on maintaining a strong and unified front and countering the units employed by Churchill. The ambush and guerrilla tactics employed by the Yankees failed to overcome the superior size and strength of Wool's forces, leading to their defeat. Eventually, in the evening, as the city neared complete capture by American forces, Churchill consulted with his top military officials, including Major Generals Thomas Childs, Joseph Gilbert Totten, and Gideon Johnson Pillow, to negotiate a treaty with Wool. This treaty became the most notable agreement signed on the Atlantic Coast since the Second Siege of New Haven, which had occurred nearly a year prior. During the negotiations, it was agreed that both armies would remain in a total armistice until a deal was reached. After intense discussions, the following terms were included in the final agreement: - Both armies agreed to refrain from engaging in any hostilities against each other in the region for a minimum of six weeks.
- Prisoners of war from New England, captured during both the war and the previous Massachusetts campaign, were to be released and allowed to return to their homes. Wool advocated for similar conditions for American prisoners of war, but due to the presence of additional Yankee reinforcements in Boston and the Massachusetts militia, he ultimately withdrew his request, as he was concerned that these reinforcements could shift the balance of power in the Battle of Cambridge, should battle reignite.
- The American army were to occupy the City of Cambridge and its buildings, as the Yankee army would withdraw.
- That New England troops were allowed to withdraw from the city with their personal arms and equipment, including artillery and ammunition
- Residents of Cambridge were permitted to remain in their homes and continue their daily activities without interruption.
The Boston Address With the United Kingdom's agreement to join the war on February 6th, 1843, Samuel Cabot Jr. eagerly anticipated returning to New England to deliver the news. However, due to harsh weather conditions and ships already departing with letters and newspapers to inform Americans of this revelation, Cabot and his diplomats decided to postpone their voyage by a week, hoping for an improvement in the weather. Eventually, on February 13th, the diplomats set sail once again across the treacherous Atlantic Ocean, with Captain Nathaniel Brown Palmer resuming command of their ship, the "Columbia." On Tuesday, March 21st, 1843, after several weeks at sea, the diplomats arrived at Massachusetts Bay, their intended docking destination since their departure. However, they were surprised to find foreign American ships occupying the bay, completely unaware of the ongoing armistice. Acting swiftly, the diplomats instructed Captain Palmer to redirect the vessels towards New Bedford, a port controlled by the Yankee navy. Previous attempts by U.S. forces, led by Admiral Mathew C. Perry to capture Buzzard's Bay had been unsuccessful. As a result, Rear Admiral Charles Stewart made the decision to modify the plan and forgo a coastal blockade of the region, as it was no longer deemed crucial. Thus, the diplomats successfully made an unplanned landing and found a secure harbor for their ship. Upon receiving news of their impending arrival, which quickly spread throughout New England, the diplomats would be swiftly escorted to Daniel Webster's presidential office at the Hartford Estate in Boston, Massachusetts. Traveling via a stagecoach, they would soon reach their destination. As they arrived, they would be promptly ushered into Webster's office. Despite being aware of Britain's entry into the war, Webster anxiously awaited the arrival of his diplomats, as they had not arrived at the expected time. The diplomats arrived to find Daniel Webster in an unexpectedly cheerful state, a stark contrast to his demeanor throughout his presidency. Webster had been burdened by a series of defeats in the War of 1839, Dorr's revolt, and the overall frustrations associated with his role as president. These hardships led Webster to seek solace in alcohol, resulting in alcoholism that became his coping mechanism for the grief caused by his presidential responsibilities. Furthermore, the weight of his challenges contributed to his depression, transforming him into a recluse who rarely ventured out of his office and spent a significant portion of his presidency consumed by excessive drinking. Nevertheless, upon hearing the news of Britain's involvement in the war, Webster's spirits were lifted, restoring a sense of optimism within him that had not been seen since his presidential campaign. He eagerly, yet somewhat intoxicated, welcomed the diplomats into his office to engage in discussions regarding the Downing Street Conference, the negotiations, and the developments involving George Hamilton-Gordon, the Secretary of State for Foreign Affairs, and Prime Minister Robert Peel. Samuel Cabot Jr. relayed to Daniel Webster the concessions made on behalf of New England, which included a promise not to reinstate the Fugitive Acts, along with providing the intricate details of the conference(s). On March 23rd, 1843 at the Federal States Hotel, in the midst of a challenging period for his administration, Daniel Webster, in an effort to regain public