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2019.01.02 17:37 onemananswerfactory Car Dealers Near Me

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2023.06.03 19:26 frenjin_ Uninstalled, thoughts? Should I even bother trying to finish this game? (Spoilers up to Ch 6)

TL;DR: movement is dogshit, achievements bugged, character interactions/reactions are stupid and I just couldnt play anymore. Should I give it another chance?
After knowing about the game for a while but lacking a desire to actually buy it, I installed it on Xbox since its currently free on Game Pass.
At first I really liked the atmosphere and enemies, it’s plenty creepy and I like the “stealth kill” twist on survival horror, allowing you to essentially dictate precisely how encounters go. Basically, if you play your cards right, you can plan out every encounter to essentially cheese everything by being patient and thinking ahead; I fw that HEAVY
Now onto the bad stuff:
Point 1, in terms of actual difficulty (played on survival), it wasn’t super hard at all which kinda killed the tension. I was stealth killing so many enemies that I invested most of my goo points into more ammo stock since I was finding way more bullets than I wound up using (especially since I let Oda kill as many enemies for me as I could) which made me super happy for the siege section of Ch 5 since I could actually dump all the ammo I inadvertently saved up.
Point 2, the main difficulty was controlling my character. HOLY SHIT. In Resident Evil, the controls are kinda clunky, but that’s by design, and the design allows you to learn the movement pretty fast and master kiting and dodging zombies. In this game? Nearly impossible. At multiple points I found myself in an impossible battle not only fighting my aim, but also fighting the janky controls in an area too small to navigate in. I get that its survival horror and avoiding fights is the name of the game, but Jesus Christ its hard to avoid fights when it’s a struggle to get the camera set up right to peek around cover due to how sensitive the camera is when trying to look around corners (move too much to the left in cover? Tough shit bud you’re looking left now when the open hallway you’re trying to watch is to the right and ANY slight movement to the right will ruin your concealment).
Another note about the movement, it is terrible game design to have a character in a genre as precise as this move like an 80 year old grandma stoned on the dankest weed in existence. WHY IS IT SO SLOW??? I try to dodge zombies but the camera sensitivity (even on max) is so slow I wind up walking right into the enemy since I turned so they’re now out of sight and I can’t see what I’m trying to avoid anymore. I’m not asking for Titanfall 2 movement, I just want to be able to actually be in control of my character.
Point 3, the character interactions are so braindead it made me angry. You’re telling me, all the shit you go through up to Ch 6, and nobody is going “yo what the fuck is going on here” “idk man this shit is bonkers” its just “hello, let us go forth towards our next linear objective”. Its not “holy shit Kidman you’re alive? Hell yea. Why the fuck were you trapped in a box trap from Saw?”, its “oh noes we gotta save the damsel in distress! Ok we saved her, oh noes we fell down a hole! Ok we are together again, now lets open a door with the power of friendship without once questioning what the fuck is happening to the city or having any other kind of human interaction”. You are not controlling a character with any level of depth, you are controlling an NPC and that is ridiculous for a game with such a strong start. Im supposed to be like partners with this Oda guy, and yet even while we’re partnered up killing fat guys like best buds I have no idea who the hell he is. Seriously, I was about to nut in the first chapters due to the RE4 vibes and it was all ruined.
There’s probably more but thats the biggest on my mind in terms of peeves.
On a smaller note, for some reason with this game only, in order for achievements to pop, I had to open the Xbox mobile app and try to look at my achievements. I did the chainsaw boss like 5 times thinking I did something wrong or it was bugged. Weird.
I dont wanna rag on Shinji Mikami, Mikami-sensei’s games have usually been very good in my experience but goddamn this game is an absolute shitstain on that man’s CV. Should I even bother trying again later when I forget why I uninstalled this heap of trash? Genuine question
submitted by frenjin_ to theevilwithin [link] [comments]

2023.06.03 19:25 Latina-licious TIFU by taking half a gummy

I went out drinking, came home with my (who ever he is to me, no title) and was a little drunk. Actually I was more like tipsy. We had amazing sex lol anyway, after that he offered me HALF a gummy.. and mind you I was conscious.. It’s not like I wasn’t aware of what I was doing and plus I trust him. He’s been in my life since we were teens and he’s a cop. Lol anyway, he asks me if I want it because it would put us to sleep real quick and I took it. It was HALF. I took it at 4am on the dot and woke up at 9am with the “out of body experience”. I never even had gummies and barely smoked weed 5x all together in my life. So needless to say, I’ve never been high before this. I wake up and I immediately sit up in panic and I knew something was off, it felt weird. He woke up and asked me if I was ok. I kept touching his arm and asking him if he could hear me lmao. He kept saying yes I hear you I’m right here with you. I wasn’t believing him and I then starting saying how I know he woke up and “found my body” and now he has to tell my family and they will all be sad I died lmao. He kept reassuring me I was ok and only high. I kept talking nonsense then he took me outside for a walk. We came near this pretty tree and I immediately grabbed him and said “omg no, let’s turn around” and he said why?? And I said “because this tree looks like a tree that would be at the gates of heaven” he chuckled and we turned around. Then I started having a panic attack and kept telling him I was about to faint. He then took me to sit down and tried to calm me down but I told him I wanted to be seen by a doctor so he took me to urgent care which thankfully is behind his house, barely 2 mins away. The doctor tells me it’s normal in just high ASS FUCK lol. He ends up telling me to go home put music on, lay down, and enjoy the rest of my high 😎 NEVERRR again lol. Only good thing that came out of this was the sex.
TL;DR: i took half a gummy and got ended up at urgent care.
submitted by Latina-licious to tifu [link] [comments]

2023.06.03 19:23 jdbobs Wish help

So I've gained access to a single wish thanks to the deck of many things and my DM has given me nearly free reign of what to wish for. The only rules are I can't gain a level or wish for any overpowered magic item (we have only just reached level 8).
But wishing for things like a feat or even a first level ability from a class or starting ability from a subclass are on the table.
Think things like picking up expertise/ sneak attack from the rogue or something like assassinate or fancy footwork from a rogue subclass.
I'm a human level 5 order of the lycan blood hunte level 2 monk (going to be 3 monk once I decide my subclass). I have the magic initiate (mage hand, minor illusion & shield) and the tough feats.
My stats are str (12) Dex (18) con (18) int (16) wis (16) cha (4)
So while I might save wish for some powerful spell later down the line I thought I'd see if anyone had any fun suggestions of other things I could wish for
submitted by jdbobs to 3d6 [link] [comments]

2023.06.03 19:23 sup_danhere Jewellery for men

Just wanted to know if there are shops near Edappally that sells rings and chains for men. I'm not talking about the gold or silver ones but the normal metal ones that look good with outfits. Let me know if there is any around the Edappally area
submitted by sup_danhere to Kochi [link] [comments]

2023.06.03 19:23 CobaltIgnus [M4A] The Dragon Devil. (1x1 Chainsaw Man Rp.)

