Stumpy's hatchet house jacksonville- axe throwing

Watched, lurked, learned a lot

2023.06.04 21:57 lwilliams1326 Watched, lurked, learned a lot

Watched, lurked, learned a lot
As a newbie to this hobby (I’ve always camped and had bonfires etc) I started from nothing/hand me downs. Trying to research and listen to advice, this is what I own and use quite often.
  1. Prandi 15” 800g hatchet. They make fantastic products for the price. Learned about this brand from Ben Scott on YouTube
  2. Fiskars Norden n10. My least used tool, I bought into the hype and don’t recommend to others.
  3. Estwing 26” camp axe. By far my most used tool. I can’t recommend this or the 16” enough. Horrible for splitting but amazing at everything else
  4. Council tool 28” boys axe. Handle done by me, don’t get much use around my house but I’m excited to take camping
  5. Council tool 32” Jersey. This shipped to me incredibly sharp. Great for all around use, I use mostly for splitting. Handle by me.
  6. Fiskars maul. I make a mistake with the 8lb. I’m 6’1” , 200lbs and active. I realize I should of bought a 5-6lb maul. I just swing it too slow
submitted by lwilliams1326 to Axecraft [link] [comments]


2023.06.04 13:51 JoshAsdvgi The Lost Woman

The Lost Woman

The Lost Woman

long time ago the Blackfeet were camped on Backfat Creek.
There was in the camp a man who had but one wife, and he thought a great deal of her.
He never wanted to have two wives.
As time passed they had a child, a little girl.
Along toward the end of the summer, this man’s wife wanted to get some berries, and she asked her husband to take her to a certain place where berries grew, so that she could get some.
The man said to his wife: “At this time of the year, I do not like to go to that place to pick berries.
There are always Snake or Crow war parties travelling about there.”
The woman wanted very much to go, and she coaxed her husband about it a great deal; and at last he said he would go, and they started, and many women followed them.
When they came to where the berries grew, the man said to his wife: “There are the berries down in that ravine.
You may go down there and pick them, and I will go up on this hill and stand guard.
If I see any one coming, I will call out to you, and you must all get on your horses and run.” So the women went down to pick berries.
The man went up on the hill and sat down and looked over the country.
After a little time, he looked down into another ravine not far off, and saw that it was full of horsemen coming.
They started to gallop up towards him, and he called out in a loud voice, “Run, run, the enemy is rushing on us.”
The women started to run, and he jumped on his horse and followed them.
The enemy rushed after them, and he drew his bow and arrows, and got ready to fight and defend the women.
After they had gone a little way, the enemy had gained so much that they were shooting at the Blackfeet with their arrows, and the man was riding back and forth behind the women, and whipping up the horses, now of one, now of another, to make them go faster.
The enemy kept getting closer, and at last they were so near that they were beginning to thrust at him with their lances, and he was dodging them and throwing himself down, now on one side of his horse, and then on the other.
At length he found that he could no longer defend all the women, so he made up his mind to leave those that had the slowest horses to the mercy of the enemy, while he would go on with those that had the faster ones.
When he found that he must leave the women, he was excited and rode on ahead; but as he passed, he heard some one call out to him, “Don’t leave me,” and he looked to one side, and saw that he was leaving his wife.
When he heard his wife call out thus to him, he said to her: “There is no life for me here.
You are a fine-looking woman.
They will not kill you, but there is no life for me.”
She answered: “No, take pity on me.
Do not leave me.
My horse is giving out. Let us both get on one horse and then, if we are caught, we will die together.”
When he heard this, his heart was touched and he said: “No, wife, I will not leave you. Run up beside my horse and jump on behind me.”
The enemy were now so near that they had killed or captured some of the women, and they had come up close enough to the man so that they got ready to hit at him with their war clubs.
His horse was now wounded in places with arrows, but it was a good, strong, fast horse.
His wife rode up close to him, and jumped on his horse behind him.
When he started to run with her, the enemy had come up on either side of him, and some were behind him, but they were afraid to shoot their arrows for fear of hitting their own people, so they struck at the man with their war clubs.
But they did not want to kill the woman, and they did not hurt him.
They reached out with their hands to try to pull the woman off the horse; but she had put her arms around her husband and held on tight, and they could not get her off, but they tore her clothing off her.
As she held her husband, he could not use his arrows, and could not fight to defend himself.
His horse was now going very slowly, and all the enemy had caught up to them, and were all around them.
The man said to his wife: “Never mind, let them take you: they will not kill you.
You are too handsome a woman for them to kill you.”
His wife said, “No, it is no harm for us both to die together.”
When he saw that his wife would not get off the horse and that he could not fight, he said to her: “Here, look out!
You are crowding me on to the neck of the horse.
Sit further back.”
He began to edge himself back, and at last, when he got his wife pretty far back on the horse, he gave a great push and shoved her off behind.
When she fell off, his horse had more speed and began to run away from the enemy, and he would shoot back his arrows; and now, when they would ride up to strike him with their hatchets, he would shoot them and kill them, and they began to be afraid of him, and to edge away from him.
His horse was very long-winded; and now, as he was drawing away from the enemy, there were only two who were yet able to keep up with him.
The rest were being left behind, and they stopped, and went back to where the others had killed or captured the women; and now only two men were pursuing.
After a little while, the Blackfoot jumped off his horse to fight on foot, and the two enemies rode up on either side of him, but a long way off, and jumped off their horses. When he saw the two on either side of him, he took a sheaf of arrows in his hand and began to rush, first toward the one on the right, and then toward the one on the left.
As he did this, he saw that one of the men, when he ran toward him and threatened to shoot, would draw away from him, while the other would stand still.
Then he knew that one of them was a coward and the other a brave man.
But all the time they were closing in on him.
When he saw that they were closing in on him, he made a rush at the brave man.
This one was shooting arrows all the time; but the Blackfoot did not shoot until he got close to him, and then he shot an arrow into him and ran up to him and hit him with his stone axe and killed him.
Then he turned to the cowardly one and ran at him.
The man turned to run, but the Blackfoot caught him and hit him with his axe and killed him.
After he had killed them, he scalped them and took their arrows, their horses, and the stone knives that they had.
Then he went home, and when he rode into the camp he was crying over the loss of his wife.
When he came to his lodge and got off his horse, his friends went up to him and asked what was the matter.
He told them how all the women had been killed, and how he had been pursued by two enemies, and had fought with them and killed them both, and he showed them the arrows and the horses and the scalps.
He told the women’s relations that they had all been killed; and all were in great sorrow, and crying over the loss of their friends.
The next morning they held a council, and it was decided that a party should go out and see where the battle had been, and find out what had become of the women.
When they got to the place, they found all the women there dead, except this man’s wife Her they could not find.
They also found the two Indians that the man had said that he had killed, and, besides, many others that he had killed when he was running away.
When he got back to the camp, this Blackfoot picked up his child and put it on his back, and walked round the camp mourning and crying, and the child crying, for four days and four nights, until he was exhausted and worn out, and then he fell asleep. When the rest of the people saw him walking about mourning, and that he would not eat nor drink, their hearts were very sore, and they felt very sorry for him and for the child, for he was a man greatly thought of by the people.
While he lay there asleep, the chief of the camp came to him and woke him, and said: “Well, friend, what have you decided on? What is your mind? What are you going to do?”
The man answered: “My child is lonely. It will not eat. It is crying for its mother.
It will not notice any one. I am going to look for my wife.”
The chief said, “I cannot say anything.”
He went about to all the lodges and told the people that this man was going away to seek his wife.
Now there was in the camp a strong medicine man, who was not married and would not marry at all.
He had said, “When I had my dream, it told me that I must never have a wife.”
The man who had lost his wife had a very beautiful sister, who had never married.
She was very proud and very handsome.
Many men had wanted to marry her, but she would not have anything to do with any man.
The medicine man secretly loved this handsome girl, the sister of the poor man.
When he heard of this poor man’s misfortune, the medicine man was in great sorrow, and cried over it.
He sent word to the poor man, saying: “Go and tell this man that I have promised never to take a wife, but that if he will give me his beautiful sister, he need not go to look for his wife. I will send my secret helper in search of her.”
When the young girl heard what this medicine man had said, she sent word to him, saying, “Yes, if you bring my brother’s wife home, and I see her sitting here by his side, I will marry you, but not before.”
But she did not mean what she said. She intended to deceive him in some way, and not to marry him at all.
When the girl sent this message to him, the medicine man sent for her and her brother to come to his lodge.
When they had come, he spoke to the poor man and said, “If I bring your wife here, are you willing to give me your sister for my wife?” The poor man answered, “Yes.” But the young girl kept quiet in his presence, and had nothing to say.
Then the medicine man said to them: “Go. To-night in the middle of the night you will hear me sing.” He sent everybody out of his lodge, and said to the people: “I will close the door of my lodge, and I do not want any one to come in to-night, nor to look through the door.
A spirit will come to me to-night.” He made the people know, by a sign put out before the door of his lodge, that no one must enter it, until such time as he was through making his medicine.
Then he built a fire, and began to get out all his medicine.
He unwrapped his bundle and took out his pipe and his rattles and his other things. After a time, the fire burned down until it was only coals and his lodge was dark, and on the fire he threw sweet-scented herbs, sweet grass, and sweet pine, so as to draw his dream-helper to him.
Now in the middle of the night he was in the lodge singing, when suddenly the people heard a strange voice in the lodge say: “Well, my chief, I have come. What is it?”
The medicine man said, “I want you to help me.” The voice said, “Yes, I know it, and I know what you want me to do.” The medicine man asked, “What is it?”
The voice said, “You want me to go and get a woman.” The medicine man answered: “That is what I want. I want you to go and get a woman—the lost woman.” The voice said to him, “Did I not tell you never to call me, unless you were in great need of my help?”
The medicine man answered, “Yes, but that girl that was never going to be married is going to be given to me through your help.”
Then the voice said, “Oh!” and it was silent for a little while.
Then it went on and said: “Well, we have a good feeling for you, and you have been a long time not married; so we will help you to get that girl, and you will have her.
Yes, we have great pity on you. We will go and look for this woman, and will try to find her, but I cannot promise you that we will bring her; but we will try.
We will go, and in four nights I will be back here again at this same time, and I think that I can bring the woman; but I will not promise.
While I am gone, I will let you know how I get on. Now I am going away.”
And then the people heard in the lodge a sound like a strong wind, and nothing more. He was gone.
Some people went and told the sister what the medicine man and the voice had been saying, and the girl was very down-hearted, and cried over the idea that she must be married, and that she had been forced into it in this way.
When the dream person went away, he came late at night to the camp of the Snakes, the enemy.
The woman who had been captured was always crying over the loss of her man and her child. She had another husband now.
The man who had captured her had taken her for his wife.
As she was lying there, in her husband’s lodge, crying for sorrow for her loss, the dream person came to her.
Her husband was asleep.
The dream-helper touched her and pushed her a little, and she looked up and saw a person standing by her side; but she did not know who it was.
The person whispered in her ear, “Get up, I want to take you home.”
She began to edge away from her husband, and at length got up, and all the time the person was moving toward the door.
She followed him out, and saw him walk away from the lodge, and she went after. The person kept ahead, and the woman followed him, and they went away, travelling very fast.
After they had travelled some distance, she called out to the dream person to stop, for she was getting tired.
Then the person stopped, and when he saw the woman sitting, he would sit down, but he would not talk to her.
As they travelled on, the woman, when she got tired, would sit down, and because she was very tired, she would fall asleep; and when she awoke and looked up, she always saw the person walking away from her, and she would get up and follow him.
When day came, the shape would be far ahead of her, but at night it would keep closer.
When she spoke to this person, the woman would call him “young man.”
At one time she said to him, “Young man, my moccasins are all worn out, and my feet are getting very sore, and I am very tired and hungry.”
When she had said this, she sat down and fell asleep, and as she was falling asleep, she saw the person going away from her. He went back to the lodge of the medicine man.
During this night the camp heard the medicine man singing his song, and they knew that the dream person must be back again, or that his chief must be calling him.
The medicine man had unwrapped his bundle, and had taken out all his things, and again had a fire of coals, on which he burned sweet pine and sweet grass.
Those who were listening heard a voice say: “Well, my chief, I am back again, and I am here to tell you something. I am bringing the woman you sent me after.
She is very hungry and has no moccasins. Get me those things, and I will take them back to her.”
The medicine man went out of the lodge, and called to the poor man, who was mourning for his wife, that he wanted to see him.
The man came, carrying the child on his back, to hear what the medicine man had to say.
He said to him: “Get some moccasins and something to eat for your wife. I want to send them to her.
She is coming.” The poor man went to his sister, and told her to give him some moccasins and some pemmican. She made a bundle of these things, and the man took them to the medicine man, who gave them to the dream person; and again he disappeared out of the lodge like a wind.
When the woman awoke in the morning and started to get up, she hit her face against a bundle lying by her, and when she opened it, she found in it moccasins and some pemmican; and she put on the moccasins and ate, and while she was putting on the moccasins and eating, she looked over to where she had last seen the person, and he was sitting there with his back toward her.
She could never see his face.
When she had finished eating, he got up and went on, and she rose and followed.
They went on, and the woman thought, “Now I have travelled two days and two nights with this young man, and I wonder what kind of a man he is. He seems to take no notice of me.”
So she made up her mind to walk fast and to try to overtake him, and see what sort of a man he was.
She started to do so, but however fast she walked, it made no difference.
She could not overtake him.
Whether she walked fast, or whether she walked slow, he was always the same distance from her.
They travelled on until night, and then she lay down again and fell asleep.
She dreamed that the young man had left her again.
The dream person had really left her, and had gone back to the medicine man’s lodge, and said to him: “Well, my chief, I am back again.
I am bringing the woman.
You must tell this poor man to get on his horse, and ride back toward Milk River (the Teton).
Let him go in among the high hills on this side of the Muddy, and let him wait there until daylight, and look toward the hills of Milk River; and after the sun is up a little way, he will see a band of antelope running toward him, along the trail that the Blackfeet travel.
It will be his wife who has frightened these antelope.
Let him wait there for a while, and he will see a person coming.
This will be his wife. Then let him go to meet her, for she has no moccasins.
She will be glad to see him, for she is crying all the time.”
The medicine man told the poor man this, and he got on his horse and started, as he had been told.
He could not believe that it was true. But he went.
At last he got to the place, and a little while after the sun had risen, as he was lying on a hill looking toward the hills of the Milk River, he saw a band of antelope running toward him, as he had been told he would see.
He lay there for a long time, but saw nothing else come in sight; and finally he got angry and thought that what had been told him was a lie, and he got up to mount his horse and ride back.
Just then he saw, away down, far off on the prairie, a small black speck, but he did not think it was moving, it was so far off,—barely to be seen.
He thought maybe it was a rock.
He lay down again and took sight on the speck by a straw of grass in front of him, and looked for a long time, and after a while he saw the speck pass the straw, and then he knew it was something.
He got on his horse and started to ride up and find out what it was, riding way around it, through the hills and ravines, so that he would not be seen.
He rode up in a ravine behind it, pretty near to it, and then he could see it was a person on foot.
He got out his bow and arrows and held them ready to use, and then started to ride up to it.
He rode toward the person, and at last he got near enough to see that it was his wife. When he saw this, he could not help crying; and as he rode up, the woman looked back, and knew first the horse, and then her husband, and she was so glad that she fell down and knew nothing.
After she had come to herself and they had talked together, they got on the horse and rode off toward camp.
When he came over the hill in sight of camp, all the people began to say, “Here comes the man”; and at last they could see from a distance that he had some one on the horse behind him, and they knew that it must be his wife, and they were glad to see him bringing her back, for he was a man thought a great deal of, and everybody liked him and liked his wife and the way he was kind to her.
Then the handsome girl was given to the medicine man and became his wife.
submitted by JoshAsdvgi to Native_Stories [link] [comments]


2023.06.04 00:37 IrreliventPerogi The Fête - A First-Time Reader's Experience, Thoughts, and Theories

"Now," he whispered, "I deliver death."
That is where I broke, the preceding battle, culminating in this cliffhanger, wore me down. I am a binger by heart and habit, and despite spending the last year or so practicing portion control (of all kinds) dutifully reading slowly, able to experience multiple works and to read them more deeply for the pacing, I decided to indulge this once. IDK If I'll do so again, but for just this once, follow this first-timer's unjaded eyes through their breathless, awe-stricken, confused sprint across the last ninety pages of this book. Without further ado...

Epigraph

An excerpt from Faces of Darujhistan written by Maskral Jemre. The gods of Darujhistan and their faces will play extensive roles symbolically throughout the impending climax. It briefly describes the ceremonies we'll see in passing through various characters, and there's something haunting about receiving a glimpse of how the festivities ought to go and what it is that they mean.
Also, if this is the passing of winter to spring, where is Gennebakis, exactly? If the top of the continent is tundra, then Darujhistan would be much further south, (which we know) so somewhere similar to North America? Is Darujhistan in Texas?

Chapter 20

The chapter that broke me, one near unbearable buildup of pressure before the dam breaks. Here, it all begins to unfold.

Epigraph

An excerpt of T'Matha's Children by Heboric. It mentions the "the matron's//blood like ice" This feels like an allusion to the goddess of Darkness, with the Tiste Andii being cold, and all. Beyond that, it "brought light into dark and dark into light" so given the alleged history between Light and Dark, that works. Was this perhaps the creation of the Warren of Shadow? In which case, the "children of chaos" would be... the Hounds? Who knows!

The Chapter Itself

Murillio is off to confront Kruppe, musing on the turning of the Cycle of the Age. The Year of the Five Tusks, which we've been constantly reminded it is, is now giving way to the Year of the Moon's Tears. The names bear significance according to the Seers, with the god Tennerock's tusks, Hate, Love, Laughter, War, and Tears, signifying the nature of the coming Years. The device was a gift by some guy named Icarium, whom Mammot believes to be of Jaghut blood. Evidently, the Jaghut were skilled in mechanical prowess and possibly gifted enough to predict a thousand years ahead. Moon's Spawn has arrived, after all.
He collides with Kruppe, who drops a series of masks. The rotund mage informs his dear friend that his other ear friend, Lady Simtal, has invited him to attend the Fête. That they've never met is ironic, but irrelevant to Magnanimous Kruppe, friend to all. This whole interaction is fantastic, with Kruppe dropping many distractions, such as his mentioning five strangers without naming the fourth, or a series of cantrips, while Murillio dodges them as best he can. He confronts Kruppe point blank about being Lady Simtal disguised the Eel. Kruppe sighs, and modifies the courtier's memory, buying himself free reign for the night.
As Baruk waits for the Eel, he discusses attending the fête with Anomander Rake, who as elected to attend as the High Alchemist's +1. Many members of the Council and the T'orrud Cabal will be in attendance, and Rake wants an opportunity to meet/observe his allies. It'll also put him in the epicenter of the most likely place of Convergence on Genabakis. Rake learns of the new year's title, and correctly guesses Icarium's involvement, as he's evidently produced similar wheels elsewhere. This has quite a few implications, given that this person is evidently traveling with at least one god. They receive news that the Eel will reveal himself to them that night, (although Baruk as much as gives away that he's guessed the truth) as well as Mammot's recovery. The High Preist of D'Riss was able to get away with minimal difficulty and casually mentions that he's aware of the drama surrounding the Coin Bearer. He is also a member of the T'orrud Babal. Rake, asks whether Mammot will be attending the Fête, and then leaves abruptly. If only Baruk had read further into the odd departure.
Adjunct Lorn finally arrives at Worry Gate, witnessing the ritual mentioned in the Book's opening epigraph and being briefly noted by a guard. That guard is Circle Breaker, watching for the Adjunct for the Eel. Once done, he manages to trade a shift to be at the Fête himself. Interestingly, he tells the guard next to him his name, which we do not ever get to know (at least not in GotM)
Lorn enters a bar, and stumbles upon the Bridgeburners. Fiddler is running one of his games, which we get to see more fully here. The game is played with a Deck and depicts the scene in the Gadrobi Hills where Paran met Rake. Tattersail did believe the Sapper to be a Tallent, after all. The game ends predicting Lorn's death, this reading is affirmed by the orb. Whiskeyjack arrives and catches up Lorn with a modified version of events, including their loss of Sorry. Lorn comes to the realization that this man had debated tactics with Dassem Ultor, so there's not much she can do to break him. She asks the name of the estate and announces she will return in two hours, without dropping anything off.
Crokus and Apsalar watch the revelry escalate down below them. They discuss their plans for the evening, the thief growing ever more conflicted about his feelings. Apsalar mentions something within her holding her sanity together. It seems Rigga remains at work. Serrat, meanwhile, creeps up the steps below, comically over-warded and utilizing an abundance of caution. She's immediately thwarted by a mysterious someone, threatening with enough force on behalf of "the Prince" to drop the hunt against the Coin Bearer, with a comical pop, she disappears.
In an age of wind and barren stone, a Jaghut and his mother wander the land, scattered as all their people, thwarting the potential of collected power. A self-imposed Babel, of sorts. The child, young by Jaghut standards, grows observing the powers of the winds shape and mould the earth to their liking. He takes after this, destroying his horrified mother in the process. He starts with lone Jaghut, but they resist or else escape him, brief satisfaction, but not enough. He takes to subjugating the beasts, the winds, the earth, the plants. The earth resists and bucks the subversion of its evolved order, yet not without the death of countless species. Then he meets the Imass, thinking creatures like the Jaghut, yet comically short-lived. These he can use, confounding them in cycles of invention, war, loss, discovery, rediscovery, rediscovery, rediscovery. They invent for themselves a god at the head of all things, and he fancies it to be himself, they discover tyranny of all forms for themselves, and he laughs. A True First Empire, a gathering of minds subjugated under an unbreakable bond. Tool's history proves backward. Then come the Jaghut, unified under a force so great that it tears through even this great Tyrant like paper, and Raest was subjugated, killed, and depowered. A barrow erected, a hemisphere frozen over for good measure. In the intervening years, the T'Lan Imass gather power of their own and wage genocide against the very Titans who were their salvation. Two enter the barrow, the threadbare mind of the once-god coalesces, he is freed, his Finnest stolen. With a concussive force, Raest, the First Emperor of Man, Jaghut Tyrant, steps into a new world.
High above, the Crone watches him emerge as four Black Soultaken Dragons and the Red Dragon Silanah, fly in to stop the monster. We get some old language of some sort, possibly Jaghut? "Dragnipurake" is of course the name of the Sword plus the suffix -Rake, "Draconiaes" seems to refer to, well, dragons, "t'na" is a conjunction of some sort? And finally, Eleint, which is whatever the Dramatis Personae names Silanah. Crone flies high, ready to watch the show unfold.
Raest emerges, and casually injures Burn on his way out, nuking a range of hills in the process. He considers waking her as well. This is a walking apocalyptic event, and our dear Anomander opted to join a party. He notices the dragons, and Holy Moly the fight that ensues is great. I'd mention highlights but that'd just be a beat-by-beat. He offers the Soletaken Tiste Andii to join him, but they refuse. Also of note, he calls Silanah a "Tiem." He rebuffs their initial assault and, telekinetically holding his body together, prepares to deliver death.

Chapter 21

A Chapter in two halves, beginning with our principal cast all filling into their positions for the climax, making last-minute pivots and discoveries. It ends with the fulfillment of the revenge plot against Lady Simtal and Turban Orr, and what a fulfillment it is! If only we don't feel so hollow afterwards.

