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Ever since I've been practicing. I've been seeing this thing.

2023.06.06 23:34 PussycatTheWitch Ever since I've been practicing. I've been seeing this thing.

I've been seeing this demon-like grey skinned lady with demonic eyes in the dark ever since I've gotten back into witchcraft and psychic works. This happened when I first started and she didn't disappear until I've stopped. Now she's back, she's fucking creepy. What should I do. Is she bad luck?
submitted by PussycatTheWitch to witchcraft [link] [comments]


2023.06.06 22:40 AbhiN1289 Proto Dravidian Religion

I have been comparing the Dravidian cultures to reconstruct what the Proto Dravidian religion is. Let us compare:

Tamil Nadu: Mariamman, the goddess of rain and more importantly smallpox. Women like Kannagi were worshiped. Murugan was a spirit that would possess the priest called Velan. Veriyattam (spirit possession of women) and veriyattal was done. Aiyanars were spirits of local heroes that would protect the village. Theyyam is a Keralan rotial centered around a possessed man dancing as a goddess.
Kotas: They have a villager diviner. One source mentions a diarrhea goddess (beydamn. Likely from the Todas, the Nilgiri people in believe in a primordial creator god sometimes identified with Rangasvami(form of Vishnu). Due to their hunting lifestyle, they have a deity presiding over hunting. In a Rain ceremony, the diviners are possessed by these gods.

Toda: They have many "deities" (in an animistic sense). Examples include a Bell God (Hiriadeva) who is worshiped in the form of a bell tied to buffaloes. Hiriadeva is worshiped with milk offerings. According to Shortt, the Todas have a “hunting God” to whom prayer is offered for a good hunt. Interestingly, the Todas worshiped the sun as a deity. Todas believe in Huma Norr, or a theory of transmigration of the souls, but it seems that it was not too well understood. Their religionis centred around buffalos. When a man dies, buffaloes are sacrificed at the funeral so he may have them in the after life. They belive in omens and witchcraft.

Erravar: These people are described as being animists, believing in demons “Boodamn”), worshiping trees, animals, stones, hills etc. However all of the members in the 1991 census claimed themselves to be Hindu.
Mudugar: These people also identify themselves with Hindus. However we have a glimpse of their folk practices that survived from their ancestral days prior to the contact of mainstream Hindusim. The worshiped natural geographic features and material objects like stone , ancestral relics which included animal bones, and “movable deities” who are kept under the care of mannukaran.As a part of their Hindu life they go on an annual pilgrimage to the Peak of Malleswaran on Shivaratri.
Mallasar: They worship a spirit called Mallung in the form of a stone encircled by a wall. Mallung is offered goats and cocks. Even these people mainly identify themselves as Hindus.
Kadar: They believe in Mala Devatam or Makannimar deities which amount to as many as seven. They are worshiped for the provision of a plentiful supply of tuber, roots, and other lesser forest products. The kadar worship male and female tree spirits called muni. They have regional and village deities that they worship in conjunction with the Hindu deities.
Telugu: Amongst several goddesses, Poleramma is the goddess of disease (especially smallpox). She is angry and disease is her expression of anger.Jatara and buffalo or chicken sacrifices are done to appease her to save the sick person. These goddesses serve as village goddesses that preside of ver harvest and children aswell. Some examples are Bucchamma, Lingamma, and Usuramma. Worship of dead married women is called Perantalu. Katama Raju was a 13th century hero who fought the King of Nellore. Katama Raju is worshipped in villages and he grants protection from diseases. Divination an Excorcisms are common in rural village folk.
Gonds: Devi/MAta is their Earth Goddess. She presides over fertility and diseases. The Austroasiatic tribes have a disease mother as well. According to their legend, spirits were created to preside over various parts of nature. GOds and demons reside everywhere in nature. For example, Bhimsen is a spirit that dwells in the fields and in water places. Dulha Deo, god of the hearth, started as a Gond bridegroom who was either killed by a Tiger or struck by lightning. He became a god of households.

Analysis:
It seems reasonable to believe that the Proto Dravidians were very animistic. They believed that their world is full of spirits. Some of these spirits caused diseases and other malevolent phenomena and needed to be appeased, often with a bloody sacrifice. They may also have believed in an Earth-Mother or related goddesses connected to fertility but also disease. The dead sometimes were worshipped as "gods" if they have a distinguishing quality. Divination and "Shamanism" naturally may have been a part of the Proto Dravidian religion, including the idea of spirit possession. The idea of a village deity suggests that each individual Proto Dravidian community had a patron spirit that may have been their guardian spirit. The spirits of the dead went to some sort of afterlife but may have played a noticble role in the realm of the living.

References:
https://www.jstor.org/stable/pdf/3014358.pdf
https://www.bibhudevmisra.com/2017/01/bull-leaping-did-it-spread-from-indus.html
https://www.sil.org/system/files/reapdata/12/30/35/123035517420667367799205409945550701297/silesr2015_028.pdf
https://www.forgottenbooks.com/en/download/DravidianGodsinModernHinduism_10018333.pdf
https://www.jstor.org/stable/1177671



From my analysis, it seems like the Proto Dravidians
submitted by AbhiN1289 to Dravidiology [link] [comments]


2023.06.06 12:01 Pandithnadish Psychic Astrologer In UK Psychic Astrologer Expert In UK - Pandit Nadish - Pandith Nadish

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submitted by Pandithnadish to u/Pandithnadish [link] [comments]


2023.06.05 21:45 Hex-CatTongue Found two dead animals in my house this morning

TL;DR: A dove on the back door and an opossum on the front side. These animals came themselves to die here. Could that mean something???
I believe these animals came to die here, I don’t think they were put here by someone else. Tho I find it super strange, too odd to be a coincidence. Could someone be doing some kind of hex or curse to my family? It was a dove on the back door and an opossum on the front side of the house (not confirmed dead yet, but my mom did saw it wobbling and moving oddly, now it looks very dead)
I think it’s important to mention that we live in Mexico and brujería is the main black magic thing here, tho tbh I know absolutely nothing about it, just that it´s very effective.
And something else, my aunts are very into witchcraft and my mom is more of a psychic. Right now they are having issues regarding an inheritance from my grandparents, so that’s a thing. My mom says someone most likely tried to do something to us, but since the animals were outside of the house and nothing happened inside, that means the person is just trying to scare us. Idk if I believe that since she is not into witchcraft but… what do I know
submitted by Hex-CatTongue to blackmagic [link] [comments]


2023.06.05 17:47 cbander [H]May Choice Leftovers, The Smurfs - Mission Vileaf and allot of other games [W] Game Offers.