As of late I've been itching to do a Chainsaw Man Rp, and am currently searching for detailed partners to do a OC x CC RP! I am more than willing to double up, currently I'm searching for someone to play Makima for me. Of course in return I'll be happy to play anyone! So if you're interested just shoot me a message, and feel free to mention who'd you like me to play for you in return! A few extra notes before messaging me.
The Dragon Devil
Hanzo Sano was one who was scorned by the devils that infect the world, a terrible ordeal that didn't manifest in the form of great hatred but instead in terrible fear. A petrifying fear that caused him to seek out locations where Demon's weren't common, and if one were to ever show up near where he lived he'd pack his things up and leave immediately. A young man on the constant run from the wretched monsters that brought death and chaos into the world.
Though his efforts to avoid the Devils of the world were quite extensive. It would eventually put him in the very jaws of one. Moving out of the city, once he noticed the frequency of Devil attacks increasing in cities he choose to move away to somewhere more Urban. Not even a day after the move he encountered the Dragon Devil, but instead of freezing in fear and becoming another meal to the fearsome beast something changed within him.
All the fear, the terror, the trauma melted into pure unyielding rage. After going through such extensive lengths to avoid demons, uprooting his life again and again, giving up any semblance of a social life just so he could live away from them, and in the end the wretched Devils just continued to follow him. Though he can't quite recall the events that transpired during his fight for survival against the Dragon Devil, he does remember one thing. Devouring its heart.
submitted by CobaltIgnus to discordroleplay [link] [comments]

2023.06.03 19:23 Icy-Wear3467 It appears that educating women is a net loss for society.

It appears that educating women is a net loss for society. submitted by Icy-Wear3467 to NotHowGirlsWork [link] [comments]

2023.06.03 19:23 purplepaintedpumpkin Itchy in between labia minora and majora... anyone experience something similar?

Hi all!
Near the tail end of my period (I wear organic cotton pads) and if I wear underwear of any kind too much I get itchy in between my labia minor and labia majora on both sides. No other symptoms whatsoever.
I work from home and can wear long flowy skirts and loose pants without underwear but if I wear panties or pads of any kind it starts to itch after a while. Obviously when I'm out of the house I have to wear underwear so this is not ideal. I asked my gynecologist about it and she just told me to not wear thongs or tight pants, but I mean I just start to itch if I'm wearing any type of underwear or pads. It happens with all different types of pads too, and I thought maybe it could have to do with detergent but it is the same with different detergents. 🤨
I guess I should get a second opinion from a different gyno lol... I am due for an annual anyway so I will make an appointment soon... but has anyone else experienced this? What helped?
submitted by purplepaintedpumpkin to WomensHealth [link] [comments]

2023.06.03 19:23 RealBishop Tendinitis in hands, forearms and Achilles now. Possible issues with liver/gallbladder.

I’m a 31 year old male, taking Omeprazole, Bupropion and Cyclobenzaprine.
I have been having tendon pain in my elbows which my Ortho attributes to overuse. More recently I have also developed pain in my thumbs, and now my forearms. I’ve taken to almost completely isolating them but they still hurt.
A few days ago my left Achilles started aching. Besides some walking on the treadmill, I don’t do anything this is high impact on my legs.
I’ve also been having unexplained left upper quadrant pain for almost two years. Imaging of my gallbladder and liver don’t show any issues, other than some gallbladder polyps that magically disappeared. My GI and primary care have no idea why I’m having this pain.
The pain in my forearms and Achilles is near constant. Any use at all causes it to flare up and I’m unable to do much of anything without pain.
What is happening to me?
submitted by RealBishop to AskDocs [link] [comments]

2023.06.03 19:22 Four_N_Six Need help with a decision on mice

I recently bought a new PC after playing on a gaming laptop for about 6 years. Keyboard and headset are all set, and I'm using the Razer Tartarus with (so far) great success.
My issue is my mouse. I have had very bad luck with Razer mice in my past, and when I got the new PC I decided to get a new mouse, too. I was previously using and loving my Razer Trinity (using the circular button layout), but in less than a year, started having issues with my right click. Playing a lot of FPS and needing to ADS, this became an issue so I decided to spend the money on something to replace it with.
I picked up the Spatha X about two months ago and it's been good until a couple of weeks ago. I started having issues where now it's registering a double click whenever I single click. Doesn't happen every time, and it isn't always causing problems, but it's getting worse. I tried uninstalling and reinstalling, all the usual fixes, but haven't been able to find a solution online. Last night on a whim I checked Amazon and saw that for some reason, the Logitech G502 was nearly half off (and it was my back-up choice to the Spatha X in the first place), so I grabbed it without looking much further into it.
This morning my Google app flooded me with articles about gaming mice (as was expected), and I saw another option that I hadn't considered before, the Logitech G604. It's not as stylish (I couldn't care less about looks at this point), and it runs on a AA instead of my Spatha's rechargeable, but that shouldn't really be an issue. Mostly I'm drawn to it for the extra thumb buttons, which I've grown accustomed to after using the Trinity.
Does anyone have any experience with these two Logitech mice? I can return to 502 and get the 604 no problem (hasn't arrived yet), but I'm not sure if I'd notice the extra buttons THAT much to justify bothering with the switch. 502 has only 3 thumb buttons, but from what I'm seeing online, it has 12 buttons compared to the 604's 15, so mostly it's the convenience of having 6 on the side instead of just the three.
submitted by Four_N_Six to pcmasterrace [link] [comments]