trust and address the critical newspapers that had emerged throughout his term, delivered one of the rare public speeches of the War of 1839. Throughout his term, newspapers critical of the Webster administration had become prevalent across New England. However, due to the Sedition Acts, these newspapers were eventually shut down. Moreover, the Federalists suffered significant electoral defeats during Webster's tenure, aware of the need to restore faith among citizens regarding the war and his administration, Webster took the opportunity to speak directly to the public, using his speech as a means to provide reassurance and address the challenges his administration faced. Snippet of Webster's two-and-a-half-hour, "The Boston Address" speech: [1] "Ladies and gentlemen, I stand before you today, filled with the spirit of liberty and the burning desire to protect our great New England from the encroachments of tyranny and oppression. We find ourselves embroiled in a conflict of great magnitude, a war that will determine the very course of our destiny. Let it be known that this is no ordinary war, for it is a war fought not only with steel and powder, but with the indomitable will and unwavering determination of Yankee troops. [2] My fellow countrymen, we gather here in the shadow of history, surrounded by the echoes of our forefathers who fought valiantly for the principles of freedom and justice. Today, we find ourselves faced with a foe whose arrogance knows no bounds, a foe that seeks to trample upon our liberties and extinguish the flame of independence that burns within every New Englander's heart. The United States of America, once our brethren, has once again forsaken the ideals of our Founding Fathers and has chosen to walk the path of oppression. [9] Yet, let it not be forgotten that our cause is just and our resolve unyielding. Weeks ago, on the fateful day of February 6th, the United Kingdom, recognizing the righteousness of our struggle, joined our noble cause. The world now watches as the might of the British Empire stands united with us, against the very nation from which we once sought solace and support. This alliance is a testament to the righteousness of our cause, for it is not merely a battle of arms, but a battle of principles and ideals. [15] This war is not just a struggle for independence; it is a fight against the abhorrent institution of slavery. The Fugitive Acts that have been passed by the United States have violated the very fabric of our moral conscience. They seek to rob men and women of their natural rights, to tear families apart, and to perpetuate an evil that stains the pages of our history. We, as New Englanders, must rise up against this injustice and prove to the world that we will not stand idly by while our fellow human beings suffer under the yoke of bondage. [17] It is a fight to prove that New England is truly independent from America. We have defeated the United States once, and we can do it again. The blood that flows through our veins is the blood of patriots, of those who dared to challenge the status quo and forge a new path. We stand upon the shoulders of giants, and it is our duty to honor their sacrifice by preserving the principles they held dear. As we march forward, let us remember the sacrifices of those who came before us, and let their legacy guide us through the darkest of times. [18] This war is not just about reclaiming our independence; it is a battle for the soul of our nation. It is a struggle to define the values and principles upon which our society is built. We fight for liberty, equality, and justice. We fight to ensure that the principles of our Founding Fathers are not trampled upon and forgotten. We fight to create a society where every person, regardless of their race or background, is treated with dignity and respect. [21] This is a fight against the remnants of oppression and injustice. The Fugitive Acts, once passed by both the United States and New England, were a stain on our collective conscience. They sought to deny individuals their natural rights, tear families apart, and perpetuate the abhorrent institution of slavery. Recognizing the moral imperative to rectify this injustice, New England took a bold step forward and repealed these acts, paving the way for a more equitable society. [22] Let us not forget the lessons of our past, for they shape the path we tread today. The New England Revolutionary War, fought with valor and determination, paved the way for our quest for independence. Our ancestors stood united against oppression, and their courage echoes in our hearts. And let us also remember the Hartford Convention, a pivotal moment in our history. It was there that our regional identity was forged, as we asserted our rights and voiced our grievances against unjust policies. From the fires of adversity, we emerged stronger, more resolute in our determination to protect our liberties and safeguard the interests of New England. [26] Like their forefathers, in the face of adversity, our Yankee troops have shown a courage and determination that is unparalleled. They have weathered the storm of American aggression and stood firm in their conviction. They fight not only for the land upon which they tread but for the principles that make New England