All Keys here are either from Humble or Fanatical if not next to them it will say where they must be redeemed.
\* Will keep if I do not get a good offer New to list Humble May Choice will keep them if I do not get good offers)
May Choice 2023 Leftovers
New
Shared Screen Time: Family Game Night Bundle Leftovers
April 2023 choice leftovers
March 2023 Choice Leftovers
Türkiye-Syria Earthquake Relief Bundle Leftovers
Humble Choice, January 2023 Leftovers (If I don't get good offers on these I will keep them)

Older Games
Humble Choice, August 2022 Leftovers
Humble Choice, May 2022 Leftovers
Stand with Ukraine Bundle Leftovers
Game DLCs
Software
Software DLCs
--------------------------------------------
Wanted Games
Wanted DLCs
I will also take tf2 keys for any game I have listed above. Make me an Offer and I will look at it.
I will also take paypal for any game but only through Friends and Family option.
https://www.reddit.com/IGSRep/comments/rvbetl/cbanders_igs_rep_page/
submitted by cbander to indiegameswap [link] [comments]


2023.06.05 12:52 Pandithnadish EX LOVE BACK SOLUTION In UK EX LOVE BACK SOLUTION Expert In UK, - Pandit Nadish - Pandith Nadish

Pandit Nadish Is the Best Famous Ex Love Back Solutions In UK. Expert in providing accurate solutions for Black Magic Removal, Psychic Reader, Astrology and Horoscope reading, Black Magic Removal protection, Evil spirit removal and protection, Husband and wife problem, jealousy and curse, kala jadu removal, Lottery jackpot, Court Case, Drug Addiction Problem, marriage related problem, Negative Energy Removal, Removing witchcraft, Family and Relationship Problems, Get Lover Back and Love problem Solution, health issues problem, return lost love spell, spiritual healer, stop separation and divorce, palm reader.
https://www.pandithnadish.com/blog/info/515/ex-love-back-solution-in-uk
submitted by Pandithnadish to u/Pandithnadish [link] [comments]


2023.06.05 12:22 Nadishastrology Indian Astrologer Negative energy removal in Carlsbad, California Famous Negative energy removal expert in Carlsbad, California - Nadish Astrologer - Nadish Astrology

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submitted by Nadishastrology to u/Nadishastrology [link] [comments]


2023.06.05 06:43 CompoteVast9059 1k list help

Hello! I am relatively new to the Genestealer cults (as well as posting on Reddit, so I'm sorry if I mess this up) and could use some outside help with my list. I know my strategy could use some work, but I also wonder if my list has anything to do with it either. This is not a list I have run yet, and I think that this is so far the strongest I have made. Just so you know, I've been struggling against some vehicle-heavy Guard, Ork, and Custodes lists, so I probably put a bit more anti-vehicle than I normally would into this list.



 

**++ Arks of Omen Detachment (Tyranids - Genestealer Cults) [42 PL, 5CP, 750pts] ++**

 

**+ Configuration +**


 

**Arks of Omen Compulsory Type:** Troops

 

**Battle Size [6CP]:** 2. Incursion (51-100 Total PL / 501-1000 Points)

 

**Cult Creed**



. **Myriad Cult:** Accustomed to Toil (1), Deep Supplies (2), Synaptic Resonance (1)

 

**Detachment Command Cost**

 

**Game Type:** 5. Chapter Approved: Arks of Omen

 

**+ HQ +**


 

**Magus [4 PL, -1CP, 80pts]:** Power: Mass Hypnosis, Power: Might From Beyond, Psychic Familiar, Relic: The Unwilling Orb, Stratagem: Relic, Warlord

 

**+ Troops +**


 

**Acolyte Hybrids [8 PL, 145pts]:** Proficient Planning: A Trap Sprung



. **5x Acolyte Hybrid:** 5x Autopistol, 5x Blasting Charges, 5x Cult Claws and Knife, 5x Frag Grenades

. **Acolyte Hybrid (Heavy Weapon):** Heavy Rock Drill

. **Acolyte Hybrid (Heavy Weapon):** Heavy Rock Drill

. **Acolyte Hybrid (Heavy Weapon):** Heavy Rock Drill

. **Acolyte Hybrid (Heavy Weapon):** Heavy Rock Drill

. **Acolyte Leader:** Cult Claws and Knife, Cult Lash Whip

 

**Acolyte Hybrids [8 PL, 145pts]:** Proficient Planning: Our Time is Nigh



. **5x Acolyte Hybrid:** 5x Autopistol, 5x Blasting Charges, 5x Cult Claws and Knife, 5x Frag Grenades

. **Acolyte Hybrid (Heavy Weapon):** Heavy Rock Drill

. **Acolyte Hybrid (Heavy Weapon):** Heavy Rock Drill

. **Acolyte Hybrid (Heavy Weapon):** Heavy Rock Drill

. **Acolyte Hybrid (Heavy Weapon):** Heavy Rock Drill

. **Acolyte Leader:** Cult Claws and Knife, Cult Lash Whip

 

**Acolyte Hybrids [3 PL, 45pts]**



. **4x Acolyte Hybrid:** 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades

. **Acolyte Leader:** Autopistol, Cult Claws and Knife

 

**Acolyte Hybrids [3 PL, 45pts]**



. **4x Acolyte Hybrid:** 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades

. **Acolyte Leader:** Autopistol, Cult Claws and Knife

 

**Neophyte Hybrids [4 PL, 60pts]**



. **5x Neophyte Hybrid:** 5x Autogun, 5x Autopistol, 5x Blasting Charges, 5x Frag Grenades

. **2x Neophyte Hybrid (Grenade):** 2x Autopistol, 2x Blasting Charges, 2x Frag Grenades, 2x Grenade Launcher

. **2x Neophyte Hybrid (Stubber):** 2x Autopistol, 2x Blasting Charges, 2x Frag Grenades, 2x Heavy Stubber

. **Neophyte Leader:** Autogun, Autopistol

 

**+ Fast Attack +**


 

**Atalan Jackals [4 PL, 75pts]:** Demolition Charge, Proficient Planning: They Came From Below



. **Atalan Jackal (Grenade Launcher)**

. **2x Atalan Jackal (Small Arms):** 2x Atalan Small Arms, 2x Blasting Charges

. **Atalan Leader:** Atalan Small Arms

 

**Atalan Jackals [3 PL, 65pts]:** Demolition Charge



. **Atalan Jackal (Grenade Launcher)**

. **2x Atalan Jackal (Small Arms):** 2x Atalan Small Arms, 2x Blasting Charges

. **Atalan Leader:** Atalan Small Arms

 

**+ Dedicated Transport +**


 

**Goliath Truck [5 PL, 90pts]**

 

**++ Auxiliary Support Detachment 0CP (Imperium - Astra Militarum) [14 PL, 250pts] ++**

 

**+ Configuration +**


 

**Detachment Command Cost**

 

**Regimental Doctrine:** Brood Brothers

 

**+ Heavy Support +**


 

**Rogal Dorn Battle Tank [14 PL, 250pts]:** Pulveriser Cannon



. **Oppressor Cannon and Co-axial Autocannon**

 

**++ Total: [56 PL, 5CP, 1,000pts] ++**

My plan is to start the magus and one 10-man acolyte squad in deep strike to take out a big threat, like a leman russ or something. The other 10-man acolyte squad will start in the truck to rush and take down other big targets. The jackals will rush forward to tie up in combat first turn and hit with demo charges while the rogal dorn is tough enough and does enough damage to both draw fire and take out big enemy damage dealers. The neophytes will hold the backline and the two 5-man acolyte squads can take midfield objectives, do secondaries or nuisance charge.
Any constructive criticism is very welcome.
submitted by CompoteVast9059 to genestealercult [link] [comments]


2023.06.05 04:04 clattr Annual Psychic Fair and Witchcraft Expo

Annual Psychic Fair and Witchcraft Expo submitted by clattr to Magickally [link] [comments]


2023.06.04 11:33 _Ethy_ First 2000 point game

I have my first 2000 point game next week and I am unsure on what secondaries and some common strategies, I started playing around the start of this year so I'm fairly new and don't have many more minis that what are shown in the list, I have a few warriors and genestealers/broodlord that I can add into the list.
Any advice on secondaries, strategies or changes to the list would be much appreciated.
 