Epigraph

An excerpt of Anomandris which is, interestingly enough, written by Fisher, the Rumor Born guy. Also, this is like the first bit of Anomandris we've seen since Tattersail and Calot tag-teamed a quotation in Ch. 2 (which also mentions it was written by Fisher, lol) and seems to recount the initial arrival of the dragons. First contact between the dragons and Tiste Andii? Who knows! (Actually, quite a few people probably know at this point)

The Chapter Itself

Lorn buries the Finnest in the garden at Simtal's estate. She observes the bustling crowds and almost breaks down at the sight. So much life reminds her of the many cities she's infiltrated before. The recollection of humanity becomes a cacophony, no one life worth any more than the millions around them. The Adjunct breaks at this, and Lorn has to will herself to don the persona again, with Sorry out of the picture, only the Coin Bearer remains. With her last chance to bail out behind her, the Adjunct begins moving towards her failure and death, foretold with certainty by the unwitting Tallent of Fiddler.
Meanwhile, in the Phoenix Inn, the Eel contemplates his next moves, whilst failing to button his coat. He decides that it is time for Circle Breaker to retire, for his own safety. He suspects that someone other than himself has been protecting the Coin Bearer, while the path to ultimate safety for the boy remains elusive. Most concerningly, the patterns in his head end tonight, the outcome of this Convergence is undecided.
Crokus and Apsalar, meanwhile, leave the Temple for the Fête. To the northeast, a "storm" of low rumbling thunder and ochre clouds builds and grows ever closer. As the thief is led down from the tower by Aps, he has another internal crisis. He really doesn't know Challice, and Apsalar's constant ease within his presence is confounding. Dude, she literally took a name axiomatically aligned with your life, take a hint.
The Captain of Simtal's guards berates the Bridgeburnurs for not all being Barghast, but agrees to pay them anyways. He stations them near the garden, as it's recently gotten a bit overgrown, and instructs them to steer the crowds away. Quick Ben and Mallet update Whiskeyjack on the encroaching Tyrant, and they agree to play things by ear if the monster gets any nearer.
Kalam and Paran leave the Phoenix Inn, not after the assassin makes a major threat to Scurve to, by any means necessary contact the city's Master of Assasins with their offer. They leave to find the Adjunct and put her to rest. Kalam takes note of the Greyfaces and begins to be bothered by their movements, for some reason.
Baruk arrives with Rake at the Fête. Despite the encroaching threat, the Tiste Andii seems unbothered, relaxed even. Turban Orr watches the two arrive with Lady Simtal. The Alchemist's mask is barely sufficient. Both a denial and an admission of secret power, depending on the viewer. Rake's mask is of a smug black and silver dragon. I've said it before and I'll say it again, Anomander Rake is That Guy. Still love him, though. The Councilman introduces himself and is introduced in turn to Lord Anomander Rake. The scene plays out humorously, with Orr unaware of how wildly out of his league he is, but does contain one odd detail. Rake, despite running Moon's Spawn, considers his title to be honorary, given by his people. Murillio and Rallick, begrudgingly aware of Kruppe's perfect mask choices, watch the High Alchemist and the Councilman converse, then nearly have an aneurysm over Kruppe (whom they were just praising) and his shenanigans. Kruppe, wearing the mask of a cherub slightly less innocent than himself (although not nearly so clever) bumbles his way toward Baruk and Rake, the latter of whom displays incredulity over this possibly being the Eel. Wise and discerning Kruppe the First notes Rake's nature as an inhuman Lord from high above, and a dragon. Of course, this is all a misunderstanding, and he apologizes, betrays himself as an eel of sorts, and leaves to inspect the kitchen.
Turban Orr, meanwhile, finds himself unable to enjoy the party. The last two weeks have exhausted him, all his plans confounded, and his spy still unfound. He, at last, discovers Circle Breaker, in a chance passing, but is intercepted by a man in a Trake mask. The man practically insists on insulting the Councilman, and Orr, his temper ratcheted up by the past several days, decides to indulge his wrath on this peon. Orr calls for a duel, politically selecting Councilman D'Arle as his second. Meanwhile, Murillio draws deep on his well of suave and seduces Simtal in record time. The duel will go uninterrupted. Down by the terrace, Baruk contemplates interceeding, but declines. Curiously, he considers Rallick his closest friend, explaining the Otataral gift, but it is a shame we never go to see the two interact, there's a story there. Rake offers to be RN's second, and my hype has hit yet another threshold. Here is where I leave my desk for a mandated break, I'm not the sort of person who eats and reads, so I'm mentally cussing the entire way there and back. Baruk meets Mammot on his way to the duel and notes the scholar's accurate Jaghut mask; although Mammot recognizes minute flaws in the design, Baruk thinks nothing of this. Stranger still, despite Oppon's luck drawing Crokus to the party, it is also keeping him away from his uncle.
The Bridgeburners watch everyone filter out into the courtyard by the garden, watching the preparations for the duel. Though they notice Rake, this doesn't amount to much. Quick Ben updates the group on their timetable with the Tyrant, and they make preparations to blast the estate then the city.
Crokus finds Challice; without a method of reaching her at the moment he is distracted by the duel. Kruppe, finds the boy and nabs him while passing a note off to Circle Breaker. The note grants Circle Breaker the right to retire, as well as land and a title in the city of Dhavran (the map shows this to be along the western bank of Lake Azur) as thanks for being the Eel's most trusted servant. The circle is mended (whatever that means, there seems to be a story there) and he can at last rest. Despite everything going down in this and subsequent chapters, this storyline had me by far the most hyped. Good job man, you've earned it.
Baruk offers to referee, and the participants take their places. Turban Orr's grandstanding, and the seconds' lack of comments each take as much time as the fight itself. As everyone notes, this is not a duel, but a public murder. That Anomander Rake decides to get publicly entangled in the proceedings not to comment or contribute at all, but just to watch this fool get merc'd, strikes me as darkly funny. Orr is dead and as Rallick quietly gloats to the corpse, the scandal is broached, and the hostess is nowhere to be found. A large woman in a green dress approaches Baruk and Rake, introduced as the Witch Derudan, another member of the Cabal. Also, she has a personal servant to carry a hookah with her at all times. They leave Rake's presence to discuss some matters.
Simtal, meanwhile, finally arrises from her 30 minutes with Murillio, becoming aware of some great disturbance downstairs. She begins dressing and is interrupted by Rallick Nom entering the room. Rallick stays only long enough to convey his purpose and her situation. It is Murillio who stays a moment to watch the woman process what has become of her. Years of machinations and backroom (or perhaps, bedroom) deals all hinging on the continued support of those around her. With no one, the vultures and enemies she's made will come, likely they've already begun. Murillio leaves a dagger and grants her the privacy to escape the coming storm.
Lady Simtal, you deserved this but that doesn't make what was done to you right. What business does justice have with cruelty? Swearing by the Lady of Beggers, Murillio comes to the crashing realization of what this night has cost his soul. Coll is reinstated, yes, but at incalculable cost to his dearest friends.
Crokus, meanwhile, finally gets the opportunity to peel away from Kruppe and approach Challice, after getting the girls attention, she runs over to him, overjoyed to finally have a moment alone with...Gorlas. Panicking, Crokus does the sane thing and kidnaps her, because that'll make this run smoother, y'kow?
At the first opportunity, Circle Breaker sneaks out of the estate and into the night a free man. Passing a food-comatose Kruppe, he leaves smiling, awed by his own escape.

Chapter 22

A major action climax for a few plotlines, with a resolution I've vacillated between sour and sweet on, currently resting at sweet as I've processed things.

Epigraph

A poem titled Ravens by Collitt. Acknowledging the Great Ravens as a sign of disaster, the poet fears and reveres them. Politically, this is one of my favorites thus far. Also, I love the connection between the Great Ravens and, well, normal ravens. Ravens are carrion feeders, who gather at signs of battle. Sapient Great Ravens gather at the signs of great events and cataclysmic battles, searching for "interesting" events. That's just a really fun connection.

The Chapter Itself

Two of the Soultaken driven from battle, Raest prepares for his final thrust. The Gadrobi Hills are devastated, sundered by his travels and battle. He's killed a few odd creatures along his path as well, who we recognize as the garrison that helped Coll and Paran, as well as Councilman Orr's messenger to Pale. Cresting a hill, he is briefly in awe of Darujhistan, then offers Silanah one last opportunity to retreat. She makes no reply, nor is she even prepared for battle. Raest steps forward, away from Genebakis and into another time, within the dreams of a great, pudgy mage.
Despite his best attempts, Raest can do nothing to kill the creature, introducing itself as Kruppe. He informs the Tyrant that he bows to no one, Tyrant or god; in the face of such indifference, there is nothing Raest can do. Beset by a T'lan Imass from behind; despite his best efforts, Onos T'oolan cannot be bound by the Jaghut, as our dear Tool is called by an ancient call of a Bonecaster, Pran Chole's. Befuddled by such impotence on his part, Raest is befuddled further still by the appearance of another interloper, K'Rul. He initially mistakes him for Hood (which greatly alters my estimation of the god's lifespan) although he only refers to him as the Death Wanderer, as opposed to the god of Death. K'Rul warns Raest of the arrival of Anomander Rake and the new form of death he brings with him. Raest scoffs at this initially, but K'Rul makes a fascinating revelation. The flow of power between the gods and mortals has shifted, though of it the mortals are ignorant. I suppose when you have mages mastering domains and relics capable of drawing the gods who wield them, it makes sense. Anything less than omnipotence can be overmastered. K'Rul also repeats his Maker of Paths title and reveals his aspect "was the Obelisk." So he's Burn's predecessor and not Hood's. Given Burn's Sleep began nearly 1200 years ago, that gives us a roughly 800-year window for the shift, given Darujhistan's founding, whatever Crokus may say. This whole sequence is filled with even more magic technobable, but I'll move on. Title of Sword? Moved to the Realms of Chaos, K'Rul's birthplace? I'll figure it out eventually. With a hollow laugh, Raest collapses into dust, his spirit invading a new body.
Kalam and Paran creep into Simtal's garden, finding there a young woman, along with a curious structure. The woman turns out to be Sorry, yet not Sorry. Kalam prevents the Captain from killing her outright, instead ascertaining that she has no memory or deeply incomplete memories of her time in the Bridgeburners. Kalam's reaction to being called a friend is priceless. They observe the structure, a tree stump that is somehow growing from moment to moment, frustrating the eyes as it does. At this moment, one is reminded of the acorn and the Finnest. Paran leaves to fetch Mallet, wondering if the healer could aid the girl.
Rallick, gripped with a malaise he cannot account for, stumbles to leave the party. What if Coll doesn't take his old Lordship back? Would what he's done be justified even if he does? As a reader, I have to wonder, how much of the blame lies on Oppon, and how much on RN himself? Interrupting his musings, he stumbles across a disgruntled and awake Kruppe. The mage is worried, although trusts K'Rul's words that the world as it is now would be enough to put down Raest. The assassin leaves Kruppe behind and is approached by a woman in a featureless mask, who circuitously reveals herself to be Vorcan. She mentions Councilman Orr possessed protective magics that Rallick somehow trivialized. For that reason, she requires his services now. One last note on their conversation here, that RN was fine submitting to punishment helps show how defeated he is, now that his slavish devotion to the plan justifying his own humanity is over with. Defending someone else's humanity cannot serve as a substitute for your own, Rallick, and I feel you know this now.
Crokus, meanwhile, is totally bungling his attempts to speak with Challice. Promising not to hurt her, after a slew of threats, of course, he lets her speak. She reveals that she never betrayed him and that they'd always known the Rope was behind the guard's death. Horrified, Crokus reels from the revelation, wondering what exactly is going on. Chalice restates her love for Gorlas (or more tellingly, his station and his love for her) and her desire to have nothing to do with Younghand's cloak-and-dagger shenanigans. She slips up at the end, patronizing him briefly, and Crokus (more than a little hypocritically) accuses her of romanticizing the dangers of the real world. They part on the worst possible terms.
Mallet, for his part, refuses to enter the garden. Recognizing the power within and its hunger, he demands Paran bring Sorry to him. She heads to the healer smilingly, and Kalam expresses regret that she hadn't smiled before. Mallet discovers Rigga's presence within the girl, torn whether to help what little remains of the Wax Witch to integrate Sorry's history into Apsalar's consciousness safely. Paran advises the healer to trust it. Rallick, Vorcan, and Crokus all enter the glade, the latter staying hidden. Paran meets them as they discuss the stump, with Vorcan asking Rallick to sit on it and dampen its growth. It's here that Rallick just outright admits to knowing the substance he'd used was Otataral dust, rendering my whole Eureka moment a bit... moot. Also, Rallick knew what it was the whole time?! Why play coy with something you'll eventually give to us outright, Erikson? It's either a mystery or not. There have been a handful of moments like this, where a mystery will be teased and then casually solved. It - I - uh, whatever I guess. That's only the second most infuriating reveal in this chapter anyway.
Kalam offers Vorcan 900k golden doubloons jakatas and a High Fist position to kill off the T'orrud Cabal. Paran assures her that Malazan can scare off the Son of Darkness, having done so twice before. Vorcan personally accepts the contract and after charging Rallick with sitting on the stump until a better solution can be reached, leaves to prepare for the grim task. After everyone leaves, Rallick invites Crokus out of the glade and charges the boy with warning Mammot and Baruk of their impending danger. At that moment, something occurs outside of the garden, and the stump grows past Rallick's ability to contain it.
Sensing the disturbance at the Fête, Baruk laments leaving so early. Rake assures him the situation is under control, but stops himself from revealing one other piece of information, his eyes betraying a quiet sadness. He then offers to help clear the streets for something else coming, using Dragnipur to clear a passage to K'Rul's Belfry after warning Baruk of Malazan's impending assassination attempt.
At the Fête, Raest arives. Subsuming the mind of Mammot, whom he'd imprinted upon while waking, he launches an assault upon the partygoers. Quick Ben manages to save Derudan in the initial volley, which tears through the estate in a series of propagating bolts of power. Whiskeyjack's leg is crushed under a pillar, down for the count, and Captain Paran appears to be instantly vaporized in the initial assault. Derudan and QB launch twin assaults on Raest, quickly draining the Witch.
Here we have what is likely the most vexing scene in the entire book. Or, perhaps, the start of several compoundingly vexing scenes. Paran drops into what seems to be yet another warren, a swamp of sorts, within which a T'lan Imass (likely Tool) and a wooden approximation of a Jaghut fight. Behind the Captain, a house grows out of the swamp. The Imass warns Paran that something called an Azath is not yet ready to contain the animate Finnest. Paran resolves to hold the Finnest until the Azath is made ready. Launching a blast against Paran's very soul, the Finnest circumvents even Chance, or perhaps the blade has at last betrayed him. The Finnest demands total submission, but Paran refuses. Within him, the... Blood of a Hound? wells up, refusing to be subdued. Did the souls of the Hounds follow Paran back out of Dragnipur? That was roughly when Paran's whole "no one's gonna control me" arc began in full. Anyway, Perrin Paran throws himself against the Finnest, tearing into it with fists, claws, and teeth, holding it down until he is shaken out of his blood fury. The Azath is finished and draws the Finnest below the mud. Paran is shunted out of the Warren into the material plane.
Noting Paran's return, Quick Ben assaults the Tyrant with everything he has, opening SEVEN Warrens within himself. A feat that is later noted to be theoretically impossible. He burns through the monster, reducing it to an animate, humanoid totem of ash. Raest retaliates, forcibly closing QB's Warrens one after another. QB is about to give up, before noticing Hedge, off to the side, a pyromanic grin on his face, Ben dives, covering Derudan and his ears. The sapper fires, blasting Mammot's body to smithereens. Paran runs off to inform WJ as QB notices something coalescing in the bottom of Hedge's crater.
It is then that the Azath drags the remaining spirit of Raest kicking and screaming into the garden. So, it turns out Azaths are a known force in this world, but I'll get to that later. I will note its appearance is a surprise to everybody. Was it the acorn? But if the Jaghut could seal the Finnest in an Azath, why not just go all the way? Many questions and few answers. Derudan leaves, and Fiddler and Hedge are sent off to blast the city. Kalam then finally realizes the potential danger of not only blowing up the City of Blue Fire, but of doing so at major infrastructure hubs. Took y'all long enough.

Chapter 23

A resolution to all but one of our action climaxes, and a final unveiling of several long-standing plans. We're solidly in the endgame now, and somehow only speeding up.

Epigraph

After a long hiatus, we receive another excerpt of Call to Shadow, this one seemingly referring to Simtal's suicide. Given that the author is apparently Paran's sister, the nature of the work is becoming clearer, this is a recounting of the events here in Darujhistan. I'm a bit unclear as to why its specifically attributed to Shadow, aside from Shadow's interference being the inciting incident to all this mess. Perhaps that's sufficient, however. What we can tell from this is that Paran eventually meets with Fellisin again, despite his status as a traitor. So while we can't tell whether or not this will all have a happy ending, we can tell the Paran siblings will make it that far at least.

The Chapter Itself

Paran, running through the undergrowth, is drawn into yet another Warren, ambushed by Rood. After nearly tearing the Captain apart, the Hound relents, confused by a sense of kinship. Cotilion appears, complaining that the Captain should interfere with House Shadows, especially given his growing enmity with the Empress. Even still, Cotillion will try again, correcting for the flaws of the initial plan. He considers his treatment of Sorry merciful, insofar as the necessary evil could be. Paran offers Cotillian Chance, seeing as how his luck has finally turned, and the Rope accepts with the intent to strike back at the Twins. Paran wakes back in the garden and leaves to find the Adjunct.
So, what was Oppon's plan for the captain? His use of Chance infuriated Hairlock and the Hounds, drawing the two together, and evidently claiming the Hounds' souls/blood in the process. Thus, Paran was able to resist the Finnest and buy the Azath time. The only issue was that is the Brother's actions in Dragnipur seemed to be surprised by the whole episode. An act? Beyond that, Paran also played half the role in freeing Sorry, thwarting Shadow's aims at Empire. j
Crokus, traumatized by the sight of Mammot possessed, burned, blown to bits, and claimed by the roots of the Azath, runs to find Baruks home. He (and the audience) can only hope that Mammot himself was released to death before the Azath took the possessed body. Running through the streets of Darujhistan, he finally comes to realize why they've emptied so. Rake has moved Moon's Spawn directly overhead, looming as if to crush the city at any moment.
The Adjunct tails the Coin Bearer, sensing the Jaghut Tyrant's death. Assuming Rake's involvement in the defeat, she releases Tayscheren's Ace in the Hole. A Lord of the Gaylen demons, powerful enough to challenge an ascendant, the intended follow-up in the one-two punch which would finish off Rake or Raest, whoever survived their clash. The Adjunct then tails the Coin Bearer further, considering the woman Lorn dead for good. She does not even consider the Adjunct human, but a tool. Lost entirely in her own justification, the Adjunct carries on.
Baruk mourns Mammot in his study. He's deduced too late that Rake knew all along, choosing to shield Baruk from the anticipation of his possessed friend's impending death. The Witch Derudan arrives, prepared to mourn with him, as an act of love. She informs Baruk of the extraordinary circumstances surrounding Mammot's death, as well as the conjuration of an Azath in Darujhistan. The specific use of the word conjuration implies something caused its appearance, though if not the acorn, I couldn't guess what. They feel the release of the demon lord, as well as two more of the Cabal members at the hand of Vorcan.
Anomander Rake, atop the belfry of K'Rul's temple. Silahnah arrives, but Rake asks she leave, she's done enough for today. K'Rul himself arrives, and the two speak of their misplaced wandering within this world. Rake knows no other life than wandering from battle to battle, yet it does not fulfill him. The elder god, having failed to receive the advice he craves, leaves the Lord to his battle. Rake watches as the Galen arises, and begins changing form. Rake then shapeshifts, rising higher, higher, higher above the city into a Silvermaned Black Dragon, more massive even than Silanah, and dives towards his ignorant prey.
The Adjunct formerly known as Lorn moves to kill the Coin Bearer at last. She's interrupted by, of all people, a member of the Crimson Guard.* Fingers, Sixth Blade of the Crimson Guard, grabs Crokus and escorts him to Baruk's place personally. During their discussion, Crokus at long last learns of his nature as the Coin Bearer, and is advised to lose the item as soon as his luck runs out. It is the CG who have been protecting the boy. After breaking away from Blues, a gravely injured Adjunct runs into Meese and Iralta, who finish her off.
* Upon review, Caladan Brood does commit some Crimson Guard members to protect the Coin Bearrer in Ch. 10 debriefing with Crone, just a bit circumlocutiously. He even names the sixth blade, and Kallor immediately takes it to mean they're interfering with Rake.
Paran comes across the Adjunct, injured beyond saving, or at least, dying faster than a healer can be acquired. She laments her ironic, inglorious death, and barely has time to marvel over Paran's return from the dead. The two share a moment of cold sympathy before her end. Paran claims the Otataral blade for himself. The Twins appear before him, begging for protection from Shadowthrone. Paran tells them off, and quietly picks up the Adjunct, returning to the Phoenix Inn.

Chapter 24

The breathless end of it all, flowing almost immediately into subsequent adventures. Anything I'm not fully satisfied with is at least spoken to, promising further resolution or explanation later.

Epigraph

An excerpt of a poem titled Azath by Adaephon. Written as if narrated by the titular entity, the poem speaks a bit about their purpose. Both a lure and a prison to the power-crazed, an endless prison in a world where death is trivialized to the powerful. It is interesting how much of a known entity these are, despite us not hearing about them until well after its arrival, and that no one (outside of possibly Rake) considered the Convergence would produce one. Ah, well.

The Chapter Itself

Crokus cannot enter Baruk's compound, being frustrated by the High Alchemist's wards. Fortunately, he has one last bit of luck. The Demon Lord crashes to the ground, slammed by Rake's assault from above. The crash shatters the gate and any potential wards. Both dragons shift back to their base forms, and the Galayn taunts Rake. Crokus feels someone walk up behind him, and the Lord of Moon's Spawn asks that Crokus flees. He notes that he is speaking with the Coin Bearer, but Brood's "request" and the impending fight save the lad. Rake and the Demon Lord fight, sword to axe, and while the contest isn't quite the spectacle of Raest soloing five dragons, its pretty great. We even get a bit of lore out of it. It seems indeed that some version of the story Tool told Lorn was true, Dark birthed Light, but then light was corrupted. Demons being corrupted denizens of Light is, well, exactly on brand, so that tracks. Crokus watches in horror as the Galayn Lord is subsumed into the black blade. AR then turns with exhaustion to the lad, and asks him to warn Baruk of the impending danger.
Baruk and Derudan have set up a magical barrier, but Baruk hesitates to enter it. His hesitation buys him nothing, however, as Vorcan attacks just as the ward is shattered outside. She is forced back by a Tiste Andii assassin, Serrat, who is stabbed by the Master of Assassins. Derudan is similarly stuck down, minutely to slow to take advantage of the distraction. Baruk, fleeing, runs to the door, in which is Crokus, who is able to (luckily) land two near impossible blows against Vorcan, by way of thrown bricks. She flees, and Baruk gets up, moving to save the injured. Serrat has passed, but Baruk reveals that he is able to save Darudan by curing the white paralt in her system.* They mourn Mammot, and then the young thief leaves to find Apsalar.
*Which is also just named outright as a spider, but this one annoys me far less than the Otataral thing.
I'll skip a scene breifly to maintain momentum, but it works in the chapter as is.
Rallick watches the stump, now a house, contemplating the capture he saw earlier. He is experiencing an unaccountable euphoria, believing the house to be "right, and just." Vorcan arrives, begging Rallick to protect her, before fainting. He picks her up, and with no better ideas, runs headlong into the cognitohzardous house, disappearing to we know not where. I suspect we haven't seen the last of either Rallick Nom or Vorcan, but that is the last we see of either this book. Korlat, a Tiste Andii assassin and sister to Serrat, enters the glade. She regards the Azath edielmarn or "Pillar of Innocence" and decides against the pursuit further. To continue the hunt would be to destroy the Azath, and its youthful innocence. In this, Korlat takes after the Queen of Darkness, who defended Light when it too was youthful and innocent. Oddly, in this, Korlat morally succeeds where Rallick failed. We learn that other objects such as this exist, such as the Deadhouse in Malaz city, where Kellanved and Dancer evidently walked through its... Gates. So we know people can leave these things, giving some hope for Rallick an Vorcan's return. Also, considering the heights to which the two Ascended after entering, first through Empire then godhood, R and V may have a long road ahead of them. Who knows? as my cheaky pun earlier hinted, I'm aware of the next book's title, so we may be seeing them soon.
Back at the Phoenix Inn, Whiskeyjack contacts Dujek to update him as to the nights proceedings. Tayscheren is in a coma after what happened to the Galayn Lord, and WJ states that they'll not be taking the city, for fear of detonating the natural gas caverns beneath. This is of course, a problem. The what's left of the 2nd is loosing Pale, Caladan Brood has marched south as Dujek guessed, and brought two other armies besides with him, beyond this, Laseen has outlawed Dujek himself, as Seven Cities is to close to rebellion for him to be useful in saving it in time. The Empire has now severed its last link to the Old Guard as a result.
The Black Moranth stand with Onearm, and will pick up the Bridgeburners once they're out of the city. WJ is made Dujek's second, and Paran is placed in charge of the BBs. Hopefuly, Brood knows enough about the Pannion Seer to accept Dujek's force's continued existence. Though they're free to walk, all of WJ's squad resolves to stay with the rebels, with two slight exeptions. Kalam and Fiddler have decided to leave with Apsalar, whom they're taking home; they commit to return once that is over with. WJ notices Coll is awake, but the Lord only offers them passage out of the city in gratefulness.
The main text of the novel ends with Kruppe, Murillio, and Crokus walking towards the Phoenix Inn. Kruppe assuages Crokus's worries by reassuring him that he knows Apsalar's location, and shrugs off concerns over Rallick, speaking more to the man's likely safety. We find out Challice was saved by Gorlas, tying off that loose end, and begins to regale them with the tale of how Darujistan was saved and Coll was reinstated, with his heroic aid, of course.

Book 7: The Fête

An excellent climax all around, pulling out every stop. While the initial experience was a bit jarring, with all the revelations, I am satisfied as I've let it sit. On the whole, I probably prefer a slower reading pace, but once I committed to finishing the whole thing, I was fine riding it out.
I'm straining against Reddit's 40k charachter limit, so I'll give my thoughts on the Epilogue, a deeper dive into the side materials, as well as thoughts on the novel as a whole soon.
submitted by IrreliventPerogi to Malazan [link] [comments]


2023.06.03 17:03 Proletlariet Craig Bond

After the absurd heights that Pierce Brosnan’s Bond climbed to, Eon Productions decided the best course for the Bond franchise was a full reboot. For the first time since the 60s, the British agent was a completely different individual separated from the rest of the timeline. This made for a sharper, more grounded action film with 2006’s Casino Royale.
Daniel Crag’s Bond feels more human, and despite his incredible athletic ability and great skill in fistfights or gunfights, he gets hurt. Like a lot. He definitely feels as if he takes more punishment than any Bond before him. He has a much smaller arsenal than previous incarnations, but his skill with a basic sidearm is usually all he needs to get the job done.
Feats come from Casino Royale, Quantum of Solace, Skyfall and Specter. Hover over a feat to see which film it’s from.

