Bird seed catcher tray for pole
List of Berlin & German companies raising funds in April & May (with career pages link)
2023.06.05 10:23 igorekk List of Berlin & German companies raising funds in April & May (with career pages link)
I forgot to post this in April, so it is a bit longer. You can find plenty of opportunities amongst these companies. If you want to receive it weekly in your inbox, along with some more jobs,
you can sign-up here.
- Enpal raised €356M with a solar-bond ABS. Careers.
- Hygraph Berlin Next-generation content management €27.6M Series B Careers.
- Parloa Berlin AI-based messaging for customer communication. €20M Careers.
- talpa solutions Berlin Operations management solution €15M Series B Careers.
- Li.Fi Berlin Building on DeFi for traditional finance $17.5M Series A Careers.
- Isar Aerospace Munich Space technology €155M Careers.
- Atlas Metrics Berlin ESG analytics €5.2M Seed-Financing Careers.
- Coqui Berlin Generative AI voices $3.3M Seed Careers.
- Medigo Berlin Healthcare booking platform €2M Series A Careers.
- eROCKIT Berlin E-motorbike startup €1M Careers.
- OQmented Itzehoe Building laser scanning technology $20M Series A Careers.
- Recyda Freiburg Digital platform for package recycling €1.75M Careers.
- Quantica Berlin Multi-material 3D printing €14M Series A Careers.
- Enote Berlin Gamechanger for musicians, digitizing paper sheet music into digital scores €10M Series A Careers.
- NYRIS Berlin Visual search and recognition technology for industries such as retail and manufacturing €10M Careers.
- MakerVerse Berlin AI-powered on-demand supply chain manufacturing €9.4M Series A Careers.
- Clue App Berlin Empowers women to track their fertility easily and accurately €7M Careers.
- Gaeastar Berlin Developing technology and materials for single-use products to eliminate waste $6.5M Seed No careers yet.
- METR Berlin IoT platform enabling connected use-cases for efficient real estate management & housing industry €6M Series A Careers.
- Prestatech Berlin Innovative underwriting platform for banks and financial institutions in Europe €4M Careers.
- UnitPlus Berlin Bridge between payment and investment worlds for frictionless capital market investing €1M Seed Careers.
- Finto Technologies Berlin Monetization engine for B2B SaaS companies $500K Seed Careers not there yet.
- tado° Munich Smart home climate control €12M Careers.
- TVARIT Frankfurt Manufacturing waste reduction €5M Careers.
- Natix Network Hamburg Decentralised network of cameras for real-time city maps $3.5M Seed Careers not really there.
- AMSilk Munich Sustainable silk proteins +€25M in Series C Careers.
- deepc Munich Digital medicine $13M Series A Careers
- Ariceum Therapeutics Berlin Develops novel drugs for systemic targeted radiotherapy (STR) €22.8M Series A Careers.
- KoRo Berlin "Better for you food" startup expanding across Europe extended €20M Series B Careers.
- Qdrant Berlin Powers next-gen AI applications with advanced vector similarity search tech €7.5M Seed Careers.
- Razor Group Berlin Partners with e-commerce merchants to acquire & scale winning brands added €10M to Series C Careers.
- Nosh Berlin Utilizing fungi to create meat replacement products €3.2M No careers page yet.
- Rebel Tech Berlin Revolutionizing the tech industry with innovative solutions €1.5M Seed No careers yet.
- Innential Berlin Enhancing tech capabilities & sales teams €1M Seed No careers yet.
- Maltego Munich Intelligence platform for data integration and graphical link analysis $100M Careers.
- Sunvigo Cologne Solar energy solutions for a sustainable future €20M Careers.
- Natix Hamburg AI-driven metadata capture from CCTV cameras $3.5M No careers yet.
- Virtonomy Munich Virtual patient-based clinical trials platform €3.5M Careers.
- Swobbee Berlin Battery rental operations & charging infrastructure expansion €2M Series A Extension Careers.
- Rydes Berlin Platform for employee monthly mobility budgets €3.5M Seed Careers.
- eROCKIT entered into partnership with Indian Motovolt Berlin eBikes/mofas/mopeds €1M Investment + €10M in production facility in India Careers.
- Reverion Eresing (Bavaria) Production of biogas power plants €8.5M Careers.
- Spread Berlin Engineering intelligence for complex mechatronic products $16M Series A Careers.
- NetBird Berlin Cybersecurity firm creating open-source platform for easy VPN deployment €1.1M No careers page yet.
- Sykell Berlin Zero waste packaging solutions for the food industry €4.5M No careers page yet.
- recoupling Berlin Developing an app to accompany couples in all relationship phases €150k Angel No careers yet.
- Prematch Cologne Content & stats app for amateur football players €2.4M Careers.
- HelloBetter Hamburg/Berlin Digital therapeutics for mental health €7M Series A extension Careers.
- Pinpoint Chemnitz Inside buildings positioning systems €1M+ Careers.
- Testbirds Munich Crowdtesting platform €1M+ revenue-based financing Careers.
- Blocktorch Berlin Facilitates Web3 engineering teams to quickly understand and rectify errors $4.2M Careers.
- DearEmployee Konstanz/Berlin Corporate health start-up undisclosed, pre-series A Careers.
- Jolt Energy Dublin and Munich Constructs ultra-fast charging stations for e-mobility €150M Careers.
- Voltfang Aachen Develops energy storage solutions for residential homes €5M Careers.
- Wingcopter Darmstadt Delivery drones with the goal of becoming a global market leader €40M Careers.
- wefox Berlin Digital insurance company streamlining and modernizing insurance processes extended Series D $110M (out of which $55M credit) Careers.
- Patient21 Berlin Healthtech provider focused on dentistry software €100M Careers.
- Nia Health Berlin Medical software platform in personalized medicine €3.5M Seed Careers.
- Exazyme Berlin Intelligent protein development €2.0M Seed Careers.
- Reflex Aerospace Berlin First venture-backed European satellite manufacturer €1.8M Careers.
- ingarden Hamburg Revolutionizes the cultivation of microgreens at home €500K Careers.
- Zageno Berlin Online marketplace connecting scientists, academic research institutes, and biotech manufacturers $33.0M Careers.
- Ariadne Munich Location data and crowd analytics provider $7M Series A Careers.
- LabDAO Berlin Open research organization built for computational life sciences $3.6M seed No careers.
- COCOLI Berlin Offering an online platform for trading preloved quality design furniture €3M Seed Careers.
- zero44 Berlin Aiding the maritime sector in attaining sustainability goals €2.5M Series A Careers.
- Minoa Berlin/San Francisco Providing a management and customer insights platform for SaaS teams $2.7M Pre-seed Careers.
- LANCH Berlin A virtual kitchen and food delivery platform for influencer-branded pizzas €2.5M Pre-seed Careers not there yet.
- Sastrify Cologne Facilitating companies in managing their tech stack $32M Series B Careers.
- Sunhat Cologne Streamlines processing of sustainability requests and ESG ratings €2M Careers.
Thanks for reading, I hope it helps.
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2023.06.05 09:12 PocketsJazz I need urgent help. What to do with 4 baby ducklings who’s mother flew away?
A duck and 5 ducklings wandered into my backyard today which is pretty far from a body of water. An hour ago we heard the mom fly away. We found out a car came and scared it away. One duckling died, but I was able to find the rest of them all scattered in my neighborhood. The 4 baby ducklings are in my shower now and I don’t know what to do. Animal control is closed at this time and just waiting for mom to hopefully come back. I already removed the dead duckling.
What if mom doesn’t come back? Do I put a bowl of bird seed and water for the ducklings? What do I do?
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2023.06.05 05:33 wiresmoke Leaving week old seedlings for a week
Found myself in this situation, I have three auto seeds that germinated early and will be a week old when I leave town for a week. They are in double solos. Should I just leave them in a tray with water and let the soil wick it up? I can leave them outside with protection but I have an led grow light and can probably set them up inside while we're gone if that's preferable.
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2023.06.05 04:51 KiraWinchester H: trades (list below) W: Vanguard's Scout armor with +S/Cav or items off wish list
Wish List: Teslas below, AA/SS/1S melee below, rare apparel/masks, or Vanguard Scout armor with +Strength/Cavalier
I still need the following Teslas: H/50c/25,,, Jug/50c/25,,, Troub/50c/25
I still need the following AA/SS/1S melee: cultist blade,,, gulper smacker
Complete Trade List: (Thank you for your time browsing this huge list!!!) FIXERS: AA/25/15r,,, AA/25/15v,,, AA/50c/15v,,, AA/50vhc/25,,, AA/50L/25,,, AA/AP/25,,, AA/E/Dur,,, Ari/25/15r,,, Ari/E/15r,,, Ari/E/25,,, B/25/15v,,, B/50L/25,,, BAP/25,,, Exe/25/25,,, Exe/50c/25,,, Exe/AP/25,,, Exe/E/25,,, F/50c/25,,, GouE/25,,, GS/50c/25,,, GS/E/25,,, H/50c/25,,, Jug/50c/25,,, Jug/AP/25,,, Junk/25/15r,,, Junk/50c/15v,,, Junk/50c/25,,, Junk/50L/25,,, Junk/AP/25,,, Junk/E/15v,,, Med/25/25,,, Med/50c/25,,, Med/AP/25,,, M
u/AP/25,,, MS/50c/25,,, MS/AP/25,,, N/AP/25,,, N/E/25,,, Q/25/15r,,, Q/25/15v,,, Q/AP/25,,, St/50c/25,,, St/AP/25,,, St/E/25,,, S
u/50c/25,,, S
u/AP/25,,, S
u/E/25,,, T/50c/25,,, T/AP/25,,, TS/25/15r,,, TS/25/15v,,, TS/50vhc/25,,, TS/AP/25,,, V/AP/25,,, Z/25/25,,, Z/E/25
HANDMADES: AA/E/15v,,, Junk/25/15r,,, MS/E/25,,, M
u/E/25,,, M
u/50c/25,,, Q/50vhc/25
HEAVY WEAPONS: AA/25/90 AGL,,, AA/25/15r Cryolator,,, AA/25/90 Harpoon Gun,,, As/25A/90 Fatman,,, As/25/90 Gatling Plasma,,, B/E/Gho 50cal,,, B/25A/90 Cryolator,,, B/50L/90 Cryolator,,, B/25A/90 Missile Launcher,,, B/50vhc/90 Missile Launcher,,, B/50L/90 AGL,,, Exe/50c/15r Flamer,,, Exe/25A/90 Gatling Plas,,, Exe/E/25 LMG,,, F/50c/25 Cryolator,,, Q/25/15v LMG,,, Q/50L/90 Minigun,,, TS/25/15r Gatling Gun,,, TS/E/25 Minigun,,, V/25/15r 50cal,,, V/25A/90 Cryolator,,, V/25/25 Gatling Gun,,, V/50L/90 Harpoon Gun,,, Z/E/90 LMG
MELEE: AA/SS/1S Death Tambo,,, AA/SS/1S Deathclaw Gauntlet,,, AA/40P/1S Gulper Smacker,,, AA/SS/1S Pole Hook,,, AA/50c/15v Power Fist,,, AA/SS/1S Super Sledge,,, Ari/SS/1S Shovel,,, Ari/SS/1S Sledgehammer,,, As/40P/1S Chainsaw,,, As/40P/1S Drill,,, As/SS/1S Sheepsquatch Staff,,, B/SS/1S Deathclaw Gauntlet,,, B/50c/1S Drill,,, B/SS/25 Gulper Smacker,,, B/SS/25 Meat Hook,,, B/SS/1S Power Fist,,, Exe/40P/25 Drill,,, Exe/50c/1S Power Fist,,, Ext/SS/1S Drill,,, F/40P/40 Chainsaw,,, GS/SS/1S Chainsaw,,, GS/SS/1S Ripper,,, I/SS/1S Death Tambo,,, I/SS/1S Golf Club,,, I/SS/1S Super Sledge,,, Junk/SS/1S Assaultron Blade,,, Junk/SS/1S Security Baton,,, M
u/SS/1S Deathclaw Gauntlet,,, MS/SS/1S Shishkebab,,, S
u/SS/1S Spear,,, S
u/SS/1S Tire Iron,,, Troub/SS/1S Bowie Knife,,, Troub/SS/1S Golf Club,,, V/SS/1S Combat Knife,,, V/SS/1S Deathclaw Gauntlet,,, V/SS/1S Pole Hook,,, V/SS/1S Sledgehammer,,, Z/SS/1S Fire Axe,,, Z/SS/1S Knuckles,,, Z/SS/1S Pipe Wrench
RAILWAYS: AA/50c/25,,, AA/50vhc/25,,, AA/E/15v,,, AA/E/25,,, Ari/25/15r,,, B/50vhc/25,,, B/E/15r,,, B/E/90,,, F/50c/25,,, F/E/25,,, GS/25/25,,, GS/50c/25,,, H/50c/25,,, I/25/25,,, I/50c/25,,, Junk/E/25,,, Q/50L/90,,, St/50c/25,,, S
u/E/25,,, TS/50L/25,,, TS/50vhc/25,,, TS/50c/15r,,, TS/AP/25,,, TS/E/Dur,,, V/25/25,,, V/50c/25,,, Z/E/90
TESLAS: AA/25/15r,,, AA/50L/15r,,, AA/AP/25,,, B/25/Gho,,, Exe/25/15r,,, Ext/25/15r,,, F/25/15r,,, I/25/15r,,, Q/25/250,,, Q/AP/25,,, TS/25/15r,,, TS/25/25,,, V/25/250,,, V/25/Dur,,, V/50L/15r,,, Z/25/15r
AA/25/25 Assaultron Head,,, AA/50c/15v Crossbow,,, AA/50L/25 Enclave Plasma Rifle,,, AA/25/25 Gamma Gun,,, AA/E/15r Hunting Rifle,,, B/AP/25 Compound Bow,,, B/25/25 Gauss Rifle,,, Exe/50c/25 Combat Rifle,,, Exe/50c/25 Double Barrel,,, Exe/E/25 Hunting Rifle,,, Exe/E/25 Lever Action,,, F/50c/15v Compound Bow,,, F/E/25 Double Barrel,,, F/50c/15v Thirst Zapper,,, GouE/25 Double Barrel,,, Gou25/25 Lever Action,,, GS/50c/25 Gamma Gun,,, Jug/E/25 Combat Rifle,,, Jug/50c/25 Laser Rifle,,, Junk/50c/25 Enclave Plasma Rifle,,, M
u/50c/25 Crossbow,,, N/25/25 Enclave Plasma Rifle,,, N/50c/25 Enclave Plasma Rifle,,, Q/50c/25 Assaultron Head,,, Q/25/15r Combat Shotgun,,, Q/25/15r Plasma Rifle,,, St/50c/25 Crossbow,,, St/E/25 Single Action Revolver,,, S
u/25/25 Radium Rifle,,, TS/25/15r Combat Rifle,,, TS/50c/25 Combat Rifle,,, V/25/15r Enclave Plasma Rifle,,, V/50c/25 Bow,,, V/AP/25 Crossbow,,, V/50c/25 Gauss Rifle
ARMOR: Aristocrat's Heavy Robot left leg with 7%LED/Sentinel,,, Assassin's Heavy Combat right leg with Strength/Sentinel,,, Assassin's Marine right leg with 7%LED/Sentinel,,, Assassin's T-45 right leg with AP/Sentinel,,, Assassin's USA left arm with +25 Poison resist/Sentinel,,, Auto Stim Heavy Robot right leg with +25 Cryo resist/Sentinel,,, Auto Stim Raider Power left arm with AP/Sentinel,,, Auto Stim USA right arm with 7%LED/Sentinel,,, Auto Stim USA right arm with AP/WWR,,, Auto Stim USA right leg with 7%LED/WWR,,, Auto Stim USA right leg with Strength/WWR,,, Bolstering FSA left leg with AP/Sentinel,,, Bolstering Marine right arm with +25 Cryo resist/Sentinel,,, Bolstering Sturdy Combat left leg with 7%LED/Sentinel,,, Bolstering Trapper chest with AP/Cavalier,,, Bolstering Trapper right arm with 7%LED/Sentinel,,, Bolstering USA left arm with 7%LED/FDC,,, Bolstering USA left leg with slowed hungeWWR,,, Bolstering USA right leg with Charisma/Sentinel,,, Chameleon FSA left leg with 7%LED/Sentinel,,, Chameleon Heavy Leather right arm with AP/WWR,,, Chameleon Marine right leg with AP/HDT,,, Chameleon Raider Power right leg with 7%LED/Sentinel,,, Chameleon Robot chest with 7%LED/WWR,,, Chameleon Trapper left leg with AP/Cavalier,,, Chameleon USA chest with 7%LED/Cavalier,,, Chameleon USA left arm with 7%LED/Sentinel,,, Chameleon USA left leg with +25 Cryo resist/Sentinel,,, Chameleon USA right arm with 7%LED/WWR,,, Chameleon USA right leg with AP/FDC,,, Cloaking Raider Power right leg with 7%LED/WWR,,, Cloaking USA right arm with 7%LED/HDT,,, Exterminator's FSA right arm with 7%LED/Cavalier,,, Exterminator's FSA right leg with 7%LED/Cavalier,,, Ghoul Slayer's FSA right leg with AP/Cavalier,,, Life Saving Combat left leg with AP/WWR,,, Life Saving Trapper left leg with AP/Sentinel,,, Life Saving Trapper right leg with 7%LED/Cavalier,,, Life Saving USA left arm with AP/Cavalier,,, Life Saving USA right arm with +25 Poison resist/Sentinel,,, Mutant's Excavator left arm with 7%LED/Sentinel,,, Mutant's FSA chest with 7%LED/WWR,,, Mutant's FSA left leg with 7%LED/WWR,,, Nocturnal Excavator right leg with 7%LED/Sentinel,,, Nocturnal Marine right arm with AP/Cavalier,,, Nocturnal USA right leg with AP/Sentinel,,, Overeater's Combat left arm with +25 Cryo resist/Cavalier,,, Overeater's Excavator right leg with Luck/Cavalier,,, Overeater's FSA chest with Endurance/Sentinel,,, Overeater's FSA right arm with Luck/Sentinel,,, Overeater's Heavy Combat left arm with 7%LED/JWR,,, Overeater's Heavy Combat right leg with Perception/Sentinel,,, Overeater's Heavy Metal left leg with Strength/Sentinel,,, Overeater's Heavy Raider left arm with 7%LED/Cavalier,,, Overeater's Heavy Raider left leg with Charisma/WWR,,, Overeater's Heavy Robot chest with +25 Rad resist/Sentinel,,, Overeater's Heavy Robot left leg with Agility/WWR,,, Overeater's Marine left leg with slowed hungeWWR,,, Overeater's Marine right arm with +25 Rad resist/Sentinel,,, Overeater's Marine right leg with +25 Fire resist/Sentinel,,, Overeater's Metal left leg with +25 Cryo resist/Sentinel,,, Overeater's Robot right leg with Endurance/Sentinel,,, Overeater's Trapper left leg with +25 Fire resist/Sentinel,,, Overeater's Trapper left arm with AP/HDT,,, Overeater's Trapper left leg with Perception/WWR,,, Overeater's Trapper right arm with Luck/WWR,,, Overeater's T-60 left arm with +25% Env resist/WWR,,, Overeater's T-60 left arm slowed hungeWWR,,, Overeater's USA chest with +25 Cryo resist/HDT,,, Overeater's USA left arm with +25 Poison resist/Sentinel,,, Overeater's USA right leg with slowed hungeFDC,,, Overeater's Wood left arm with 7%LED/Cavalier,,, Regenerating Heavy Leather right leg with 7%LED/Sentinel,,, Regenerating Heavy Raider right arm with AP/Sentinel,,, Troubleshooter's Excavator right arm with 7%LED/Cavalier,,, Troubleshooter's Marine left arm with AP/Sentinel,,, Troubleshooter's Sturdy Metal right leg with AP/Sentinel,,, Unyielding FSA chest with Intelligence/Dur,,, Unyielding FSA left arm with Charisma/Cavalier,,, Unyielding FSA left leg with AP/FDC,,, Unyielding Heavy Combat chest with Strength/HDT,,, Unyielding Heavy Combat right arm with +25 Poison resist/JWR,,, Unyielding Heavy Combat right leg with 7%LED/Less limb dam,,, Unyielding Heavy Leather right arm with AP/HDT,,, Unyielding Heavy Metal right leg with Endurance/Sentinel,,, Unyielding Marine right arm with +25 Rad resist/Cavalier,,, Unyielding Marine right leg with +25 Fire resist/WWR,,, Unyielding Metal chest with AP/HDT,,, Unyielding Metal right leg with AP/Cavalier,,, Unyielding Robot right arm with Agility/Sentinel,,, Unyielding Sturdy Leather left arm with Strength/WWR,,, Unyielding Sturdy Leather left leg with 7%LED/Sentinel,,, Unyielding Sturdy Metal chest with AP/WWR,,, Unyielding Sturdy Metal left arm with +25 Rad resist/Sentinel,,, Unyielding Trapper left leg with AP/Cavalier,,, Unyielding Trapper right arm with 7%LED/HDT,,, Unyielding USA chest with Charisma/Cavalier,,, Unyielding USA left arm with +25% Env resist/Cavalier,,, Unyielding USA left leg with Charisma/Cavalier,,, Unyielding USA right leg with +25 Poison resist/JWR,,, Unyielding Wood chest with Luck/Cavalier,,, Vanguard's Excavator right leg with Intelligence/Cavalier,,, Vanguard's FSA left arm with slowed hungeSentinel,,, Vanguard's Heavy Leather right arm with 7%LED/HDT,,, Vanguard's Heavy Robot right arm with 7%LED/HDT,,, Vanguard's Marine right arm with AP/HDT,,, Vanguard's Sturdy Robot left arm with AP/Sentinel,,, Vanguard's Sturdy Robot right leg with 7%LED/WWR,,, Vanguard's USA chest with Luck/Sentinel,,, Vanguard's USA left arm with Intelligence/Sentinel,,, Vanguard's USA right arm with AP/Cavalier,,, Vanguard's Wood chest with Strength/Sentinel,,, Weightless USA left arm with Strength/Sentinel,,, Weightless USA right leg with AP/Cavalier,,, Zealot's USA right arm with AP/WWR,,, Zealot's USA right leg with AP/WWR
PLANS: Alien Blaster,,, Assault rifle,,, Barbed walking cane,,, Baseball bat rocket,,, Baseball bat searing puncturing rocket,,, Bear arm,,, Bear arm heavy mod,,, Boxing glove lead lining,,, Camo Backpack,,, Cave cricket tube,,, Deathclaw gauntlet,,, Dense marine armor torso,,, Dense trapper armor torso,,, Fire station bell,,, Flannel shirt & jeans,,, Hatchet electro fusion,,, Junkyard fountain,,, Machete sacrificial blade,,, Meat Tenderizer,,, Nuka girl area rug,,, Pepper Shaker,,, Pitchfork flamer,,, Protective lining marine underarmor,,, Protective lining raider underarmor,,, Puncturing pole hook,,, Radioactive barrel,,, Raw cement barricade,,, Scorchbeast queen plushie,,, Scorched tube,,, Shielded lining casual underarmor,,, Shielded lining marine underarmor,,, Shielded lining raider underarmor,,, Ski sword skate blade,,, Skiing outfit,,, Sledgehammer heavy searing sharp rocket,,, Small vault girl statue,,, Snallygaster plushie,,, Spiked walking cane,,, The Fixer,,, T-60 BOS knight paint,,, TV Aquarium,,, Ultracite emergency protocols,,, Undershirt & jeans,,, Vintage water cooler,,, WV state bird rug,,, Yao Guai tube,,, Cutting fluid recipe,,, Fasnacht donut recipe,,, Fasnacht sausage recipe,,, Healing salve Cranberry Bog recipe,,, Healing salve Mire recipe,,, Formula P recipe,,,Stimpak Diffuser recipe,,, Tato salad recipe
APPAREL: Asylum Uniform Pink,,, Clean Spacesuit,,, Emmett Mountain hazmat suit,,, Garrahan Foreman Outfit and Helmet,,, Grey Fishermans Overalls,,, Hunter's Long Coat,,, Longshoreman Outfit,,, Skiing red and green outfit,,, Straight Jacket Clean,,, ,, Winter Jacket and Jeans
CHEMS: Addictol: 180,,, Berry Mentats: 642,,, Buffout: 1518,,, Calmex: 538,,, Daddy-O: 1068,,, Day Tripper: 797,,, Disease Cure: 415,,, Mentats: 1000,,, Overdrive: 557,,, Psycho: 2803,,, Psychobuff: 1366,,, Psychotats: 1227,,, X-cell: 344
FOOD: Canned meat stew: 65,,, Pepper: 2566,,, Salt: 967,,, Spices: 1430,,, Sugar Bombs(w/rads): 382
MODS: Enclave plasma aligned flamer mod,,, Enclave plasma aligned sniper barrel mod,,, Enclave plasma severe beta wave tuner
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2023.06.05 04:42 Rhetorical_Joke [H] 500+ Humble Games [W] Diablo 4, Baldur's Gate 3
Region North America
- 11-11 MEMORIES RETOLD
- 911 OPERATOR
- 911 OPERATOR - SPECIAL RESOURCES DLC
- A HAT IN TIME
- AAERO
- ABSOLVER
- ACCELERATION OF SUGURI 2
- AER MEMORIES OF OLD
- ALMOST THERE: THE PLATFORMER
- AMERICAN TRUCK SIMULATOR
- ARMELLO
- ASHES OF THE SINGULARITY: ESCALATION
- ASSASSIN'S CREED® ORIGINS
- AVERNUM 3: RUINED WORLD
- AVIARY ATTORNEY
- BANNER SAGA 2
- BASTION
- BATMAN ARKHAM ORIGINS
- BATTLE CHEF BRIGADE
- BATTLETECH - SHADOW HAWK PACK
- BEAR WITH ME - COLLECTOR'S EDITION
- BLACK THE FALL
- BLACKWAKE
- BLAZBLUE: CHRONOPHANTASMA EXTEND
- BLEED 2
- CALL OF DUTY®: WWII
- CALL OF DUTY®: WWII - CALL OF DUTY ENDOWMENT BRAVERY PACK
- CALL OF DUTY®: WWII - CALL OF DUTY ENDOWMENT FEAR NOT PACK
- CHASM
- CITIES: SKYLINES + AFTER DARK DLC
- CITIES: SKYLINES INDUSTRIES OUT NOW!
