Sleepys snug 8 inch memory foam

High end PC Build critique?

2023.06.11 00:37 Esg876 High end PC Build critique?

1. What will you be doing with this PC? Be as specific as possible, and include specific games (ex: resolution, FPS, settings) or programs you will be using.
Mainly single playecoop/VR games. CSGO, Dota 2, new starship troopers, Total War: Warhammer 3 and mainly beat saber for VR on valve index. I will be buying the next high end Valve VR headset when it comes out. Looking for something that can run 1440p at 165 hz for a few years, and be quiet/less heat if possible (I know probably not possible)
2. What is your maximum PRE-TAX budget before rebates and shipping?
Price isn't a huge issue, ~3-4k but I can allocate more budget for quality of life upgrades.
3. When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
Looking to buy now since I don't believe any new tech is launching soon, or up to potentially black friday for better deals
4. What, exactly, do you need included in the budget? (ex: toweOS/monitokeyboard/mouse/etc)
ToweOS, I MIGHT want to buy a 4k 144+hz monitor in the future
5. If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? How old are they? Brands and models are appreciated.
Using old monitors/mouse/keyboard. Dell S2721DGF is main gaming monitor (1440p, 165hz), have an HP 27' conference monitor from work (75 hz) all less then a year old. 3rd monitor is an old Asus ProArt (6+ years). Will reuse my Samsung Evo 860 1tb as secondary storage. (~2 years)
6. Will you be overclocking (ex: CPU/GPU/RAM)? If yes, are you interested in overclocking right away, or down the line?
Will overlock CPU, however might be down the line if I don't need to do it now
7. Are there any specific features or items you want/need in the build? (ex: SSD, Wi-Fi/Bluetooth, VR, VirtualLink, tensor cores, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
Bluetooth, SSD, VR
8. Do you have any specific case preferences (ex: mITX/mATX/mid-towefull-tower sizes, styles, colours, window or not, LED lighting, etc.), or a particular color theme preference for the components?
Want a quieter case that has good cooling, mid/full tower, usually prefer black, side panel window and LEDs are nice to have but not a big deal. Also want at least 2 USB C, preferably 4.
9. Do you need a copy of Windows included in the budget? Note: some post-secondary students can get Windows 10 for free.
Yes, want windows 10, I can ask my cousins if they get it for free as a student
10. Will you be upgrading this PC in the future (ie: will you swap out better parts later on or will you build an entirely new tower later)? If so, when?
Might upgrade GPU and storage in the future
11. Do you have a brand preference? (ex: AMD/Intel for CPUs, AMD/NVIDIA for video cards, etc)
Prefer AMD if possible, but if its clearly outclassed I'll change
12. What are the specs of your old PC / laptop? Do you want to see if it can be upgraded instead? If so, paste its build from PCPartPicker here.
Not really looking to reuse anything except the Evo 860
PCPartPicker Part List
Type Item Price
CPU Intel Core i7-4930K 3.4 GHz 6-Core Processor $165.00 @ Amazon
CPU Cooler Noctua NH-D15 82.5 CFM CPU Cooler $109.95 @ Amazon
Motherboard Asus Sabertooth X79 ATX LGA2011 Motherboard -
Memory Corsair Dominator Platinum 16 GB (2 x 8 GB) DDR3-1866 CL9 Memory -
Storage Samsung 840 Evo 500 GB 2.5" Solid State Drive $352.99 @ Amazon
Storage Samsung 860 Evo 1 TB 2.5" Solid State Drive $118.00 @ Amazon
Storage Western Digital Caviar Black 2 TB 3.5" 7200 RPM Internal Hard Drive $119.98 @ Amazon
Video Card XFX THICC III Pro Radeon RX 5600 XT 6 GB Video Card -
Power Supply SeaSonic FOCUS Plus 750 Gold 750 W 80+ Gold Certified Fully Modular ATX Power Supply $143.99 @ Amazon
Monitor Dell S2721DGF 27.0" 2560 x 1440 165 Hz Monitor $449.99 @ Best Buy
Prices include shipping, taxes, rebates, and discounts
Total $1459.90
Generated by PCPartPicker 2023-06-03 14:38 EDT-0400
13. Extra info or particulars:
Want to do air cooling as I don't really want to risk liquid damaging parts. I have really liked Noctua cooling in the past and will likely want to stay with them.
Need a graphics card that can handle 3 monitors +VR (3 displayports and 1 hdmi, I know the Sapphire card I chose only has 2 DP). I would also like to put my LG 55 Inch TV as well, but I don't think any gaming cards have 5 ports so not a huge deal for the TV.
PCPartPicker Part List
Type Item Price
CPU AMD Ryzen 7 7800X3D 4.2 GHz 8-Core Processor $589.98 @ Best Buy Canada
CPU Cooler Noctua NH-D15 82.5 CFM CPU Cooler $109.95 @ Amazon Canada
Motherboard Asus ProArt X670E-CREATOR WIFI ATX AM5 Motherboard $642.98 @ Newegg Canada
Memory Corsair Dominator Platinum RGB 32 GB (2 x 16 GB) DDR5-6000 CL30 Memory $224.99 @ Corsair
Storage Samsung 980 Pro 1 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive $109.97 @ Amazon Canada
Video Card Sapphire NITRO+ Radeon RX 7900 XTX 24 GB Video Card $1437.16 @ iSanek
Case Corsair 4000D Airflow ATX Mid Tower Case $132.50 @ Vuugo
Power Supply Corsair HX1000 Platinum 1000 W 80+ Platinum Certified Fully Modular ATX Power Supply $383.48 @ Amazon Canada
Operating System Microsoft Windows 10 Home OEM - DVD 64-bit $129.99 @ Memory Express
Case Fan Noctua A12x25 PWM 60.1 CFM 120 mm Fan $37.90 @ Amazon Canada
Case Fan Noctua A12x25 PWM 60.1 CFM 120 mm Fan $37.90 @ Amazon Canada
Case Fan Noctua A12x25 PWM 60.1 CFM 120 mm Fan $37.90 @ Amazon Canada
Prices include shipping, taxes, rebates, and discounts
Total $3874.70
Generated by PCPartPicker 2023-06-10 18:29 EDT-0400
submitted by Esg876 to bapccanada [link] [comments]


2023.06.10 23:56 DEC_RECK Whats the latest mac version I can hack onto this?