unique and distinct. They fight for the freedom of every man, woman, and child who calls this great region home. [29] This war is not just a struggle for soveriegnity; it is a fight against the abhorrent institution of slavery. The Fugitive Acts that have been passed by the United States have violated the very fabric of our moral conscience. They seek to rob men of their natural rights, to tear families apart, and to perpetuate an evil that stains the pages of our history. We, as New Englanders, must rise up against this injustice and prove to the world that we will not stand idly by while our fellow human beings suffer under the yoke of bondage. [31] As we engage in this epic struggle, let us not forget the sacrifices that have been made. Our brave soldiers have left their homes and families behind to fight for a cause they hold dear. They have endured the harsh realities of war, facing danger and uncertainty at every turn. We must honor their sacrifices by supporting them in every way possible, by standing behind them and providing them with the resources and care they need. [34] This war is also a test of our unity and resilience as a people. We must put aside our differences and come together as one. We must recognize that the fight for freedom and justice knows no boundaries. It transcends political affiliations and personal interests. We must stand together, shoulder to shoulder, and show the world the strength and determination of the New England spirit. [37] In this war, we are not alone. The international community watches as our struggle unfolds. The United Kingdom has joined our cause, recognizing the importance of our fight. We stand together, united in our commitment to freedom and justice. Our alliance sends a powerful message to the world that New England will not be silenced, that we will fight for what is right and just. [41] We must also remember that the fight against slavery is central to this war. Slavery is a stain on the conscience of our nation. It is a practice that dehumanizes and oppresses our fellow human beings. We cannot and will not tolerate such an abomination. By fighting against slavery, we not only strike at the heart of injustice but also reaffirm our commitment to the principles of equality and freedom. [43] As we engage in this great struggle, let us draw inspiration from the heroes of our past. Let us remember the battles fought by our forefathers, the sacrifices they made, and the triumphs they achieved. Their legacy lives on in us, and it is our duty to carry their torch forward. [46] This war is not just about defeating the United States; it is about shaping the future of our region and our nation. It is about establishing New England as a beacon of liberty and progress. We have already demonstrated our ability to stand against the might of a powerful nation, and we can do it again. We have the strength, the courage, and the conviction to overcome any obstacle that stands in our way. [49] In conclusion, my fellow New Englanders, let us remember why we fight. Let us remember the principles that have guided us throughout our history. We fight for independence, for freedom, for justice, and for the eradication of slavery. We fight to prove that New England is truly independent from America, and we fight to demonstrate our unwavering commitment to the principles of liberty and equality. [51] As we march forward, let us do so with the knowledge that we are not alone. We are supported by the might of the British Empire, by the solidarity of our fellow New Englanders, and by the principles of justice and righteousness that guide our cause. Together, we will prevail. Together, we will overcome every challenge and obstacle that comes our way. [53] May the spirit of our forefathers guide us, and may the determination of our Yankee troops inspire us. Let us write the next chapter of our history with courage, resilience, and unwavering conviction. The future of New England is in our hands, and we will forge it with honor and integrity. God bless New England, and God bless the cause for which we fight!" President Daniel Webster addresses the citizens of Boston at the Federal States Hotel (United States Hotel) in an illustration capturing his lengthy two-and-a-half-hour \"The Boston Address\" speech. Standing atop a platform, Webster delivers his passionate speech, while the crowd erupts in cheers, energized by his fiery words. Meanwhile, within the hotel, the wives of soldiers protest the war's extension by throwing trash at Webster. submitted by Pyroski to Presidentialpoll [link] [comments] |
2023.06.03 00:54 PhilsTriangle [USA-NJ][H] N64, NES, SNES, Pokemon 3DS XL Console, Gameboy Console CIB, DSi Console, Playstation, PS2, Sega, SMS, and Xbox 360 [W] PayPal, Venmo
Hey everyone, here's a few pictures of my
N64 Games, 3DS XL Console, GBA Console, GBA Games I have for sale . There's a lot listed below that is not pictured so just let me know what you are interested in and I can provide additional pictures.
Prices do not include shipping unless "shipped" is noted. Shipping is $4 for 1 game (1st Class in a Padded/Bubble Wrapped Envelope). An additional $1 per game (if weight exceeds 12 oz). I only accept PayPal via Friends & Family or Venmo F&F, however I do have 295+ confirmed transaction on this board.