++ Arks of Omen Detachment (Tyranids) [96 PL, 5CP, 2,000pts] ++
 
+ Configuration +
 
Arks of Omen Compulsory Type: Troops
 
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
 
Detachment Command Cost
 
Game Type: 5. Chapter Approved: Arks of Omen
 
Hive Fleet: (Lurk) Territorial Instincts, Behemoth
 
+ HQ +
 
Tervigon [11 PL, 235pts]: Massive Scything Talons, Power: Catalyst, Power: Unstoppable Onslaught, Relic: The Maw-claws of Thyrax
 
The Swarmlord [11 PL, 240pts]: Power: Onslaught, Power: Paroxysm, Power: Smite, Power: Unstoppable Onslaught
 
Winged Hive Tyrant [11 PL, -1CP, 245pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Onslaught, Power: Paroxysm, Power: Smite, Relic: The Reaper of Obilterax, Stratagem: Warlord Trait, Warlord, Warlord Trait: Adaptive Biology
 
+ Troops +
 
Termagants [8 PL, 105pts]: Fleshborer, 15x Termagant
 
Termagants [4 PL, 70pts]: Fleshborer, 10x Termagant
 
Tyranid Warriors [8 PL, 160pts]
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Lash Whip and Bonesword, Venom Cannon
 
+ Elites +
 
Tyrant Guard [8 PL, 150pts]: Adrenal Glands
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
 
Zoanthropes [7 PL, 210pts]: Power: Psychic Scream, Power: Smite, Power: Unstoppable Onslaught, 3x Zoanthrope
 
+ Fast Attack +
 
Parasite of Mortrex [4 PL, 80pts]
 
+ Heavy Support +
 
Carnifexes [14 PL, 290pts]
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
 
Exocrine [10 PL, 215pts]: Adaptive Physiology: Voracious Ammunition
 
++ Total: [96 PL, 5CP, 2,000pts] ++
 
Created with BattleScribe
submitted by _Ethy_ to Tyranids [link] [comments]


2023.06.04 00:49 Ghost01170 [m4F/GM] [Sci-Fi/Fantasy] A stranger in foreign(?) lands

Hello, how is everyone doing? This is an idea I had in mind for a while, thanks to reading some stories in certain subreddits that exists in here. I got inspired by them! At the end of the ad, there's the description of the full general idea I had but, to summarize, let's say that the general idea is the next: In the distant future, when humans are capable of easily traveling through the stars, what would happen if I human finds himself lost in a world that's both beautiful as it's dangerous. A world where everything seems to be in a different scale than the one that he's accustomed to, let's say twice the size of what would be normal. A brave new world full of mysteries, where the native alien humanoid inhabitants might not be so technologically advanced, yet they still are quite formidable.
So, this story should be mostly a plot based story. We'll have to do some proper worldbuilding first to come up with something original and great that we can both enjoy, since the basic plot i have is more like a general idea rather than something written in stone. It would be a long term adventure/discovery/survival type of roleplay with perhaps some mystery elements and whatever we consider is a good idea to add and explore. When we chat, we can discuss more about what to do and what is it that we like and don't, since I am not against the idea of adding some 'interesting' scenes from time to time to add more fun to this adventure in an alien world.
Because i am accustomed to roleplaying in discord, though we can use another platform if you prefer, i am accustomed to typing, on average, 2000 characters per response. Of course, some scenes might demand a shorter or longer response, though i try not to go too overboard after the starter. For this story, as I write from the perspective of the human (humans?) character(s), I expect my responses to be in a similar range. Oh and I am 25, in case that's important to you.
For my ideal partner, I am looking for someone that is good at making long stories, who hopefully enjoys being the one who leads the direction of the plot (Let's be honest, while I can come up with good ideas and be a good player, I suck at general leading for longer scenes, though I can take the reigns for short amounts of time). By the way, if you don't mind OOC chatting, that would be even better because I also enjoy making friends from abroad. This story is going to be mostly plot based but with some 'extra' scenes from time to time. as a way to keep things interesting. Therefore, I am only looking for people who are 18 or older. Oh and if you are part of the size community, even better, though the size difference between the humans and alien characters won't be much, since I am thinking about a size range between 7 to 20 feet tall for the non humans.
In case someone wants to read the full background for the idea I had, this is what i wrote and tried to summarize in the second paragraph:
In the year 3550, humanity established a huge civilization in the Orion Arm of the Milky Way. Unchallenged for millenia by nobody else but themselves, they grew and grew in power. At this point, the Human species had the ability to travel across the Orion Arm in a few weeks, have lives devoid of ailments, being able to shape the scenery around them to their very own whims, having discovered that psionics or psychic powers was not only charlatanry, among other wonders. Still, there was still something that Humanity was unable to fulfill and that was to finally meet another species to call their neighbors across the stars. However, it seemed that such hopes of ever finding an equal among the cosmos was something not meant to be.
The human race learned from their mistakes that they made ages ago, mistakes like war and unnecessary hatred. Therefore warfare technology was slowly turning into a thing of the past. After all, since humanity traveled across the stars since the year 2200, there was no encounter where such technologies were needed, aside from some pesky pirate raids. Therefore, humanity wasn’t fully prepared for the moment where they finally met someone that they could potentially call their neighbors and perhaps…friends.
From outside the Orion Arm came a huge armada and their destination was one of the newest outer colonies. The humans, thinking they were peaceful, opened communication with them but that proved to be a mistake. These aliens, which humanity thought would be their friends in the darkness, would be anything but that, for they answered to the call for friendship with violence. Centuries of peace left humanity unprepared and, therefore, system after system in the outer rim began falling against the alien advances and it would be years before humanity could remember how knowledgeable about warfare they were, especially because of all the practice that they had against themselves.
A couple decades after first contact, a reversal happened when Humanity had a total victory for the first time since first contact. Humanity seemed to be winning against the alien invaders, invaders that, while more aggressive and warlike than humanity was at that point, was lagging behind in terms of technology.
Having presented the background, we now find ourselves with our main character: A psionic human soldier that was on a patrol sent to take over one of the aliens’ worlds. The battle was more brutal than they expected, for the aliens were prepared for the Human assault. because of that, a tactical retreat had to be made before it was too late, but that didn’t go as planned either. The main reactor of the ship the main character was suffered an overload, which messed up the FTL transition, causing almost everyone to die during said accident. The ship, however, managed to come through the other side. What awaited the survivors was something they didn't expect: Another planet was in front of them and it looked inhabitable. A planet that was already pulling them towards it thanks to its gravity. The crashlanding was the last straw and from the remaining survivors, only the psionic soldier survived.
Down there on the world below, the locals would see during one fateful night a bright star appear out of a sudden, one that seemed to be growing bigger and bigger as the time passed, until one day, a bright shooting star took its place, yet this shooting star wouldn't just pass through the sky but come down towards them, somewhere far away. Clearly, it was an omen of things to come or perhaps a gift from the gods for all they knew.
On the planet's surface, civilizations have thrived for who knows how long; although, of course, they were still…simple…in terms of technological progress compared to Humanity. However, something more mysterious could be found there if someone were to properly explore the land and that something was nothing more than ruins of ages past. Still, these ruins were not the regular buildings made of ancient stone or similar materials, no, these ancient buildings were made of something that would be more familiar to the lost survivor, something more...metallic and advanced. The natives treated said buildings as the ruins of the precursors or, perhaps, as the temple of the ancient gods that once walked amongst them and guided them in their infancy.
The knowledge about said ruins, the true knowledge, however, got lost across the many generations and nobody knew of their real purpose, not even the human would even recognize that at first glance, but of course how could he, if he's but a lost alien in an unknown world? What nobody knows, though, is that the lost Human is not an alien at all, no, for it was his people the one that made those ruins countless millennia ago. Ruins whose real purpose was to sustain a bustling civilization of Humans, ones that would be the reason this exotic and beautiful world exists in the first place. How could that be possible, however? Well, the answer is not that complicated: The ship was not lost for just a few hours…
submitted by Ghost01170 to Roleplay [link] [comments]


2023.06.04 00:47 Ghost01170 [M4F/GM] [Sci-Fi/Fantasy] A stranger in foreign(?) lands