Whats the latest mac version I can hack onto this? submitted by DEC_RECK to hackintosh [link] [comments]


2023.06.10 23:35 Broad_Signature8398 Simplified sketch of a radge,a large and violent solitary goblinoid known for its hot temper and unpredictability.

Simplified sketch of a radge,a large and violent solitary goblinoid known for its hot temper and unpredictability.
Radges
Radges are giant goblinoids that are closely related to cyclops and ogres. Their name is a lesser known term for an ill-tempered and violent person,and boy oh boy does it fit... they are visibly taller and heavier built than humans,averaging at a height of around 6 feet 5 inches (195.5 cm) to 7 feet 6 inches (230 cm),with few individuals exceeding 8 feet (240 cm) although it's not abnormally rare. They weigh on average around 300-550 pounds (135-250 kg),and resemble heavy built goblins with bat-like elongated ears,clawed hands and large guts,both naturally and often caused by their inherent gluttony and laziness. Their skin is covered in slime and mucus,and their eyes are yellow,and they have vampiric fangs protruding from their upper jaw as well as disproportionately large heads (resembling that of a person with microcephaly),all of these traits combined giving them a freakish,ghoul-like appearance. They often wear large metal boots that are said to cause small earthquakes whenever they walk,with these boots always having large spikes on top of them. Their lifespan is 50-60 years on average and they are omnivores who will eat pretty much anything,including scavenging carrion which,as you may have guessed,means they are not exactly the most hygienic creatures.
Alongside their slimy skin and freaky appearance,another thing about radges is that they're dumb as a brick:few radges can count to 100,even if you lined up 100 objects which were all the same next to each other and told them to count one by one. They are described as a big lazy brutes that roam around the forest bullying smaller creatures and looking for food. They are solitary creatures,living in caves on mountains where they spend most of their time sleeping,only leaving their caves when they get hungry. They are also known to start violently drooling,spitting and foaming at the mouth whenever they get angry and start yelling incoherently,giving them a reputation as lazy brutish bullies with vile tempers that throw tantrums and attack any random creature that happens to be near them whenever they can't get their way.
They are inhumanly strong:they've been known to use small uprooted trees and 500+ lb (230 kg) boulders as improvised weapons in battles,although usually they just rely on their battleaxes,hammers and spike/nail-covered wooden clubs,as well as a variety of other blunt weapons/bludgeons in combat.
submitted by Broad_Signature8398 to FantasyWorldbuilding [link] [comments]


2023.06.10 23:10 Broad_Signature8398 What race from your story is most similar to these guys from my story and what would happen if they met?

Radges
Radges are giant goblinoids that are closely related to cyclops and ogres. Their name is a lesser known term for an ill-tempered and violent person,and boy oh boy does it fit... they are visibly taller and heavier built than humans,averaging at a height of around 6 feet 5 inches (195.5 cm) to 7 feet 6 inches (230 cm),with few individuals exceeding 8 feet (240 cm) although it's not abnormally rare. They weigh on average around 300-550 pounds (135-250 kg),and resemble heavy built goblins with bat-like elongated ears,clawed hands and large guts,both naturally and often caused by their inherent gluttony and laziness. Their skin is covered in slime and mucus,and their eyes are yellow,and they have vampiric fangs protruding from their upper jaw as well as disproportionately large heads (resembling that of a person with microcephaly),all of these traits combined giving them a freakish,ghoul-like appearance. They often wear large metal boots that are said to cause small earthquakes whenever they walk,with these boots always having large spikes on top of them. Their lifespan is 50-60 years on average and they are omnivores who will eat pretty much anything,including scavenging carrion which,as you may have guessed,means they are not exactly the most hygienic creatures.
Alongside their slimy skin and freaky appearance,another thing about radges is that they're dumb as a brick:few radges can count to 100,even if you lined up 100 objects which were all the same next to each other and told them to count one by one. They are described as a big lazy brutes that roam around the forest bullying smaller creatures and looking for food. They are solitary creatures,living in caves on mountains where they spend most of their time sleeping,only leaving their caves when they get hungry. They are also known to start violently drooling,spitting and foaming at the mouth whenever they get angry and start yelling incoherently,giving them a reputation as lazy brutish bullies with vile tempers that throw tantrums and attack any random creature that happens to be near them whenever they can't get their way.
They are inhumanly strong:they've been known to use small uprooted trees and 500+ lb (230 kg) boulders as improvised weapons in battles,although usually they just rely on their battleaxes,hammers and spike/nail-covered wooden clubs,as well as a variety of other blunt weapons/bludgeons in combat.
submitted by Broad_Signature8398 to worldbuilding [link] [comments]


2023.06.10 20:51 r3crac BANGGOOD Deals (10.6.2023)!

BANGGOOD Deals Compilation (10.6.2023)!
Check products in compilation image: https://i.imgur.com/stT2vLw.jpeg or https://i.ibb.co/XkNkyqg/8728f62d307c.jpg
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-75- Andeman Automatic Car Battery Charger 10A ACID and LiFePO4 [EU]
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-76- ME160H Tuya Smart WIFI LCD Thermostat
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-83- BATOCA 12V Cordless Car Buffer Polishing Machine
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2023.06.10 19:34 tulpacat1 To Kill a Predator, Finale

Hi everyone.
To Kill a Predator is a work of fan fiction set in the Nature of Predators universe originally created by SpacePaladin15 whose Patreon you should subscribe to.
This is a work of fiction. Names, characters, places and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental. Depiction does not equal endorsement.
Hope you enjoy it!
[First] [Previous]
---
Memory transcription subject: Martin Russo, Human Refugee
Date [standardized human time]: January 10th, 2137

Without the girls, life settles into a boring rut. I talk to them as much as I can on the pad, but they’re busy on Earth, hitting the ground running.
There’s been a lot of ground to cover before they’re caught up to where everyone else will be, particularly for Vilek. She’s often had to pull double-claws of studying, working her fluffy ass off to gain a baseline understanding of psychology in record time. Thiva’s classes on VP by contrast have prepared her well for humanity’s relatively simple technology.
That, and they’ve had to get used to Earth. Earth food, Earth culture, and a planet full of omnivores with forward-facing eyes. I’ve been doing what little I can to help coach and encourage them.
For my own part I’ve been restless. Given that I’m not able to look for a job yet, that physical therapy kicks my ass every other paw, and that I’ve got nothing to do other than look forward to a half-hour of chatting with my friends… I’ve started up on software again. It’s something I can do even while laying prone. Particularly since I have a way to write without using my hands.
What do I do with that, anyway? I can read minds. I can even use the raw data from a full brain scan to extract memories. There’s got to be something useful to do with this. It’s practically the only part of this entire debacle I haven’t bothered telling the UN about.
Honestly after what I’ve been through, I can’t imagine trusting them, or the Venlil government, with this. Bastards would be prosecuting thought-crime by the end of the week.