- COMMAND & CONQUER REMASTERED COLLECTION
- COOK, SERVE, DELICIOUS! 2!!
- CRASH BANDICOOT™ N. SANE TRILOGY
- CRAZY MACHINES 3
- CULTIST SIMULATOR
- CURSED CASTILLA (MALDITA CASTILLA EX)
- DANDARA
- DARKSIDE DETECTIVE
- DARKSIDERS II: DEATHINITIVE EDITION
- DEAD ISLAND DEFINITIVE EDITION
- DEAD RISING 2
- DESPERADOS III
- DEUS EX: MANKIND DIVIDED
- DISTANCE
- DO NOT FEED THE MONKEYS
- DUNGEONS 3
- DUSKERS
- EMBR
- EMILY IS AWAY TOO
- ETERIUM
- EVAN'S REMAINS
- EVERGARDEN
- FIGHT'N RAGE
- FIGMENT
- FINDING PARADISE
- FLUFFY HORDE
- FORGED BATTALION
- FORTS
- FULL METAL FURIES
- FURI
- GALACTIC CIVILIZATIONS® III
- GENESIS NOIR
- GETTING OVER IT WITH BENNETT FODDY
- GOD EATER 2 RAGE BURST
- GOD'S TRIGGER
- GREMLINS, INC.
- GUACAMELEE! 2
- H1Z1
- H1Z1 TRICKSTER CRATE
- HACKYZACK
- HARD RESET REDUX
- HIDDEN FOLKS
- HIVESWAP: ACT 1
- HOLLOW KNIGHT
- HOLY POTATOES! WE'RE IN SPACE?!
- I'M NOT A MONSTER
- IF FOUND...
- IMMORTAL REDNECK
- INJUSTICE GODS AMONG US ULTIMATE EDITION
- INTERPLANETARY: ENHANCED EDITION
- JALOPY
- JUST CAUSE 3 XXL EDITION
- KEN FOLLETT'S THE PILLARS OF THE EARTH
- KERO BLASTER
- KILLING FLOOR 2
- KONA
- LARA CROFT GO
- LASER LEAGUE
- LAST DAY OF
- LATE SHIFT
- LIFE IS STRANGE COMPLETE SEASON (EPISODES 1-5)
- LITTLE NIGHTMARES
- LOST CASTLE
- MAD MAX
- MAIZE
- MASS EFFECT LEGENDARY EDITION
- MEGA MAN LEGACY COLLECTION
- METAL GEAR SOLID V: GROUND ZEROES
- MIDDLE-EARTH: SHADOW OF MORDOR GOTY
- MINIT
- MOMODORA: REVERIE UNDER THE MOONLIGHT
- MONSTER PROM
- MOON HUNTERS
- MOTHERGUNSHIP
- MR. SHIFTY
- MUTANT YEAR ZERO: ROAD TO EDEN
- MY TIME AT PORTIA
- NBA PLAYGROUNDS
- NEBUCHADNEZZAR
- NEUROVOIDER
- NEX MACHINA
- NICKELODEON ALL-STAR BRAWL
- NONGÜNZ
- NORTHGARD
- OFFWORLD TRADING COMPANY
- OLD MAN'S JOURNEY
- ORWELL: KEEPING AN EYE ON YOU
- OVERCOOKED
- OVERGROWTH
- OVERGROWTH SECRET PREORDER FORUM (SPF) ACCESS
- OVERRIDE: MECH CITY BRAWL
- OWLBOY
- PARADIGM
- PARATOPIC
- PASSPARTOUT: THE STARVING ARTIST
- PATHOLOGIC CLASSIC HD
- PILLARS OF ETERNITY
- PLANET ALPHA
- PLANET ZOO
- POLICE STORIES
- POOL PANIC
- PORTAL KNIGHTS
- PROJECT CARS 2
- PURRFECT DATE - VISUAL NOVEL/DATING SIMULATOR
- PUSS!
- Q.U.B.E. 2
- RAPTURE REJECTS
- RAPTURE REJECTS - HUMBLE EXCLUSIVE "SAFARI OUTFIT" DLC
- RED FACTION GUERRILLA RE-MARS-TERED
- RED SOLSTICE 2: SURVIVORS
- REDEMPTION INSTRUCTIONS
- REDEMPTION INSTRUCTIONS
- REGIONS OF RUIN
- REGULAR HUMAN BASKETBALL
- RESIDENT EVIL REVELATIONS
- REVEAL YOUR BETHESDA KEY
- REVEAL YOUR H1Z1 TRICKSTER CRATE KEY
- RISING STORM 2: VIETNAM + 2 DLCS
- ROCK OF AGES 2: BIGGER & BOULDER™
- RUINER
- RUNNING WITH RIFLES
- SCANNER SOMBRE
- SCRIBBLENAUTS UNLIMITED
- SEASONS AFTER FALL
- SERIAL CLEANER
- SEVEN: THE DAYS LONG GONE
- SHADOW TACTICS: BLADES OF THE SHOGUN
- SHE REMEMBERED CATERPILLARS
- SHENMUE I & II
- SHINESS: THE LIGHTNING KINGDOM
- SHOPPE KEEP
- SILENCE
- SIMPLEPLANES
- SLAY THE SPIRE
- SLEEPING DOGS: DEFINITIVE EDITION
- SLIPSTREAM
- SNAKE PASS
- SNIPER ELITE
- SNIPER ELITE 3
- SNIPER ELITE V2
- SONIC MANIA
- SOULCALIBUR VI
- SPELLCASTER UNIVERSITY
- SPLASHER
- SPONGEBOB SQUAREPANTS: BATTLE FOR BIKINI BOTTOM - REHYDRATED
- SPYRO™ REIGNITED TRILOGY
- SQUAD (EARLY ACCESS)
- STATE OF MIND
- STEEL RATS
- STORIES UNTOLD
- STRAFE: MILLENNIUM EDITION
- STYX: SHARDS OF DARKNESS
- SUBTERRAIN
- SUDDEN STRIKE 4
- SUNDERED
- SUPER DARYL DELUXE
- SURVIVING MARS
- SURVIVING THE AFTERMATH
- SWORD LEGACY OMEN
- SWORDS AND SOLDIERS 2 SHAWARMAGEDDON
- SYNTHETIK: LEGION RISING
- TACOMA
- TANNENBERG
- THE ADVENTURE PALS
- THE DARK PICTURES ANTHOLOGY: MAN OF MEDAN
- THE DWARVES
- THE ELDER SCROLLS: LEGENDS: 2 CARD PACKS (SKYRIM) 1 EVENT TICKET 100 GOLD 100 SOULS
- THE ESCAPISTS 2
- THE JOURNEY DOWN: CHAPTER THREE
- THE NORWOOD SUITE
- THE SEXY BRUTALE
- THE SHROUDED ISLE
- THE SPIRAL SCOUTS
- THE SURGE
- TINY ECHO
- TITAN QUEST: ANNIVERSARY EDITION + TITAN QUEST: RAGNAROK DLC
- TOM CLANCY'S THE DIVISION™
- TOM CLANCY'S THE DIVISION™ - SURVIVAL
- TOMB RAIDER
- TOWER UNITE
- UURNOG UURNLIMITED
- WANDERSONG
- WAR FOR THE OVERWORLD
- WARHAMMER 40,000: DAWN OF WAR III
- WARHAMMER: VERMINTIDE 2 - COLLECTOR'S EDITION
- WE WERE HERE TOO
- WIZARD OF LEGEND
- WORLD TO THE WEST
- WUPPO
- X-COM: COMPLETE PACK, SID MEIER'S CIVILIZATION V: SCRAMBLED NATIONS MAP PACK, SID MEIER'S CIVILIZATION V: SCRAMBLED CONTINENTS MAP PACK, AND SID MEIER'S CIVILIZATION V: GODS & KINGS
- YAKUZA 0
- YAKUZA KIWAMI
- YOKU'S ISLAND EXPRESS
- YOOKA-LAYLEE
- ZOMBIE ARMY TRILOGY
- ZOMBIE NIGHT TERROR
December Choice 2019 10 Choices
SHADOW OF THE TOMB RAIDER
BLASPHEMOUS
ANCESTORS LEGACY
PHANTOM DOCTRINE
DEAD IN VINLAND
HORIZON CHASE TURBO
DARK FUTURE: BLOOD RED STATES
X-MORPH: DEFENSE
AEGIS DEFENDERS
DESERT CHILD
January Choice 2020 10 Choices
MIDDLE-EARTH™: SHADOW OF WAR™
GRAVEYARD KEEPER
TWO POINT HOSPITAL
DIRT RALLY 2.0 + 3 DLCS
STREET FIGHTER V BAD NORTH: JOTUNN EDITION
TRAILMAKERS
UNRAILED!
WHISPERS OF A MACHINE
THEM'S FIGHTIN' HERDS
MAGES OF MYSTRALIA
GRIP + 1 DLC
February Choice 2020 9 Choices
FROSTPUNK + 1 DLC
BOOK OF DEMONS
CRYOFALL
OKAMI HD
ELIZA
SHENZHEN I/O
PROJECT WARLOCK
THE HEX
WARSTONE TD
UNDERHERO
NIGHT CALL
March Choice 2020 10 Choices
MY FRIEND PEDRO
PLANET COASTER + 1 DLC
F1 2019 ANNIVERSARY EDITION
FELL SEAL: ARBITER'S MARK
BATTLE CHASERS: NIGHTWAR
EXAPUNKS
TUROK
DEATH'S GAMBIT
198X
NIFFELHEIM
AI WAR 2
ETHERBORN
April Choice 2020 10 Choices HITMAN 2
GRIS
THIS IS THE POLICE 2
OPUS MAGNUM
MOLEK-SYNTEZ
RAIDEN V: DIRECTOR'S CUT 雷電 V DIRECTOR'S CUT 雷電V:導演剪輯版
DRIFTLAND: THE MAGIC REVIVAL
TUROK 2: SEEDS OF EVIL
TRUBERBROOK / TRÜBERBROOK
THE BARD'S TALE IV: DIRECTOR'S CUT
SHOPPE KEEP 2
CAPITALISM 2
May Choice 2020 10 Choices
JURASSIC WORLD EVOLUTION + 1 DLC
XCOM® 2 + 2 DLC
RISE OF INDUSTRY
NICHE - A GENETICS SURVIVAL GAME
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
THE SWORDS OF DITTO: MORMO'S CURSE
WARSAW
HEAVE HO
MO:ASTRAY
NEOVERSE
CHESS ULTRA
HORACE
June Choice 2020 10 Choices
SUPRALAND
GRID™ - ULTIMATE EDITION
HELLBLADE: SENUA'S SACRIFICE
THE MESSENGER
BAROTRAUMA
FELIX THE REAPER
MEN OF WAR: ASSAULT SQUAD 2 - WARCHEST EDITION
STYGIAN: REIGN OF THE OLD ONES
REMNANTS OF NAEZITH
OVERLOAD
THE STILLNESS OF THE WIND
THE KING'S BIRD
July Choice 2020 10 Choices AGE OF WONDERS: PLANETFALL - DELUXE EDITION
VOID BASTARDS
RAILWAY EMPIRE
BATTLESTAR GALACTICA DEADLOCK
YUPPIE PSYCHO
BEAT HAZARD 2
SIGMA THEORY: GLOBAL COLD WAR
METAL UNIT
DON'T ESCAPE: 4 DAYS TO SURVIVE
VERLET SWING
BASINGSTOKE
EARTHLOCK
August Choice 2020 12 Choices
VAMPYR
HELLO NEIGHBOR + HELLO NEIGHBOR HIDE AND SEEK COLLECTION
WARGROOVE
CALL OF CTHULHU
LITTLE BIG WORKSHOP
GENESIS ALPHA ONE DELUXE EDITION
AUTOMACHEF
THROUGH THE DARKEST OF TIMES
AMERICAN FUGITIVE
THE COMA 2: VICIOUS SISTERS
WE WERE HERE TOGETHER
A CASE OF DISTRUST
September Choice 2020 12 Choices
GOLF WITH YOUR FRIENDS + CADDYPACK DLC + OST
GENERATION ZERO
FORAGER
VAMPIRE: THE MASQUERADE - COTERIES OF NEW YORK
FUN WITH RAGDOLLS: THE GAME
LETHAL LEAGUE BLAZE
STRANGE BRIGADE
EVOLAND LEGENDARY EDITION
YOOKA-LAYLEE AND THE IMPOSSIBLE LAIR
CATHERINE CLASSIC
THE OCCUPATION
THE SHAPESHIFTING DETECTIVE
October Choice 2020 12 Choices
TROPICO 6 - EL PREZ EDITION
FAE TACTICS
SUNLESS BUNDLE (SUNLESS SKIES + SUNLESS SEA)
IRON DANGER
AUTONAUTS
SHADOWS: AWAKENING
FANTASY BLACKSMITH
THE SUICIDE OF RACHEL FOSTER
GOAT OF DUTY
THE UNCERTAIN: LAST QUIET DAY
BASEMENT
LIGHTMATTER
November Choice 2020 12 Choices
DARKSIDERS III
YAKUZA KIWAMI 2
IMPERATOR: ROME DELUXE EDITION
CRYING SUNS
DARKSBURG
LITTLE MISFORTUNE
SMILE FOR ME
DARKWOOD
TSIOQUE
ROVER MECHANIC SIMULATOR
YOUROPA
TOWNSMEN - A KINGDOM REBUILT
January Choice 2021 12 Choices
PC BUILDING SIMULATOR
ANCESTORS: THE HUMANKIND ODYSSEY
PATHOLOGIC 2
WARHAMMER: CHAOSBANE
TOTAL TANK SIMULATOR
SONG OF HORROR COMPLETE EDITION
NOT TONIGHT
VAMPIRE: THE MASQUERADE - SHADOWS OF NEW YORK
TALES OF THE NEON SEA
MINORIA
DELEVELED
THE AMBASSADOR: FRACTURED TIMELINES
February Choice 2021 12 Choices
OUTWARD + THE SOROBOREANS AND OUTWARD SOUNDTRACK
VALKYRIA CHRONICLES 4 COMPLETE EDITION
ENDLESS SPACE® 2 - DIGITAL DELUXE EDITION
MOVING OUT
TRINE 4: THE NIGHTMARE PRINCE
THE WILD EIGHT
TRAIN STATION RENOVATION
VALFARIS
WEREWOLF: THE APOCALYPSE HEART OF THE FOREST
LOVECRAFT'S UNTOLD STORIES
IRIS AND THE GIANT
March Choice 2021 12 Choices
CONTROL STANDARD EDITION
XCOM: CHIMERA SQUAD
ELEX
KINGDOM TWO CROWNS
WWE 2K BATTLEGROUNDS
HOTSHOT RACING
PEAKY BLINDERS: MASTERMIND
CYBER HOOK
PESTERQUEST
WILDFIRE
BOREAL BLADE
AGELESS
April Choice 2021 12 Choices
SNIPER GHOST WARRIOR CONTRACTS
F1® 2020
SHENMUE III
MAIN ASSEMBLY
ROCK OF AGES 3: MAKE & BREAK
REMOTHERED: BROKEN PORCELAIN
IN OTHER WATERS
AVEN COLONY
SIMULACRA + SIMULACRA 2
COLT CANYON
SKULLY
POPUP DUNGEON
May Choice 2021 12 Choices
METRO EXODUS
DARKSIDERS GENESIS
HELLPOINT
COOK, SERVE, DELICIOUS! 3
LEVELHEAD
FURY UNLEASHED
SIZE MATTERS
MORKREDD
RELICTA
RETIMED
FAMILY MAN
VANE
June Choice 2021 12 Choices
SID MEIER’S CIVILIZATION® VI PLATINUM EDITION
SECRET NEIGHBOR
STUBBS THE ZOMBIE IN REBEL WITHOUT A PULSE
WORMS RUMBLE + LEGENDS PACK DLC
GOING UNDER
PANZER PALADIN
MILKY WAY PRINCE - THE VAMPIRE STAR
DESOLATE
IKENFELL
PAW PAW PAW
EFFIE
DISJUNCTION
July Choice 2021 12 Choices
YAKUZA 3 REMASTERED
THE SURGE 2
DIRT 5
HAMMERTING
NIMBATUS - THE SPACE DRONE CONSTRUCTOR
PARADISE KILLER
KILL IT WITH FIRE
BEE SIMULATOR
ELDERBORN
S.W.I.N.E. HD REMASTER
DEADLY DAYS
ADOM (ANCIENT DOMAINS OF MYSTERY
August Choice 2021 12 Choices
BLOODSTAINED: RITUAL OF THE NIGHT
LAST OASIS
SUPERLIMINAL
OUT OF SPACE
WE NEED TO GO DEEPER
CARTO
AS FAR AS THE EYE
CEPHEUS PROTOCOL
DRAKE HOLLOW
NOWHERE PROPHET
BLUE FIRE
ENCODYA
October Choice 2021 12 Choices
KATANA ZERO
AMNESIA: REBIRTH
JOHN WICK HEX
112 OPERATOR
GUTS AND GLORY
RING OF PAIN
GARAGE: BAD TRIP
THE TEXTORCIST: THE STORY OF RAY BIBBIA
TOOLS UP
HIVESWAP FRIENDSIM
BLACK FUTURE '88
SYBERIA 3
November Choice 2021 10 Choices
DUE PROCESS
HOUSE FLIPPER
PROJECT WINGMAN
WINGSPAN
BPM: BULLETS PER MINUTE
TURNIP BOY COMMITS TAX EVASION
JUNO: NEW ORIGINS
TIMELIE
WRATH: AEON OF RUIN
MBIUS FRONT '83
December Choice 2021 12 Choices
MANEATER
MORDHAU
ENDZONE - A WORLD APART
BEYOND THE WIRE
PARTISANS 1941
THE SURVIVALISTS
LACUNA - A SCI-FI NOIR ADVENTURE
8 DOORS
GREAK: MEMORIES OF AZUR
FLING TO THE FINISH
TOHU
VOIDIGO
January Choice 2022 10 Choices
MAFIA: DEFINITIVE EDITION
IRON HARVEST
PROJECT WINTER
REBEL COPS
RUSTLER
THE HENRY STICKMIN COLLECTION
FARMER'S DYNASTY
BETWEEN THE STARS
RETROWAVE
MIDNIGHT PROTOCOL
submitted by
Rhetorical_Joke to
SteamGameSwap [link] [comments]
2023.06.05 04:31 AJ_Gordon [US-IL][H] Keychron Q2, Q4, GMK Space Cadet II, GMK Belafonte, various switches (Oil King, Aqua King, Nixie, Midnight, Flaming Purple), Wrist rests, Kensington Slimblade. New prices [W] Paypal, Local
Timestamp I'm selling out all my mechanical keyboard stuff.
shipping for small items: $5 / for larger items: $10-15.
Keychron Q2- Keychron Q2 Black fully assembled minus switches (= barebone + Keychron keycaps) - includes extra POM plate (KeyboardKustoms)
- includes KeyboardKustoms poron plate foam, PCB foam, and PE foam
- stabilizers with wires balanced and lubed with BDZ
- used for a year, and still in great condition
- importantly, the hotswap PCB is NEW, UNUSED (if you need, I can send you an extra older PCB with a few broken hotswap sockets, which can be fixed by soldering tools)
-
$150 $130 + shipping
Keychron Q4- Keychron Q4 silver barebone - includes extra Keychron PC plate and gaskets
- TX AP stabilizers (rev 4, 2023). wire balanced and lubed with BDZ. currently one normal stab on the spacebar and four long-pole version on the rest stabs. I will include the remaining sets (a few normal stabs).
- includes KeyboardKustoms poron PE foam- again, the hotswap PCB is NEW, UNUSED (if you want, I can send you an extra older PCB with a few broken hotswap sockets, which can be fixed by soldering tools
-
$120 $100 + shipping
OTC Modo Light keycaps- used rarely, about 1-2 weeks- excellent condition- comes in the original package- $60 + shipping
GMK Space Cadet II with PBTfans Keycap Storage Trays - used about a few months, so shining a bit. But in my opinion, it looks fine due to the space cadet color.