Physicals

Strength
Endurance
Blunt Force
Other
Agility
Movement
Reaction

Skills

Combat
Mostly Unarmed
Mostly Armed
Gunfighting
Driving/Piloting
Other

Equipment

Weapons
Gadgets
Vehicles

Miscellaneous

submitted by Proletlariet to u/Proletlariet [link] [comments]


2023.06.03 17:00 Proletlariet Composite Bond - Main Body

I admire your luck, Mr...?
Bond. James Bond.
Special Agent 007, James Bond is the star agent of MI6. Always cool under pressure and licensed to kill, James is sent to infiltrate enemy organizations and destroy them from the inside. Over the decades, James Bond has gone from serious to campy and back again, but always manages to get the job done through wit, physical ability and superior equipment.
Bond generally wields a sidearm with lethal efficiency, along with a number of incredible gadgets developed by the geniuses at Q Branch. With his remarkable physical ability and ever-changing bag of tools, there isn't an international crime organization that Bond has failed to take down. The only thing that could possible distract Bond are his own vices: women or booze, both of which have gotten one over on him in the past.
James Bond Respect Threads by Actor
Sean Connery- 1962 to 1967, once more in 1971. Physically strong, numerous gadgets disguised as everyday items. Adept in traditional spy skills, like infiltration and observation.
George Lazenby- Once in 1969. Very similar to Connery in his craftiness, skilled specifically in winter sports.
Roger Moore- 1973 to 1985. Downright campy, making use of almost cartoonish skills that actually work in-universe. Skilled driver and pilot with a variety of gadgets.
Timothy Dalton- 1987 to 1989. Colder and more quick to become violent than the others. Usually carries a firearm and a lethal gadget to kill enemies.
Pierce Brosnan- 1995 to 2002. Best variety of gadgets of any Bond. Great feats of endurance and athletic ability.
Daniel Craig- 2006 to 2021. The most realistic Bond, yet has some of the most impressive physical abilities in any of the movies. Low variety of gadgets, but excels in gunfights.
Hover over a feat to see the film it’s from. Additionally, the name of any gif on Gfycat contains the last name of the actor that accomplished it.

Physicals

You have a nasty habit of surviving.
Well, you know what they say about the fittest.
Strength
Striking
Lifting/Throwing
Grip
Pushing
Other
Endurance
Blunt Force
Piercing/Cutting
Other
Agility
Movement
Reflexes

Combat Skill

Problem solver?
More of a problem eliminator.
Unarmed Combat
Quick Knock Outs
Against Individuals
Against Multiple Attackers
Against Armed Attackers
With Weapons
Blades
Blunt Objects
Unorthodox Items
Environment Focused

Accuracy

You wouldn’t kill me. You’d miss me.
I never miss.
Pistols
Against Vehicles
Rifles/Submachine Guns
Other Firearms
Non-Firearm Accuracy

Other Skills

I always enjoyed learning a new tongue.
You always were a cunning linguist, James.
Athletics
Driving/Piloting
Driving
Piloting Aircraft
Other
Traversal
Stealth
Other

Equipment

Right, now pay attention 007. I want you to take great care of this equipment. There are one or two rather special accessories.
Q, have I ever let you down?
Frequently.
Weapons
Firearms
Other
Gadgets
Mobility
Reconnaissance/Infiltration

Continued in Comments

submitted by Proletlariet to u/Proletlariet [link] [comments]


2023.06.02 19:07 xtremexavier15 TSROTI 1 (pt 2)

The episode resumed on a shot of two totem poles hanging from tree branches. The one on the left was a green-marked rat sitting on a toxic waste barrel; and the one on the right was a red-marked three-eyed maggot with a hazard sign on its base and a hatchet stuck in the bottom.
"Those, are your team totems," Chris explained, the shot panning down to show each team standing below their respective totem with the host roughly between them, the entire group standing in front of a river. "You need to cut 'em down, and get 'em in the river, and ride 'em back to the campgrounds," he explained. "First team there gets their pick of the cabins. But hurry! The totems are rigged with bombs that will explode if you don't plant 'em in front of your cabin in seven minutes or less," the shot zoomed in on the timer on the Rats' totem. "Starting now," Chris quickly added, and the timer began counting down from 7:00.
"Ooh, I wanna go first!" Katie replied enthusiastically, jumping onto the trampoline that had been set-up under the Maggots' totem. However, rather than go straight up she bounced off to the right with a startled cry and landed with a painful crash just past a nearby shrub.
\
"I'll give this a try!" Geoff announced as the focus moved to the other team, grabbing the hacksaw and jumping onto the trunk of the tree the Rats' totem was hanging from. Sierra and Sammy watched him climb in wary silence, then took a shocked step back when he slid back down almost immediately. "Don't worry. I got this!" Geoff brushed off his pain.
"I don't think that's going to work," Sierra said while B was thinking of what to do. "We need a plan!"
\
Scarlett examined the trampoline as the camera cut to the Maggots. "Here's what's going to happen. DJ will hit the center of the trampoline-"
Anne Maria walked past Scarlett. "Back off. I want a crack at this."
"I did not calculate your weight!" Scarlett tried to tell her.
Standing on a rock, Anne Maria jumped onto the trampoline. She slammed right up into the base of the totem face first and nowhere near the ax. She fell down to the trampoline, which bounced her back up, and caused her to slam into it with her back before falling again. The team watched in growing discomfort as Anne Maria repeatedly hit the trampoline and the totem back and forth. After a few more collisions, DJ pulled the trampoline out from under Anne Maria before she could hit it again. Instead of bouncing on the trampoline once more, Anne Maria's body crashed on the ground.
Confessional: Anne Maria
"Sure, I want to win a million dollars, but not at the expense of my looks," Anne Maria gestured to herself. "I mean, check me out. Perfect hair, perfect tan… all this is worth a billion, easy."
Confessional Ends
The footage cut back to another shot of the Rats' totem, Geoff still climbing up the tree.
"Well, if he can't climb it," Sammy said, the camera cutting back down to the forest floor where she and her teammates were looking up, "then I doubt any of us are gonna be able to."
"We have to do something," Sierra countered. "The Maggots are taking the lead!"
B then grabbed Leshawna's hand and led her to a log being balanced by a large rock. "Oh okay. You want me on this thing?" Leshawna asked while being positioned.
"Whoa there," Sierra said when B took her near the tree. "You want me to stand here?"
B ran and did a front flip onto the log, resulting in Leshawna landing on Sierra's shoulders. They all voiced their support, until Geoff fell on the ground in pain.
Confessional: Sierra
"OMG! This is my first confessional ever! I am so excited!" Sierra gushed. "I never thought I would be on Total Drama, my favorite show in the world! Now I will finally put to rest all those blog questions, like "Who will be our next villain?" or "Who's going to get eliminated first?""
Confessional Ends
A close-up showed Scarlett giving the trampoline's position a few minor adjustments, then smiling and standing back up. "Okay, you should be good to go!" she told Dave, who was now standing on the large rock that was behind their team.
"Right," Dave nodded. A tense challenge tune began as he jumped down onto the trampoline, then straight up to the totem pole. He grabbed onto the hatchet buried in the wooden carving and tried to pull it free, but it didn't budge. "How is this stuck in here so deep?" he grunted, swinging his legs up so he could brace them against the bottom of the totem pole.
"Well guys," Molly said, the camera panning down to her and the rest of the Maggots looking up. "I don't think this is gonna be enough."
Confessional: Molly
"Okay, so I don't really like working with people," Molly admitted to the outhouse camera. "I've been raised to work by myself and without help. My parents made me audition just so I can learn how to, uh, what's the word that starts with c?"
Confessional Ends
B launched Sammy up onto Scott's shoulders, who already went before her. "I'm good."
\
The challenge music resumed as the shot cut back to Dave hanging from the hatchet, still trying to pull it out. "Almost...got it!" he said, finally freeing the ax then grabbing a short branch below the totem as he started to fall back down.
"Nice job, Dave!" Trent cheered down below.
"Watch out!" Katie said suddenly, pointing up at the branch Dave was hanging by one arm from as a hairless squirrel emerged from a hole in the trunk with an annoyed chitter. "It's one of those weird rat things!"
The squirrel seemed to take offense to that, and its eyes began to glow red. It suddenly shot eye-lasers down at the phone addict, who jumped away. The squirrel did not let up, however, and kept sweeping its laser-gaze across the panicking Maggots below.
"Are these animals even tested?" Trent panicked.
\
B cartwheeled before jumping onto the log in order to get Geoff standing over Sammy.
"We just need one more person!" Leshawna reminded B. "Max, get your butt over here!"
The camera cut to the supervillain, who was writing on his notebook. "What evil nickname should I give myself? Professor Abomination? Too soft. Doctor Repugnance. Too smelly. Little Mister Dreadulocks. Me likey."
Max put his notebook away and went back to his team.
\
The hairless squirrel was still attempting to zap the six grounded Maggots, forcing them to run about in terror.
"I thought animals were our friends!" DJ shrieked.
"Oh no," Dave said as the shot cut back to him hanging from the branch the squirrel was on, which soon turned its attention to him. "Why are you zapping me?!" He quickly threw the hatchet in front of his face as the squirrel fired its laser, and the beam bounced off the tool and directed at the higher branch the totem was hanging from – the blast snapped through it, sending the Maggots' totem pole crashing to the ground. The team cheered and Dave got off the branch.
"Now to get this totem into the water!" Scarlett said after.
\
"Release me this instant!" Max yelled because of B dragging his body onto the log.
With a mighty leap B launched the small, screaming boy into the air, and the dramatic music peaked as he sailed through the air. Max was able to land on top of Geoff.
"Quick!" Geoff told him, the shot zooming out to show him giving Max the rickshaw. "Cut the rope, little dude!"
"I don't like being told what to do normally," Max brattily whined, turning around and sawing through the rope holding up their totem. A few seconds later, the totem landed on the ground earning a cheer from the seven Rats.
"Nice job, B. We might just win this!" Sierra congratulated the burly man.
Confessional: B
B blew into his fist and rubbed it off in accomplishment.
Confessional: Scott
Scott was throwing a rock against the wall and catching it when it bounced back to him. "B thinks he's so smart. But once my plan goes into action, he won't know what hit him!" In the middle of his sentence, he stopped throwing his rock. He went back to his activity once more, but failed to catch the rock as it hit his eye, making him react painfully.
Confessionals End
The challenge music resumed over a shot of the rocky river, whoops and shouts of excitement coming from upstream. The camera panned up just as the Toxic Rats floated by on their totem – B at the head followed by Geoff, Scott, Max, Leshawna, Sierra, and Sammy on the end. The Mutant Maggots floated by soon after, Scarlett in front, followed by Molly, Katie, Anne Maria, Trent, Dave, and DJ in back.
"They're gaining on us, dudes!" Geoff shouted in alarm after looking back.
"I think we have bigger problems," Scott said, pointing forward. "Look!"
The perspective briefly switched to reveal that the river they were on was heading over a cliff, and the Rats gasped. "Weaklings," Max scoffed, "it's just a little waterfall!"
"It's more than just a little waterfall!" Sierra corrected in rising panic.
The shot zoomed out to show the top of the waterfall, the seven screaming teenagers shooting over it on their totem pole and falling into the forest below. Unseen branches snapped as they plummeted, but the camera cut to the ground just in time to show them landing on the shore of the waterfall's basin on the broadside of the totem pole, and after a bounce that jostled Sammy from her seat they began to slide down a hill.
Sammy screamed, hanging on to the back of the fast-moving pole with only her hands.
"Hold on, I've got you!" Sierra told her, quickly turning around and grabbing her arms. She easily pulled her back onto the totem, and the cheerleader instantly stopped screaming. "Hang on to the totem pole tightly if you don't want that to happen again."
"Uh, sure!" Sammy hesitantly promised.
Back at the top of the waterfall, the Mutant Maggots shot out into the air with screams of their own. As with their rivals, the sound of crashing branches preceded the thud of their landing, and they whooped and cheered as the camera cut to them sliding down the hill.
"Lean forward!" Scarlett commanded.
"You want us to do what?" Anne Maria spluttered.
"She's right. Lean!" Trent said, and the others promptly did so. The shot zoomed back out to show the Maggots passing the Rats.
"Now they're in front of us!" Leshawna shouted.
"B wants us to lean forward!" Geoff advised everyone, and they leaned forward as well.
"FASTER!" Max barked, to the annoyance of his teammates. "We must go faster or else-"
"We get it!" The Toxic Rats stopped Max's ranting.
\
The music stopped abruptly as the scene moved to Chris and Chef, lounging in short white deck chairs outside of the cabins – the one on the right looked just as it had in season one, but the one on the left had been replaced by what looked like a larger and much fancier two-and-a-half-story house.
"Ahh, feels good to be back," Chris said, leaning back in his chair while Chef read a book.
The sound of panting prompted the camera to pan to the right, and none other than Owen ran up. "Hey, Chris," he said, "the boat wouldn't stop for some reason!"
"Oh look, it's former player Owen," Chris told the camera, "who's not competing this year!"
Owen continued. "So I swam back over here to-" He paused, blinked, then widened his eyes in realization. "What?! Not competing?!"
"I'm afraid you and the other 'classic players' have outlived your usefulness," Chris explained. He briefly looked at the camera, then added "Chef?"
The hulking man stepped forward and planted a bomb similar to the ones on the totem poles on Owen's chest. Owen screamed in growing horror as the light on the bomb began to blink. He turned and fled, but the host smiled impishly and eyed the button on his remote.
The scene cut to a long-distance view of the thousand-foot-high cliff as Owen's screams were followed by an explosion that launched him into the air, visible even from afar.
Chris and Chef were laughing hysterically as the shot cut back to them, but they stopped as soon as they heard the laughs and cheers of a team approaching from the forest. The camera cut to the foot of a hill on the edge of the woods as the totem bearing the Mutant Maggots slid down, and came to a stop just before the host and cook as a victorious tune played.
"Yes! We arrived first!" Katie cheered in celebration.
"Tick tock," Chris told them. The bomb's timer was shown counting down from 0:15 to 0:14.
"Quick, grab the better cabin!" Dave commanded, and the shot cut to the two cabins – a flat stump occupying the area between them – as the seven teens carried their massive totem over their heads, grunting with the effort.
They managed to place it upright on the stump, and the timer stopped at 0:05 seconds. As it flashed and beeped the Maggots cheered for their victory...that is, until the sound of approaching screams caught their attention.
The music turned tense again as the Rats finally arrived at the bottom of the hill, hitting a small bump in just the right way to send their totem flying into the air. All seven fell off it, and to the mute shock of Chris and Chef it crashed into the second story of the better cabin. The timer on it counted down from 0:03, to 0:02, to 0:01.
The explosion that followed blew the entire two-and-a-half-story building apart, leaving behind nothing but smoke and splintered boards.
"Too bad," Chris told the Mutant Maggots as the camera panned right to the seven shocked teens standing around their totem pole, "it had an eight-person hot tub and air conditioning!" They all groaned in disappointment.
"That just makes it worse!" Molly grumbled.
Chris gave her a look of amusement and smiled. "Look on the bright side," he told the indie chick. "As the first team to arrive, you guys win the first challenge!" They cheered and celebrated their victory.
"So where are we gonna sleep?" DJ asked the host after they finished celebrating.
"No worries," Chris told him as the sound of a helicopter rose up nearby. "We've got a back-up cabin for you. It's every bit as nice as the one you lost." As he spoke, the show's red helicopter was shown bringing in the cabin in question and lowering it into the scattered rubble of the old one...revealing that the new one was basically identical to the older model the Rats had gotten stuck with.
The Maggots groaned again as it landed on the ground and one of its doors fell off its hinges.
"Team Rat," Chris told them as the camera panned back to them, "I'll see you at the campfire for the first elimination ceremony of the season." He laughed, then high-fived Chef.
The seven losers grudgingly made their way to their new abode, and the camera focused in on Max near the back of the group as he sniffed. "Such incompetence. Are all of you good for nothing?"
"Excuse me? It ain't our fault we lost," Leshawna said, angry with Max. "The other team was faster than all of us even when we busted our butts out there!"
"Hmph! My point still stands," Max ignored the sista. "Now nobody bother me! I'm going to rest for a while because I deserve it after what we've been through today."
As Max sniffed once more while walking to his cabin with even more disdain than the last, he was completely oblivious to the glares he was receiving from his teammates.
The shot zoomed on to Scott, who was mad at first but then knew who to vote off. "I think I know who'll be on the chopping block tonight."
\
The footage skipped ahead with a dramatic beat, a full moon now shining over Camp Wawanakwa.
"The votes are cast," Chris said as the camera panned down to the campfire pit, the seven members of the Toxic Rats sitting among the eleven stump seats – Max and Leshawna in the front row on the far right; and Sammy, Scott, Sierra, Geoff, and B taking up the entire back – and Chris in position at the oil drum podium. "Those who receive a regular marshmallow can stay. But this season," the shot cut in closer to the host as the faintest beginnings of the series' deep and tense elimination music played, "one player will receive a very special marshmallow. A marshmallow you do not wanna eat." He motioned to the side as Chef walked up, wearing a hazmat suit and carrying a thick metal box marked with a hazard symbol.
Chef flipped open the lid of the box, revealing a single marshmallow with a bright but sickly green glow to it. "Whoever gets the Marshmallow of Toxic Loserdom," the host explained, "is out of the contest. Which means, you can't come back! Ev-er." He paused for a brief moment, then smiled and picked up the first normal marshmallow from the tray resting in front of him.
"The following players are safe," he announced. "Sierra," he tossed the first bit of white to the obsessive uberfan, who caught it eagerly.
"Scott." The second was thrown to the devious, who caught it in his hand with a smirk.
"B." The mute claimed his marshmallow with open hands.
"Sammy." The nervous caught her prize while frowning.
"And Geoff." The party guy got his next, catching it with his hat.
"And the Marshmallow of Toxic Loserdom goes to," Chris announced as the music began to rise. The camera cut to the back-right corner as Leshawna and Max stiffened up. As the tension in the music continued to build, close-ups of each contestant were shown – first Leshawna, then Max – as they began to tremble and sweat. The Marshmallow of Toxic Loserdom was shown glowing in a pair of tongs held by Chef, and finally the camera cut back to Chris as the music peaked and he said...
"Max."
"BLAST!" Max shouted in outrage. "You shall regret ever having met me, Chris McLean!" The glowing marshmallow was tossed at him, but he caught it and threw it back, though he winced at the pain; a few dark notes played as the toxic sweet burned a hole into the ground.
"If it makes you feel any better," Chris told him, "we came up with something new this season! You'll looove it."
\
The screen rotated around itself, the scene cutting to the torch-lit dock where, of all things, a large catapult had been set up. Max was sitting warily in its bowl while Chris watched nearby.
A short but grandiose fanfare played. "Say hello to the 'Hurl of Shame'!" Chris introduced excitedly, the series' sombre farewell tune beginning in the background. "Patent pending."
"I shall have my REVENGE!!" Max declared before he was catapulted into the air and hurled off into the distance over the lake.
"One down, thirteen to go," Chris told the camera with a grin, the series' capstone theme starting up. "Who's next in line? Find out next time, right here," he pointed downward, "on Total! Drama! Revenge of the Island!"
The camera jumped outward with each part of the title as usual, ending with a long-distance shot of Wawanakwa with the moon's broken reflection shimmering on the surface of the lake.
(Roll the Credits)
submitted by xtremexavier15 to u/xtremexavier15 [link] [comments]


2023.06.01 19:39 Bard_of_Light [Spoilers Extended] LBJ: Mirror on the Wall: King Robert vs. Queen Cersei

media.tenor.com/ydMWvQCt6MIAAAAC/horny-shrek.gif
Video: Mirror - Shrek
This is part of a series exploring the hidden motives and actions of the main players during Robert's Rebellion, named LBJ in reference to the influence of Lyndon B. Johnson and the Vietnam War on GRRM's views and writings on war. LBJ also indicates considerations over whether Lyanna + Bobby B = Jon Snow. Previous installments include:
In the last part, we combed through evidence that Lyanna fought disguised as Rhaegar at the Trident. We'll now examine why Cersei's torture of the Blue Bard indicates that Rhaegar was tortured by Robert, for the crime of crowning his beloved Lyanna with winter roses in front of half the realm.
"It saddens me to see Your Grace so careworn. I say, run off and play and leave the King's Hand to hear these tiresome petitions. We could dress as serving girls and spend the day amongst the smallfolk, to hear what they are saying of the fall of Dragonstone. I know the inn where the Blue Bard plays when he is not singing attendance on the little queen, and a certain cellar where a conjurer turns lead into gold, water into wine, and girls into boys. Perhaps he would work his spells on the two of us. Would it amuse Your Grace to be a man one night?"
- A Feast for Crows Cersei VIII

Mirror on the Wall: King Robert vs. Queen Cersei

Robert is practiced at shutting his eyes to things he’d rather not see, like when he can’t admit he’s too fat for his armor (like Cersei assumes washerwomen shrunk her gowns) or when he pretends wine made him hurt his queen (which Cersei reenacts on Taena, but is frustrated when that Myrish slut enjoys it). Robert fills his court with corrupt lickspittles and admits on his deathbed that he was a bad king when previously he expected Ned to say otherwise. Likewise, Cersei assumes she’s a political mastermind, basically Tywin with teats. In answer to Robert grooming Barra's barely pubescent mother, Cersei grooms and psychologically scars young Lancel (and Tyrek too for all we know). Robert incestuously cheats with his Estermont cousin early in his reign, so Cersei rekindles incest with her brother Jaime. Cersei has bastards killed who could threaten her own children's claims, and Robert tries to have Dany and her unborn child killed to protect the throne from dragonspawn. Robert pretends to care about his baseborn children, and people doubt Cersei loves anyone as more than an extension of herself (although Varys disagrees). Robert does seem to realize he doesn’t love his heirs, which raises the question of whether or not he knew they were bastards.
To her credit, Cersei did not look away. “He saw us. You love your children, do you not?”
Robert had asked him the very same question, the morning of the melee. He gave her the same answer. “With all my heart.”
“No less do I love mine.”
- A Game of Thrones Eddard XII
King Robert and Queen Cersei are an exercise in avoiding hypocritical analysis; any fault decried in one is reflected in the other in a role-appropriate way. Both lie to themselves and others, drink in excess, have cruel tempers, are physically and sexually abusive, and are terrible parents and rulers. Martin has clearly written Robert and Cersei to mirror one another, and if we saw Robert’s inner monologue, surely it would reveal that he’s just as arrogant and delusional as his wife.
It’s often claimed Robert was unaware of the illegitimacy of his heirs, as he would have gone berserk had he known. If one believes Robert would have executed Cersei for cuckolding him, then it must also be true that Rhaegar incurred Robert’s hatred when he crowned Lyanna with sexually suggestive winter roses in front of half the realm. In fact, we know he did:
As for Robert Baratheon himself, some say he laughed at the prince’s gesture, claiming that Rhaegar had done no more than pay Lyanna her due…but those who knew him better say the young lord brooded on the insult, and that his heart hardened toward the Prince of Dragonstone from that day forth.
- The Fall of the Dragons: The Year of the False Spring The World of Ice and Fire
Given his family history of Targaryen betrayal, when the Laughing Storm rebelled against the Iron Throne over a broken betrothal, as well as his possessiveness of Lyanna, Robert would seek vengeance over Rhaegar's actions at Harrenhal. So when Robert talks about Rhaegar raping Lyanna, it’s easy to imagine that he’s reinforcing a lie to himself. Similar to how he projects Lyanna onto Cersei on their wedding night, Robert is capable of projecting his own actions onto Rhaegar. Robert is the person who actually had sex with Lyanna… but only once.
The king touched her cheek, his fingers brushing across the rough stone as gently as if it were living flesh. “I vowed to kill Rhaegar for what he did to her.”
“You did,” Ned reminded him.
“Only once,” Robert said bitterly.
- A Game of Thrones Eddard I
This subtext is mirrored by Jon Connington's implied love for Rhaegar. Connington laments that Rhaegar ass-ended his tower only once, then indicates that all the girls cried when Rhaegar played his harp, implying that Lyanna crying over Rhaegar's music was nothing special.
Yet when they parted, Jon Connington did not go to the sept. Instead his steps led him up to the roof of the east tower, the tallest at Griffin's Roost. As he climbed he remembered past ascents—a hundred with his lord father, who liked to stand and look out over woods and crags and sea and know that all he saw belonged to House Connington, and one (only one!) with Rhaegar Targaryen. Prince Rhaegar was returning from Dorne, and he and his escort had lingered here a fortnight. He was so young then, and I was younger. Boys, the both of us. At the welcoming feast, the prince had taken up his silver-stringed harp and played for them. A song of love and doom, Jon Connington recalled, and every woman in the hall was weeping when he put down the harp. Not the men, of course. Particularly not his own father, whose only love was land. Lord Armond Connington spent the entire evening trying to win the prince to his side in his dispute with Lord Morrigen.
- A Dance with Dragons The Griffon Reborn
Robert's false accusation of rape mirrors Lord Mathis Rowan's daughter's lie which landed Dareon, a singer and harpist, on the Wall; if Arya had this information, maybe she wouldn't have murdered him for desertion.
It made her angry to see Dareon sitting there so brazen, making eyes at Lanna as his fingers danced across the harp strings.
_
He is a man of the Night's Watch, she thought, as he sang about some stupid lady throwing herself off some stupid tower because her stupid prince was dead. The lady should go kill the ones who killed her prince. And the singer should be on the Wall.
- A Feast for Crows Cat of the Canals
So when one considers that our favorite evil queen had an innocent singer imprisoned and tortured on trumped up charges, it then should not come as a shock that the fan-favorite warrior king would do something similar.