Consoles + Accessories Gameboy Original (CIB; unused condition; even the batteries are unopened) - $300 shipped or BO GBA Wireless Adapter (AGB-015) - $20 shipped GBA to Gamecube Adapter (DOL-011) - $25 shipped Gameboy OEM Clam Shells (lot of 32) - $75 shipped Nintendo 3DS XL Pokemon X & Y Limited Edition Console + Luigis Mansion Dark Moon (loose) - $300 shipped Nintendo 64 OEM Gray Controller - $25 Nintendo 64 OEM Controller Pak (NUS-004) - $13 shipped Nintendo 64 GameShark - $25 Nintendo 64 Performance Memory Card - $10 shipped Nintendo 64 OEM Transfer Pak - $20 shipped Nintendo DSI (TMNT Decals) w/ Charger - $50 shipped Sega GameGear Super Wide Gear - $22 shipped Sega Master System w/ hookups + controller (small crack/break in console shell) $125 + shipping Super Nintendo Snes Jr Console (console only; tested) - $90 shipped
N64 Games 007 World is Not Enough (ex-rental) - $14 1080 Snowboarding - $11 Backstage Assault - $12 Blast Corps - $18 Excite Bike 64 - $15 Flying Dragon - $30 F-Zero X - $40 Jet Force Gemini - $13 Madden Football 64 - $5 Mario Kart 64 - $42 MRC Multi Championship Racing - $10 Mystical Ninja Featuring Goemon (ex-rental) - $85 Namco Museum 64 - $12 NBA Jam 99 - $11 NFL Blitz 2001 (torn label) - $18 NFL Quarterback Club 2000 - $5 Pokemon Snap - $20 Pokemon Stadium - $35 San Francisco Rush - $15 San Francisco Rush 2 - $18 Star Wars Episode 1 Racer - $10 Star Wars Rogue Squadron - $14 Super Mario 64 - $38 Superman - $15 Super Smash Brothers - $45 Magical Tetris Challenge - $25 The New Tetris - $30 Tetrisphere - $12 Tony Hawk Pro Skater - $12 Tony Hawk Pro Skater 2 - $21 Top Gear Overdrive - $11 Toy Story 2 - $20 Turok Dinosaur Hunter - $12 Virtual Pool - $13 Waialae Country Club - $6
N64 Manuals/Strategy Guides Duke Nukem Manual - $10 Flying Dragon Manual - $40 Silicon Valley Space Station Manual - $50 Super Mario 64 Nintendo Power Player's Guide - $18
NES Games Adventure of Bayou Billy - $7 Anticipation - $5 Bad Street Brawler - $13 Battle Chess (CIB) - $32 Battle of Olympus - $16 Blades of Steel - $9 Defender 2 - $10 Dragon Warrior (CIB) - $70 Dragon Warrior II -$60 Dragon Warrior - III - $120 Dragon Warrior IV - $160 Excite Bike - $11 Exodus Ultima - $11 Faxanadu - $12 Fester's Quest - $10 Final Fantasy - $25 Gauntlet II (label wear) - $10 Golf - $3 Gotcha - $7 Ghost 'N Goblins - $15 Greg Norman's Golf Power - $14 Gyruss - $9 Hydlide - $9 Iron Sword - $8 Little League Baseball - $12 Magic of Scheherazade (CIB) - $65 Mach Rider - $8 Metal Gear (w/ worn box) - $80 Mike Tyson's Punch-Out - $40 Paperboy - $16 Pinball $7 The Punisher - $27 Rad Racer II - $7 Renegade - $10 RBI Baseball 2 - $10 Road Runner - $16 Spy Hunter - $6 Super Glove Ball - $7 Superman - $21 Super Mario Bros. - $15 Super Mario Bros./ Duck Hunt - $7 Super Mario Bros. 2 - $24 Super Off-Road - $12 Super Sprint (Tengen) - $7 Super Team Games - $9 Tetris - $12 Tetris 2 -$9 Tiger-Heli - $5 Tiny Toon Adventures 2 Trouble in Wackyland - $16 To The Earth - $5 Toobin (Tengen) - $20 Top Gun - $5 Top Player Tennis - $9 Vindicators - $10 Winter Games by Epyx - $6
NES Manuals Anticipation Manual - $5 Captain Skyhawk Manual - $5 Dance Aerobics Manual - $5 Friday the 13th Manual - $16 Golf - $5 Gotcha Manual - $7 (crease) Hogan's Alley Manual - $9 Iron Sword Wizards & Warriors II Manual - $7 Life Force Manual - $10 (some damage to an interior page) Sesame Street 1 2 3 - $7 Super Team Games - $7 Tiger Heli - $3 (water damage)