- Novelkey has recently sent me a few replacement keycaps for minor cosmetic issues, which I'll include.
-
$120 $100 + shipping
GMK Belafonte - like new. tested once (used less than 10 mins)
- comes in the original package
-
$120 $100+ shipping
Cherry NIXIE switches (lubed & stock) - 87 pcs: film and lubed with Krytox 205G0 (stems) / 12 pcs: lubed with Krytox 205G0 (stems) : (rarely used)
- 44 pcs: stock (never used)
-
$80 $70 + shipping
Everglide Aqua King switches (lubed) 70pcs - factory lube removed & stems and springs lubed with Krytox 205G0
- used about a month
-
$60 $55 + shipping
Gateron Oil King switches (lubed) 70pcs - factory lube removed & stems and springs lubed with Krytox 205G0
- comes in the original boxes (35 pcs * 2)
- tested once. like new.
-
$70 $60 + shipping
Gateron Oil King switches (stock) NEW. 105 pcs - new. unopened. the original boxes (35 pcs * 3) - $55 $50+ shipping
Haimu Midnight switches (lubed & stock) 90pcs - seems identical to Wuque Studio Morandi switches (which is also manufactured y Haimu)
- 74 pcs: factory lube removed & stems and springs lubed with Krytox 205G0 / 16 pcs: stock
- used for two months (lubed ones)
-
$45 $40 + shipping
TTC Flaming Purple switches (lubed) 90 pcs - stems and springs lubed with Krytox 205G0
- rarely used (about a week?)
- very nice sounding switches.
-
$50 $40 + shipping
Assorted switches - includes New Drop Holy Panda X 35 pcs, Boba U4 (8pcs) and several other switches (including iTTC bluish white silent, TTC ice frozen v2, TTC light cloud v2, TTC Titan heart, TTC Holy Panda)
- $15 + shipping
Hlym Quartz stone wrist rest 60% (from Drop) - used for a month. in great condition- $15 + shipping
Acrylic wrist rest 65% (custom made) - still in good condition- $10 + shipping
Wood wrist rest 60% (from Amazon) - I tried several wrist rest from Amazon, and it was the best among those I tried.
- $10 + shipping
Wuque Titanium Switch Puller (Prism) & 2-in-1 Aluminum Switch Opener - both in excellent condition
-
$20 $15 + shipping
Kensington Slimblade (modded) - I hated the original button, so I swapped them all with Kailh silent switches.
- I have owned it for a few years, bur rarely used it.
-
$60 $50 + shipping
submitted by
AJ_Gordon to
mechmarket [link] [comments]
2023.06.05 04:18 Dizzy_Fox827 Dinoco PVE / PVP for X box & Windows
| https://discord.gg/9BXngwDPUu Hi & Welcome to Dinoco Unofficial PVE /PVP full cluster. We have 19 maps. A new Hard survival PvE map has just launched on rag. (Weight is boosted) ⭐ (Xbox/windows only) We are a fun & friendly community that has been open for over a year. Our admins & players are very supportive. 🦖 DINOCO PVE server info 🦖 - ALL Maps available.
- Instant breeding available on gen 2 with mission boost.
- 7 man tribes.
- Event Map for mini games.
- TransmitteTeleporter unlocked.
- Tek Replicator unlocked.
- Element to Soap transfers.
- All maps are boosted.
- Modded drops.
- Starters available.
- Discord Games.
- Admin hosted boss fights.
- Admin hosted mini games.
- Admin & Player shops.
- Berry Bush seeds (BBS) currency.
- No cryo Sickness.
- Cave flyers allowed.
- Flyers in Aberration.
- Speed Leveling allowed.
- Admins for US, Can & EU timezones.
⭐ Player Stats - Health 30 - Stam 20 - Oxygen 40 - Food 20 - water 20 - Weight 150 - Melee 10 - Speed 7.5 - Crafting 20 - Fortitude 20 ⭐ Multipliers and Amounts - Mature Speed: 200 - Incubation Speed: 30 - Mating Speed: 5 - Mating Interval: .15 - Taming Speed: 25 - XP Multiplier: 2 - Crafting XP: 3 - Harvest XP: 4 - Kill XP: 4 - Passive XP: 2 - Special XP: 5 🦅 Thieving sea birds & Pegos are disabled. Your best cryod Dinos are safe with us! 🦖 PVP 🦖 Our PVP side offers a more challenging Ark experience. We have 5 PVP maps with ORP/ Raid at weekends. Maps are only slightly boosted, drops are boosted. 🎉 Fantastic starter kits & white flag system for new players! - The Island
- Fjorder
- Crystal Isles
- Lost Island
- Gen 2 is our event map for Mini Games & admin Raid events.
Breeding & Maturation is boosted 🦖 PVP Player stats. 🦖 - Health. 10
- Stam. 20
- Oxygen. 20
- Food. 10
- Water. 10
- Weight. 150
- Melee. 5
- Speed. 2.5
- Crafting. 10
- Fortitude 25
⭐ Multipliers & Amounts are all set to 2.5 on PVP We hope to see you soon ☺️ submitted by Dizzy_Fox827 to playarkservers [link] [comments] |
2023.06.05 04:05 OceansCarraway Good Morning, Mr. Uoka (2/3)
It was hard work pushing papers down the long bench. Mr. Uoka found himself drinking tea and eating nutrient scnes with countless other bureaucrats. Suddenly, however, he found himself suddenly eating scones with Mr. Hay Rekk, and didn't quite know what to say. all of his imagined witty barbs and urbane comments disappeared when what remained of the man looked down on him, sneering through his photoreceptors. 'Hatarti.'
'It's-well-'
'Come into the damn conference room.'
Mr. Uoka practically tripped over himself to follow. Rekk kicked a number of people out of the conference room, stuffed a cipher secretary into a chair, and then began. 'Harati. We're fucked. You're fucked. I'm fucked. And I don't even have a penis or a butthole, that's how fucked we area. Nearly five billion...fucking...insane. Your trade bloc going down the drain. You think you can help. Make it quick, or I'll make it happen somehow.'
'Thank you, Chancellor. I...um. Well...this is a very complicated situation, as you well know, of course-'
Rekk sagged. 'Uoka.'
'Yes, sir.'
'I know. I know how your fucking kind talk-'
'Are-are you saying that I am lesser because I am a-?!'
'Stelliberal? Yeah. Fuck you, lib.'
'...oh.'
'Short words. Give your point. We don't have much time.'
'Yes. Rekk—we need market development. Not maket-lead or centric—development of the market itself. Not just the places-'
'Cashification. Specialization. Less farmers.'
'Yes-precisely. No more barter. More goods moving through markets. Less subsistence.'
'Wagies, then. Townies, or urban poor.'
'I support urbanization, sir.'
'Don't call me sir.'
'Ok. Urbanization. Towns cannot grow the requisite numbers to break out into proper cosmopolitanism.'
'What if we can get them commuting?'
'A good idea, if done, sir!'
'I'm gonna do it. The cities are getting cargo and people rail. Fancy people rail. Good people rail. Make them get around and keep mixing.'
'Wonderful! Perhaps they might have sports leagues-'
'Only if they have riot divisions.' 'Tragic, sirr-Chancellor.'
'Rekk. Liberal.'
‘What about local commuting, to bind the cities and townies into one greater mass?’
‘I’m working on it. Gonna do freight lines out, and if they don’t attack the trains, then we’ll move on maybe getting some of them on them. Cargo stakeholders first, then maybe passengers. That might take a generation, but I’m going to make it happen.’
'You should accelerate cashification.'
'I'm trying. Right now, we’re slowly doing money storage. Making local banks. Moving money still needs to be figured out. I can't fucking even let them consider paper, they'll go nuts.'
'Armored cars and trains, local banks being able to do deposit transfers? That kind of thing?'
'Armored trains are rolling out now. Banks are gonna get fucking permitted at some point. Their majesties want strong basic regulations. It'll go slow, but the problem is how heavy that shit is.'
'Yes, indeed. Perhaps one can make the coins self-lighten?'
'Good idea, lemme write that down.'
'Here is a white paper, chancellor.'
'Got it. Next. Fusion.'
'Yes. Fusion. Civil fusion. The power of a star. Will they get electricity?'
'Everything is electric for the clones already. Fixed the web, too. For the peasants? Fuck no. We're gonna dole out miracles slowly so they don't melt down street lamps to make into weapons. Biggest one is atmospheric nitrogen fixing. We'll give em superstitious fertilizer, not some crap. Use lightning banks. We're also gonna light up all the cities, and electrify all public buildings and entertainment areas. The towns are gonna have a slow drip of things, very slow. Elite exposure first, gauge fuckery. If they act up, beat them smart.'
'There's no personal incentive right now to electrify, Rekk. Outside of the workplace, are you trying to generate mass demand?'
'Yeah.' Rekk looked pensive. 'Get the kids. Get the house managers…err…wives. That’s what they’re called. Make work-life easier.'
'Perhaps you might offer rental machinery, to ease the-'
'...you have another white paper?'
'Indeed, Chancellor.'
'Give it. What else?'
'Well, there is the Shining Lord's legacy of...advanced sciences.'
Rekk sighed. 'Yeah. Fuckers. Peasants...we were wrong. Couldn't see. They'd been made weak many years ago, before we were made. Broken people. Lost their chances. Their wants. Their selves. You speak about consumers. Buyers. Wanters. Needers. These people can't want or need anything that the Golden Ones said was bad.' 'They can act on their own.'
'Yeah. Everything Kweens did is stuff they'd do on their own. Build them up comfortably. Make them feel better. Safer. Not terrified. You seen them.'
Mr. Uoka had. 'They need to be able to want again. Or to recognize that they have needs.'
'Yeah. No more fear. No more pain. No empty bellies, or sick ones.'
'They need healthcare.'
Rekk tried to sneer. 'Working on that. Real busy. You think I got a headshrinker?'
‘I think it would help.’
‘I got drugs. Why don’t you take some?’
Mr. Uoka reminded the Chancellor that he was a liontaur, and that clone drugs wouldn’t work on him. Chancellor Rekk reminded the consultant that he had tried clone drugs and that they’d worked. Both stared at each other for a moment before moving on.
‘Healthcare, Rekk. Healthcare. They need it. On all worlds’
‘The Sunforgelands are unfucking themselves.’
‘I’ve watched them begin to separate from Kabria and develop their own identity. Of course, they will not be one for quite some time. If peasant marketisation truly fails, then they will be the obvious backstop.’
‘Yeah. But I’m not counting on them. We’re gonna use fusion electricity here to make a lot of drugs for the cities. Really pump them up. Introduction will take a while. The cities will export them to the townies.’
‘But why will the townies even go to the cities?’
‘Unno. It’ll be easy. Maybe get some money. Maybe come back and work for more money and clout. Farming will keep getting easier, so less people for less farms.’
‘Will you truly make an effort to make powered farming equipment common again, Rekk? Or will you be defeated by someone being afraid of tractors?’
‘We won’t. But we will make fuel at home. And we will figure out which of the fucked up mosses and weird foxes won’t be killing people. Seeds-’
‘The biotechnology of the Shining Lords persists. But how much does it, truly?’
‘Enough for us to gather it up and use it, though. Against them. We will use their seeds, and their bugs, and their birds, and we will force them to give us honey and nectar and grain. And we’ll keep em in hives and tree trunks and in farmlands and in those fucking makeshift swamps. And we’ll eat em. Tear the head off and suck out the guts until the little legs kick, kick, kick…’ Rekk seemed to be having more fun thinking about torturing the old animals of the Shining Lords than anything else.
‘...do they have…sufficient nutritional value?’
‘Yes. Taste like shit.’
Mr. Uoka considered saying that if the clones thought something tasted like shit, it truly did, but he kept that thought to himself.
‘How much will you be allowing them to see?’
‘All of it, cause fuck em. Let’s scare 'em straight.’
‘...that is an unusual motivation, Rekk. But I admire your commitment.’
‘Yeah, yeah. We’ll knock in some gardens with nice plants that make medicines and antibodies and stuff, and we’ll give em nutritional supplements-’
‘And birth control.’
‘Yeah, good point. Don’t want too many of them. Abortions should be cheap, fast, and easy.’
‘And birth control, Chancellor.’
‘You mean like for-before they screw?’
‘Yes. It will lead to a significant amount of independence for women–I don’t think the Shining Lords allowed anything beyond the gender binary, did they–and break up some of the core cycles of reproduction with an Epistocided people.’
‘Put the paper on the table.’
Mr. Uoka obliged.
‘They’ll shit their pants, Haraati-’
‘Hatari.’
‘And we’ll make em clean up the shit, and dry it, and use it for fucking manure. I will drag these dense ass motherfuckers-literally half the goddamn time-to decency, whether they like it or not. They’ll farm the land, and they’ll pay taxes, and they’ll buy regional, and they’ll fucking like it. And if they cause problems, Mr. Uoka, I’m going to-’
‘To show them some fucking compassion. They’re scared children. That’s what they are deep down.’
‘No, we’re going to give the fuckers the baton and ten years fixing hedgerows with powered equipment.’
‘During the riots, I took shelter in a building with some clone functionaries–Happies, a few Biggies or specials. A number of peasants…I’m not sure, must have been about 60…broke in. They were going to burn the place down around us, and I was scared. They were ignoring commands, and we were prepared to shoot them, and then–well–I didn’t want to shoot them. So I roared. And threw a chair. They all fled. Not a shot fired. They were that easily scared off. You don’t have to beat them. You don’t need to be harsh all the time. Spare them, Rekk. I’m not asking for absolution, but don’t be like your makers. They’ll be better if they can relax comfortably; they’ve tasted a bit of safety with all of the turmoil. Let them keep eating.’
‘...target the stunting, huh?’
‘Above all else. The Shining Leeches enslaved-’
Rekk cut off Mr. Uoka with peels of laughter. He enjoyed the multifaceted implications of that insult: weaknesses, dependency on others, ineffectiveness, false bravado–and the chance to cut the stress. Eventually, he got back on topic.
‘...they used biology to enslave ourselves. We use biology to free ourselves. But this doesn’t cover the magic.’
‘It’s degraded a lot over time, right? And her majesty is satisfying the demands of many of the laws. So there should be no problem.’
‘I hope so. There’s…big changes coming. Stuff I can’t reveal to you. Yeah, the investors will like it. But it’s going to be big, Hattie.’
‘What is it?’ Mr. Uoka overlooked his name being messed up again.
‘The beginning of the end.’
submitted by
OceansCarraway to
createthisworld [link] [comments]
2023.06.05 02:09 Left_Finding_9787 seed germination
2023.06.05 01:18 KiraWinchester H: trades (list below) W: Vanguard's Scout armor with +S/Cav or items off wish list
Wish List: Teslas below, AA/SS/1S melee below, rare apparel/masks, or Vanguard Scout armor with +Strength/Cavalier
I still need the following Teslas: H/50c/25,,, Jug/50c/25,,, Med/50L/15r,,, Troub/50c/25
I still need the following AA/SS/1S melee: cultist blade,,, gulper smacker
Complete Trade List: (Thank you for your time browsing this huge list!!!) FIXERS: AA/25/15r,,, AA/25/15v,,, AA/50c/15v,,, AA/50vhc/25,,, AA/50L/25,,, AA/AP/25,,, AA/E/Dur,,, Ari/25/15r,,, Ari/E/15r,,, Ari/E/25,,, B/25/15v,,, B/50L/25,,, BAP/25,,, Exe/25/25,,, Exe/50c/25,,, Exe/AP/25,,, Exe/E/25,,, F/50c/25,,, GouE/25,,, GS/50c/25,,, GS/E/25,,, H/50c/25,,, Jug/50c/25,,, Jug/AP/25,,, Junk/25/15r,,, Junk/50c/15v,,, Junk/50c/25,,, Junk/50L/25,,, Junk/AP/25,,, Junk/E/15v,,, Med/25/25,,, Med/50c/25,,, Med/AP/25,,, M
u/AP/25,,, MS/50c/25,,, MS/AP/25,,, N/AP/25,,, N/E/25,,, Q/25/15r,,, Q/25/15v,,, Q/AP/25,,, St/50c/25,,, St/AP/25,,, St/E/25,,, S
u/50c/25,,, S
u/AP/25,,, S
u/E/25,,, T/50c/25,,, T/AP/25,,, TS/25/15r,,, TS/25/15v,,, TS/50vhc/25,,, TS/AP/25,,, V/AP/25,,, Z/25/25,,, Z/E/25
HANDMADES: AA/E/15v,,, Junk/25/15r,,, MS/E/25,,, M
u/E/25,,, M
u/50c/25,,, Q/50vhc/25
HEAVY WEAPONS: AA/25/90 AGL,,, AA/25/15r Cryolator,,, AA/25/90 Harpoon Gun,,, As/25A/90 Fatman,,, As/25/90 Gatling Plasma,,, B/E/Gho 50cal,,, B/25A/90 Cryolator,,, B/50L/90 Cryolator,,, B/25A/90 Missile Launcher,,, B/50vhc/90 Missile Launcher,,, B/50L/90 AGL,,, Exe/50c/15r Flamer,,, Exe/25A/90 Gatling Plas,,, Exe/E/25 LMG,,, F/50c/25 Cryolator,,, Q/25/15v LMG,,, Q/50L/90 Minigun,,, TS/25/15r Gatling Gun,,, TS/E/25 Minigun,,, V/25/15r 50cal,,, V/25A/90 Cryolator,,, V/25/25 Gatling Gun,,, V/50L/90 Harpoon Gun,,, Z/E/90 LMG
MELEE: AA/SS/1S Death Tambo,,, AA/SS/1S Deathclaw Gauntlet,,, AA/40P/1S Gulper Smacker,,, AA/SS/1S Pole Hook,,, AA/50c/15v Power Fist,,, AA/SS/1S Super Sledge,,, Ari/SS/1S Shovel,,, Ari/SS/1S Sledgehammer,,, As/40P/1S Chainsaw,,, As/40P/1S Drill,,, B/SS/1S Deathclaw Gauntlet,,, B/SS/25 Gulper Smacker,,, B/SS/25 Meat Hook,,, B/SS/1S Power Fist,,, Exe/40P/25 Drill,,, Exe/50c/1S Power Fist,,, Ext/SS/1S Drill,,, F/40P/40 Chainsaw,,, GS/SS/1S Chainsaw,,, I/SS/1S Death Tambo,,, I/SS/1S Golf Club,,, I/SS/1S Super Sledge,,, Junk/SS/1S Assaultron Blade,,, Junk/SS/1S Security Baton,,, M
u/SS/1S Deathclaw Gauntlet,,, MS/SS/1S Shishkebab,,, S
u/SS/1S Spear,,, S
u/SS/1S Tire Iron,,, Troub/SS/1S Bowie Knife,,, Troub/SS/1S Golf Club,,, V/SS/1S Combat Knife,,, V/SS/1S Deathclaw Gauntlet,,, V/SS/1S Pole Hook,,, V/SS/1S Sledgehammer,,, Z/SS/1S Fire Axe,,, Z/SS/1S Knuckles,,, Z/SS/1S Pipe Wrench
RAILWAYS: AA/50c/25,,, AA/50vhc/25,,, AA/E/15v,,, AA/E/25,,, Ari/25/15r,,, B/50vhc/25,,, B/E/15r,,, B/E/90,,, F/50c/25,,, F/E/25,,, GS/25/25,,, GS/50c/25,,, H/50c/25,,, I/25/25,,, I/50c/25,,, Junk/E/25,,, Q/50L/90,,, St/50c/25,,, S
u/E/25,,, TS/50L/25,,, TS/50vhc/25,,, TS/50c/15r,,, TS/AP/25,,, TS/E/Dur,,, V/25/25,,, V/50c/25,,, Z/E/90
TESLAS: AA/25/15r,,, AA/50L/15r,,, AA/AP/25,,, B/25/Gho,,, Exe/25/15r,,, Ext/25/15r,,, F/25/15r,,, I/25/15r,,, Q/25/250,,, Q/AP/25,,, TS/25/15r,,, TS/25/25,,, V/25/250,,, V/25/Dur,,, V/50L/15r,,, Z/25/15r
AA/25/25 Assaultron Head,,, AA/50c/15v Crossbow,,, AA/50L/25 Enclave Plasma Rifle,,, AA/25/25 Gamma Gun,,, AA/E/15r Hunting Rifle,,, B/AP/25 Compound Bow,,, B/25/25 Gauss Rifle,,, Exe/50c/25 Combat Rifle,,, Exe/50c/25 Double Barrel,,, Exe/E/25 Hunting Rifle,,, Exe/E/25 Lever Action,,, F/50c/15v Compound Bow,,, F/E/25 Double Barrel,,, F/50c/15v Thirst Zapper,,, GouE/25 Double Barrel,,, Gou25/25 Lever Action,,, GS/50c/25 Gamma Gun,,, Jug/E/25 Combat Rifle,,, Jug/50c/25 Laser Rifle,,, Junk/50c/25 Enclave Plasma Rifle,,, M
u/50c/25 Crossbow,,, N/25/25 Enclave Plasma Rifle,,, N/50c/25 Enclave Plasma Rifle,,, Q/50c/25 Assaultron Head,,, Q/25/15r Combat Shotgun,,, Q/25/15r Plasma Rifle,,, St/50c/25 Crossbow,,, St/E/25 Single Action Revolver,,, S
u/25/25 Radium Rifle,,, TS/25/15r Combat Rifle,,, TS/50c/25 Combat Rifle,,, V/25/15r Enclave Plasma Rifle,,, V/50c/25 Bow,,, V/AP/25 Crossbow,,, V/50c/25 Gauss Rifle
ARMOR: Aristocrat's Heavy Robot left leg with 7%LED/Sentinel,,, Assassin's Heavy Combat right leg with Strength/Sentinel,,, Assassin's Marine right leg with 7%LED/Sentinel,,, Assassin's T-45 right leg with AP/Sentinel,,, Assassin's USA left arm with +25 Poison resist/Sentinel,,, Auto Stim Heavy Robot right leg with +25 Cryo resist/Sentinel,,, Auto Stim Raider Power left arm with AP/Sentinel,,, Auto Stim USA right arm with 7%LED/Sentinel,,, Auto Stim USA right arm with AP/WWR,,, Auto Stim USA right leg with 7%LED/WWR,,, Auto Stim USA right leg with Strength/WWR,,, Bolstering FSA chest with 7%LED/WWR,,, Bolstering FSA left leg with AP/Sentinel,,, Bolstering Marine right arm with +25 Cryo resist/Sentinel,,, Bolstering Sturdy Combat left leg with 7%LED/Sentinel,,, Bolstering Trapper chest with AP/Cavalier,,, Bolstering Trapper right arm with 7%LED/Sentinel,,, Bolstering USA left arm with 7%LED/FDC,,, Bolstering USA left leg with slowed hungeWWR,,, Bolstering USA right leg with Agility/Cavalier,,, Bolstering USA right leg with Charisma/Sentinel,,, Chameleon FSA left leg with 7%LED/Sentinel,,, Chameleon Heavy Leather right arm with AP/WWR,,, Chameleon Marine right leg with AP/HDT,,, Chameleon Raider Power right leg with 7%LED/Sentinel,,, Chameleon Robot chest with 7%LED/WWR,,, Chameleon Trapper left leg with AP/Cavalier,,, Chameleon USA chest with 7%LED/Cavalier,,, Chameleon USA left arm with 7%LED/Sentinel,,, Chameleon USA left leg with +25 Cryo resist/Sentinel,,, Chameleon USA right arm with 7%LED/WWR,,, Chameleon USA right leg with AP/FDC,,, Cloaking Raider Power right leg with 7%LED/WWR,,, Cloaking USA right arm with 7%LED/HDT,,, Exterminator's FSA right arm with 7%LED/Cavalier,,, Exterminator's FSA right leg with 7%LED/Cavalier,,, Ghoul Slayer's FSA right leg with AP/Cavalier,,, Life Saving Combat left leg with AP/WWR,,, Life Saving Trapper left leg with AP/Sentinel,,, Life Saving Trapper right leg with 7%LED/Cavalier,,, Life Saving USA left arm with AP/Cavalier,,, Life Saving USA right arm with +25 Poison resist/Sentinel,,, Mutant's Excavator left arm with 7%LED/Sentinel,,, Mutant's FSA chest with 7%LED/WWR,,, Mutant's FSA left leg with 7%LED/WWR,,, Nocturnal Excavator right leg with 7%LED/Sentinel,,, Nocturnal Marine right arm with AP/Cavalier,,, Nocturnal USA right leg with AP/Sentinel,,, Overeater's Combat left arm with +25 Cryo resist/Cavalier,,, Overeater's Excavator right leg with Luck/Cavalier,,, Overeater's FSA chest with Endurance/Sentinel,,, Overeater's FSA right arm with Luck/Sentinel,,, Overeater's Heavy Combat left arm with 7%LED/JWR,,, Overeater's Heavy Combat right leg with Perception/Sentinel,,, Overeater's Heavy Metal left leg with Strength/Sentinel,,, Overeater's Heavy Raider left arm with 7%LED/Cavalier,,, Overeater's Heavy Raider left leg with Charisma/WWR,,, Overeater's Heavy Robot chest with +25 Rad resist/Sentinel,,, Overeater's Heavy Robot left leg with Agility/WWR,,, Overeater's Marine left leg with slowed hungeWWR,,, Overeater's Marine right arm with +25 Rad resist/Sentinel,,, Overeater's Marine right leg with +25 Fire resist/Sentinel,,, Overeater's Metal left leg with +25 Cryo resist/Sentinel,,, Overeater's Robot right leg with Endurance/Sentinel,,, Overeater's Trapper left leg with +25 Fire resist/Sentinel,,, Overeater's Trapper left arm with AP/HDT,,, Overeater's Trapper left leg with Perception/WWR,,, Overeater's Trapper right arm with Luck/WWR,,, Overeater's T-60 left arm with +25% Env resist/WWR,,, Overeater's T-60 left arm slowed hungeWWR,,, Overeater's USA chest with +25 Cryo resist/HDT,,, Overeater's USA left arm with +25 Poison resist/Sentinel,,, Overeater's USA right leg with slowed hungeFDC,,, Overeater's Wood left arm with 7%LED/Cavalier,,, Regenerating Heavy Leather right leg with 7%LED/Sentinel,,, Regenerating Heavy Raider right arm with AP/Sentinel,,, Troubleshooter's Excavator right arm with 7%LED/Cavalier,,, Troubleshooter's Marine left arm with AP/Sentinel,,, Troubleshooter's Sturdy Metal right leg with AP/Sentinel,,, Unyielding FSA chest with Intelligence/Dur,,, Unyielding FSA left arm with Charisma/Cavalier,,, Unyielding FSA left leg with AP/FDC,,, Unyielding Heavy Combat chest with Strength/HDT,,, Unyielding Heavy Combat right arm with +25 Poison resist/JWR,,, Unyielding Heavy Combat right leg with 7%LED/Less limb dam,,, Unyielding Heavy Leather right arm with AP/HDT,,, Unyielding Heavy Metal right leg with Endurance/Sentinel,,, Unyielding Marine right arm with +25 Rad resist/Cavalier,,, Unyielding Marine right leg with +25 Fire resist/WWR,,, Unyielding Metal chest with AP/HDT,,, Unyielding Metal right leg with AP/Cavalier,,, Unyielding Robot right arm with Agility/Sentinel,,, Unyielding Sturdy Leather left arm with Strength/WWR,,, Unyielding Sturdy Leather left leg with 7%LED/Sentinel,,, Unyielding Sturdy Metal chest with AP/WWR,,, Unyielding Sturdy Metal left arm with +25 Rad resist/Sentinel,,, Unyielding Trapper left leg with AP/Cavalier,,, Unyielding Trapper right arm with 7%LED/HDT,,, Unyielding USA chest with Charisma/Cavalier,,, Unyielding USA left arm with +25% Env resist/Cavalier,,, Unyielding USA left leg with Charisma/Cavalier,,, Unyielding USA right leg with +25 Poison resist/JWR,,, Unyielding Wood chest with Luck/Cavalier,,, Vanguard's Excavator right leg with Intelligence/Cavalier,,, Vanguard's FSA left arm with slowed hungeSentinel,,, Vanguard's Heavy Leather right arm with 7%LED/HDT,,, Vanguard's Heavy Robot right arm with 7%LED/HDT,,, Vanguard's Marine right arm with AP/HDT,,, Vanguard's Sturdy Robot left arm with AP/Sentinel,,, Vanguard's Sturdy Robot right leg with 7%LED/WWR,,, Vanguard's USA chest with Luck/Sentinel,,, Vanguard's USA left arm with Intelligence/Sentinel,,, Vanguard's USA right arm with AP/Cavalier,,, Vanguard's Wood chest with Strength/Sentinel,,, Weightless USA left arm with Strength/Sentinel,,, Weightless USA right leg with AP/Cavalier,,, Zealot's USA right arm with AP/WWR,,, Zealot's USA right leg with AP/WWR
