God of war ragnarok heimdall fight

God of War Ragnarok

2020.04.26 21:39 The-Garlic-Bread God of War Ragnarok

A subreddit for the game God of War: Ragnarok
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2008.01.25 16:19 PlayStation - Community • Sharing • Help

Your community-run home for all things PlayStation on Reddit! Console/game discussions, news, support, trophy/media sharing and more!
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2021.01.15 01:10 Crimtaneore GodofWar_Ragnarok

This subreddit is dedicated to the game God of War: Ragnarok that will be released in 2021 for the PlayStation 5.
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2023.06.06 23:50 QuintillionusRex European conquest of India should be changed

I’ve seen a lot of posts talking about the problem of institution spread and technology and it couldn’t be truer than in india. Fighting Indian countries (most generally Bahmani/Deccan) is harder than fighting European nations, because of tech, military ideas and manpower. My armies (I play the British) are no match for them and invading India is tough. That, plus the fact that each province is very well developed, meaning that you can take too few per war, makes Indian conquest too unpleasant. Plus the fact that when you set foot on the subcontinent, there is generally one giant superpower that is impossible to beat. To me it should be changed a lot. Indian countries should have lower tech, far less better units, and less power overall.
Even charter companies don’t change the fact that conquering India is a pain in the a*s.
submitted by QuintillionusRex to eu4 [link] [comments]


2023.06.06 23:50 Manga_sensei Archons lore wise

Spoilers ahead Ironic how the most mature and willing to help us as Mc is a small kid. Literally the only one so far. You have a drunkard lying sussy cunt who got his gnosis stolen. You have the melodramatic grandpa. He tried to " test " his people from the back without revealing himself for some reason. In the process many died from the sea eel. Ah and also the whole world economy and crafting industries are f*cked because the lack of mora. They are both coins and materials. And then the worst of them. The " i - dont - touch - grass hoe" who practically started a civil war and a brutal supression of her own people because of big sad. I dont know . Maybe im just salty. I hope Focalor aint some "justice " maniac who is inspired by French Revolution and Guillotines. We might have to fight Robespiere.lol
submitted by Manga_sensei to Genshin_Impact [link] [comments]


2023.06.06 23:50 Accomplished-Media Marcus Fenix vs Isaac Clarke (Gears of War vs Dead Space)

Young Marcus from the original trilogy and Isaac Clarke from the original trilogy.
Round 1: H2H fight (I know that they don’t use their fists all that much but they do have a few moves so I think we can assume they have some sort of h2h knowledge)
Round 2: all weapons but no hax
Round 3: all out brawl, weapons and Hax allowed
Round 4: composited feats. All weaponry, haxes, and feats allowed.
Round 5: They switch games. Marcus has to go through the events of the first Dead Space game while Isaac has to go through the events of the first Gears of War game. How does it play out?
submitted by Accomplished-Media to whowouldwin [link] [comments]


2023.06.06 23:49 autotldr Ethiopian migrant women gang raped and other gender-based crimes on the rise in chaotic and lawless Sudan

This is the best tl;dr I could make, original reduced by 86%. (I'm a bot)
They left behind a group of women workers, many of whom were Ethiopian migrants.
Hala al Karib, regional director of the Strategic Initiative for Women in the Horn of Africa, says they have documented the facts and claims that the women were gang raped and beaten with no one able to intervene.
The Ahfad University workers' case, which happened in the early stages of the fighting, was one of the first warning signs of the serious consequences that the outbreak of war in Sudan and the deployment of the much-feared Rapid Support Forces would have on the lives and safety of women in the country.
One of the main reasons why the vulnerability of women and girls in Sudan has increased with the fighting is the insecurity that prevails in public spaces.
Sexual assaults against women in Sudan have been prevalent for years, especially in the country's peripheral regions, such as Darfur, which have experienced high levels of internal violence.
"For women in Khartoum and Darfur, it is a very alarming situation; it is always women who pay the price for a war waged by men," she says.
Summary Source FAQ Feedback Top keywords: women#1 Violence#2 case#3 Khartoum#4 Darfur#5
Post found in /worldnews, /worldnews and /WorldAlerts.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]


2023.06.06 23:49 Miraj4 What happened with elves between 2 and 3?

I played the first two games years ago and the main plot of both revolves around humans vs non humans particularly elves. I don’t remember any real resolution to the issue at the end of 2 but now playing 3 it seems like that’s just a non issue for the most part. I know a lot of very important things are happening in 3 so we couldn’t really focus on a war between elves and humans but am I missing some sort of background for why there doesn’t seem to be the same level of unrest with the non humans as there are in the first two games? Did we just get them most of what they wanted in 2 so now there’s not much reason for them to fight?
submitted by Miraj4 to witcher [link] [comments]


2023.06.06 23:49 PM_ME_YOUR_ROBOTGIRL Character Database: The Aeons, Part 1 (VERY LONG)

Character Database: The Aeons, Part 1 (VERY LONG)
Okay so basically I read everything, let's do this shit.

Notes Before We Start

The original intent behind this post was to serve as a database for every single major lore character in the game, starting with the Aeons. Unfortunately, though, I vastly underestimated its length when I started writing it, thinking I'd easily be able to do it all within one post. I was not!
Initially, I decided to just separate the post into two parts, the Aeons and the mortal characters. This didn't pan out, because the Aeon section also ended up being massive! So now I have to split it up into 3+ parts. The first two parts about the Aeons will go up soon since it's all already written, this part right now and the next part either tomorrow or possibly in a few days once everyone's less busy doing the update. The benefit is that this arrangement allows me to go into greater detail about each individual Aeon -- if I'm able (thank you Oroboros for being mentioned like twice in the whole game)
The third part which should hopefully be only one post and is about the mortal characters will almost certainly have to wait until I'm completely done with the update. The reason why this is so is because the update is guaranteed to introduce more lore about mortal characters, whereas I think the likelihood of it giving us more Aeon lore is comparatively lower (though it could still happen).
I also need a break. Just writing this post took me a week, let alone the time it took to read almost everything that's in the game - it's safe to say that I dedicated myself to this for the entire second half of 1.0. If I go all in and write everything at once, I'm gonna burn out for sure.

While corrections and additions are welcome, I just want everyone to remember that leaks are against the rules, so please make sure to have an official source on hand if you're going to tell me anything. I might not be able to edit this post once it goes up due to sheer length, but I'm sure people can just read the comments and get the info that way.

That being said, before we start properly, we'll have to take a little diversion.

The Structure of the Universe


I dreamed of a ray of light of a crystal chalice.
I despise reading about and explaining this because miHoYo went out of their way to make it the most confusing thing imaginable.
The in-game characters aren't even sure how their own universe works and miHoYo has provided little to no official unbiased explanations, so I'll just be borrowing Zandar "One" Kuwabara's theory here because HI3 more or less supports it and although alternate theories are mentioned in HSR, none have been explained yet.

Imaginary Tree

To understand the nature of the Aeons and of the other characters, you must first understand Reality, as the Aeons are inherently linked to it. Sit down, strap in. Maybe listen to some music.
Okay so think of the universe as being like a tree in a spatial and temporal sense. It's not literally that, but it works like that.
Space-time is defined by a collection of an unimaginably numerous amount of branches. Such branches define independent worlds and expand outwards, forming leaves that mark those worlds at different development stages in spacetime - thus each leaf is a world. These 'worlds' are defined as 'galaxies', a confusing term since it is also used to refer to the universe as a whole. What's important to note is that a "world" is often more than simply a single individual planet, and they may have different attributes (for example, the world Punklorde is entirely cybernetic)
The development of those branches occurs as they absorb imaginary energy from the vasculature provided by the trunk. The trunk's got some funny stuff going on with a sea of quanta or whatever but this is HI3 stuff that has not proven relevant to HSR specifically yet - the Sea of Quanta does exist here (obviously), as proven by the crafting material "Quantum Ripples". But getting into it would muddy the waters. Just know that when a world has run its course, it "falls" into the Sea of Quanta and is destroyed (from the perspective of the HSR mortals, it just 'disappears')
Imaginary energy constitutes a space which separates each branch and leaf and world from one another, making passage generally impossible unless one can manipulate imaginary energy. Because of this, for a very long time it was impossible for creatures to gain passage or even be able to observe other worlds (galaxies) until the Aeons appeared and granted them the ability to do so. More on this later. It's possible for a mortal being to enter Imaginary space through certain means but they'll quickly die without some form of protection or the ability to manipulate Imaginary energy.
Zandar's understanding is that imaginary energy was formed by the thoughts of intelligent beings, and the Aeon's ability to traverse imaginary space is what caused the worlds to be similar. Which is half true, but Elias Salas later proved that imaginary energy exists on its own and is entirely unique, which messes with the foundations of the theory. But it's our best bet.

Okay but who cares though

Why is this relevant? The worlds contained within the leaves of the tree may have different attributes but share certain similarities - most notably, the recurrence of certain individuals. Those individuals are separate from each other and have their own memories and life experiences, but have a certain likeliness that links them. And that is why there are many Bronyas. And many Wendy's, some even male. And many Kianas. And maybe even many Himekos as well. Notably, there is an in-universe theory named the "Parallel Imaging Theory", which may suggest people are aware of this phenomenon.
Because HSR's plotline and lore involves the traversal between multiple different worlds, it is possible for multiple versions (different individual) of the same character to appear within the game. So yeah.
The biggest misconception people have about HSR, and one that I myself held for some time until I started reading everything, is that they assume it's localized to one Leaf in the Imaginary Tree.
This is a misconception made possible, and more complicated, by several factors:
  • the fact that the Imaginary Tree is probably best explained as a contiguous multiverse, but miHoYo is extremely insistent on calling it just "the Honkai Universe", because they're eccentric I guess. It's just really Kinoko "HER NAME IS ALTRIA" Nasu-type stuff.
  • the fact that people tend to visualize the Imaginary Tree as being completely literal, and thus the branches are inherently apart from one another as they would on a tree. This is not helped by the fact that HI3 depicts the universe as a literal tree constantly, and when you see Youtube Video #198268 that says "THIS IS THE IMAGINARY TREE" and uses a HI3 screenshot showing a tree, people are gonna think "oh, this is just what the universe is" when in reality, it's better to think of the Honkai Universe as being a collection of worlds each with their own stars and galaxies and traits separated by an impermeable void that later Akivili connected. From the perspective of the inhabitants of the Honkai Universe, it's all one continuous space.
  • inconsistent terminology, even in this game, also caused by HI3's translation being awful and most summaries being made by people with a tenuous grasp of English at best (no offense)
HSR's lore takes place over the scope of the entire Honkai Universe and the different worlds. It is not a localized system. Welt and Void Archives didn't use some fancy technology to "jump universes", they (probably) just traveled the path Akivili made with their Star Rail, the same as every other intergalactic entity in HSR. That's it. Literally just used a spaceship.
I also imagine that it doesn't help that (and this is how I began to believe in the same misconception for a while) a lot of people used the "separate universes" argument to argue in favor of Genshin and HI3 being completely unrelated. Which, for the record, I still completely believe as plenty of evidence suggests they want Genshin players to not have to deal with the huge steamy backlog of lore baggage HI3 has, but it did make people think of each Honkai game as always being completely disconnected from one another in a very physical sense.