Jarkim’s opened his business a couple of weeks back. Without an actual office, since he plans to simply operate out of Slavik’s farm. As I understand they tolerate it as long as he also helps out in return for food and board. I hope the arrangement works out for the both of them.
I gave Jarkim some help with his online presence. He wasn’t initially sure about the black and white picture of him in a fedora and a tie, or about the business name “Jarkim Krakotl, Private Eye”. But as soon as humans heard about Venlil Prime’s only Krakotl detective they’ve ended up coming to him with their problems.
He sent me a picture of his first solved case, some runaway kid who got lost and reunited with her mother. He was still wearing the hat. No tie, though.

Today is my paw off from Chasa’s torments, and it coincides with the launch of another exciting new business venture. So I take the time to visit Mosun.
“Hey Martin! Hold on a minute!” I see the Yotul wrangling a bunch of foam mats around the large, empty room. And its wall-length mirror. Fittingly the place look like the midway point between a dance studio and a martial arts dojo, except for the soft and spongy floor. It’s meant to safeguard against falls.
I glance around the room while he huffs and plops the last few ones down. There’s perhaps thirty-five or forty foam mats scattered on the floor. “So are you being optimistic, or did you get a good reception?”
He looks at me, bouncing with excitement. Though his ears signal a bit of nervousness. “Five Yotul have signed up so far! That’s almost half the Yotul in the entire town! And almost twenty humans! Hanya’s bringing a couple of Gojid friends too, and we’ve got a few Venlil coming along with their humans… Oh, and an Iftali, that was a surprise. Honestly I may be a little in over my head here; I’ve never taught crowds before! I’m not even sure how much will translate across species!”
“So you’ll be learning on the job. I have complete faith in you. Are the Exterminators going to give you any trouble?”
He barks a laugh. “Hah! No, Jarkim had a talk with the magister. I got permission from Vaska’s office to teach the classes in the name of cultural preservation, so those motherfuckers can’t touch me!”
I laugh as well. “You might need to censor your language a bit as a teacher.”
“Combat Dancing is about honesty and expression, Martin. If I can’t live it, how am I supposed to teach it?”
Well, he got me there. “Anything I can do to help?”
He glances at me, his voice gets a little uncomfortable. “Um, I don’t know. Can you carry heavy stuff right now?”
I shrug. “Probably not, no.”
“Then I’ll be fine. You’re not interested in taking the class?”

“I think my dancing days are over, for the foreseeable future.” I wryly lift my cane and wave it as a small reminder. It’s wood, and I’m quite fond of it. Chasa found a Venlil craftsman who wanted to be the first to make one for a human, and he made it out of the wood of some kind of tree called Lampan. The color reminds me of mahogany.
His ears droop a bit. “Ah yeah. How permanent is that looking?”
I shrug. “Finger dexterity on the right hand’s likely never going to be the same, but I’ll be able to play video games. Left arm should recover enough for daily use. Leg should get a full range of motion, but I won’t be going jogging. Thankfully I look dignified with a cane.”
He wags his tail teasingly and cocks his head as he regards me. “Do you? …Must be a human thing.”
“Piss off. Mind if I sit in on the class?”
“Of course not!”
Turns out first class of Yotul Combat Dancing is a quick demonstration, and then Mosun talking to the quite large and varied crowd. He talks about the history and cultural significance of Combat Dances to the Yotul, the philosophical underpinnings of the artform, and the mentality to be cultivated in practitioners.
Everyone is listening with rapt attention, and a few of the humans are even taking notes. When he opens the floor for questions, a Venlil asks “Isn’t this an expression of Predator Disease?”
To which Mosun answers “No. Next question?”
Which is honestly as much of a response as that warrants.
I talk with Hanya briefly after the class. She says that she’s been diagnosed with Post Traumatic Stress Disorder, and that human therapy is helping her out. She even talks excitedly about piloting shuttles again, someday soon. I’m glad for her.

Once I get back to the house, there’s a man in a suit waiting for me. He’s tall, bald, and has very dark skin. I don’t recognize him. He extends his hand toward me, and I shake it. He speaks English with an African accent, instead of letting the translator handle it. I’d guess western Africa, but I’m hardly an expert. “Bamidele Adeyemi.”
“Martin Russo. Can I help you?”
He indicates the door. “May I come in?”
“Sure. My Venlil hosts aren’t home right now.”
“Of course.”
Once he’s been let in, and I’ve given him something to drink, I wait patiently for him to explain his presence.
“I am the UN liason to the district magister’s office.”
I keep my tone neutral and politely curious. “What happened to Robert McGinley?”
He keeps his tone neutral too, but friendly. He smiles at me. “It was decided that he should be replaced.”
Oh no. Anyway. “Alright. But… No offense mister Adeyemi, but why are you here?”

He takes out a pad. “I have some documents that the UN and the District Magister would like you to sign.”
I sigh inwardly and make a quite heroic effort to not sigh outwardly. I look at the pad briefly anyway. As I expected, it’s about making myself legally liable should I speak up about what I’ve gone through. “I’m afraid you are wasting your time. McGinley told me to sign papers like this too, and I told him ‘no’.”
He nods, entirely unsurprised. “I understand you signed similar documents over a smaller… altercation with the Exterminators. Why the difference of response, if I may ask?”
“Because the first time he threatened to have me thrown out of the refugee center if I didn’t.”
Bamidele’s eyes widen briefly. “I see. That does explain why you told him to ‘fuck off’.”
“Yes.” I pause briefly. “…You’ve been polite enough that I don’t want to use the same language. But.”
He laughs briefly. “Haha, yes, I understand. Different circumstances, yes? My predecessor tried the stick. I am here to try the carrot. So tell me, mister Russo, what will it take for you to sign?”
“There’s nothing that…” I pause.
I sit down. I’m briefly quiet. I miss my friends so goddamn much. I swallow, mouth feeling dry as I tentatively reach for the proffered lifeline. “I… hear Sweden’s lovely this time of year.”
He flashes his teeth at me in a broad smile and chuckles pleasantly. “Hehe, I thought you might say that. But… You do realize it is January?”


