Developed by Hangar 13, DICE, Ripple Effect Studios, EA Gothenburg, and Criterion Games and published by EA.
Additionally former EA Black Box and Ghost Games employees who would help access game assets and code from previous NFS titles to streamline the development)
Cartel (or alternatively as “Cartel: Palm City” or "Cartel: Miami" ) would be an open world title based on the Mafia Games, the GTA games and the Saints Row games, with elements of Battlefield: Hardline thrown in with an array of weapons and vehicles based on their real life counterparts.
Gameplay wise the driving would be like Need for Speed titles, and on foot and shooting mechanics like BF: Hardline and Saints Row. Plus you can customize your cars and weapons to the same extent in BF: 2042 and some cars would allow for mounted weapons,on foot you can execute people with your equipped weapon like in The Godfather games. On foot would be an FPS view (you can change to a third person view as well) same with having an FPS view in your car.
There would an single player experience point system (like in BF Hardline single player) you gain XP from killing gangsters, and cops blowing up or capturing enemy vehicles and completing main missions, side missions and activities also there will be 15 levels to achieve with each level up unlocking new weapons, vehicles and customization for your weapons and vehicles. As well as a New Game Plus (NG+) where everything you unlocked is carried over and you can also play on the higher difficulties through NG+.
Also there would be five wanted levels for police and five vendetta levels for the gangs should you reach level five gang vendetta you start a Gang War there are three ways to stop a Gang War either bribe the feds, blow up a gang stronghold, or hide out in a safe house. Police wanted levels one and two local units would come after the player, at police wanted level two or three the state police would come after the player. At wanted level four and five the feds would come after the player. The military will only come after the player if they trespass in Fort Rockport or the Palmount Naval Shipyard
The Storyline
In Cartel: Palm City; in a different universe and timeline where there's a total prohibition of all narcotics in the United States in 2010; tells the story of Jack Rourke (the player character) a hardworking rideshare driver at day and a street racer at night who's scraping by in Palm City circa 2019. One fateful night, Jack Rourke has an inadvertent brush with the Blackwell Syndicate (mainly Carl Stoddard and that showcases a life of reward too big to ignore. As he joins the Blackwell Syndicate who are fighting for control of Palm City against five other criminal groups and take the city for the Blackwell Syndicate including recovering evidence that could not only convict the Blackwell Syndicate, as well as a network of crime lords in many countries, (including the other gang’s backers) including the Blackwell Syndicate's backers the Mob and it would also directly implicate the CIA in Palm City’s drug trade with Jack Rourke earning the nickname “El Sicario” for his efforts in driving the other gangs out of Palm City. When he learns how much the drugs were hurting the people of Palm City and all over the country as well as learning that the Blackwell Syndicate had gotten into the drug trade themselves, he contacts FBI agent Chase Linh who relays the story to her and offers the evidence and his testimony in exchange for full immunity for him and his associates, and the evidence on the computer was enough to convict everyone form all the five gangs, but also their crime lord backers from at least half a dozen countries, as well implicating the CIA in this as well as lobbying efforts to keep all narcotics prohibited, leading to a new administration repealing the Narcotics Prohibition law and legalizing low level cannabis. However six months later after the repeal of the Narcotics Prohibition Jack Rourke would be gunned down by Russian Mafia hitmen, Dimitri "Dima '' Mayakovsky and Henry "Black" Blackburn.
The Cast
- Sean Faris - Jack Rourke
- Erik Armando Alvarez - Marcus Blackwell
- Kieth David - Julian “Julius” Little
- Philip Anthony-Rodriguez - Nick Mendoza
- Kelly Hu - Khai Minh Dao
- Travis Willingham - Carl Stoddard
- Eugene Byrd - Marcus “Boomer” Boone
- Adam J. Harrington - Tyson Latchford
- Jack Derges - Tyler "Ty" Morgan
- David Ajala - Sean "Mac" McAlister
- Jessica Madsen - Jessica "Jess" Miller
- Ramon Tikaram - Ravindra "Rav" Chaudhry
- Brooke Burke - Rachel Teller
- Josie Maran - Mia Townsend
- Jonny Cruz - Lucas Rivera
- Ana Marte - Ana Rivera
- Maggie Q - FBI Agent Chase Linh
- Bentino Martinez - CIA Agent Julian Dawes
- Coolie Ranx - Benny King
- Jason Michael Zumwalt - Roman Barkov
- Michael Andrew Hollick - Niko Barkov
- Fred Tatasciore - Tony Alpert
- Josh Coxx - Frank Mercer
- Shontae Saldana - Eva Torres
- Josh Collins - Danny Shaw
- Moti Margolin - Dimitri Glebov
- Jack Yang - Chan Wu
- Graham Shiels - Leo Ray
- Mark Rolston - Neil Roark
- Dean McKenzie - Jonathan Cross
- David Rees Snell - Gregory "GMAC" MacDonald
- Heather Fox - Rose Largo
- Joshua Alba - Zack Maio
- Kurt Caceres - Hector Maio
- Lawrence B. Adisa - Brad Rogers
- Dominique Tipper - Lina Navarro
- David Palffy - Caleb Reece
- David Menkin - Hector "Ming" Domingo
- Bruce Johnson - Wes "Webster" Allen
- William Roberts - Joe "JV" Vega
- Jun-Yamazaki - Toru "Bull" Sato
- Derek Hamilton - Clarence "Razor" Callahan
- Chuck Norris - Chief Norris
- Paul Pape - Jack Keller
- Christina Hendricks - Sam Harper
List of activities
- Story Mission: Missions that advance the plot
- Side Mission: Missions that do not advance the plot but earns extra experience/money
- Street Race: Just like it is in Need for Speed, finish first.
- Combat Race: Just like Street Race, but weapon use is allowed.
- Mayhem: Cause as much destruction as possible and get the highest Cost to State score.
- Car Snatch: Steal a car from the cops or one of the four gangs and bring it to a chop shop and also unlock the car you stole for free.
- Drug/CigaWeapon Trafficking: Deliver drugs/military-grade weapons/Cuban cigars to dealers and avoid the cops and rival gangs.
- Car Delivery: Deliver a load of high-end cars to car dealers.