Hello, how is everyone doing? This is an idea I had in mind for a while, thanks to reading some stories in certain subreddits that exists in here. I got inspired by them! At the end of the ad, there's the description of the full general idea I had but, to summarize, let's say that the general idea is the next: In the distant future, when humans are capable of easily traveling through the stars, what would happen if I human finds himself lost in a world that's both beautiful as it's dangerous. A world where everything seems to be in a different scale than the one that he's accustomed to, let's say twice the size of what would be normal. A brave new world full of mysteries, where the native alien humanoid inhabitants might not be so technologically advanced, yet they still are quite formidable.
So, this story should be mostly a plot based story. We'll have to do some proper worldbuilding first to come up with something original and great that we can both enjoy, since the basic plot i have is more like a general idea rather than something written in stone. It would be a long term adventure/discovery/survival type of roleplay with perhaps some mystery elements and whatever we consider is a good idea to add and explore. When we chat, we can discuss more about what to do and what is it that we like and don't, since I am not against the idea of adding some 'interesting' scenes from time to time to add more fun to this adventure in an alien world.
Because i am accustomed to roleplaying in discord, though we can use another platform if you prefer, i am accustomed to typing, on average, 2000 characters per response. Of course, some scenes might demand a shorter or longer response, though i try not to go too overboard after the starter. For this story, as I write from the perspective of the human (humans?) character(s), I expect my responses to be in a similar range. Oh and I am 25, in case that's important to you.
For my ideal partner, I am looking for someone that is good at making long stories, who hopefully enjoys being the one who leads the direction of the plot (Let's be honest, while I can come up with good ideas and be a good player, I suck at general leading for longer scenes, though I can take the reigns for short amounts of time). By the way, if you don't mind OOC chatting, that would be even better because I also enjoy making friends from abroad. This story is going to be mostly plot based but with some 'extra' scenes from time to time. as a way to keep things interesting. Therefore, I am only looking for people who are 18 or older. Oh and if you are part of the size community, even better, though the size difference between the humans and alien characters won't be much, since I am thinking about a size range between 7 to 20 feet tall for the non humans.
In case someone wants to read the full background for the idea I had, this is what i wrote and tried to summarize in the second paragraph:
In the year 3550, humanity established a huge civilization in the Orion Arm of the Milky Way. Unchallenged for millenia by nobody else but themselves, they grew and grew in power. At this point, the Human species had the ability to travel across the Orion Arm in a few weeks, have lives devoid of ailments, being able to shape the scenery around them to their very own whims, having discovered that psionics or psychic powers was not only charlatanry, among other wonders. Still, there was still something that Humanity was unable to fulfill and that was to finally meet another species to call their neighbors across the stars. However, it seemed that such hopes of ever finding an equal among the cosmos was something not meant to be.
The human race learned from their mistakes that they made ages ago, mistakes like war and unnecessary hatred. Therefore warfare technology was slowly turning into a thing of the past. After all, since humanity traveled across the stars since the year 2200, there was no encounter where such technologies were needed, aside from some pesky pirate raids. Therefore, humanity wasn’t fully prepared for the moment where they finally met someone that they could potentially call their neighbors and perhaps…friends.
From outside the Orion Arm came a huge armada and their destination was one of the newest outer colonies. The humans, thinking they were peaceful, opened communication with them but that proved to be a mistake. These aliens, which humanity thought would be their friends in the darkness, would be anything but that, for they answered to the call for friendship with violence. Centuries of peace left humanity unprepared and, therefore, system after system in the outer rim began falling against the alien advances and it would be years before humanity could remember how knowledgeable about warfare they were, especially because of all the practice that they had against themselves.
A couple decades after first contact, a reversal happened when Humanity had a total victory for the first time since first contact. Humanity seemed to be winning against the alien invaders, invaders that, while more aggressive and warlike than humanity was at that point, was lagging behind in terms of technology.
Having presented the background, we now find ourselves with our main character: A psionic human soldier that was on a patrol sent to take over one of the aliens’ worlds. The battle was more brutal than they expected, for the aliens were prepared for the Human assault. because of that, a tactical retreat had to be made before it was too late, but that didn’t go as planned either. The main reactor of the ship the main character was suffered an overload, which messed up the FTL transition, causing almost everyone to die during said accident. The ship, however, managed to come through the other side. What awaited the survivors was something they didn't expect: Another planet was in front of them and it looked inhabitable. A planet that was already pulling them towards it thanks to its gravity. The crashlanding was the last straw and from the remaining survivors, only the psionic soldier survived.
Down there on the world below, the locals would see during one fateful night a bright star appear out of a sudden, one that seemed to be growing bigger and bigger as the time passed, until one day, a bright shooting star took its place, yet this shooting star wouldn't just pass through the sky but come down towards them, somewhere far away. Clearly, it was an omen of things to come or perhaps a gift from the gods for all they knew.
On the planet's surface, civilizations have thrived for who knows how long; although, of course, they were still…simple…in terms of technological progress compared to Humanity. However, something more mysterious could be found there if someone were to properly explore the land and that something was nothing more than ruins of ages past. Still, these ruins were not the regular buildings made of ancient stone or similar materials, no, these ancient buildings were made of something that would be more familiar to the lost survivor, something more...metallic and advanced. The natives treated said buildings as the ruins of the precursors or, perhaps, as the temple of the ancient gods that once walked amongst them and guided them in their infancy.
The knowledge about said ruins, the true knowledge, however, got lost across the many generations and nobody knew of their real purpose, not even the human would even recognize that at first glance, but of course how could he, if he's but a lost alien in an unknown world? What nobody knows, though, is that the lost Human is not an alien at all, no, for it was his people the one that made those ruins countless millennia ago. Ruins whose real purpose was to sustain a bustling civilization of Humans, ones that would be the reason this exotic and beautiful world exists in the first place. How could that be possible, however? Well, the answer is not that complicated: The ship was not lost for just a few hours…
submitted by Ghost01170 to RoleplayPartnerSearch [link] [comments]


2023.06.03 16:49 Proletlariet Thirteenth Doctor - Comments

TARDIS

The TARDIS (Time And Relative Dimensions in Space) is a Type 40 time capsule the Doctor nicked many years and regenerations ago. It travels throughout space and time by passing through a space-time vortex and is dimensionally-transcendental (bigger on the inside than the outside).
Space Travel
Time Travel & Manipulation
Security & Defenses
Navigation
Durability
Communication
Observation
Scanning
Detection
Interfering with Technology
Remote Transportation
Addtional Console Functions
Intelligence & Sentience
Other

Sonic Screwdriver

The Doctor's version of a Swiss Army knife but without the knives or Swiss Army. The trusty Sonic Screwdriver functions as a scanner, door opener, machine operator and whatever ridiculous need arises.
Scanning
Temporal-Spatial
Classifying
Technology
Microscopic
Life Forms
Energy
Other
Limits
Manipulating Technology
Activation
Manipulation
Deactivation
Detection & Tracking
Locks
Physical Manipulation
Unveiling
Other
submitted by Proletlariet to u/Proletlariet [link] [comments]


2023.06.03 12:27 Mad_Creator Gorm's Epic (English Version)