Date [standardized human time]: January 12th, 2137

The thought of leaving this wretched planet and its wretched food and its wretched government and its wretched ever-present sun makes me feel like I’m already back in Earth’s lighter gravity.
I ended up paying Chasa back for all the pain and suffering she inflicted on me: The largest gift basket I could find online, filled with fruits, candies, and preserves of both Zurulian and human origin.
When I wake up at the start of the paw, my arch-nemesis has sent me two pictures. The first one is a schedule to keep for the next couple of months. In the second picture she’s put pillows and blankets in the basket and is using it as a bed, a paw raised in goodbye.
If the medi-teddies ever learn to weaponize their cuteness, humanity is in real trouble.
Packing is easy. I don’t have a lot. A band shirt from when I went to see ‘Where Angels Fear’, a few bad sketches of fruit, my dad's chess set, my pad, and a neural scanner.

Date [standardized human time]: January 13th, 2137

The space flight actually lands directly in Sweden, somewhere north of the polar circle at a place called Esrange. I immediately realize that winter’s back on the menu, as the cold makes my left leg and arm ache like hell. It’s the dead of night, too… But I’ve missed night. So has everyone else, as despite the cold people are walking straight out into the snow to just stare up into the starry sky and stare in open awe at the sky, where the stars form a backdrop for the northern lights. I join them.
A poetic whimsy falls over me, making me grin at the cheesiness. It’s like the sky itself is welcoming us back home.
From Esrange we take cars to Kiruna, Sweden’s northernmost city. From there it’s a long train ride south. I’ve gotten a sleeper cabin. With the generous stipend from the UN, I have no need to scrimp.
Even so, it takes significantly longer to travel 1400 kilometers across Sweden than it did to travel 16 light-years from Gliese 832. I’ve got almost twenty hours to appreciate the irony.

Date [standardized human time]: January 14th, 2137

I’m met at the train station in Lund by a man holding a sign with my name on it. His car takes me directly to the university. Everything feels very… ordinary, except I’m a bit dazed at having so many humans around me again.
We arrive a little before 8 in the morning. Excited students scurry to and fro, eager and hopeful for the first day of spring term. The driver is named Markus, and very kindly helps me find my way to my meeting. I’m left outside a door, standing around awkwardly.
The man I’m meeting with is Jonas Falck, and he’s the head of the department of computer science. While the UN has ‘encouraged’ the university to take me in despite it being so close to the term start, the decision remains with him.
I really wanted to see the girls first, but the meeting time was set for me. I desperately wish I had thought to shave beforehand. I’ve been using my beard to hide my weak chin, but it probably looks more unprofessional than-
“Hey, are you Martin Russo?”
Ah, I see.
Mister Falck is holding two cups of coffee and offers one of them to me with a smile. He’s got a full beard, a full belly, hair past his shoulders, and a pink hawaiian shirt to go with his khaki shorts and flip-flops. This man is clearly one of the most talented professionals working in the field today.

“So, do you mind if I ask…” He motions to my cane while I take a seat.
“How that happened?”
“Yes.”
“That’s classified. I’m not even joking.”
He nods once, like that was more or less what he expected to hear. He leans back in his chair, which creaks a bit, and takes a slow drink from his coffee while reading on his computer. “So you studied at Columbia University before the Bombing?”
“Yes.”
“And your family lived in New York?”
“Yes.”
“I’m sorry to hear that.” He doesn’t say it unkindly, but he does say it as rote. ‘Oh you’re from one of the places that doesn’t exist anymore? Sorry to hear that.’
I nod awkwardly. “Yes.”
“And you were focusing on studying brain-computer interfacing?”
I feel like a recording. “Yes.”
“It’s very uncommon to add a student this late. The term begins today.”
“Yes.”
“We can’t provide housing for you on such a short notice, for one.”
“I have that handled, sir.”
He scrunches his face up. “Jonas, please. Americans are so formal.”
“Alright, er, Jonas.”
“So, Martin, what I’m asking for is a reason. To take you in right now, I mean, instead of next year.”
I nod. This is thankfully something I had planned for. My hand slips into my pocket, fingering the box holding the scanner electrodes. “Well, Jonas… I think there’s something you should take a look at.”

Handling paperwork and basic orientation takes most of the morning. I manage to get morning-and-evening classes to share my time off with the lambchops. That only works because most people don’t want evening classes. Evenings are for partying if you’re a student, so late classes are mostly for adults with jobs.
I end up standing around nervously by the entrance to the university building, counting down the time. I watch people passing by as calmly as I can, still checking my pad every minute or so for any messages and jerking my head around like a bird at anything that’s even a bit of a shade of gray.
I can tell the alien girls are coming even before I see them, since everyone is glancing curiously their way. I straighten my back and shift my weight from foot to foot. I feel like a dog at an airport, waiting for the return of its owner.
They’re looking around as I see them, and Thiva’s the first to spot me. Her ears perk up and Vilek immediately looks to me as well. As they speed up into a sprint, I’m a bit surprised to see them both wearing clothes. Both girls are wearing custom boots made to fit their digitigrade legs.
They’re both wearing coveralls, Vilek’s in a hospital teal and Thiva’s in a bright red. It’s been explained to me that many at the university have a student culture of wearing colorful coveralls that they decorate with patches, called ‘Ovve’, and that Thiva’s red marks her as a mechanical engineering student. Vileks’s teal, presumably, mark her as studying healthcare. Or specifically therapy, perhaps. I need to look it up.
Seeing as computer science students are apparently expected to wear pink ones, I’m thinking I might sit out this grand and colorful tradition. On the other hand according to the Internet it’s an informal rule to cut a bit from the ‘Ovve’ of anyone you’ve exchanged body fluids with and patch it onto your own. So I suppose I could be convinced.
The girls collide with me, thankfully gently. Their tails are wagging like crazy out of the back of their outfits, and they’re clinging to me. I inhale deeply, take in the distinct and pleasant scent of my cute Venlil friends, and cling to them as well. My fingers stroke through their thick fur, and I hear their happy wordless bleating and whistling.
I close my eyes and enjoy the moment, not giving one whit for the passersby watching the scene.
“Oh, girls, I-” Vilek punches me in the arm unexpectedly. The right one, thankfully.
“Ow!”
Even though her ears signal joy and her tail is wagging, her voice is still stern. “We learned what ‘lambchops’ means!”
Ah.