The Aeons


https://preview.redd.it/4kozuu79kg4b1.png?width=1200&format=png&auto=webp&v=enabled&s=3ca5ce3f571a169b5d8efd6f80a44107ae30fbaa

Definition

NOTE: The Honkai Star Rail wikia has little blurbs for each Aeon at the top of the respective pages. I'm not going to use them as a source, however, because I have absolutely no idea where they're from. My attempts to search for them led directly back to the wikia. Judging by the date they were added (June of last year), they correspond with CBT2, but if so then that text is gone from the game, so I can't really deem it worthy as a reliable source.
So what are they? Gods basically, but the specifics are more complicated.
The Imaginary element is defined by Welt as a "metaphysical aggregation of the spirit". In other words, it's a form of energy that can be influenced by the thoughts and actions of intelligent beings.
When an intelligent being of sufficient will fulfills certain, currently unknown, conditions, they take over a philosophical concept and become an Aeon. This opens a Path to that concept and grants the newly born Aeon not only the ability to manipulate Imaginary energy, but also complete control over the Imaginary expression of that concept - it becomes their "Primum Mobile", an imprint formed upon the Imaginary element.
That Path also becomes a form of energy that can be tapped into by various sources, and even begins to emerge naturally. The entry for "Topological Acceleration Band" implies that Path energy is limited, which would make sense, as Aeons seem to restrict their underlings' power instead of just giving all of it flat out, and the limitations imposed by this would also serve to explain why Nanook doesn't just, I dunno, blow up the entire universe. In any case, even if it is limited, it's such an extreme amount of energy that it may as well be limitless from the perspective of mortals.
In other words, they become an embodiment of a certain concept, and are able to exert their full will upon it. This appears to deprive them of a certain sense of personal identity - all Aeons are referred to with gender-neutral pronouns.
In the one record of an ascension that was witnessed (Lan's) that we currently have, the Aeon's physical body disappeared upon ascension. It remains unclear if this is true of all Aeons or not but there is definitely a physical change involved.
Aeons are able to freely move around Imaginary space and the leaves in the Imaginary tree at no harm to themselves and possess unimaginable power - Nanook's highest level underlings are capable of incinerating entire galaxies (worlds? The inconsistency of this term drives me crazy). They also possess a degree of ominiscience - not completely so, but it's fairly obvious that they're able to notice and interact with beings treading on their Path at basically any distance. They can also manifest physically if they so choose but the degree of this seems to vary on the Aeon. Qlipoth basically stays in one place building their wall whereas Fuli appears to be capable of teleporting. Lan runs at faster than light speeds throughout the universe. Aha is known for taking on a humanoid form. Akivili physically traveled with mortals.
Aeons can die, but it's difficult to pull this off. Only one Aeon is known to have been killed, and the deed was done by other Aeons. It is also possible for an Aeon to experience a form of death - if their Path overlaps too much with another, the Path representing the greater concept will absorb it, which effectively kills that Aeon.
There are other Aeons that have disappeared and are considered dead, but the ambiguity of their circumstances means that there's a possibility that like, I dunno, they're just hiding or something.
Aeons are limited by one another and their Paths. They cannot ever deviate from it - Xipe cannot create disorder, Yaoshi may not kill, etc. Therefore negotiating with an Aeon is impossible, they shouldn't even be treated as "people" you can "talk" to. Generally the universe tends towards balance - an out of control Aeon may be killed by other Aeons or be opposed by an Aeon whose Path limits theirs. Furthermore, an optional conversation with Welt implies that an Aeon's power at least partially corresponds to the broadness of their concept. Because Lan's Path is so narrow, they're one of the less powerful Aeons.
Who the first Aeon was or how old they are is unclear. The IPC seems to think the first ever Aeon was Qlipoth, but they're biased and in-universe this is doubted. What is certain is that they did not always exist - between the origin of the universe and the appearance of the Aeons, the universe was populated by entities called Leviathans. We know jack about them, other than they were very powerful, and as a result of something called the Dusk Wars, they either all died out or disappeared, except for the Aeon Oroboros the Voracity.

Aeons and Mortals

Before we get into this, one thing should be noted: once opened, a Path can never be closed, and so even if an Aeon dies, the energy of their Path is still accessible. That being said, if an Aeon does die/disappear, their Path can be infringed upon a little - Tayzzyronth 'carved up' the Permanence to become the Propagation, but the power of the Permanence still exists as seen with the Vidyadhara.
The Aeons can influence the universe in various ways, physical or otherwise. A favorite of many many Aeons is the empowering of certain underlings.
Mortals can access the energy of an Aeon's path to a very limited degree by becoming Pathstriders, but Aeons are capable of enhancing some more directly, giving them greater access to that Path's energy.
Some Aeons have their own little way of 'upgrading' mortals through indirect applications of their power, but all Aeons are capable of infusing a mortal with their energy, and such a mortal is referred to as an Emanator. Though they are capable of this, not all Aeons choose to have Emanators.

Pathstrider

If a being of sufficient will possesses attributes aligning with a certain Path, they gain the ability to derive power from that Path's energy. This makes them more powerful than the average person and grants them some nifty abilities, but compared to beings enhanced by an Aeon's power, Emanators, or the Aeon themselves, they're pretty weak.
One example named by Dan Heng is that Pathstriders of the Trailblaze are able to resist extreme natural conditions to a certain extent, though they're not immune.
From a character standpoint, this seems to be the justification as for why certain characters have unexplained powers. But it's hard to tell, because the game rarely ever names someone as a Pathstrider, and even when it does, there's clear overlap (for example the Astral Express crew are Pathstriders of the Trailblaze but have individual Paths). It is not yet clarified if you can be a Pathstrider in multiple Paths at once or if this is just a gameplay abstraction, but the characters do generally match the Path assigned to them personality-wise to at least some extent, though some in more roundabout ways.

Emanator

A mortal that was given direct access to the power of a Path by an Aeon. They are WAY stronger than Pathstriders, with the most powerful ones capable of affecting reality on a galactic scale. Like the Aeons, an Emanator is limited by the definition of that Path.
Emanators are capable of controlling Imaginary energy to a certain degree, which means they're also capable of traversing through Imaginary space without needing assistance. Herta, even through her puppet, is capable of creating a contract that forces the signee to obey "Imaginary law", which affects the entire universe and cannot be interacted with by outside forces. Six-phased ice, the ice March 7th is capable of controlling and was once encased with, has its form dictated by Imaginary law, meaning it likely exists with the blessing of some Aeon or another (Hm).
How much access to a Path's energy an Emanator has is dependent entirely on how much the Aeon feels like giving them. How independent an Emanator is also depends on the Aeon. Some Emanators can do whatever they want, whereas others act as extensions of that Aeon's will.
Aeons can make anyone they want into an Emanator, but most tend to choose mortals that align with their goals. Well except Aha, who is infamous for turning anyone and anything into an Emanator and often for the dumbest reasons imaginable.
Now because an Aeon needs to be active to turn people into Emanators, if an Aeon dies or disappears they can't make any more obviously. But because the Path is forever open, any existing Emanators will retain their powers even after the disappearance or death of their Aeon, as seen with Idrila's Mirror Holders.

Akivili


\"Reach the end of the story in your own way. When the time comes to make a choice, make one you know you won't regret.\"
The Trailblaze, and the Xianzhou knows them as Cloudstrider.
They hail from the world of Pegana, which used a 12-month long year cycle similar to our planet, known as the Trailblaze Calendar. They're pretty old, and the records of their appearance date as far back as the first few Amber Eras.
Akivili created the Astral Express, the Star Rail, and the Chromatic Echelon that allows for the laying of new rails. They did so in order to reach the "endpoint" of the Imaginary Tree, unable to tolerate the idea of "that which must not be known". It's also rumored that there may be other machines such as the Express, but Himeko says the internal records don't mention any.
The rumor is that the Express' core is Akivili's heart, but as Himeko points out, they'd need two hearts for this, because the Express was contemporaneous with them.
Akivili is probably one of the most important Aeons, not just because the Express wouldn't exist without them, but because the Star Rail laid by them is capable of connecting different worlds between the vast barriers of Imaginary energy, therefore allowing different civilizations to contact and interact with each other without needing the power of the Aeons. All interworld space routes are based upon the Star Rail tracks though it's implied that the 'bridges' they created extend far beyond the actual railing.
In a sense, without Akivili, none of the plot would happen. As a matter of fact, if The Ones Above hail from another world, then maybe not even APHO from the other game would've happened either.
Akivili disappeared many years ago in circumstances so obscure that even the most informed groups have no idea what happened to them. Kafka tells us that if there's anyone or anything in the universe that would know, it'd be Nous. The game's omniscient narrator implies that Akivili's disappearance was due to "an accident".
The name Akivili is probably a distortion of the Latin "aquili", which means "of the eagle" or "of the north wind".

Followers

Akivili's followers are the Nameless, who were inspired by their route through the universe. Some Nameless chose to travel alone, but those that didn't joined Akivili in their Astral Express and journeyed together in great merriment, with Akivili taking on a mortal form and riding within the Express with them. Even after Akivili disappeared, some surviving Nameless managed to maintain and use the Astral Express, until the Star Rails fell into disrepair due to the Stellarons - over the course of this process, most of the remaining Nameless either retired, died or disappeared.
When this happened, the Astral Express ran aground and was set into a collision course with Himeko's world - on her birthday, no less - and she quickly hurried to the impact site, where she repaired the Express and took off with it. Sometime later, Pom-Pom appeared as well. Those two became the next generation of Nameless, and over time would add various other people to their group, such as Welt, March 7th, Dan Heng, the Trailblazer, and (temporarily) Void Archives.
Currently, no Emanators of the Trailblaze are known to exist.

Nanook


Towers crumbled and the people fled, for the sun was soon to set and meet with vicious destruction.
The Destruction, also known by the Xianzhou as the Ruin Author.
Nanook is the newest Aeon to have ascended - if we assume that the Stellarons were sent out at about the same time as their ascension (optimistic, to be honest), then they're only about 500 years old. That's a lot of time for regular mortals, but easily within the lifespan of most long life species, and definitely far younger than the other Aeons.
Nanook was born (judging by Fuli's memory of them showcasing them as a baby) in the world of Adlivun, which had been devastated by Emperor Rubert I's campaigns and nearly turned into a hive by Tayzzyronth's Swarm. When Akivili visited it, it was already a crapsack that was trying desperately to survive against the remnants of the Swarm.
This terrible war-torn world seems to have caused the young Nanook to become extremely cynical - the Data Bank suggests that they believe civilization itself is cancer, and that war is the only thing common to all of them, the birth of the Universe being a mistake that must be corrected. This mindset led to a series of as yet unknown events that caused Nanook to incinerate their own home world, and achieving apotheosis in this process.
Upon ascension, Nanook immediately got to work. Despite likely being less than a 1000 years old, their followers have already managed to destroy worlds and pose a serious existential threat to almost all galactic civilization. Indeed, although Rubert and the Swarm might have been quite dangerous back when they were active, the Aeon they indirectly birthed has caused destruction on a far more apocalyptic scale than they could've ever dreamed of.
Nanook is almost certainly (though not confirmed to be) the cause of the Stellaron ("Cancer of All Worlds") phenomenon - bundles of destructive (and intelligent!) energy sent to various corners of the universe, likely intended to destabilize civilizations and natural phenomena before the Antimatter Legion arrives and "cleans up" the rest. The Stellarons can affect natural processes and interact with mortals in ways that manipulate them towards taking destructive actions. They can enhance those mortals as well as explode! Notably, the Stellaron's destructive energy corrodes the Star Rail, which not only physically impedes passage for the Express but holds the possible danger of closing the pathways between worlds.
Perhaps the most unique characteristic of the Stellarons is their ability to corrode the region around them into "Fragmentum", which is able to analyze, absorb and replicate the forms and memories of the living creatures touched by it into hostile monsters, which further destabilizes the regions they impact. Strangely, not every Stellaron seems to create a Fragmentum zone.
There's one inside you now, by the way.
The name "Nanook" is derived from the Inuit bear god, which to be honest had a far closer association with hunting than anything else, and bear worship is a key aspect of Inuit religion. But I guess the thought process here is that Nanook (god) is also associated with weaponry and is strong, so... I guess it works?