Gorm's Epic (English Version)
Episode 1 The End of the Exodus A great, huge ship, a real Ark of 130 cubits, was sailing on the flat sea of a blue and sunny afternoon.
-…I still wonder why you gave such a name to our ship…-
Krom-Nav said, as he steered the wheel. The two brothers always had something to say about each other: Krom-Nav was the eldest, always dutiful and precise in his duties, while Yughy, the youngest, was the more reckless one, always ready to experiment. The first had long brown hair that stopped at his shoulders, light and large eyes, a smooth beard that started under the hooked nose, surrounded the mouth, and ended by covering the chin with a point. The second had shorter hair, hazel, darker eyes, a veil of beard on the chin, both tall, athletic bodied, Krom leaner and Yughy Sturdier, dressed, like the rest of their people on that great ship, in animal furs decorated with the symbols of their people: Five symbols that indicated the elements, Water, Earth, Plants, Air, Fire, which all revered and respected. The two had very different characters: Yughy was impulsive, skilled at manual labor, a hothead who often acted on feeling rather than reason. Krom, on the other hand, was more methodical, more thoughtful, didn't talk much unless necessary, loved to read, and always kept a watchful eye on his people and crew.
  • Come on brother! It's been years since we set sail! You should have figured it out! He means “Earth”!- -And I repeat that "Terra", for a ship that sails on water, seems to me a name that is not at all suitable, Yughy…- -AH! BUT YOU DON'T REALLY UNDERSTAND ANYTHING! It's called "Earth" as a good omen! That is to FIND the EARTH, after this very long journey at sea! It's a metaphor, a synonym of Hope!- -Maybe…for me the name Gheos, it still seems strange to me…- -You'll see that you'll get used to it sooner or later…- -Okay! You get used to taking the helm!-
Krom said, walking away, while Yughy looked at him in amazement.
-HEY BUT YOU DUMPING ME LIKE THIS?- -EXACTLY!-
And laughing, he made his way to the large stern. Their relationship had always been like this, since they were children. Bound by a brotherly love that occasionally cracked, but never broke. Even in the darkest moment, in fact, they were together.
10 years earlier, on a very distant coast, on a misty island, stood the village of Missa, a village known for its constant mist. The Missians were a peaceful people, dedicated to agriculture, livestock and fishing, and worshiped the elements of Nature: The Earth, on which they could build their houses, The Plants, which gave them shelter and nourishment, The Air , which moved their mills and relieved them from the heat, Water, which gave them its fish and quenched their thirst, and Fire, which protected and warmed them in the dark nights. Some of them were called Old Sages: They were those who mediated between the Elements of Nature and the material world, holders of ancient powers with which they were born and which they then handed down to their successors. They could blend in and disappear in the eyes of others, use their magic to perform miracles, could increase their strength and speed dramatically, and could read minds and move objects with their thoughts. The title of "Old Sage" referred to the first Village Chief, an old man who helped his people to settle in that place, facing dangers and vicissitudes using his magic to create bridges, drive away beasts and make the land fertile. Since then, individuals with similar powers, even young ones, have received this nomea, a noble title for those who would have been the guides, defenders, or scholars of ancient primordial arts.
There Krom-Nav and Yughy were born. Since they were children they showed innate abilities: Krom spoke with plants and animals, perfectly understanding their moods and intentions without his mouth producing sound, and he was able to exploit the air currents to run faster or make the windmills move, while Yughy was able to manipulate the fire, deflect water in the fields with only the laying on of hands and carried heavy rocks making them float with the power of his mind. Both were in total control of the elements of Nature, and were the most talented of those with their powers. The other villagers respected them, and somewhat feared their power. Krom tried to use his powers to improve life in the village, and was always thinking of his fellow citizens, but Yughi was a much more restless spirit: He composed works of art, sculpting the surrounding hills, but often caused disasters such as landslides and mountain slides, when they pissed him off, he controlled torches to set the pants of troublemakers on fire, and played with water, causing it to float in the air, but when he got distracted, the water fell back, often ruining previously irrigated fields. All pranks that Krom-Nav then had to solve, and the bickering between the two brothers was all too frequent. After a few years, the two grew up, and Krom-Nav was elected full-fledged Sage and head of the village of Missa, while Yughy, also elected Sage, became his trusted second. But not even the time to celebrate, that the tragedy struck the village. A neighboring village, made up of a tribe of hunters and vandals, wanted to take possession of the powers of the Sages of Missa. Thus a war broke out which nearly wiped out the Missians, as the enemies burned houses and destroyed crops. In a last desperate attempt, Krom-Nav defended the survivors of his people, together with other Old Sages and the best Missian warriors, while Yughy shaped with his Psychic power, the metal extracted from the earth, and the wood of the last unburnt forests, a large and stately ship where all the Missians boarded. The few left to defend them sacrificed themselves with honor as Krom-Nav mounted Gheos, and set sail, concentrating his powers and controlling the wind to swell the ship's sails. That terrible night, fortunately, most of the Missians survived, including Yughy, Krom-Nav, and his still infant son, little Lehander.
Lehander was now 10 years old, born with one yellow and one black eye, his hair shimmered in the light and turned dull in the shade, he was an enterprising and playful child, also endowed with powers, like his father. While his uncle steered, and Krom, his father, made sure all was well on the ship, Lehander slept peacefully in the hold, where everyone's dormitories resided. As the ship cradled him in the waves, his dreams came alive with strange visions: Before him loomed an ominous mountain, tall, with spiers that seemed to form a thorny crown of pointed rocks, and the front wall carved as if it were an evil visage. From the "mouth" of the mountain, incandescent lava and magma came out, a real river of death, and from it arose monstrous creatures with red and yellow skin. Then the dream became absurd, moved, strange, many different images of strange creatures fighting against fire demons, until everything suddenly stopped. Lehander saw the Volcano, again, but this time from above, and with it a whole island, huge, with blue seas, green forests, steep mountain ranges and all sorts of natural wonders. Then in front of him, a ball of light. When he tried to touch her, he woke up. It was now full night and beside him was his father.
-DAD…DAD WAKE UP!- Krom-Nav opened his eyes lazily, seeing his son shaken.
-Hey…did you have that nightmare again?- -Yes! But this time it was longer! There was the Volcano, the demons, and then other creatures appeared, and they all lived on this huge and beautiful island in the middle of the sea!-
Krom, listened curious, but disturbed. His son not only had both his and his brother's abilities, but he had developed unusual powers: He often saw how the child, in totally random moments, was able to move his own and the shadows of objects hit by the sun, as if they were solid, and he was able to mold them into any shape. In the same way he was able to "take" the rays of the sun or the moon that shone through the cracks in the wood of the ship to illuminate a totally dark place. He also had the unnerving ability to make small predictions: Krom could not get out of his mind how, one day, Lehander said "I'm going to look for a blanket.", and in that instant the climate, which until then had been scorching, suddenly became cloudy and cold, so much so that he had to interrupt the navigation for two days. So those dreams she told him were hard to ignore. They sounded absurd, but what if they were harbingers of something horrific? He couldn't take this lightly, he had learned over the years that chance was nothing more than a way for the mind to justify natural phenomena and destiny. Krom spoke about this a few nights later with his brother Yughy, after Lehander had a similar vision again, but he kept telling him not to worry, while they were at the bow looking at the sea, that probably the child's immature powers made harmless pranks.
-Krom, you get too worked up…do you remember, when we were kids, I had that dream about a red-hot rock that would hit me on the head?- -Yes, I remember…you were so agitated that when you finally sat down under a tree and a pine cone hit you, you passed out for hours from terror.- -You never remember nice things…anyway if you notice I was a child, and while you already had conversations with blackbirds and lizards, I still had to figure out how to avoid setting fire to the grove behind the house…- -So you want to tell me that Lehander is only very young?- -And also that his powers sometimes go to his head! Then he's always been a kid with a wild imagination, you shouldn't take it too seriously!-
The two continued to converse about it, while the night sky was lit only by moonlight. Krom-Nav continued to be worried about his son's visions, while Yughy continued to reassure him. Krom, however, couldn't get over it, since that wasn't the only thing troubling him.