Gameboy (cart only) Batman - $24 Dr. Mario - $10 Star Wars - $11 Super Mario Land - (top of label is faded) - $20 Wario Land: Super Mario Land 3 - $30
Gameboy Color (cart only) All-Star Baseball 2000 - $5 Mary Kate & Ashley's New Adventures - $4 Men in Black The Series - $7 Pacman Special Color Edition - $14 Rugrats the Movie - $7 Shrek Fairy Tale Freak Down - $7 Smurf's Nightmare - $10 Tony Hawk Pro Skater 2 - $6 Tony Hawk's Pro Skater 3 - $6 Yu- Gi- Oh Dark Duel Stories - $10
GBA (cart only) 007 Everything or Nothing - $7 A Series of Unfortunate Events -$4 Backyard Baseball - $5 Backyard Baseball 2006 - $7 Backyard Baseball 2007 - $7 Backyard Football - $8 Backyard Football 2006 - $4 Backyard Football 2007 - $5 Battleship / Risk / Clue - $6 Bratz - $4 Butt Ugly Martians: BKM Battles - $5 Cars - $5 Cartoon Network Speedway - $6 Catz - $5 Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped Dave Mirra Freestyle BMX 2 - $4 Dogz - $6 Dora Explorer's Pirate Pig's Treasure - $4 Dragon Ball Z Supersonic Warriors - $20 Earth Worm Jim - $16 ESPN Great Outdoor Games Bass 2002 - $5 Fantastic 4 Flame On - $3 Finding Nemo - $5 Fire Pro Wrestling - $11 Frogger's Journey - $6 Hot Wheels Stunt Track Challenge - $3 Hot Wheels World Race - $5 Incredibles Rise of the Underminer - $6 Jimmy Neutron Attack of the Twonkies - $4 Jimmy Neutron Jet Fusion - $3 Lord of the Rings The Two Towers - $10 Lost Vikings - $25 Lizzie McGuire: On the Go - $3 Madagascar & Shrek 2 - $5 Madagascar Operation Penguin - $6 Madden 2005 - $5 Mario Kart Super Circuit (torn label) - $21 Monster Jam Maximum Destruction - $6 Namco Museum - $6 Oddworld Munch's Oddysee - $12 Pong Asterios Yar's Revenge - $4 Power Rangers Dino Thunder - $8 Quad Desert Furty - $3 Road Rash Jail Break - $10 Shark Tale - $4 Spirit Stallion of the Cimarron - $5 Star Wars Episode II Attack of the Clones - $5 Star Wars The New Droid Army - $5 Super Mario Advance (worn label) - $17 The Incredibles - $3 Top Gear GT Championship - $10 Yu-Gi-Oh Double Pack 2 - $13 Yu-Gi-Oh Eternal Duelist Soul - $12 Wario Land 4 - $45 WWF Road to Wrestlemania - $10
Nintendo 3DS (loose) Transformers Dark of the Moon Stealth Edition - $7
Nintendo DS Games (cart only unless noted) Avatar The Last Airbender - $13 Backyard Sports Rookie Rush - $4 Bionicle Matoran Adventures - $6 Club Penguin - $4 Happy Feet - $4 Mario Hoops 3 on 3 - $10 Marvel Ultimate Alliance 2 - $10 Megaman Starforce Dragon - $95 shipped Metroid Hunters First Hunt - $6 Namco Museum DS - $8 Nintendo Dogs: Chihuahua & Friends - $6 Nintendo Dogs: Dachshund & Friends (CIB) - $10 Nintendo Dogs: Lab & Friends - $6 Ping Pals - $3 Plants vs Zombies - $10 Ratatouille - $5 Ridge Racer DS - $8 Shrek Superslam - $5 MySims - $5 MySims Kingdom - $5 Spectrobes - $5 Spiderman 3 - $8 Star Wars II The Original Trilogy (LEGO) - $6 Super Money Ball Touch & Roll - $6
Nintendo Gamecube Games (CIB unless noted) ATV Quad Power Racing 2 (missing manual) - $9 Cars - $8 ESPN Winter Sports 2002 - $6 Madden 2003 - $5 Madden 2005 - $6 Need for Speed Hot Pursuit 2 - $8 Spongebob Squarepants: Lights Camera Pants - $16 WWE Day of Reckoning 2 (missing manual) - $25 WWE WrestleMania X8 (missing manual) - $12