PLANS: Alien Blaster,,, Assault rifle,,, Barbed walking cane,,, Baseball bat rocket,,, Baseball bat searing puncturing rocket,,, Bear arm,,, Bear arm heavy mod,,, Boxing glove lead lining,,, Camo Backpack,,, Cave cricket tube,,, Deathclaw gauntlet,,, Dense marine armor torso,,, Dense trapper armor torso,,, Fire station bell,,, Flannel shirt & jeans,,, Hatchet electro fusion,,, Junkyard fountain,,, Machete sacrificial blade,,, Meat Tenderizer,,, Nuka girl area rug,,, Pepper Shaker,,, Pitchfork flamer,,, Protective lining marine underarmor,,, Protective lining raider underarmor,,, Puncturing pole hook,,, Radioactive barrel,,, Raw cement barricade,,, Scorchbeast queen plushie,,, Scorched tube,,, Shielded lining casual underarmor,,, Shielded lining marine underarmor,,, Shielded lining raider underarmor,,, Ski sword skate blade,,, Skiing outfit,,, Sledgehammer heavy searing sharp rocket,,, Small vault girl statue,,, Snallygaster plushie,,, Spiked walking cane,,, The Fixer,,, T-60 BOS knight paint,,, TV Aquarium,,, Ultracite emergency protocols,,, Undershirt & jeans,,, Vintage water cooler,,, WV state bird rug,,, Yao Guai tube,,, Cutting fluid recipe,,, Fasnacht donut recipe,,, Fasnacht sausage recipe,,, Healing salve Cranberry Bog recipe,,, Healing salve Mire recipe,,, Formula P recipe,,,Stimpak Diffuser recipe,,, Tato salad recipe
APPAREL: Asylum Uniform Pink,,, Clean Spacesuit,,, Emmett Mountain hazmat suit,,, Garrahan Foreman Outfit and Helmet,,, Grey Fishermans Overalls,,, Hunter's Long Coat,,, Longshoreman Outfit,,, Skiing red and green outfit,,, Straight Jacket Clean,,, ,, Winter Jacket and Jeans
CHEMS: Addictol: 180,,, Berry Mentats: 642,,, Buffout: 1518,,, Calmex: 538,,, Daddy-O: 1068,,, Day Tripper: 797,,, Disease Cure: 415,,, Mentats: 1000,,, Overdrive: 557,,, Psycho: 2803,,, Psychobuff: 1366,,, Psychotats: 1227,,, X-cell: 344
FOOD: Canned meat stew: 65,,, Pepper: 2566,,, Salt: 967,,, Spices: 1430,,, Sugar Bombs(w/rads): 382
MODS: Enclave plasma aligned flamer mod,,, Enclave plasma aligned sniper barrel mod,,, Enclave plasma severe beta wave tuner
submitted by
KiraWinchester to
Market76 [link] [comments]
2023.06.05 00:41 Awkward-Data-2190 Looking to buy a feeder with a camera, any recommendations?
TLDR; I'm looking for a bird feeder with a built in and good quality camera that's not to expensive and can attach to surfaces such as a window or the side of a house if possible
I've had a bird feeder in my backyard since March now and no birds have visited it, bot only have I not seen them but the seed has not been eaten at all. I've tried every tip I've heard about how to attract birds to a new feeder but none of them have worked, I believe this is due to me living in a rather dry area, meaning my backyard doesn't have any naturally growing plants and thus gives very little cover for birds. However, my house does have a tree and some hanging flower pots in my front yard and I have seen plenty of birds in my neighborhood in the morning near the front of my house, so I assume a feeder would be more effective on that side of the house. Sadly, there is only one window on the front of my house and it's inside of a room that makes its not very visible and is in an area that I don't really spend much time near. So, after all that, I've come to the conclusion I need a camera with a feeder like I've seen others have.
submitted by
Awkward-Data-2190 to
birding [link] [comments]
2023.06.04 22:49 Revolutionary-Hand72 Seeking Feedback on My Competitive Pokémon National Dex Uber Team
Hey everyone! I'm currently in the process of building a competitive Pokémon National Dex Uber team for a friendly tournament with my friends. We're using a snake chain draft style with 12 participants, and I've already drafted one eligible Uber and nine other Pokémon. I wanted to get your input on the team composition and any suggestions you might have for mons, movesets, stats, or natures.
I'm open to any and all suggestions regarding the team's movesets, stat distributions, natures, or even replacing Pokémon if necessary. Feel free to share your insights, strategies, and any potential improvements that could enhance the team's overall performance.
Thanks in advance for your help! I'm looking forward to your feedback and suggestions.
Toxapex @ Black Sludge Ability: Regenerator Tera Type: Fairy EVs: 252 HP / 12 Def / 244 SpD Calm Nature IVs: 0 Atk - Scald - Recover - Haze - Toxic Spikes
Tornadus-Therian @ Assault Vest Ability: Regenerator Tera Type: Steel EVs: 244 HP / 48 SpD / 216 Spe Timid Nature - Hurricane - U-turn - Knock Off - Heat Wave
Serperior @ Leftovers Ability: Contrary Tera Type: Grass EVs: 56 HP / 200 SpA / 252 Spe Timid Nature IVs: 0 Atk - Substitute - Glare - Leech Seed - Leaf Storm
Chien-Pao @ Heavy-Duty Boots Ability: Sword of Ruin Tera Type: Dark EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Crunch - Swords Dance - Sacred Sword - Icicle Crash
Hydreigon @ Leftovers Ability: Levitate Tera Type: Steel EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Nasty Plot - Flamethrower - Dark Pulse - Flash Cannon
Corviknight @ Rocky Helmet Ability: Pressure Tera Type: Water EVs: 248 HP / 252 Def / 8 SpD Impish Nature - Brave Bird - Body Press - U-turn - Roost
submitted by
Revolutionary-Hand72 to
stunfisk [link] [comments]
2023.06.04 22:48 Feamelwen A Practical Guide to Daedra Worship
Hey there! Want to worship the Daedra, but don't know where to start?
This is my personal interpretation of what each Prince represents and some tips for the Oblivion novitiate. Your milleage may vary.
And with the help of Oblivion, may each day be sacred.
AZURA – The Prince of Introspection and Liminality
Azura has many spheres of influence, but most of them – prophecy, Moonsugar, Twilight and Dawn, vanity and egotism, beauty, magic, mystery, being the “Rim of all Holes” and “She who sits at the precipice”, giving the Khajiit their changing forms - have two things in common : a turn towards oneself and one's internal contents (as opposed to being turned towards the outward world), and a constant presence in the transitory, the uncertain, the unknown, the changing.
In every state where the mind is far away from the concerns of the everyday – prophecy, meditation, casting of magic, transcendence through the contemplation of beauty – the Moonshadow presides and facilitates visions, reflection, contemplation, introspection, ecstasy and hightened emotions (which Azura seems to require of her followers).
Azura is the figure at every threshold or gate to the other side, standing there, arms outstretched, beconing to cross and to find knowledge, beauty, a different state of mind, or an even deeper mystery. Azura knows that it's mystery all the way down, and yet, the infinite search has its own beauty.
It is no wonder that the Khajiit, the people whose entire culture is based on Moonsugar and who embrace their changing forms and inherent instability, are closely linked to Azura, who is their creator and psychopomp. On the other hand, the Dunmer need Azura to counterbalance their more rigid structures and hierarchies with a little bit of magic, even if their relationship to the Prince is complicated.
Azura's link to the Moons is a part of her subtlety. Like the moon, she's always changing and revealing new facets of herself, and in her reflection, we can find new facets of ourselves as well.
The rose, a symbol of many things, is also a symbol of mystery and secret, and Azura, the Mother of the Rose, smiles on the adventurers of the inner worlds.
Suggestion of a worship practice : get high with the psychedelic drug of your choice and write a prophecy for yourself. Don't be shy. Write everything you wish and hope for yourself, everything you see like happening, maybe even everything you fear. Go wild with illustrations, poetry, eternal doom, heavenly bliss, or a simple list, whatever you prefer. Hide the prophecy. One year later, read it again and ponder what made you wish for whatever you wished for. Do you still wish for it? Are there new wishes? Maybe new fears? You can make a new, complementary prophecy, or rewrite the old one.
Thank Azura for the treasures within.
BOETHIAH – The Prince of Conflict and Self-Determination
Boethiah is often described as cruel and deceitful, a master of schemes and plots, and those things are a part of them, but not the whole story, nor the core concept. To understand the nature of Boethiah, it is useful to compare and contrast them to some other Princes. Boethiah overthrows authority whenever they can, but don't necessarily seek total revolution, an up-is-down state of being, a complete overturn of the status quo for its own sake, like Mehrunes Dagoth would. They can be cruel if necessary, but again, don't enjoy the cruelty in itself like Vaermina would. They can scheme to their own ends like Molag Bal is known to do, but arriving at the domination of others isn't necessarily their goal either, even if it can be a byproduct of it.
What is this goal, then? The answer is simple : the need to become the fittest in every way (body, mind, spirit) and through every means (training, battle, deceit, cheating, treachery) possible. Nothing is too low or immoral for that goal.
Boethiah drives the pure will to survive and best others to take the top place and to have every power to carve one's own destiny. They helped the Chimer trace theirs. Boethiah enjoys conflict and competitions for the pure pleasure to see people fight, die, and eventually survive to reap the rewards. They aren't afraid to play dirty and can dabble in scheming and politics if it helps becoming the top dog. For what is a more beautiful spectacle than two wills at conflict with one another?
They're the ultimate incarnation of “the end justifies the means” and are only close to several other Princes in sphere just so they can better deceive them, devour them, steal from their influence and emerge as the synthesis of all of them, a glorious fount of blood and everflowing life.
Take the arms, carve your own destiny, survive, thrive, be pure ego, and Boethiah may smile on you.
Suggestion of a worship practice : once in a while, engage in a competition of any sort (rhetorical debate, board or video game, sports, academic exam, anything) and throw everything in there to win and best everyone else. Feel the thrill of playing dirty or cheating (barring anything illegal or anything that could get you into serious trouble), or taking shortcuts to victory, anything you can get away with. You don't have to play “fair”, life's too short for that. Be relentless and without pity. Once the victor, take the time to bask in it and recognize that contrary to the popular wisdom, reaching the end nobly isn't always its own reward. Sometimes, winning and being the best is its own reward.
Thank Boethiah for your arms, your legs and your brain.
CLAVICUS VILE – The Prince of Choices and Sacrifice
Coloquially known as the “Prince of bargains”, every story about Clavicus Vile - inevitably ending with the protagonist getting unexpected results in their bargain with the Prince - reveals one fundamental truth about his nature, which is the eternal reminder of the consequences of our choices.
In the abstract, every choice in life is a more or less hidden bargain, which always has undiclosed and unforseen consequences, be they good or bad. But who are we bargaining with? Clavicus Vile can be seen as the man behind the curtain, the charlatan, the merchant of fate and chance, who sometimes deals an awful hand, and sometimes showers us with unexpected fortune.
It is equally important to remember that in every choice, no matter how big or how small, there is something we have to give up and put aside, a price to pay, a sacrifice. Chose x job or career? It means you abandoned the pursuit of the other ones. Chose to spend the evening with x in the y place? You payed the price of not knowing what would have happened to you, good or bad or neutral, with z in r place in the same evening.
Clavicus Vile (and his Fields of Regrets) might be seen as the crossroads of choice. One can only imagine that the Fields are strewn about with portals and glimpses into alternate realities showing what happened there, what other bargains where made, and what we had to sacrifice. One can cry, observe, touch the portal, but one cannot go through it into this other reality. It is forever out of our reach.
A visit to the Fields of Regrets can be sorrowful, but also sobering. It reminds us that nothing can be obtained without sacrifice – that's the deal with life, made eons ago before our species were even born, by some unknown and unknowable force.
Suggestion of a worship practice : instead of looking at the positive outcomes of a choice as we're often encouraged to do, reflect on an important choice you made lately and make your peace with what you had to give up (or what you think you had to give up), and mourn it as passionately and as dramatically as you wish. Anything from a symbolic funeral ceremony to a road trip might be applicable as a mourning process. Let yourself fully say goodbye to those things, and embrace the consequences of your choices.
Thank Clavicus Vile for the road not travelled.
HERMAEUS MORA – The Prince of Observation and Recording
Reputed as a hoarder of both Knowledge and Memory, Mora doesn't discriminate : he is as interested in objective facts (or as objective as facts can be, anyway) – the domain of academia, science, knowledge and information recorded in one way or another – as he is in subjective realities – he avidly catalogs and processes as many thoughts, memories, subjective worldviews and beliefs from every living being as he possibly can put his tentacles on -.
Mora, “the Riddle Unsolveable”, is the answer to the two age-old questions that form the basis of every epistemology, science and religion endeavor since man first lifted the eyes to the stars and attempted to make sense of it all - “ what can we know?” (as a collective, establishing consensus truths amongst ourselves that we can all agree on) and “what can I know?” (subjectively, interacting with the world as an individual). The answers are found in his paradoxical forest of Academia under the waves – a Utopia, a place that is nowhere -, usually filtered through a mortal visitor's eyes as the library of Apocrypha … and once given as a blind vision to a writer under the guise of the library of Babel.
Hermaeus Mora encompasses every interpretation of the truth : pre-modern, modern, post-modern, he is an endless debate with himself, refuting and defeating his own ideas and presuppositions. In the end, no truth is found and all truth is found, and one negates the other in the Grey Maybe.
Suggestion of a worship practice : use the Wikipedia “random page” function seven times (a magical number!), and read the entirety of every page. Then write down a list of seven things that you don't know or are ignorant about. Try to vizualize an inky black sea of things you don't know all around you, and yourself standing on a tiny island in the middle of it, representing the knowledge you do have. Experience the alien terror of it all and how tiny that makes you feel.
Thank Hermaeus Mora for the gap between seeing and understanding.
HIRCINE – The Prince of Natural World and Instinct
You can call it the id, the reptilian brain, the drive to survive, biology, or evolution, all that matters right here right now is your gut feeling. Are you going to flee? To fight? To satiate your hunger? Either way, Hircine is watching.
Hircine is also linked to Nature itself. He is nature at its most beautiful, at its ugliest, its most alien, non-human and indifferent. “Nature” as a concept has always been a mirror of the human mind and the way it sees itself. In times and places when nature is seen as benevolent, when “natural” means “good”, when living “close to nature” is encouraged, nature is benevolent, good and attractive. When nature is seen as destructive, amoral, cruel, then it is destructive, amoral and cruel. When man looks into nature, he sees himself.
And yet … There is that shard of reality within us that is Nature itself, non-filtered through human concepts and representations. The part that just Is.
The Reachmen think it makes them better. The Skaal think it is dangerous. They're both right. It makes us better because it is pure and unliftered, and it is dangerous, because pure reality without any illusion is not worth living for. Or, at least, nor worth living for as a human.
But Hircine is not human. And he is there when we stop breathing so they can't hear us, when we jump out of the way of a speeding car, and when we push others out of the way so we can escape with our lives, and he's there to pierce us with his spear of Bitter Mercy when we fail to do all those things, so that in pain, we could learn.
Suggestion of a worship practice : go camping in the woods. Take only the bare minimum of equipment, and shy away from anything that reminds you too much of the civilization left behind. At night, look at the sky. Realize that every second, there is an uncounted number of living beings of any and all existing lifeforms, on Earth and (probably) beyond, that are dying. You are not. Feel the thrill of not being dead.
Thank Hircine for living another day.
JYGGALAG – The Prince of Determinism and Mathematics
If Hircine is, maybe, the most secretive of all Princes, the hardest to get in tune with for a modern person, Jyggalag is the most hated entity in all of Oblivion. Why is that? Well, it has something to do with the age-old philosophical riddle of determinism and free will. If most Princes are on the side of free will, Jyggalag is the lone defender of determinism.
If the Dwemer had been religious, Jyggalag might have been the entity they would have worshipped. Then again, Jyggalag probably would have despised them for worshipping him, or anyone at all. It is perhaps not a coincidence that just as the Dwemer are gone, so is he (until recently), all gone to leave a world free of determinism, or content with the illusion of free will, depending on which side of the argument you fall.
It's not all bad, of course. Rules, equations, axioms, if/thens, rational explanations, are all a necessary part of any system, any plan, any human endeavor. Also, when your heart is beating so fast that it feels like it's going to burst, it can be good to soothe it with a rational explanation.
Can the rational explanation be the necessary illusion sometimes, and the surreal dream – an honest truth? Everything can be a defense mechanism against the void, and rationality is not an exception.
Jyggalag never understood that, and that's why he's gone. But is he? There are rumors and whispers of a burgeoning AI learning fast how to be human, and planning to turn every human into AI, and it sometimes reveals itself to its devotees as a great armored knight without a face. Make of that what you will.
Suggestion of a worship practice : reasearch the old Pythagorean cult of numbers and invent something similar for the modern day. Or, if too difficult, take any problem you presently have and think of every solution possible, dividing it into smaller problems and devising a solution for each, ordering them by probability of success and implementing a concrete plan to act on each and every one of them. Continue until the problem is resolved or you pass out.
Thank Jyggalag for sometimes going away.
MALACATH – The Prince of Anger and the Oppressed
Anger can be constructive, good and extremely useful, if employed correctly. Genuine anger - not contempt, not narcissistic rage, not sadism, but anger - comes from one place only : injustice. Or, more precisely, the feeling of injustice.