-Sometimes, when he thinks he's alone, I hear him talking as if he were with someone else...often it almost seems like he's "arguing" with himself.- -Maybe just play, don't you think?- -I know my son, and I distinguish well when he plays and when something is wrong. He's had weird attitudes ever since he started walking on this ship. He has powers unlike ours or any other Sage who have come before us, plus it seems as if he is never fully awake…I think this journey has become too long…our people need a place to call home…and this vessel can no longer be. Far too many people were born and died here, and I think that the continuous wandering in the sea for years is doing as much harm to our body as to our psyche.- -I know brother...I know...-
Yughy said, as he placed a hand on her shoulder.
-…But I'm sure we're almost there. I read the stars yesterday, they seemed to be in the right position, and a few days ago I saw some seagulls in the sky! We are certainly close to the earth!- -You say? What if it was just an islet? A tiny strip of land?- -It will mean that we will replenish the supplies, we could take Lehi and the other children for a walk, and then we will leave again! Where there is a strip of land Often there are others not far away, who knows, maybe after that we won't find a bigger island, or an entire continent!- -…Let's hope so…- -Hey, Hey! Don't make that face. Come on, if I can get that frown out of you, as soon as we stop I'll have Lehander go on a little adventure! As soon as he helps me gather wood, he'll forget about his bad dreams! What are you saying, big brother?- -…Thanks Yughy.-
They continued to converse for a while, Krom-Nav felt more and more reassured by the words of his brother, who had always helped him raise his son: While escaping from Missa, little Lehander's mother, Astreg, was killed by an arrow shot straight to the heart. Krom-Nav had not had time to bury her for years, and kept her remains, mummified so as not to lose them, in a remote room of the ship, waiting for a suitable place for her burial. Since then Krom raised his son alone, with the help of Yughy, who often entertained the child, making him do small jobs on the ship, teaching him some magical techniques, and playing the funny uncle. The two spent a lot of time together, often not even Krom knew where Lehander was, only to later find him with his uncle.
As the two brothers continued to talk, a yell from the watchtower made them whirl around.
-FOG BANK COMING SOON!-
The two brothers ran to the helm, which was being steered by one of their best men, Hagar.
-What happen?- -We are entering a bank of fog, Krom. Looks pretty thick,- -Fog? But how?-
The ship then plunged into fog. All the Missians exited their cabins and made their way to the deck. Lehander reached his father and hugged him tightly, while Krom kept his arm around him. The fog was thick, white, so much so that everyone could feel the steam touching them like a caress, and the salty smell of the sea almost seemed like a sweet aroma. This penetrating fog reminded everyone of the fog of Missa, and caused a sense of nostalgia, serenity, peace in the souls of each of them. Either because of Hagar's caution, or because of the pearly and compact vapor, the mist looked like an infinite Cloud in which the ship was almost swimming. Abruptly, Hagar stopped. Something in the sea was moving. A rumbling was rising from the depths of the sea, and it seemed to get closer and closer. Everyone felt it, and terrified they stood silent, hugging their loved ones. Krom, he looked around, perceived a great, immense force around them. Yughy instead heard only an indecipherable muttering. Then, suddenly, a gasp. The ship began to rock violently, everyone held on to something, the two brothers barely resisted standing. The ship rocked for minutes, until something popped up from the sea: An enormous head, twice the size of the ship, emerged from the water. A gargantuan creature with a reptilian head, mottled and scaly skin, tinged with a brilliant abyssal blue, opened its mouth, emitting a high-pitched dissonant song and displaying thousands of sharp teeth, arranged in a comb, as large as the trees of the ship. His mouth shut, his oil-black eye opened, and he just stood there staring at the ship. Krom-Nav approached the rail, where the eye of the creature scrutinized the ship, while Yughy and Lehander watched the scene amazed together with the rest of the people.
-KROM! COME BACK HERE!- -Keep calm…- -KROM! FOR THE SAKE OF THE ELEMENTS, IT'S NOT A DOLPHIN!- -I said stay calm, Yughy…I feel it…it's powerful…but it's not hostile…- -…HOW SHOULD YOU SAY THAT YOU FEEL IT?-
Krom got as close as possible. He saw the giant pupil turn towards him, narrow and then widen. He feared neither the ship nor Krom. And he didn't seem to want to attack her. Lehander also approached, as if attracted by that magnificent creature. Krom held his son close, and in the process, tried to use his powers to communicate with us. The only thing he heard were strange words in an incomprehensible language.
-Dad...maybe I can understand you...-
Krom wondered for a moment, how could his son already know a language that he didn't know either? But he could not let fear dominate him.
-...Lehe...be careful...and tell us what the beast wants.-
Lehander approached, under the astonished eyes of all. The mighty animal began to make strange noises, but it seemed that somehow, its roaring gurgle and its high-pitched song, resembled words, sentences, a finished speech he was having with the child. Abruptly, he changed, and Lehander turned to face his people.
-…He said his name was Murena. It lives a little further on, in its great lair at the bottom of the sea, near a southward current, and a ditch beyond it. She says that she is one of the guardians of this sea, and that she has a friend with many tentacles, with whom she sometimes fights over the place where she likes to eat. Near her lair is also a large Island. If we ask them please we can live there! There's plenty of room, lots of wood, enough food and water for everyone! We just have to not fish too much and not catch too much. She says she has many other friends on earth, and she doesn't want some of them to get angry.-
The great Moray eel slowly closed and reopened her eye towards the boat, as if it were a sign of assent. Yughy approached his brother.
-…it almost seems that…- -Yes…he understood that Lehander is a “puppy”…and made him understand it easily…- -So, there really is an island…and it's big enough for all the people.- -He also said that there are Beasts like her, if not bigger, that could kill us.- -KROM! HE SAID WE SHOULD NOT DISTURB THEM AS WE ALWAYS HAVE DONE WHEN WORSHIP THE ELEMENTS! YOU DO NOT UNDERSTAND! WE ARE ONE STEP AWAY FROM OUR NEW HOME! IF IT'S AS BIG AS IT SAYS WE WOULD NEVER HUNGER! WE WOULD RESIST FOR GENERATIONS AND GENERATIONS! FOR THE FIRST TIME YOUR CHILD WILL TOUCH THE WARM GROUND AND NOT THE COLD WOOD OF THIS SHIP! YOU CAN BURY ASTREG INSTEAD OF ROTTING IT IN THE SEA! IF THIS THING WOULD HAVE WANTED TO EAT YOU IT WOULD ALREADY HAVE DONE IT! LOOK HOW BIG HIS MOUTH IS! THINK WHAT'S UNDER THE SEA! IT'S OUR CHANCE, BROTHER! OUR INVITATION TO A PEACEFUL LIFE FOR US, FOR YOUR PEOPLE! FOR YOUR CHILD!-
Krom was torn: On the one hand there was the risk of a trap by that monster, on the other, his people were tired of travelling, tired of seeing only the sea and having to make do to survive. Krom approached his son.
-Ask her…to show us the way.- -YES!-
Lehander with the most innocent smile he could muster looked at his father and uncle, and turned to the Moray Eel. It remained motionless for an interminable minute, then, its head moved forward, towards the direction of the Gheos ship, its long bluish body began to show itself as it swam towards that direction. It seemed endless, but out of the queue, Krom-Nav realized that his brother was right in his greatness. It was ten times the length of the ship, its serpentine body like a moving mountain range, and the long translucent blue fin that ran along its entire body made it even more imposing to the shocked Missians. The Moray Eel swam ahead of the ship, and began to swim straight ahead to show the way out of the mist. Krom, immediately set to work.
-HAGAR! FULL SPEED! SAILS EXPLAINED! WE NEED TO STAY BEHIND IT! YUGHY! REACH THE LOOKOUT AND CLIMB THE MAIN MAST! ALL ELSE BELOW DECKS!-
And so they did, everyone took their places, the civilians returned, and Krom stood straight in the bow, followed by his son who watched in ecstasy as the gigantic creature guided them towards the unknown. Mist beat against their faces as the ship went at full speed driven by the wind. The creature accelerated more and more as the clouds cleared, they were coming, the salty smell was slowly disappearing. Then, from the top of the watchtower, Yughy screamed together with the other sailor.
-GHEOOOOOOOS! GHEOOOOOOOS! EEEEEARTH!-
Krom still couldn't see it, then the sunlight blinded him, Lehander, and Hagar. As their eyes adjusted, they saw her: A gigantic island loomed before them, a huge layer of land surrounded by cliffs and a sea so blue it looked like fresh water, so clear that you could see all kinds of sea creatures swimming beside the ship, known and unknown. Two huge mountains welcomed them, towering over endless expanses of lush jungles and forests, and surrounded by towering mountain ranges that crowned the entire island. It was their promised land. Their new home
Yughy, he got off, very excited and joined his brother and nephew.
-…Look…WHAT SPLENDOR...- -…Yes…finally…we are home…- -We absolutely have to find a name for her…- -I already have a name for her…- -And what will it be called?- -…it will be our Life from now on…- -Life…you mean..?- -Exactly…GORM…-
submitted by Mad_Creator to Gormiti [link] [comments]