- Assassination: Find and kill a named character, bonus if you fulfill a special condition
Vehicles
Civilian
- Acura NSX '17, Acura RSX-S '04,
- Alfa Romeo Giulia Quadrifoglio '16,
- Aston Martin DB5 '64, Aston Martin DB11 '17, Aston Martin DB11 Volante '19, Aston Martin Vulcan '16,
- Audi R8 V10 Performance '19, Audi S5 Sportback '17,
- BMW i8 Coupé '18, BMW i8 Coupé K.S. '18, BMW i8 Roadster '18, BMW M2 Competition '19, BMW M3 '06, BMW M3 '10, BMW M3 Evolution II '88, BMW M3 GTR L.E. '06, BMW M4 '18, BMW M4 Convertible '17, BMW M4 GTS '16, BMW M5 '18, BMW X6 M '16, BMW Z4 M40i '19,
- Buick Grand National '87, Buick Cascada '16
- Chevrolet Bel Air '55, Chevrolet C10 Sidestep Pickup '65, Chevrolet Camaro SS '67, Chevrolet Camaro Z28 '14, Chevrolet Colorado ZR2 '17, Chevrolet Corvette Grand Sport '17, Chevrolet Corvette Z06 '13, Chevrolet Corvette ZR1 '19, Chevrolet Corvette Stingray (2020), Chevrolet Corvette Stingray Convertible (2020), Chevrolet Corvette ZO6 (Cross’ ZO6)
- Dodge Challenger SRT8 '14, Dodge Charger '69, Dodge Challenger SRT Hellcat ‘18
- Ferrari 458 Italia '09, Ferrari 458 Spider '11, Ferrari 488 GTB '15, Ferrari 488 Pista '19, Ferrari F40 '87, Ferrari FXX-K Evo '18, Ferrari LaFerrari '13, Ferrari Testarossa Coupé '84,
- Ford F-150 Raptor '17, Ford F-150 SVT Raptor L.E. '17, Ford Focus RS '16, Ford GT '17, Ford Mustang '65, Ford Mustang BOSS 302 '69, Ford Mustang Foxbody '90, Ford Mustang GT '15, Ford Crown Victoria ‘08
- Honda Civic Type-R '00, Honda Civic Type-R '15, Honda NSX Type-R '92, Honda S2000 '09,
- Infiniti Q60 S '17,
- Jaguar F-Type R Convertible '19, Jaguar F-Type R Coupé '16,
- Koenigsegg Regera '16 (Roman’s Regera)
- Lamborghini Aventador S '18, Lamborghini Aventador S Roadster '17, Lamborghini Aventador SVJ Coupe '19, Lamborghini Aventador SVJ Roadster '19, Lamborghini Countach '89, Lamborghini Diablo SV '95, Lamborghini Huracán '18, Lamborghini Huracán Performante '18, Lamborghini Huracán Performante Spyder '18, Lamborghini Huracán Spyder '18, Lamborghini Murciélago SV '10, Lamborghini Gallardo LP 560-4 '08
- Land Rover Defender 110 '15, Land Rover Range Rover Sport SVR '15,
- Lotus Exige S '06,
- Mazda MX-5 '15, Mazda MX-5 '96, Mazda RX-7 Spirit R '02,
- McLaren 570S '15, McLaren 570S Spider '18, McLaren 600LT '18, McLaren F1 '93, McLaren P1 '14, McLaren P1 GTR '15
- Mercedes-AMG A 45 '16, Mercedes-AMG C 63 Coupé '18, Unlocked at REP LVL 18, Mercedes-AMG C 63 Coupé K.S. '18, Mercedes-AMG G 63 '17, Mercedes-AMG GT '15, Mercedes-AMG GT R '17, Mercedes-AMG GT S Roadster '19
- Mercury Cougar '67
- Mini JCW Countryman '17
- Mitsubishi Lancer Evolution IX '07, Mitsubishi Lancer Evolution X '08, Mitsubishi Lancer Evolution X K.S. '08
- Nissan 180SX Type X '96, Nissan 240SX '98, Nissan 350Z ‘03, Nissan 370Z ‘09, Nissan GT-R ‘07, Nissan Fairlady 240ZG '71, Nissan GT-R '17, Nissan Silvia Spec-R Aero '02, Nissan Skyline 2000 GT-R '71, Nissan Skyline GT-R V-Spec '93, Nissan Skyline GT-R V-Spec '99, Nissan Skyline GT-R V-Spec '02,
- Opel Astra '09
- Pagani Huayra BC '17
- Plymouth Barracuda '70
- Polestar 1 '20
- Pontiac Firebird '77, Pontiac Firebird '99, Pontiac GTO '05, Pontiac G8 '08
- Porsche 718 Cayman GTS '18, Porsche 911 Carrera GTS '18, Porsche 911 Carrera GTS Cabriolet '18, Porsche 911 Carrera RSR 2.8 '73, Porsche 911 Carrera S '97, Porsche 911 GT2 RS '18, Porsche 911 GT3 RS '19, Porsche 911 Targa 4 GTS '18, Porsche 911 Turbo S Cabriolet Ex '18, Porsche 911 Turbo S Exclusive '18, Porsche 918 Spyder '15, Porsche Cayman GT4 '15, Porsche Panamera Turbo '17, Porsche 911 Carrera S (991) '12
- SRT Viper GTS '14
- Subaru BRZ Premium '14, Subaru Impreza WRX STI '06, Subaru Impreza WRX STI '10,
- Volkswagen Beetle '63, Volkswagen Golf GTI '76, Volkswagen Golf GTI Clubsport '16,
- Volvo 242 DL '75, Volvo Amazon P130 '70
Military
- Light Vehicles: M1161 ITV, VDV Buggy, LYT2021, MRAP, SPM-3, ZFB-05, Quad Bike, Dirt Bike. Desert Patrol Vehicle. Skid Loader
- Infantry Fighting Vehicles: LAV-25, BTR-90, ZBD-09, AAV-7A1. AMTRAC
- Main Battle Tanks: M1 Abrams, T-90A, Type 99 MBT, HT-95 Levkov
- Anti-Aircraft Vehicles: LAV-AD, 9K22 Tunguska-M, Type 95 AA
- Mobile Artillery: HIMARS
- Helicopters: AH-1Z Viper, Mi-28 Havoc, Z-10W, AH-6 Little Bird, Z-11W, KA-60 Kasatka, UH-1Y Venom, Z-9 Haitun
- Naval Craft: DV-15 Interceptor, RCB-90, RHIB Boat, PWC, ACV
- Emplacements: .50 Cal, M220 TOW Launcher, 9M133 Kornet Launcher, HJ-8 Launcher, Centurion C-RAM, Pantsir-S1, LD-2000 AA, Schipunov 42. Launch Pod
Weapon attachments
- Optics (Pistols): Iron Sights, Improved Iron Sights, Ghost Ring, Mini (RDS), Deltapoint (RDS), Comp M4S (1X) Magnum Scope (2x)
- Optics (Rifles): Short Range; Barska Reflex (RDS), Kobra (RDS), Coyote (RDS), EOTech Sight (1x), PKA-S (1x), HD-33 (1x), F2000 (1.6x) (F2000 only). Medium Range; M145 (3.4x), PK-A (3.4x), PRISMA (3.4x), Mark 4 HAMR (3.5x) ACOG (4x), PSO-1 (4x), JGM-4 (4x). Long Range: CL6x (6x), PKS-07 (7x), Rifle Scope (8x), Hunter (20x), Ballistic (40x), IRNV (1x), FLIR (2x)
- Accessories: Canted Iron Sights, Magnifier (2x), Variable Zoom (2x-14x), Flash Light, Tactical Light, Laser Sight, Tri Beam Laser, Green Laser Sight, LaseLight Combo, Range Finder, Target Detector, Stabilizer.