The Blue Bard Mirror

Cersei has the Blue Bard arrested and tortured in the dungeons, framing him for seducing Margaery. Afraid of Maggy the Frog's prophecies and thus jealous of Margaery, Cersei imprisons the young queen's favorite musician, accusing him of bedding her. She enlists Qyburn to torture a false confession from the Blue Bard and lies to herself about its veracity. The main beats of Cersei's motives and actions here 'rhyme' with what actually happened to Rhaegar: jealous over the prophecy-minded, musical prince's use of pale blue roses at Harrenhal, which according to Bael the Bard's song indicates a desire to bed and father a child on a Stark maiden, Robert imprisoned and tortured Rhaegar, also having Lyanna imprisoned in the tower of joy with Dorne's help, raped her, and lied about Rhaegar's guilt.
What follows is an examination of the Blue Bard torture scene from A Feast for Crows, Cersei IX.
Like Bael the Bard, the Blue Bard is linked to pale blue roses, signaling that his story is relevant to mysteries surrounding Lyanna.
“Not kind,” said Cersei, “merely truthful. Taena tells me that you are called the Blue Bard.”
“I am, Your Grace.” The singer’s boots were supple blue calfskin, his breeches fine blue wool. The tunic he wore was pale blue silk slashed with shiny blue satin. He had even gone so far as to dye his hair blue, in the Tyroshi fashion. Long and curly, it fell to his shoulders and smelled as if it had been washed in rosewater. From blue roses, no doubt. At least his teeth are white. They were good teeth, not the least bit crooked.
“You have no other name?”
His eyes are like Robert's eyes, beckoning readers to 'see':
A hint of pink suffused his cheeks. “As a boy, I was called Wat. A fine name for a plowboy, less fitting for a singer.”
The Blue Bard’s eyes were the same color as Robert’s. For that alone, she hated him. “It is easy to see why you are Lady Margaery’s favorite.”
“Her Grace is kind. She says I give her pleasure.”
“Oh, I’m certain of it. Might I see your lute?”
“If it please Your Grace.” Beneath the courtesy, there was a faint hint of unease, but he handed her the lute all the same. One does not refuse the queen’s request.
Cersei plucked a string and smiled at the sound. “Sweet and sad as love. Tell me, Wat . . . the first time you took Margaery to bed, was that before she wed my son, or after?”
For a moment he did not seem to understand. When he did, his eyes grew large. “Your Grace has been misinformed. I swear to you, I never—”
vs.
For a moment Robert did not seem to understand what Ned was saying. Defiance was not a dish he tasted often. Slowly his face changed as comprehension came. His eyes narrowed and a flush crept up his neck past the velvet collar. He pointed an angry finger at Ned. "You are the King's Hand, Lord Stark. You will do as I command you, or I'll find me a Hand who will."
- A Game of Thrones Eddard VIII
Not only do these passages share certain words and syntax, but they also reinforce both Cersei and Robert's rash, retaliatory natures. Both expect to be obeyed.
Cersei's violence towards the singer even evokes Robert smashing the rubies off Rhaegar's armor at the Trident.
“Liar!” Cersei smashed the lute across the singer’s face so hard the painted wood exploded into shards and splinters. “Lord Orton, summon my guards and take this creature to the dungeons.”
Orton Merryweather’s face was damp with fear. “This . . . oh, infamy . . . he dared seduce the queen?”
“I fear it was the other way around, but he is a traitor all the same. Let him sing for Lord Qyburn.”
The Blue Bard went white. “No.” Blood dripped from his lip where the lute had torn it. “I never . . .” When Merryweather seized him by the arm, he screamed, “Mother have mercy, no.”
“I am not your mother,” Cersei told him.
Cersei retorts that she's not the Blue Bard's mother, before having Wat tortured out of jealousy of her step-daughter Margaery, who she thinks is the younger queen from Maggy's prophecy. This is clearly meant to reflect the story of Snow White, in which her vain and wicked step-mother is told by a magic mirror that the princess is more beautiful, leading her to send a huntsman to kill her. He takes Snow White into the deep of the wood but lets her flee, presenting a boar's heart to the evil queen instead. Similarly, Robert is a huntsman who is killed by a boar, with the aid of strongwine supplied by Cersei.
Dorcas put a silver looking glass into her hand. Very good, the queen thought, smiling at her reflection.
- A Feast for Crows Cersei V
I've previously argued that the queen of love and beauty's laurel at Harrenhal was actually formed from white roses and mistaken as pale blue like frost in shadow. "The Blue Bard went white" is just one of many pieces of text that foreshadows this reveal. Azor Ahai forges Lightbringer, so it makes sense that solutions to major mysteries would involve light phenomena.
Even in the black cells, all they got from him were denials, prayers, and pleas for mercy. Before long, blood was streaming down his chin from all his broken teeth, and he wet his dark blue breeches three times over, yet still the man persisted in his lies. “Is it possible we have the wrong singer?” Cersei asked.
“All things are possible, Your Grace. Have no fear. The man will confess before the night is done.” Down here in the dungeons, Qyburn wore roughspun wool and a blacksmith’s leather apron. To the Blue Bard he said, “I am sorry if the guards were rough with you. Their courtesies are sadly lacking.” His voice was kind, solicitous. “All we want from you is the truth.”
“I’ve told you the truth,” the singer sobbed. Iron shackles held him hard against the cold stone wall.
“We know better.” Qyburn had a razor in his hand, its edge gleaming faintly in the torchlight. He cut away the Blue Bard’s clothing, until the man was naked but for his high blue boots. The hair between his legs was brown, Cersei was amused to see. “Tell us how you pleasured the little queen,” she commanded.
vs.
There was a faint blue shimmer to the thing, a ghost-light that played around its edges, and somehow Will knew it was sharper than any razor.
- A Game of Thrones Prologue
Qyburn slices off the Blue Bard's nipple and the wet red eye weeps blood... Margaery may favor his music, but it's obvious they did not have a sexual relationship. Lyanna also was moved to tears by Rhaegar's music, but that doesn't mean she desired him. This series is called A Song of Ice & Fire, so it's appropriate to hide major clues to its most important mysteries in a singer's tale.
“I never . . . I sang, was all, I sang and played. Her ladies will tell you. They were always with us. Her cousins.”
“How many of them did you have carnal knowledge of?”
“None of them. I’m just a singer. Please.”
Qyburn said, “Your Grace, mayhaps this poor man only played for Margaery whilst she entertained other lovers.”
Lord Qyburn ran a hand up the Blue Bard’s chest. “Does she take your nipples in her mouth during your love play?” He took one between his thumb and forefinger, and twisted. “Some men enjoy that. Their nipples are as sensitive as a woman’s.” The razor flashed, the singer shrieked. On his chest a wet red eye wept blood. Cersei felt ill. Part of her wanted to close her eyes, to turn away, to make it stop. But she was the queen and this was treason. Lord Tywin would not have turned away.
vs.
The dragon prince sang a song so sad it made the wolf maid sniffle, but when her pup brother teased her for crying she poured wine over his head.
- A Storm of Swords Bran II
Like Cersei mentally distorts reality to believe Margaery seduced the Blue Bard, it's easy to imagine Robert convincing himself that Lyanna tempted Rhaegar, to try to make sense of the insult at Harrenhal:
In the end the Blue Bard told them his whole life, back to his first name day. His father had been a chandler and Wat was raised to that trade, but as a boy he found he had more skill at making lutes than barrels. When he was twelve he ran off to join a troupe of musicians he had heard performing at a fair. He had wandered half the Reach before coming to King’s Landing in hopes of finding favor at court.
“Favor?” Qyburn chuckled. “Is that what women call it now? I fear you found too much of it, my friend . . . and from the wrong queen. The true one stands before you.”
Yes. Cersei Robert blamed Margaery Tyrell Lyanna for this. If not for her, Wat Rhaegar might have lived a long and fruitful life, singing his little songs and bedding pig girls princesses and crofter’s lord’s daughters. Her scheming forced this on me. She has soiled me with her treachery.
Cersei urges the Blue Bard to recant certain accusations, reinforcing the fact that people of means have privileges, a theme of King Robert's reign:
"Not true, Your Grace," protested a wispy young man who must have been Caswell. "What is mine is yours."
"Whenever someone said that to my brother Robert, he took them at their word," Renly said.
"Do you have daughters?"
"Yes, Your Grace. Two."
"Then thank the gods that I am not Robert. My sweet queen is all the woman I desire." Renly held out his hand to help Margaery to her feet. "We'll talk again when you've had a chance to refresh yourself, Lady Catelyn."
- A Clash of Kings Catelyn II
vs.
By dawn the singer’s high blue boots were full of blood, and he had told them how Margaery would fondle herself as she watched her cousins pleasuring him with their mouths. At other times he would sing for her whilst she sated her lusts with other lovers. “Who were they?” the queen demanded, and the wretched Wat named Ser Tallad the Tall, Lambert Turnberry, Jalabhar Xho, the Redwyne twins, Osney Kettleblack, Hugh Clifton, and the Knight of Flowers.
That displeased her. She dare not besmirch the name of the hero of Dragonstone. Besides, no one who knew Ser Loras would ever believe it. The Redwynes could not be a part of it either. Without the Arbor and its fleet, the realm could never hope to rid itself of this Euron Crow’s Eye and his accursed ironmen. “All you are doing is spitting up the names of men you saw about her chambers. We want the truth!”
“The truth.” Wat looked at her with the one blue eye that Qyburn had left him. Blood bubbled through the holes where his front teeth had been. “I might have . . . misremembered.”
“Horas and Hobber had no part of this, did they?”
“No,” he admitted. “Not them.”
“As for Ser Loras, I am certain Margaery took pains to hide what she was doing from her brother.”
“She did. I remember now. Once I had to hide under the bed when Ser Loras came to see her. He must never know, she said.”
The previous line draws attention to a gaping hole in the Rhaegar red herring: Rhaegar believed his children by Elia were heads of the dragon, his son Aegon the prince that was promised, and yet he allegedly left three Kingsguard with Lyanna while leaving none to protect his other children. He also failed to explain their disappearance, when doing so would have gone a long way towards keeping his and Lyanna's families alive.
I am not lying. Ser Amory dragged Princess Rhaenys out from under her father’s bed and stabbed her to death. He had some men-at-arms with him, but I do not know their names.” He leaned forward. “It was Ser Gregor Clegane who smashed Prince Aegon’s head against a wall and raped your sister Elia with his blood and brains still on his hands.
- A Storm of Swords Tyrion IX
Wat is kept in the black cells and given milk of the poppy for his pain. He is told by Cersei that he can take the black if he lies sufficiently, so he continues to lie when the Faith gets ahold of and also tortures him. Ned was likewise kept in the black cells, feverish from his broken leg but denied milk of the poppy, then was given a similar deal, the black in exchange for lying and dishonoring himself, before being beheaded on the steps of the Sept of Baelor.
“I prefer this song to the other.” Leave the great lords out of it, that was for the best. The others, though . . . Ser Tallad had been a hedge knight, Jalabhar Xho was an exile and a beggar, Clifton was the only one of the little queen’s guardsman. And Osney is the plum that makes the pudding. “I know you feel better for having told the truth. You will want to remember that when Margaery comes to trial. If you were to start lying again . . .”
“I won’t. I’ll tell it true. And after . . .”
“. . . you will be allowed to take the black. You have my word on that.” Cersei turned to Qyburn. “See that his wounds are cleaned and dressed, and give him milk of the poppy for the pain.”
“Your Grace is good.” Qyburn dropped the bloody razor into a pail of vinegar. “Margaery may wonder where her bard has gone.”
“Singers come and go, they are infamous for it.”
The climb up the dark stone steps from the black cells left Cersei feeling breathless. I must rest. Getting to the truth was wearisome work, and she dreaded what must follow. I must be strong. What I must do I do for Tommen and the realm. It was a pity that Maggy the Frog was dead. Piss on your prophecy, old woman. The little queen may be younger than I, but she has never been more beautiful, and soon she will be dead.
Ahem...
It rained all through that night, and come morning Ned, Lem, and Watty the Miller awoke with chills. Watty could not keep his breakfast down, and young Ned was feverish and shivering by turns, with skin clammy to the touch.
- A Storm of Swords Arya VIII
Of interest, the only time our author's name appears in the canon is applied to Lord Confessor George Graceford, a notorious torturer during the reign of Aegon III who had a knack for extracting false confessions. Because of this, and in light of mirrored text during Qyburn's torture of the Blue Bard, surely this scene is of utmost importance in unravelling hidden truths.
Like Cersei with the Blue Bard, Robert may have wanted to witness the torture of Rhaegar. Previously, we saw indications that Rhaegar and/or his companions were held in Ghaston Grey, the Alcatraz-style island prison in the Sea of Dorne. Yet it's also possible Rhaegar was held for a time on the mainland, perhaps at Summerhall or even Storm's End, where Robert lingered while trying to consolidate his military power:
The king's voice was thick with anger. "My brother had a gift for inspiring loyalty. Even in his foes. At Summerhall he won three battles in a single day, and brought Lords Grandison and Cafferen back to Storm's End as prisoners. He hung their banners in the hall as trophies. Cafferen's white fawns were spotted with blood and Grandison's sleeping lion was torn near in two. Yet they would sit beneath those banners of a night, drinking and feasting with Robert. He even took them hunting. 'These men meant to deliver you to Aerys to be burned,' I told him after I saw them throwing axes in the yard. 'You should not be putting axes in their hands.' Robert only laughed. I would have thrown Grandison and Cafferen into a dungeon, but he turned them into friends. Lord Cafferen died at Ashford Castle, cut down by Randyll Tarly whilst fighting for Robert. Lord Grandison was wounded on the Trident and died of it a year after. My brother made them love him, but it would seem that I inspire only betrayal. Even in mine own blood and kin. Brother, grandfather, cousins, good uncle . . ."
- A Storm of Swords Davos IV
In testament to how easy it is to be duped into supporting conflicts based on lies, just as Robert and his allies garnered support for the rebellion based on malicious propaganda, consider this fact about the film The Rock, set at Alcatraz:
A scene from the film was the basis for incorrect and false descriptions of the Iraqi chemical weapons program. Britain’s Secret Intelligence Service was led to believe Saddam Hussein was continuing to produce weapons of mass destruction by a false agent who based his reports on the movie the false claims of weapons of mass destruction were the justification for UK’s entering the war.)
Video: The Rock - Ranger Bob
Going forward, we'll continue the examination of evidence that Robert Baratheon truly earned his moniker the Demon of the Trident, showing that he went along with a deceptive plot to overthrow the Targaryen dynasty, and even raped Lyanna after his loss at Ashford. We will then conclude by examining Ned's inner turmoil, indicting his best friend and king. To preview where this series is headed, in its full audio/visual glory with greater detail, look here.
submitted by Bard_of_Light to asoiaf [link] [comments]


2023.06.01 18:08 tylerdhenry For UFC fighter Gillian Robertson, Social Situations Are Harder Than Fighting

https://ogjre.com/clip/for-gillian-robertson-social-situations-are-harder-than-fighting
Transcript of video:
Everything is weird about this for me. It's just like, I don't, I'm just like, I guess a socially awkward kind of, don't really put myself out there. Well, I do with fighting, but it's like, I've never really put myself out there in life. So it's like to be in these kinds of positions, it's just, it's all a lot for me. Wow. Well, it's amazing that the way you handle fighting, you can handle this the same way you handle fighting. You just get comfortable with it. I think that, I don't know, for me, social situations are a lot harder than like fighting situations. Wow. That's crazy. Oh yeah. Has it always been like that? 100%. Since you were a child? Yeah. I feel like I've always been like the socially awkward kid in the back of the class, like the nerd. Well, I still am at the gym, but I volunteered with animals my whole life. I volunteered at the Humane Society, a horse rescue, wildlife rehab, but just animals were my thing. And then it was just kind of a left field. I started kickboxing when I was 16. Just for fun? Yeah, I really don't know where it came, like what the idea was, but- Where'd you start? What gym? At Dean's gym. Oh, okay. Wow. You got lucky. So exactly. I think pro fighters worked for my dad. So I wanted to start kickboxing and then my dad found out that this guy was a pro fighter for Dean. So he ended up finding his gym and that was the first gym I started at. Wow. Well, what a great place to start. And so then you start kickboxing and how long before you decide, well, what about this MMA stuff? How long was that? I think it was probably like four or five months before I started taking the MMA class there, but I wasn't like thinking about fighting. There was a kid who was on the wrestling team at my high school who started training at Dean's gym and he was like, oh, why don't you take the MMA class? And I thought, okay, I'll have a partner. Why don't I try it? And I just kept on doing it. And then I was training like every day for like three hours a night, you know? And they're like, all right, well, why don't we just get you a fight at this point? Wow. What was it about fighting in martial arts that you became so obsessed with? I really think it was a one. I don't know what it was at first because I didn't start jujitsu, especially in the gi until like a year after I started training. But when I started gi jujitsu, I fell in love with that 100 percent where it's just the technique of it and the little tiny details of jujitsu that matter so much. Like if you put your thumb on this side of the hand or on this side of the hand, it makes a huge difference. Like the little tiny techniques that can make the difference where now a 115-pound girl at the time could do whatever she wanted to a 200-pound guy. You know, it was manhandling these guys around the room. And I'm like, just because of these techniques that I learned. And I thought that was awesome. Yeah, that is an amazing thing. It's jujitsu is the one martial art that delivers as promised, where the smaller trained person can defeat the larger untrained person. There's a lot of other martial arts. I mean, you have a better chance, but when they're really big, you know, and some guy is swinging it. If you notice how to punch a little bit and you get clubbed with one of those giant hams, you get fucked up. But if you get into a struggle, like some sort of a scramble, and you knock into some chairs and all of a sudden you get ahold of this person, now he's fucked. That's what's crazy. It's like that a small person can physically control and submit a much stronger person regularly. It happens all the time. It happens with black belts. Even in striking, it's like a person cannot know anything, but if they're big enough, they throw their hand the right way. They can knock you out. Yeah. If you get hit with Francis Ngannou's pinky, you're in trouble. Exactly. You know, there's certain people that are so powerful. The idea that you're going to stand and trade with them is crazy. They're going to hit you once and you're dead. It just doesn't work that well. Jiu-jitsu is just not the variant of space. So there's not that element of guessing where it's like, I can control and I can feel what you're going to do by touching you. It makes it a lot easier. You're not guessing what that space is striking. You're also not guessing the variables. How fast is this person? How fast am I accustomed to people punching me? Is this person much faster? Do I have to anticipate that? Because if you ever see like street fight videos, the most horrific ones are some poor asshole who wants to start a fight with someone who's a trained fighter and the trained fighter fucks them up. But you could see like they have no idea how fast things can happen. I'm sure you've seen a Joe Schilling one. Yeah. Joe Schilling one is ridiculous. But there's no way that guy could have known that that can happen that quickly. There's no way. And people don't expect like for someone like me, a lot of times I get, I would never guess that you're a fighter. For someone like Joe Schilling is still even like, oh yeah, you wouldn't like just see him. Just like an axe murderer. But you just see him walking around. Like most people you don't expect that they're... Joe Schilling you don't expect it? I don't know. He looks like a psycho to me. Yeah. But say like Ryan Hall. Ryan Hall is a great example. You don't expect him to be a fighter, but it's like you never know what somebody is capable of when it comes to sports like this. Oh, for sure. And then you get to Mikey Musimache. Yeah, exactly. That's the best example. Yeah. Mikey is a stone cold killer. And he looks like a guy who comes over to fix your computer. Like he looks like the friendliest super nerd. Oh, this video is horrible. This is street fight in a parking garage. Have you seen this? No. These guys start fucking with this dude in a parking garage. The guy trying to get away. No, he fucked the other guy up before this. This is the shorter version. Okay, this is the shorter version. So this guy, he's trying. He's like, come on, you want some? And he moves forward. This guy leg kicks him. And then this is where it gets ugly. Punches them. Bam. He's out. Yeah, you don't want that. Like what? Like it's awesome to see that stuff works, right? For people like, hey, this is real. Someone tries to attack you. You have an upper hand. But also, what are you doing? Yeah. These fucking people. I've never been in a street fight in my life. Good for you. I don't intend to ever. It's just, I don't get it. Yeah, there's, I don't see a use for fighting outside the cage for me. A lot of people anger management issues. And then there's criminals too. And you know, bad folks. Yeah, exactly. Yeah, there's a lot of weird stuff in the world. But just for me, I think it's fascinating that you are more afraid of social interaction than you're afraid of cage fighting. That might be one of the greatest lines that anyone has ever said. I think that's going to get you a lot of fans. For real. For me, it's just like literally, I never really did any kind of interviews or media or anything like that until I got in the tough house. So that's going from absolutely zero to 100%. What was that like? You were like 22 at the time? Yeah, I was 22 and I was having interviews every day. Cameras on you 24-7. Literally, after every single interview, I had to go and change my shirt because I'd be dripping sweat like I just got out the sauna. Whoa. Just so nervous after every single interview. Do you think they brought you into the house knowing that you were nervous too? Like that you're a little socially awkward in that regard and maybe that would make good television? I guess I never thought of it in that way. Obviously, they brought you in because you're skillful. But they also cast that show as a reality show. It's a very cleverly done show. It's smart the way they do it. Even with what they're doing now with Conor McGregor and Michael Chandler, it's great but perfect shit talking. When Conor tells him you'll do as you're told, it's amazing. I hope that fight takes place. But it's such a show, right? So it's not just an athletic competition. It's also they want to make sure the people are fun. Oh yeah. Our season seemed pretty tame though, I feel like in general. We had a lot of ... There was me and Montana Delarosa were the two younger girls and then everybody else I feel like was older and more mature. Around at least 30s and they were like ... Nobody was trying to start drama. Nobody was trying to get in each other's faces or we didn't have any altercations. It was a pretty chill season. That's great. So no one ever encourages any bickering or anything like that? They don't ever tell you, hey, that bitch has been science and shit. Does anybody ever do that? No, nobody ever really does anything like that. But it's just the boredom gets to you if anything else. It's like ... I feel like ... No phones, right? No phones, no TV, no music, no books, no ... Nothing. No books. Nothing at all. Oh my God. Nothing? So it's like ... Can you have a notebook? You're allowed to get a notebook and then they gave us ... We asked for coloring books and they gave us sketch pads. Oh my God, I think I would go nuts. That sounds like one of those anti-tech retreats. Exactly. Where they try to weed people off their tech addictions. I was just talking to one of the boys who's actually on the Conor McGregor season over the weekend and he said the exact same thing as me. He was like, it was the best and worst experience of my life. Because it's like when you're in the gym, there's so many highs, it's so great. But then when you go back to the house, you're just sitting there for hours and you're bored and it sucks. What do you guys do to kill time? Can you play games? Do they have ... They used to have pool, right? Yeah, I think they had a pool table and a chess table and then they have the list where you can order anything. Oh, so you could order like Monopoly? Yeah, so we would order a bunch of bullshit just trying to entertain ourselves. God, did you have good conversations? Or was it weird because you're all competitors? It's weird, well, not because we're competitors because I'm weird. That's awesome. I felt like I ... Especially back then, I wasn't able to just like, I don't know, acclimate to that, going into a house with 16 different girls that I don't really know. Right. Yeah, a completely alien experience. You're feeling a little bit awkward and you're also 22. And then also, bam, now you're on TV. It's my first time really like leaving home, I would say, for a long period of time. So it was definitely a big experience, like a lot to take on. How long ago was that now? Six years? Six years. Would you say that now you're entering into your fighting prime? Do you think that's happening right now? Oh yeah, I think this is like just the beginning of my prime. I'm just getting into where I've really found the right combination for everything and I feel like I'm just getting better every fight. Are you ranked right now? Where are you at? My next fight is against the number 15 girl, Tabitha Rickey. Interesting. She's tough. That'll be fun. That'll be a good one. Like it's coming up quick, June 24th. Oh wow, that is quick.
submitted by tylerdhenry to socialanxiety [link] [comments]


2023.06.01 06:00 Analypiss Respect Juggernaut! (Marvel, 616)

Respect Juggernaut

This won’t hurt me! Nothing can!
♫Theme
Cain Marko was the son of nuclear scientist Kurt Marko, who worked in Alamogordo, New Mexico with Brian Xavier. After Brian died in a lab accident, Kurt married Brian’s widow Sharon for her family’s money, resulting in Cain becoming the stepbrother of the Xavier’s son Charles, the eventual founder of the X-Men. Kurt proved to be an abusive father to both Cain and Charles, which combined with Cain’s jealousy over his brother’s telepathy, fostered a lasting resentment between the two of them. After Kurt died saving them from another lab accident, Charles and Cain would end up serving with the army together in Korea. During their service, Cain would stumble across a cave that had a temple dedicated to the powerful mystic being known as Cyttorak. Touching a crimson gem at the heart of the temple, Cain was transformed into Cyttorak’s avatar on Earth, an unstoppable human Juggernaut. Shortly after, the cave collapsed, with Xavier barely managing to escape. Years later Cain would dig his way out and seek revenge on Charles for the perceived slights he had inflicted upon him. In doing so, Cain would come into conflict with the X-Men, Hulk, Spider-Man, Thor, Doctor Strange, and many other superheroes before eventually burying the hatchet with his brother. However, despite joining the X-Men and later Thunderbolts, Cain would return to being a villain each time. Throughout his life and various goals and motivations, only one constant has remained for Cain Marko. No matter the obstacle, he will never stop.
This respect thread is abridged due to Juggernaut’s large number of appearances. A full version is available on the Juggernaut Mega Respect Thread, with links to the unabridged sections posted where appropriate.