2023.06.03 10:11 Star_Boy09 Magic and supernatural abilities, and are they real?

So After doing some research I’ve come across people who claim to have supernatural abilities as a result of their NDEs, these abilities can range from simple artistic talents, psychic abilities, more, at one point I came across the mention of magic especially on the supernatural side of things, I have a personal interest in the supernatural, and metaphysical side of things which is what lead me to discover NDEs, and I often browse similar subreddits, I should mention however that I am not familiar with the topic of magic and supernatural abilities, things line witchcraft and all that stuff, coincidentally I saw a post on here a few days ago asking about the morality of magic, what role does magic play here? And does it really exist? Or is it just the kind of thing to leave in folklore.
submitted by Star_Boy09 to NDE [link] [comments]


2023.06.03 04:00 -DitchWitch- Shitpost Saturday is Open on r/tarot!

Hello All...
If this thread is pinned to the sub it means Shitpost Saturday is Open.
What is Shitpost Saturday?
Normally we have 8 rules on this subreddit, but today (every Saturday, EST) only rules 1, 7 & 8 are being enforced.
What we allow today...
Send us your tarot pictures, your tarot memes, your favorite decks, your tarot set-ups and altars, you stories, your beginner questions, your half completed spreads, your gushing posts, your fluffy posts, your art work, as long as it is Tarot (or other Cartomancy) it is okay today!
What is not allowed today...
Again... It must be related to Tarot or other forms of Cartomancy. This is not a general witchcraft, psychic, Jungian or occult sub. Yes there are overlaps, but they are not the same thing.
Rule 1, Promotional content (of any-kind) is still limited to the Promotions Megathread... This means no social media and/or YouTube invites, reading services, or marketplace links.
Rule 7, Do not Distribute, Share, Request, or Offer Pirated copies of books or tarot cards. If something you are sharing is copy-left, or in the public domain, make it easy for us to find that information.
Rule 8, Don't be an ass, No Gatekeeping, Harassing, Belittling or Dismissing another person or another person's beliefs. Critique of ideas are acceptable, dismissive, ad hominem and other personal attacks are not.
This is a new feature of the sub, we are still working on it, things may change. Currently we have this set up for Eastern Time (New York, Toronto, Montreal, Miami), it will last for 24 hours. Keep in mind the auto-moderator is still active, your post may be temporarily filtered.
submitted by -DitchWitch- to tarot [link] [comments]


2023.06.02 12:29 Pandithnadish Love Problem Solution In Australia, Love Problem Solution Expert In Australia - Pandit Nadish - Pandith Nadish

Pandit Nadish Is the Best Famous Love Problem Solutions In Australia. Expert in providing accurate solutions for Black Magic Removal, Psychic Reader, Astrology and Horoscope reading, Black Magic Removal protection, Evil spirit removal and protection, Husband and wife problem, jealousy and curse, kala jadu removal, Lottery jackpot, Court Case, Drug Addiction Problem, marriage related problem, Negative Energy Removal, Removing witchcraft, Family and Relationship Problems, Get Lover Back and Love problem Solution, health issues problem, return lost love spell, spiritual healer, stop separation and divorce, palm reader.
https://www.pandithnadish.com/blog/info/650/love-problem-solutions-in-australia
submitted by Pandithnadish to u/Pandithnadish [link] [comments]


2023.06.01 12:48 coradrart My maps for WotR + custom Areelu Vorlesh statblock

As I have finished WotR, I'm bringing all my maps as promised. Some I deem very good, some are ugh, but I'll let you choose. There are some that are my players' creations as well.
I'm also bringing my Vorlesh's statblock. Yeah, her Int is legal...
All WotR maps link

AREELU VORLESH CR 35
Female advanced mythic succubus witch 10/demoniac 10/archmage 10
CE Medium outsider (chaotic, demon, evil, native)
Init +24M; Senses darkvision 60 ft., true seeing; Perception +34
DEFENSE
AC 67, touch 34, flat-footed 55 (+13 armor, +5 deflection, +10 Dex, +2 dodge, +2 insight, +2 luck, +14 natural, +5 profane, +6 shield)
vigor 400 (20 HD; 10d6+10d8+220+32), wound 98
Fort +36 (+4 in swarm), Ref +30 (+4 in swarm), Will +33 (+4 vs. redirect the soul, +3 vs. mind-affecting, +4 in swarm)
Defensive Abilities enduring armor, greater familiar link, hard to kill, mirror dodge, mythic saving throws, never surprised or flat-footed, resilient arcana (DC to dispel is 41), swarm walker, unstoppable; DR 10/cold iron, good, and magic; Immune curse, electricity, poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 35
OFFENSE
Speed 30 ft., fly 60 ft. (good)
Melee Deskari’s Tooth +54/+49/+44/+39 (1d4+20/19–20)
Special Attacks energumen (+6 Int), channel power, flexible counterspell, mythic hexes (cauldron, cackle, deathcall, evil eye, misfortune, agony [major hex]), mythic power (23/day, surge +1d12), mythic spellcasting, spell sieve, wild arcana
Witch Spells Prepared (CL 20th, concentration +45)
9th(9) - Time Stop M, Wail of the Banshee (DC 49), Mass Suffocation (DC 49), Maze of Madness and Suffering (DC Int 22), Soul Bind (DC 49), Foresight
8th(9) - Maze M, Greater Possession (DC 48), Temporal Regression, Death Clutch (DC 48), Quintessence Mastery, Prediction of Failure (DC 44), Mind Blank, Moment of Precision
7th(9) - Waves of Exhaustion, Phasic Challenge (DC 47), Particulate Form, Chain Lightning (DC 46), Heal M, Greater Hostile Juxtaposition (DC 43), Regenerate
6th(9) - Disintegrate (DC 46), Transformation M, Greater Death Knell Aura (DC 46), Eyebite (DC 46), Vengeful Outrage, Source Severance (DC 46), Greater Dispel Magic, Quickened Psychic Leech (DC 38), Cone of Cold (DC 45), Invoke Deity
5th(10) - Baleful Polymorph M (DC 43), Slough (DC 45), Wracking Ray (DC 45), Cure Critical Wounds, Cloudkill (DC 41), Covetous Aura, Quickened Ill Omen
4th(10) - Threefold Aspect, Black Tentacles M, Greater Infernal Healing, Deathless M, Familiar Melding, Mythic Severance (DC 44), Fleshworm Infestation (DC 40), Greater False Life, Soul Vault
3d(10) - Haste, Heroism M, Dispel Magic, Fly, Spellcurse (DC 43), Phantasmal Reminder (DC 39/39)
2d(10) - Vomit Swarm, Psychic Leech (DC 38), Boneshaker (DC 42), Spectral Hand, Callback, Glide, Status
1st(11) - Ill Omen M Patron - Time
STATISTICS
Str 24, Dex 30, Con 32, Int 60, Wis 29, Cha 27
Base Atk +12; CMB +19; CMD 46
Feats Accursed Hex, Combat Expertise, Dodge M, Greater Called Shot, Improved Called Shot, Improved Familiar, Spell Focus (necromancy) M, Spell Focus (transmutation) M, Split Hex, Quickened Spell, Witch Knife M
Skills Acrobatics +35, Bluff +36, Diplomacy +33, Disable Device +35, Disguise +33, Escape Artist +35, Fly +38, Heal +37, Intimidate +36, Knowledge (arcana, history, nature, planes, religion) +53, Knowledge (dungeoneering, engineering, geography, local, nobility) +50, Linguistics +50, Perception +34, Sense Motive +37, Spellcraft +53, Stealth +38, Use Magic Device +36
Languages Abyssal, Aklo, Celestial, Common, Draconic, Druidic, Dwarven, Elven, Giant, Gnome, Halfling, Hallit, Infernal, Necril, Orc, Sylvan, Undercommon; telepathy 100 ft.
SQ amazing initiative, ancient, change shape (alter self, any Medium humanoid, 1/day), competent caster, component freedom (S), demonic mark, dominion over outsiders, greater familiar link, inherent bonuses (+4 Str, +4 Dex, +4 Con, +5 Int, +4 Wis, +4 Int), immortal, mythic familiar, obedience, recuperation, scry on familiar, wealthy, witch’s familiar (quasit named Gimcrak)
Gear ambrosia (3 doses), mithral buckler +5, ring of protection +5, amulet of natural armor +5, staff of power (fully charged), cloak of resistance +5, corset of dire witchcraft, orange prism (normal) ioun stone, void shard, greater maximize rod, greater reach rod, greater quicken rod (2), luckstone, Pale Green Prism (Normal) Ioun Stone, belt of physical perfection +6, bracelet of friends (attuned to Gimcrak), headband of mental superiority +6, Deskari's Tooth ( +6 anarchic unholy dagger / witch knife)
submitted by coradrart to Pathfinder_RPG [link] [comments]