- Barrel: Standard Barrel, Heavy Barrel, Light Barrel
- Muzzle (ARs/Carbines, DMRs, LMGs, PDWs, and Sidearms): Muzzle Brake, Compensator, Suppressor, Flash Hider, Flash Enhancer.
- Muzzle (shotgun): Duckbill, Full Choke, Modified Choke
- Underbarrel: Underslung Rail (M320, GP-30, M26 MASS), Bipod, Ergo Grip, Angled Grip, Stubby Grip, Vertical Grip, Folding Grip, Potato Grip
- Auxiliary: Straight Pull Bolt, Bipod
- Ammunition: Shotshells, 12 Gauge Buckshot, 12 Gauge Dart, 12 Gauge Frag, 12 Gauge Slug
40mm Grenades, 40mm HE, 40mm Incendiary, 40mm CS, 40mm Dart, 40mm Flashbang, 40mm LVG, 40mm Smoke, 40mm 3GL.
- 25mm Grenades - 25mm Airburst, 25mm Dart, 25mm Smoke.
- Arrows - Broadhead Arrow, Bullet Point Arrow, Explosive Tipped Arrow (Tek Arrows), Poison Arrow
Weapon list
Key: Base weapon (special variant)
- Melee Weapons: Blunt Weapons, Knives, Collapsible Baton, Machete (L.S 16 Machete), Breaching Hammer, Sledge Hammer, Axe, Inquisition Sword, Shovel, Bayonet, ACB-90, Shank, Machete, Bowie, Carbon Fiber, Scout, Survival, Trench, Boot, SEAL, Dive, Tactical, BJ-2, Precision, Baseball Bat, 2x4, Lead Pipe
- Light Pistols; P226, M9, QSZ-92, MP443, G17 (Street Racer Special), FN57. Machine Pistols; CZ-75. G18, TEC-9, MAC-10, MP9, 93R.
- Heavy Pistols: M1911, Compact 45, SW40, DEagle .38, DEagle .357, DEagle .44, DEagle .50, DEagle .501, DEagle .700, 45T (Mercer’s 45T), .40
- Revolvers; Unica 6 .38, Unica 6 .357, Unica 6 .44, Unica 6 .50, Unica 6 .501, Unica 6 .700, .38 Snub, .38 Special, .357 RS, MP412 REX, .44 Magnum (.44 Magnum Force), .501 Magnum Enforcer, .700 Magnum
- Short Rifles/Shotguns; Mare's Leg, Lupara, Shorty 12G (Modern Lupara)
- Personal Defense Weapons/SMGs: MP5, MX4, PP-2000, UMP-45, CBJ-MS, PDW-R, CZ-3A1, JS2, P90, UMP-9, MP7 (Combine MP7) , AS VAL, SR-2, MPX, Groza-4, K10 (Dillinger II), M1A1, M1928 (Dillinger), MP5SD
- Shotguns: QBS-09, 870 MCS, M1014, Hawk 12G, Saiga 12K, SPAS-12, UTS-15, DBV-12, DAO-12, USAS-12, AA-12, 870P Magnum, 37 Stakeout (Cross’ 37 Stakeout), Double-Barrel Shotgun, KSG12, M26 MASS
- Carbines: AK5C, ACW-R, SG553, AKU-12, A-91, ACE 52 CQB, G36C, M4, ACE 21 CQB, Type-95B-1, MTAR-21, Phantom, Groza-1, RO933, AKS-74U, CAR-556, ACWR.
- Assault Rifles: AK-12 (Shovak AK-12), SCAR-L, SCAR-H, M416, SAR-21, AEK-971 (Russian Dillinger), FAMAS, AUG A3, CZ-805, QBZ-95-1, ACE 23, L85A2, F2000 (SC-20K), ARX-160, Bulldog, AN-94, M16A3, M16A4, AKM, L85A2, ARM, MDC, SAR-21, AUG A3, HCAR, SA-58 OSW, HK51, FN FAL, SG510.