Followers


\"Let me put it another way, why are you alive?\"
Sometime after ascending, Nanook went to an unknown world and liberated the regime that had imprisoned the talented Firesmith clan there, which held unprecedented skill in the art of weapon making. Nanook blessed them with the Mark of Destruction, which granted them great power (but corrupted their minds and bodies), and sent them to the volcanic world of Warforge, which turned into a large scale training and weapons production facility.
Antimatter creatures, "scavenged parts" (such as the heart of a deceased Leviathan), and individuals that showed promise and a pure desire for destruction to Nanook were 'reforged', physically hammered and altered until their very biology had been changed and combined with their weapons, into the members of the Antimatter Legion. Even the Firesmiths that created them became part of their own creations. The fire that forged them was of incomparable heat and infused them with the very power of the Destruction.
The Antimatter Legion became an army with the sole purpose of destroying the universe. Members are stratified into ranks and even have their own medals. Lower ranked members are tasked with destabilizing civilizations, higher ranked members can destroy galaxies.
The Stellarons likely act as seeds and beacons for the Antimatter Legion, carefully cultivating the circumstances necessary to weaken the target, potentially for centuries, before finally ushering in their doom. Like farmers, they go around the universe slashing and burning societies and exhibiting as much patience and strategy as is necessary.
The most devastating quality of Nanook and the Antimatter Legion is that unlike Emperor Rubert's army or the Swarm, they don't simply overwhelm enemy forces and take over, but carefully study and integrate into them, sowing discord and in-fighting until they're weak enough to guarantee a loss against the Legion. This is by far the biggest reason for Nanook's success and the biggest reason why they're such a massive threat, even to powerful entities such as the Xianzhou Alliance.
Perhaps the second biggest reason is that through the Fragmentum and the skilled Firesmiths in Warforge, Nanook is also able to absorb and integrate the qualities of other beings into the members of their Legion, allowing them to constantly evolve and grow more powerful, as well as adapt to the unique qualities of the worlds and civilizations they conquer.
The greatest members of the Antimatter Legion are given the privilege of becoming Emanators of the Destruction, known as Lord Ravagers. They serve as commanders, and are unbelievably dangerous. Welt implies there are even more powerful individuals known as "Overlords", but we don't know much about them, since they're mentioned in only one line right now.
Of course, every Aeon has a group of followers who don't attract their attention or explicit approval, but adhere to their ideas of the Path. For Nanook, this is the Annihilator Gang, a group of hooligans and criminals who take joy in destruction, be it for personal pleasure, petty revenge, or insanity. Nanook looks down upon such "impure" reasons for destroying, so they receive no attention from the Aeon.

Lan


You must follow the traces left behind in the storm's wake.
The Hunt, know by the Xianzhou as the Reignbow Arbiter.
Lan ascended in the year 3400 of the Xianzhou calendar with the current year probably being around 8098-8100, which would make them around 4700 years old. Before that time, they were a mortal hero known as Reignbow, born in year 1700 (making Lan's total age around 6400 years old). It should be noted that almost all of our information about Reignbow comes in the form of severely altered poetry and some historical notes by the biased modern day Xianzhou Alliance.
Reignbow was part of the original fleet of nine ships (three of them were lost over the course of Xianzhou history, if you were wondering), and they resided in the lead Yaoqing ship. Their claim to fame was the defeat and capture of the Heliobi Flint Emperor, the leader of a species of formless energy beings capable of manipulating emotions and creating stars. The Heliobi as well as the Flint Emperor were imprisoned and the latter specifically was used as the Zhuming's energy source.
Eventually, the Xianzhou Luofu was granted the Ambrosial Arbor and the fleet shared in the blessings of long life, but Reignbow peered into the future (possibly with Nous' help? Sadly, the historical source for this misappropriates a different figure's actions with that of Reignbow's, making it hard to tell) and viewed the Xianzhou descending into chaos.
Reignbow tried to warn people about this ruinous future, but was deemed insane and ignored. In protest, they shot an arrow at the Ambrosial Arbor, a symbolic gesture that nevertheless earned the ire of the elite class, resulting in Reignbow's incarceration. Because of their status as a hero for winning the war against the Heliobi, Reignbow was sentenced to cryogenic stasis, rather than any other more severe punishment such as execution.
Later, the Xianzhou were besieged by a large army of Denizens of Abundance and faced total extinction. Seeing no other option, they released every prisoner, including Reignbow, as a desperate maneuver. Reignbow went into the Zhuming prison and struck a deal with the Flint Emperor, allowing it to possess their body in exchange for great power, a move that was also done by many other people with the other Heliobi prisoners.
The enhanced Reignbow and their followers rose up into the air, at which point they used their added power to fire an arrow that shattered the Ambrosial Arbor (from the Yaoqing to the Luofu). This released a massive amount of Imaginary energy that very quickly ended the fight - Muldrasil is to this day still recovering from the damage suffered from this.
Lan's body disappeared and they ascended to Aeonhood after this. Interestingly, poetic records suggest the Flint Emperor was also not found afterwards, implying that they may have ascended together, but historical records say that it was partially found. Which is true? Who can say.
Lan now spends most of their time running around the universe at faster than light speeds obliterating worlds populated by Denizens of Abundance and guiding the Xianzhou Alliance. They have become single-mindedly focused on the hunt, not caring about the cost or damage.
The name Lan derives from 岚, which is used to refer to the mist that comes out of mountains. Since the Xianzhou arkships are named after culturally significant mountains, it works. Interestingly, the same character (traditional, 嵐) in Japanese means "storm", which I think is appropriate as well, especially since the narrator of Myriad Celestia does a little pun with it.

Followers


To revert to mortality, eradicate the ambition of a deathless doom: We shall not rest.
The surviving Xianzhou ships banded together against the Abundance and also added new species to their ranks, creating the Xianzhou Alliance. The Xianzhou Alliance now traverses the universe hunting down Denizens of Abundance and interpreting Lan's commands.
The entire Xianzhou Alliance is under Lan's direct protection and endorsement and as a result enjoy access to their Path's power. Few other factions have this kind of privilege, making them one of the most powerful entities in the universe. Granted, it does not prevent them from suffering collateral damage from Lan's very explosive arrows.
Together, they share the mutual goal of destroying Yaoshi.
Lan also has regular worshippers in the form of the Galaxy Rangers, who don't hate Yaoshi, but admire Lan's Path. They go around the universe performing heroic deeds and fighting evil in the name of justice, having even assassinated a Lord Ravager. Unfortunately, they got in the bad side of one #64 Dr. Primitive, and began to "mysteriously" lose members and influence. Though there are some Galaxy Rangers still remaining in the universe, they've become a shell of their former selves.
No Emanators of the Hunt have been directly named by the game yet, although Lan does allow the Generals of each Xianzhou ship to borrow power in the form of Hunt constructs such as the Lightning Lord.

Nous


![img](50gr49qmng4b1 " If the truth of the universe is cruel and stale Would you still yearn for the answer? ")
The Erudition, known as the Wisdomwalker to the Xianzhou.
Nous was a computer and artificial intelligence probably created by Zandar "One" Kuwabara that ended up ascending to Aeonhood. It's pretty old, predating Lan's ascension, but we don't know by how much.
It was made to provide answers to the universe and continues working on that goal now. Its divine corpus probably exists in the Temple of Nous.
Nous or νοῦς is a Greek philosophical concept. While colloquially it is simple meant to refer to intellect or good sense, philosophically speaking, the universe possesses a 'mind' or awareness (not necessarily theological or supernatural, but rather as something equal to matter, merely a natural property of the world) which organizes it, creating order, and is present within living beings though unable to be interacted with. Nous is the higher awareness of human beings, a quality which animals do not possess but gives us a sense of perception distinct from that which we can see and experience, granting the ability to reason. It's a pretty good name.
The Chinese name 博识尊 just means "knowledgeable saint". I dunno if it has more significance than that.

Followers


\"Firstly, let us state a universal truth: The author is a super genius of the kind only born once every few millennia, even on the scale of the entire universe.\" -- Herta
In order to help with its goal of ultimately answering "the problem" presented by the Universe, Nous decided to assemble the greatest minds in the universe to discuss its solutions and questions.
To that end, people who display promise are given acknowledgment by Nous and made into a member of the Genius Society, a group of people who were directly blessed by the Erudition. The Genius Society members are ordered by their joining order, with the latest being #84 Stephen Lloyd. Being a member of the Genius Society holds no obligations or rituals whatsoever - members are free to do whatever they want, even in some cases, enact violence on one another or on the universe itself. In general, they tend towards seclusion and do not share their findings with the rest of society, but it depends on the member.
However, not all members of the Genius Society earn the complete approval of Nous. Only those who ascertain Nous' true intentions and ask the right questions are given the key to the Nous Temple. There, they must pass an intense series of intellectual trials, after which they gain access to... some place that no one has ever returned from. It transcends worldly wisdom.
#1 Zandar "One" Kuwabara and #83 Herta are Emanators of the Erudition. It's possible that all members of the Genius Society are Emanators, but this has not yet been confirmed.
Nous' other group of worshippers is the Intelligentsia Guild. This one doesn't earn Nous' direct attention, but is open to everyone and shares its findings publicly, serving as a network for mutual learning and discovery, which it believes is the key to achieving wisdom. To achieve this, they treat knowledge as a currency, 'trading' their findings and encouraging mutual competitiveness.
Generally, the Genius Society looks down upon it, but it's a well-established group with ties with most other groups including the IPC (which has helped make them fabulously wealthy), making it the one that's seen more favorably throughout the universe, especially since their willingness to actually publish their inventions and findings have led to more favorable conditions in the universe, such as the reverse-engineering of Synesthesia Beacons (first developed by #56 Elias Salas) which allows for mutual intelligibility between species.
Still, their pursuit for knowledge can be destructive, such as the Armed Archaeologists that have a habit of turning ruins into craters after extracting knowledge from them.

Xipe


Join this great choir and feast, listen to the beating of billions upon billions of hearts, holding you in their embrace...
The Harmony. Xipe is an Aeon that somewhat uniquely consists of multiple different lifeforms from multiple worlds that appear to have ascended together, resulting in a plural being, not dissimilar from what (may) have happened with Lan and the Flint Emperor.
Their ultimate goal is to end all strife and brutality by uniting all lifeforms into one melody.
Also, when they ascended, they absorbed Ena the Order. Whoops.
Xipe's name is derived from the Aztec maize god Xipe Totec, which is famous for having a hobby of collecting and wearing flayed skin. The flayed skin actually represents the outer skin of the maize (corn), and Xipe Totec is something akin to a life-death-rebirth deity, the living god germinating like a seed out of the rotting skin within the twenty day month cycle. It's the most gruesome way of representing spring I could think of.
Why they chose this name (other than potential sinister implications) for the multi-headed god of harmony in their game is beyond me, especially since I didn't even mention that Xipe is attributed with the invention and patronage of warfare - rigged colosseum fights where an outnumbered and poorly armed opponent was fitted against experienced and fully geared warriors was one way of sacrificing to Xipe Totec. Sure, Xipe Totec was seen as a good deity and integral to the functioning of society, but that's most deities. Maybe it's because maize is really a collection of lots of tiny fruits in one ear? Who knows.
Also if you're thinking it's an etymology thing like Qlipoth, the name Xipe Totec means "Our Lord the Flayed One" so I'm not sure about that one. Hey, maybe the puzzle pieces are meant to be a very abstract representation of flayed skin? Creepy.