Key and explanation of periods where Juggernaut was stronger or weaker than normal

Strength

Unabridged Force Field and Advancing Sections

Force Field

Advancing

Unabridged Striking and Lifting Sections

Striking

Lifting, pushing, pulling, throwing, grip, etc.

Unabridged Durability Section

Durability w/ Force Field/Armor

Blunt

Piercing/Cutting

Sound

Heat

Cold

Electricity

Light

Energy

Chemical

Adhesive

Biological

Matter Manipulation

Phasing

Magic

Soul/Life Force

Power Absorption/Nullification

Mental

Durability w/o Force Field/Armor

Blunt

Piercing/Cutting

Sound

Cold

Heat

Gravity

Light

Energy

Chemical

Biological

Mental

Unabridged Endurance, Speed, Skill, and Temporary Powers Sections

Endurance and Regeneration

Speed

Skill

Temporary Powers

Telepathy

Mystic Abilities

Trion

Captain Universe

Kuurth

Once upon a time, there was a man. A man who got everything he wanted. In the end it wasn’t enough. In truth, it could never be enough. No amount of power could change who he was. It could never quench his thirst for power. He was now and forever the Juggernaut. And he would never stop.
submitted by Analypiss to respectthreads [link] [comments]


2023.06.01 05:40 Guilty_Chemistry9337 Hide Behind the Cypress Tree, pt. 1

There are instincts that you develop when you’re a parent. If you don’t have any children it might be a little hard to understand. If you have a toddler, for example, and they’re in the other room and silent for more than a few seconds, there’s a good chance they’re up to no good. I take that back, most of the time they’re doing nothing, but you still have to check. You feel a compulsion to check. I don’t think it’s a learned skill, I think it’s an actual instinct.
Paleolithic parents who didn’t check on their toddlers every few minutes, just to double check that they weren’t being stalked by smilodons were unlikely to have grandchildren and pass on their genes. You just feel you need to check, like getting goosebumps, a compulsion. I suppose it’s the same reason little kids are always demanding you look at them and what they’re doing.
I think that instinct starts to atrophy as your kids grow. They start learning to do things for themselves, and before you know it, they’re after their own privacy, not your attention. I don’t think it ever goes away though. I expect, decades from now, my own grown kids will visit and bring my grandkids with them. And the second I hear a baby crying in the earliest morning hours, I’ll be alert and ready for anything, sure as any old soldier who hears his name whispered in the dark of night.
I felt that alarm just the other day. First time in years. My boy came home from riding bikes with a couple of his friends. I’m pretty sure they worked out a scam where they asked each of their parents for a different new console for Christmas, and now they spend their weekends traveling between the three houses so they can play on all of them.
We all live in a nice neighborhood. A newer development than the one I grew up in, same town though. It’s the kind of place where kids are always playing in the streets, and the cars all routinely do under 20. My wife and I make sure the kids have helmets and pads, and we’re fine with the boy going out biking with his friends, as long as they stay in the neighborhood.
You know, a lot of people in my generation take some weird sort of pride in how irresponsible we used to be when we were young. I never wore a helmet. Rode to places, without telling any adults, that we never should have ridden to. Me and my friends would make impromptu jumps off of makeshift ramps and try to do stupid tricks, based loosely on stunts we’d seen on TV. Other people my age seem to wax nostalgic for that stuff and pretend it makes them somehow better people. I don’t get it. Sometimes I look back and shudder. We were lucky we escaped with only occasional bruises and road burns. It could have gone so much worse.
My son and his buddies came bustling in the front door at about 2 PM on a Saturday. They did the usual thing of raiding the kitchen for juice and his mother’s brownies, and I took that as my cue to abandon the television in the living room for my office. I was hardly noticing the chaos, by this point, it was becoming a regular weekend occurrence. But as I was just leaving, I caught something in the chatter. My boy said something about, “... that guy who was following us.”
He hadn’t said it any louder or more clearly than anything else they’d been talking about, all that stuff I’d been filtering out. Yet some deeper core process in my brain stem heard it, interpreted it, then hit the red alert button. My blood ran cold and every hair on my skin stood at attention.
I turned around and asked “Somebody followed you? What are you talking about?” I wasn’t consciously aware of how strict and stern my voice came out, yet when the jovial smiles dropped off of their faces it was apparent that it had been so.
“Huh?” my son said, his voice high-pitched and talking fast, like when he thinks he’s in trouble and needs to explain. “We thought we saw somebody following us. There wasn’t though. We didn’t really see anybody and we’d just spooked ourselves.”
“What did he look like?” I asked.
“Nothing? We really didn’t see anybody! Honest! I just saw something out of the corner of my eye! But there wasn’t really nobody there!”
“Yeah!,” said one of his buds. “Peripheral! Peripheral vision! I thought maybe I saw something too, but when I looked I didn’t see anything. I don’t have my glasses with me, but when I really looked I got a good look and there was nothing.”
The three boys had that semi-smiling but still concerned look that this was only a bizarre misunderstanding, but they were still being very sincere. “Were they in a car?”
“No, Dad, you don’t get it,” my boy continued, “They were small. We thought it was a kid.”
“Yeah,” said the third boy. “We thought maybe it was Tony Taylor’s stupid kid sister shadowing us. Getting close to throwing water balloons. Just cause she did that before.”
“If you didn’t get a good look how did you know it was a kid?”
“Because it was small!” my kid explained, though that wasn’t helping much. “What I mean is, at first I thought it was behind a little bush. It was way too small a bush to hide a grown-up. That’s why we thought it was probably Tony’s sister.”
“But you didn’t actually see Tony’s sister?” I asked.
“Nah,” said one of his buds. “And now that I think about it, that bush was probably too small for his sister too. It would have been silly. Like when a cartoon character hides behind a tiny object.”
“That’s why we think it was just in our heads,” explained the other boy, “That and the pole.”
“Yeah,” my son said. “The park on 14th and Taylor?” That was just a little community park, a single city block. Had a playground, lawn, a few trees, and some benches. “Anyway, we were riding past that, took a right on Taylor. And we were talking about how weird it would be if somebody really were following us. That’s when Brian thought he saw something. Behind a telephone pole.”
“I didn’t get a good look at it either,” the friend, Brian, “explained. Just thought I did. Know how you get up late at night to use the bathroom or whatever and you look down the hallway and you see a jacket or an office chair or something and because your eyes haven’t adjusted you think you see a ghost or burglar or something? Anyway, I thought I saw something out of the corner of my eye, but when I turned there wasn’t anything there.”
“Yeah, it was just like sometimes that happens, except this time it happened twice on the same bike ride, is all,” the other friend explained.
“And you’re sure there was nothing there?”
“Sure we’re sure,” my boy said. “We know because that time we checked. We each rode our bikes around the pole and there was nothing. Honest!”
“Hmmm,” I said. The whole thing seemed reasonable and nothing to be concerned about, you’d think.. The boys seemed to relax at my supposed acceptance. “Alright, sounds good. Hey, just let me know before you leave the house again, alright?” They all rushed to seem agreeable as I left the room, then quickly resumed their snacking and preceded to play their games.
I kept my ear out, just in case. My boy, at least this time, dutifully told me his friends were about to leave. He wasn’t very happy with me when I said they wouldn’t be riding home on their bikes, I was going to drive them home. The other boys didn’t complain, but I suppose it wasn’t their place, so my boy did the advocating for them, which I promptly ignored. I hate doing that, ignoring my kid’s talkback. My dad was the same way. It didn’t help that I struggled to get both of their bikes in the trunk, and it was a pain to get them back out again. My boy sulked in the front seat on the short ride back home. Arms folded on chest, eyes staring straight ahead, that lip thing they do. He seemed embarrassed for having what he thought was an over-protective parent. I suppose he was angry at me as well for acting, as far as he knew, irrationally. Maybe he thought he was being punished for some infraction he didn’t understand.
Well, it only got worse when we got home. I told him he wasn’t allowed to go out alone on his bike anymore. I’d only had to do that once before, when he was grounded, and back then he’d known exactly what he’d done wrong and he had it coming. Now? Well, he was confused, furious, maybe betrayed, probably a little brokenhearted? I can’t blame him. He tramped upstairs to his room to await the return of his mother, who was certain to give a sympathetic ear. I can’t imagine how upset he’ll be if he checks the garage tomorrow and finds I’ve removed his tires, just in case.
I wish I could explain it to him. I don’t even know how.
Where should I even begin? The town?
When I was about my son’s age I had just seen that movie, The Goonies. It had just come out in theaters. I really liked that movie, felt a strong connection. A lot of people do, can’t blame them, sort of a timeless classic. Except I wasn’t really into pirate’s treasure or the Fratellis, what really made me connect was a simple single shot, still in the first act. It’s right after they cross the threshold, and leave the house on their adventure. It was a shot of the boys, from above, maybe a crane shot or a helicopter shot, as they’re riding their bikes down a narrow forested lane, great big evergreen trees densely growing on the side of the road, they’re all wearing raincoats and the road is still wet from recent rain.
That was my childhood. I’ve spent my whole life in the Pacific Northwest. People talk to outsiders about the rain, and they might picture a lot of rainfall, but it’s not the volume, it’s the duration. We don’t get so much rain, it just drizzles slowly, on and on, for maybe eight or nine months out of the year. It doesn’t matter where I am, inside a house, traveling far abroad, anywhere I am I can close my eyes and still smell the air on a chilly afternoon, playing outdoors with my friends.
It’s not petrichor, that sudden intense smell you get when it first starts to rain after a long dry spell. No, this was almost the opposite, a clean smell, almost the opposite of a scent, since the rain seemed to scrub the air clean. The strongest scent and I mean that in the loosest sense possible, must have been the evergreen needles. Not pine needles, those were too strong, and there weren’t that many pines anyway. Douglas fir and red cedar predominated, again the root ‘domination’ seems hyperbole. Yet those scents were there, ephemeral as it is. Also, there was a sort of pleasant dirtiness to the smell, at least when you rode bikes. It wasn’t dirt, or mud, or dust. Dust couldn’t have existed except perhaps for a few fleeting weeks in August. I think, looking back, it was the mud puddles. All the potholes in all the asphalt suburban roads would fill up after rain with water the color of chocolate milk. We’d swerve our BMX bikes, or the knock-off brands, all the way across the street just to splash through those puddles and test our “suspensions.,” meaning our ankles and knees. The smell was always stronger after that. It had an earthiness to it. Perhaps it was petrichor’s lesser-known watery cousin.
There were other sensations too, permanently seared into my brain like grill marks. A constant chilliness that was easy to ignore, until you started working up a good heart rate on your bike, then you noticed your lungs were so cold it felt like burning. The sound of your tires on the wet pavement, particularly when careening downhill at high speed. For some reason, people in the mid-80s used to like to decorate their front porches with cheap, polyester windsocks. They were often vividly colored, usually rainbow, like prototype pride flags. When an occasional wind stirred up enough to gust, the windsocks would flap, and owning to the water-soaked polyester, make a wet slapping sound. It was loud, it was distinct, but you learned to ignore it as part of the background, along with the cawing of crows and distant passing cars.
That was my perception of Farmingham as a kid. The town itself? Just a typical Pacific Northwest town. That might not mean much for younger people or modern visitors, but there was a time when such towns were all the same. They were logging towns. It was the greatest resource of the area from the late 19th century, right up until about the 80s, when the whole thing collapsed. Portland, Seattle, they had a few things going on beyond just the timber industry, but all the hundreds of little towns and small cities revolved around logging, and my town was no exception.
I remember going to the museum. It had free admission, and it was a popular field trip destination for the local school system. It used to be the City Hall, a weird Queen Anne-style construction. Imagine a big Victorian house, but blown up to absurd proportions, and with all sorts of superfluous decorations. Made out of local timber, of course. They had a hall for art, I can’t even remember why, now. Maybe they were local artists. I only remember paintings of sailboats and topless women, which was a rare sight for a kid at the time. There was a hall filled with 19th-century household artifacts. Chamber pots and weird children's toys.
Then there was the logging section, which was the bulk of the museum. It’s strange how different things seemed to be in the early days of the logging industry, despite being only about a hundred years old, from my perspective in the 1980s. If you look back a hundred years from today, in the 1920s, you had automobiles, airplanes, electrical appliances, jazz music, radio programs, flappers, it doesn’t feel that far removed, does it? No TV, no internet, but it wouldn’t be that strange. 1880s? Different world.
Imagine red cedars, so big you could have a full logging crew, arms stretched out, just barely manage to encircle one for a photographer. Felling a single tree was the work of days. Men could rest and eat their lunches in the shelter of a cut made into a trunk, and not worry for safety or room. They had to cut their own little platforms into the trees many feet off the ground, just so the trunk was a little bit thinner, and thus hours of labor saved. They used those long, flexible two-man saws. And double-bit axes. They worked in the gloom of the shade with old gas lanterns. Once cut down from massive logs thirty feet in diameter, they’d float the logs downhill in sluices, like primitive wooden make-shift water slides. Or they’d haul them down to the nearest river, the logs pulled by donkeys on corduroy roads. They’d lay large amounts of grease on the roads, so the logs would slide easily. You could still smell the grease on the old tools on display in the museum. The bigger towns had streets where the loggers would slide the logs down greased skids all the way down to the sea, where they’d float in big logjams until the mills were ready for processing. They’d call such roads “skid-rows.” Because of all the activity, they’d end up being the worst parts of town. Local citizens wouldn’t want to live there, due to all the stink and noise. They’d be on the other side of the brothels and the opium dens. It would be the sort of place where the destitute and the insane would find themselves when they’d finally lost anything. To this day, “skidrow” remains a euphemism for the part of a city where the homeless encamp.
That was the lore I’d learned as a child. That was my “ancestry” I was supposed to respect and admire, which I did, wholeheartedly. There were things they left out, though. Things that you might have suspected, from a naive perspective, would be perfect for kids, all the folklore that came with the logging industry. The ghost stories, and the tall tales. I would have eaten that up. They do talk about that kind of thing in places far removed from the Pacific Northwest. But I had never heard about any of it. Things like the Hidebehind. No, that I’d have to discover for myself.
There were four of us on those bike adventures. Myself. Ralph, my best friend. A tough guy, the bad boy, the most worldly of us, which is a strange thing to say about an eight-year-old kid. India, an archetypal ‘80s tomboy. She was the coolest person I knew at the time. Looking back, I wonder what her home life was like. I think I remember problematic warning signs that I couldn’t have recognized when I was so young, but now raise flags. Then there was Ben. A goofy kid, a wild mop of hair, coke bottle glasses, type 1 diabetic which seemed to make him both a bit pampered by his mother, who was in charge of all his insulin, diet, and schedule, and conversely a real risk taker when she wasn’t around.
When we first saw it…
No, wait. This was the problem with starting the story. Where does it all begin? I’ll need to talk about my Grandfather as well. I’ve had two different perspectives on my Grandfather, on the man that he was. The first was the healthy able-bodied grandparent I’d known as a young child. Then there was the man, as I learned about him after he had passed.
There was a middle period, from when I was 6 to when I was 16, when I hardly understood him at all, as he was hit with a double whammy of both Parkinson’s and Alzheimer's. His decline into an invalid was both steep and long drawn out. That part didn’t reflect who he was as a person.
What did I know of him when I was little? Well I knew he and my grandmother had a nice big house and some farmland, out in the broad flat valley north of Farmingham. Dairy country. It had been settled by Dutch immigrants back in the homesteading days. His family had been among the first pioneers in the county too. It didn’t register to me then that his surname was Norwegian, not Dutch. I knew he had served in the Navy in World War II, which I was immensely proud of for reasons I didn’t know why. I knew he had a job as a butcher in a nearby rural supermarket. He was a bit of a farmer too, more as a hobby and a side gig. He had a few cattle, but mostly grew and harvested hay to sell to the local dairies. I knew he had turned his garage into a machine shop, and could fix damn near anything. From the flat tires on my bicycle to the old flat-bed truck he’d haul hay with, to an old 1950s riding lawnmower he somehow managed to keep in working order. I knew he could draw a really cool cartoon cowboy, I knew he loved to watch football, and I knew the whiskers on his chin were very pokey, and they’d tickle you when he kissed you on the cheek, and that when you tried to rub the sensation away he’d laugh and laugh and laugh.
Then there were the parts of his life that I’d learn much later. Mostly from odd passing comments from relatives, or things I’d find in the public records. Like how he’d been a better grandfather than a father. Or how his life as I knew it had been a second, better life. He’d been born among the Norwegian settler community, way up in the deep, dark, forest-shrouded hills that rimmed the valley. He’d been a logger in his youth. Technologically he was only a generation or two from the ones I’d learned about in the museum. They’d replaced donkeys with diesel engines and corduroy roads with narrow gauge rail. It was still the same job, though. Dirty, dangerous, dark. Way back into those woods, living in little logging camps, civilization was always a several-day hike out. It became a vulgar sort of profession, filled with violent men, reprobates, and thieves. When my grandfather’s father was murdered on his front porch by a lunatic claiming he’d been wronged somehow, my grandfather hiked out of there, got into town, and joined the Navy. He vowed never to go back. The things he’d seen out in those woods were no good. He’d kept that existence away from me. Anyways…
Tommy Barker was the first of us to go missing. I say ‘us’ as if I knew him personally. I didn’t. He went to Farmingham Middle School, other side of town, and several grades above us. From our perspective, he may as well have been an adult living overseas.
Yet it felt like we got to know him. His face was everywhere, on TV, all over telephone poles. Everybody was talking about him. After he didn’t return from a friend’s house, everybody just sort of assumed, or maybe hoped, that he’d just gotten lost, or was trapped somewhere. They searched all the parks. Backyards, junkyards, refrigerators, trunks. Old-fashioned refrigerators, back before suction seals, had a simple handle with a latch that opened when you pulled on it. It wasn’t a problem when the fridges were in use and filled with food. But by the 80s old broke-down refrigerators started filling up backyards and junkyards, and they became deathtraps for kids playing hide-and-seek. The only opened from the outside. I remember thinking Tommy Barker was a little old to have likely been playing hide-and-seek, but people checked everywhere anyway. They never found him.
That was about the first time we saw the Hidebehind. Ben said he thought he saw somebody following us, looked like, maybe, a kid. We’d just slowly huffed our way up a moderately steep hill, Farmingham is full of them, and when we paused for a breather at the top, Ben said he saw it down the hill, closer to the base. Yet when we turned to look there was nothing there. Ben said he’d just seen it duck behind a car. That wasn’t the sort of behavior of a random kid minding his own business. Yet the slope afforded us a view under the car’s carriage, and except for the four tires, there were no signs of any feet hiding behind the body. At first, we thought he was pulling our leg. When he insisted he wasn’t, we started to tease him a little. He must have been seeing things, on account of his poor vision and thick glasses. The fact that those glasses afforded him vision as good as or better than any of us wasn’t something we considered.
The next person to disappear was Amy Brooks. Fifth-grader. Next elementary school over. I remember it feeling like when you’re traveling down the freeway, and there’s a big thunderstorm way down the road, but it keeps getting closer, and closer. I don’t remember what she looked like. Her face wasn’t plastered everywhere like Tommy’s had been. She was mentioned on the regional news, out of Seattle, her and Tommy together. Two missing kids from the same town in a short amount of time. The implication was as obvious as it was depraved. They didn’t think the kids were getting lost anymore. They didn’t do very much searching of backyards. The narratives changed too. Teachers started talking a lot about stranger danger. Local TV channels started recycling old After School Specials and public service announcements about the subject.
I’m not sure who saw it next. I think it was Ben again. We took him seriously this time though. I think. The one I’m sure I remember was soon after, and that time it was India who first saw it. It’s still crystal clear in my memory, almost forty years later, because that was the time I first saw it too. We were riding through a four-way stop, an Idaho Stop before they called it that, when India slammed to a stop, locking up her coaster brakes and leaving a long black streak of rubber on a dry patch of pavement. We stopped quickly after and asked what the problem was. We could tell by her face she’d seen it. She was still looking at it.
“I see it,” she whispered, unnecessarily. We all followed her gaze. We were looking, I don’t know, ten seconds? Twenty? We believed everything she said, we just couldn’t see it.
“Where?” Ralph asked.
“Four blocks down,” she whispered. “On the left. See the red car? Kinda rusty?” There was indeed a big old Lincoln Continental, looking pretty ratty and worn. I focused on that, still seeing nothing. “Past that, just to its right. See the street light pole? It’s just behind that.”
We also saw the pole she was talking about. Metal. Aluminum, I’d have guessed. It had different color patches, like metallic flakeboard. Like it’d had been melted together out of scrap.
I could see that clearly even from that distance. I saw nothing behind it. I could see plenty of other things in the background, cars, houses, bushes, front lawns, beauty bark landscape.. There was no indication of anything behind that pole.
And then it moved. It had been right there where she said it had been, yet it had somehow perfectly blended into the landscape, a trick of perspective. We didn’t see it at all until it moved, and almost as fast it had disappeared behind that light pole. We only got a hint. Brown in color, about our height in size.
We screamed. Short little startled screams, the involuntary sort that just burst out of you. Then we turned and started to pedal like mad, thoroughly spooked. We made it to the intersection of the next block when it was Ralph who screeched to a halt and shouted, “Wait!”
We slowed down and stopped, perhaps not as eagerly as we’d done when India yelled. Ralph was looking back over his shoulder, looking at that metal pole. “Did anybody see it move again?’ he asked. We all shook our heads in the negative. Ralph didn’t notice, but of course, he didn’t really need an answer, of course we hadn’t been watching.
“If it didn’t move, then it’s still there!” Ralph explained the obvious. It took a second to sink in, despite the obvious. “C’mon!” he shouted, and to our surprise, before we could react, he turned and took off, straight down the road, straight to where that thing had been lurking.
We were incredulous, but something about his order made us all follow hot on his heels. He was a sort of natural leader. I thought it was total foolishness, but I wasn’t going to let him go alone. I think I got out, “Are you crazy?!”
The wind was blowing hard past our faces as we raced as fast as we could, it made it hard to hear. Ralph shouted his response. “If it’s hiding that means its afraid!” That seemed reasonable, if not totally accurate. Lions hide from their prey before they attack. Then again, they don’t wait around when the whole herd charges. Really, the pole was coming up so fast there wasn’t a whole lot of time to argue. “Just blast past and look!” Ralph added. “We’re too fast! It won’t catch us.”
Sure, I thought to myself. Except maybe Ben, who always lagged behind the rest of us in a race. The lion would get Ben if any of us.
We rushed past that pole and all turned our heads to look. “See!” Ralph shouted in triumph. There was simply nothing there. A metal streetlight pole and nothing more. We stopped pedaling yet still sped on. “Hang on,” Ralph said, and at the next intersection he took a fast looping curve that threatened to crash us all, but we managed and curved behind him. We all came to the pole again where we stopped to see up close that there was nothing there, despite what we had seen moments before.
“Maybe it bilocated,” Ben offered. We groaned. We were all thinking it, but I think we were dismissive because it wasn’t as cool a word as ‘teleport.”
“Maybe it just moved when we weren’t looking,” I offered. That hadn’t been long, but that didn’t mean anything if it moved fast. The four of us slowly looked up from the base of the pole to our immediate surroundings. There were bushes. A car in a carport covered by a tarpaulin. The carport itself. Garbage cans. Stumps. Of course the ever-present trees. Whatever it was it could have been hiding behind anything. Maybe it was. We looked. Maybe it would make itself seen. None of us wanted that. “OK, let’s get going,” Ralph said, and we did so.
I got home feeling pretty shaken that afternoon. I felt safe at home. Except for the front room, which had a big bay window looking out onto the street, and the people who lived across it. There were plenty of garbage cans and telephone poles and stumps that a small, fast thing might hide behind. No, I felt more comfortable in my bedroom. There was a window, but a great thick conical cypress tree grew right in front of it, reaching way up over the roof of the house. If anything, it offered ME a place to hide, and peer out onto the street to either side of the tree. It was protective, as good as any heavy blanket.
submitted by Guilty_Chemistry9337 to EBDavis [link] [comments]