- Light Machine Guns: U-100 MK5 (Modern Dillinger), Type 88 LMG, LSAT, PKP Pecheneg, QBB-95-1, M240B, MG4, M249, M60-E4 (M60-ULT), AWS, L86A2, RPK, RPK-74, RPK-12,
- Designated Marksman Rifles: RFB, Mk11 Mod 0, SKS, SVD-12, QBU-88, M39 EMR, ACE 53 SV, SCAR-H SV, M39 EMR
- Sniper Rifles: R700PPS, TRG-42P, CS-LR4, M40A5, Scout Elite, SV-98, JNG-90, 338-Recon, M98B, SRR-61, FY-JS, Dragunov SVD, L115, GOL Magnum, SR338, CS5, .300 Knockout, M200 Intervention, M82A3 .416, M82A3 .50, M82A3 .501, M82A3 .700, M82A3 .900, M82A3 20mm Vulcan, AMR-2 .416, AMR-2 .50, AMR-2 .501, AMR-2 .700, AMR-2 .900 AMR-2 20mm Vulcan, HVM-II, M136 CS, Vidhwansak, Rorsch Mk-1, Rorsch Mk-4, 20mm Vulcan Grenares: M67 Frag, V40 Mini, RGO Impact, M34 Incendiary, M18 Smoke, M84 Flashbang, Hand Flare, CS Gas Grenade, Molotov, AA Mine, AT Mine, SLAM, C4 Explosive, M18 Claymore
- Launchers: M32 MGL, M203, M320, GP-30, M26 MASS, RPG,MBT LAW, FIM-92 Stinger, RPG-7V2, SA-18 Igla, Mk153 SMAW, FGM-148 Javelin, FGM-172 SRAW, XM-25
- Gadgets: Defibrillator, First Aid Pack, Medic Bag, Repair Tool, Ammo Box, Ammo Pack, M224 Mortar, MP-APS, XM25, UCAV, Ballistic Shield, MAV, Motion Sensor, PLD, Radio Beacon, SOFLAM, T-UGS, SUAV, RAWR M240B, RAWR M203, XD-1 Accipiter
Other: Nail Gun
Mission Structure
Prolog (2019)
- The Birth of Art - After winning a big race, Jack Rourke collects the winnings at the Palm City Historical Museum
- An Offer you Can't Refuse - Jack Rourke must evade Volk sicarios with Tyson Lachford and Carl Stoddard members of the Blackwell Syndicate
- Race Day - After the events of the last mission, Jack Rourke partakes in a race day event and wins three events with his Porsche 911 Carrera S (991) '12
- Running Man - Volk sicarios Niko and Dimitri crashes the race day and Jack must get to the Blackwell Garage
Chapter 1 (2019-2021)
- M34 Party - Jack Rourke joins the Blackwell Syndicate and gets acquainted with everyone before going with Tyson in a Pontiac GTO '05 to burn the Volk's cars with M34 Incendiary Grenades as well as stealing GMAC's Lamborghini Gallardo LP 560-4
- Standard Routine - Jack Rourke rolls with Tyson, Stoddard and Jonathan Cross to collect protection money but things go south when they collect from a hotel out of town and Jack Rourke chases after the hotel owner in Cross' car.
- Fair Play - Jack Rourke is tasked with stealing Ryan Cooper's Nissan 240SX and sabotaging it on the eve of the biggest Speedhunter race of the year, the SpeedHunter Championship Finals and in a last minute swap Jack Rourke has to race in place of Tyler Morgan
- Mia Townsend - Jack Rourke is tasked with taking Mia Townsend out for a night at the city... until a gang of Wraith street racers led by Caleb Reece hassles her and Jack Rourke takes them on in a fight
- Get Used To It - After the events of the previous mission Jack Rourke and Tyson Latchford are sent to teach the Wraiths a lesson But Caleb Reece makes it serious and Caleb Reece is wound up being killed by Tyson after a chase around the city alongside Danny Shaw.
- The Saint and The Sinner - It's revealed thtat Caleb Reece was Chief Norris' best friend, and Danny Shaw survives the crash however Stoddard would handle Shaw as Jack Rourke is tasked with infiltrating the Elmore Plaza Hotel and has to kill the manager, Nikki Morris and bomb the hotel before escaping to a funeral and confronts, Danny Shaw and Frank Mercer who are also in attendance. Jack Rourke kills Shaw and nearly kills Frank as well. But Frank tasers Rourke and escapes. It would be revealed that some of the Volk sicarios recognized Sotddard and had to deal with them, then the two escaped in a hearse.
Chapter 2 (2021)
- A Trip to the Countryside - In order to get a large supply of cannabis from Mexico, Jack Rourke takes a team to retrieve the Mexican from Mexican smugglers only to be ambushed by Los Zetas L.S 16 and Volk sicarios, then it's revealed that Roman had paid off the FBI to go after Rourke and his teammates then they came off with the cannabis killing their pursuers in the process.
- Code of Silence - The evidence that Tyson and Stoddard had ripped from the Volk had fallen in the hands of Hector Maio who cut a deal with the FBI, total immunity for the evidence and Jack Rouke is tasked with killing him and retrieving the evidence
- Visiting Rich People - Jack Rourke is tasked with sabotaging a federal proscutor's case against The Mob, the Blackwell Syndicate's backers as well as killing the federal prosecutor in charge of the case.
- Visiting Powerful People - Jack Rourke is tasked with meeting and protecting a powerful member of Palm City's elite, the owner of Prefered Outcomes Julian Daws... though he more than meets the eyes of Jack Rourke
- Agent Dawes - Julian Daws is revealed to be a CIA agent who is tasked with keeping the flow of drugs to Jack's surprise and that he is backing the Blackwell Syndicate through Prefered Outcomes.
- The Drug Trade - Julian Daws walks Jack Rourke through Palm City's drug trade and how the illicit street racing scene is used as a cover to smuggle drugs.
- Great Deal - Tyson Lachford scores a major deal with a drug farm in Georgia who promises to supply them with large amounts of drugs in exchange for access to databases concerning highway patrol routes; however when the deal goes down at a parking garage, the Volk and L.S 16 ambush them.
- Bon Appetit - Jack Rourke drives Eva Torrez, Marcus Blackwell and Julian Daws to the rebuilt Elmore Plaza Hotel for brunch only for Niko and Dimirti with a Volk hit squad to blast the entire lobby with gunfire and C4 explosives, Jack Rourke vaults over with Eva Torrez, Marcus Blackwell and Julian Daws, there Jack Rourke and Eva Torrez rush out through the side entrance and confronts the hit squad with Jack Rourke killing both Niko and Dimirti. However Blackwell wants Jack to confront Jonathan Cross at a doughnut store and reveals that the Volk threatened to turn him over to IAD and is chased throughout the city with Marcus Blackwell putting Cross on permanent retirement by killing him with a Lupara.
Chapter 3 (Finishing the other gangs and downfall of Jack Rourke) (late 2021)
- Happy Anniversary - Jack Rourke is tasked with completing a contract hit against Frank Mercer at the fifth anniversary of the formation of the High-Speed Task Force by firing a sniper rifle stashed in a bathroom
- You Lucky Bastard - After a failed attempt to kill Razor; Roman's personal driver and #2 of the Volk, Jack Rourke is given the contract to kill Razor, first by car bomb but ends up killing Deputy Chief Jack Keller. instead of Razor. Jack Rourke, Tyson and Stoddard would later find Razer at a Burger King. In this Rourke can choose to kill or spare Razor. Rourke would spare him after he tells him that the CIA is deeper in Palm City's drug trade than Jack Rourke is led to believe
- Creme de la Creme - Marcus Blackwell plans to kill Roman, Niko, Demintri and Chan Wu in front of the city's Creme de la Creme, the mayor, the police chief, the FBI director and even the city's richest elite. However things go south and Jack Rourke chases Roman and Niko at the airport where they get to a private jet but is shot down and crash lands on the Cross Mermeroral Bridge Chan Wu is still alive and Jack Rourke executes him and leaves before the cops show up.