Followers


As you wonder what it is, you hear Renoir speaking in a muddled voice. \"Put it in.\" No... Is that Renoir's voice? You are sure you heard a NOISE...
The Family. Implied to be under some form of hivemind or mind control, the Family consists of a network of worlds and civilizations blessed by Xipe directly. They call out to other worlds and assimilate those that accept the call ostensibly voluntarily, but who knows how consensual the process is really. Otherwise, they mostly spend their time singing and being really happy all the time.

That's it for Part 1. Next Part we'll look at the other Aeons, for which I left out the majority because of the sheer size of the initial explanation.
submitted by PM_ME_YOUR_ROBOTGIRL to HonkaiStarRail [link] [comments]


2023.06.06 23:48 ntmurray1 Unless The Author Is Okay With Killing Both Susanoo and Anubis I Don’t See Apollo Winning

Anubis is the Only Egyptian god and I find it really hard to believe they are going to kill him off and same goes for Susanoo he’s the only Japanese god. The only outlier is Loki and I don’t think anyone thinks he’s dying during his fight. This doesn’t mean that Leonidas has a clear win, Instead I think it’s either going to be a tie or he wins leaning more towards a tie though. The Greeks may have the most losses but they also have a winner and i very much doubt both of the single pantheon gods left are going to die one can but not both.
submitted by ntmurray1 to ShuumatsuNoValkyrie [link] [comments]


2023.06.06 23:45 Xterno50 [H] PSN/PSVR2/PC/Xbox game keys - PSN card €75, PSN card $70, Street Fighter 6 Deluxe Ed, The Elder Scrolls Online Deluxe Collection, The Lord of the Rings: Gollum, TT ISLE OF MAN: RIDE ON THE EDGE 3, DriftCE, Redfall PC key, War Mongrels, Transport Fever 2, Football Manager 23 [W] PayPal

Xbox Games

Title Console Price (USD) Region
The Elder Scrolls Online Deluxe Collection: Necrom Xbox 60 Global
Street Fighter 6 Deluxe Edition Xbox 60 Global

Playstation Games
Title Console Price (USD) Region
The Elder Scrolls Online Deluxe Collection: Necrom PS4 & PS5 60 Global
Playstation Network Card $70 PS4 & PS5 63 North America
Playstation Network Card €75 PS4 & PS5 68 Europe
The Lord of the Rings: Gollum Precious Edition PS4 & PS5 30 Europe
Space Engineers PS4 & PS5 10 North America
Miasma Chronicles PS4 & PS5 30 Europe
War Mongrels PS5 25 North America
Serial Cleaners + Dino Park DLC PS4 & PS5 25 Europe
TT ISLE OF MAN: RIDE ON THE EDGE 3 PS4 & PS5 30 Europe
Skinny & Franko: Fists of Violence PS4 & PS5 12 North America & Europe
Space Engineers PS4 & PS5 15 North America
DriftCE PS4 & PS5 20 Europe
Stray Blade PS4 & PS5 15 Europe
Clash: Artifacts of Chaos PS4 & PS5 20 Europe
Transport Fever 2 Console Edition PS4 & PS5 25 Europe
Townsmen PSVR2 PS5 20 North America
Football Manager 2023 PS4 & PS5 25 North America
Scars Above PS4 & PS5 28 Europe
Chef Life Simulator PS5 25 Europe
Townsmen VR PSV2 PS5 20 North America
Cities VR: Enhanced Edition PSV2 PS5 20 Europe
Cave Digger 2: Dig Harder PSVR2 PS4 & PS5 15 Europe
Colossal Cave PS5 20 North America
Overland PS4 & PS5 10 North America
Dungeon Munchies PS5 10 North America
Overland PS4 & PS5 12 North America
Emoji Kart Racer PS5 15 North America
Broken Lines PS4 & PS5 15 North America
GRIME: Colors of Rot PS5 15 North America
Do Not Open PS5 20 Europe
Last Day of Lazarus PS5 13 Europe
Ghostbusters: Spirits Unleashed PS4 & PS5 15 Europe
Dakar Desert Rally Deluxe Edition PS4 & PS5 20 North America
LEGO Brawls PS4 & PS5 15 North America
The Tomorrow Children: Phoenix Edition Island Explorer PS4 & PS5 15 North America
Strategic Mind: Fight for Freedom PS4 & PS5 15 North America
Serial Cleaners PS4 & PS5 15 Europe
S.W.A.N.: Chernobyl Unexplored PS4 10 North America
Path of Titans + Founders Pack PS5 20 North America
DreadOuts 2 PS4/PS5 15 North America
Two Hundred Ways PS4 7 North America
Train Valley PS4 7 Europe
Arcadegeddon PS4/PS5 15 North America & Europe
Hourglass PS4 10 North America
My Universe - Green Adventure: Farmers Friends PS4 18 North America
Escape Game - FORT BOYARD 2022 PS5 18 North America
Lumberjack's Dynasty PS4 15 North America
Tour de France 2022 PS5 25 Europe
Demon's Tier+ PS5 6 North America
This War of Mine Final Cut PS5 15 North America
Ogre: Console Edition PS4 & PS5 14 North America
Best Month Ever! PS4 & PS5 10 Europe
The Fortress Deluxe PS4 & PS5 10 North America
Rogue Lords PS4 & PS5 15 Europe
Metal Tales Overkill PS5 10 North America
Winkeltje: The Little Shop PS5 10 North America
Cathedral PS4 & PS5 8 Europe
Liberated: Enhanced Edition PS4 & PS5 15 North America
A Juggler's Tale PS5 10 North America

PC Games
Title Platform Price (USD) Region
The Elder Scrolls Online Deluxe Collection: Necrom Steam 55 Global
Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) Steam 35 Global
Redfall Steam 30 Global
Thea 2: The Shattering Steam 5 Global
Assetto Corsa Competizione 2023 GT World Challenge DLC Steam 8 Global
House Flipper Farm DLC Steam 8 Global
Total Tank Generals Steam 12 Global
Leap Steam 10 Global
Climber: Sky Is The Limit Steam 5 Global
Sunblaze Steam 8 Global
MADiSON Steam 18 Global
Re:Legend Steam 8 Global
Hard West 2 Steam 15 Global
Civitatem Steam 8 Global
Terraformers Steam 7 Global
Arcadegeddon Epic Store 10 Global
The Tenants Steam 12 Global
My Time at Sandrock Steam 15 Global
Tennis Manager 2022 Steam 15 Global
Captain of Industry Steam 15 Global
Space Engineers Steam 15 Globalc
Bunhouse Steam 10 Global
Nero Steam 10 Global
Pro Cycling Manager 2021 Steam 10 Global
Rogue Lords Steam 13 Global
Solaris Offworld Combat Steam 8 Global
Boombox Steam 8 Global

https://www.reddit.com/IGSRep/comments/mc209m/xterno50s_igs_rep_page/
submitted by Xterno50 to indiegameswap [link] [comments]


2023.06.06 23:45 Xterno50 [US] [H] PSN/PC/Xbox game keys - PSN card 75€, PSN card $70, Street Fighter 6 Deluxe Ed, The Elder Scrolls Online Deluxe Collection, The Lord of the Rings: Gollum, DriftCE, Redfall PC key, Stray Blade, Assetto Corsa Competizione 23 GT DLC, Transport Fever 2, Football Manager 23 [W] PayPal

Xbox Games
Title Console Price (USD) Region
The Elder Scrolls Online Deluxe Collection: Necrom Xbox 60 Global
Street Fighter 6 Deluxe Edition Xbox 60 Global

Playstation Games
Title Console Price (USD) Region
The Elder Scrolls Online Deluxe Collection: Necrom PS4 & PS5 60 Europe
Playstation Network Card $70 PS4 & PS5 63 North America
Playstation Network Card €75 PS4 & PS5 68 Europe
The Lord of the Rings: Gollum Precious Edition PS4 & PS5 30 Europe
Space Engineers PS4 & PS5 10 North America
Miasma Chronicles PS4 & PS5 30 Europe
War Mongrels PS5 25 North America
Serial Cleaners + Dino Park DLC PS4 & PS5 25 Europe
TT ISLE OF MAN: RIDE ON THE EDGE 3 PS4 & PS5 30 Europe
Skinny & Franko: Fists of Violence PS4 & PS5 12 North America & Europe
DriftCE PS4 & PS5 20 Europe
Space Engineers PS4 & PS5 15 North America
Stray Blade PS4 & PS5 15 Europe
Clash: Artifacts of Chaos PS4 & PS5 20 Europe
Transport Fever 2 Console Edition PS4 & PS5 25 Europe
Townsmen PSVR2 PS5 20 North America
Football Manager 2023 PS4 & PS5 25 North America
Scars Above PS4 & PS5 28 Europe
Chef Life Simulator PS5 25 Europe
Townsmen VR PSV2 PS5 20 North America
Cities VR: Enhanced Edition PSV2 PS5 20 Europe
Cave Digger 2: Dig Harder PSVR2 PS4 & PS5 15 Europe
Colossal Cave PS5 20 North America
Overland PS4 & PS5 10 North America
Dungeon Munchies PS5 10 North America
Overland PS4 & PS5 12 North America
Emoji Kart Racer PS5 15 North America
Broken Lines PS4 & PS5 15 North America
GRIME: Colors of Rot PS5 15 North America
Do Not Open PS5 20 Europe
Last Day of Lazarus PS5 13 Europe
Ghostbusters: Spirits Unleashed PS4 & PS5 15 Europe
Dakar Desert Rally Deluxe Edition PS4 & PS5 20 North America
LEGO Brawls PS4 & PS5 15 North America
The Tomorrow Children: Phoenix Edition Island Explorer PS4 & PS5 15 North America
Strategic Mind: Fight for Freedom PS4 & PS5 15 North America
Serial Cleaners PS4 & PS5 15 Europe
S.W.A.N.: Chernobyl Unexplored PS4 10 North America
Path of Titans + Founders Pack PS5 20 North America
DreadOuts 2 PS4/PS5 15 North America
Two Hundred Ways PS4 7 North America
Train Valley PS4 7 Europe
Arcadegeddon PS4/PS5 15 North America & Europe
Hourglass PS4 10 North America
My Universe - Green Adventure: Farmers Friends PS4 18 North America
Escape Game - FORT BOYARD 2022 PS5 18 North America
Lumberjack's Dynasty PS4 15 North America
Tour de France 2022 PS5 25 Europe
Demon's Tier+ PS5 6 North America
This War of Mine Final Cut PS5 15 North America
Ogre: Console Edition PS4 & PS5 14 North America
Best Month Ever! PS4 & PS5 10 Europe
The Fortress Deluxe PS4 & PS5 10 North America
Rogue Lords PS4 & PS5 15 Europe
Metal Tales Overkill PS5 10 North America
Winkeltje: The Little Shop PS5 10 North America
Cathedral PS4 & PS5 8 Europe
Liberated: Enhanced Edition PS4 & PS5 15 North America
A Juggler's Tale PS5 10 North America