2023.06.03 19:22 CourageousGizmo Cant explain her behavior

We have a 9 yo female border collie. She has always been prone to behavioral issues. But we found ways to deal with those. And for most of the time she is a very happy dog.
3 years ago we got our son. First child. First few months our dog (zelda) was very intrested in the baby. She was allowed to be part of all the baby routines and she did it as a champ. And was very exited about all of it. Even the baby. As soon as our son started crawling that was it. Zelda does not want him near anymore. Just our son, other kids are absolutely fine. She does not do anything, but showed her teeth a few time, which was enough for me to keep the 2 apart. Just figured our son is too much for her, as he did not understand to leave her alone. Luckily we have a big yard were she feels great and have family members who "steal" her for playtime, running and cuddles. So now we are patiently waiting for our son to be more pet "friendly". Outside they are usely fine, cause zelda has all the room to walk away.
Here comes the strange behavior.
As soon as I bring my son to sleep. Zelda becomes really anxious. She knows where he is as ive showed her many times. She either goes lying down in the living room in a corner (which she only does when she is scared) or lies before his bedroom door. She does not come when i call. Which is very unlike her. This last about an hour and then she slowly becomes herself again.
Why does she do this? She knows where he is. She knows he cant reach her. Because she has been in my sons room many times. She likes it there as he is in his todler bed and cant reach her.
submitted by CourageousGizmo to BorderCollie [link] [comments]

2023.06.03 19:22 leonid05 Found a 1897 French 5 Centimes coin one day

Found a 1897 French 5 Centimes coin one day
Found this in a nearly empty waste bin at an ATM one day about 30 years ago, in central Illinois.
What a long strange trip it must have had getting to me.
submitted by leonid05 to coins [link] [comments]

2023.06.03 19:21 CobaltIgnus [M4A] The Dragon Devil. (1x1 Chainsaw Man Rp)

As of late I've been itching to do a Chainsaw Man Rp, and am currently searching for detailed partners to do a OC x CC RP! I am more than willing to double up, currently I'm searching for someone to play Makima for me. Of course in return I'll be happy to play anyone! So if you're interested just shoot me a message, and feel free to mention who'd you like me to play for you in return! A few extra notes before messaging me.
The Dragon Devil
Hanzo Sano was one who was scorned by the devils that infect the world, a terrible ordeal that didn't manifest in the form of great hatred but instead in terrible fear. A petrifying fear that caused him to seek out locations where Demon's weren't common, and if one were to ever show up near where he lived he'd pack his things up and leave immediately. A young man on the constant run from the wretched monsters that brought death and chaos into the world.
Though his efforts to avoid the Devils of the world were quite extensive. It would eventually put him in the very jaws of one. Moving out of the city, once he noticed the frequency of Devil attacks increasing in cities he choose to move away to somewhere more Urban. Not even a day after the move he encountered the Dragon Devil, but instead of freezing in fear and becoming another meal to the fearsome beast something changed within him.
All the fear, the terror, the trauma melted into pure unyielding rage. After going through such extensive lengths to avoid demons, uprooting his life again and again, giving up any semblance of a social life just so he could live away from them, and in the end the wretched Devils just continued to follow him. Though he can't quite recall the events that transpired during his fight for survival against the Dragon Devil, he does remember one thing. Devouring its heart.
submitted by CobaltIgnus to roleplaying [link] [comments]

2023.06.03 19:21 HikarKunX70 I'm honestly tired of those who downplay Muichiro in his base form. they completely ignore the fact that Mui was paralyzed and couldn't move all that well due to the poison needles that he got hit with from defending the others (Only third image is a manga spoiler).

submitted by HikarKunX70 to KimetsuNoYaiba [link] [comments]

2023.06.03 19:21 5PointTakedown I had an absolutely humiliating experience at a bar last night where a very drunk woman basically dragged me around and tried to basically 'introduce' me to everyone and try to get me to ask them out. Should I even go back or am I going to be known now?

Tl;DR Had an "argument" (she was laughing the whole time, we both were, it was pretty funny) about whether I should be trying to flirt with people in a bar and then I said I never dated before or anything which got her shocked and said "okay someone here finds you attractive" and grabbed my hand and started dragging me around (30M) to every table. I'm pretty sure I'm known as the local creep now but I'm not sure. I was about 4 drinks in, which is a lot for me, when this happened so I'm not sure if everything is totally correct.
There's a bar I like to go to near my house. I go there myself and when it closes (around 2) I bring my dog by and all the staff form a conga line to pet him and give him bacon while he very happily lays there getting pet. I'm decent friends with the bartenders I think I have a few of their numbers.
One of the bartenders is is an absolute magnet for women, over the course of last night there were like 4 women who threw themselves at him. I just like to sit there and see what happens because it's hilarious. I'm very...not talkative so I just watch. Sometimes the bartender attempts to introduce people to me but you can tell they're only kind of receptive, they're there to talk to him they have absolutely no desire to talk to me.
At near the end of the night there was one woman who was getting a lot of interest from a lot of guys (she was trying to talk to the bartender and they really liked each other obviously) so I asked her if that was annoying and she said kind of. I think I described it as "There was like a conga line of dudes one after the other trying to talk to you" and that made her laugh. And it really was a literal conga line for like an hour or two while she tried to talk to the bartender. But that she also kind of expects it and I said yeah I'm not about to hit on anyone here look at me. She replied it was about confidence, and I replied "I don't think so I think if I was as confident as [bartender name] and came up to you I'd get a very very different response" and she laughed (very drunk) and said very true and then I made the mistake of saying I never dated or done anything like that, nobody finds me attractive.
She started laughing grabbed my hand (and I'm pretty sure that's why I didn't stop her, that's never happened before) and basically dragged me around to everyone who was still in the bar at the time (it gets super crowded but they start clearing people out so there was like probably 10 groups in there like 40-60 people only) and basically dragged me over to random women and said "HEY THIS IS MY FRIEND [name] DO YOU WANT TO TALK TO HIM" and then when they said no (or basically indicated no by body language) off we went to the next while I just kind of was dragged along behind her.
Once we had gone through literally everyone (I think?) we went back to our seats and she flirted with [bartender] a bit more and was weirdly cheery, I'm not really sure how she did that tbh, and said it's okay we'll help you, we'll figure this out are you hanging out with [bartender] we can all hang out and figure it out here's my number and she gave me her phone and I texted her so that's cool I guess...
But at the same time I feel humiliated being dragged around like that to random women who didn't want to talk to me . I'm not sure if it's going to give me a reputation in the bar or anything because I like sitting there on fridays and reading, I don't want people to like think I'm that creepy.
submitted by 5PointTakedown to dating_advice [link] [comments]