- Plugging the Chief - After the events of Creme de la Creme; Chief Norris places to take on the Blackwell Syndicate and to dismantle them, and a contract hit is placed on him where Jack Rourke accepts the contract and kills Chief Norris.
- Election Campaign - The State Governor had launched his reelection bid with the promise get tough on the cartels that had plagued Palm City and like Chief Norris has a contract hit out on him which Jack Rourke is tasked with taking, using a sniper rifle
- Just for Relaxation - Marcus Blackwell tells Jack Rourke about a shipment of Cuban cigars as well as a hidden shipment of diamonds (hot ice) straight from Africa however and Jack Rourke takes a crew to retrieve the shipment from federal customs however it's revealed that instead of diamonds it's Cold Shot... the same drug being pushed by the other gangs.
- The Truth - Jack Rourke and Kahi Minh Dao eavesdrop on Marcus Blackwell and Julain Daws and they learn the truth.
- Moonlighting - Jack Rourke after knowing about the truth takes Tyson to rob the Palm CIty First National in order to retire from the sicario lifestyle and gets into a massive shootout with the PCPD Heat-style.
- The Death of Art - After the heist of Palm City First National Jack Rourke finds Tyson dead and meets Stoddard at the museum only to find out that Stoddard knew about the heist, and used his share of the drug money and clout at Prefered Outcomes to buy out The7 as his personal hit squad, however Jack Rourke manages to kill every member of The7 but spares Stoddard (the player can also kill him but canonically Jack Rourke spares him)
Epilogue (2022)
After the trial and the repeal of the Jack Rurke is placed in the Witness Protection Program in Lakeshore City but six months later after the repeal of the Narcotics Prohibition Jack Rourke would be gunned down by members of the West Side Club, Dimitri "Dima" Mayakovsky and Henry "Black" Blackburn.
The Gangs of Palm City
L.S 16 (Los Salmos 16) - Also known as The Salmos. Backed by the most powerful Mexican drug lords and the most powerful arms traffickers in the world, L.S 16 once ruled all of Palm City In fear until The House stepped in. They’re also the strongest gang in the game with access to military grade weapons and vehicles and each gang kill from them awards 500-1,500 XP depending on the enemy type. They are led by Neil Roark.
The House - The House is a gambling gang with strong ties and backed by the Sicilian Mafia; they run the street scene and the casinos in Palm City. They’re pretty strong but weaker than L.S 16, and they have access to military grade weapons and vehicles each gang kills from them awards 250-800 XP depending on the enemy type. Headed by Lina Navarro.
The Volk - The Volk is a Chinese-Russian gang led by Roman Barkov with Niko Barkov as their enforcer backed by the Triads (Chan Wu), the Russian Mob (Dimitri Glebov), and GMAC's crew (Gregory "GMAC" MacDonald, Rose Largo) for cars who control the weapon smuggling and arms dealing in Palm City. With this backing and access to military grade weapons. They are a mid tier gang and each gang kill from them awards 200-600 XP depending on the enemy type. They are also the ones who go after the Blackwell Syndicate the most.
Palm Kings - The Palm Kings (PKs) is a Black gang made up of Black nationalists who controls Palm Harbor’s rackets and extorts store owners. Led by Benny King, they’re equipped with police-grade weaponry and has strong ties with the PCPD despite this, they are the second weakest gang in the game and each gang kill from them awards 150-500 XP depending if it's a regular to elite
Dixie Paladins - The Dixie Paladins are a white supremacy gang and a militarized version of the Ku Klux Klan (KKK) who controls the Gold Coast Mountains in the mountainous regions of Palm City. they’re the weakest gang in the game and each gang kill from them awards 100-250 XP from regular to elite members. They are led by Tony Alpert
Blackwell Syndicate - The Blackwell Syndicate is a underground criminal organization based in Palm City and is led by Marcus Blackwell with Julian “Julius” Little as underboss, Hector Maio before "Code of Silence" and Zack Maio after "Code of Silence". Nick Mendoza. Khai Minh Dao and Carl Stoddard are caporegimes and Tyson Latchford, Tyler "Ty" Morgan, Sean "Mac" McAlister, Jessica "Jess" Miller as soldiers. Other members include Ravindra "Rav" Chaudhry as the gang's car expert Rachel Teller as the gang's customization expert, Marcus “Boomer” Boone as the gang's weapon experts. The Blackwell Syndicate would be the gang that the player would join. In Act 1, they're an outside and fast tracked to soldier, but in Act 2 the player would be a capo until the end of the game. They are secretly backed by both The Mob and the CIA through Agent Dawes. Jonathan Cross and Mia Townsend are also on the gang's payroll until "Bon Appetit" where Marcus Blackwell executes him with a 870P Magnum to the head. Also Mia would also go with Jack Rourke as well
The police/military force
PCPD - the police force of Palm City/Miami if the player does hostile acts (killing civilians, firing unsuppressed weapons in public, etc) will attract police attention and each kill from them awards 50 XP for regular members and 100 XP for armored members, However the player can bribe the PCPD to look the other way or will even help the player fight the other gangs but would be the target of higher level police forces. (Sort of like it was in The Godfather game) The player can also buy favors from them as well. Also they’ll deploy stronger units at higher heat level alongside the FBI. The cars PCPD drives are the Ford Crown Victoria, Dodge Challenger, Pontiac GTO, and the Chevy Grand Sport
Florida Highway Patrol (FHP) - The state police force and Only appears in wanted levels 3 and above, Each kill from them awards 75 XP for regular state troopers and 150 XP for tactical state troopers. Regular state troopers drives Ford Mustang GTs tactical state troopers drives Nissan GT-R
FBI - Only appears in wanted level 5 the FBI will be called in if the player continues to retaliate against the PCPD. Each kill from them awards 125 XP for regular agents, 250 XP for FBI SWAT and 375 XP for FBI HRT, Like the PCPD the player can bribe the FBI to look the other way, or even help the player fight gangs, or the PCPD but at the second highest price. The FBI also has the second widest array of favors the player can buy. regular agents drives the Nissan 350Z or Porsche 911 GT3 RS, FBI SWAT drives the - Lamborghini Aventador SVJ Roadster or Ford F-150 SVT Raptor L.E. and FBI HRT drives the Mitsubishi Lancer Evolution X or Land Rover Range Rover Sport SVR
Military - Only goes after the player if they trespass in Fort Rockport or the Palmount Naval Shipyard. Each kill from them awards 200 XP for regs, 400 XP for experienced troops and 600 XP for elite troops. Like the PCPD, State Police and the FBI, the player can bribe the military to look the other way, or even help the player fight gangs, the PCPD, State Police or even the FBI but at the highest price and The military also has the widest array of favors the player can buy in large part due to Agent Dawes’ connections in Washington.