Nintendo Wii Games (all have cases) All-Star Cheer Squad - $5 Cabelas Big Game Hunter 2010 (CIB) - $8 Call of Duty Black Ops (CIB) - $9 Carnival Games (CIB) - $6 Chuck E Cheese Party Games (Missing Manual) - $10 Country Dance (CIB) - $8 Deal or No Deal (CIB) - $5 Guitar Hero III Legends of Rock (CIB) - $19 Hannah Montana Spotlight World Tour (Sealed) - $8 Major League Baseball 2K12 (CIB) - $10 Thrillville Off The Rails (CIB) - $5 Wii Music - $6 Wii Sports (Disc & Manual) - $20 Wii Sports Resort (CIB) - $30
Playstation PS1 Games (CIB unless noted) 007 Tomorrow Never Dies - $7 A Bug's Life (GH) - $7 Action Bass - $6 Ball Breakers (sealed) - $10 Bass Championship - $7 Battle Arena Toshinden (GH) - $14 Bushido Blade - $36 Crash Bandicoot Warped (GH) - $13 Fighting Force - $20 Gran Turismo 2 (GH) - $12 Harry Potter & the Sorcerer's Stone - $13 IHRA Drag Racing - $5 Inspector Gadget: Gadget's Crazy Maze - $8 MediEvil (missing manual) - $35 Missile Command - $6 Monster's Inc (GH) - $9 Nascar Heat (CIB) - $7 NBA Live 2000 - $8 NBA Shootout 98 - $9 NFL Blitz 2000 - $15 NHL 98 - $8 NHL Faceoff 97 (GH) - $5 Parasite Eve - $75 Parasite Eve (missing demo disk) - $60 PlayStation Underground Jampack Fall 2001 - $9 Q* Bert - $10 Resident Evil Director's Cut (GH) - $30 Rugrats Search for Reptar (GH) - $17 Rugrats in Paris: The Movie - $12 Soul Blade - $23 Star wars Dark Forces (unoriginal jewel case) - $13 Syphon Filter 2 (GH) - $10 Tecmo Super Bowl - $20 Tiger Woods 99 - $8 Tony Hawk Pro Skater (GH) - $10 Tony Hawk Pro Skater 2 (GH) - $12 Triply Play 99 - $8 Who Wants to Be a Millionaire 2nd Edition - $8 World Cup 98 - $12
Playstation 2 PS2 Games (CIB unless noted) 007 Everything or Nothing - $7 007 Nightfire - $9 Ace Combat 4 Shattered Skies (GH) - $8 All-Star Baseball 2005 - $5 Ben 10 Protector of Earth - $9 Bully - $22 Clock Tower 3 - $70 Crash Bandicoot The Wrath of the Cortex (GH version) - $10 Crash Bandicoot The Wrath of the Cortex - $12 Devil May Cry (GH) - $7 Enter the Matrix - $10 Eragon - $6 Family Feud - $5 Final Fantasy X (GH) -$9 Frogger the Great Quest - $7 Godfather the Game - $14 God of War (2 Disc Set) - $12 Guitar Hero II - $7 Guitar Hero III Legends of Rock - $9 High Heat Major League Baseball 2004 - $5 Hobbit - $10 Karaoke Revolution Party - $8 Karaoke Revolution Presents: American Idol - $5 Madden 2003 - $5 Madden 2007 - $5 Madden 2008 - $5 Midway Arcade Treasures - $11 MLB 07 the Show - $5 MLB Slugfest 2004 - $11 Nascar 2001 - $5 Nascar Thunder 2003 - $7 NFL Blitz Pro - $10 Onimusha 3 Demon Siege - $21 Pinball Hall of Fame - $5 Pirates - The Legend of Black Kat - $12 Red Dead Revolver - $17 Rise of Kasai - $8 Silent Hill 4 The Room (Factory Sealed) - $325 shipped Star Wars Episode 3: Revenge of the Sith - $9 SSX Tricky (missing manual) - $19 Summoner - $10 Teen Titans - $22 Theme Park Roller Coaster - $8 Time Crisis 3 - $23 Tom Clancy's Splinter Cell - $6 Ty the Tasmanian Tiger - $11 Warriors of Might & Magic - $10 Wheel of Fortune - $7 Yu-Gi-Oh Duelists of the Roses - $22
PS3 Band Hero - $6 Call of Duty Black Ops - $10 Call of Duty World at War -$11 Crysis 2 - $7 Fifa Soccer 11 - $5 Guitar Hero 5 - $11 MLB the Show 10 - $4 MLB the Show 11 - $4 NCAA Football 11 - $9 Sports Champions - $5