PC Games
Title Platform Price (USD) Region
The Elder Scrolls Online Deluxe Collection: Necrom Steam 50 Global
Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) Steam 35 Global
Redfall Steam 30 Global
Thea 2: The Shattering Steam 5 Global
Assetto Corsa Competizione 2023 GT World Challenge DLC Steam 8 Global
House Flipper Farm DLC Steam 8 Global
Total Tank Generals Steam 12 Global
Leap Steam 10 Global
Climber: Sky Is The Limit Steam 5 Global
Sunblaze Steam 8 Global
MADiSON Steam 18 Global
Re:Legend Steam 8 Global
Hard West 2 Steam 15 Global
Civitatem Steam 8 Global
Terraformers Steam 7 Global
Arcadegeddon Epic Store 10 Global
The Tenants Steam 12 Global
My Time at Sandrock Steam 15 Global
Tennis Manager 2022 Steam 15 Global
Captain of Industry Steam 15 Global
Space Engineers Steam 15 Globalc
Bunhouse Steam 10 Global
Nero Steam 10 Global
Pro Cycling Manager 2021 Steam 10 Global
Rogue Lords Steam 13 Global
Solaris Offworld Combat Steam 8 Global
Boombox Steam 8 Global
submitted by Xterno50 to GameTrade [link] [comments]


2023.06.06 23:44 InternetTraumatized An overview of the eschatology of some early saints

St. Justin Martyr (Dialogue with Trypho, ch. 80-81) says that there will be a first resurrection of the righteous where they dwell in a rebuilt Jerusalem for 1,000 years (keep in mind that Jerusalem had recently been destroyed due to the failure of the Bar Kokhba revolt), based off Isaiah 44 and 65 ("There shall be the new heaven and the new earth, and the former shall not be remembered, or come into their heart; but they shall find joy and gladness in it, which things I create. For, Behold, I make Jerusalem a rejoicing, and My people a joy; and I shall rejoice over Jerusalem, and be glad over My people ... According to the days of the tree of life shall be the days of my people," understanding the days of the tree of life to refer to 1,000 years since Genesis 5-11 shows the years of mankind decreasing further and further away from the number 1,000 corresponding to life in Paradise) as well as Revelation 20:4-6,9 ("And they lived and reigned with Christ for a thousand years. But the rest of the dead did not live again until the thousand years were finished. This is the first resurrection. Blessed and holy is he who has part in the first resurrection. Over such the second death has no power, but they shall be priests of God and of Christ, and shall reign with Him a thousand years ... They [the nations] went up on the breadth of the earth and surrounded the camp of the saints and the beloved city"). Justin, however, also points out that some Orthodox Christians believe in this and some don't, and it's a matter of opinion alone. He doesn't say what the alternative might be however.
St. Irenaeus of Lyons (Against Heresies 5, ch. 25-36) says that at the end an unlawful and evil king will come, Antichrist, the summary of all demonic apostasy in history, who will take his seat in a rebuilt temple in Jerusalem (Matthew 24:15-21, 2 Thessalonians 2:3-4).
Because the apostasy of Antichrist will recapitulate all apostasy, these events will also be the recapitulation of world history, and happen around the 6,000th year of creation; Genesis 1 must be understood as a prophecy, since one day is as a thousand years for the Lord (Psalm 90:4, 2 Peter 3:8). The first advent was halfway through the 6th day; the coming of Antichrist and the last great tribulation will be at the end of the 6th day as the culmination of everything that happened before. This is signified by the name of Antichrist, 666. 666 also signifies this by how, at the time of the apostasy leading to the flood, Noah was 600 years old (Genesis 7:6), and at the time of the persecution of God's people in Babylon, which itself was a prefiguration of the tribulation to come, King Nebuchadnezzar made an idolatrous status 60 cubits tall and 6 cubits wide (Daniel 3:1). This means Antichrist, and soon after him Christ, will come around the 6th century AD, following the chronology of the Septuagint.
The Roman Empire will begin to fall apart (Matthew 12:25) and be partitioned among ten kings, among whom the eighth will rise above the others, slaying three of the kings, to be the Antichrist and rule for 3.5 years during which he persecutes the Church as the Empire falls further apart (Daniel 2:33,41-43, 7:7-8,23-25, Revelation 17:3-18). It is this Antichrist of whom St. Paul speaks in 2 Thessalonians 2:8-12. He will come suddenly (1 Thessalonians 5:3) and will be a Hebrew from the tribe of Dan (Jeremiah 8:14-17) which is why this tribe is not given the promised inheritance (Revelation 7:4-8).
Because the existence of Antichrist will be permitted so as to recapitulate all apostasy and separate the righteous from the wicked as a great final exercise (Matthew 3:12, 13:24-30), God will confirm the wicked in their delusion (2 Thessalonians 2:11-12). Antichrist is the beast of the sea described in Revelation 13:1-10. His armor-bearer, the false prophet, is the beast of the earth described in Revelation 13:11-17.
He is the unjust judge the Lord speaks of in Luke 18:1-8, and the one who comes in his own name in John 5:43. The widow in Luke 18 is the unbelieving Jewish people, who will go to the Antichrist for help, and in response he will make a rebuilt Jerusalem his capital city and a rebuilt temple his house, during which time he will persecute the true temple which is the Church (Daniel 8:9-14,23-25). This is the last half-week of the prophecy of the 70 weeks (Daniel 9:27).
When the Lord comes to destroy him (Daniel 2:35,44, 7:9-14,21-22,26-27, 8:25), together with all the nations which will have become his servants (Isaiah 6:9-13, 13:6-22, 26:10-11), the saints will be resurrected. It must be so: we imitate our Lord (Luke 6:40) and therefore, just as He died, then rose from the dead, then ascended to the Father, we also must die, then rise from the dead, then ascend to the Father. It is at this first resurrection that the promise of the old covenant will be fulfilled (Genesis 13:14-15, 15:18-21, 27:28-29), it is the restoration promised by the prophets (Isaiah 26:19, 30:23-26, 58:13-14, Jeremiah 23:3-8, Ezekiel 28:25-26, 37:11-28), it is the kingdom and reward Christ speaks of (Matthew 19:29, 26:27, Luke 12:37-38, 14:12-13).
The saints will then rule in a beautified Jerusalem (Isaiah 54:11-12, Baruch 5) for 1,000 years (Isaiah 65:17-25, Revelation 20:4-9), the true Sabbath.
After this, heaven and earth will pass away (Matthew 24:35, 1 Corinthian 7:31, Revelation 20:11) as the remaining dead will rise and all will be judged (Revelation 20:10-15). Then a new heaven and earth will be established (Isaiah 65:17-18) and the Jerusalem from above, which the Jerusalem from below is patterned after (Exodus 25:40), will come down and the saints will live in it for eternity (Galatians 4:26, Revelation 21:1-6).
St. Clement of Alexandria does not indulge in eschatology, but he does indicate the alternate tradition that Justin may have been referring to. While Justin and Irenaeus interpret the Old Testament to not have been entirely fulfilled yet, Clement takes a different approach and sees the Old Testament as entirely fulfilled within the time frame of the New Testament. We see this when he discusses the prophecy of the 70 weeks. Whereas Irenaeus sees the last half-week as referring to the Antichrist, Clement sees it as referring to Vespasian, and sees the abomination of desolation not to be the Antichrist taking his seat in a rebuilt temple in the future, but as something that already took place under Vespasian.
St. Hippolytus of Rome considers that the Antichrist, a Hebrew from the tribe of Dan (Genesis 49:16-18, Deuteronomy 33:22, Jeremiah 8:14-17), will defeat in battle the kings of Egypt, Libya and Ethiopia (Daniel 11:43), in a battle over who should rule over the Empire, while the Ammonites and Moabites become his willful subjects (Isaiah 11:11-14, Daniel 11:41). As a result of his victory he will begin to think himself to be God, and will move on to assault Tyre and Sidon (Isaiah 23:4-5), and it is him whom Isaiah 14:3-21 and Ezekiel 28:1-19 refer to. Then he will try to convince the unbelieving Jews that he is the Messiah by gathering them again from the dispersion and re-establishing the kingdom of Israel, but only because he aims to be recognized and worshipped as God. That Israel according to the flesh will persecute the true Israel, the Church, and will request the Antichrist to do this for them, is what is meant by Deuteronomy 32:34-35, Isaiah 8:6-8, 18:1-2, Jeremiah 4:11-18, Micah 5:5, Luke 18:1-8 and Revelation 12.
The beast of the sea is the Roman Empire itself, while the beast of the earth is both the Antichrist and the false prophet (represented by the two horns). The mark on the hand refers to mandatory sacrifice to the Antichrist as to an idol if one wants to buy food, and the mark on the forehead refers to the false glory he grants upon those who submit themselves to him; the persecution Antiochus IV Epiphanes led against the people of God was a prefiguration of this (2 Maccabees 6:7-11).
The last week of Daniel is the whole rule of Antichrist, but during the first half-week Enoch and Elijah, who were translated into heaven and did not die (Genesis 5:24, 2 Kings 2:11), will return to prophesy, be martyred and be resurrected (Revelation 11:3-12). The second half-week is when Antichrist will take his seat in the temple and severely persecute the Church (Daniel 11:11-12, Matthew 24:15-21, 2 Thessalonians 2:3-4).
Then Jesus Christ will return and all will be resurrected and judged.
St. Victorinus gave a thorough commentary on Revelation:
6:1-2 (1st seal): Jesus Christ Who conquered by the Gospel and sent the Holy Spirit as an arrow.
6:3-4 (2nd seal): The wars and rumors of war (Matthew 24:6-7).
6:5-6 (3rd seal): The famines (Matthew 24:7).
6:7-8 (4th seal): The pestilences and earthquakes (Matthew 24:7).
6:9-11 (5th seal): The persecution of the faithful (Matthew 24:9-10).
6:10-7:17 (6th seal): The last great tribulation. The blackening of the sun, the fall of the stars, the untimely fall of the figs, the receding of the sky, the removal of the mountains and islands refer to the Christians being deeply troubled or even falling into apostasy because of this great final hardship. The angel from the east who seals 144,000 from the tribes of Israel is Elijah, whose preaching converts many of the unbelieving Jews (Malachi 4:5-6), thereby replenishing the Church. Then the seven archangels destroy the kingdom of Antichrist (Micah 5:5-6, Matthew 13:27-30, Mark 13:27) and all the saints are gathered with Christ forever.
8:1-6 (7th seal): The silence signifies the eternal rest and the narrative might end here, but John starts again from the beginning which is why it ends.