The student flat isn’t very expansive, but it’s larger than the one we shared on Venlil Prime. Probably because humans are just plain larger.
It’s currently sparsely furnished. There’s a couple of desks, a couch, a table, a beanbag chair, and a bunk bed. I take my shoes off in the hallway, as the girls do. When in Lund.
They help me unpack. There’s not a lot, but they had already set aside a little corner for me. I’ve got the beanbag chair instead of a desk, which I’m perfectly fine with.
I sigh and lean against a wall briefly. “I’m… so glad to be home.”
Thiva turns her head a little, flicking an ear in question. “You missed being on Earth?”
I chuckle, and pinch her ear-tip lightly. I lean over to give Vilek one too, for fairness. It earns me a pair of bleeps from them, and I go on the offensive to rub their heads and scratch their ears and do everything I can to make the lambchops squeal happily. They thankfully oblige. “I missed being with my herd.”
My friends are safe, they’re here with me, and we all have paths forward. I’ve fought and bled for this opportunity. I’m allowed to enjoy it.
I sit down on the couch with a quiet groan of satisfaction, finally getting to put my cane aside. “So, girls… how are you feeling about Earth so far?”
They grumble immediately. “It is so freaking cold!” “Snow! We do not like the snow!”
“It’s only for another couple of… Months.” They’re undressing right in front of me. I am left briefly stunned.
Oh right they don’t normally wear clothes.
Reminding myself of that doesn’t help. The context is what it is. They’re my best friends and my two favorite girls and they’re stripping naked before me.
My brain fails me. “…Okay, so, uhh. Um. Hmmh. Huh.”
Mother of God there’s nothing different! They’re naked. They’re always naked! It hasn’t been a problem on VP, it won’t be a problem here! Man up!
I take a deep and steadying breath and resolutely refuse to think of patches of white and red on a set of pink coveralls, with pink patches on their matching ones.
“I guess we should… buy some food? And some clothes for me to use? And…”
And they turn their heads toward me, staring at me with one eye each. Side by side. Making me feel like I'm being stared down by a single creature. One with forward-facing eyes. And an orange blush.
They take slow steps closer. Thiva speaks first with an amused lilt to her voice. “Or maybe this is a good time to talk. You know, about the house rules.”
Vilek speaks as well, moving her tail sinuously in a teasing motion. “Relationship statuses.”
Thiva comes in with the finisher, practically purring. “Sleeping arrangements.”
Ah.

---
And that's the end! Thank you all so much for reading, and check the comments for a small request from yours truly!
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2023.06.10 17:21 SnooSketches2163 Is this a good build?

Is this a good build? submitted by SnooSketches2163 to pcmasterrace [link] [comments]


2023.06.10 05:54 Treading_DeepestWell Remembering the odd safe memories

Sleep, I've always loved sleep, or at least the escape of having to know or deal with the world around you. When you were asleep even screaming, parents would quiet down, and abusive older siblings were forced to end their torment for a little while at least. Not that they had to be quiet for my wellbeing, but
I became the master of faking sleep, to the point my husband and my grown kids do not know when I'm faking sleep. I've always known not to abuse my gift, but I've always appreciated that gift, and I have heard some of the juciest conversations that I will take to the grave lest it give away the trick.
I often faked sleep as a kid, and sweet sleep often avoided me as a small child. I hated being awake at night. Being awake at night meant I would know if my dad entered my room to shoot me in my sleep. If I was awake, I would make noise, but if I was asleep , I would never wake up and be in heaven, I was good with that. I just didn't want to be awake and know I was going to die. So I had to go to sleep.
I've always remembered that fear, but until today, that memory was dissected in my mind from an odd but comforting memory related to sleep. I remembered that as a child I would hold Cassandra T.Bear close to my chest and imagine her in the back of my head and if I concentrated really hard I could turn my brain backwards and then Cassandra T Bear would hold me. Her arms would have the warmth and kindness of the neighbor who invested time and kindness into my world would give me.
I never thought about why a child would ever do that. In years of therapy, I've never felt the need to share this silly inner working of a child mind. Kids are weird. They have crazy conjectures about the world. But it was more than a conjecture, it was a craving a longing, a need. I just needed to turn my brain around, and Cassandra would be there with her fuzzy, warm, kind arms.
They've discovered that meditation can help kids heal their brains from abuse and other adverse childhood events. I mean, this is measurable in MRI studies.
I didn't know that before today. I broke the cycle of abuse and have been no contact with my family of origin for 13 years. My kids remember them, but it was my kids that made me realize that we deserved better.
Even without my family causing drama, my life has gone off the rails in the most bizarre and stressful way this past year. The nightmares are back, and I just want to go to sleep. I have remembered Cassandra and guess what her fuzzy kind arms are still there.
My youngest daughter (22), lives 8hrs away and knows I'm having a tough time but I'm not an ass dumping everything on her as she engages in a new life adventure. She sent me The Deepest Well by Nadine Harris. It talks about the life-long physical damage that is done to children who suffer a significant number of adverse childhood events(ACE). On a scale of 0-10, I'm a solid 8. When a child has significant ACE scores, they know the stress hormone cortisol floods the young brain to toxic levels, causing permenate damage in the epigenetics that can be passed on.This toxic stress reaction causes physical and mental health issues long into midlife, and can be passed down to our children through epigenetics.
Meditation reduces that stress hormone, decreasing the physical and mental damage. Was it my longing for a comforting fuzzy hug the reason I was able to break the cycle? Is it the reason I have three sleep disorders? Or was the comfort of Cassandra that gave me the ability to disjoint three memories until today.
That in reaction to the fear of my father shooting me, every night, I cracked the window by my bed, even in a UT winter. Then I would put all my stuffed animals under the blankets in a me shape, I would push my matress just a few inches from the wall. Then wedge myself down between the bed and wall, holding Cassandra tight in my arms, then I would turn my brain around to enter Cassandra's arms.
I'm so thankful for a neighbor who imbued a teddy bear to get me through the darkest nights of my young life, I was maybe 6-7 when I first remember doing this until maybe Jr. High. I'm thankful for whatever reason I was able to break the cycle and have such a kind empathetic daughter who sent me The Deepest Well..
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2023.06.10 03:46 cbvv1992 🔥40% Off Code And Clip Coupon – $114.99 3 Inch Gel Memory Foam Mattress Topper Queen Size Cooling Mattress Pad Pressure Relief Bed Topper

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2023.06.10 03:27 m3ghun Help choosing mattress