Multiplayer portion of the game would take place during the five cartels war where the Blackwell Syndicate, The Volk, Palm Kings, Dixie Paldines, Los Salmos 16, and The House (basically where Jack Rourke glosses over saying "It was non-stop chaos for weeks")
Also there would be a free ride mode where the player can explore the city at their leisure or pick a fight with either other cartels or the cops.
Been about 2 months since i last posted on here and it has been a crazy time since. Unfortunately since my last post I had struggled significantly with relapsing and it was only until 27 days ago that i have since found a new lease on life. I found GA and came clean to my girlfriend. Ive known GA for about 10 years of my life but never pursued it thinking it was not something that was practical in curbing my gambling. It was only until I came clean to my girlfriend and committed to her that I will do 90 meetings in 90 days that i felt something switch up in me. I reconnected with God, started to practice gratitude and more importantly no longer felt the urges to go to the pokie dens. This is the longest stretch in my 10 years of my compulsive gambling that i have been able to be in recovery and i plan to continue this. for anyone struggling with gambling, please, please give GA a try. There are meetings virtually available 24 hours a day on the gamblersinrecovery website and please come clean to someone you trust and want to commit to. Peace and love to you. Planning on posting here more often.
ODAAT
I recently became sober and I feel like there’s a whole underworld of things to do in this city. Which is comforting because while I was an alcoholic, I thought the only thing Savannah could ever possibly offer me is bars and after parties.
I’ve been hiking, beaching, kayaking, and boating a lot. I’ve also gone to a lot of museums. Been to most antique shops/fun stores (Picker Joe’s and Starland Strange are 2 of my favorites.) Been to every single coffee shop in the city.
Anybody have any other ideas? Maybe weekly events? Free museum days I don’t know about? I’m not into live music sadly because most shows are in bars and it’s triggering to me.
Other hobbies: Traveling (I host a lot of people through the Couchsurfing app and am going on a two month backpacking trip through Central America soon), languages (I’m fluent in French, intermediate in Spanish, Italian, and Portuguese, and learning Polish, Danish, and Yiddish), writing, the occult/paranormal, cooking (vegan food particularly). If anyone knows of anything to do regarding these, that’d be cool! i.e. Meetups, groups, events, etc.
It was white with circles of the puzzles games of what you wanted to do. I hope I'm not mixing it with another game. It had one level that was savannah of hidden objects, A girl with an umbrella that spot the difference and a boat/submarine of hidden objects. It also had actual puzzles like it had van one. And feed fish to make the bigger. Find buttons. That’s all I know about it and I was about 7 when I played so some details will be off or i may of mixed some stuff with other games
I live in Savannah, GA and will be in San Antonio, TX next week. Is there any tequila I should look for that's available there that I can't get at home?
Made it to 40 days without gambling since I relapsed once after being clean for 10 months. This time I’ve put all the proper defenses in place so a relapse doesn’t happen again.
Today my mind feels clear. I’m happy and actually smiling again. The anguish, anxiety and stress from gambling is not even worth dopamine hits tbh.
If you needed a sign to quit, do it now. You don’t have to live life as a loser forever. I realized that giving your money to the casino over and over despite losing just makes us more and more comfortable being losers. All you need to do to become a winner is quit. Self exclude, hand over your finances to someone else, go to therapy or GA (or both) and allow your brain time to heal from all the rewiring gambling caused. Choosing to keep gambling is accepting defeat and that is unacceptable!
ODAAT. Keep your head up! We got this.
Just moved to Savannah, GA and looking to see if anyone has any advice for some spots that work really well for flounder. I don't have a boat or anything. I appreciate any help.
I believe the #1 requested day off in Seattle is Seafair! Savannah, GA has the largest St.Patty day celebration in the country, second in the world. Absolute nightmare to work! 2015 as a new grad we had a “Death by Barstool”. Denver will be a shit show tonight! Glad I’m not working.
[Part 1](
https://www.reddit.com/HFY/comments/131t1q9/first_contacts_part_1/)
[Part 5](
https://www.reddit.com/HFY/comments/13rv3xp/first_contacts_part_5/)
“Let’s introduce ourselves to the Captain of this boat!”
Nathan pushed the door control and was greeted with a flashing Yellow light, the door had already been locked down, with that, he took two steps back and levelled his pistol at the bottom left of the door, he began firing his gun, spacing the shots around the edge working his way up the left and along the top of the door, reloading after 12 shots.
Reloading was done between two boxes, when one was empty, or low, he would push it into a belt pack he was wearing, a whir from the pack indicated that it was feeding new rounds into the box and within seconds it was full again.
It took a total of 20 shots for him to reach the place he had started, Nathan reloaded his pistol once more and stepped forward with a spring and brought his right foot up to kick the door, the sound was almost as loud as the gun, the metal finally giving in to the stress and falling away.
Beyond the door were a dozen command officers and four Axarli soldiers, they were already disarmed and ready to surrender, likely as a result of watching the carnage that Nathan had already inflicted on their defence forces.
Most of the Officers were Sovereigns of the Pearls, though a couple of Euterians and a Forgol were among them. “Which one of you is the captain?” Nathan’s voice was raised to an uncomfortable level for the Sovereigns who all covered their auditory antennae, one of the Sovereigns stepped forward her hands still clasped over her antennae.
“Everyone else on the floor, face down and arms out!” Nathan’s voice was still raised but he had lowered it a little. The remaining crew complied with his command.