2023.06.03 19:21 kingofallnorway I'm worried about air conditioning leading to an expensive summer.

I've been strict on not letting anyone use AC yet because it's not totally necessary yet. Necessary to me is like 85F+ with nearly full humidity. Even then, I worry about being charged for peak hours electricity and getting a massive bill.
They claim electricity cost went down, but they charge me 50%+ of the bill in delivery charges and fees. It's utter BS. I want to pay for what I use, that's it.
Summer always worries me.
submitted by kingofallnorway to Frugal [link] [comments]

2023.06.03 19:19 lumos_noxious Just had my first Costco hot dog.

I’m going to be honest. I had been putting it off because of all the hype. But the perfect opportunity struck today: I had not eaten yet and was getting pretty hungry, and after I checked out I noticed there was nobody in line at the food court kiosks.
I made my purchase and waited anxiously for about half a minute. I was handed my dog and cup. I grabbed a container of onions and filled my cup begrudgingly with diet pepsi. Could I have just turned down the cup because I know I don’t like any Pepsi products? Absolutely. Did I? No, because I paid for it and it’s part of the combo.
Cursed diet pepsi in hand, I headed over to the condiment station and loaded my dog with onions, relish, and mustard (I do not use ketchup, because I am classy). I looked at all the dads eating hot dogs alone at the food court tables and decided no, I would eat my dog on the go.
I ate my hot dog as I walked out to my car, the sunshine and 85F Michigan air bringing sweat to my brow. As I wheeled up to my vehicle and opened the trunk I thought, “is this the best hot dog I’ve ever had?” I finished it before unloading my goods into my trunk.
I now sit in the driver’s seat writing this post, wondering if anyone would judge me if I went back in for a second dog. The diet pepsi sweats in the cup holder, nearly forgotten.
submitted by lumos_noxious to Costco [link] [comments]

2023.06.03 19:18 Alternative_Hour_870 Geographically incompatible between my partner (30M) and I (26F)

So I (26F) love my partner (30M) quite a lot. It's hard for me to connect with someone at this level due to my autism and prior traumas, and it's just been very easy to be with him. We are on the same page about a lot of things; marriage, kids, etc. We've been dating for a long time, and I finally moved in with him last year. He already had a house in the suburbs, close to his parents and close to both of our workplaces. Things are just really easy going with us. Recently though, I've been feeling restless and frustrated. We both came from different countries, and I have been incredibly homesick for Okinawa. We currently live in Upstate New York, and it's just not somewhere I dreamed of living in for a long time. I also always wanted myself a small (less than a 1000 sq ft) home. We live in a not very walkable or bike able area, it's really cold, and our house is huge. It is just really empty inside and I am starting feel resentful towards my partner. I always lived in rural city outskirts, and I feel uncomfortable being next to any busy streets. He doesn't mind moving, in fact we both want to move out of the country. However, because he had bought this house and it's near his family, he also wouldn't mind living here for the rest of his life. I feel like I compromised so much of what I dreamed for, for my own life plans, to be able to live with him here. Even if I was single, would have a difficult time uprooting to live somewhere else as well. I don't know how to deal with my own (what feels like unjustified) resentment towards, or even how to articulate how I feel. have tried to several times but I just can't get the message across well, and it turns into a me vs you situation that I don't want. I love him dearly and want to be able to come to a reasonable conclu V Any advise?
submitted by Alternative_Hour_870 to relationship_advice [link] [comments]

2023.06.03 19:16 cesario_ Theorycrafting Saitama: killing (almost) any monster in a single punch

Hello 3d6! I’ve been working on this character theorycraft for a while now, and I’ve quite nearly accomplished my goal — only to fall barely short at the final 1%. I’m sharing it now in a 99-percent-complete state, for everyone to enjoy reading my mad scientist ravings, or to offer their own suggestions on how to wring out just a little bit more damage to finally have a character that can kill any creature in a single punch.
tl;dr: a theorycrafted level 20 Saitama character can deal 634 damage on average in a single punch, instantly killing 99% of all published monsters (27 monsters can survive).

The self-imposed rules

Now, let’s get into it!


Protector Aasimar. Saitama claims to be an ordinary man, but let’s be honest, to have such ludicrous power, he must be more than human. Aasimar are more or less human, but with a touch of the divine, which fits the bill perfectly. Mechanically, we’re choosing this for the Radiant Soul option: as an action once per long rest, they transform for 1 minute and once per turn can deal their level in radiant damage to one target of an attack. At level 20, this will add +20 radiant damage to the punch, by far the highest single-attack damage boost of any racial ability.


Saitama has incredible strength, speed, reflexes, and durability, which he attributes to an intense training regimen. How could he have gotten such formidable training? Well, perhaps he read the instructions in a magic book. The Manuals of Gainful Exercise, Quickness of Action, and Bodily Health are very rare magic items that describe “fitness exercises,” “coordination and balance exercises,” and “health and diet tips” with words that are charged with magic. Studying these manuals and practicing their guidelines for 48 hours increases a creature’s STR, DEX, and CON stats by 2, as well as increasing their maximum for that score — up to a cap of 30. Clearly, to have such godlike strength, dexterity, and constitution, Saitama’s intense training must have included reading as many Manuals as necessary to raise his STR, DEX, and CON stats each to a godlike 30. This results in Saitama having a +10 to STR attack and damage rolls, a +10 boost to DEX checks like stealth and initiative, and a ridiculous amount of hit points. In order to multiclass, Saitama will also need at least a 13 in INT, WIS, and CHA — which should be achievable.