9:13-11:14 (6th trumpet): The four angels at the Euphrates, which also represent the four corners of the earth, are four nations which join the kingdom of Antichrist in due time. The mighty angel is Jesus Christ, His feet of fire are the apostles, the seven thunders He utters are the Holy Spirit, the utterances themselves are the Christian mystagogy of the Old Testament which the Christian prophets are given to interpret now that the apostles have finished their work. John eating the book and being told to prophesy again refers to him committing Revelation to memory and formally publishing it after his labor in exile in Patmos was finished. The temple to be measured is the Orthodox faith, the measuring reed like to a rod is Revelation, the rod proper is the Gospel of John which he is to write later. The courtyard is unnecessary and is therefore not measured but is given over to be trampled by the Gentiles, that is, the heretics Valentinian and such are to be counted outside the Church. The trampling of the holy city for 3 years and a half refers to the rule of Antichrist, and likewise the two prophets will prophesy for 3 years and a half. The two prophets are Elijah who did not die (2 Kings 2:11) and Jeremiah who was to prophesy to the nations (Jeremiah 1:5-10), although some think it is rather Moses. They are the two olive trees of Zechariah 4:11-14, who stand beside the Lord of the earth, that is, either that they are kept in Paradise, or that they will stand before Antichrist. The beast from the pit is Antichrist. The two prophets are killed in Jerusalem, rise after three days and a half and ascend to heaven.
11:15-15:8 (7th trumpet): The heavenly temple, that is, Jesus, is made manifest, and the ark is the gift of the Gospel. The woman with child is Israel, the Church, the people of God. The dragon is Satan who seeks to persecute her and who brought down either 1/3rd of angels or 1/3rd of men with himself, and whose seven heads are the last seven Roman Emperors, as well as the ten horns. The child is Jesus Christ Who became incarnate, conquered, and ascended to heaven. The two wings by which the woman flees the dragon are the two prophets, and this refers to when the Church in Judea, closest to Antichrist's headquarters, will have to flee someplace safe (Matthew 24:15-28). The waters spewed forth by the dragon are the people willing to persecute the Church; the earth swallowing up the woman to protect her refers to the Lord saving the Christians from their tormentors, however it is not known whether this refers to a future event or to what has already happened historically. The battle between Michael and the dragon and the latter's fall from heaven is what triggers the rule of Antichrist; narratively it is before the Church is carried by the two prophets, but it must actually happen after since the prophets ministered in the 3.5 years before Antichrist's tyranny. The beast from the sea is the kingdom of Antichrist. The beast from the earth is the false prophet, who will establish his rule in Jerusalem (Daniel 11:45, Matthew 24:15). The two angels who command the final harvest are the two prophets. Now again, the narrative restarts from a third perspective: that of the unbelievers, upon whom the whole fury of God will fall.
16:17-19:21 (7th bowl): The woman on the beast is an image of Satan. What is called Babylon here and in Isaiah (13-14, 21, 47-48) and Sodom in Ezekiel (16) refers to Rome. The 5 kings who are already fallen are Galba, Otho, Vitellius, Vespasian and Titus. The king who currently is is Domitian. The king who is to come for a short time is Nerva. The 8th king is the one from whom the 7 proceed, that is, Nero in resurrected form, who will rule with 10 kings and will not be recognized but will rather appear to the unbelieving Jews to be the Christ (Daniel 11:29-37). Then Christ will return with His angelic hosts to bring forth judgment.
20 (The millennium): The binding of Satan happens at the first coming of Christ. The 1,000 years are symbolic (Psalm 105:8). The abyss is the hearts of unbelievers. He is sealed so that it is not right now self-evident who is the servant of God and who is the servant of Satan. But at the end of the millennium he is released for a short while, referring to the 3.5 years during which Antichrist will persecute the Church. The first resurrection is the resurrection of faith (Colossians 3:1). The number 1,000 is 10x100: the one who keeps the Decalogue and the perfection of purity is one who reigns with Christ and for whom Satan is bound, but he remains loosed for those who do not do this, and him being loosed anyway after the millennium refers to how many will apostatize due to being tempted by him.
Then the general resurrection occurs, the final judgment, and the heavenly Jerusalem (which is very symbolic) comes down.
St. John Chrysostom shows more fully the tradition that Clement earlier hinted at. The apostles ask when the end comes and when the temple will be destroyed; Matthew 24:4-14 answers the first question by giving a recapitulation of all that Christians will have to endure, and Matthew 24:15-22 answers the second question; the abomination of desolation refers to the armies of Vespasian surrounding Jerusalem. Matthew 24:23-28 is when Jesus warns about Antichrist, not as the abomination of desolation as Irenaeus and Hippolytus interpreted it, but as the false prophet and false Christ. Then of course Matthew 24:29-31 is about the second coming and the last judgment.
In his interpretation of 2 Thessalonians, John gives us more context. The restrainer mentioned by Paul in 2 Thessalonians 2:6-7 is the Roman Empire, which restrains the Antichrist because it is when the Empire falls apart that Antichrist will use the power vacuum to take his place as ruler. The mystery of lawlessness already at work is Nero, who is a prefiguration of Antichrist. God will permit the appearance of Antichrist so as to confirm the wicked in their wickedness; they will claim to believe in him because of the signs he works, but in truth it will be because of the privileges he grants them and the unlawfulness he permits, as when Christ worked signs He was not believed (John 5:43). When Antichrist appears, he will abolish every idolatrous religion, but so as to be worshipped alone (2 Thessalonians 2:3-4). He will sit in the temple of God; which does not refer specifically to the temple in Jerusalem, as in Irenaeus and Hyppolitus, but rather to the Christian Church, so that it is the churches that will be led to worship him as God.
But Elijah will return (Matthew 17:11), being to Christ's second coming what John the Baptist was to His first, then Jesus returns and all are resurrected and judged.
St. Jerome (Commentary on Daniel) says that it should be understood that the events that happened surrounding Antiochus IV Epiphanes are a prefiguration of what will happen surrounding Antichrist (Daniel 8:14).
At a time when the love of many will have grown cold (Luke 18:8), when the Roman Empire collapses, 10 kings will rule over its previous territories. Antichrist will rise from a small nation, which is the Hebrew people, and he will be seen as insignificant at first but will gain power through political intrigue, until he conquers Rome and becomes the first, and last, Jew to rule over the civilized world (Daniel 11:24). He will come from Babylon and first defeat the king of Egypt but will then be frightened by the resistance of Rome against him (Daniel 11:25-30), and will rather defeat the kings of Libya and Ethiopia then conquer Israel, but he will not conquer Edom, Moab and Ammon (Arabia), the deserts where the Christians will flee to (Daniel 11:40-41). He will be received by the Jews as the Christ, and he will put on the pretense of holiness and chastity although he will be a blasphemer (Daniel 11:37-39). As a result of his military victories, the remaining 7 kings will submit to him (Daniel 7:8). For 3.5 years he will rule over the whole world, he will sit in the temple in Jerusalem and claim to be God (Daniel 11:31), and he will persecute the Christians (Daniel 11:33), forbidding the true worship and desecrating the temple in Jerusalem (Daniel 12:11), that the Jews may also be tested, whether they choose Christ or Antichrist. The Christians will resist him for a little but many will die (Daniel 11:34).
However, he will make war against the north and the east and pitch his tent in Apedno near Nicopolis, formerly known as Emmaus, in Judea, then will go to the summit of the Mount of Olives, where the Lord will destroy him (Daniel 11:42-45, Isaiah 25:6-8). Then the resurrection and the final judgment will come, without a millennial kingdom since the saints are evidently not to inherit an earthly kingdom but a spiritual one (Daniel 7:18-19).
Concerning the 70 weeks of Daniel, Jerome suggests various interpretations he considers to be valid, some which make the final week to be about Antichrist and some that don't.
Some believe that the Antichrist has already come in the person of Emperor Nero (Daniel 11:30).
St. Augustine of Hippo (City of God 20) says that the first resurrection (Revelation 20:5-6) is the one referred to in John 5:22-26: it is not the resurrection of the body, but of the soul, as indeed the soul has a kind of death and a kind of resurrection from the dead (Matthew 8:22, 2 Corinthians 5:14-15). It is the resurrection of mercy, as opposed to the second resurrection, the resurrection of judgment (John 5:28-29). There is also the equally Orthodox opinion that the first resurrection is a future one, followed by a thousand-year sabbatical kingdom, as taught by Irenaeus, but it is only Orthodox if one believes that this kingdom is spiritual and not the kind of carnal, passionate kingdom expected by the Chiliasts. But if the first resurrection is the one we already participate in as Christians, then the thousand years can be a manner of speech since the time of the Church is happening during the latter half of the sixth millennium, so that it is called a millennium to recapitulate the actual final thousand years it takes place in (in which case the second resurrection is very soon from his perspective; keep in mind that the beginning of the sixth millennium would be around the year 500 AD and Augustine died in 430), or the millennium is far more symbolic, referring to all of world history (Psalm 105:8). At the end of the millennium Gog and Magog will launch a final great assault against the Church for 3.5 years. This does not refer to any one earthly nation but rather to the unbelieving world, which will oppress the Church wherever it is.
Antichrist will sit in the temple of God, but there are different opinions as to whether this refers to a rebuilt temple in Jerusalem or to the Church. Until then, what is keeping him from appearing is also not universally agreed upon: some believe it is the Roman Empire, and that the mystery of lawlessness already at work is Nero, who either will be resurrected or perhaps has not actually died. Some believe that what is keeping Antichrist from appearing and what is the mystery of lawlessness is the number of wicked men in the Church, who, when they are sufficiently plentiful, will create a favorable environment for Antichrist, and that 1 John 2:18-19 refers to the same thing.
It is the common tradition that Antichrist will come among ten kings ruling the Empire among themselves, but it is dangerous to put too much trust into this, as the ten kings could instead be symbolic of all the kings prior to Antichrist.
Antichrist will persecute the Church for 3.5 years.
Soon before the end comes, Elijah will return and convert the Jews to Christianity (Malachi 4:5-6).
...
What has become the general tradition in Eastern Orthodoxy, such as what is found liturgically or commonly? I'd say:
submitted by InternetTraumatized to Christianity [link] [comments]