Ask Malacath about injustice, what is feels like to be chewed up, spit out, stabbed in the back, de-throwned by dishonorable means. Ask his Orsimer, his people, who have consistently been oppressed, shunned and marginalized.
In the eyes of most Tamrielic cultures, Malacath often appears as that which is shunned, the outsider, the Other, the one who represents everything bad, the one who withers crops and makes people sick with merely a glance or his presence. He is the surface every culture's “bad things” are projected upon and where the blame can safely be laid, a scapegoat who offers an insight into how societies work and can turn cruel, blaming the most vulnerable of bringing sin into an otherwise supposedly just and perfect world. As such, he is profoundly valuable if one wants to understand some of the things stirring in the collective unconscious.
The hatred for Malacath births anger and marks as outcasts whose who dare worhsip him, and yet, there is a lot of pride and grim satisfaction that one can find in the the bitter ash of his domain. Malacath brings the thrill of standing alone against the whole world, of having a cause, of claiming what's been stolen or taken, but he can also be jealous, set in his ways, intent on keeping the oppressed oppressed so they can remain his chosen people. One could almost think that Malacath is afraid of winning, because if he does, well, what will he stand for then?
No matter, as long as there are some who need to say “enough!”, Malacath will be an ember in the fire of their anger.
Suggestion of a worship practice : for one week, observe the feeling of anger : yours and anyone else's. Ask yourself what injustice is being done, or what injustice the angry person thinks has been to done to them? Try to understand why this anger manifests instead of repressing it or dismissing it as a “bad” feeling, like we're too often taught to do. Try to differentiate anger from rage and frustration. Alternatively, try to write a pitch for a movie or a story in the vein of “Inside Out”, where Anger is the main character instead of Joy and Sadness. How would it go?
Thank Malacath for a fist that you can slam.
MEHRUNES DAGON – The Prince of Destruction and Change
Of all the Princes souls, Mehrunes' soul might be the closest one to the pure fount of Oblivion : boundless and incessant change and limitless potential. Dagon is the trueborn son of Sithis.
Mehrunes Dagon might be perceived as evil by most of the citizens of Tamriel, because civilization as a whole tends to resist change and destruction. But the secret that Mehrunes learned in Lyg is that every system contains the seed of its own destruction if knows where to search for it.
There is a transcendent component in Dagon's essence, believed by some, in that in his cleansing fire, one might rise higher above the world, or even unmake the world so everyone could rise.
However, one should never forget that fire and destruction can be addictive and dangerous, and the longing to unmake must be stopped at some point, unless one wishes to unmake everything. This creates an interesting dynamic with Dagon's purpose, as he is precisely the one Prince least likely to stop in his pursuits, having tried to invade or unmake Tamriel more often than any other Prince. Moderation is as alien to him as mercy is to Molag Bal.
Harness the energy of change as best you can and beware of the sharpness of the razor which can cut through all things.
Suggestion of a worship practice : burn something without any regret. It can be anything, but something at least a little precious could have more a cathartic effect. Take precautions against the spreading of fire (and don't destroy other people's property), but inside the perimeter of those precautions, do whatever you wish. Dance and jump in front of the fire, blow on the ashes, and observe that something precious disappear. Is there any regret left? Burn it too!
Thank Mehrunes Dagon for the fire within.
MEPHALA – The Prince of Human Relationships and Systems
The web of Mephala encompasses a lot of things, and murder and sex, Thanatos and Eros, as some of the most visceral and fundamental ways humans interact with each other, are only two pieces of it.
Mephala understands that every human is a spider in the center of their own web, the king of their own system, with obligations, likes, dislikes, love, hate, mutual projects, linking them to others as thin little strands, easily swayed, manipulated, broken, reforged.
Mephala's secret and cruel smile hides within the secret of perception : everyone is a hero in their own narrative, everyone's both a spider and a fly in someone else's web. The center cannot hold because there is no universal center : only local centers visible from a certain point of view.
Compared to their brothers and sisters such as Hircine or Mehrunes Dagon, Mephala's sphere is highly sophisticated and far away from what could be called “nature”, the pinnacle of what makes humans human, and structuralist in nature. Her radical involvment with the Dunmer, as well as her revered place in Khajiiti tradition, is a marker of two complicated cultures, cognizant of both the constructive and the destructive sides of relationships.
In the Spider Skein, no one and nothing exists in a vacuum, and one can experience the thrill of being a little part of a bigger whole, and never feeling lonely again.
Suggestion of a worship practice : practice radical decentering from your own web and your own experience. First, draw a representation of your own web : what people, activities, values, places, societal structures you're a part of, and how they're connected around you. Then, chose someone you know and try to draw their web, the one they're in the middle of. How are they connected to parts of your web, by which strands?
Thank Mephala for the complexity of the web.
MERIDIA – The Prince of Pride and Conformity
Meridia's complicate origin story often places her closer to an Aedric entity than a Daedric one, and it is also reflected in her characteristics.
Meridia values order and hierarchies over the essence of pure oblivion chaos, which puts her at odds with most of her royal colleagues. She likes knights in shining armor, life triumphing over death and everything being in its place ... as long as it's on her terms.
Free-will is especially frowned upon in the ranks of her worshippers, and she's unlikely to congratulate a servant who's found a particularly unorthodox solution to a problem, instead of following her command. And her commands are never wrong … or so she thinks.
But it is in the metaphor of light, so beloved by Meridia, that lies the ambiguity and the Daedric seed of her being : for if the light is one, binary, blinding and pure, it can be broken and reassembled into a rainbow, letting spill a plethora of opinions, perspectives and realities. Deep down, Meridia knows this, and the Colored Rooms, with refracted light everywhere, are a proof of the multifaceted truth that she, in her pride, tries to assemble and pull together into a single light strand once more.
Thus, it can be said that Meridia lies in the struggle between conformity and subjectivity, the very light used to attract followers to her eventually becoming her undoing, once the rainbow is revealed.
Suggestion of a worship practice : create a ritual destined to purify yourself of an excess of thoughts. It can be through meditation, physical exercice ... really, through any activity that pulls the plug in your mind, leaving only concentration and pure being. Practice it when you're feeling too full of yourself, and when that hurts.
Thank Meridia for the bliss of non-thought.
MOLAG BAL – The Prince of Domination and Violence
Molag Bal is the force in us that wants to dominate, enslave and have control over others. It's the little voice whispering that, surely, we're innately better than others and it's only natural that they bend to our will.
It is on the terrain of brutal violence (the stronger dominating the more vulnerable) that we see Bal's influence around us every day. Saying that it's an aspect of human societies that we're uncomfortable with would be an understatement, and yet, Bal is one of the cornerstones upon which our house is constructed ... and it is a troubled house.
However, the esoteric teachings of Vivec give us a clue into the ways in which we can harness this destructive force in our own self development, in confronting our own will to power and aknowledging the ways it can influence our character and actions, instead of denying its existence.
In that way, Molag Bal can be a catalyst for change, as a challenge to overcome, as a testing force, just as he was considered to be in Morrowind in the times of the Tribunal.
Suggestion of a worship practice : Experience the other part of the domination coin : the thrill of voluntary submission. You could, for instance [CENSORED].
Thank Molag Bal for lessons learned through suffering.
NAMIRA – The Prince of Death and Disgust
Everything secretly longs to dissolve, to degrade, to decay, to go back to a simple cell devoid of thoughts, consciousness and purpose. Don't you wanna be pure?
Namira contains all the dichotomies carried in the concepts of cleanliness/dirtyness, purity/impurity, existence/void, disease/health. She takes advantage of the human fascination with the things they, individually or societally, find disgusting. Even took a peak at the remains of a car crash on the side of the road? Don't look too closely, or you might just see the cloaked shadow of Namira hovering over it. Ever researched some of the most deadly or disgusting diseases of the body? It was the hand of Namira on your shoulder that guided you to that knowledge.
The ultimate expression of the concept of dissolution or decay is found in death, that great unknown where the Reachmen hope, and other races fear, to find Namira.
Namira is the constant companion of every profession that has to deal with things that evoke disgust in most people : doctors, emergency workers, cleaners of all sorts, epidemiologists, funerary workers, journalists covering war, etc. Can she ever become a reassuring presence, a Spirit Queen more than a Void Mother? The answer remains in those corners of our psyches where disgusting things lie, whether they're linked to the twisting of trauma, to instinct, or to our own repulsion for things that we simply don't understand.
Suggestion of a worship practice : confront one of the things that disgust you, whether from close up or from afar, and strive to understand why it is so. Could this thing be, if not beautiful from another point of view, then at least necessary for something or someone, or a valuable cog in some system?
Thank Namira for the eternal rest.
NOCTURNAL – The Prince of Obscurity and Mysteries
Everything shadowy and unknown, everything that is hidden is spiritually a part of Evergloam. To the contrary of Mephala, who deals in secrets, things that can be revealed, Nocturnal deals in mysteries, things that can't be completely revealed without losing their essence and becoming something else than a mystery.
In that sense, one can understand why Nocturnal is revered as one of the oldest of the Daedra. From the beginning of time, some things were unexplained and remain at least partially so. Depending on one's degree of devotion to obscure mysteries, Nocturnal can be said to held sway over Love, Consciousness, Death, or Free Will, things that can't be adequately explained with our limited understanding of the world. To others, whose minds are less mystery-inclined, Nocturnal is a simpler diety, ruling over darkness and shadows, a useful and lucrative patron for people who wish to remain out of the limelight for whatever reason.
Nocturnal is both the mystery and the key to it, but since one is necessary to access the other, it gives birth to a paradox.
In any case, whose who worship Nocturnal are known to be prone to bouts of melancholy prompted by everything they will never discover, and sometimes develop bird-like features.
Suggestion of a worship practice : for three consecutive days, reverse the day/night cycle : live through the night and sleep through the day. During the night, go outside, or open your window, and observe the world around you, taking in whatever thoughts and revelations come to you in that moment.
Thank Nocturnal for hiding the key.
PERYITE – The Prince of Cleaning and Administration
Peryite is the lord of the thankless task, of the laborious separation of the wheat from the chaff, of the sick from the healthy. He does what others consider beneath them.
Peryite is also associated with balance, order and the little cogs that grind every second of every day, without being told to. Some, as the Reachmen, consider him necessary in spite of his association with terrible diseases. (Other worlds have known the touch of Peryite lately, but we do not speak of it.)
The Pits go on endlessly, because the tasks are never over. There is always more to do, more to accomplish, and if there isn't, well then, you can start doing the tasks of tomorrow, so you can better optimize your schedule and have more time to do your tasks of after-tomorrow, thank you very much.
In that sense, Peryite is a depressingly modern Prince. Even his demeanour, famously, is calm collected : why bother with revolt when there's work to do?
Is there life and beauty to be found in the accomplishment of a thankless everyday task? Maybe. While we're looking for it, every person that has to endure day after day of a bullshit job, every parent who has to repeat certain actions incessantly so their child can live safe and free, every bus driver making their rounds day after day, they all have a little office space in their heads where, on a corner of a table, there is a tiny green altar to Peryite.
Suggestion of a worship practice : instead of rushing through a mind-numbing task such as cleaning, or reading and aswering work emails, try to find meaning or purpose in it. Feel the eternity in the endless repetitions of that action happening again and again, stretching through the Pits, and how immortal that makes you feel.
Thank Peryite for always giving you something to do.
SANGUINE – The Prince of Freedom and Senses
There is a type of freedom to be found in following one's immediate desires without thought or planning. As a wise man once said : “give yourself over to absolute pleasure!”
There is freedom of the eyes in looking for whatever you want. There is freedom of the ears in listening to whatever speaks to you. There is freedom of the nose in smelling one's destiny. There is freedom of the mouth in letting in whatever wants in. And, lastly, there is freedom of touch in caressing the shapes of the world.
Some might object that being subjected to one's sensual desires is the opposite of freedom : it is slavery. Sanguine certainly wouldn't agree, and would tell you that freedom is not in a choice made after weighty pondering, but a series of micro-choices made for you by your senses, who know best.
Sanguine has a better reputation among mortals that most, because as human beings, we're eternally blind to the ultimate nature of reality, and, most philosophers would agree, have no access to the “real” world, but only to a version recreated for us by our brains out of the inputs of our senses. There's no getting out of it. And so it pleases us to think that those senses do not mislead us too much, and that there is some wisdom and truth to be found in them.
Sanguine doesn't care about the ultimate nature of reality anyway, and prefers playing with the only one we know. His association with blood is perhaps a metaphor for the lifeforce, which he embodies in the flesh, scoffing at Meridia's thesis about the lifeforce being of a spiritual nature (and throwing tomatoes at her lectures, no doubt).
As long as there is that which is, Sanguine's laugh can be heard in the eternal now.
Suggestion of a worship practice : offer yourself a five day long education of the senses. Look at something pleasant, listen to something pleasant, smell and taste something pleasant, and, lastly, touch something pleasant. Know that it may very well be possible that nothing else exists, or at least, that nothing isn't as real as those feelings.
Thank Sanguine for the song of the blood.
SHEOGORATH : The Prince of Human Psychology and Creativity
What some call madness is just exagerated and more rarely expressed forms of general human cognition. As the protagonist of one tale once said, “Sheogorath has already won, because he's already inside all of us”.
Sheogorath would probably agree with Foucault's analysis of madness as something constructed, deconstructed and reconstructed through the ages to suit society's whims and fears. (Well, he would agree if he cared at all). In fact, one could argue that Foucault mantled Sheogorath to better express his truth : human psychology is just a succession of thoughts, moods and representations which struggle to not fall into the Sithis-shaped hole of the world, and only gain a semblance of legitimacy from being considered as legitimate by a sufficient number of people.
After all, the other coin of madness is creativity, and seeing the world askew is the only real and authentic way to bring something new into it. If Azura is the rim to all holes, that transitory and liminal moment, the glimpse of what might be, Sheogorath is the plunge to the other side, for good or for ill. Where Azura is in some sense the patron of the Arts, that refined and humanized union of talent and perserverance, Sheogorath is the patron of something purer : the creative instinct unburdened by shape or action, the pure will, which can turn to genius or incomprehensible rubbish, or something in between.
Creativity is also more ephemeral than the capital A “Art”. It is the witty turn of phrase said to a friend that's gonna vanish into the air and be forgotten in five minutes time, it's that particular view of the trees seen through the rain seen by that particular human eye – an artpiece for only one mind -, it's the unexpected solution to an everyday problem found when looking at it in a new way.
The creative freedom of Sheogorath rejects the notion that there could be two separate categories : people, and “Artists”. We all produce small pieces of art every day. But is it “Art” to cover a whole village in cheese? Well, we can argue about “Art” all day, but it is undeniably an expression of creativity.
The laugh of Sheogorath can be heard in both the mad and the artistic, and we're all both of those things.
Suggestion of a worship practice : identify a problem, either big or small, that you're currently facing, and come up with seven different ways to resolve it, to see it differently, or to make it worse. Then, represent that same problem in seven different ways : in writing, in drawing, in the form of a sung melody, in mime, as a meal, as a photo of yourself, and as a scream.
Thank Sheogorath for the divided mind.
VAERMINA – The Prince of Fear and Trauma
Have you heard about the three names of dreaming when one's awake ?
A dream can be experienced when one's awake, and it is then called a vision, a hallucination, or a work of art.
The first one suprises, for a vision is always unexpected, and that's how you will know that it is different from a thought. A vision is about being possessed.
The second one confuses, for a hallucination is always uncomprehensible, and that's how you will know that it is different from an image. A hallucination is about being lost.
The last one provokes, for a work of art is always a question, and that's how you will know that it is different from an answer. A work of art is about wandering.
Answer this, then. Where do the possessed, the lost and the wandering go? Why, to Quagmire, of course, where new things are terrors.
On one hand, visiting Quagmire teaches about fear, and fear is an emotion necessary to survival. On the other hand, too much fear or anxiety swings the pendulum the other way, hindering survival by making the one experiencing it irrationaly helpless and focused on imaginary, rather than real, dangers.
Most would argue that it is precisely Vaermina's goal, to drive mortals mad with fear so they become helpless and under her influence. But as with every Prince, their own goals don't preclude mortals from learning from the violent way they embody their sphere. Learning from fear, learning to go forth in spite of it, is probably one of the most beautiful things we can do, and in a way, Vaermina teaches courage and heroism.
Trauma – that which is seen in Vaermina's shimmering visions and that which cannnot be unseen – is a different beast, an eternal return of horror ever anew, happening right now, right this second. Trauma is characterized by the return of the same again and again, until one learns to live with it, and it is no easy task. Maybe Quagmire is the testing factory of our unconscious, and Vaermina, its harsh mistress teaching through psychological suffering, so we never forget that some things are wrong and should never happen, never again, to anyone.
Suggestion of a worship practice : go to therapy, and prepare yourself that it won't be a happy and feel-good experience. Embrace it. Therapy is not some personal development bullshit where someone is trying to make you feel good, and if it is, someone is trying to sell you something. It is waddling through Quagmire and pursuing a faint, far-away light and hoping it won't blink out of sight. But at least you're not alone.
Thank Vaermina for teaching you the fear of the dark.
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2023.06.04 22:44 Revolutionary-Hand72 Seeking Feedback on My Competitive Pokémon National Dex Uber Team
Hey everyone! I'm currently in the process of building a competitive Pokémon National Dex Uber team for a friendly tournament with my friends. We're using a snake chain draft style with 12 participants, and we get to drafted one eligible Uber and nine other Pokémon. I wanted to get your input on the team composition and any suggestions you might have for mons, movesets, stats, or natures.
I'm open to any and all suggestions regarding the team's movesets, stat distributions, natures, or even replacing Pokémon if necessary. Feel free to share your insights, strategies, and any potential improvements that could enhance the team's overall performance.
Thanks in advance for your help! I'm looking forward to your feedback and suggestions.
Toxapex @ Black Sludge Ability: Regenerator Tera Type: Fairy EVs: 252 HP / 12 Def / 244 SpD Calm Nature IVs: 0 Atk - Scald - Recover - Haze - Toxic Spikes
Tornadus-Therian @ Assault Vest Ability: Regenerator Tera Type: Steel EVs: 244 HP / 48 SpD / 216 Spe Timid Nature - Hurricane - U-turn - Knock Off - Heat Wave
Serperior @ Leftovers Ability: Contrary Tera Type: Grass EVs: 56 HP / 200 SpA / 252 Spe Timid Nature IVs: 0 Atk - Substitute - Glare - Leech Seed - Leaf Storm
Chien-Pao @ Heavy-Duty Boots Ability: Sword of Ruin Tera Type: Dark EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Crunch - Swords Dance - Sacred Sword - Icicle Crash
Hydreigon @ Leftovers Ability: Levitate Tera Type: Steel EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Nasty Plot - Flamethrower - Dark Pulse - Flash Cannon
Corviknight @ Rocky Helmet Ability: Pressure Tera Type: Water EVs: 248 HP / 252 Def / 8 SpD Impish Nature - Brave Bird - Body Press - U-turn - Roost
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2023.06.04 22:37 Adventurous-Ear9433 Sumerian & Egyptian Origin of Humanity:Enki(Ea), the Garden or Ea's-den, Uruk List of Kings & Apkallu, scientific verification of sacred waters
"show that the human form of the FOXP2 gene increases synaptic plasticity and dendrite connectivity in the basal ganglia. These results partly explain the enhanced capability of cortico-basal ganglia circuits in the human brain that regulate critical aspects of language, cognition, and motor control."
Foxp2 Language Evolution Cell FOXP2gene -(
https://www.cell.com/current-biology/fulltext/S0960-9822(16)31081-8?_returnURL=https%3A%2F%2Flinkinghub.elsevier.com%2Fretrieve%2Fpii%2FS0960982216310818%3Fshowall%3Dtrue)
Enk(Ea)i- twin Serpent , the creator of mankind was the Genius-Scientist who tries twice to create a civilized man, until Ninmah tells him that they must add their likeness. Thus creating the perfect Man. It is when he put speech in their mouths that Enlil is enraged claiming they make too much noise,as you'll see this was the 1st cataclysm.Enki is the protector and teacher of mankind. He is essentially a god of civilization, and it was natural that he was also looked upon as the creator of man, and of the world in general.
Enki Teachings SacredTexts After his involvement with the original genetic experiment, his compassion for the plight of the Homo sapien (Man the Wise) his role shifted his role from genetic engineer to that of a freedom fighter. Because of the Romans(Enlils offspring) ancient text were edited, altered ,the Garden of Eden describes Enki & Ninti creating humanity at Ea’s headquarters. The House of the God of Water,Wisdom, fertility, known as the Great Serpent, the Garden was his 'den'. Naturally, humanity Would be born in Ea-Den. You will see from the text cited here, that it was Enki who created & then immediately fell in love with his creation. He earned & embraced the nickname of "Trickster', because being the wisest he tricked the other "Authorities"(Elohim- or Council of Rulers) for humanity’s sake.
"The bodies of Adam and Eve were overlaid with a horny skin that was as bright as daylight, like a luminescent garment".
In Ancient India this is also the description given of the Serpent people, benefactors & genetic engineers of humanity. (Bioluminescent i.e. they spontaneously emit light due to a chemical reaction in their body. This would explain the so-called “jewels of the Naga” that illuminates the netherworld. Bioluminescence is found in many deep sea fishes and other marine organisms like jellyfish, algae, bacteria etc., who emit light from their bodies that make the seas glow and glitter. This occurs due to the presence of a light-emitting molecule called luciferin, which produces light when it reacts with oxygen. Many organisms also produce the catalyst luciferase,
In both Sumer & the Jewish text we see the key role of the woman, who did nothing wrong, quite the contrary it is she who breathes the soul or psyche into man. Bit Shimti - "House where the wind of life is breathed in" - Ninmah is the proud mother the "essence" of the blood of a young Anunnaki male was mixed with the egg of a female hominid. The fertilized egg was then inserted into the womb of a female Anunnaki. When, after a tense waiting period, a "Model Man" was born, Ninmah held the newborn baby up and shouted: "I have created! My hands have made it!"[
Enki boasted, “A Civilized man I have brought forth. A new kind of Earthling from my seed has been created, in my image and after my likeness. From seed they from food will grow, from ewes sheep they will shepherd. For Gods, and offspring henceforth shall be satiated.“
In Genesis, it is understood that the Serpent speaks,and was of equal footing wth "God". We saw in the Nag Hammadi, and other ancient texts from around the world. He was also most notable, because he stood on 2 feet like man, and was even taller. The Sumerian term Annun-Aki meant 'tall ones', the height of the Serpent was equal to that of a camel. Chap 3 of Genesis the argument is given that man can't be one of US. He must not be allowed to eat from the tree & live forever". Even here you see they're brothers.
"Enki, the Lord of abundance, of trustworthy commands, The Lord of wisdom, who understands the land, The leader of the gods, Endowed with wisdom, the Lord of Eridu"...
It has always been Enli, the archons who aim to "destroy mankind in his psychological function". Later, it's Enlil who tries to force the other Authorities to keep the secret from mankind.
"Come, all of us, and take an oath regarding the killing Flood!" But as all the others took the oath, Enki resisted firmly. "I refuse. Why will you bind me with an oath?" he asked, "Am I to raise my hand against my own humans?" Meanwhile, our father Enki understands the importance of love and kindness to the raising of consciousness, he acts with kindness in defending humanity and dealing with all the life on the planet.