So i’m due to have a baby girl very soon i’m 35+1. We are planning to co sleep and are very familiar with the safe sleep 7. However I have been searching all over to find the right mattress and i’m not sure how to know if i’m doing this right? it seems next to impossible to find a mattress that is actually firm. I’ve found one that is a king sized, MEDIUM firm mattress with no fiberglass. Which is perfect but it’s also got the 8/10/12in memory foam on top, does that change the safety of it? I currently have a queen sized bed with memory foam on it, it is medium firm as well (unfortunately does have fiberglass in it) and it feels quite soft/impressionable to me. I’m not convinced that it’s firm enough for a tiny baby. Am I overthinking this? Is medium firm/ memory foam fine?
submitted by m3ghun to cosleeping [link] [comments]


2023.06.10 01:04 Hedgehog_5150 Janissary: The Joy Ride Ch8

Credit to u/bluefishcake for writing the original SSB story and building the sandbox for us to play in.
And a big thanks to the authors and their stories that inspired to get off my ass and put my fingers to keyboard. RandomTinkerer (City Slickers and Hayseeds), Punnynfunny (Denied Operations), CompassWithHat (Top Lasgun), Rhion-618 (Just One Drop), UncleCieling(Going Native), RobotStatic (Far Away), Kazevenikov (The Cryptid Chronicle), Also to the editor # Fan Beta Readers and KLiCkonthat .
As always comments, complaints, and suggestions are welcome.
This is a fair use notice. Any and all aspects of this may be used on and within this subreddit only, with attribution. All other uses are exclusive to the author.
/*******************************/
Nanorix took the news from the advocates in stride, better than Linda. They had spent the night mutually venting at the injustice of the situation while putting away bottles of gin. Max sounded almost broken by the news while Nora the optimist in the family, firmly held to the belief that things would work out. Rufus was, well, Rufus. Intuitively compassionate, which is why he was laying in the front seat of the truck with his head on Linda's lap as they drove up to Flagstaff.
Linda was trying to sleep off her hangover, her eyes closed but not asleep. Alila had been honest that the only reason Garquile was not tied up in this was that he had her direct protection as a territorial governess. Tommy did not have that level of security and without it, he was in more danger than Robert. From what Alila had said, elements in the Interior wanted Robert dead, other interested parties wanted him alive because of his potential. The situation was so bad the Planetary Governess had stepped in and ordered the house arrest of six high-ranking members of the Interior and let it be known that if anything happened to young Mr. Pierce they would die publicly.
Neither Alila nor the planetary governess knew why the Interior wanted Robert dead, she did. After she heard that the pod found the children and what was being done to them. Her lieutenant had completely lost it, she rounded everyone operating the orphanage and lined them against the wall, and had them shot. The Interior had come in and had done what they always did, cleaned up the mess, and protected those who were important and connected. Before the interior got there one of the girls found a large data server and they made copies. There were four full copies still on Earth and one that she knew was off-world, and she had one of them. It had been too dangerous to keep at home so she had setup a remote server that would once a week send out a heartbeat signal. There were major safety measures in place to prevent access.
She had managed to go to Flagstaff for brunch about once a month to establish a pattern of behavior. Those trips with Robert and sometimes Tommy had always been good, nothing special just good days. She and Linda would have brunch and she would trigger a download to her server buried under the barn. When they had spoken with Alila, Max, and Nora, Max had commented that if anybody could stack the deck and pull inside straight now was the time to do it. She did not tell Linda why they had to come, just that she needed to come up and check on something.
She and Linda had a quiet brunch on the patio of the restaurant to allow Rufus to join them. As they ate she triggered the data transfer. The data transfer would take at least thirty minutes to complete, so they would have a nice long brunch and talk about anything but the boys, she even took a couple of selfies of the two of them to cover what she was doing. Rufus camped out under the table but never relaxed, she was not sure if he sensed her unease or something else was going on that she could not see.
They stayed and chit-chatted until Linda finished her third cup of coffee. She did not want the third cup but they needed the extra time to let the data transfer complete, and by that time Linda's hangover had started to subside. The drive home was uneventful, but traffic was horrible due to the festival of colors going on, it was the 4th of July after all.
/*******************************/
Ishani was tired and hungry but had little interest in eating. She and Ensign Tha'xur had been up half the night working to translate the new equations that Robert had created yesterday, with a new understanding of how the translation needed to work. Thoughts of Robert consumed her mind, and she had to fight the urge to look over and watch him, the singular human male. His name seemed to roll off her tongue, lingering from her dreams the previous night as she drifted off to sleep. Those dreams had been far from innocent, filled with exotic and seductive images of him, even in his baggy exercise clothing.
Returning her attention to her food, Ishani shifted uncomfortably. She would need to change her underclothes if she continued dwelling on him like this. Taking another bite of the fruit, nut, and sauce mixture, she tried to enjoy it, but it did little to distract her from watching him. He moved slowly, almost as if dancing, though she couldn't grasp the purpose behind his movements. Ensign Tha'xur's timely arrival saved her from making an obvious fool of herself by staring at a boy nearly two years her junior. It always felt like she was the only one looking.
Ensign Tha'xur sat down with a tray of food and jokingly said, "Ground control to Crewwoman Vevreix, are you awake?" Ishani returned her gaze to her food and responded, "Yes, ma'am, I am awake, just..." Before she could finish her sentence, Ensign Tha'xur interrupted, "Distracted?"
Signing without looking up and absentmindedly playing with her food, Ishani replied, "Yes, ma'am, horribly. It's just... he's just one boy. I have enough common sense to know that there is no way I should even consider... why couldn't he be old, wrinkled, and fat..."
Ensign Tha'xur completed Ishani's thought, saying, "Instead, he's young, fit, and I would even go as far as to say he's attractive in a very unmasculine way, with that wounded, sad boy aura."
Looking up, Ishani was taken aback and asked, "What do you mean 'you could call him attractive'? Are you blind? I mean, he may be a little short, but other than that, he is..." She trailed off, unable to find the right words.
Smiling and taking a bite of her burrito, Ensign Tha'xur replied, "He is desirable, and deep down, I believe you could take away all his pain and sadness... but please don't go there." Shifting into a serious tone, she continued, "I overheard Cmdr Norroe and Lt Cmdr Ashix talking about him the day we arrived. What caught my attention was Cmdr Norroe mentioning his thousand-yard stare that is measured in miles. There are significant parts of his life that we don't have access to because they've been redacted by the interior."