Nathan lowered his voice back to normal conversational level and turned to the Sovereign Captain “Captain, I understand you are taking prisoners from the surface.”
“That is correct.” The Sovereigns were not able to speak Orvangian directly, so her words issued forth from a worn translator device about her neck.
“I would like you to call your crew and have them surrender.”
“I Do not know your species, but you stand with the Federation against our might!” the Captain and her Sovereign Officers all flourished their hands and feelers in a dance-like display.
I am not sure what happened next, a pulse of electromagnetic energy hit me and my suit was instantly fried, pain shooting through my body at the same time, I found myself laying on the floor the ceiling above me decorated with the flashes of Nathan’s pistol.
Despite the repeated blasts of that handheld cannon, I couldn’t hear a sound and I could see my thoughts around me as though I had engaged in the bond with an Orvangian, I was soon floating on a warm ocean of orange light, enveloping me in its softness.
My eyes drifted closed and Purple Valuri bloomed before me, the faces of my family and the distant arches of my home rose into the sky above. I whooped and laughed like Nathan as I clung to the velvety mane of a Plains Rasil, its legs pounding the landscape into the past behind me, we rose over the hills and across the savannah of Talloral and I Roared like the Volluk on the plains of Orvang.
Dreams fell away to a burning pain as consciousness returned to me, I was in a medical bay, opening my eyes was painful, the white surfaces and bright lights making them sting as much as my chest did.
A pair of Tilik were lingering close to my bedside with relief washing over their faces, they moved back and Nathan stepped into my field of view. His face now sporting several fine slices that welled up with red “Jin! We are glad you’re awake.”
The Tilik flapped their tentacles in agreement and I heard a muffled voice in the background. With considerable pain, I pushed myself into a sitting position so I could survey our situation.
We were still aboard the Separatist ship, in a medical bay, there was a pile of equipment blocking the doors and they had been welded closed, the Euterian officers from the bridge were strapped down to one of the beds though they were unconscious, the Forgol officer was standing beside Nathan a thin trail of white bile trickling from his nasal ducts a sign of the fear and discomfort he was in as a result of having Nathans Pistol barrel so far down his throat that it was likely brushing against his oral lymph nodes.
“What happened?”
Nathan bared his teeth at me, the Forgol seeming to shrink slightly at the expression “Those bejewelled Centipede guys pulled a McClain on us, blasted us with an EMP and Frag weapons.
“I had to shoot them and the power armour guys too, it was a blood bath.
“Your space suit took most of the damage and got fried by the EMP, but you got stuck pretty good yourself. Doc here says you had 28 flechette pieces in you.” Nathan gestured to one of the Tilik.
“The Bejewelled Centipede Guys are called ‘Sovereigns of the Pearls’ and the Power armoured guys are Axarli.” My voice was a little weak but it brought Nathan’s Smile back.
“So, there’s a whole army of those Axarli guys out in the hallway now, waiting for our surrender, but my new pal here says there is a service duct that runs through the floor of this room.” Nathan patted the back of the Tilik he had called Doc earlier.
“Even if we escape this room, where would we go?” I winced and even yelped a little as I swung my legs to hang over the side of the bed.
“Well, this ship’s sensors and weapons are out at the moment, I may have devastated the bridge a bit, so I need you and Doc to go down to the Shuttle and bring it around to their Hangar bay.
“Me and Mister Tactical Officer here.” He grinned at the Forgol officer still tasting his pistol. “We go down to holding, free your fellow crew members and meet you at the light frigate they have parked in the hangar.”
It was as insane as every other plan he had come up with, yet I couldn’t shake the fact that his plans seemed to work every time so I mirrored his thumbs-up gesture to him and slid off the bed.
Gravity on this ship was about 15% lower than what I was used to, which made standing possible, but I could feel the slices of pain in my chest and legs, medication was probably the only reason I was able to move at all.
Nathan passed me the Laser Rifle again and I pointed it at ‘Doc’ but Nathan pushed my gun down, “Woah there, Doc is on board with us, he is my newest pal ok.”
The Tilik’s cybernetic translator chipped in with a slightly musical tone “I don’t want to be here either.”
Doc moved to a floor panel and lifted it away, below was a narrow catwalk surrounded by bundles of cables and pipes. Nathan turned to the second Tilik medic “Remember what I told you!” it nodded and injected itself with a sedative, slumping to the floor within moments.
Doc dropped onto the catwalk and I followed, “Good luck Nathan!”
“Same to you Jin.”
Doc began heading left along the duct, Nathan and his hostage dropped in after us and lowered the panel back in place then headed right.
Doc and I soon arrived at a service shaft, it ascended about ten decks, but it went down to the very bottom of the ship, where we were going. The wall next to the duct had a rail mesh on it and a half dozen tractor lifts were parked here, Doc configured one and stepped off the edge, it grabbed him in its tractor beam and began a swift descent, I followed suit, setting it for deck 210 and stepping into the shaft.
The little rail-mounted tractor-beam device reached Deck 210 in under a minute, it would have been an exhilarating ride if it weren’t for the danger I was in.
Doc arrived a few seconds ahead of me and was waiting on the floor of the shaft when I arrived, he lifted a wall panel off once I dismounted from my tractor lift, beyond the panel was an engineering hallway, not far from the hub where a crate of Tilik still sat.
As we walked past the crate Doc read the top, “Can we let them out now?”
“Let’s take it to the airlock, we can let them out just before we exit the ship.”
Doc hooked a lifter dolly to the crate and began pushing it along with us.
We soon reached the airlock Nathan and I had used to enter the ship, my suit was damaged from the flechette attack, and the computer systems had rebooted now but I had to patch it before we could decompress, “Do you need any protection?”
“How long will we be in the vacuum?” Tilik are all able to survive for short periods out in space, but some are augmented for longer periods.
“About 20 minutes, maybe more.”
Doc took a magnetic field generator from the airlock and attached it to his harness, it would provide additional protection from radiation, which he was going to need so near those engine cones.
Once my suit was sealed, we stepped into the airlock and I reached out to the crate to push the release, as soon as the lid popped up, I pulled back and hit the airlock controls. It only took moments for the airlock to cycle and the outer door to open.