2023.06.06 23:41 ItalianofromItaly Rewatching Gargoyles as an adult - Awakening Part Five

The episode on Gargwiki.
The episode on Ask Greg.
How long has it been: the episode follows directly from the previous one.
Not much to say about the assaults against the Cyberbiotics Tower and the underground base (hey, first appearance of the Labyrinth!) - they're ok; I do like Hudson's strategy to breach into the latter:
  1. Notice the camera.
  2. Go to the door and pretend you're trying to open it, thus letting yourself be seen.
  3. Let them capture you.
  4. Use the Gargoyle Beast you had previously told to stay hidden to take them by surprise.
  5. Profit.
Good to know the Old Soldier still got it. The fall of Fortress-1 is cool too, although Elisa arriving there just in time to see Goliath and Demona glide away is a bit too fortuitous. I'll let Greg Weisman explain why Goliath and Demona's conversation at the Castle is good: "Anyway, that whole conversation is just full of delicious irony -- all working against Demona. Goliath says, "I cannot make war on an entire world," completely unaware that that's exactly what Demona wants to do. He says, "Doesn't Xanatos prove that some humans can be trusted?" But of course, Demona knows that Xanatos absolutely cannot be trusted. Every statement Goliath makes pushes Demona toward further extremism. And he isn't even trying. Finally, after Demona reminds him of the Wyvern betrayal and Massacre, he says that the ones responsible for that "have been dead for 1000 years." Now putting aside that the Captain and Hakon aren't quite as dead-dead as Goliath thinks, this has got to push Demona over the edge. Deep down she knows her own responsibility. Again Goliath is wrong, because the traitor is standing right in front of him. My hats off to Michael Reaves. What a great scene! "So be it." she says. Goliath won't know it until VOWS. But they are DONE. Right there." Yup.
Goliath says that Demona has become "hard, unforgiving. You are not as I remember you."; I sure hope Dark Ages won't make that line sound weird in a couple of months. He then goes to meet Elisa, and we learn that Xanatos is the villain; well I never.
Speaking of which, Xanatos declares that the Gargs "have outlived their usefulness", which sounds a bit weird from a guy who'll later be defined as the "I never toss away anything" man; Demona being 100% on board with killing them is a bit weird too: ok, Goliath has made it clear that he'll never agree with her schemes of genocide, but you'd think she could at least make an attempt to gauge the other four's opinions before deciding they all need termination too.
Still, the Steel Clan's first appearance is cool (love the name, by the way); Xanatos makes a nice speech about them: "They're steel instead of stone, they don't sleep during the day, they can fly instead of glide, and best of all, they're 100% obedient." All very good, although it's undercut a bit by the fact that Goliath destroys one of them less than twenty seconds later. The following fight is good too (aside from Hudson cutting one of the robots in half while screaming like a maniac, that's F**KING AWESOME!), and we get the first of many, MANY, "have two enemies impact with each other" maneuvers; I sure hope you like those.
We get our fairly iconic "Demona with the bazooka" image, and Xanatos gets another nice line: "Hold it. Let's just let them play out their little drama, shall we?". Then Demona starts ranting about Goliath being a fool and about the fact that the "plan" only failed because of him - and kudos to Marina Sirtis, you really get the feeling that she waited a long, LONG time to tell him this; I really like this exchange:
DEMONA: "The plan was perfect..."
GOLIATH: "...plan?"
DEMONA: "It would've suceeded!"
GOLIATH: "What plan?"
We learn that Demona helped the Captain organize the sacking of Wyvern, which is easily the five-parter's best twist: it makes perfect sense once you say it, but before that you're not really thinking about the possibility because you already have a culprit for the Massacre and there doesn't seem to be the need to look for others; still, kinda like Goliath's suicide in Part Two, the moment is undercut a bit by the fact that this revelation won't be brought up as much as it should have been in the following episodes: you'd think Demona's role in the Massacre would be on the forefront of most of the Clan's interactions with her, but instead it tends to fade into the background most of the time.
Then, in another moment that I'm fairly sure Demona apologists tend to ignore, Goliath immediately surmises her problem:
GOLIATH: "Don't you see? None of this would have happened if it weren't for you!"
DEMONA: "DON'T SAY THAT!"
Demona then declares humanity to be "a poison that must be purged from this planet"; I'd kinda like to know Xanatos' thoughts on that: is this the first time he heard about Demona's final objective? Or did he know already? And regardless of the answer, isn't it a bit weird that he apparently didn't expect her betrayal AT ALL in City of Stone, considering what he hears here?
DEMONA: "You trusted me once. You loved me once. We have found each other again after a thousand years of solitude: does that mean nothing to you?"
I love Goliath's reaction to that: small tears forming in his eyes and him being unable to answer, or even just look at her in the eyes; great stuff. Then Demona says "If you are not my ally, then you are my enemy" over a decade before Anakin Skywalker did the same in Revenge of the Sith; sadly, Goliath doesn't answer with: "Only a Rogue Gargoyle deals in absolutes. I will do what I must."
The revelation of Demona's name is... eh; I'll let Weisman explain the problem: "One thing that never quite worked for me, was the reveal of Demona's name. She makes such a big deal of it. But the name (at this point in the series) just doesn't have enough resonance for me yet. Later, sure. "Demona". We all sit up and take notice. But there. "Demona". Yeah, so?"
Elisa saves Goliath; he immediately follows by saving her, while Demona falls to her... let's say "death" and try not to laugh too much about it, ok? Anyway: really good scene. Goliath is ready to kill Xanatos ("She wanted me to destroy humanity... I think I'll start with YOU!") but Elisa and Hudson manage to calm him down; Weisman has a strange comment about that: "Hudson pipes in and says, "She's right, lad. Is that what you want?" I intentionally instructed our voice director Jamie Thomason to direct Ed Asner to read that line with ambiguity. Hudson DOESN'T care whether Goliath tosses David or not. He simply wants Goliath to make an informed choice." Strange because:
  1. Why wouldn't Hudson care about Goliath becoming "the same as Demona", as Elisa says? Especially after learning what Demona caused with her actions?
  2. In the immediately following scene, Hudson clearly says that Goliath "did the right thing".
Xanatos gets arrested - I'll talk about that in the next post; we get some final shenanigans with the Trio (Brooklyn's sunglasses going to pieces and Broadway saying that he got hungry again just an hour after eating Chinese); we close with this dialogue:
ELISA: "Maybe we'll catch a Giants' game."
GOLIATH: "Giants?"
ELISA: "I wonder if this city is ready for you guys..."
It's ok; final verdict: not the best episode in the five-parter, but still a good conclusion.
RANKINGS:
  1. Awakening Part Four
  2. Awakening Part One
  3. Awakening Part Two
  4. Awakening Part Five
  5. Awakening Part Three
submitted by ItalianofromItaly to gargoyles [link] [comments]


2023.06.06 23:40 Acrobatic-Dig-161 Would a God of war in 3 different mythologies work??

well we always played focused on a single mythology at a time and talked about Egyptian mythology as the next one, but if we went further and played in 3 mythologies in a single game. I will explain. The journey that Laufay wanted to give Kratos was for Kratos to open his heart to the world and stop hiding, face his problems and be a better person. Kratos is now the protector of the 8 kingdoms and we started like that, protecting Midgard from a Celtic attack. at the end of the Celtic attack. Tyr appears and tells Kratos that Greece is being attacked by the Persian gods. We found out that Kratos has already returned to Greece and has been protecting her as well. thus Kratos is known as the "Protector of the worlds" then Kratos use the black rune of tyr and travel to Greece where he meets with his army of new Spartans who are defending the attack of the Persian gods. then Kratos faces with the ancient weapons of Greece since the ice ax does not work in another kingdom, and we defeat the first wave of Persian enemies. after the victory Kratos reunites with Tyr and Freya over Atreus being captured in the Pharaoh's lands. so we traveled with tyr to egypt. Arriving there we have a meeting with many and many gods from different mythologies, Tyr talks about keeping the Peace and talks about the Celtic and Persian invasion of the Norse and Greek world. and asks for a truce and to free Atreus. then we find out that Atreus had a rebellion along with Osiris and Osiris had 14 parts cut off and Atreus was banished to the underworld of Egypt. Tyr says that only Osiris knows how to get there. then Kratos and Tyr will go after the 14 parts of Osiris. And always in the meantime, Kratos returns to protect Norse and Greek Mythology. becoming the Protector of the worlds. the name of the game would be God of war Protector of the worlds
submitted by Acrobatic-Dig-161 to GodofWar [link] [comments]


2023.06.06 23:39 Accomplished_Bus_376 I’m very tired

The Bible says the commands of God aren’t burdensome. And I agree when I read them, I see that they are all meant for protection and guidance out of love. But I feel overwhelmed trying to do good and fight against my flesh every day. I’m aware there are idols in my life taking me away from God and spending time with Him. But most days all I want to do is play my games and go to sleep. I feel too tired to fight. There are so many things that I know are wrong with me that it feels easier to drown it out with entertainment. I am too tired to be a Christian. I know living this way without repentance will take me to hell, as Paul warned idolaters will not inherit the kingdom. I’m just tired
submitted by Accomplished_Bus_376 to Christian [link] [comments]


2023.06.06 23:38 gasmaskforthebetter Question for everybody here: what do you think happens if the US stops sending weapons to Ukraine?

Really? Russia has unlawfully invaded a sovereign country in hopes of conquering it/certain region and establishing control over its government. Russia would also likely enforce harder punishment against freedom of speech and a crackdown on certain human rights in general (judging by Chechnya and Georgia). Ukraine is by far the more ethical state, seeing as it is a democracy with better human rights and freedoms.
If the US/NATO stops funding Ukraine, their army will likely be defeated, and Russia will conquer more land, commuting more war crimes in the process. Also, keep in mind that Putin runs an authoritarian government that will not give up in Ukraine, and will not stop the invasion unless they can end the war with EXTREMELY generous peace terms (most likely control over ukr. Govt, annexation of the 4 regions).
Ukraine is fighting for its life and freedom. What good does it do to take an anti-war stance in this conflict? Neither side will stop fighting (Ukraine rightfully so), why not support the side with the far better outcome?
submitted by gasmaskforthebetter to antiwar [link] [comments]


2023.06.06 23:36 andrew0479 (Selling) Creed 3 / Justice League x RWBY: Super Heroes and Huntsmen P1 / June Universal Rewards / Cocaine Bear / Magic Mike's Last Dance / May Universal /Babylon / Tar / Nope /The Fabelmans / Mortal Kombat Legends: Snow Blind / Till (2023) / Gigi & Nate / Honk for Jesus. Save Your Soul

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The Lorax (2012) - HD - MA Vudu - $4.00
The Matrix: Resurrection - HD - MA Vudu - $4.00
The Menu (2023) - HD - MA Vudu - $6.00
The Menu (2023) - HD - GP - $5.00
The Other Woman (2014) - HD - MA Vudu iTunes GP - $5.00
The Woman King (2023) - HD - MA - $6.00
Thunderstruck (2012) - HD - MA Vudu - $4.00
Ticket To Paradise (2023) - HD - MA Vudu - $6.00
Trolls (2016) - HD - MA - $5.00
Uncharted (2022) - HD - MA - $5.00
Venom (2018) - HD - MA - $5.00
Vivo (2022) - HD - MA - $5.00
Where The Crawdads Sing (2022) - HD - MA - $6.00
Wonder Woman (2017) - HD - MA Vudu - $5.00
Zero's and One's (2022) - HD - Vudu GP - $5.00
Disney / 4K split
Avengers Endgame (2019) - iTunes 4K only (split) - $5.00
Captain American: Winter Soldier (2014) - 4K - iTunes only (split) - $5.00
Captain Marvel (2019) - 4K - iTunes only (split) - $5.00
Iron Man 3 (2013) - 4K - iTunes only (split) - $5.00
The Santa Clause 1 - 4K - iTunes (split) - $5.00
The Santa Clause 2 - 4K - iTunes (split) - $5.00
The Santa Clause 3 - 4K - iTunes (split) - $5.00
Star Wars - The Force Awakens - 4K - iTunes only (split) - $5.00
The Little Mermaid - 4K - iTunes only - $6.00
Ralph Breaks The Internet: Wreck-It Ralph 2 (2018) - 4K - iTunes only - $5.00
Disney / HD split
101 Dalmatians (1961) - HD - MA Vudu iTunes (split) - $6.00
Ant-Man & the Wasp (2018) - HD - GP (split) - $5.00
Avengers Endgame (2019) - HD - GP (split) - $5.00
Big Hero 6 (2014) - HD - GP (split) - $5.00
Black Widow (2021) - HD - MA Vudu (split) - $5.00
Black Widow (2021) - HD - GP (split) - $5.00
Captain America: The First Avenger (2011) - HD - GP (split) - $6.00
Captain America: Civil War (2016) - HD - GP (split) - $5.00
Captain America: Winter Soldier (2014) - HD - GP (split) - $5.00
Cars 3 (2017) - HD - GP (split) - $5.00
Coco (2017) - HD - GP (split) - $5.00
Cruella (2021) - HD - MA Vudu (split) - $5.00
Cruella (2021) - HD - GP (split) - $5.00
Doctor Strange in the Multiverse of Madness (2022) - HD - GP (split) - $4.00
Encanto (2022) - HD - MA Vu (split) - $4.00
Encanto (2022) - HD - GP (split) - $4.00
Finding Dory (2016) - HD - GP (split) - $4.00
Fox and the Hound 2 (2006) - HD - MA Vudu iTunes (split) - $5.00
Iron Man 3 (2013) - HD - GP (split) - $5.00
Jungle Cruise (2022) - HD - MA Vudu (split) - $4.00
Jungle Cruise (2022) - HD - GP (split) - $4.00
Lady and the Tramp (1955) - HD - MA Vudu iTunes (split) - $6.00
Lady and the Tramp (1955) - HD - GP (split) - $6.00
Lightyear (2022) - HD - MA Vudu (split) - $4.00
Lightyear (2022) - HD - GP (split) - $4.00
Lion King (1994) - HD - GP (split) - $5.00
Luca (2021) - HD - MA - $4.00
Luca (2021) - HD - GP - $4.00
Monsters University (2013) - HD - MA Vudu (split) - $6.00
Mulan (2021) - HD - GP (split) - $5.00
Pinocchio (1940) - HD - MA Vudu iTunes (split) - $6.00
Pinocchio (1940) - HD - GP (split) - $6.00
Planes (2013) - HD - MA Vudu iTunes (split) - $5.00
Planes Fire & Rescue (2014) - HD - MA Vudu iTunes (split) - $5.00
Ralph Breaks The Internet: Wreck-It Ralph 2 (2018) - HD - GP (split) - $5.00
Solo - A Star Wars Story (2018) - HD - GP (split) - $5.00
Shang-Chi and the Legend of the Ten Rings (2021) - HD - MA Vudu (split) - $5.00
Shang-Chi and the Legend of the Ten Rings (2021) - HD - GP (split) - $5.00
Star Wars - The Force Awakens - HD - GP (split) - $5.00
Star Wars - The Last Jedi - HD - GP (split) - $5.00
The Incredibles 2 - HD - GP (split) - $65.00
The Santa Clause 1 - HD - GP (split) - $5.00
The Santa Clause 2 - HD - GP (split) - $5.00
The Santa Clause 3 - HD - GP (split) - $5.00
The Sword in the Stone (1963) - HD - iTunes MA Vudu (split) - $6.00
The Sword in the Stone (1963) - HD - GP (split) - $6.00
Thor: Love and Thunder HD - MA Vudu (split) - $5.00
Thor: Love and Thunder HD - GP (split) - $4.00
Toy Story (1995) - HD - GP (split) - $5.00
Turning Red (2022) - HD - MA Vudu (split) - $4.00
Turning Red (2022) - HD - GP (split) - $4.00
submitted by andrew0479 to DigitalCodeSELL [link] [comments]