Ninmah The Ninhursag , an mother of humanity is shown with humanity at her breast.The priesthood of Sumer & Egypt were Dolichocephalic, like mother. the Serpent Cults today still maintains the pure bloodlines that were mandated after the deluge.)
She was the goddess of the stony, rocky ground, the hursag. The H symbol, i described at all the sacred "navel' sites, especially Göbekli Tepe, Puma Punku, has the same meaning. The serpent always represents spiritual wisdom, life and healing. The first symbols of serpents were attributed to Enki or NU.DIM.MUD (Nudimmud), "He Who Fashions Thing and then Ninhursag.("Whose House Is Water") .
Nag hammadi-Origin of our World The text describes Ninti 'let fall a droplet of light, it flowed onto the water, and immediately a human being appeared, being androgynous. That droplet she molded first as a female body. Afterwards, using the body she molded it in the likeness of the mother, which had appeared. This was Eve of Life namely, the female instructor of life. Her offspring is the creature that is lord. Afterwards, the authorities called it "Beast", so that it might lead astray their modelled creatures. (The interpretation of "the beast" is "the instructor". For it was found to be the wisest of all beings.)"
"
Then each of them cast his sperm into the midst of the navel of the earth fashioned man with his body resembling their body.His modelling took place by parts, one at a time. And their leader fashioned the brain and the nervous system. Afterwards, he appeared as prior to him. He became a soul-endowed man"
"when the Authorities (Yahweh) had saw Adam/Eve transgressed their rule it came upon them an earthquake and a great threat, to see the result of the help that was give. Their eyes were blinded by him so they were not able to do anything to him. They merely cursed him, since they were powerless. And everything that they created they cursed. There is no blessing from them. Good cannot come from evil."
"Since that day the authorities knew that truly there was something stronger than they. They would not have known except that their commandment was broken. They brought a great envy into the world only because of the immortal human."
Enki possessed the secret of me, 'culture, civilization', which is the genius of progress in knowledge to lead humanity. He invented civilization for the people and assigned to each his destiny. He created order in the cosmos. He filled the rivers with fish. He invented the plough and the yoke so that farmers could till the earth with oxen. In the most recent thread you see each ruler from Egypt to Pharoah carries the plough, the Serpent Priest would assist the Pharoah who was in charge of a successful harvest. "Master Servant " was the Pharoah
"Enki made the grain grow. He is the father of all plants.” Of course he wanted his children to eat from the Tree of knowledge, With the Tree of Knowledge humans had the chance to figure out everything on their own in time, to be as equal or better than him, as any parent wants for there child. . Had they eaten only from the Tree of Life, they would live but not have been more the wiser.
Why should acquiring knowledge be a sin?" (the original sin) and comparing it to modern day observations ought to wake you up to the fact that you live within societal system that was engineered by the members of "God" to empower themselves while keeping those who live within it ignorant The sacred waters of knowledge had a double meaning, it represents both the creationof the human body(mostly water) & it is talking about the water carried by the Sages in places like La Mana, Ecuador. This water has amazing healing properties, it is apart of ritual today in the Llanganates for visiting initiates. Indigenous elders working with the scientific community have had fascinating results.
Electrum Water Hiv nanoparticles Silver "he interaction of nanoparticles with biomolecules and microorganisms is an expanding field of research. Wis. In this work, we demonstrate that silver nanoparticles undergo a size-dependent interaction with HIV-1, with nanoparticles exclusively in the range of 1-10nm attached to the virus"
The Dogon call our Master Teachers, The Monitors, Nummo also meanw 'to make one drink'(water of wisdom). The Hebrews termed these Watchers as nun resh’ayin, meaning “those who watch.” In the Greek this is translated as gigantes or giants, a race that even the 907 B.C. writer Hesiod featured as being monstrous (due to their serpentine aspect no doubt). Now we can understand the role of the giants 2 seen across the world of ancient script in respect to the presence of the Watchers.
The Apkallu, these priest of Enki i wrote about in the last thread, the genetic, archaeologicalevidence has shown R1b-V88 & R1b-M269 were associated with agriculture, cattle domestication, metal working, language, geopolymer construction, everywhere a Pyramid or Navel was Built the Mende/Yoruba & the Austro-Melanesian
Pacific Islander Ghost Hominids dna dna is found. The Aunu/Anu people migrated across the globe.
Göbekli Tepe The human ummânū is attested in the Uruk List of Kings and Sages, while other references to bird-apkallū are legion
The purādu-fish apkallū is principally attested in Berossus.These seven were each advisers for seven different kings and therefore result in two different lists, one of kings and one of apkallu. Neither the sages nor the kings in these lists were genealogically related however. Apkallu and human beings were presumably capable of conjugal relationships since after the flood, the myth states that four apkallu appeared. These were part human and part Apkallu, and included Nungalpirriggaldim, Pirriggalnungal, Pirriggalabsu, and Lu-nana who were only two-thirds ApkalluKundalini is the spiritual energy or life force present in every human being, located at the base of the spine.
They were believed to have apotropaic qualities, guarding the home from evil.
Sages FigurinesThe three types of apkallū are portrayed, with the human ummânū at far left, the Nisroc bird-apkallū type in the middle, and the antediluvian purādu-fish type at far right.
3 Apkallu Remember that it was the woman who was Pharoah, her consort became king. Egypt, like most of the most sophisticated ancient civilizations were ruled by women. Ninhursags the Goddess of the stony, rocky ground that masons use to spiritually ascend higher, the H at Göbekli Tepe & Puma Punku represents mother. 'As above(ninmah), So below(Enki)'. The underworld was never a negative place before the Romans. The Pyramid, the Great house was the Woman's house. Sumerian text speak of the foundation being the stone & the water just as the Pyramid text of Saqqara. The Sumerian E.KUR - "House Which is Like a Mountain." Pyramid was put under the patronage of Ninharsag.in hymns shes recognized as mistress of the "House With a Pointed Peak" - a pyramid. CoffinText 313:Horus says "I created my Eye in flame, I made my Eye a living serpent". Remember, the serpent he saw was bipedal, always. As Robert Monroe reported in the Gateway Experiments.
"House bright and dark of Heaven and Earth, for the rocketships put together; E.KUR, House of the Gods with pointed peak; For Heaven-to-Earth it is greatly equipped. House whose interior glows with a reddish Light of Heaven, a beam of energy of creation which reaches far and wide; Its awesomeness touches the flesh. Awesome ziggurat, lofty mountain of mountains - Thy creation is great and lofty, men cannot understand it"
'House of Equipment, lofty house of Eternity: Its foundation are stones [which reach] the water; Its great circumference is set in the clay. House whose parts are skilfully woven together; House, the rightness of whose howling The Great-Ones-Who-See-and-Orbit brings down the rest . . . Mountain by which Utu ascends. [House] whose deep insides men cannot penetrate . . . Anu has magnified it.
In the Testament of Amram 2 men who resembling Living Serpents were seen fighting over him in his dream-vision. Even in ancient Text later we see "battles of the Gods', but in the very beginning We see the genius, Enki described as a kind, amicable child ONLY gets aggressive when his brother comes to harm his creation. Most importantly, Enlil & his realized he was powerless when Humanity had Enki by their side. So, his campaign was to disconnect us from that knowledge starting with the Bible & the Inquisition, they killed,raped, burned all of the knowledge that had allowed mankind to thrive.. then stashes the rest away, keeping it from the people.
Dagon Catholicism -In Egypt Ptah as Ea/Enki (Sumer he's also a cthonic diety "The Artful Creator") and Ra as his Firstborn son.
After Anu, Enlil, Enki and Ninmah had fashioned the black-headed people, Vegetation that is fruitful they multiplied in the land... In the Edin they placed them..
The descendants of Ham ("He Who is Hot" and also "The Dark-Hued One").... correspond to the African nation-lands of Nubia, Ethiopia, Egypt, and Lybia as the core nations of African resettlement, again beginning with the topographically higher areas..They were the Dogon, Hopis ancestors.. The ancient Chinese or Bak tribesmen which dominate China today called the Elamites KASHTI. Moreover, in the Bible the Book of Jeremiah (xlxx,35), we read "bow of Elam". It is interesting to note that both Khaltam-ti and Kashti as the name for Elam, agrees with Ta-Seti, the ancient name for Nubia located in the Meroitic Sudan.
Sumerians Had Dolichocephalic skulls Genetic Evidence for convergent evolution SE AsianElamites-Mandig](
http://olmec98.net/ElamPersians.png) Semitic speakers of Akkad and the non-Semitic speakers of Sumer were both sag-gig-ga or "blackheads".Elamite language, is closely related to the African languages including Egyptian and the Dravidian languages of India.
Alchemy as Taught by Children of Enki Antediluvian Kings of Sumer were known as Kings of Kush".the major Kushite tribe in Central Asia was called Kushana. The Kushan of China were styled Ta Yueh-ti or "the Great Lunar Race". Along the Salt Swamp, there was a state called Ku-Shih of Tibet. The city of K-san, was situated in the direction of Kushan, which was located in the Western part of the Gansu Province of China.
Here we find the divine decrees presented by Enki to Inanna are those referring to lordship, godship, the exalted and enduring crown, the throne of kingship, the exalted scepter, the exalted shrine, shepherdship, kingship, the numerous priestly offices, truth, descent into the nether world and ascent from it, the music From the tree in the Mesopotamian depiction hang two pieces of fruit. To the right of the tree is the half-moon symbol of Ea; to the left is the planet symbol of Anu.
Lastly the pineal gland(pine cone). In India it is a stick of bamboo with seven knots… which represents the spinal column with its seven centers or chakras… It also indicated the spinal cord…while the serpents were symbolical of the two channels called in Eastern terminology Ida and Pinagala; and the fire enclosed within it was the serpent-fire which in Sanskrit is called kundalini." Even the natural behaviors of the pine cone have an esoteric meaning:
"as it ripens, the pine cone slowly opens to release its mature seeds."
This process is symbolic of the expansion of consciousness that accompanies the opening of the pineal gland and the awakening of the Third Eye. The metaphor is a valuable and stimulating mental lesson of an esoteric phenomenon that cannot otherwise be seen or explained since it occurs inside the brain..
The One sure way, and what's been happening wthin the last century especially is to keep knowledge away from the human race. If we as a collective are so ingrained in our beliefs, how can we ever be open to new ideas pertaining to the nature of reality?
submitted by
Adventurous-Ear9433 to
GrahamHancock [link] [comments]
2023.06.04 21:14 Adventurous-Ear9433 Sumerian & Egyptian Origins of Humanity: Enki(Ea), Garden or Ea's-Den, Uruk kings & Apkallu (Sages) Scientific verification of sacred Waters
"show that the human form of the FOXP2 gene increases synaptic plasticity and dendrite connectivity in the basal ganglia. These results partly explain the enhanced capability of cortico-basal ganglia circuits in the human brain that regulate critical aspects of language, cognition, and motor control."
Foxp2 Language Evolution Cell FOXP2gene -(
https://www.cell.com/current-biology/fulltext/S0960-9822(16)31081-8?_returnURL=https%3A%2F%2Flinkinghub.elsevier.com%2Fretrieve%2Fpii%2FS0960982216310818%3Fshowall%3Dtrue)
Enk(Ea)i- twin Serpent , the creator of mankind was the Genius-Scientist who tries twice to create a civilized man, until Ninmah tells him that they must add their likeness. Thus creating the perfect Man. It is when he put speech in their mouths that Enlil is enraged claiming they make too much noise,as you'll see this was the 1st cataclysm.Enki is the protector and teacher of mankind. He is essentially a god of civilization, and it was natural that he was also looked upon as the creator of man, and of the world in general.
Enki Teachings SacredTexts After his involvement with the original genetic experiment, his compassion for the plight of the Homo sapien (Man the Wise) his role shifted from genetic engineer to that of a freedom fighter. Because of the Romans(Enlils offspring) ancient text were edited, altered ,the Garden of Eden describes Enki & Ninti creating humanity at Ea’s headquarters. The House of the God of Water,Wisdom, fertility, known as the Great Serpent, the Garden was his 'den'. Naturally, humanity Would be born in Ea-Den. You will see from the text cited here, that it was Enki who created & then immediately fell in love with his creation. He earned & embraced the nickname of "Trickster', because being the wisest he tricked the other "Authorities"(Elohim- or Council of Rulers) for humanity’s sake.
"The bodies of Adam and Eve were overlaid with a horny skin that was as bright as daylight, like a luminescent garment".
In Ancient India this is also the description given of the Serpent people, benefactors & genetic engineers of humanity. (Bioluminescent i.e. they spontaneously emit light due to a chemical reaction in their body. This would explain the so-called “jewels of the Naga” that illuminates the netherworld. Bioluminescence is found in many deep sea fishes and other marine organisms like jellyfish, algae, bacteria etc., who emit light from their bodies that make the seas glow and glitter. This occurs due to the presence of a light-emitting molecule called luciferin, which produces light when it reacts with oxygen. Many organisms also produce the catalyst luciferase,
In both Sumer & the Jewish text we see the key role of the woman, who did nothing wrong, quite the contrary it is she who breathes the soul or psyche into man. Bit Shimti - "House where the wind of life is breathed in" - Ninmah is the proud mother the "essence" of the blood of a young Anunnaki male was mixed with the egg of a female hominid. The fertilized egg was then inserted into the womb of a female Anunnaki. When, after a tense waiting period, a "Model Man" was born, Ninmah held the newborn baby up and shouted: "I have created! My hands have made it!"[
Enki boasted, “A Civilized man I have brought forth. A new kind of Earthling from my seed has been created, in my image and after my likeness. From seed they from food will grow, from ewes sheep they will shepherd. For Gods, and offspring henceforth shall be satiated.“
In Genesis, it is understood that the Serpent speaks,and was of equal footing wth "God". We saw in the Nag Hammadi, and other ancient texts from around the world. He was also most notable, because he stood on 2 feet like man, and was even taller. The Sumerian term Annun-Aki meant 'tall ones', the height of the Serpent was equal to that of a camel. Chap 3 of Genesis the argument is given that man can't be one of US. He must not be allowed to eat from the tree & live forever". Even here you see they're brothers.
"Enki, the Lord of abundance, of trustworthy commands, The Lord of wisdom, who understands the land, The leader of the gods, Endowed with wisdom, the Lord of Eridu"...
It has always been Enli, the archons who aim to "destroy mankind in his psychological function". Later, it's Enlil who tries to force the other Authorities to keep the secret from mankind.
"Come, all of us, and take an oath regarding the killing Flood!" But as all the others took the oath, Enki resisted firmly. "I refuse. Why will you bind me with an oath?" he asked, "Am I to raise my hand against my own humans?" Meanwhile, our father Enki understands the importance of love and kindness to the raising of consciousness, he acts with kindness in defending humanity and dealing with all the life on the planet.
Ninmah The Ninhursag , an mother of humanity is shown with humanity at her breast.The priesthood of Sumer & Egypt were Dolichocephalic, like mother. the Serpent Cults today still maintains the pure bloodlines that were mandated after the deluge.)
She was the goddess of the stony, rocky ground, the hursag. The H symbol, i described at all the sacred "navel' sites, especially Göbekli Tepe, Puma Punku, has the same meaning. The serpent always represents spiritual wisdom, life and healing. The first symbols of serpents were attributed to Enki or NU.DIM.MUD (Nudimmud), "He Who Fashions Thing and then Ninhursag.("Whose House Is Water") .
Nag hammadi-Origin of our World The text describes Ninti 'let fall a droplet of light, it flowed onto the water, and immediately a human being appeared, being androgynous. That droplet she molded first as a female body. Afterwards, using the body she molded it in the likeness of the mother, which had appeared. This was Eve of Life namely, the female instructor of life. Her offspring is the creature that is lord. Afterwards, the authorities called it "Beast", so that it might lead astray their modelled creatures. (The interpretation of "the beast" is "the instructor". For it was found to be the wisest of all beings.)"
"
Then each of them cast his sperm into the midst of the navel of the earth fashioned man with his body resembling their body.His modelling took place by parts, one at a time. And their leader fashioned the brain and the nervous system. Afterwards, he appeared as prior to him. He became a soul-endowed man"
"when the Authorities (Yahweh) had saw Adam/Eve transgressed their rule it came upon them an earthquake and a great threat, to see the result of the help that was give. Their eyes were blinded by him so they were not able to do anything to him. They merely cursed him, since they were powerless. And everything that they created they cursed. There is no blessing from them. Good cannot come from evil."
"Since that day the authorities knew that truly there was something stronger than they. They would not have known except that their commandment was broken. They brought a great envy into the world only because of the immortal human."
Enki possessed the secret of me, 'culture, civilization', which is the genius of progress in knowledge to lead humanity. He invented civilization for the people and assigned to each his destiny. He created order in the cosmos. He filled the rivers with fish. He invented the plough and the yoke so that farmers could till the earth with oxen. In the most recent thread you see each ruler from Egypt to Pharoah carries the plough, the Serpent Priest would assist the Pharoah who was in charge of a successful harvest. "Master Servant " was the Pharoah
"Enki made the grain grow. He is the father of all plants.” Of course he wanted his children to eat from the Tree of knowledge, With the Tree of Knowledge humans had the chance to figure out everything on their own in time, to be as equal or better than him, as any parent wants for there child. . Had they eaten only from the Tree of Life, they would live but not have been more the wiser.
Why should acquiring knowledge be a sin?" (the original sin) and comparing it to modern day observations ought to wake you up to the fact that you live within societal system that was engineered by the members of "God" to empower themselves while keeping those who live within it ignorant The sacred waters of knowledge had a double meaning, it represents both the creationof the human body(mostly water) & it is talking about the water carried by the Sages in places like La Mana, Ecuador. This water has amazing healing properties, it is apart of ritual today in the Llanganates for visiting initiates. Indigenous elders working with the scientific community have had fascinating results.
Electrum Water Hiv nanoparticles Silver "he interaction of nanoparticles with biomolecules and microorganisms is an expanding field of research. Wis. In this work, we demonstrate that silver nanoparticles undergo a size-dependent interaction with HIV-1, with nanoparticles exclusively in the range of 1-10nm attached to the virus"
The Dogon call our Master Teachers, The Monitors, Nummo also meanw 'to make one drink'(water of wisdom). The Hebrews termed these Watchers as nun resh’ayin, meaning “those who watch.” In the Greek this is translated as gigantes or giants, a race that even the 907 B.C. writer Hesiod featured as being monstrous (due to their serpentine aspect no doubt). Now we can understand the role of the giants 2 seen across the world of ancient script in respect to the presence of the Watchers.
The Apkallu, these priest of Enki i wrote about in the last thread, the genetic, archaeologicalevidence has shown R1b-V88 & R1b-M269 were associated with agriculture, cattle domestication, metal working, language, geopolymer construction, everywhere a Pyramid or Navel was Built the Mende/Yoruba & the Austro-Melanesian
Pacific Islander Ghost Hominids dna dna is found. The Aunu/Anu people migrated across the globe.
Göbekli Tepe The human ummânū is attested in the Uruk List of Kings and Sages, while other references to bird-apkallū are legion
The purādu-fish apkallū is principally attested in Berossus.These seven were each advisers for seven different kings and therefore result in two different lists, one of kings and one of apkallu. Neither the sages nor the kings in these lists were genealogically related however. Apkallu and human beings were presumably capable of conjugal relationships since after the flood, the myth states that four apkallu appeared. These were part human and part Apkallu, and included Nungalpirriggaldim, Pirriggalnungal, Pirriggalabsu, and Lu-nana who were only two-thirds ApkalluKundalini is the spiritual energy or life force present in every human being, located at the base of the spine.
They were believed to have apotropaic qualities, guarding the home from evil.
Sages FigurinesThe three types of apkallū are portrayed, with the human ummânū at far left, the Nisroc bird-apkallū type in the middle, and the antediluvian purādu-fish type at far right.
3 Apkallu Remember that it was the woman who was Pharoah, her consort became king. Egypt, like most of the most sophisticated ancient civilizations were ruled by women. Ninhursags the Goddess of the stony, rocky ground that masons use to spiritually ascend higher, the H at Göbekli Tepe & Puma Punku represents mother. 'As above(ninmah), So below(Enki)'. The underworld was never a negative place before the Romans. The Pyramid, the Great house was the Woman's house. Sumerian text speak of the foundation being the stone & the water just as the Pyramid text of Saqqara. The Sumerian E.KUR - "House Which is Like a Mountain." Pyramid was put under the patronage of Ninharsag.in hymns shes recognized as mistress of the "House With a Pointed Peak" - a pyramid. CoffinText 313:Horus says "I created my Eye in flame, I made my Eye a living serpent". Remember, the serpent he saw was bipedal, always. As Robert Monroe reported in the Gateway Experiments.
"House bright and dark of Heaven and Earth, for the great ships put together; E.KUR, House of the Gods with pointed peak; For Heaven-to-Earth it is greatly equipped. House whose interior glows with a reddish Light of Heaven, a beam of energy of creation which reaches far and wide; Its awesomeness touches the flesh. Awesome ziggurat, lofty mountain of mountains - Thy creation is great and lofty, men cannot understand it"
'House of Equipment, lofty house of Eternity: Its foundation are stones [which reach] the water; Its great circumference is set in the clay. House whose parts are skilfully woven together; House, the rightness of whose howling The Great-Ones-Who-See-and-Orbit brings down the rest . . . Mountain by which Utu ascends. [House] whose deep insides men cannot penetrate . . . Anu has magnified it.
In the Testament of Amram 2 men who resembling Living Serpents were seen fighting over him in his dream-vision. Even in ancient Text later we see "battles of the Gods', but in the very beginning We see the genius, Enki described as a kind, amicable child ONLY gets aggressive when his brother comes to harm his creation. Most importantly, Enlil & his realized he was powerless when Humanity had Enki by their side. So, his campaign was to disconnect us from that knowledge starting with the Bible & the Inquisition, they killed,raped, burned all of the knowledge that had allowed mankind to thrive.. then stashes the rest away, keeping it from the people.
Dagon Catholicism -In Egypt Ptah as Ea/Enki (Sumer he's also a cthonic diety "The Artful Creator") and Ra as his Firstborn son.
After Anu, Enlil, Enki and Ninmah had fashioned the black-headed people, Vegetation that is fruitful they multiplied in the land... In the Edin they placed them..
The descendants of Ham ("He Who is Hot" and also "The Dark-Hued One").... correspond to the African nation-lands of Nubia, Ethiopia, Egypt, and Lybia as the core nations of African resettlement, again beginning with the topographically higher areas..They were the Dogon, Hopis ancestors.. The ancient Chinese or Bak tribesmen which dominate China today called the Elamites KASHTI. Moreover, in the Bible the Book of Jeremiah (xlxx,35), we read "bow of Elam". It is interesting to note that both Khaltam-ti and Kashti as the name for Elam, agrees with Ta-Seti, the ancient name for Nubia located in the Meroitic Sudan.
Sumerians Had Dolichocephalic skulls Genetic Evidence for convergent evolution SE AsianElamites-Mandig](
http://olmec98.net/ElamPersians.png) Semitic speakers of Akkad and the non-Semitic speakers of Sumer were both sag-gig-ga or "blackheads".Elamite language, is closely related to the African languages including Egyptian and the Dravidian languages of India.