Sega 32X (all cart only) Primal Rage - $50 Virtua Fighter - $24 Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB) Centipede - $7 Plasma Sword Night of Bilstein - $50 Psychic Force 2012 - $25 Ready 2 Rumble Boxing - $12 Rippin Riders - $5 Sega Bass Fishing - $8 Sega Rally 2 Championship - $12 Speed Devils - $15 Sword of Berserk: Gut's Rage (game only) - $65 Trick Style - $7 Zombie Revenge - $30
Sega Game Gear (cart only) Columns - $5 Sega Genesis (cart only unless noted) Aladdin (cart + manual) - $10 Boogerman A Pick & Flick Adventure (cart + manual) - $20 John Madden Football (cart + manual) - $20 Mortal Kombat (cart + manual) - $12 Prime Time NFL Football starring Deon Sanders (cart +manual) - $9 Shining Force (Case & Cart) - $75 Shining Force 2 (cart only) - $55 Sonic the Hedgehog (cart + manual) - $13 Sonic the Hedgehog 2 (cart + manual) - $12 Sonic & Knuckles (cart only) - $25 Streets of Rage (cart only) - $22 X-Men (cart + manual) - $15
Sega Master System (Mostly CIB; ask me to check manual) Alex Kidd: The Lost Stars - $28 California Games (missing manual) - $20 Choplifter - $18 Ghostbusters - $25 Great Baseball - $10 Monopoly - $10 Parlour Games - $10 Pro Wrestling - $14 Rocky - $17 Space Harrier (missing manual) - $18 Shinobi (includes map; missing manual) - $30
Super Nintendo (SNES) Games (cart only) Aeroacrobat - $9 Best of the Best Championship Karate - $8 Brandish - $85 Brett Hull Hockey - $7 Bulls vs Blazers - $4 Capcom MVP Football - $7 Captain Commando - $175 Cliffhanger - $9 College Slam - $7 Donkey Kong Country - $20 ESPN Baseball Tonight - $4 Family Feud - Final Fantasy Mystic Quest - $17 Football Fury - $20 Harley's Humongous Adventure - $15 Magic Johnson's Super Slam Dunk - $6 Mickey's Ultimate Challenge - $12 MechWarrior 3050 - $17 Monopoly - $5 Ms. Pacman - $12 NCAA Basketball - $5 Nickelodeon GUTS - $16 Ninja Warrior - $130 NFL Football - $5 Pit Fighter - $8 Romance of the Three Kingdoms II - $20 Soldier's of Fortune (rental sticker on label) - $25 Stanley Cup Championship -$6 Street Fighter II - $15 Super Caesar's Palace - $4 Super High Impact - $5 Super Soccer - $9 Super Star Wars Return of the Jedi - $16 Terminator 2 Judgement Day - $15 Top Gear - $15
Xbox 360 (CIB) Assassin's Creed - $6 Battlefield Hardline Deluxe Edition - $10 Battlefield 3 Limited Edition - $6 Fifa Soccer 10 - $5 Fifa Work Cup South Africa 2010 - $5 Grand Theft Auto V - $10 Injustice Gods Among Us - $5 L.A. Noire - $7 Left 4 Dead 2 - $11 Mafia II - $10 N3 Ninety-Nine Nights - $20 Nascar The Game 2011 - $9 NBA 2K12 - $5 NHL 10 - $3 NHL 14 - $6 Pocket Bike Racer - $5 Red Dead Redemption - $9 Saints Row - $10 Saints Row The Third - $5 Skate 3 - $6 Virtua Tennis 4 - $9
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2023.06.03 00:37 bigsteezydood48 [WTS] KAC 11.5, Team Wendy Exfil Ballistic Repost 🚨Price Drop
Timestamp:
https://imgur.com/a/3J3BzK4 Im pricing off the top so shoot me offers. Prices are shipped F&F.
Seiko 5 sport automatic very minimal salt/ use. Been favoring garmin watches - $160
KAC 11.5 CQB rd count unknown shes salty but very healthy. Used but well maintained. I have the original box. 3.2 bolt and carrier and buffer Radian CH, Surefire Closed Tine Md. purchased new has fun flawlessly for me not a single malfunction thus far.- $1350
Team Wendy Exfil Ballistic Size 2. In great shape just dont need a ballistic helmet to look at trees in the dark. Comes with the DM cover and upgraded pads. - $1010
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