Saitama starts by taking three levels in Armorer Artificer, which gives him a suit of Arcane Armor that expands to cover his entire body and can be used as a spellcasting focus for artificer spells. The text describes “metallurgical pursuits,” but nothing RAW forbids one from choosing a suit of yellow leather armor for Arcane Armor. At AC 11 + DEX, this gives Saitama an AC of 21 — which doesn’t really matter, since he can kill nearly anything in a single punch before it ever has a chance of attacking him. We choose the Guardian Armor Model for Saitama’s Arcane Armor, causing the red rubber gloves on his leather armor to be counted as Thunder Gauntlets: they count as simple melee weapons when not holding anything in them, and deal 1d8 thunder damage on a hit. Saitama also has the option to use his INT modifier instead of STR or DEX when attacking with the gauntlets, but let’s be honest, he’s going to stick with his godlike +10 STR modifier here. Saitama will infuse his gloves with the Enhanced Weapon artificer infusion, giving them a +1 to attack and damage rolls, and turning them into a magic item. From Armorer, Saitama also learns the spells Booming Blade and Absorb Elements. To complete Saitama’s armor, he also gains a white Cloak of Billowing (a common magic item that does not require attunement) and a pair of red rubber Boots of Elvenkind (an uncommon magic item that also does not require attunement, and gives advantage on Stealth checks to move silently).
Next, Saitama takes nine levels in warlock. He chooses the Hexblade patron and Pact of the Blade, and gains the Hexblade’s Curse, the Eldritch Smite invocation, and the Banishing Smite spell from the Hexblade expanded spell list. He will also transform his gloves into his pact weapon, and take the Improved Pact Weapon invocation, allowing him to use his gloves as a spellcasting focus for warlock spells. Unfortunately, because his gloves are already a magic weapon with a +1 to attack and damage rolls from the Enhanced Weapon artificer infusion, they do not gain an additional +1 to attack and damage rolls from Improved Pact Weapon. Hexblade’s Curse allows Saitama to curse a creature within 30 feet for 1 minute as a bonus action, and add his proficiency bonus to damage rolls against that target. Eldritch Smite deals 1d8 force damage plus another 1d8 for each level of warlock spell slot expended when hitting a creature with one’s pact weapon. At a maximum 5th level spell slot, this adds 6d8 force damage to his punch. Banishing Smite activates as a bonus action and consumes concentration for 1 minute to add an extra 5d10 force damage on the next hit with a weapon attack. Additionally, if the target then has 50 HP or less, it is banished to its home plane (or until the spell ends). At nine levels in Warlock, Saitama gets two 5th-level spell slots per short rest. This is just enough for one usage of Eldritch Smite and one casting of Banishing Smite. However, he will then have to rest before going out to fight villains again — perhaps a good reason for why he spends so much time relaxing at home playing video games and reading manga. Saitama also gets two ASIs at his fourth and eighth levels of warlock. At these levels, he will take the Martial Adept and Fey Touched feats. The Martial Adept feat gives him a d6 superiority die and two maneuvers, one of which will be Menacing Attack (the other does not matter). Menacing Attack adds the d6 to the damage of the attack and forces the target to make a WIS save or be frightened (and though our goal is to kill the target outright, if it somehow survives, Saitama’s DC will be a difficult-to-surmount 24: 8 + 6 [proficiency bonus] + 10 [STR mod]). From the Fey Touched feat, Saitama will learn the first-level divination spell Gift of Alacrity, which lasts 8 hours without concentration and adds 1d8 to his initiative rolls.
To kill creatures in a single punch, Saitama will need to train to Assassinate: taking four levels in Assassin Rogue. Assassinate gives Saitama advantage on attacks against creatures that have not yet taken a turn in combat, and automatic critical hits on creatures who are surprised. In order to surprise creatures, Saitama will need to succeed on a Stealth check contested by the target’s Perception: “Any character or monster that doesn't notice a threat is surprised at the start of the encounter.” Saitama rarely sneaks up on his targets, but usually allows them to monologue for a long time before annihilating them with a single punch. It is his unremarkable appearance that allows him to take his enemies by surprise — and perhaps that appearance is its own form of stealth. Just to make getting surprise mechanically possible, Saitama will take an Expertise in Stealth, to double his proficiency for a +12 to Stealth in addition to his +10 DEX modifier. Due to his red rubber Boots of Elvenkind, he will also get advantage on Stealth checks made to move silently. With a +22 to Stealth, on an average d20 roll of 13.825 (with advantage), a Stealth of 35.825 should allow him to defeat the passive perception of nearly every monster — even the Greatwyrms, which have a passive perception of only 32. Tiamat has a passive perception of 36, and as the monster with the highest passive perception, she is the only monster capable of successfully noticing Saitama’s threat (unless he gets a little lucky with the Stealth roll). If we really want to ensure that Saitama can go undetected, we could give him the Epic Boon of Undetectability for an additional +10 to Stealth checks and immunity to detection or targeting by divination magic. He will also need to beat his target on an initiative roll to be able to get an automatic critical hit — which is why he will take the Alert feat on his fourth level of rogue, giving him a +5 to initiative rolls in addition to the +10 from his DEX modifier. As the only bonus monsters get to initiative is from their DEX modifier (and the highest DEX modifier that any monster has is +9, for the Elder Tempest or Will-o’-Wisp), with a total +6 edge from the +5 from Alert and his +10 DEX modifier, as well as +1d8 from Gift of Alacrity, Saitama will beat even the fastest monsters’ initiative rolls 89% of the time (and a later item will increase this to 97%).
When Saitama uses a Serious Punch, it’s like sending the target on a Path to their Grave. Thus, Saitama will take two levels in Grave Cleric. As an action, Path to the Grave allows Saitama to choose “another creature’s life force for termination.” The next time he hits the chosen creature within 30 feet with an attack, the creature has vulnerability to all of the attack’s damage, causing the damage to be doubled (as long as the creature is not immune or resistant to any of the damage types).
Lastly, Saitama will take two levels in paladin, gaining Divine Smite and the Dueling fighting style. When hitting with a melee weapon attack, he can expend a spell slot to Divine Smite, dealing additional radiant damage to the target. At three levels of artificer, two levels of cleric, and two levels of paladin, Saitama is a fifth-level multiclassed caster (his three levels from artificer are halved and rounded up to two, cleric gives two levels, and two levels of paladin is halved to one, for a total of five). This gives him two 3rd-level spell slots per long rest — spending a 3rd level slot on a Divine Smite gives an extra 4d8 radiant damage (1d8 off of the maximum of 5d8 from spending a 4th-level spell). It also deals an extra 1d8 to undead or fiend targets. The Dueling fighting style gives +2 to damage rolls when wielding a melee weapon in one hand and no other weapons. The Thunder Gauntlets count as simple melee weapons when not holding anything in them, so Saitama will hold something in his right hand, leaving him wielding only one Thunder Gauntlet on his left hand when he delivers a Serious Punch. (In One-Punch Man canon, Saitama usually punches with his right hand. For a mechanical reason, our theorycrafted DND Saitama has to punch with his left. Maybe this is why DND Saitama is slightly weaker than canon Saitama, and isn’t able to kill every monster in a single hit.)
With three levels of artificer, nine levels of warlock, four levels of rogue, two levels of cleric, and two levels of paladin, Saitama is a level 20 character.