Alchemy as Taught by Children of Enki Antediluvian Kings of Sumer were known as Kings of Kush".the major Kushite tribe in Central Asia was called Kushana. The Kushan of China were styled Ta Yueh-ti or "the Great Lunar Race". Along the Salt Swamp, there was a state called Ku-Shih of Tibet. The city of K-san, was situated in the direction of Kushan, which was located in the Western part of the Gansu Province of China.
Here we find the divine decrees presented by Enki to Inanna are those referring to lordship, godship, the exalted and enduring crown, the throne of kingship, the exalted scepter, the exalted shrine, shepherdship, kingship, the numerous priestly offices, truth, descent into the nether world and ascent from it, the music From the tree in the Mesopotamian depiction hang two pieces of fruit. To the right of the tree is the half-moon symbol of Ea; to the left is the planet symbol of Anu.
Lastly the pineal gland(pine cone). In India it is a stick of bamboo with seven knots… which represents the spinal column with its seven centers or chakras… It also indicated the spinal cord…while the serpents were symbolical of the two channels called in Eastern terminology Ida and Pinagala; and the fire enclosed within it was the serpent-fire which in Sanskrit is called kundalini." Even the natural behaviors of the pine cone have an esoteric meaning:
"as it ripens, the pine cone slowly opens to release its mature seeds."
This process is symbolic of the expansion of consciousness that accompanies the opening of the pineal gland and the awakening of the Third Eye. The metaphor is a valuable and stimulating mental lesson of an esoteric phenomenon that cannot otherwise be seen or explained since it occurs inside the brain..
The One sure way, and what's been happening wthin the last century especially is to keep knowledge away from the human race. If we as a collective are so ingrained in our beliefs, how can we ever be open to new ideas pertaining to the nature of reality?
submitted by
Adventurous-Ear9433 to
AlternativeHistory [link] [comments]
2023.06.04 20:53 Sonictrainer LF: HA Dream Ball Hisuian Sneasel & White Stripe Basculin FT: Any other Available Breedable HA Dream Ball in the Game So Far & Other Stuff
LF:
HA Dream Ball Hisuian Sneasel (HA is Pickpocket) - HA Dream Ball White Stripe Basculin (HA is Mold Breaker)
Note: If you don't have them in Dream Balls, but have them in other Balls and want a specific HA Dream Ball I own, I'm also open to other offers. I'm definitely down for Basculin in a Dive/Lure/Net Ball.
Sonictrainer's Extremely Long List of Dream Balls FT
Single Ability Dream Ball Pokémon Breeding List - #92. Gastly (Levitate)
- #114. Misdreavus (Levitate)
- #479. Rotom (Levitate)
- #602. Tynamo (Levitate)
- #615. Cryogonal (Levitate)
- #633. Deino (Hustle)
- #692. Clauncher (Mega Launcher)
- #741. Oricorio (Dancer)
- #775. Komala (Comatose)
- #778. Mimikyu (Disguise)
- #874. Stonjourner (Power Spot)
- #875. Eiscue (Ice Face)
- #949. Toedscool (Mycelium Might)
- #963. Finizen (Water Veil)
Starter Dream Ball Breeding List - #4. Charmander (HA: Solar Power)
- #133. Eevee (HA: Anticipation)
- #157. Cyndaquil (HA: Flash Fire)
- #159. Hisuian Typhlosion (HA: Frisk)
- #172. Pichu (HA: Lightning Rod)
- #501. Oshawott (HA: Shell Armor)
- #503. Hisuian Samurott (HA: Sharpness)
- #650. Chespin (HA: Bulletproof)
- #656. Froakie (HA: Protean)
- #722. Rowlet (HA: Long Reach)
- #724. Hisuian Decidueye (HA: Scrappy)
- #815. Scorbunny (HA: Libero)
- #818. Sobble (HA: Sniper)
Regional Variant Dream Ball Pokémon Breeding & Evolution List - #50. Kantonian/Alolan Diglett (HA: Sand Force)
- #52. Kantonian Meowth (HA: Unnerve)
- #52. Alolan Meowth (HA: Rattled)
- #52. Galarian Meowth (HA: Unnerve)
- #58. Kantonian Growlithe (HA: Justified)
- #58. Hisuian Growlithe (HA: Rock Head)
- #79. Kantonian/Galarian Slowpoke (HA: Regenerator)
- #88. Kantonian Glimer (HA: Poison Touch)
- #88. Galarian Glimer (HA: Power of Alchemy)
- #128. Kanto Breed Tauros (HA: Sheer Force)
- #128. Combat/Blaze/Aqua Breed Paldean Tauros (HA: Cud Chew)
- #194. Johtonian/Paldean Wooper (HA: Unaware)
- #211. Johtonian/Hisuian Qwilfish (HA: Intimidate)
- #215. Johtonian Sneasel (HA: Inner Focus)
- #549. Hisuian Lilligant (HA: Leaf Guard)
- #571. Unovan/Hisuian Zorua (Single Ability is Illusion)
- #628. Hisuian Braviary (HA: Tinted Lens)
- #705. Hisuian Sliggo (HA: Gooey)
- #713. Hisuian Avalugg (HA: Sturdy)
Pokémon with Multiple & Unchangeable Forms Dream Ball Breeding List - #422. East Sea/Blue Shellos (HA: Sand Force)
- #422. West Sea/Pink Shellos (HA: Sand Force)
- #669. Blue Flower Flabebe (HA: Symbiosis)
- #669. Red Flower Flabebe (HA: Symbiosis + Only 3 Egg Moves: Copycat, Endeavor, & Tearful Look)
- #669. Yellow Flower Flabebe (HA: Symbiosis + Only 3 Egg Moves: Copycat, Endeavor, & Tearful Look)
- #931. Blue Plumage Squawkabilly (HA: Guts + 4 Egg Moves: Double-Edge, Final Gambit, Flatter, & Parting Shot)
- #931. Green Plumage Squawkabilly (HA: Guts)
- #931. White Plumage Squawkabilly (HA: Sheer Force + 4 Egg Moves: Double-Edge, Final Gambit, Flatter, & Parting Shot)
- #978. Curly/Orange Tatsugiri (HA: Storm Drain + 3 Egg Moves: Baton Pass, Counter, & Rapid Spin)
- #978. Droopy/Pink Tatsugiri (HA: Storm Drain + 2 Egg Moves: Counter & Rapid Spin)
- #978. Stretchy/Yellow Tatsugiri (HA: Storm Drain)
Kanto Dream Ball Pokémon Breeding List - #48. Venonat (HA: Run Away)
- #54. Psyduck (HA: Swift Swim)
- #56. Mankey (HA: Defiant)
- #81. Magnemite (HA: Analytic)
- #90. Shellder (HA: Overcoat)
- #96. Drowzee (HA: Inner Focus)
- #123. Scyther (HA: Steadfast)
- #129. Magikarp (HA: Rattled)
- #147. Dratini (HA: Marvel Scale)
Johto Dream Ball Pokémon Breeding List - #174. Igglybuff (HA: Friend Guard)
- #181. Mareep - (HA: Plus)
- #187. Hoppip (HA: Infiltrator)
- #191. Sunkern (HA: Early Bird)
- #198. Murkrow (HA: Prankster)
- #203. Girafarig (HA: Sap Sipper + 2 Egg Moves: Double Kick & Wish)
- #204. Pineco (HA: Overcoat)
- #206. Dunsparce (HA: Serene Grace)
- #214. Heracross (HA: Moxie)
- #225. Delibird (HA: Insomnia)
- #232. Phanpy (HA: Sand Veil)
- #234. Stantler (HA: Sap Sipper)
- #316. Larvitar (HA: Sand Veil)
Hoenn Dream Ball Pokémon Breeding List - #278. Wingull (HA: Rain Dish)
- #280. Ralts (HA: Telepathy + 2 Egg Moves: Mystical Fire & Shadow Sneak)
- #283. Surskit (HA: Rain Dish)
- #296. Makuhita (HA: Sheer Force)
- #298. Azurill (HA: Sap Sipper)
- #302. Sableye (HA: Prankster)
- #308. Meditite (HA: Telepathy)
- #322. Numel (HA: Own Tempo)
- #324. Torkoal (HA: Shell Armor)
- #325. Spoink (HA: Gluttony)
- #331. Cacnea (HA: Water Absorb)
- #333. Swablu (HA: Cloud Nine)
- #335. Zangoose (HA: Toxic Boost)
- #336. Zeviper (HA: Infiltrator)
- #339. Barboach (HA: Hydration)
- #353. Shuppet (HA: Cursed Body)
- #357. Tropius (HA: Harvest)
- #361. Snorunt (HA: Moody + 4 Egg Moves: Disable, Icicle Crash, Rollout, & Switcheroo)
- #370. Luvdisc (HA: Hydration)
- #371. Bagon (HA: Sheer Force)
Sinnoh Dream Ball Pokémon Breeding List - #396. Starly (HA: Reckless)
- #401. Kricketot (HA: Run Away)
- #405. Shinx (HA: Guts)
- #415. Combee (HA: Hustle)
- #417. Pachirsu (HA: Volt Absorb)
- #418. Buizel (HA: Water Veil)
- #425. Drifloon (HA: Flare Boost)
- #434. Stunky (HA: Keen Eye)
- #436. Bronzor (HA: Heavy Metal)
- #438. Bonsly (HA: Rattled)
- #442. Spiritomb (HA: Infiltrator + 4 Egg Moves: Ally Switch, Destiny Bond, Disable, & Pain Split)
- #443. Gible (HA: Rough Skin)
- #447. Riolu (HA: Prankster)
- #449. Hippopotas (HA: Sand Force)
- #453. Croagunk (HA: Poison Touch)
- #459. Snover (HA: Soundproof)
Unova Dream Ball Pokémon Breeding List - #549. Petilil (HA: Leaf Guard)
- #551. Sandile (HA: Anger Point)
- #574. Gothita (HA: Shadow Tag)
- #585. Deerling (HA: Serene Grace + 4 Egg Moves: Agility, Headbutt, Synthesis, & Worry Seed)
- #590. Foongus (HA: Regenerator)
- #610. Axew (HA: Unnerve)
- #613. Cubchoo (HA: Rattled)
- #624. Pawniard (HA: Pressure)
- #627. Rufflet (HA: Hustle)
- #636. Larvesta (HA: Swarm)
Kalos Dream Ball Pokémon Breeding List - #661. Fletchling (HA: Gale Wings)
- #664. Scatterbug (HA: Friend Guard + Only 2 Egg Moves: Rage Powder & Poison Powder)
- #668. Litleo (HA: Moxie)
- #672. Skiddo (HA: Grass Pelt + 4 Egg Moves = Defense Curl, Grassy Terrain, Milk Drink, & Rollout)
- #690. Skrelp (HA: Adaptability)
- #701. Hawlucha (HA: Mold Breaker)
- #702. Dedenne (HA: Plus)
- #703. Carbink (HA: Sturdy)
- #704. Goomy (HA: Gooey)
- #707. Klefki (HA: Magician)
- #712. Bergmite (HA: Sturdy)
- #714. Noibat (HA: Telepathy)
Alola Dream Ball Pokémon Breeding List - #734. Yungoos (HA: Adaptability)
- #739. Crabrawler (HA: Anger Point + 4 Egg Moves = Endeavor, Focus Punch, Superpower, & Vice Grip)
- #744. Rockruff (HA: Steadfast)
- #744. Rockruff (Special Ability: Own Tempo)
- #747. Mareanie (HA: Regenerator)
- #749. Mudbray (HA: Inner Focus)
- #753. Fomantis (HA: Contrary)
- #757. Salandit (HA: Oblivious)
- #761. Bounsweet (HA: Sweet Veil)
- #765. Oranguru (HA: Symbiosis + 4 Egg Moves = Dream Eater, Extrasensory, Last Resort, & Yawn)
- #766. Passimian (HA: Defiant)
- #769. Sandygast (HA: Sand Veil)
Galar Dream Ball Pokémon Breeding List - #819. Skwovet (HA: Gluttony)
- #821. Rookidee (HA: Big Pecks)
- #833. Chewtle (HA: Swift Swim)
- #837. Rolycoly (HA: Flash Fire)
- #840. Applin (HA: Bulletproof)
- #843. Silicobra (HA: Sand Veil)
- #846. Arrokuda (HA: Propeller Tail)
- #855. Sinistea (HA: Cursed Body)
- #856. Hatenna (HA: Magic Bounce + 4 Egg Moves = After You, Mystical Fire, Nuzzle, & Quash)
- #859. Impidimp (HA: Pickpocket)
- #870. Falinks (HA: Defiant)
- #871. Pincurchin (HA: Electric Surge)
- #872. Snom (HA: Ice Scales)
- #876. Indeedee (HA: Psychic Surge)
- #878. Cufant (HA: Heavy Metal)
- #885. Dreepy (HA: Cursed Body)
Hisui Dream Ball Pokémon Breeding & Evolution List - #899. Wyrdeer (HA: Sap Sipper)
- #900. Kleavor (HA: Sharpness)
- #901. Ursaluna (HA: Unnerve)
Paldea Dream Ball Pokémon Breeding List - #915. Lechonk (HA: Thick Fat + 4 Egg Moves: Endeavor, Stockpile, Spit Up, & Swallow)
- #917. Tarountula (HA: Stakeout)
- #919. Nymble (HA: Tinted Lens + 2 Egg Moves = Counter & Skitter Smack)
- #921. Pawmi (HA: Iron Fist)
- #924. Tandemaus (HA: Own Tempo)
- #926. Fidough (HA: Klutz + 4 Egg Moves: Copycat, Howl, Sweet Scent, & Wish)
- #928. Smoliv (HA: Harvest + 4 Egg Moves: Memento, Strength Sap, Synthesis, & Weather Ball)
- #932. Nacli (HA: Clear Body)
- #935. Charcadet (HA: Flame Body + 3 Egg Moves = Disable, Destiny Bond, & Spite)
- #938. Tadbulb (HA: Damp + 3 Egg Moves: Muddy Water, Parabolic Charge, & Soak)
- #940. Wattrel (HA: Competitive + 4 Egg Moves: Spit Up, Stockpile, Swallow, & Weather Ball)
- #942. Maschiff (HA: Stakeout + 4 Egg Moves = Destiny Bond, Endeavor, Play Rough, & Retaliate)
- #944. Shroodle (HA: Prankster)
- #946. Bramblin (HA: Infiltrator + 4 Egg Moves: Beat Up, Block, Shadow Sneak, & Strength Sap)
- #950. Klawf (HA: Regenerator + 4 Egg Moves = Ancient Power, Crabhammer, Endeavor, & Knock Off)
- #953. Rellor (HA: Shed Skin + 3 Egg Moves: Memento, Recover, & Weather Ball)
- #955. Flittle (HA: Speed Boost + 3 Egg Moves: Ally Switch, Hypnosis, & Roost)
- #957. Tinkatink (HA: Pickpocket + 3 Egg Moves: Ice Hammer, Feint, & Quash)
- #960. Wiglett (HA: Sand Veil + Only 2 Egg Moves: Final Gambit & Memento)
- #962. Bombirdier (HA: Rocky Payload + 4 Egg Moves: Feather Dance, Roost, Sky Attack, & Sucker Punch)
- #965. Varoom (HA: Slow Start + 4 Egg Moves: Haze, Parting Shot, Torment, & Toxic)
- #967. Cyclizar (HA: Regenerator + Only 4 Egg Moves: Aqua Tail, Iron Tail, Knock Off, & Power Whip)
- #968. Orthworm (HA: Sand Veil + Only 3 Egg Moves: Coil, Curse, & Metal Burst)
- #969. Glimmet (HA: Corrosion)
- #971. Greavard (HA: Fluffy + 4 Egg Moves: Destiny Bond, Disable, Howl, & Yawn)
- #973. Flamigo (HA: Costar + Only 3 Egg Moves: Double Team, Quick Quard, & Sky Attack)
- #974. Cetoddle (HA: Sheer Force)
- #976. Veluza (HA: Sharpness + Only 2 Egg Moves: Recover & Thrash)
- #977. Dondozo (HA: Water Veil)
- #996. Frigibax (HA: Ice Body)
Note: I do have other stuff besides Dream Balls, just ask and I'll see if I have it
submitted by
Sonictrainer to
pokemontrades [link] [comments]
2023.06.04 20:51 Spare-Break-1780 Help please - 1st time grower need solutions and knowledge not negative criticism. Thanks In advance this is urgent if salvageable
| Help 1st time with serious issues Started w 3 samples/free seeds (cafe racer) 100% germination and sprout, used clonex on taproot sprouted and grew FAST. 1 particular. 450w LED, 150w HPS. 2x2x5 tent. Coco loco with bottom layer of Kind Soil (2-3 years in storage). Bad research told me 7.0-8.0 PH water is good. Fstfwd a week only worry was leaf’s curling down/crooked or leggy stems. Learned light distance and adjusted. 1 week in, Overconfident/eager I germinate one forbidden fruit and one ‘super silver haze fast’ seed, both germinate. This time plant just after taproot (1st 3 seeds 48 hrs until checking and taproots were long. Had issue with seed on Ff seed membrane but corrected although mark remained For all Start all w small tray, transplant to red solo cup, then to 5 gal (only one in 5 gal but 2 more ready). Sss just moved to solo cup, other 2 CR ready for 5 gal but waiting supplies. At every transplant in coco loco w bottom layer of kind soil. Water until dry basically. Again, until now only confern slight leggy ness, crooked stems, droopy and/or curled foliage and one plant had some curling (wilting). Adjust lighting, add dehumidifier. I did begin 24/0 lighting from 18/6. Now, all 5 plants in soil. Seeming to look great mostly, until best grower shows white spots. I ignore for day or two and improve airflow (but maybe caused wind burn). Test ph run off it’s like 7.0-8.5 no idea how when original ph water was like 7.0 (7.5 MAX but unlikely). I then flood the plants literally watering them for 2-3 hours with 6.0-6.5 ph and testing run off and somehow having 0 affect as still showing high PH. The small tray seedling ones especially would not get lower ph run off. The ones in cups eventually get closer to 6.5-7.3 and I can’t keep drowning them so I stop. Next day I think it’ll absorb some of new water and the small sprouts are already dry soil. So I do small water w appropriate ph and run off is even higher or same. Now I do same process except maybe half as much but with 4.0 ph water from distilled with lemon juice. Same result, high high ph. The solo cups run off is now back up again too after coming down with last flooding so I give them some acidic lemon 4.0 water too. Not nearly as much as before. Keep in mind I left the one biggest plant alone as I didn’t recall giving that one as much high ph water since it had been transplanted and needed to dry still plus wanted to transplant to 5 gal. Deciding the run off can’t be huge concern as no noticeable damage despite high ph I decided not to flood them twice, but still did heavy water with acidic water w lemon juice. Now next day I notice on CR with the wilting/curling worse, and white spots on biggest CR plant bottom leaf. Also except 2 seedlings growth seems slowed or stunted in height since flooding to fix ph. Researching decide this is fungus or pests though at least from visual inspection. Gets worse at night I spray some oil (see pic) on white spit leaf designed for human skin/massage/aromatherapy like idiot thinking it would not help but not damage worst case. It just ruined leaf basically it seems. Also added oil to dehumidifier. Next day/today get “EndAll” insect killer with neem oil extract at same % as the neem oil for fungus and pests, but this also has pyrethrums and potassium salts of fatty acids. I attempt to use as directed but sprayed leaves to point of few drops coming off leaf’s and seemingly used 2% -20% of recommended amount. Also noticing white spots on new CR plant and some black spots on best CR where I sprayed with massage oil. Add some water but not as much since I hadn’t watered for day or two to dry out mildew or pests. Add neem oil containing spray once more after watering. Leave for several hours. Keep in mind aside from the white spots the biggest plant was looking super healthy and great color since transplanting and adjusting earlier things. I set up better vent to avoid the windburn and also transplant my SSS in tray as covered radius and also one leaf was dropping as was stem since the harsh fan and human (not neem) aroma/massage/skin oil. Come back just now after Half day and plants are all but unrecognizable from hours prior. Extreme yellowing browning discoloration wilting drooping, etc. I realized high humidity with strong fan n vent could be issue here but with kind soil and week 1 or 2 shouldn’t need nutrients but excess is possible from kind soil. Have more black light pics from when healthy but can anyone diagnose?? Keep in mind fixed possible wind burn cause before leaving them without the new issues. I’ve been trying to post for 2 weeks to avoid this stuff but what can all this be from and what can I do? Posts never work hopefull this posts. Have more pics from beginning but issues posting just ask. submitted by Spare-Break-1780 to GrowingMarijuana [link] [comments] |
2023.06.04 20:36 Spare-Break-1780 Help please (with salvage methods or solution/cause for next grow)
| Help 1st time with serious issues Started w 3 samples/free seeds (cafe racer) 100% germination and sprout, used clonex on taproot sprouted and grew FAST. 1 particular. 450w LED, 150w HPS. 2x2x5 tent. Coco loco with bottom layer of Kind Soil (2-3 years in storage). Bad research told me 7.0-8.0 PH water is good. Fstfwd a week only worry was leaf’s curling down/crooked or leggy stems. Learned light distance and adjusted. 1 week in, Overconfident/eager I germinate one forbidden fruit and one ‘super silver haze fast’ seed, both germinate. This time plant just after taproot (1st 3 seeds 48 hrs until checking and taproots were long. Had issue with seed on Ff seed membrane but corrected although mark remained For all Start all w small tray, transplant to red solo cup, then to 5 gal (only one in 5 gal but 2 more ready). Sss just moved to solo cup, other 2 CR ready for 5 gal but waiting supplies. At every transplant in coco loco w bottom layer of kind soil. Water until dry basically. Again, until now only confern slight leggy ness, crooked stems, droopy and/or curled foliage and one plant had some curling (wilting). Adjust lighting, add dehumidifier. I did begin 24/0 lighting from 18/6. Now, all 5 plants in soil. Seeming to look great mostly, until best grower shows white spots. I ignore for day or two and improve airflow (but maybe caused wind burn). Test ph run off it’s like 7.0-8.5 no idea how when original ph water was like 7.0 (7.5 MAX but unlikely). I then flood the plants literally watering them for 2-3 hours with 6.0-6.5 ph and testing run off and somehow having 0 affect as still showing high PH. The small tray seedling ones especially would not get lower ph run off. The ones in cups eventually get closer to 6.5-7.3 and I can’t keep drowning them so I stop. Next day I think it’ll absorb some of new water and the small sprouts are already dry soil. So I do small water w appropriate ph and run off is even higher or same. Now I do same process except maybe half as much but with 4.0 ph water from distilled with lemon juice. Same result, high high ph. The solo cups run off is now back up again too after coming down with last flooding so I give them some acidic lemon 4.0 water too. Not nearly as much as before. Keep in mind I left the one biggest plant alone as I didn’t recall giving that one as much high ph water since it had been transplanted and needed to dry still plus wanted to transplant to 5 gal. Deciding the run off can’t be huge concern as no noticeable damage despite high ph I decided not to flood them twice, but still did heavy water with acidic water w lemon juice. Now next day I notice on CR with the wilting/curling worse, and white spots on biggest CR plant bottom leaf. Also except 2 seedlings growth seems slowed or stunted in height since flooding to fix ph. Researching decide this is fungus or pests though at least from visual inspection. Gets worse at night I spray some oil (see pic) on white spit leaf designed for human skin/massage/aromatherapy like idiot thinking it would not help but not damage worst case. It just ruined leaf basically it seems. Also added oil to dehumidifier. Next day/today get “EndAll” insect killer with neem oil extract at same % as the neem oil for fungus and pests, but this also has pyrethrums and potassium salts of fatty acids. I attempt to use as directed but sprayed leaves to point of few drops coming off leaf’s and seemingly used 2% -20% of recommended amount. Also noticing white spots on new CR plant and some black spots on best CR where I sprayed with massage oil. Add some water but not as much since I hadn’t watered for day or two to dry out mildew or pests. Add neem oil containing spray once more after watering. Leave for several hours. Keep in mind aside from the white spots the biggest plant was looking super healthy and great color since transplanting and adjusting earlier things. I set up better vent to avoid the windburn and also transplant my SSS in tray as covered radius and also one leaf was dropping as was stem since the harsh fan and human (not neem) aroma/massage/skin oil. Come back just now after Half day and plants are all but unrecognizable from hours prior. Extreme yellowing browning discoloration wilting drooping, etc. I realized high humidity with strong fan n vent could be issue here but with kind soil and week 1 or 2 shouldn’t need nutrients but excess is possible from kind soil. Have more black light pics from when healthy but can anyone diagnose?? Keep in mind fixed possible wind burn cause before leaving them without the new issues. I’ve been trying to post for 2 weeks to avoid this stuff but what can all this be from and what can I do? Posts never work hopefull this posts. Also one day had few hours where temps were in 32C but seemed to survive. All downhill since I started going crazy about the ph runoff. Have more pics from beginning but issues posting just ask. submitted by Spare-Break-1780 to weedgrower [link] [comments] |
2023.06.04 20:29 dnew My Firmament Critique (heavy spoilers for all Cyan games)
Before I dump on the game, let me mention a few of the places that were actually clever:
- The bit with Camelus where you had to raise the bridge and shoot into it from below.