Ishani looked over at Robert, who appeared to have finished his morning workout and was heading towards the mobile kitchen. She murmured, "No one is ever so lost in the deepest of caves that they cannot be found by the beating of their heart. There is always hope and always a way out."
Ensign Tha'xur wiped her face clean of the red sauce that had dripped from her burrito and commented, "You, Crewwoman, are an optimist."
"With all due respect, ma'am, have you looked?" Ishani responded quizzically.
With a wry smile En. Tha'xur replied smoothly "I am technically a married woman and my husband and kho wives are going to be here in three days. I am hoping that my leave request will be honored, we were supposed to go to Tel Aviv for 14 days." Frowning slightly with the last statement.
Ishani gave an understanding smile "Well, that explains why you are not interested. You know, if you want to get the time off then ask for help. What is the worst he can do to say no?"
En. Tha'xur almost laughed at that, "So what should I do ask him over here for you to ogle him and for me to get a chance to go on leave, I do not think he would like that, being that he is here under guard."
Ishani took another bite of her food, ‘alright girl put up or shut up’ she thought to herself, before standing. "Ma'am if you never ask for help you will never get any." This is not a good idea, turning to find Robert who was looking for an open table to eat at. "Robert, can you join us over here, please?" Blessed Nest mother, that sounded so bad she inwardly cringed.
/************************/
Robert had gotten his food-laden tray and was looking for an empty place to sit. It felt a little weird not having a personal shadow always with him. The petty officers had told him last night that he would be given some space and an opportunity to interact with the people here. "Go out, mingle, talk to people, that's a winning idea," he thought sarcastically. Yup, everything was normal again. Alone in a room full of people and completely clueless about how to do the most basic of things, like talking to anybody.
Now, the people he could talk to were a problem. Being the only male and the only human, he received looks. The looks could be categorized into three groups: lust, curiosity, and pity. Dealing with lust was easy; he just chose not to care, and thankfully, they were discreet about it for now. Pity, on the other hand, infuriated him because most of the time, it was fake. Whenever someone expressed their sympathy for all the things he had been through, he wanted to scream. At best, it was a polite social convention, and at worst, it was a selfish and internalized burden of guilt that had nothing to do with him.
Just as he spotted an empty table at the far end, somebody called out his name. "Can you join us over here, please?" Shit, it was Ishani, the one person in the whole damned place who had a very unsettling effect on him. She was the only one here who scared the shit out of him. Taking a breath to collect himself, he acknowledged her with a nod and proceeded to join her and the Ensign at their table.
He noticed that when he acknowledged her, she just beamed and got all bubbly. That was the best word for it. Her glowing tattoos seemed to brighten for just a moment before she sat down, leaving him to wonder what those tattoos looked like on the rest of her body. He made it to the table and sat down on autopilot while his mind indulged in a little fantastical daydream, leaving him noticeably flushed and uncomfortable in ways that only men could be.
Setting his tray and bottle of maple syrup down on the table and taking a seat, Robert tried to say thank you, but neither Ishani nor the Ensign had their translators running.
En. Tha'xur noticed him stop trying to use hand speak and realized that they had just messed up a little. "I am sorry, that was rude of us," she said as she tried to get her translation app up and running. Meanwhile, Ishani was no help; she was head down in her food, blushing and trying very hard not to be noticed. "There, we're set."
Robert was relieved when En. Tha'xur got her translation app running, so he wouldn't have to stare at Ishani across the round table from him. He returned his attention to En. Tha'xur. "I was trying to say thank you for asking me to join you, and it's okay. You at least figured it out."
Ishani looked up from her half-eaten food when En. Tha'xur's translator started speaking. Fuck, she thought, this is so embarrassing. Inviting a boy to come over and eat with you only to ignore him when he gets here. Idiot. Turning to face him, her brain failed as she smiled stupidly and took another bite. "Hungry?"
En. Tha'xur couldn't help but cringe. The situation unfolding before she seemed straight out of a cliché "coming of age" story, where a girl meets a boy and the universe seems to pause just for them. It reminded her of the sentimental videos her older brother and his friends would tear up over. Poor Ishani, the other girls around her would roast her mercilessly, yet she remained oblivious to the fact that she was being watched. En. Tha'xur couldn't decide if it was cute or tragic. Determined to intervene and save Ishani from herself, she spoke up, "Robert, the reason Crewwoman Vevreix invited you over is that I need your help."
"Hungry?" Robert was caught off guard by Ishani's question. Did she even understand what she was doing? He found her confusing, and he just wanted to finish his meal quickly and GTFO. En. Tha'xur was speaking, but he had missed what she said. He decided to play dumb and replied, "OK."
En. Tha'xur thought to herself, "This is good." She then explained, "Well, my husband and my three kho wives are going to be arriving on Earth in three days. I had scheduled a 14-day leave, but then I received an emergency assignment here, and I don't know if they will honor my leave request."
Robert had managed to pay enough attention to understand that she needed a favor. He had two basic choices: give a hard no and explain that the advocates wouldn't allow him to help until they gave the go-ahead, or try to answer her questions. His best option was to listen and see if he could offer some hints. "I am quite restricted by what my advocates have told me to do, but I will try to point you in the right direction."
Finally, Ishani managed to gather her thoughts and interjected, "See, I told you, all you need to do is ask."
En. Tha'xur rolled her eyes, silently expressing her frustration towards Ishani. She replied, "Thank you, can you help?"
Talking with his mouth full wasn't polite and attempting to gesture while eating proved to be a challenge. Robert sighed as he reluctantly set down his fork, his stomach growling in protest. "Yes, I will genuinely help you. And if you're wondering why," Robert paused, trying to understand his willingness to assist, "it's because you asked. Now, the big question is, do you even know what you want to ask?"
Ishani eagerly jumped in, unknowingly giving En. Tha'xur some time to formulate a proper question to ask. "Okay, if I can ask one too, please?"
Robert held up one finger as he obeyed the demands of his stomach and shoved a load of runny fried eggs and hash browns in his mouth. "Sure, since you saved me from eating alone." Robert swallowed hard after he finished speaking, realizing he had just unintentionally flirted with her. Thinking inwardly, "Shut up, dumb ass. You are going to get yourself in trouble."
Ishani sputtered like Joe Pesci for just a couple of seconds before getting to her real question. "Ok, ok, ok, ok." Pointing to the work area where the Charger was, she asked, "Why is the car so important? Why did you build it?"