2023.06.01 02:01 AslandusTheLaster The Fray Twins

Original prompt: [WP] It was decreed that a human would bear twins. One an Angel, the other a Devil. Each would be given to the opposite species to teach them about respect and love. It's been five years and the Fallen Angel who came up with the idea is eager to know how the twins are doing. (link)
Bethany Fray looked at the assembled figures around the table and sighed. It had been months since she'd seen any of them, including her own children, and she was glad this whole... experiment was finally coming to an end.
At one end of the table was Galia the Gilded, 14th angel of the circle of brass, and Bethany's sister in law. She was wearing her finest astral silk robes, and had brought her charge to the meeting, the now 18 year old Natalia Fray. Natalia was also dressed in fine astral silk, and seemed to wear it with pride in spite of the fact that the massive jagged spikes growing out of her shoulders didn't allow the robe to rest as easily as it should. She was also utterly oblivious to the room around her as she was busy tinkering with some kind of metal object instead of watching the boring adults talk about boring legal papers.
On the other side was Tharalax the Beheader, 9th demon of the pit of ire. He was garbed in black spiked armor, and had brought along his own protege, the 18 year old James Fray. James hadn't dressed up in armor, but was instead wearing a loincloth, iron bracers, and a metal chain wrapped around his torso, which looked quite strange on his lithe angelic frame. It did show of the few tattoos etched across his chest, but as the meeting was one of business it seemed rather inappropriate. His expression conveyed mostly frustration, but it seemed more like sulking than any sort of anger directed toward anyone present.
"So we're in agreement then? All the T's are dotted and the I's crossed?" Tharalax asked.
"Tharalax, it's cross the T's and dot the I's," Galia said.
"Same difference," Tharalax said.
"Yes, I believe that's it. Now we just have to wait for the... absentee to arrive," Bethany said.
The group waited in silence for a moment, as nothing happened.
"Well, that would've been a fine time for him to show up, but my brother has never been known for his punctuality," Galia said.
It was at that moment that the door burst open, and the fallen angel Yariel stumbled in, a wine bottle in his hand. His physical appearance was immaculate, but his posture and tardiness were much more representative of his actual personality.
"Hey everyone! I see we're all doing dandy!" he said. He swayed to the side, nearly falling over before catching himself and taking a drink from his bottle. "Well, let's get this party started, eh? Find out what our kids have been up to for the past few years!"
"Yariel, the agreement was that we check in every year. It's been fourteen, and this is the first meeting you actually showed up for," Bethany said.
"Fourteen years? Ah jeez, well you know how time flies when you're having fun!" Yariel said.
"Right... Well, I guess we should summarize for my ex-deadbeat," Bethany said.
"Whoa now, who are you calling a de- wait, did you say ex?" Yariel said.
"Yes. I assume you didn't check your mail? Here, I brought a copy of the divorce papers with me," Bethany said, sliding a folder full of papers across the table to the fallen angel.
"Hey, come on, Beth, baby, we could still make this work," he said.
"It's been almost a year since I began the proceedings and almost 17 months since we last saw each other," Bethany said.
"It's just a little hiccup, I've been busy with all that business in the underworld," Yariel said.
"Our relationship wasn't that good to begin with, Yariel! I haven't been truly happy in over a decade! I still can't believe you sent our babies off just to avoid having to raise them," Bethany said.
"Hey! This was an important diplomatic project!" Yariel said.
Galia cleared her throat to cut off the argument before it heated up any more.
"Bethany, you don't need to justify yourself, five of the six people in this room agree that you're in the right," she said. "Now, since my idiot brother has been appointed, despite any common wisdom or decency, as the arbiter between the planes, we do technically need to keep him in the loop."
"Really feeling the love, sis," Yariel said.
"Young Miss Natalia has undergone the finest schooling available in the heavens. The kind of schooling which her father shirked so regularly we could almost set a clock to it, but which she has taken to like a duck to water. In fact, just a month ago we received word that she has been accepted to one of the most prestigious trade schools in the astral plane," Galia said.
"Oh, well great! So things are going well then?" Yariel asked.
"...Yes, brother. Things are going... Well," Galia said, the disgust audible in her voice. "And since Bethany has just made it clear that you are incapable of opening your own mailbox, I will deliver this notification myself."
Galia pulled an envelope out of her robe, sliding it across the table toward him, right next to the folder containing the divorce papers.
"Uh..." Yariel said.
"Since I'm not even sure you remember how to read, I will explain posthaste," Galia said, her voice speeding up, to the point of rattling off like a machine gun as she got going. "You are, as we all know, banished from the heavens, and that has not changed, so given that young Natalia will be busy at school for the next few years, and possibly remaining in the heavens indefinitely, this is something of a formality. Still, I hereby present you with this restraining order, stating that outside of these mandated meetings you are not permitted within 500 feet of Natalia. I will not be having my hard work undone by some drunken layabout who thinks holy scripture is an acceptable replacement for toilet paper."
"What? You can't keep me from my own daughter! Mom and dad would never let a form like that get through," Yariel said.
"Would you like to check the approval stamp?" Galia asked. For once, she looked almost eager as Yariel eyed the envelope in front of him.
"Nevermind. Tharalax, blood bro, come on, you're not gonna stab me in the heart as well, are you?" Yariel asked.
"Bah, it's fortunate your son is tougher than you are or he'd probably be face down in a ditch right now. As it happens, the reason for his getup is that he took 17th place in a combat tournament just before this meeting," Tharalax said.
"That doesn't sound very impressive," Yariel said.
"There were 100 competitors, it's very impressive for someone with no natural physical advantages to speak of," Tharalax said.
"I would've won if I was allowed to use magic!" James said, cutting into the conversation. His voice was a bit more gravelly than the typical angel due to growing up surrounded by smoke and brimstone, but the melodious undertone of the heavens still carried through.
"I know, Jimmy, but magic's not allowed in tournaments. Besides, purging your opponents is just bad form," Tharalax said. "But back to the point, in just about everything else he's been practically running the show. Legal trickery, mysticism, showmanship... Hell, rumor has it that his ambition is so strong that even old Luke was getting nervous about him. Kid's got a few followers as well, and he hasn't even begun staking claims on territory yet!"
"They're not followers, Tharalax, they're friends," James said. "Some people have those, you know. People they enjoy hanging out with even if they don't expect material benefits from it."
"Ha! There you go with that fancy jargon, I can hear the old traitor quaking in his boots already," Tharalax said. "But in other news, my blood debt is paid, Yariel."
Yariel didn't react at all to the news, just cocking his head inquisitively.
"Of course, you never even bothered to learn the lingo of the underworld. I'll summarize: I don't work for you anymore," Tharalax said.
"Okay? Is that relevant to me in some way?" Yariel said.
"It means if I ever see your stinking carcass in my lair again, I'll have your hide for a coat," Tharalax said. "And if I find you poking around my stash again, I'll do the skinning myself."
"Whoa, bud, I thought we were cool!" Yariel said.
"Deference in the face of one's superior is just common wisdom in the pits of hell! You're the most obnoxious guest, the worst commander, and the most disgusting creature I've ever seen!" Tharalax said. "Your boy is a part of the clan now, and these ladies are welcome to visit if they like, but if I never see your sorry face again it'll be too soon!"
"Calm down, dude," James said. "We get it, dad's the worst."
"Yes, yes. Can't believe I lost a duel to that incompetent wretch," Tharalax said.
The room quieted down for a moment, as the tensions in the air grew more strained...
"Yes! Finally finished!" Natalia said, breaking the silence. She looked up for the first time since arriving, seeing everyone arrayed there. "Mom! James!"
The demon girl ran around the table and wrapped her muscular arms around her mother and brother.
"Easy there, sweetie, I still have to breathe," Bethany said.
"Sorry, I haven't seen you guys in forever!" Natalia said.
"No kidding! Happy Birthday, sis," James said, attempting to wriggle an arm free from her grip.
Natalia let the two of them go, giving James a chance to reach for the bag he'd stowed under the table. From inside, he removed a hatchet with a rough black handle and a serrated edge.
"I was hoping I'd be able to bring the trophy from the tournament as a gift, but I lost so I had to go with my backup plan," James said.
"Oh, don't be like that! I love it, the craftsmanship is always so interesting on demon weapons..." Natalia said. She ran her finger along the edge and touched the carefully carved out nodules on the handle. "Boy, they sure love spikes, don't they? Even when spikes would be counterproductive, they end up adding things that resemble them."
"I wonder why," James said, poking one of his sister's shoulder spikes.
"Oh, and here's your gift! I finished it just in time!" Natalia said, handing her brother the metal statuette she'd been working on during the meeting. The craftsmanship was perfect, though the image it depicted was... abstract. It most closely resembled a figure of a female torso, but only vaguely.
"Ah, thank you. Just to check, is this a magical item?" James asked.
"Oh! Yes, here," Natalia said, moving her brother's arm so the statuette was held in the light. Instead of a vague metal image, the light was reflected in such a way to create an image on the desk in front of it. The image itself was of the heavenly city of brass. "I know you mentioned you wanted to see it, so I figured if you couldn't fit a visit into your schedule you could at least have a look."
"Thank you so much, Natalia. Ah! And Xantha sent this for you as well," James said, pulling a bottle containing a glowing light out of his bag. "Bottled hellfire, fun at parties."
"Ooh..." Natalia said, taking the bottle. "And how are things going there?"
"Pretty solidly, I think," James said.
"Ah, is Xantha the little harpy you've been hanging around with?" Tharalax asked.
"She's a fury, Tharalax! They're completely different!" James said.
"Bah, distinction without a difference," Tharalax said.
"What? No! Harpies are nonsapient animals! Furies are a demonic race descended from angels! The difference is very important!" James said.
"Well, there you go! See, Yariel? He's been down there 14 years and he's already teaching me things! You've been in and out of there for 50 and you can barely communicate without an interpreter!" Tharalax said.
"Yariel? Is our dad here?" Natalia asked, looking around and spotting the fallen angel throwing back wine. Given that it was the first time she'd seen him since she was small, and that she'd missed the entire prior conversation, she seemed a bit let down by his appearance. "Ah... I guess that's him?"
"What? No hug for your old man?" Yariel asked.
"I don't know, I'm a little afraid you might jinx me," Natalia said.
"What? What kind of lies is my sister filling your head with?" he asked.
"I have told no lies, brother," Galia said.
"But they do call it 'Pulling a Yariel' when someone does something stupid, and ends up breaking something important or valuable," Natalia said. "I heard it a lot when my shoulder spikes first came in... so many broken vases..."
"And Tharalax does make a point of marking out when I've beaten your record at something. It's usually not that difficult to be honest," James said.
"Not that sandbagging my brother will ever get tiresome, but what say we finally square away this business and have a proper 18th birthday for these kids?" Galia asked.
"Yes, I've got the cake ready back at the house. Since he actually showed up this time, and the kids haven't even shared an actual conversation with him, I guess Yariel can stay for the party," Bethany said.
"Oh thank god... Wait, wasn't there something about a restraining order?" Yariel asked.
"We'll consider this part of the meeting," Galia said. "At least, this time, but I wouldn't expect this to set a precedent if I were you, brother."
"Of course," Yariel said, noticeably less excited.
"If you'd been into the whole 'being a dad' thing, the last 18 years would've been a lot more pleasant for everyone," Bethany said.
"Mom! Birthday!" Natalia said, already stepping through the doorway.
With that, the group set out for the Fray household, to celebrate the twins' first day as true adults and the promising futures that await them... As well as make a few more jokes at Yariel's expense.
submitted by AslandusTheLaster to AslandusTheLaster [link] [comments]


2023.05.31 22:31 SociallyScrewed Why is it saying I’m cheating when I didn’t change the time

Why is it saying I’m cheating when I didn’t change the time
I robbed at 4:20 on the dot idk why it didn’t work
submitted by SociallyScrewed to BitLifeApp [link] [comments]


2023.05.31 20:31 DGWInk IATF BIG Axe

just starting out this season with axe throwing and I have a hatchet but im looking for a big Axe, Ive tried Canadian tire home depot, Rona, Lee valley, finding something in the 2.75-3.5lbs range is the issue. Any Canadians have a source for Big throwing axes? thanks
submitted by DGWInk to AxeThrowing [link] [comments]


2023.05.31 19:42 LucyAriaRose She's back: My (F50) Daughter in law (24F) gave birth and doesn't seem to want a relationship with me

I am not the Original Poster. That was u/throwRA_rorotheMIL. She then created a second account: u/Throwawaydisownedson. She posted in relationship_advice, AmItheAsshole and legaladvice. And her own page.
I had changed letters to names in the previous BORU post here. I used those same names in her update posts for clarity.
Trigger Warning: pre-eclampsia, threatening suicide, psychiatric facility
Mood Spoiler: maddening and wtf
New Updates are marked with *****\*
Original Post: March 9, 2023
Title: My (F 50) Daughter in law (24F) gave birth and doesn't seem to want a relationship with me, making it difficult to have a relationship with my son (31M) and new granddaughter
Hello Reddit, TLDR: I'm looking for advice on how to build a relationship with my daughter in law, and get over the rift she's causing since giving birth.
My son (David, 31) has been married to my daughter in law (Bea, 24?) since September of 2020. Due to the pandemic I never really got to know her because they only dated for about a year before they got married, and I didn't know about her until they had dated for about 6 months.
I love my son very much, but I feel like our relationship has been rocky since they git married. He has a daughter from a previous relationship who is 10, and since they got together I haven't had the same relationship with her. I know this is partially because he moved out of my house (very suddenly without really saying anything I may add), and I no longer get her on his weekends. I try to get them to bring her to visit when they have her, but usually I only see her once a month or so, and lately it has felt like she has been more distant when she visits. I think this is because Bea says negative things about me around her, and I find that unfair.
They just had a baby at the end of January. She was induced due to pre eclampsia and in labor for 3 days before having a c section. I had been in an accident a few weeks prior and don't have a vehicle, and my son refused to pick me up to be there for the labor at all or to see the baby in the hospital, but her parents got to see the baby and were in the parking lot the entire time. I called him while she was in labor a few times, but on the second day after her water broke I called him and heard her snap at him to get off the phone and he refused to accept any calls after that. I just wanted to know thst the three of them were okay though! She was in the hospital 2 days after the c section, and they wouldn't stop to visit me on their way home after the birth because she was hurting, even though she had pain killers she could have taken and she "didn't feel right" according to my son. This is when I became concerned she had PPD. My daughter ended up picking up her prescriptions and some groceries for them and got to see the baby that night (her and Bea have a relationship that is apparently pretty good).
I was supposed to visit a couple days after they got home, but she ended up insisting something was wrong and went back to the doctor who apparently sent her to the hospital. My son told me they diagnosed her with post partum preeclampsia, but I was pretty certain that that was only something that happened during pregnancy and went away after birth so I was pretty sure he was confused. The day after they admitted her again, 5 days after the baby being born with everyone meeting her but me, was my birthday. I called her around 8 that morning to see what was really going on but she didn't answer. A while later my son called me and wished me a happy birthday and asked why I had called Bea. I admit I snapped at him and said SHE should be returning my call, because I called HER. I hung up on him and maybe 5 minutes later she called me.
I told her she should have called me and that I wanted to hear her voice and hear from her what was going on since my son gets confused. I then asked her if this was a mental or physical issue, and she went silent before saying physical. I asked of she was sure, and she got kind of snippy and said they had padding on her bed because she was a seizure risk and she couldn't be alone with her newborn, so she was pretty sure. I didn't comment on her tone because I was sure she was stressed.
She was released her the next day, and they came and visited me while I was at my daughters watching her two kids on their way home so I could see the baby. I offered her some pillows to sit on (my son said she "basically gave birth both ways", even though I knew this wasn't true I wondered if she had some soreness that made him think this), and she refused my hospitality saying she was fine and felt pretty good.
Two weeks later my son picked me up and brought me to their home to visit. I stayed for a few hours, and she didn't really make any effort to talk to me. She was just quiet and sat on the couch. When my son took me home I asked why she was so unhospitable, and he said I had been rude while she was in the hospital. That she shouldn't have had to call me, and that I shouldn't have asked if it was a mental or physical problem because he had already told me it was physical. He also said I shouldn't have posted anything on Facebook before her about the baby being born, and that I was rude when he called to make me take it down. She doesn't post on social media very often so I didn't think it would be a big deal.
He hasn't picked me up to see the baby because he says he needs to be there to help with the baby, and they won't bring the baby to me because he says the baby isn't allowed in my house.
I told my son I'm planning to quit my job to babysit for them, but I haven't even gotten her return to work date and she hasn't once thanked me for doing it. Overall I feel like she's holding onto some very petty things and is using them to keep me from my son and granddaughters. I want a relationship with her, but I am missing some critical bonding time with the baby and I am going to struggle to forgive her for it. Especially over petty nonsense she won't even bring up to talk to me.
I'm really wanting to send a text and lay all my feelings out for her and just hash it out, but I understand there are probably cultural differences at play with all of this too, so I could use some advice on what to say.
Relevant Comment: (I took out some from my original BORU Post for length.)
Commenter: Lady, if you don't pull your head out of your ass, you're not going to be part of their lives at all. You're not owed nearly any of what you seem to think you are. When it comes to their baby, they don't owe you crap.
  1. Your son had two priorities when his wife was in labor. His wife and their baby. Not you. He didn't have time to come pick you up or talk to you on the phone. Have you ever heard of a taxi cab?
  2. She shouldn't have to take a pain pill just so they can stop by and see you on their way home. How incredibly selfish of you. They did the right thing and went straight home.
  3. Are you seriously questioning a doctor's diagnosis? Do you really think it's appropriate to ask her if it's physical or mental? Are you mental?
  4. You're lucky anyone called you back at all. They are tired and are learning how to care for their newborn and that is after your DIL had a complicated labor and delivery and complications after birth. No one has the emotional bandwidth to deal with your entitlement.
  5. You inconvenienced your son and had him pick you up and drive you home. Again, taxi, Uber, Lyft were better options. Then you're complaining his wife, who is exhausted and still healing was inhospitable. I'm guessing she was saying plenty to you in her head but was to polite to actually verbalize it.
  6. Do they even want you babysitting their baby? Did they actually ask this of you or did you just decree that this is what is happening?
  7. You do not post baby news on Facebook without the parents permission. You were rude and overstepping.
  8. If you want to send them a text, send them a sincere apology for being a pushy, entitled, pain in the ass and promise you'll behave better in the future.
OOP's response:
I'm a grandparent and do deserve to be in my grandchildrens life. I also deserve not to have my eldest granddaughter turned against me. Saying they owe me nothing is incorrect, and courts would agree with that. I love them both so I don't want it to come to that, but I am OWED that.
  1. If he would have came the first night before she was in real labor he wouldn't have needed to talk to me. We don't have taxi cabs, and the uber would have been well put of my budget.
  2. She refused to take any of the pain killers once discharged, period. That was selfish of her. And I had food for them too, so my son wouldn't have had to cook. It wasn't just for me to see the baby.
  3. No, I was question if my son had the right information. He's relayed wrong things before.
  4. I understand that from her perspective after reading some of the comments. However in my family it's just common to call back regardless especially after having a baby. I see it's a cultural difference.
  5. I can't uber to where they live otherwise I would be there every day! If that was an option I woukd have definitely jumped on it instead of having him pick me up, but uber isn't I their tiny town.
  6. I told my son after I heard Bea telling my daughter about her struggle to find reputable daycare without a year long wait and how she was scared for the safety of her baby. They won't have to worry if I watch her!
  7. My son just said not to post pictures. I didn't realize announcing I was a grandma again woukd be a big deal. I deleted it.
  8. I told my son I was sorry for hurting her feelings when he told me. I've always apologized to him when he's told me I've done something wrong in her eyes, whether I think it was wrong or not. I don't want to hurt her feelings ever. I want her to know she doesn't have to run to my son though, she can come to me. And I want a chance to explain myself to her.
Post in Legal Advice: March 24, 2023 (2 weeks later) (post is deleted)
I'm seeking advice on getting grandparent rights in Indiana. My son has two daughters with two different women. The oldest is 10, and he and her mother were never married (no custody agreement, they just have an informal agreement). The youngest is almost 2 months old, and he and her mother are married.
I was under the impression that any grandparent could petition for custody/visitation in the US, but the way I'm reading it I can't unless my son is incarcerated or they aren't married? Is this correct?
What do I need to do to seek joint custody of my granddaughters? What do I need to build a solid case? I've already tried resolving this without going this drastic, but his wife doesn't want to work with me.
Commenters point out that she does not qualify for grandparent's rights in this scenario- she saw them at Christmas and they have to able parents:
I was under the impression that grandparents rights were for when a parent is keeping a child from having a relationship with the grandparents? Visitation would be more then once every 3 months or once a month wouldn't it? I don't feel like there is much of a relationship left with any of them to torpedo. So if I sacrifice a relationship with them to have a relationship with my granddaughters that would be fine."People draw attention to her previous post and that she's angry her son moved out:
I CAN'T travel to them currently - if I could I would be over there as often as I could be. I have apologized even though I don't think I was wrong. If she felt slighted by anything I said I apologized for it. Really, though, I don't think it should matter. You don't use kids as pawns. I can have a relationship with my granddaughters without her - or I should be able to. That's what I thought grandparents rights were for. To make sure parents couldn't stop an essential relationship with grandparents without a damn good reason (like abuse, drug use, etc). Also. He didn't need my permission to move. I just didn't appreciate that he gave no indication he was leaving.
"I have apologized for everything she felt I did wrong, against my better judgement. I don't feel like I shoukd have to continue to beg. My son says shes not preventing me from seeing them and appreciates my apologies, but I still haven't seen my grandchildren."
Update Post: March 30, 2023 (3 weeks from OG post)
Well, I apologized to my daughter in law for all the things my son listed. Since I had received feedback about it being my son's job to "handle" his family I told him my apologies to pass along, and then I waited. However, I got no response from Bea. No thank you, no trying to bury the hatchet, nothing.
So, last Friday I made an appointment with an attorney to discuss grandparents rights and had that appointment on Tuesday. The lawyer told me I had a good chance with my older granddaughter, but would likely get no where with the baby. I filled out some paperwork to get the process started, but Tuesday night I was questioning if I was doing the right thing. I called one of my friends to discuss, and was seriously considering not moving forward with it after talking to her.
Then yesterday I received this message from Bea:
"[Me] this is [Bea] I just wanted to let you know that [friend] told us you're intending to go for grandparent rights, and also shared everything you've had to say about me. Let me first say that I have not once kept the either of the girls from you, and I certainly have not kept [son] from you. He is a grown ass man, and if he wanted to talk to you he was free to. You have not asked to come over and visit since [son] picked you up - you cannot expect us to 1- read your mind or 2 - drop everything and come pick you up. We have a new baby, and we have our own lives. I also have not said a word to you about what happened during delivery/postpartum, because I have no energy to argue with you. [Son] said you apologized, and I told him I appreciated it (even though it was NOT a real apology. You apologize for what you did to hurt my feelings, not that my feelings were hurt). I don't have time for your drama. For the record, though, what you said was absolutely disgusting. I almost died - it had nothing to do with my mental health. Since you have decided to go for grandparents rights, we will have no direct contact with you. All contact will need to go through our lawyer. You have been removed from my Facebook. You are not permitted to post any pictures you have been sent of my child on social media, and [older granddaughters mom] feels the same way regarding [older granddaughter]. We intend to have something written up by our and sent to you by the end of the week regarding this, and ceasing contact with us. I assume we will be servered with your visitation paperwork this week as well. You will get no pictures or phone calls going forward. In fact, you will be blocked.
I also hope you realize you will absolutely lose this case. Your house is not suitable to live in, and you would have to be able to pass a drug test. When you lose, we will not resume contact with you. You lost your chance at being apart of our kids lives by deciding to go to the most nuclear option instead of just communicating with us."
I tried to respond to her and tell her that I didn't want to go through with it anymore and I reacted pit of anger, but she wouldn't answer texts or calls - so I assume I really am blocked. I called my son to tell him about the text she sent, and he said he knew about it and it was a lot nicer then what he wanted to send me.
So, that's where I'm at at this point. I'm going to show my lawyer the text so that it can show how unwilling to forgive and to work with me she is, and hopefully it will resolve quickly so I can at least get visitation rights with my oldest granddaughter.
Edit to add: I dont appreciate the nasty messages I have received or the barrage of nasty comments. I admit I made a mistake, but now this is my only option. It's clear that most of the responses from reddit are from those of young people not from my generation, as I have gotten different responses in other online support groups from people my own age who are also grandparents, many from my own culture.
Relevant Comments: (I again removed some that were in my OG BORU post)
Ummm the drug test?
"She says that I would have to pass a drug test. I use medical marijuana to help with a chronic illness, but it is still illegal where I live."
"I am quitting entirely since this is a possibility [getting in trouble]."Why tf is your daughter a better mother?"Because they need to have better cultural examples. For instance, the oldest mother is also not from our culture/race, and her hair is very different from her daughters. She has no idea how to take care of her hair! It's always a mess. My daughter in law has taken some initiative in doing and styling her hair, but she's still not great at it. The girls need someone who can teach them how to handle basic things like taking care of their skin and hair. Oldest hair has been something I have encouraged them to let me handle long before daughter in law came into the picture. Not taking care of a child's hair is a form of neglect. My daughter knows how to do those things because her hair and skin are much closer to theirs and she can handle it with her own children."One last gem:
I dont feel I deserve to be treated better, but equal. We are both equally important in my son's life. She is obviously more important in her daughters life right now, but without me that baby wouldn't be here. I would drop the grandparents rights case if I wasn't cut off - I reacted out of anger and desperation, but now it's the only option since I'm cut off."
A few people pointed out there is a post that seems like it is from the daughter's perspective on JUSTNOMIL, but OOP of that post has requested it not be re-shared. It has also been deleted.
However, some highlights include:
- MIL threatens suicide because "they turned the whole family against her and won't let her see her granddaughters." Is placed in psychiatric care for 72 hours and released.
- MIL called CPS and said they were starving and neglecting their infant. CPS had to show up.
- MIL also says OOP is holding her husband hostage and police show up
- Thankfully the police and CPS see there is nothing wrong and all charges are dropped
- OOP states she and husband are going to try to move
******NEW Post: May 22, 2023 (2.5 months from OG Post. New Username)****\*
Title: AITA for removing my son from my will after our relationship ended?
I really don’t think I’m wrong, but I just need reassurance that I’m doing the right thing.
I (F 50s) have a son (David, 30s) who is married to Bea, 20’s. They have a daughter who is 4 months old, and my son has a daughter from a previous relationship who is 10.
Bea & I had a falling out after their baby was born, and my son and granddaughters got caught in the crossfire. The falling out happened in March, and I know I did and said things I wasn’t proud of, and although she hasn’t apologized I’m sure she feels the same way. It would be too long to go over the history, but at the most extreme point I did consult a lawyer for grandparent rights. During this time, my son had no contact with me, but when I dropped the grandparents rights case I asked for things to go back to normal. My son expressed that he wanted things to go back to normal, but that a lot of damage had been done and he really didn’t know if we could go back to normal.
For Mother's Day, my daughter decided to take me out to dinner, and she begged David to go and bring the baby (oldest was with mom). David eventually did agree on the condition it wasn’t on mothers day, and He, the baby, and Bea came. Bea was quiet most of dinner, but did talk to my daughter a few times – I guess they have a pretty good relationship. Bea held the baby the entire time, and wouldn’t let me hold or take pictures (part of the falling out was over pictures and Facebook, so I found this to be petty).
Overall, I would have called dinner a success. At the end I hugged my son and told him I was proud of him for putting his foot down and coming to dinner with his daughter, and that I hoped he could continue to do that. Looking back, I know I shouldn’t have said anything. My son called me later that night and told me that he couldn’t continue to have a relationship with me. He said that Bea was their child's mother, and he wouldn’t ever bring the baby anywhere without her blessing. I was drunk when he called because I have had a hard time coping, and I admit I lost it a little bit on the phone call and told him it was despicable that he couldn’t man up to his wife, and that he should have come to see me on mothers day because I am his mother. He ended up hanging up on me.
I called the next day and profusely apologized to him. I know it was wrong of me to have said what I did, and I told him I want a relationship with him. He told me he couldn’t do this with me anymore.
I have been heartbroken ever since, but I understand I guess. I called him last night and told him that I wouldn’t be contacting him or his wife anymore ever, and that I respected that we wouldn’t have a relationship. I also let him know I would be taking him off as my power of attorney and out of my will so he never had to be bothered with anything from me again. I don’t have much anyways.
He got mad at me and called me a sorry excuse of a mother, and now my daughter is saying I’m manipulative. I really don’t understand how I was wrong in giving him what he wants."
Relevant Comments:
People figure out pretty quickly that she is the same woman as the other posts. The scenarios, ages and the way she often spells would with a "k" as a mistype. That and her overall tone.
You need therapy:
"I have been in therapy to help deal with this trauma. I've been told that I need to respect his boundaries so this feels like I am. Why would i want someone who doesn't care about me making medical decisions for me? He's also expressed I'm a hoarder and I don't have money so I don't know why he would want to be bothered with stuff in a will."
Someone links the DIL's post (again, OOP of that requested that it not be re-shared so I will not be posting it here) and asks if she really threatened to commit suicide if she didn't see the baby:
"No, I said I wanted to kill myself because I felt like I had no one. While I was on a hold for 72 hours and received treatment I got set up with my therapist to help deal with some of the trauma both from what's happening now and past issues."
"I had a psychotic break. This is one of the actions I truly regret."
Update Post to AITA: May 24, 2023
AITA woukdnt let me post an update due my post being "violent" so here we are.
after someone posted a link to what i believe is my daughter-in-laws reddit posts and i read some of the verbal beatings i got i did some more reflection. i feel like her perspective of events really helped shift my view. i do want to point out there are several people who told me i was not wrong and that this younger generation has a poor view of family values. i really believe i was judged so harshly because there are so few parents\grandparents on reddit.
i went to my son and dils house but it was mostly empty. i was afraid of this after reading her post and some of the comments. i found the listing and its been posted for almost a week and is currently pending but i cant find where they moved to and all the photos are of the house mostly empty. i suspect they bought it under an llc so i am currently trying to figure out how to find out the name of the llc and then find the house. i talked to one of their neighbors and they said they moved most of their stuff out around the beginning of may so my son kept this from me for quite a while and didnt even bother to mention it at dinner.
i had a meeting with my therapist to help me through this but im still a wreck. my son has just disappeared. i know everyone here is looking through my small 3000 character limited posts and my dils long gripes about me but my son woukdnt do this on his own. his wife is absolutely manipulative but it doesnt change the fact i handled this all wrong and drove him further away. if i woukd have just sought out a relationship with my son ang granddaughters without b i dont think i woukd be here. i should have just played nice. one commentor said it when they asked me “do you want to be right or do you want to have a relationship with your son and granddaughter?” and i choose wrong.
my therapist told me to give myself some healing time before pursuing anything but for now my plan is to just save some money and hire a private investigator to find my son and then rebuild my relationship and his trust so we can work to get him out from under her.
again i recognize i was wrong in some of this. i recognize i was overly demanding and critical – i was wrong in some of this. but i didnt deserve this. people who use kids and grandkids as pawns are evil.
i will probably continue to seek advice but it certainly wont be from this account. and to whoever linked my other posts from my other account and told my dil about this screw you.
Edit- One more comment from OOP when her post was crossposted to AmITheDevil
"screw everyone here. i am far from being a devil. i am not evil. the person who is evil is the one who took my family completely away from me. my dil has completely manipulated my son. ill admit i was far from perfect but i dont deserve what you people are saying about me. i hope one day you guys feel what it's like to lose your child and grandchild to a manipulative person who just wants to cut their family off."
Edit 2: Thanks to u/adaptablekey for finding this
She also posted this in the 'legaladvice' sub, before she deleted her account. https://old.reddit.com/legaladvice/comments/13qkug9/squatters_rights_in_indiana/
"I am currently in the process of moving and have moved all of my things out of my old house and into my newly purchased home leaving my old home empty until it sells. I had a neighbor that had a squatter issue a few years back and I'm concerned that with my house being empty someone will break in and try to claim squatters rights. Is this possible in Indiana and would it stop the sale of the house?"
Edit- A reminder that it is against the rules of this sub (and reddit) to comment on the Original Posts or dm OOP.
Edit 4- OOP has now deleted her second account.
submitted by LucyAriaRose to BestofRedditorUpdates [link] [comments]