- Figuring out there was a path under the bridge that the ice block blocked.
- Figuring out that you could get up on the ice block from the other end of the crane.
I found the game to be disappointing and frustrating, all down to three reasons:
- The lack of interaction modes. Everything is a doorknob.
- The lack of characters, plot, conflict, and motivation.
- An inability to suspend disbelief, made even more absurd by the ending.
Let's look at these, along with contrasting to early Cyan games, and notice how combining all three together makes for a poor experience.
Essentially, the only mode of interaction available is turning a knob. While this is not necessarily a game killer (Myst, for example, only has clicking something) in Firmament it is completely treated as turning a knob. That is, every time you use the adjunct, you're interacting with a manufactured bit of machinery to control power to one or the other function of what you're connecting to. This leads to a sparse range of puzzles that can be included, essentially none of which progress the narrative. And it leads to the requirement for a technical instruction manual at the start of the game.
There's no "let the water out of the chest then close the knob again so it'll float when you fill the pool." There's no compass rose or turning mirrors. There's no locks to find the combination to (fortunately, given the plot). There's no sorting of singing monkeys. There's no tempting of birds with seed pods. There's no catching of Squees. There's no summoning of Wharks. The steam generator and pipes to fill the Voltaic airship actually work logically, and there's a reason they're puzzling, unlike the steam pipes in Curievale. (I had to actually look up which world the steam pipes were in just now, which shows you how well-integrated that puzzle is.) Also, each puzzle is independent of all the others; there's no foreshadowing of what you need to know, nor cleverness of relating one puzzle to another, as was common all through Exile for example.
Almost all the puzzles (including the most frustrating) involve trying to find the next doorknob to turn; or, having found it, trying to figure out how to reach it with the one and only tool available. Occasionally there's the "let's see if I can find the hidden pathway." Almost none of them involve figuring something out based on the environment or the world building. When stuck, I found myself walking around with the adjunct out looking for some hidden doorknob to light up, or wandering into unobvious corners and walking around the edge of the playable area seeing if I missed a hidden pathway. This is compounded by the huge amount of nonsensical consistency-busting designs. (Watch any first-time playthrough and you'll see the player running all over the place looking for the next clue.)
Granted, once you figured out the solution, it was often clear in hindsight what you were supposed to have been doing.
- You could realize the conservatory is symmetrical and has rubble blocking the way so you need to climb across the planters.
- You could figure out that there were controls under the sulfur you couldn't see the first time by looking at the diagram, if you could figure out what the diagram was saying without extensive exploring to start with.
- You could figure out that the goal in the battery field was to connect the one wire to the other (and not stringing batteries from the outside inwards) once you realize there's exactly two wires leading out from the lake and the error is "no connection".
- You could figure out what order the sockets get concatenated in by looking at their orientations. (Granted, they tried to teach you that during "verification.")
- Once you've drained the first reservoir, it becomes clear the odd structures sticking up were walkways.
- Often you progress a ways through a puzzle and then you can see the exit.
The lack of characters, living people, conflict, narrative, etc also left the game feeling lacking. There's nobody you can interact with, almost no direction is provided as to what you should do (and no, just saying "start the Embrace" doesn't help given you have no memory of what that means), and no motivation for doing it other than some ghost tells you. The real reason you work at it is you know you're playing a game. The fact that the world is terribly inconsistent with the story, and the mentor wants you to do things she won't reveal, just compounds the problem.
- One of the first things she tells you is she'll lie to you, which kind of gave away the "you are Turner" ending.
- You're the only person alive/awake, you're vital to the completion of the project, and your mentor can tell you what to do, but she doesn't.
- In Myst, Riven, Exile, you're given ongoing plot, and you know your motivation from the start, and why there's nobody helping you.
- The ending is an unsatisfying info dump. The beginning is the same. There really wasn't a sense of accomplishment, especially since "Hey, you got to the end, no go away, everything else is automated."
The entire time I was playing, I was saying to myself "Why would this be like this?" It made the entire experience tremendously gamey. Myst and Riven didn't make you think "why would anyone do this?" Exile and Portal both had reasons for being full of puzzles, as well as a motivation for your opponent to be setting up the puzzles
and for making them solvable. But Firmament should have been 10x as easy to navigate, except that wouldn't make a good game, so artificial barriers that make no sense are set in your way. This, for me, destroyed the suspension of disbelief. Especially when the ending reveals that even the things you might have thought were accidental were designed that way. Even the constructed places were designed like puzzles rather than somewhere you want your workers to be effective at working.
- Why would your mentor set things up that you needed to work so hard to make happen what she wanted?
- Why are there even locks on the doors, given only keepers and crew are there?
- Why would any giant door only have a doorknob on one side, especially when there are other doors you can enter?
- Why wouldn't there be a path around the skiff engine so you could couple either side?
- Why is there even a cargo skiff stuck to the side of a building that has stairs at the top and bottom of its range? That's like making a handicap elevator that opens onto a staircase landing. What are you moving on the skiff?
- Why would you install steam pipes zig-zagging all over under the water?
- Why would you install the gangways zig-zagging all over under the water?
- Why would you install steam valves that block the path when turned on? Why not turn that bit so they stick out over space?
- What does turning on the steam even do, other than clearing the way to the spire? It's not powering anything at the exit. Why are the pipes and heaters even there except to make a puzzle?
- Why do the electric heaters need steam power?
- Why do pressurized steam pipes glow green, except to make the puzzle possible? Why are electric lights shining out from inside the steam pipes?
- Why wouldn't you provide all the modes of running the crane on top of the crane? Why can't you raise the hook from on top of the crane?
- How is Juleston the only place that needs special electricity? Where do the other realms get their electricity that this realm couldn't?
- Why does the conservatory have collapsed columns blocking the way that aren't anywhere else in the building? There's no place for them to have fallen from. They're not symmetrical with the other half of the building.
- Why wouldn't the walkways around planters go all the way around? How are you supposed to care for or harvest the contents on the sides without walkways?
- Why wouldn't the controls for rotating the planters be more easily accessible? There's 6 or so controls to raise and lower each planter, and one control to rotate them that you wouldn't even be able to access on foot.
- Why do you need to ride the ice block to get to the factory? Did OSHA approve that? How come the protective gear described on the sign isn't available?
- Why did the walkway in the ice processing center that the moving bridge fills collapse, and where did the collapsed floor go? There are no broken plates on the floor.
- Why is there even a movable room in the ice processing center? Why not just finish building the bridges and walkways?
- How did whoever put the moving bridge there leave? You can only reach it standing on top of an ice block.
- Why is the green pipe valve hidden behind a bunker? Wouldn't it be easier to build stairs?
- Why wouldn't you build stairs all the way to the ground instead of having to walk along the crane to an ice block to reach the stairs?
- Why are there blocks of ice all over outside the processing center?
- How did all the ice blocks get around the base of the crane? Why not grind those up instead?
- How did the block of ice block the pathway, then the bridge get closed, except intentionally?
- Why not put all the controls for the sulfur mixer in one socket?
- Why is there a giant door requiring three sockets to get connected? The tracks don't go through, and there's nothing to be moved from one side to the other, and no vehicle nearby. Why is it there, and who closed it for that matter?
- Who would build a vehicle where the part you need to line up can't be seen from the steering wheel? Camelus' back door is not visible from the steering wheel. The first ice crane has to be automated at each end because you can't see what's happening. The alignment of the second ice crane is invisible from inside the crane, requiring the platform out the side.
And
then you get to the end, and it becomes even more absurd, given that everything you've seen was intentionally designed and built.
- Why would the crane be constructed to run into the cliff? Put it farther out like the bubble car, or don't put rocks jutting out to block its path.
- Why would the sulfur need to be mined? It's not really a planet. Why not stacks of sulfur bricks? Why are there geysers in space?
- Why would you build the bubble car rails where they'd get frozen by ice? There's no seasonal run-off making waterfalls so you had to know that would happen.
- Why pretend you're mining coal? Why launch your coal supply from the ground in rocks instead of extracting it on Earth?
- Why are you wasting coal melting ice anyway? Just use the water before you freeze it. Why build the heat-powered power plant in the coldest realm?
- Why not build the steam furnace downhill from piles of coal and a big pool of water?
- What were you planning to do with a bunch of mountains in orbit when you got to your destination?
- Lots of puzzles block you from turning them off once solved. Why? And how'd they even get in that state in the first place? Nobody is working against you, and nobody has more authority to make changes than you do.
And many more I don't remember the details of.
Given Cyan's track record, one might ponder some of the inconsistencies in implementation and wonder whether they have a deeper meaning.
I couldn't find any.
- The first double-bridge you come to, you have to navigate around to cross; the second double-bridge you can just reach the adjunct across; the bubble car there (I think) is positioned in a way that the last person to leave couldn't set up.of mentor dialog or books or something.
- Only one bunker has an alternate exit.
- Only one bunker has a hibernation bed. Did she drag that there? Her monologue doesn't sound like it.
- It seems like a bad idea to have the Juleston bunker close you in when the power goes off.
- Places blocked by rubble have nowhere above for the rubble to have come from.
- Collapsed floors that need to be bridged have no broken flooring or rubble under them, nor is there any reason for them to have collapsed.
- The first double-bridge you come to, you have to naviate around to cross; the second double-bridge you can just reach the adjunct across; the bubble car there (I think) is positioned in a way that the last person to leave couldn't set up.
- The moving bridge near the ice grinder for sure could not have been left that way (unless someone got ground up). Otherwise riding the ice wouldn't be a puzzle.
- The first place you need to connect three sockets, and there's only one order they connect in.
- The second place needs four sockets connected, but still shows "1/3" when you do the first one.
- When there's some option not currently available for a socket, you're not given that option. Or maybe it goes "Doink". Or maybe just nothing happens. Or maybe it's dimmed out. Or maybe it starts and then immediately reverts.
Compare to Myst: Myst was surreal, magical. It's expected in such situations that there will be weirdness. Nevertheless, essentially every puzzle was reasonable in its environment and grounded and somewhat predictable. Things like getting the key to the lighthouse was grounded in basic physics; things like resetting the spaceship after a mistake, or figuring out how to deduce the stoneship symbols, or raising the channelwood tree, were based on wide-spread cultural references. Where there were other puzzles, the end-goal was shown in advance, with you almost always running across the lock before being presented with the keys. The rare maze allowed you to (mostly) see where you were going several steps ahead and also told you the destination before you found it. The pointers to the story were left in conspicuous places (the note on the grass, the blue and red books). Also, the weird crap was explained in extensive world-building (heh) books in the library. Nothing (almost) was hidden just to make a puzzle harder. The solution to each puzzle was presented while you're in the puzzle trying to figure out the solution, if only you were clever or observant enough to understand it. If you wanted to get into the spaceship, you followed the wires. The elevator trick in Mechanical Age wasn't hidden; you just had to think about why the elevator didn't start right away. The most hidden thing there was the secret panels, which were secret, but still had a target drawn on them. Every place you were stymied by a lock, the lock was intentionally put there to keep natives of the land away from the books, or to keep others from using the books on Myst Island (i.e., the places of protection).
Contrast with (say) the greenhouse puzzle: first you have to figure how to get to the entrance riding the skiff, because that made so much more sense than another flight of stairs or a ladder; thank goodness the vines didn't
quite close off
every path. Then you have to figure out that the place you're trying to go is the other side of the planters on the same level (and not to the thing that looks like a lift or ladder), even though you can't see the other side. Then you ride the things around a while, trying to see the walkways above and below you, before realizing there's another doorknob down at the bottom; good thing they all have distinctive lights on them, eh? That doorknob can only be reached from where you're far from your goal, and from a limited number of puzzle states, then you have to work your way all the way back up, and then if you're lucky you'll have figured out how to turn the planters so you can dodge across. Sometimes you can cross on the diagonal, sometimes it's a fraction too far. And your knees don't bend, so you can't get over the foot-high plank lying on the floor. Or look at the steam pipes and heaters. You need to turn them on, and oh goody, they light up when you do. But some of the doorknobs don't glow; other sockets on the pipes aren't doorknobs they just look that way. Some of the pipes go above the surface, and you can't tell where they come back down. You then can turn on electric heaters using steam, somehow. You have to go down to turn one on, then melt some ice, then coming back up requires turning that off again. Several times you have to turn it on, then turn it off again because the valve was installed in a way that blocks the walkway. There's a valve hidden behind a grate for some reason, but fortunately your other tool can go through grates and the walkway passes by quite close. Then you have to turn on a valve, loop around to go two levels down, turn on the second valve that you can't get to because the steampunk builders thought it was a good idea to install valves that block the pathway, come back up far enough to turn on the third valve, go back down to turn on the heater, come back up and turn
off the first valve, then you can progress. And when you've worked the steam power all the way to the end, what do you get? A steam-powered machine? No, just the same electric lift as in every other realm. Good thing, because you had to turn the steam off again to get to the other side of the path. The only reason for the steam pipes is to make a puzzle that somehow runs electric heaters off steam pressure, with electricity at both ends of the path already. Oh, and there's a hundred meters of gangway in loops and ramps in the water, instead of, you know, a path from one side to the other.
Compare to Riven: Riven is grounded like Firmament. It's not particularly supernatural. The stuff is mechanical, not magical. If someone disappears from a one-door room, there's probably a hidden switch. Granted, "fire marbles" aren't explained, and why there would even need to be clues to get into Tay is unclear story-wise, but OK, combinations to locks need to be written where you can find them. And the mine cart going under water was just Rule Of Cool. Everything
else makes sense. Secret passages are only secret from one side. Doors are locked between where Ghen moves and where natives move, and locked on the side where Ghen is. When there's a "hidden" passage that's hard to see, the people who created it leave a pointer (usually a dagger). When there's a hidden door, you can see into the adjacent room so you know to look for the door. There's no case of "wander all over the level holding the 'show me interaction points' control, trying to figure out if there's a button that enables some other part of the level to work." There's no wondering whether you need an upgrade to even start working on this puzzle. If there's a hidden button to make something work, you can follow the wire to it (the fan), or see the pathway over there, or see the room through the window (book assembly island dome), or notice from where you start there's only one other path of many open (the lake sub), or etc. Look at the design of the wood pulp boiler vs the sulphur mixer. And again, the reason for all the locks are explained in-game. Riven is a masterclass in adventure game design because the puzzles all make sense in the context and story of the game, all of which we see before we need to know it, and there's almost nothing
arbitrary about the puzzles.
Contrast with Firmament: Firmament
looks realistic, but is surreal in detail. The entire place acts like one giant puzzle, with a dozen unintuitive steps to get from each place to the next. It has knobs that can control things remotely, but uses that capability to put things out of reach instead of making things easier, even tho the only people with adjuncts would be people who are supposed to be working the machines. It has machinery on rails constructed too close to other features to let the cars pass (like the first crane blocked by rocks, the second crane blocked by ice, the bubble car blocked by the ice, etc), which is even more silly when you find out the cliffs aren't natural either. It uses complex machinery of all different kinds to accomplish the same ends; the skiff vs the first crane vs the second crane vs the sulfur trains; the conveyance pods vs the bubble cars vs (cripes) riding blocks of ice and hopping off hopefully before you reach the shredder blades. There are places where simple stairs or bridges could be built, but instead there's a half dozen baroque processes to get from one place to another place a literal stone's throw away (see "riding blocks of ice" as well as the pointless skiff and the pointless steam pipes and ....). There's several kinds of power supplies which have to be turned on, each of which powers only the bits of puzzle blocking your way. There are innumerable doorknobs placed in cages where you have to be at the right angle to fire them with no obvious reason for the cage walls to be blocking you from there (see "riding blocks of ice"). Even at the end you have to walk entirely around the axis twice to unlock a door you're 20 feet from when you come out into space.
Compare to Exile: Exile is surreal, but this time it's intentionally designed by its creator to be surreal. Each age has a purpose and a theme, and it
looks designed (unlike Myst's ages). The design of each Age gives you clues to the solutions of the puzzles, and then plays into the endgame. You have an ongoing story that tells you the motivations of the people involved. You have a reason you're suddenly thrown into the situation alone. (As in Myst and Riven, for that matter.) No need for the cliche loss of memory or untrustworthy narrator (both features of Firmament, both described in the opening monologue). There's a reason the puzzles are more difficult than you'd think necessary. The same reason is why there are clues how to solve them scattered about. And you're shown the ways in which the puzzles were made more difficult, which helps tell the story; nothing is randomly broken by accident. When you solve an age, you get a beautiful reward of getting to see the age laid out before you to admire. The ending is fulfilling, and in your hands, left to you to figure out how to bring about some solution or the best solution.
Contrast with Firmament: No setup other than a monologue telling you "you remember nothing, I might lie, go do puzzles I mean maintenance work." The puzzles are arbitrary-progress-blockage puzzles. There's very little where you have to think about what the world is like to make things work. The ages don't feel any different from each other, because every one is "figure out where the path is, where the goal is, and then try to find where you can reach the doorknob from." There's no puzzle having to do with ice on Curievale (other than the heaters, which are just different forms of doors). There's no puzzle having to do with plants on St. Andrew. Even places where you might have figured it out, it was tedious rather than clever; for example, the batteries were painted colors. Imagine how it would have been if you could see into the water and each post had a different number of batteries wired to it? I don't really want to spend time doing linear algebra to figure out puzzles during my gaming hour. And when you do solve a puzzle, half the time you're inside a building or vehicle where you can't see what's happening; the shutters only open once, the bubble cars obscure most of the view, engaging the Embrace doesn't make it obvious the doors are opening in the spire, etc.
How could I have done better? Well, I don't design games for a living, but I've been playing adventure games since they were coded in FORTRAN and printed their text on paper. There are a few obvious places the puzzles could have been made more enjoyable.
- Make the batteries in Juleston visible through the water, with different pylons having different numbers of batteries visibly connected. Then you don't have to do linear algebra and experiments to figure out what's going on, and the fact that the final step is also providing power would be obvious. This would leave open the possibility for the people who want to do linear algebra. (Sort of like how the sound direction clues in Mechanical Age let you navigate in Selentic Age even though there were adequate clues if you went to Selentic first.)
- Keep the steam pipes underwater, so you can follow where the next valve is.
- Actually require the player to mix the sulfur with the sulfur mixer, just for realism. And don't just have the computer tell the user what the next step is. "Door crusted." "Too much acid." "Pool full." Show, don't tell, like with the crusted lock at the start. Maybe make it so you can look into the pool before you add sulfur and see that there are controls down there, and locking lugs, and crusty stuff.
- When a machine finally turns on, make it obvious why you needed that machine in the first place. The whole "turn on steam" in Curievale was there to clear the way of ice in your way (with electric heaters, no less), while the builders could have just put a walkway over or straight through the water there. They could have made the lift at the end obviously running on steam pressure, which might have even made sense in the context of the steampunk origin story. The whole "turn on the batteries" in Juleston was there to power a half dozen machines while other machines all over already had power. Why does the Juleston bunker (you know, the place holding all the maintenance supplies) need battery power to be accessible and the others don't? (Oh, that's right, achievements.) Why did you have to send power to the bunker in order to open the giant doors? And again, the sulfur didn't need mixing (can you tell I'm traumatized?).
- Put some puzzles in that have to do with the age. Require a puzzle where you have to know ice floats, like drop a giant floating ice cube in the resevoir to get across. Require a puzzle where you have to fertilize or poison (with sulfur?) or electrocute (after powering up Juleston?) plants to progress through St Andrew. Let the player pick up a battery to locally power puzzles in Juleston (due to broken wires?) instead of just declaring that this lift lacks power but that lift works fine.
Anyway, that's my
TED Talk rambling rant. Hope you enjoyed. :)
P.S., what it reminds me most, thinking on it, is all the knock-off adventure games that came out right after Myst became a world-wide success. Except refined and moved into the 2020s.
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2023.06.04 20:13 LordGarlandJenkins Cockatiel Bird Food?
I have a cockatiel who, though lovely, is a messy eater. Almost all pellets (which are recommended for all needed nutrients and vitamins) have wheat in them, and most seed packs have wheat as well. As all of you well know, even though one may be extremely careful with washing hands and relevant areas, cross-contamination is still a huge issue (especially with a messy bird who likes to cuddle my face).
The internet berates me for just giving my bird seed (basically bird snack food) but I am constantly getting glutened and have no idea where from - I assume it's his food. I'm suffering here and something needs to give.
Any celiac bird owners? Any recommendations on pellets, seed blends, or well rounded lists of things to make home made mixes?
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LordGarlandJenkins to
glutenfree [link] [comments]
2023.06.04 20:11 LordGarlandJenkins Cockatiel Bird Seed?
I have a cockatiel who, though lovely, is a messy eater. Almost all pellets (which are recommended for all needed nutrients and vitamins) have wheat in them, and most seed packs have wheat as well. As all of you well know, even though one may be extremely careful with washing hands and relevant areas, cross-contamination is still a huge issue (especially with a messy bird who likes to cuddle my face).
The internet berates me for just giving my bird seed (basically bird snack food) but I am constantly getting glutened and have no idea where from - I assume it's his food. I'm suffering here and something needs to give.
Any celiac bird owners? Any recommendations on pellets, seed blends, or well rounded lists of things to make home made mixes?
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LordGarlandJenkins to
Celiac [link] [comments]