I took the lead out into the engine spaces and made my way back to the panel that Nathan had hastily welded back into place, with the laser rifle I shot each weld and then gave it a good kick, the panel breaking loose and floating away from the hull. It occurred to me that I had never done anything like this before, this was the sort of action that Nathan would have taken, it was exactly how he had gained access to the command centre, shot the door and kicked it open.
I didn’t dwell on the thought, the engines were still hot so I clambered out followed by Doc, the Shuttle wasn’t far away so we moved as quickly as we could manage.
It wasn’t long before we were in the rear of the shuttle, “Doc, can you fly?”
“No, I am a medical specialist, but I do have some engineering training.”
“See if you can get the laser banks back online.”
Doc pulled a repair kit from the wall and began a diagnostic survey, I left him to work and glanced at the device sitting on one of the chairs here, it was clearly the black case Nathan had recovered from the Endeavour, but now it was open, the lid was raised on a framework, becoming the top of the device, I recognised what it was, though I had never seen a portable one before, it was a Fabricator, able to manufacture items from schematic diagrams, the Doradul had several of them in the engineering bays but they were large and fitted into the walls.
I stepped through into the cockpit and strapped in, I wasn’t a pilot like Nathan but I had hundreds of hours of shuttle operations time, I could only hope that the battleship’s weapons were still disabled.
The shuttle detached from the Separatist ship and I kept close to the hull, moving as quickly as I felt comfortable doing at this distance. Once we were out from among the engine cones I turned onto the dorsal surface of the battleship, its cannons were all aimed forward now, sitting in their standby positions and none reacted to my presence.
I picked up the pace as I navigated between turrets and antennae clusters, not as reckless as Nathan had been, but I was ignoring my instructor’s safety rules as it knocked a radar dish off the surface of the battleship.
We were almost at the prow of the ship where the hangar was when the laser banks came back to life, I set them to strafing auto-targeting mode, so I could shoot any Axarli in the hangar with the squeeze of a trigger.
My reckless disregard for flight safety reached its peak as I passed the prow of the battleship, making a hard roll and braking as Nathan had done, I even bared my teeth when I completed the move without crashing.
“What was that!” I heard Doc’s Translator proclaim from the rear compartment.
The Hangar ahead was open an atmospheric shield keeping it from depressurising, I could see a few deck crew and some Axarli were targeted by the shuttle’s computer.
I advanced the shuttle through the shield so the weapons fire would not evacuate the atmosphere, the sudden shift from zero-G to the downward pull of the hangar’s gravity forced the shuttle’s nose thrusters to fire and shook the shuttle. As soon as we were through the shield I pressed the trigger and the shuttles laser bank began to fire, deck crew scattered to shelter while Axarli troops began to return fire.
There was plenty of space in the hangar, the Light Frigate stood like a tower on the Port side allowing me to make evasive moves and even take cover. It didn’t take long before the hangar deck was largely clear, even the Axarli had retreated into the surrounding hallways and rooms to avoid being incinerated by the shuttle’s laser.
After they withdrew I had little to do but hover and wait for Nathan to arrive, Doc came into the cockpit once we had stopped firing “What now?”
“Until Nathan and my crew arrive there is not much we can do.” The Tilik had sided with the Separatists back during the war and Doc deciding to join us was beginning to bother me, why would he sign up for fleet duty only to abandon it?
“Doc, why are you here?”
He looked slightly puzzled at my question, “You mean why did I decide to join you and Nathan?”
“Yes, why would you sign up for fleet service in the Separatist army only to abandon your post now.”
“I didn’t sign up, you know we share our home planet with the Norold.”
I gave an affirmative gesture.
“Well since the Separatist council decided to rebuild the fleet they needed crews, and the Norold were quick to support the new fleet, they decided that every family of Norold and Tilik would provide one person for the fleet forces.
“This was easy for them, they have families of dozens each, but Tilik families are usually no more than five to eight, so to protect my family from reprisals and my mother from forced service I stepped in to replace her.”
Doc deflated in the co-pilot’s chair, I was aware that the Tilik were very peaceful before the Separatist war, many believed that they were not enthusiastic supporters of the Separatists, especially since the planet Ghoat was still a member of the federation despite being a Tilik colony.
“So, you figure that the Separatist fleet will write you off as a casualty now and your family will be safe.”
“Exactly, the Euterian Officers don’t know I am siding with you, my colleague understands and promised to keep it secret, the Fleet will compensate my family and send condolences.”
Through the window of the shuttle, I saw weapons fire again, a group of Axarli backing out of their cover position and under fire from a combination of Plasma Fire and the unmistakable streaks of white thunder that Nathan’s pistol issued forth.
I opened fire again, clearing away the Axarli that had broken cover, moments later Nathan emerged with twenty of the Doradul’s Crew and one Forgol captive, they were using Axarli sidearms and seemed to be carrying makeshift shields.
Axarli in other covered positions began firing on them so I lowered the shuttle and fired back, Nathan pushed his team toward the frigate and up the gangway.
I moved the shuttle to cover them as much as possible, taking dozens of hits from plasma casters, their rifles were not going to fell the shuttle quickly but the damage was already mounting up, soon my laser bank was down again and moments later navigation followed.
“Jin, we are about to launch.” Buddy’s voice sounded over my suit’s com system.
“OK, I am right behind you, I will need to dock soon, my navigation is out.” As soon as I finished speaking, my Warp drive went offline as well.
The Frigate began to ascend moments later, I turned and pushed out ahead of it escaping the weapons fire before anything else went down. The frigate soon followed and once it was clear of the battleship’s hangar its shuttle bay door rolled open and launched the emergency shuttle that was blocking my path.
The moment the bay was clear I manoeuvred into it, the frigate’s tractor beams bringing me to a safe landing, the bay doors closed and the ship jumped to warp moments later.
Doc and I disembarked from the shuttle and took the elevator to the bridge, there were a half dozen members of the Doradul crew here, manning stations. All but one were auxiliary bridge crew, ones that would take night shifts, the only member of the primary crew here was the Secondary Ops Officer, he and I shared the same rank, though he was technically my superior.
In the pilot’s seat was Nathan grinning his toothy grin at me, “Welcome to the Endeavour 2.”
[Part 1](
https://www.reddit.com/HFY/comments/131t1q9/first_contacts_part_1/)
[Part 5](
https://www.reddit.com/HFY/comments/13rv3xp/first_contacts_part_5/)
(I am running a little behind on writing this last couple of weeks so there may be a missed week in the near future, I will do my best to prevent that, but be warned.)