2023.05.31 19:07 Bard_of_Light [Spoilers Extended] LBJ: The Return of the Prince: Éowyn at the Trident

Video: Return of the King (1980) - Éowyn vs Witchking
“For she is a fair maiden, fairest lady of a house of queens. And yet I know not how I should speak of her. When I first looked on her and perceived her unhappiness, it seemed to me that I saw a white flower standing straight and proud, shapely as a lily, and yet knew that it was hard, as if wrought by elf-wrights out of steel. Or was it, maybe, a frost that had turned its sap to ice, and so it stood, bitter-sweet, still fair to see, but stricken, soon to fall and die? - Aragorn about Éowyn”
― J.R.R. Tolkien, The Return of the King
This is part of a series exploring the hidden motives and actions of the main players during Robert's Rebellion, named LBJ in reference to the influence of Lyndon B. Johnson and the Vietnam War on GRRM's views and writings on war. LBJ also indicates considerations over whether Lyanna + Bobby B = Jon Snow. Previous installments include:
The last part examined evidence that the rebels lied to stage a rebellion to knock the dragons of the Iron Throne, ending with the question: If Rhaegar was taken hostage and prevented from defending himself against false allegations of kidnapping Lyanna, then how did he manage to return to fight at the Trident?

The Return of the Prince: Rhaegar at the Trident

Crowning Lyanna queen of love and beauty indicated to some that Rhaegar intended to set Elia Martell aside and make a new queen. So parallel to Arianne Martell's Queenmaker plot, which led to her solitary confinement in a tower, like Lyanna was confined in the tower of joy, Rhaegar, like the Queenmaker plot conspirators, may be imprisoned at Ghaston Grey in the Sea of Dorne. The precedent of the Mad King's imprisonment at Duskendale and the fact that Dorne has an Alcatraz-style island prison called Ghaston Grey - relating to Beauty & the Beast's Gaston, who imprisoned his romantic interest and lied to incite violence against his rival - supports that Rhaegar or his friends were imprisoned there. It's possible that Rhaegar is still alive; his status as the father of Elia's children may preserve his life. Martin stated Rhaegar was cremated, as is Targaryen tradition, when asked what happened to Rhaegar's body; this statement does not negate the possibility that an imposter's body was cremated in Rhaegar's stead. Or maybe he's truly dead, but there's good reason to believe Rhaegar wasn't present at the Trident where he supposedly died.
As mentioned in previous parts, it is strange that Rhaegar would supposedly leave three Kingsguard with Lyanna, while leaving Elia and their children, the first two heads of the dragon and the prince that was promised, in the care of his deranged father with no Kingsguard besides Jaime, who was kept busy guarding the King. Jaime's failure to protect Rhaegar's family haunts him...
"And the children, them as well," said Prince Lewyn.
Prince Rhaegar burned with a cold light, now white, now red, now dark. "I left my wife and children in your hands."
"I never thought he'd hurt them." Jaime's sword was burning less brightly now. "I was with the king . . ."
- A Storm of Swords Jaime VI
...but it ultimately fell to Rhaegar to ensure the safety of his loved ones, and the situation he left Elia and their children in was obviously dangerous, given that Aerys had to threaten Prince Lewyn with the safety of Elia and her children to convince him to command the Dornish troops. Some have argued that Rhaegar was so confident in prophecy that he underestimated the threat posed to himself and his children, but if that were the case, why bother guarding Lyanna and their alleged child? This failure, in conjunction with other evidence suggesting the abduction story was a farce, indicates that this person who returned from the south wasn't actually Rhaegar.
Recall that if Rhaegar truly abducted and impregnated Lyanna, evidence suggests he stayed with her at the tower long after she conceived. Dany claims to have been conceived soon before Rhaella fled King's Landing, and Martin stated Jon was born roughly 8-9 months before her, placing Jon's birth within a month of Rhaegar's death. Once he returned from the south, it would not have taken more than a few months tops to marshal the loyalist forces to oppose the rebel army. This implies he was at the tower for over a year, while a war raged nearby; why did he suddenly take an interest in the rebellion? Why not enter the fray sooner, when his help really could have made a difference? Walder Frey is ridiculed for arriving late to the Trident, but maybe Rhaegar is the one who truly deserves the moniker "the late lord". And if Rhaegar stayed away due to his love for Lyanna and desire to be with her, why not wait a couple more months so he could be there when she gave birth?
An obvious reason for Rhaegar to appear when he did is that Robert was starting to be taken seriously as a threat, and the crown prince gave heart to the loyalist forces during a pivotal battle; it's too bad this heart wasn't big enough to prevent the war in the first place. Crossing the Trident was also a tactically unsound move by Rhaegar, and it would have been to his advantage to draw the rebel army further south. During the War of the Five Kings, Stannis's forces also attempt to cross a river, the Blackwater Rush, but are spooked off by Renly's ghost:
My hirelings betray me, my friends are scourged and shamed, and I lie here rotting, Tyrion thought. I thought I won the bloody battle. Is this what triumph tastes like? "Is it true that Stannis was put to rout by Renly's ghost?"
Bronn smiled thinly. "From the winch towers, all we saw was banners in the mud and men throwing down their spears to run, but there's hundreds in the pot shops and brothels who'll tell you how they saw Lord Renly kill this one or that one. Most of Stannis's host had been Renly's to start, and they went right back over at the sight of him in that shiny green armor."
After all his planning, after the sortie and the bridge of ships, after getting his face slashed in two, Tyrion had been eclipsed by a dead man. If indeed Renly is dead. Something else he would need to look into. "How did Stannis escape?"
- A Storm of Swords Tyrion I
Like Garlan fought in Renly's armor at the Battle of the Blackwater, an imposter fought as Rhaegar at the Trident. "Rhaegar" wore black armor crusted with rubies, like Mance uses a ruby in a black iron cuff to disguise himself as Rattleshirt via glamor magic. Dany has a vision of her own face behind Rhaegar's visor, and red light glimmers through the visor like Melisandre's glamor-producing rubies glimmer redly.
And saw her brother Rhaegar, mounted on a stallion as black as his armor. Fire glimmered red through the narrow eye slit of his helm. "The last dragon," Ser Jorah's voice whispered faintly. "The last, the last." Dany lifted his polished black visor. The face within was her own.
- A Game of Thrones Daenerys IX
Lady Melisandre was seated near the fire, her ruby glimmering against the pale skin of her throat.
- A Dance with Dragons Jon I
The big square-cut gem that adorned his iron cuff glimmered redly. "Do you like my ruby, Snow? A token o' love from Lady Red."
- A Dance with Dragons Jon IV
This is a world with glamor magic, skinchanging, and Faceless Men, and so it cannot be ruled out that an imposter fought as Rhaegar at the Trident. Dany seeing her own face behind Rhaegar's visor hints that someone besides Rhaegar wore his armor. Even Arya, who is said to resemble Lyanna, makes use of the face-changer Jaqen H'ghar at Harrenhal, where all this began... Jaqen H'ghar's name is near anagram for Rhaegar, incidentally. It suspends belief that soldiers would stop in the thick of battle to scoop up rubies, making it easier to accept that ruby-assisted magic was afoot.
When Ned had finally come on the scene, Rhaegar lay dead in the stream, while men of both armies scrabbled in the swirling waters for rubies knocked free of his armor.
- A Game of Thrones Eddard I
Perhaps the strongest piece of evidence against an imposter, however, is that Jaime remembers a conversation with Rhaegar before the battle, in which there are no obvious indications of deception.
And all for naught. They found only darkness, dust, and rats. And dragons, lurking down below. He remembered the sullen orange glow of the coals in the iron dragon's mouth. The brazier warmed a chamber at the bottom of a shaft where half a dozen tunnels met. On the floor he'd found a scuffed mosaic of the three-headed dragon of House Targaryen done in tiles of black and red. I know you, Kingslayer, the beast seemed to be saying. I have been here all the time, waiting for you to come to me. And it seemed to Jaime that he knew that voice, the iron tones that had once belonged to Rhaegar, Prince of Dragonstone.
The day had been windy when he said farewell to Rhaegar, in the yard of the Red Keep. The prince had donned his night-black armor, with the three-headed dragon picked out in rubies on his breastplate. "Your Grace," Jaime had pleaded, "let Darry stay to guard the king this once, or Ser Barristan. Their cloaks are as white as mine."
Prince Rhaegar shook his head. "My royal sire fears your father more than he does our cousin Robert. He wants you close, so Lord Tywin cannot harm him. I dare not take that crutch away from him at such an hour."
Jaime's anger had risen up in his throat. "I am not a crutch. I am a knight of the Kingsguard."
"Then guard the king," Ser Jon Darry snapped at him. "When you donned that cloak, you promised to obey."
Rhaegar had put his hand on Jaime's shoulder. "When this battle's done I mean to call a council. Changes will be made. I meant to do it long ago, but . . . well, it does no good to speak of roads not taken. We shall talk when I return."
Those were the last words Rhaegar Targaryen ever spoke to him. Outside the gates an army had assembled, whilst another descended on the Trident. So the Prince of Dragonstone mounted up and donned his tall black helm, and rode forth to his doom.
- A Feast for Crows Jaime I
Then again, one wouldn't expect a skilled Faceless Man to give up the ruse... Actually, no, I don't think a Faceless Man impersonated Rhaegar at the Trident.

Lyanna fought Robert at the Trident

.
.
..
...
.....
........
..
?
.
.
.
..?
.
.
.
?!
If I hadn't lost you already, I probably have now. But hear me out.
mediachomp.com/the-lord-of-the-rings-mansplaining/
“And she answered: 'All your words are but to say: you are a woman, and your part is in the house. But when the men have died in battle and honour, you leave to be burned in the house, for the men will need it no more. But I am of the House of Eorl and not a serving-woman. I can ride and wield blade, and I do not fear either pain or death.'
'What do you fear, lady?' he asked.
'A cage,' she said.”
― J.R.R. Tolkien, The Return of the King
This is the first ASOIAF theory I ever thought up. I suppose I was influenced by Éowyn of The Lord of the Rings in my thinking. Éowyn means 'horse lover', like Lyanna was half a horse herself, an advantageous quality for the warrior maid who fought on horseback and injured the Demon of the Trident.
Video: Ode to Liane
Many who prefer R+L=J also reason that Lyanna was the Knight of the Laughing Tree and was discovered by Rhaegar, to explain why he fell in love with her, despite the folly of returning the mystery knight's sense of honor with an ignoble crowning (I prefer the reasoning that Ned was that mystery knight). Some also assume Lyanna's heritage made her a desirable broodmare to Rhaegar, despite scant evidence that he was interested in warg blood, besides the likely assumption that dragon abilities are related to skinchanging. Lyanna fighting at the Trident is a parallel theory which uses those same elements of disguising oneself to fight for justice, with the aid of House Stark's innate skinchanging ability. Yet this outcome is more impactful, because the stakes were higher at the Trident. The very idea that Lyanna would choose to chill in a tower for over a year fucking a married prince with two very young children while her family and countrymen died in droves on her account is wildly inconsistent with her character.
“Robert will never keep to one bed,” Lyanna had told him at Winterfell, on the night long ago when their father had promised her hand to the young Lord of Storm’s End. “I hear he has gotten a child on some girl in the Vale.” Ned had held the babe in his arms; he could scarcely deny her, nor would he lie to his sister, but he had assured her that what Robert did before their betrothal was of no matter, that he was a good man and true who would love her with all his heart. Lyanna had only smiled. “Love is sweet, dearest Ned, but it cannot change a man’s nature.”
- A Game of Thrones Eddard IX
Lyanna was a fighter, the type to seek justice out herself, as she did when her father's bannerman was beset by bullies at Harrenhal. Lyanna also healed the crannogman's wounds; likewise, she would do what she could to heal the wounds caused by her disappearance.
"None offered a name, but he marked their faces well so he could revenge himself upon them later. They shoved him down every time he tried to rise, and kicked him when he curled up on the ground. But then they heard a roar. 'That's my father's man you're kicking,' howled the she-wolf."
"A wolf on four legs, or two?"
"Two," said Meera. "The she-wolf laid into the squires with a tourney sword, scattering them all. The crannogman was bruised and bloodied, so she took him back to her lair to clean his cuts and bind them up with linen. There he met her pack brothers: the wild wolf who led them, the quiet wolf beside him, and the pup who was youngest of the four.
- A Storm of Swords Bran II
The rest of his father's words were drowned out by a sudden clatter of wood on wood. Eddard Stark dissolved, like mist in a morning sun. Now two children danced across the godswood, hooting at one another as they dueled with broken branches. The girl was the older and taller of the two. Arya! Bran thought eagerly, as he watched her leap up onto a rock and cut at the boy. But that couldn't be right. If the girl was Arya, the boy was Bran himself, and he had never worn his hair so long. And Arya never beat me playing swords, the way that girl is beating him. She slashed the boy across his thigh, so hard that his leg went out from under him and he fell into the pool and began to splash and shout. "You be quiet, stupid," the girl said, tossing her own branch aside. "It's just water. Do you want Old Nan to hear and run tell Father?" She knelt and pulled her brother from the pool, but before she got him out again, the two of them were gone.
- A Dance with Dragons Bran III
Arya is often compared to Lyanna, and Arya fought Robert's heir at the ruby ford where Rhaegar allegedly died. She practiced swordplay with Mycah using wooden sticks, like Lyanna and Benjen fought with sticks in Winterfell's godswood.
"It has a name, does it?" Her father sighed. "Ah, Arya. You have a wildness in you, child. 'The wolf blood,' my father used to call it. Lyanna had a touch of it, and my brother Brandon more than a touch. It brought them both to an early grave." Arya heard sadness in his voice; he did not often speak of his father, or of the brother and sister who had died before she was born. "Lyanna might have carried a sword, if my lord father had allowed it. You remind me of her sometimes. You even look like her."
- A Game of Thrones Arya II
"Mycah and I are going to ride upstream and look for rubies at the ford."
"Rubies," Sansa said, lost. "What rubies?"
Arya gave her a look like she was so stupid. "Rhaegar's rubies. This is where King Robert killed him and won the crown."
_
Beyond, in a clearing overlooking the river, they came upon a boy and a girl playing at knights. Their swords were wooden sticks, broom handles from the look of them, and they were rushing across the grass, swinging at each other lustily. The boy was years older, a head taller, and much stronger, and he was pressing the attack. The girl, a scrawny thing in soiled leathers, was dodging and managing to get her stick in the way of most of the boy's blows, but not all. When she tried to lunge at him, he caught her stick with his own, swept it aside, and slid his wood down hard on her fingers. She cried out and lost her weapon.
Prince Joffrey laughed. The boy looked around, wide-eyed and startled, and dropped his stick in the grass. The girl glared at them, sucking on her knuckles to take the sting out, and Sansa was horrified. "Arya?" she called out incredulously.
"Go away," Arya shouted back at them, angry tears in her eyes. "What are you doing here? Leave us alone."
Joffrey glanced from Arya to Sansa and back again. "Your sister?" She nodded, blushing. Joffrey examined the boy, an ungainly lad with a coarse, freckled face and thick red hair. "And who are you, boy?" he asked in a commanding tone that took no notice of the fact that the other was a year his senior.
"Mycah," the boy muttered. He recognized the prince and averted his eyes. "M'lord."
"He's the butcher's boy," Sansa said.
"He's my friend," Arya said sharply. "You leave him alone."
"A butcher's boy who wants to be a knight, is it?" Joffrey swung down from his mount, sword in hand. "Pick up your sword, butcher's boy," he said, his eyes bright with amusement. "Let us see how good you are."
Mycah stood there, frozen with fear.
Joffrey walked toward him. "Go on, pick it up. Or do you only fight little girls?"
"She ast me to, m'lord," Mycah said. "She ast me to."
Sansa had only to glance at Arya and see the flush on her sister's face to know the boy was telling the truth, but Joffrey was in no mood to listen. The wine had made him wild. "Are you going to pick up your sword?"
Mycah shook his head. "It's only a stick, m'lord. It's not no sword, it's only a stick."
"And you're only a butcher's boy, and no knight." Joffrey lifted Lion's Tooth and laid its point on Mycah's cheek below the eye, as the butcher's boy stood trembling. "That was my lady's sister you were hitting, do you know that?" A bright bud of blood blossomed where his sword pressed into Mycah's flesh, and a slow red line trickled down the boy's cheek.
"Stop it!" Arya screamed. She grabbed up her fallen stick.
Sansa was afraid. "Arya, you stay out of this."
"I won't hurt him … much," Prince Joffrey told Arya, never taking his eyes off the butcher's boy.
Arya went for him.
- A Game of Thrones Sansa I
The deadly consequences of Lyanna's disappearance, based on the rebel's lies, would enrage the she-wolf, driving her to confront Robert in battle if given the opportunity. Thus, "Rhaegar's" rash decision to cross the Trident makes sense in the context of an inexperienced warrior maid chomping at the bit to avenge her father and brother. It even mirrors Arya at the Wed Redding, when she recklessly runs towards the Crossing:
"Maybe we can save her . . ."
"Maybe you can. I'm not done living yet." He rode toward her, crowding her back toward the wayn. "Stay or go, she-wolf. Live or die. Your—"
Arya spun away from him and darted for the gate. The portcullis was coming down, but slowly. I have to run faster. The mud slowed her, though, and then the water. Run fast as a wolf. The drawbridge had begun to lift, the water running off it in a sheet, the mud falling in heavy clots. Faster. She heard loud splashing and looked back to see Stranger pounding after her, sending up gouts of water with every stride. She saw the longaxe too, still wet with blood and brains. And Arya ran. Not for her brother now, not even for her mother, but for herself. She ran faster than she had ever run before, her head down and her feet churning up the river, she ran from him as Mycah must have run.
His axe took her in the back of the head.
- A Storm of Swords Arya XI
Lyanna would jump at the chance to practice swordplay with her guards while in captivity, and in particular she'd be eager to learn from the legendary Sword of the Morning Ser Arthur Dayne, like Arya learned from Syrio Forel, the First Sword of Braavos. As Rhaegar's oldest and dearest friend, Arthur could teach Lyanna to pass as Rhaegar in conversation.
Consider that after hearing a song about a lady throwing herself from a tower in grief, like Ashara Dayne allegedly killed herself over her brother's death, Arya thinks the lady should have sought revenge:
It made her angry to see Dareon sitting there so brazen, making eyes at Lanna as his fingers danced across the harp strings.
_
He is a man of the Night's Watch, she thought, as he sang about some stupid lady throwing herself off some stupid tower because her stupid prince was dead. The lady should go kill the ones who killed her prince. And the singer should be on the Wall.
- A Feast for Crows Cat of the Canals
As argued in the section on Kingsguard loyalty, Dornish Arthur Dayne was complicit in the betrayal of his friend and king because his sister's life was leveraged against him, like (fake) Arya's predicament leads Jon to betray the Watch. Being threatened with Ashara's death if he deserted his post is like how Arya murders Dareon the singer for deserting the Night's Watch. And yet Dareon's desertion is understandable, given that he was sent to the Wall due to a false accusation of rape, after he was caught abed with a daughter of Lord Mathis Rowan. Similarly, Robert falsely accused Rhaegar of raping Lyanna, when he was in fact guilty of raping her... only once.
The king touched her cheek, his fingers brushing across the rough stone as gently as if it were living flesh. “I vowed to kill Rhaegar for what he did to her.”
“You did,” Ned reminded him.
“Only once,” Robert said bitterly.
- A Game of Thrones Eddard I
It would add a haunting dimension to Robert's claim that he dreams of killing Rhaegar every night if Robert glimpsed Lyanna once the rubies were dislodged and "Rhaegar" was in the stream. Alternately, if he knew Rhaegar had been killed already, he'd understand that he was fighting an imposter, and so Robert's allusion to Rhaegar dying a thousand deaths stinks of the rage the Mountain must have felt as Beric Dondarrion kept returning from death. Robert's inexplicable rage after his successful defeat of Rhaegar indicates something was off about this event in his mind.
"In my dreams, I kill him every night," Robert admitted. "A thousand deaths will still be less than he deserves."
- A Game of Thrones Eddard I
Not only does Dany have a vision of her own face, a woman's face, behind Rhaegar's redly glimmering visor, but she also has a vision of "Rhaegar" saying an unidentified woman's name in the stream.
And saw her brother Rhaegar, mounted on a stallion as black as his armor. Fire glimmered red through the narrow eye slit of his helm. "The last dragon," Ser Jorah's voice whispered faintly. "The last, the last." Dany lifted his polished black visor. The face within was her own.
- A Game of Thrones Daenerys IX
Rubies flew like drops of blood from the chest of a dying prince, and he sank to his knees in the water and with his last breath murmured a woman's name. . . . mother of dragons, daughter of death . . .
- A Clash of Kings Daenerys IV
The world of ice and fire app claims that Rhaegar said Lyanna's name at his death, but that source is only semi-canon. Both Jon and Robb say their direwolves names as they die, and so it's possible that "Rhaegar's" final words are related to skinchanging.
Jon fell to his knees. He found the dagger's hilt and wrenched it free. In the cold night air the wound was smoking. "Ghost," he whispered. Pain washed over him. Stick them with the pointy end.
- A Dance with Dragons Jon XIII
"Yes. Robb, get up. Get up and walk out, please, please. Save yourself . . . if not for me, for Jeyne."
"Jeyne?" Robb grabbed the edge of the table and forced himself to stand. "Mother," he said, "Grey Wind . . ."
"Go to him. Now. Robb, walk out of here."
- A Storm of Swords Catelyn VII
Dany also notes warrior maids with rubies, paralleling this idea that Lyanna was a warrior maid in Rhaegar's ruby-crusted armor.
warrior maids from Bayasabhad, Shamyriana, and Kayakayanaya with iron rings in their nipples and rubies in their cheeks
- A Game of Thrones Daenerys VI
Lyanna using a glamor to disguise herself is problematic, however, in that it wouldn't produce the iron tones in Rhaegar's voice that Jaime remembers, and her female body would put her at a natural disadvantage in combat, so skinchanging into a male body is a necessary component. But if Rhaegar's body wasn't available, the male she skinchanged into would then need to be glamored to resemble Rhaegar closely enough as to not arouse suspicions when she arrived in King's Landing. It also may be the case that Rhaegar's body was available, along with his armor, after torture left him comatose. Note that the ritual which leaves Drogo in a comatose state, in which Dany also goes into labor, involves shadows which parallel the shadows Bran saw in his vision of the Trident; these shadows may belong to Ned and Robert, as will be argued in a later part:
No, Dany wanted to say, no, not that, you mustn't, but when she opened her mouth, a long wail of pain escaped, and the sweat broke over her skin. What was wrong with them, couldn't they see? Inside the tent the shapes were dancing, circling the brazier and the bloody bath, dark against the sandsilk, and some did not look human. She glimpsed the shadow of a great wolf, and another like a man wreathed in flames.
- A Game of Thrones Daenerys VIII
We may assume House Targaryen has access to arcane devices, which the Kingsguard would be in a position to know about, given Bloodraven's use of a moonstone glamor in The Mystery Knight (which also depicts a warrior maid in black armor):
Dunk whirled. Through the rain, all he could make out was a hooded shape and a single pale white eye. It was only when the man came forward that the shadowed face beneath the cowl took on the familiar features of Ser Maynard Plumm, the pale eye no more than the moonstone brooch that pinned his cloak at the shoulder.
_
Mad Danelle Lothston herself rode forth in strength from her haunted towers at Harrenhal, clad in black armor that fit her like an iron glove, her long red hair streaming.
- The Mystery Knight
It's also possible that Lyanna had some sort of Faceless Man training; their ability to disguise themselves appears to be related to skinchanging.
"Mummers change their faces with artifice," the kindly man was saying, "and sorcerers use glamors, weaving light and shadow and desire to make illusions that trick the eye. These arts you shall learn, but what we do here goes deeper. Wise men can see through artifice, and glamors dissolve before sharp eyes, but the face you are about to don will be as true and solid as that face you were born with.
- A Dance with Dragons The Ugly Little Girl
Lyanna's defense of the crannogman, who travelled to the Isle of Faces in a skin boat to visit the green men, may have something to do with her access to these abilities.
"The finest knight I ever saw was Ser Arthur Dayne, who fought with a blade called Dawn, forged from the heart of a fallen star. They called him the Sword of the Morning, and he would have killed me but for Howland Reed." Father had gotten sad then, and he would say no more. Bran wished he had asked him what he meant.
- A Clash of Kings Bran III
"He passed beneath the Twins by night so the Freys would not attack him, and when he reached the Trident he climbed from the river and put his boat on his head and began to walk. It took him many a day, but finally he reached the Gods Eye, threw his boat in the lake, and paddled out to the Isle of Faces."
"Did he meet the green men?"
"Yes," said Meera, "but that's another story, and not for me to tell. My prince asked for knights."
- A Storm of Swords Bran II
So after receiving adequate training and equipment, a disguised Lyanna may then be allowed to leave her tower to confront Robert at the Trident, contingent upon her return in service to whatever oaths held Arthur at the tower against his will. A battle wound may then be the cause of Lyanna's bed of blood... Consider Arthur Dayne's legendary sword Dawn, likely inspired by King Arthur's Excalibur. During the fight at the tower of joy, Ned describes the blade as alive with light, like King Arthur once drew Excalibur and the blade shined so bright it blinded his enemies.
"And now it begins," said Ser Arthur Dayne, the Sword of the Morning. He unsheathed Dawn and held it with both hands. The blade was pale as milkglass, alive with light.
- A Game of Thrones Eddard X
Excalibur's sheath also had magical healing powers (keep in mind the dick and vagina symbolism of a sword and sheath). The legendary prowess of the Sword of the Morning thus may be related to his sword's hidden healing ability, and so after Lyanna sustained her chest wound at the Trident, she may be transported back south to be healed by Dawn. This seems unlikely, however, given how grievously wounded "Rhaegar" was.
If skinchanging was involved, then Lyanna never had to bodily leave the tower, and survived the Trident through spiritually returning to her original body, and her bed of blood was in fact caused by birthing Jon. If Lyanna had a consensual affair with her impressive guard Ser Arthur, it would dovetail nicely with another aspect of Arthurian legend, in which Sir Lancelot has an affair with Queen Guinevere at his castle Joyous Guard, despite his close friendship with King Arthur. The Sword of the Morning and the Demon of the Trident are not the only candidates for Jon's father; Oswell Whent is also a potential sire, in light of the parallel in which Cersei instructs Osney Kettleblack (who some believe is Oswell's son) to seduce Margaery to remove her as Queen; the rebels may have instructed Oswell to ensure Lyanna became pregnant, to dissuade Robert from marrying her so that he'd be free to wed Cersei to keep the Lannister's support, or to stage a death in childbirth so that Lyanna would be unable to spread the truth of her imprisonment. The idea that Lyanna became pregnant while confined also parallels Daena the Defiant's pregnancy despite her imprisonment in the Maidenvault.
On that note, unless Martin lied, it's indisputable that Lyanna gave birth to Jon... but when? Skinchanging removes the hinderance of a swollen belly and other bodily limitations, but if Lyanna did in fact fight while pregnant, she was perhaps not as far along as we're led to believe. If we accept that Jon was born roughly 8-9 moons before Dany, as Martin states, then the only way to adjust Jon's birth is to then assume Dany isn't who she thinks she is, that she wasn't born 9 moons after Rhaella's flight. Beyond typical lemongate reasons to doubt Dany's past, there's a discrepancy in which Viserys tells Dany of a midnight flight to Dragonstone, whereas Jaime recalls Rhaella and Viserys departing in the morning. This casts doubt on both Dany and Viserys's origins and allows us leeway to adjust Jon's birthdate. Lyanna giving birth before the Trident is possible, and though Robb is supposedly older than Jon, it's hard to pin down exactly when Robb was born; Jon could be older than Robb without it being noticed, as infants can differ greatly in size and development, as seen with Gilly and Mance's sons.
Speaking of Mance Rayder, I’m pretty confident he's Arthur Dayne.
So, given everything we're told about what kind of person Lyanna was, along with parallels between her and Arya involving swordplay and disguises, it's easy to see that rather than being the Knight of the Laughing Tree, Lyanna fought when it mattered most, to avenge her family at the Trident, against the man who truly dishonored her.
In the next part, we'll gaze into King Robert's magic mirror, Queen Cersei, to uncover strong evidence that he had Rhaegar tortured for the crime of crowning his betrothed. To preview where this series is headed, in its full audio/visual glory with greater detail, look here.
submitted by Bard_of_Light to asoiaf [link] [comments]