As mentioned above, Saitama will take Martial Adept and Fey Touched at his fourth and eighth warlock level, and Alert at his fourth level of rogue.

Additional items

When Saitama strikes someone, it occasionally appears as if he has grown to incredible size ( To simulate this, DND Saitama will consume a Potion of Giant Size (legendary) and a Potion of Growth (rare), increasing to Huge for 24 hours and then again to Gargantuan for 1d4 hours. From the Potion of Giant Size, his weapons roll three times as many dice (thus increasing his Thunder Gauntlets to deal 3d8 thunder damage on hit). From the Potion of Growth, Saitama gets advantage on STR checks and saves, and deals 1d4 additional damage on weapon attacks.
Saitama can attune to three magic items. We will choose the Hand of Vecna (legendary), Sword of Kas (legendary), and a Ring of Spell Storing (rare).
To attune to the Hand of Vecna, Saitama had to lop off his left hand at the wrist and replace it with the Hand of Vecna. This withered hand is hidden within his red rubber glove, and (among other properties) allows him to deal an extra 2d8 cold damage when he makes a melee weapon attack with a weapon held in the hand. The Hand of Vecna also includes one minor and one major beneficial property, along with one minor detrimental property. For the major beneficial property, we will choose the property: “When you hit with a weapon attack while attuned to the artifact, the target takes an extra 1d6 damage of the weapon's type.” For the minor beneficial property, we will choose immunity to charm and fear effects. The minor detrimental property we will choose is: “Your appearance changes as the DM decides” — from his intense training regimen (which included chopping off his left hand and replacing it with the Hand of Vecna), Saitama unfortunately lost all of his hair — still a sore spot for him.
The Sword of Kas grants several abilities, but Saitama only attacks with punches, so it will remain in its scabbard, somewhere on his person. While it is on his person, it adds an additional d10 to Saitama’s initiative (raising his probability of having a higher initiative than even a monster with +9 DEX to 97%). The Sword of Kas also includes one minor and one major beneficial property, as well as one minor and one major detrimental property. We will choose the same major beneficial property as the Hand of Vecna, for an extra 1d6 damage when hitting with a weapon attack (typically effects of the same type do not stack. However, since these are generic properties of two artifacts with different names, the properties should stack under RAW). The minor beneficial property can be any (some thematic options include immunity to disease or +1 AC), and the minor detrimental property can be: “The first time you touch a gem or piece of jewelry while attuned to this artifact, the value of the gem or jewelry is reduced by half.” Perhaps this explains why Saitama is poor. The major detrimental property can be taking 8d10 psychic damage when attuning to the Sword of Kas: Saitama mentions that his training was so intense that he thought he might die — perhaps this damage was why it felt so intense. (Note: with eighteen levels in classes with d8 hit dice and two levels of paladin for d10 hit dice, Saitama’s average hit points is 92, not counting the incredible 200 additional HP from his +10 CON modifier. Even at a maximum roll of 80 psychic damage from attuning to Sword of Kas, he wouldn’t actually die.) Interestingly, the Sword of Kas also causes its bearer to gradually become obsessed with destroying anyone corrupted by the Hand of Vecna — this might cause Saitama to become fairly conflicted.
Lastly, the Ring of Spell-Storing. Up to five levels of spells can be stored within, and can be cast while touching the ring. Saitama can spend one of his fifth-level Pact Magic slots to cast Absorb Elements (learned from his levels in artificer) into the ring, before resting to regain his Pact Magic slot. Absorb Elements can be cast as a reaction to elemental damage, grants resistance to the triggering damage, and adds an extra 1d6 of that damage type per spell level when the next time the caster hits with a melee attack on their next turn. Cast at a fifth level, this adds 5d6 elemental damage to Saitama’s punch. To voluntarily trigger the Absorb Elements, we will have Saitama use his free object interaction to stick a finger into a vial of acid held in his right hand (which also makes the Thunder Gauntlet in his right hand no longer count as a melee weapon since it's holding something, thus enabling him to use the Dueling fighting style with his left). The acid will burn Saitama, allowing him to cast Absorb Elements in reaction, getting resistance to the acid damage and charging up 5d6 acid damage to be released on his next melee attack this turn.