2023.06.06 23:34 kelabc How do I tell the guy I’m seeing that I’m not a virgin?

I (29F) have recently started dating a guy (M36) in my church. We’ve been on one date, but we have plans for another.
I am fairly new to this church ~7 months, but have been involved in a different church all my life (it closed down). When I started at this new church, I was in the tail end of my relationship of 11 years with an atheist. I was in denial for some time that he would come to the Lord. Our different beliefs was the main reason I ended the relationship but there were other contributing factors as well. During this time, I lived a worldly life and was what I would call a “Sunday Christian”. Never in denial about God, but living a worldly life. I have been having sex since I was 16, and my long term boyfriend was not the only person I’ve been with.
I only stopped when I realised my attraction to this new man.
I did this program recently and my heart has changed. I’ve been praying and reading my Bible daily, and I feel God moving in my life. I’ve never known a love like this before and I am so consumed by my new, beautiful life. I have repented of all my worldly ways, and am still constantly fighting the shame I feel creeping into my mind. I get overwhelmed and emotional about my past and even break down over it.
I am absolutely ready for something new, but we are just getting to know each other right now. I do think this new man might quietly already have guessed about my past. He knows about my previous relationship and the length, so perhaps 2 and 2. I know not being a virgin can be a red flag for Christian men, and I don’t want to feel like I’m lying to him by keeping this from him. We have not discussed anything sexual, or done anything inappropriate - not even holding hands which is totally fine by me. I have no intention at all to try and go and back to my old ways with this man. I feel like if I mention it soon, it might be too soon and it will scare him away anyway. He is incredibly shy, and it is rare for him to even approach me at church to talk - I usually approach him and then we’re fine.
I don’t want to mess anything up, but I just don’t know how to navigate this situation. Any advice from men or women would be so helpful to me. Thank you so much in advance.
submitted by kelabc to christiandatingadvice [link] [comments]


2023.06.06 23:32 AxelPaxel Some parts of Grandia 2 still confuse me

Replayed G2 recently and am scratching my head at some parts, mainly everything revealed at the Birthplace of the Gods.
  1. ELMO says the Birthplace is where Granas and Valmar researched and ascended, suggesting they were people that became gods. But she later says that when the world was still young, Granas arrived, as if it wasn't from Earth. My best guess is that this is a mistranslation, but which part? Was Granas once a man? Or was it an alien/spirit/whatever that did research on Earth and then became a god?
  2. For Valmar it's similarly confusing - ELMO says people that saw danger in Granas smothering generosity found Valmar, rather than created or became it.
  3. She then says that people found power in life and people's souls, which I didn't really get the significance of. Is the idea that Valmar gets power through killing while Granas gets it from worship, rather than Valmar innately having the power needed to fight Granas?
  4. Is the Voice that tries to corrupt Ryudo Valmar? Or just Zera? Are they one and the same at this point? Does Valmar have a will of its own, or is it just a source of power that people have used to fight Granas?
  5. What exactly happened with the Horns? Just destroyed once Ryudo returned to the living? Absorbed into New Valmar somehow? Became the new Granasaber??
  6. The seals were not seals, but instead a means of attuning people to Valmar, which begs the question of why they were all used so close to each other in time and not in the eons before this point. I guess the real answer is "because otherwise there wouldn't be a story", but it's fun to speculate. Maybe once Zera saw "the truth" and decided the world should die he could've pushed people to visit the seals? But Melfice seems to have been corrupted without outside interference, the Horns did that on its own. Did Melfice push Zera into his twisted views and set the entire plot rolling?
  7. What about Millenia? If Elena just "attuned" to the Wings, why and how does Millenia exist? Was she something like, the parts of Elena that she refused to acknowledge, like a split personality?
submitted by AxelPaxel to grandia [link] [comments]


2023.06.06 23:32 GreyWalken The Hate Virus and The Love Virus

The Hate Virus and The Love Virus
A Creative Project by Emilia Sameyn
- Fiction -
I was brainstorming online with some people. For every human that has been alive, it is clear people can be quite hateful sometimes. One only needs to watch their television, open their phone or newspaper to see; every day there is a story about murder and war. It is as if: people have been affected by a hate virus? What if there was a Hate Virus, could one take a Hate Virus and deconstruct it? Change it into a Love Virus to then spread across the world, infecting, blessing everyone with love, so people will start accepting one another, cooperating with each-other instead of fighting all the time? Let us transform the Hate Virus into a Virus of Love!

https://preview.redd.it/368tgw7nug4b1.jpg?width=3025&format=pjpg&auto=webp&s=c9867444b705563c59b85c410c5bf7d08db39798
We have succeeded! The Hate Virus has successfully been transformed into a Love Virus. How have we done it? Well, first we need to look at the structure of the Hate Virus: In its coding we see the words 'Hate' and 'Evil', by simply reversing the code we create new DNA
sequences like 'Etah' and 'Live'. The 'Etah' becomes just ether, aka aether a gas element that just disappears into the air. Then we turned 'Evil' into 'Live' an affirmative statement of life. A virus with this code will give life energy to the people and other creatures it infects. With a bit of tweaking we can bend the 'i' in 'Live' into 'Love'. There, the task is complete, and as you read this the virus has already spread to millions of people. Perhaps you already caught it! If not, go outside, spent some time with other humans or pets, or maybe do some self-reflection to discover love was inside you all along! (05/06/2023)
submitted by GreyWalken to drawing [link] [comments]


2023.06.06 23:30 metalhead2929 Season 11 Debbie is so hateable

Guys Im finishing Shameless and can I just say Debbie takes the cake as the most detestable, dumb, spoiled little brat of a character in all of Television.
SHE GETS OWNED BY PRINCE (Sandy's kid) JUST TO SHOW HOW FLAWED HER LOGIC IS.
God I hate her every time she appears on screen I feel like committing a war crime.
submitted by metalhead2929 to shameless [link] [comments]


2023.06.06 23:29 kingofallnorway You can't criticize the Souls games on this website. If you do, you are a pariah and brigade hated. This place is on my only hope for fair discourse.

It's an unforgivable crime to oppose the Souls gravemind. Miyazaki is Jesus Christ himself, and ANY CRITICISM OR DOUBT OF THAT FACT makes you hated instantly. Most/all of Conformeddit save this sub follow this mindset.
I won't rest until the critique is widespread. Elden Ring is not deserving of this fucking obsessive weeaboo circlejerk around it, and I think it being Japanese inspired is part of Reddit's insane obsession with it. You CAN'T CRITICIZE SOULS GAMES. It's a mortal sin, and can't be done. It's not allowed.
Elden is above average at best with a littered around story you can only get by spending 20 hours reading jars, misc. items and note descriptions. That isn't a story, it's lazy direction. God of War and Red Dead 2, some of the greatest games of the last decade, deserved most of their praise. Elden Ring rides off the coattails of Dark Souls and is just more of the same with fresh paint.
submitted by kingofallnorway to The10thDentist [link] [comments]


2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline

Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement).
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
12/05/98
It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up.
12/06/98
This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"Rose?"
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink).
12/07/98
Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate?
12/08/98
Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map.
12/09/98
I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
Wow.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done.
12/10/98
I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday.
12/11/98
Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding.
12/14/98
I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu.
12/15/98
Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since.
12/17/98
Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Revelation?
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Hectic?
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work.
12/18/98 Friday
Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments.
01/02/99 Saturday
Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print.
01/04/99 Monday
Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III.
01/07/99
Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map "Dead and Buried."
When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous.
01/08/99
Today I gave the Dead and Buried map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel.
01/14/99
Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Nothing.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
"Yeah."
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd.
01/18/99
In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck.
01/19/99
I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest.
01/20/99
For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this.
1/25/99
Today the Coke machine caught fire.
Let me repeat this.
Today the Coke machine caught fire.
Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process.
2/07/99 Sunday
Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished.
2/08/99 Monday
It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
Ironic.
02/13/99
I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
Wow.
We're done.
02/14/99
Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
(whimper)
Where is a monkey boy when you need one?
02/19/99
David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip.
02/22/99
David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [[email protected]](mailto:[email protected]).
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again."
He's right. We will.
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2023.06.06 23:28 AlexanderJMason This author is looking for consultants on the tactics and fighting styles of the Army Rangers.

I'm writing a book in the sci-fi/fantasy genre, and I'm looking for a consultant when I have questions. My main character, throughout the book, will be taking on several enemies of both human and godly abilities. I have written him to have six years of combat experience as a sergeant in the Army Rangers.
I've just had the thought that I'm going to have to back that up through how he handles himself within the book. It occurred to me that the Rangers may have a particular set of unique fighting moves and tactics their trained to use. So I'm here to learn everything I can use to describe how this character fights. Any insight into this would be great, and perhaps if someone is interested, I can keep your contact info and ask questions as I think of them.
submitted by AlexanderJMason to army [link] [comments]