2023.05.31 19:05 Xilli_Oryx Dorothy custom character concept

Dorothy The Hunter
Visual and story: I made a darker version of Dorothy where she hunted her companions and used them to help herself on her quest to the Wizard. She has the lion's pelt, Scarecrow's hat & head, the tin man's axe and part of his chest plate as a shield.
Abilities Trait - Yellow Brick Road - While out of combat, A yellow line will form on the ground leading the player to the closest event (this being any icon on the map)
Attack - 3 hit combo. Short frontal melee attack with a hatchet. Last attack cleaves for +50% damage.
Power - Scarecrow’s head: Throw the scarecrow's head in front of you dealing damage to the first target hit and then dropping to the floor and dealing damage in a small aoe.
Special - Lion’s roar: in an AOE around the player knock back enemies then apply weakened.
Defense - Tin man’s Armor: Become rooted and invulnerable for a short duration. (Will still be able to cast and attack)
Ult - Twister: Summon a twister at your location. It will pick you up and any enemies it comes in contact with. The twister will slowly move around and once the skill is over drop all enemies and players. Enemies will be stunned and take damage after being dropped. Twister will move in the direction Dorthey was facing while ability is being cast.
Starting Traits
Quest for home: After following the yellow brick road 4 times - give the player 150 dream shards and the ability to press trait (Q) to teleport to the sandman (3 sec channel)(60 second CD)
Quest for intelligence: hit Power 12 times - Power now summons the head after hitting the first target and will seek enemies dealing damage
Quest for courage: Hit 2+ enemies with Special 10 times.- Lion’s roar now pulls all enemies in and applies vulnerable instead of weakened
Quest for compassion: Block hits while using defense 20 times - after defense duration is finished heal all players in a radius a flat amount if Dorothy was hit.
Design notes & Final Thoughts
I enjoy this game in reimagining older stories into a darker world. I though Dorothey would fit perfectly in this world and in the game utilizing the quest system. With each of her abilities being a parallel to the character it is inspired from. However, just like in the book, she can learn some lessons along her journey to change the skill and hone it into a new form. The scarecrow was the hardest for me to implement. I went between 4 or 5 designs before stopping on this one. I am not the most happy about it but the head "gaining" intelligence once the quest is complete makes me more confident about its inclusion. If I had to add another ultimate, I would make it Toto being a hound dog aiding Dorothey for a short period of time. But I don't want to go down another month-long rabbit hole of trying to figure out the best and most likely way to make that skill. I didn't make any traits other than the starting 4 as I didn't want to delay posting this.
Thank you so much for reading. I spent a while on the design. I am 85% happy with it and very open to criticism or critiques.
submitted by Xilli_Oryx to ravenswatch [link] [comments]


2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to DungeonMasters [link] [comments]


2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough for a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to DnDBehindTheScreen [link] [comments]


2023.05.31 15:25 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village

Welcome to Green Valley

Four Merry Jaunts Through the Bumpkin Quest Campaign

CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here. https://www.patreon.com/posts/adventure-to-83830560
I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!

CLOSING

After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.

CLOSE

When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats

CLOSE

Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

CHAPTER 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.

CLOSE

We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

QUEST-LINE CLOSING

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to DndAdventureWriter [link] [comments]


2023.05.30 23:58 JoshAsdvgi The Cruel Stepmother

The Cruel Stepmother

The Cruel Stepmother

Once, long ago, when the Blackfeet Indians dwelt on the Canadian prairies, a poor Indian and his two children, a boy and a girl, were living near the bank of a great river.
The children’s mother had long been dead and they had long been left to the care of their father.
Their father did not think it was right that they should grow up without a woman’s kindness, and he decided at last to take another wife.
So he went far away to a distant village and there he married a queer woman of another tribe.
Soon times grew hard in the North Country, and it was very difficult to get food.
The family lived for many days on roots and berries, and often they were very hungry because there was no meat.
Now it happened that the woman the man had married was a very wicked witch-woman, who was capable of doing many evil deeds.
She had no love for her stepchildren, and she treated them very cruelly.
She blamed them for the lack of food in the house, and beating them soundly, she said, “You greedy brats; you always eat too much.
It is little wonder that we cannot keep the house supplied with food.”
The man saw his wife’s cruelty to the children, but although it made him sad, and at times angry, he did not interfere, for he thought the woman should rule her home.
One night in the early spring, as the man slept, his first wife appeared to him in a dream, and said, “Hang a large spider web across the trail in the forest where the animals pass and you will get plenty of food.
But be good to my children.
Their cruel stepmother is planning to kill them.”
And she told him where to look for the magical spider web.
The next day the man found the large spider web, and he went far away into the forest and hung it from the trees over the trail where the animals passed.
That evening when he went back to the web, he found many animals entangled in its meshes, for it had magical power.
He killed the animals and brought them home, and that night they had a good fat supper of roast deer meat.
Day after day, the magical spider web gave him great numbers of rabbits and deer, as the vision of his dead wife had told him in the night, and from that time on the family did not want for food.
But the man’s success in hunting only angered his witch-wife.
She had now no cause for complaint against the little children, and she could no longer scold them and say that because of them there was no food in the house.
Her hatred for them grew stronger each day, and at last she decided to kill them and to kill their father as soon as she could.
Their father was going away the next day to search of wood to make arrows for his bows, and she thought she would have a good chance to kill them while he was gone.
Then she would kill their father when he returned.
So she laid her plans.
But that night the vision of his first wife came again to the man as he slept, and it said, “Your present wife is a witch-woman.
She plans to kill the children tomorrow when you are away, and when you come home, she will kill you, too.
You must kill her while there is yet time.
Remember my little children.”
When the man awoke in the morning, he was much alarmed because of the story told him by the vision of the night.
He no longer trusted his witch-wife and he decided to get rid of her.
But he feared she would attack the children before he could prevent it.
So when the witch-wife went out to get water from the stream to make breakfast, he gave each of the children a stick, a white stone, and a bunch of soft moss, and he said, “You must run away from here and stay away until I can find you, for you are in great danger.
You will find these three things I give you of great use.
Throw them behind you if any evil thing pursues you, and they will keep you from harm.”
The children in great fear at once ran away into the forest.
Then the man hung his magical spider web over the door of the house, and sat quietly inside waiting for his wife to come back.
In a little while she came home, carrying a pail of water, but she did not see the web with its fine strands hanging across the door, and when she walked into it she was at once entangled in its meshes.
She struggled hard to get free, but her head was inside the door while her body was outside, and the web held her fast around the neck.
Then the man said, “I know now that you are a cruel witch-woman.
You will beat my children no more.”
With his stone-axe he struck her a mighty blow which completely severed her head from her body.
Then he ran from the house as fast as he could and went towards his children, who were watching him not far away.
But the man was not yet done with the cruel witch-woman.
As he ran from the house her headless body, freed from the spider web, ran after him, while her severed head, with eyes staring and hair flying, followed the children, sometimes bumping along the ground and sometimes rising through the air.
The father thought it would be well to go in a different direction from the children, and he went west, while they went east.
The children were very frightened when they saw the horrible head behind them, slowly gaining upon them.
Then they remembered their father’s magic gifts.
When the head was close upon them, they threw their sticks on the ground at their backs and at once a dense forest sprang up between them and their pursuer.
The children said, “Now we will rest here for a while, for we are nearly out of breath.
The wicked head cannot get through that dense forest.”
And they sat on the grass and rested.
Soon, however, the head emerged from the thick trees.
The children got up and ran as hard as they could, but close behind them came the severed head, rolling its eyes and gnashing its teeth in a great frenzy, and uttering terrible yells.
It was very near to them, when the children again remembered their father’s gifts.
They threw the white stones behind them, and at once a high mountain of white rock rose between them and their enemy.
They sat on the ground and rested, and said, “Oh dear, oh dear, what shall we do?
We have only one means of safety left, these little bits of moss.”
The wicked head hurled itself against the mountain, but it could not get through.
A big buffalo bull was feeding on the grass near it, and the head called to him to break a road through the mountain.
The bull rushed at the mountain with all his force, but the mountain was so hard that it broke his head and he fell down dead.
Some moles were playing in the soft earth near by, and the head called to them to make a passage through the hill.
So the moles searched and found a soft earthy place in the midst of the rock and soon they tunnelled a hole to the other side of the mountain, through which the head was able to pass.
When the children saw their pursuer coming out of the moles’ tunnel they cried loudly and ran away as fast as they could.
At last, after a very long chase, the head was almost upon them, and they decided to use their last means of protection.
They threw the wet moss behind them, and at once a long black swamp appeared where the moss had fallen, between them and their wicked follower.
The head was going at such a great speed, bumping over the ground, that it could not stop. It rolled into the swamp and disappeared into the soft mud and was never seen again.
The children then went home to wait for their father.
It was a long journey, for they had run far.
But their father never came.
Months and months they waited, but he did not come, and they grew up to be great magicians and very powerful among their tribe.
At last, by their magic power, they learned what had happened to their father.
Their stepmother’s body continued to follow him as he ran towards the west.
It followed him for many days.
Then by his magic power, which the vision of his dead wife had brought to him, he changed himself into the Sun, and went to live with his wife in the sky-country.
But the old witch-woman also had magic power, and she changed herself into the Moon and followed him to the land of the stars.
And there she still pursues him.
And while he keeps ahead of her and she cannot catch him, night follows day in all the world.
But if she overtakes him she will kill him, and day will disappear and night shall reign for evermore upon the earth.
And the Blackfeet of the plains pray that he will always keep in front in the race with his former witch-wife,
so that there may be always Night and Day in succession in all the land.
submitted by JoshAsdvgi to Native_Stories [link] [comments]


2023.05.30 21:10 lettered_hylobate Update 36: Gondor Renewed - releasing tomorrow, Wed. May 31

https://www.lotro.com/update-notes/lotro-update-36-release-notes-en

Update 36 Release Notes

Here are the release notes for Update 36: Gondor Renewed, released on Wednesday, May 31st, 2023.

Of Special Note:

A New Story Begins in A Renewed King's Gondor!

After the defeat of Sauron, King Elessar and Queen Arwen seek to bring peace to their kingdom, but the danger is not gone and new foes seek to threaten Gondor. Adventure awaits in the new zone of King's Gondor East, set after the War of the Ring when fresh breezes have dispersed the fumes of the Dawnless Day and allowed the sun to shine again! Discover the beginning of a new Epic-style storyline, 'The Song of Waves and Wind,' and team up with Legolas, Gimli, and friends both old and new to investigate the continuing threat of the Heirs of Castamir!
The Song of Waves and Wind
A new story debuts with Gondor Renewed called "The Song of Waves and Wind"! For characters level 140. Start the first chapter by speaking to Glindor in Minas Tirith (Midsummer)! This new story is available to anyone who is VIP, purchases the "Gondor Renewed" quest pack, or who purchases quest packs associated with the story that are released in the future.
King's Gondor Awaits
Gone are the gloomy dark skies, replaced with bright and sunny fields and hills. Players familiar with the original Central and Eastern Gondor regions will be familiar with King's Gondor from a navigation standpoint, but there are new additions, and places players previously could not go are now open to allow for further exploration!
The Quest Pack "Gondor Renewed" unlocks more than 80 quests and Deeds for level 140 characters. Includes King's Gondor East and The Song of Waves and Wind. Free to VIPs!
How do I get to King's Gondor?
Go to Minas Tirith (After Battle) and head South through the Pelennor Fields. Where there once stood an impassable is no more! Questing begins in this area of the Pelennor Fields and in the under-construction version of The Harlond. From there, you can explore Gondor up to Linhir, where the gates are currently closed.​

Landscape Difficulty: The Paths of Valour!

We have reworked the Landscape Difficulty setting system introduced with Treebeard and are now opening it to the general game worlds as an option! Read full details about this new Landscape Difficulty option in the release notes below.​ A new Faction and new rewards are now available by playing these higher difficulties. Activate your difficulty and adjust it in the future by speaking with a Hardened Traveller, which can be found in major hubs and new player zones throughout Middle-earth:

There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play, but can be used by any character on your account. Make sure to select your Landscape Difficulty prior to achieving level 10 to be eligible for these titles! In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.

More Delvings!

More Delvings are now available! The Annúminas instances Glinghant, Haudh Valandil, and the Great Barrows instances Sambrog, Thadûr and The Maze have been converted to be playable as Delvings! Find them in the Instance Finder (Control+J by default).​

News and Notes

Classes


Crafting


Items & Rewards


Landscape Difficulty


General Landscape Changes:


Localization


Missions and Delvings


PvMP


Quests, Deeds and Instances


Miscellaneous


Known Issues:


submitted by lettered_hylobate to lotro [link] [comments]


2023.05.30 20:53 redspin6 Update 1.13 Dev Stream Notes

Economy Update coming tomorrow(5/31)
Dedicated stream. Details Not discussed, today.

New Event Coming Soon

Shooting RangeNew Tab in menu
Try out loadouts/gunsFort Carmac
Weapons/Items/Ammo/Traits lying around
Hunter Dummies(reset after 3 seconds)
Shooting range specific damage indicators
Ping distance indicators
3 Player slots
-Can load in as teammates and normal teammate rules apply
- Can load in as solos and be enemies
-Respawn in place, full health or respawn safely with full kit and health.

5 AREAS
-Short range
-Medium range
-Long range
-Throwable testing area
-Penetration testing area

Tutorial Improvements
Hints remain on screen rather than timing out
Custom keybinds are taken into account

Billy Story Questline Timer
9/14/23 Disappears

Quickplay is now “Soul Survivor”

Bug Fixes
Preset loadouts no longer buy legendaries when available.
Ammo pool no longer shows incorrect count in UI
Windows are no longer indestructible
Throwing knives/Axes no longer despawn with the corpse

Gameplay Changes
Ammo boxes supply fixed amount of ammo, rather than percentage based
Small(ammo type specific) Boxes:
Compact:5
Medium:3
Long: 1
Shotgun:1

Large World Boxes:
Compact:8
Medium:4
Long: 2
Shotgun:2

Special Ammo Boxes:
Compact:8
Medium:4
Long: 2
Shotgun:2

Player Bought Ammo Boxes
Compact:20
Medium:10
Long: 5
Shotgun:5

Dual wielding no longer doubles ammo received

Ammo Changes
Incendiary ammo will ignite Hunters in one shot, until the range where damage dropoff starts
Salveskin will save you from being ignited by first hit of Incendiary ammo
Ammo box unlocks at rank 1
DumDum ammo on medium rifles now applies stronger bleeding affect
Explosive ammo pool increased
KRAG ammo pool increased from 6 to 8
Bonklance can run 2 ammo types and swap on the fly

BALANCE CHANGES
Sticky Bombs larger kill radius
Machete now one-hit kill on upper torso
Shotgun base damage increased on AI ONLY
Increased damage to horses with throwing knives
Romero Handcannon reduced reload time
Romero Hatchet increased reload time
Martini Ironside: Decreased cycle time and increased ammo pool
Winfield Musket Bayonet: Increased levering speed
Headclicker variants improved recoil behavior
Avto increased recoil

Trait Changes
Resilience now tops off available health
Assailant reduced cost to 1 point

Mission Summary Accolades
Hunters reaching level 50 now receive $500 HD
Soul Survivor: Closing 4th rifts give $75 HD

Other Changes
Fixed some bugs in combat log beta
Combat log now shows events shortly after your death
Added 100+ loading screen tips(targeted at your experience level)
Questline weapons will be added to regular progression

Legendary Content
New Army - Deputy
Martini Ironside - Heaven’s Key
Winfield Slate - Eulogy
Scottfield - Judge
Scottfield Swift - Jury
Chain Pistol - Widower
Vetterli - The Noose
Weak Vitality Shot - Sanguis Christi
Sticky Bomb - Equine Heart
Knuckle Knife - Knotted Spine
submitted by redspin6 to HuntShowdown [link] [comments]