Preparation to punch

In order to maximize damage in a single attack, Saitama needs to do some preparation. At some point, he will spend one of his fifth-level Pact Magic slots to cast Absorb Elements into the Ring of Spell Storing, before resting to regain his Pact Magic slot.
On the day of, he must also cast Gift of Alacrity to maximize his initiative rolls (this lasts 8 hours), and spend an action drinking the Potion of Giant Size (which lasts 24 hours). One hour before the fight, he must drink the Potion of Growth (which lasts a minimum of 1 hour). He must also open the vial of acid and hold it ready in his right hand.
A minute before punching his target, he must spend an action to activate his Radiant Soul Aasimar transformation, and spend an action and a bonus action cursing his target with the Hexblade’s Curse and Path to the Grave.
Finally, on the turn he punches, he spends his free object interaction to touch the acid in the vial until it causes damage, then casts Absorb Elements as a reaction from his Ring of Spell Storing. He spends his bonus action casting Banishing Smite, and then his action casting the cantrip Booming Blade. (He has cast three spells in one turn, but the only limitation on casting multiple spells per turn is that if he casts a spell as a bonus action, he may only cast a cantrip — like Booming Blade — with his action.)

The punch

Booming Blade requires a material component: a melee weapon worth at least 1 sp. Normally, using his arcane armor as a spellcasting focus would allow him to ignore material components, but this material component cannot be ignored because it has a cost. The Thunder Gauntlets from a suit of arcane armor have no assigned cost, but the basic leather armor costs 10 gp, so it’s a safe assumption that a magically-enhanced +1 Thunder Gauntlet would cost more than 1 sp. Upon casting the spell, Saitama makes a melee attack against a creature within 5 feet. At level 20, the cantrip adds an extra 3d8 thunder damage to the initial attack, and an additional 4d8 if the target moves on its next turn — but the latter damage will not count for this purpose because our goal is to annihilate the target with the first hit.
Assuming that his stealth and initiative checks have allowed Saitama to surprise his target and go first in the initiative order, he has advantage on his attack from Assassinate and gets +17 to the roll: +6 from his proficiency, +10 from his STR modifier, and +1 from the Enhanced Weapon infusion. The monsters with the highest AC are Tiamat and the Tarrasque, with an AC of 25 — with advantage and a +17 to hit, Saitama has an 88% chance of hitting, and any hit is an automatic critical hit from Assassinate. If a guaranteed hit is desired, we could give Saitama an Epic Boon of Combat Prowess, choosing to hit on a melee weapon attack once per short rest. At that point, the attack roll doesn’t even matter.


The 1d8 thunder damage from his Thunder Gauntlets is tripled to 3d8 by the Potion of Giant Size. The Gauntlets deal an extra 1d4 thunder damage from the Potion of Growth, an extra 2d6 thunder damage from the major beneficial properties of the Hand of Vecna and the Sword of Kas, and an extra 1d6 thunder damage from the Menacing Attack maneuver. The attack deals an extra 2d8 cold damage because it was made with a weapon wielded by the Hand of Vecna. We add an additional 6d8 force damage from Eldritch Smite, 5d10 force damage from Banishing Smite, 4d8 radiant damage from Divine Smite, 5d6 acid damage from Absorb Elements, and 3d8 thunder damage from Booming Blade.
Let’s total this up: 6d8+1d4+3d6 thunder + 2d8 cold + 6d8+5d10 force + 4d8 radiant + 5d6 acid damage
All these dice are doubled on the critical hit from Assassinate: 12d8+2d4+6d6 thunder + 4d8 cold + 12d8+10d10 force + 8d8 radiant + 10d6 acid damage
Now, counting the flat damage: 10 thunder damage from Saitama’s STR modifier on the Thunder Gauntlets, +1 thunder damage from the Enhanced Weapon infusion, +6 thunder damage from Hexblade’s Curse, and +2 thunder damage from the Dueling fighting style, for a total of +19 thunder damage. We also add 20 radiant damage from the Radiant Soul transformation.
Another preliminary total: 12d8+2d4+6d6+19 thunder + 4d8 cold + 12d8+10d10 force + 8d8+20 radiant + 10d6 acid damage
All the damage is doubled by the vulnerability inflicted by Path to the Grave: 24d8+4d4+12d6+38 thunder + 8d8 cold + 24d8+20d10 force + 16d8+40 radiant + 20d6 acid damage
This averages to 198 thunder + 36 cold + 218 force + 112 radiant + 70 acid damage, for a total of 634 damage on average in a single punch.
Anything that survives this formidable blow must then have more than 50 hit points remaining, or else it is banished to its home plane without a save by Banishing Smite (thus, Saitama's punch can effectively defeat creatures with up to 684 HP).
After two short rests, Saitama could theoretically do a Serious Punch again on the same day — minus the +40 radiant damage from Radiant Soul (doubled by Path to the Grave), the only ability used that requires a long rest to recharge. After a second Serious Punch, though, he’ll run out of third-level spell slots for the Divine Smite.

The targets (who survives?)

With the most hit points out of any monster in DND 5e, the Tarrasque has 676 HP, damage immunities to fire, poison, and bludgeoning/piercing/slashing damage from nonmagical attacks, three legendary resistances per day, advantage on saves against spells, can nullify or reflect ranged attack spells, and can terrify creatures within 120 feet with its Frightful Presence. None of this protects it from a single punch from our Caped Baldy. On 62% of possible damage rolls, that Tarrasque is getting sent back to its plane of origin, gibbering with fear: with a WIS modifier of +0, it has no chance of succeeding the DC 24 WIS save against Saitama’s Menacing Attack (of course, Tarrasques are immune to the frightened condition, but let’s ignore that because it’s funny).
However, this doesn’t quite count as killing the tarrasque in a single punch, since it’s banished but still alive (and returns after one minute if it’s not originally from another plane). Additionally, a several other monsters could definitely survive the punch — chief among them, Tiamat: Outside of being immune to acid and cold damage (reducing the damage by 106 points and dropping the remaining 528 total damage from the punch well below her total HP of 615), Tiamat is also immune to spells of level 6 or lower: thus completely nullifying the effects of both Booming Blade and Banishing Smite. However, as a fiend, Divine Smite does deal an extra d8 radiant damage against her. Still, eliminating Booming Blade and Banishing Smite drops the single punch damage to 382 on average, leaving Tiamat with 233 HP: more than a third of her health. Instead casting Banishing Smite and Booming Blade, Saitama could use his action to punch twice using the Thirsting Blade eldritch invocation, spending both his 5th-level Pact Magic spell slots on Eldritch Smites and both 3rd-level slots on Divine Smites. If Saitama managed to sneak up on Tiamat to surprise her and get the automatic critical hits from Assassinate, he would deal 3d8+1d4+3d6 thunder + 6d8 force + 5d8 radiant damage on each attack, doubled from the critical hit to 6d8+2d4+6d6 thunder + 12d8 force + 10d8 radiant damage, and a total of +19 thunder on both attacks and +20 radiant on the first. The first attack damage would be doubled from Path to the Grave, but the second would not. The first attack would deal 12d8+4d4+12d6+38 thunder + 24d8 force + 20d8+40 radiant damage, and the second 6d8+2d4+6d6+19 thunder + 12d8 force + 10d8 radiant; for a total damage of 553 on average, still 62 points short of Tiamat’s 615 total HP.
Other creatures that would survive:
Thus, our final list of 27 survivors of Saitama’s punch:
Saitama can kill all remaining 2,800+ monsters ever printed in a single punch.