2023.06.01 11:26 Pandithnadish Psychic Astrologer In Australia Psychic Astrologer Expert In Australia - Pandit Nadish - Pandith Nadish

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https://www.pandithnadish.com/blog/info/651/psychic-astrologer-in-australia
submitted by Pandithnadish to u/Pandithnadish [link] [comments]


2023.06.01 11:13 Nadishastrology Famous Indian Spiritual healer in Bay Area, California Best Spiritual healer expert in Bay Area, California - Nadish Astrologer - Nadish Astrology

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submitted by Nadishastrology to u/Nadishastrology [link] [comments]


2023.06.01 11:04 Dzouk Nids vs DG, please help

Hi, im new with tyranids and today im playing my 2nd game with this list vs DG(morti, 3x drones, 2x hauleres, 1x tank, poxies and deathshrouds) and I dont know what secundaries to Pick, any advice please?
My list:
++ Arks of Omen Detachment (Tyranids) [76 PL, 3CP, 1,688pts] ++
Arks of Omen Compulsory Type: Troops
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
Hive Fleet: (Feed) Exoskeletal Stabilisation, Gorgon
Hive Predator [-1CP]: Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
Broodlord [6 PL, 120pts]: Power: Poisonous Influence, Warlord Trait: Lethal Miasma
The Swarmlord [11 PL, -1CP, 240pts]: Power: Poisonous Influence, Power: Psychic Scream, Power: Smite, Stratagem: Warlord Trait, Warlord, Warlord Trait: Synaptic Lynchpin
Termagants [4 PL, 70pts]: Fleshborer, 10x Termagant
Tyranid Warriors [8 PL, 220pts]: Toxin Sacs
. Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Two Rending Claws, Venom Cannon
Tyranid Warriors [8 PL, 220pts]: Toxin Sacs
. Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Two Rending Claws, Venom Cannon
Genestealers [9 PL, 128pts]
. 8x Genestealer: 8x Genestealer Claws and Talons
Zoanthropes [7 PL, 210pts]: Power: Poisonous Influence, Power: Psychic Scream, Power: Smite, 3x Zoanthrope
Ripper Swarms [2 PL, 45pts]: 3x Ripper Swarm
Exocrine [10 PL, 215pts]: Adaptive Physiology: Voracious Ammunition
Tyrannofex [11 PL, 220pts]: Adaptive Physiology: Hardened Biology, Rupture Cannon
++ Patrol Detachment 0CP (Tyranids) [15 PL, 305pts] ++
Detachment Command Cost
Hive Fleet: (Feed) Exoskeletal Stabilisation, Gorgon
Winged Hive Tyrant [11 PL, 235pts]: Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Poisonous Influence, Power: Psychic Scream, Power: Smite, Relic: The Maw-claws of Thyrax, Toxin Sacs
Termagants [4 PL, 70pts]: Fleshborer, 10x Termagant
++ Total: [91 PL, 3CP, 1,993pts] ++
Created with BattleScribe (https://battlescribe.net)
submitted by Dzouk to Tyranids [link] [comments]


2023.06.01 11:03 Dzouk Nids vs Dg, Help.

Hi, im new with tyranids and today im playing my 2nd game with this list vs DG(morti, 3x drones, 2x hauleres, ppxs and deathshrouds) and I dont know what secundaries to Pick, any advice please?
My list:
++ Arks of Omen Detachment (Tyranids) [76 PL, 3CP, 1,688pts] ++
Arks of Omen Compulsory Type: Troops
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
Hive Fleet: (Feed) Exoskeletal Stabilisation, Gorgon
Hive Predator [-1CP]: Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
Broodlord [6 PL, 120pts]: Power: Poisonous Influence, Warlord Trait: Lethal Miasma
The Swarmlord [11 PL, -1CP, 240pts]: Power: Poisonous Influence, Power: Psychic Scream, Power: Smite, Stratagem: Warlord Trait, Warlord, Warlord Trait: Synaptic Lynchpin
Termagants [4 PL, 70pts]: Fleshborer, 10x Termagant
Tyranid Warriors [8 PL, 220pts]: Toxin Sacs
. Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Two Rending Claws, Venom Cannon
Tyranid Warriors [8 PL, 220pts]: Toxin Sacs
. Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Deathspitter, Two Rending Claws . Tyranid Warrior: Two Rending Claws, Venom Cannon
Genestealers [9 PL, 128pts]
. 8x Genestealer: 8x Genestealer Claws and Talons
Zoanthropes [7 PL, 210pts]: Power: Poisonous Influence, Power: Psychic Scream, Power: Smite, 3x Zoanthrope
Ripper Swarms [2 PL, 45pts]: 3x Ripper Swarm
Exocrine [10 PL, 215pts]: Adaptive Physiology: Voracious Ammunition
Tyrannofex [11 PL, 220pts]: Adaptive Physiology: Hardened Biology, Rupture Cannon
++ Patrol Detachment 0CP (Tyranids) [15 PL, 305pts] ++
Detachment Command Cost
Hive Fleet: (Feed) Exoskeletal Stabilisation, Gorgon
Winged Hive Tyrant [11 PL, 235pts]: Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Poisonous Influence, Power: Psychic Scream, Power: Smite, Relic: The Maw-claws of Thyrax, Toxin Sacs
Termagants [4 PL, 70pts]: Fleshborer, 10x Termagant
++ Total: [91 PL, 3CP, 1,993pts] ++
Created with BattleScribe (https://battlescribe.net)
submitted by Dzouk to WarhammerCompetitive [link] [comments]