Thank you for reading!

If you've gotten this far, thanks for sticking with me! If you have any ideas on how to squeeze out the last bits of damage to allow Saitama to one-hit kill any of the remaining 27 monsters, please comment to let me know!
submitted by cesario_ to 3d6 [link] [comments]

2023.06.03 19:15 Extreme-Situation-78 Can I afford an apartment in NYC as a second home? What should be my budget?

My sister and I want to buy an apartment in NYC that we can use as a vacation property, ideally in Brooklyn, Queens. We each live in our own houses in RI. She wants to contribute half of the down payment and can give me up to $50k by the end of this year. She is fine with the apartment being under only my name. I would like to figure out what is my maximum budget, provided with these expenditures below. I am aware there could be maintenance fees I would have to account for later on.
Age: 37
Monthly Finances: Net worth including retirement accounts and home equity: $850k Gross Monthly Salary: $16,450
Monthly take home after maxing out Roth IRA/401/HSA/Medical Insurance: $8,990
Annual Bonus: $40,000
My Current Saving for 2nd home in VUSXX: $20,000
Sister saving by end of this year: $50,000
Monthly Expenses:
Apt Must Have's:
Nice to have:
Thank you.
submitted by Extreme-Situation-78 to personalfinance [link] [comments]

2023.06.03 19:15 DaSortaCommieSerb More realistic replacements, volunteer mechanics and an army upkeep mechanism

It has always bothered me how you can just convert shitty, undertrained 2w cavalry/infantry units into 40w full armored units and still have that monstrosity be reasonably combat-effective, provided you have the men and materials for it.
Like, you're China, most of your people are illiterate, and you get enough materiel from the US as lend-lease to equip a full US tank division. You just fill up the Sherman tanks and trucks with conscripted peasants who barely know how to handle a rifle, if they can even do that? And it somehow works out decently well? That's insane.
Countries like Ethiopia or Communist China having the engineering or industrial know-how to draught and produce indigenous fighter designs is almost as ludicrous. That was just barely possible for countries like Yugoslavia, Spain and Nationalist China, and even then only with foreign help.
There should be a mechanic where you have a 99% combat, research and production malus for tanks/aircraft/other advanced equipment unless your country has the requisite knowledge.
So here's a quick and easy way to simulate these things without making the game obscenely complicated and without destroying game balance, while giving us at least some faint hint of historicity and realism.
  1. Apply the aforementioned maluses on all countries that were historically underdeveloped and unable to produce native aircraft/tank designs.
  2. Make it possible to remove these gradually through decisions that consume equipment stocks of the relevant type.
  3. For example, you're China, and you have a 99% malus to researching/producing/using tanks.
  4. You are given 300 Renault FTs by France as a lend-lease.
  5. You take a decision, spending 10 political power and 100 of these tanks. After 100 days, the malus goes down to 66%. After you have taken this decision a total of three times, the malus is removed completely.
  6. Alternatively, if France or some other foreign patron is feeling generous, they can sacrifice 50 military XP to remove 33% of the tank malus for you.
Something similar ought to be done with aircraft and ships. Hell, it should also be done with artillery, but that's too nitty gritty and would make the poorer countries unplayable weak. Maybe make the malus lighter and easier to get rid of? Like 30% to start with and removable in three decisions of 30 days? At least this way there is some rationalization for why recent conscripts can instantly become pilots, artillerymen or tankers while still being reasonably combat effective. This problem has already been recognized in the case of special forces, so why the hell not apply it to tanks planes and ships?
Next up, keeping up a large professional military in peace-time ought to be freaking expensive, and you should need to spend civilian factory production to keep your army supplied, like army upkeep in EUIV. The best way to implement this would be to just make it impossible to train and/or convert unit templates to larger ones if you don't have the civilian factories to pay for their upkeep.
Sending "volunteers" or especially equipment shouldn't be limited by politics nearly as much as by money, so sending volunteers should cost civ factories.
submitted by DaSortaCommieSerb to hoi4 [link] [comments]

2023.06.03 19:14 toeeq Plans for tomorrow

At least I am not alone. I am planning to off myself tomorrow night. It will be done. The only thing is that could save me is 500 eur for rent. Penny for the 1% that have more than the other 80 % of our society.
I have two different options. The first is the train, it can easily slice of my head from my neck. So I will be chillin near a station. I will carry a knife with me, in case the train won't come.
I am tired of shame, I defend others around me from myself. I told this to my pchyciatrist, she gave me some shitty pills. At least I have the will power now.
submitted by toeeq to SuicideWatch [link] [comments]

2023.06.03 19:14 winb_20 "error: failed to commit transaction (invalid or corrupted package) Errors occurred, no packages were upgraded." When trying to update with yay

When I do "yay" it gets near the end, asks me if I want to delete these corrupted packages and just fails afterwards with the message in the title, I also tried sudo pacman -Syu and it gave me the exact same thing, any help appreciated.
submitted by winb_20 to EndeavourOS [link] [comments]