Robert shoveled another load of eggs and hash browns into his mouth. "Why would a human boy on Earth, living in North America, want to build a fast car and one that could fly?" Pausing to inhale the bite of his eggs and hash browns, he continued, "Because it was fun, and it would have been cool to have a hotrod and be the only one to fly. Well, that would be a show-off, a little, and to have a shitload of fun flying around in it."
En. Tha'xur cluelessly responded, "What is a 'hotrod,' and why would a flying car be 'cool'? I guess that means good?"
Robert had to roll his head back before responding, to the idea of attempting to explain custom car and motorcycle cultures. "Humans like to personalize cars and other things as expressions of their personalities and rolling pieces of art in some cases. For a human boy to be able to build a car and go fast is a dream. Hotrods are the result of those builds."
Taking another break to move the French toast in front of him and pour on the maple syrup, he continued, "Back to the first part of your question, 'Why is it important?' Other than a personal attachment to the memories connected to it... it is not, in the grand scheme of things, it was a mistake. A very valuable mistake, it disproved one of my approaches to a bigger challenge."
En. Tha'xur and Crewwoman Vevreix just looked at each other and mouthed the same words, "It was a fucking mistake!!"
Robert tried to hide his smug satisfaction. Nobody ever considered just how much of his work was critical and applied to his big challenge. Ishani looked at Robert as he dug into his French toast. "If that was a mistake, what is the prize?" Robert just smiled and shrugged in response to the question. En. Tha'xur sat dejected, "Well, that did answer one of the big questions. The car is a stepping stone to the bigger thing."
Watching the Ensign sit dejected and look a little lost made Robert feel like a little shit. Flipping the bird to the bureaucratic machine that was the Imperium always felt like a "fuck yes," but trolling a person was different. She had asked him for help, and he had used it to be petty and spiteful. "You don't need to ask right now, and if you loan me your data slate, I will give you a couple of hints," he said, reaching out for the device.
En. Tha'xur handed over the data slate wordlessly. Robert opened a new document and wrote:
"If you have 'The Right Stuff,' you can connect the dots."
"Space-Time Gravity is not the same as Gravity Space-Time."
When he finished, he handed the data slate back to the ensign and returned to his food. En. Tha'xur picked up the data slate, read the hints, and found the first line to be of no use other than some devotional wisdom that would be preached in a temple. However, the second line held interesting possibilities. Grabbing the data slate, Ishani quickly scanned the text and handed it back to En. Tha'xur. "Thank you, I think we can work with this," she said. Turning to En. Tha'xur, she added, "Ma'am, I think we need to work in conference room 2 today. It has the other digital whiteboard, and I think we need the space."
En. Tha'xur picked up the data slate and looked right at Robert. "I don't get the first one. The second one could be applied in a dozen or more places."
Finishing his first piece of French toast, Robert tried to remember the order of the equations to point her in the right direction. "Show me my work from last night, and I will show you the one to work against. Don't try to finish it, just try to understand it."
En. Tha'xur handed the translated copy of Robert's work back to him, and he looked at it with a mixture of fascination and difficulty. It was strange to see his work presented so neatly, but it was also challenging to read. He had to mentally retranslate it to the original version he had written. Working through the problem brought his headache back in full force, making the surroundings too bright and diminishing his appetite. Robert tried to hide his discomfort, squinting his eyes and taking deep breaths.
Concerned, Ishani noticed his strained expression and asked, "Are you alright? You don't look well."
With a weak smile, Robert replied, "I shouldn't have done that. I usually take a couple of days off after my little flying trips. It's like working out too hard and feeling extremely sore the next day, then trying to work out again. Not fun."
En. Tha'xur felt uneasy knowing that Robert was enduring pain to help her. She thought of her father and how he would be disappointed in her. "Are you sure you don't need a doctor?" she asked, genuinely concerned.
"I'll be fine, I just need some sleep," Robert reassured them, pushing his plate of food away. "If either of you wants to finish this, go for it. At the very least, don't waste the bacon."
Ishani reached for the plate and admitted, "I've heard about bacon, but I'm a little afraid to try new foods. I don't want to be disappointed."
En. Tha'xur reached for a piece of bacon, saying, "I love bacon. I'll even taste-test it to make sure it's okay." She smiled at Ishani and took a bite.
Robert observed as En. Tha'xur's eyes widened in shock. Oops, he remembered that he had coated the bacon in maple syrup. However, she didn't spit it out, which was a good sign. His mom loved crispy bacon dipped in maple syrup. Sometimes, she would devour an entire package of bacon if there was maple syrup in the house, and then she would try to conceal the fact that a pound of bacon had disappeared. She would even do her dishes, a chore that was usually Robert's.
En. Tha'xur bit into the bacon, expecting a salty taste but experiencing the combination of sweet and salty. The flavor was incredible. She paused to savor the taste before chewing again. "You have to try this!" she exclaimed.
Ishani, with anticipation in her eyes, sniffed the remaining piece of bacon. "Here goes nothing." She cherished this moment, as it was the closest she had come to tasting her nest mother's nectar. Grabbing the plate, she declared, "I'm finishing this!" and devoured the last piece of French toast without bothering with utensils.
Despite his throbbing headache, Robert couldn't help but smile as he rose from the table. "Enjoy. I need some sleep."
/*******************************/
Tommy had to roll his eyes at Valenlina's latest attempt to "improve" his wardrobe with a purple satin shirt with a matching sea green scarf. No matter how many times Valenlina tried to have Tommy dress like a proper male, Tommy always simply said no. Early on in the dating, Valenlina had gotten so frustrated that she also broke up with him, not that she ever told him. Her father and kho mother Tearhart had stepped in and explained that she could not make a human be like a Shil. The Imperium still tried, and the Humans resisted more. There were several semi-celebrities on the data-net that advised Shil’vai women on dating human males and females. The most common rule for dating a human male is not to try and change them to be acceptable in your circle because they will resent you for it. You have attracted a human male for a reason, embrace it.
Their walk through downtown Prescott was a moment the Tommy did not have to think about the meeting tomorrow. Early this morning he and his mother had gotten almost an hour of one on one time with Advocate Roskin and she was able to explain in greater detail what was expected of him tomorrow and how things could go right or wrong. Withholding information was one of the worse things he could do. After the meeting, Valenlina noticed the additional stress in Tommy. It was so bad that physical affection had no effect. There was only one thing other than sex that could distraction, window shopping.
Their window shopping trip started as a serious attempt to make him presentable in Shil’vati society, ow her attempts to help him look more presentable were just something they did to have fun. In many ways, it was closer to foreplay now, as Tommy now attempts to have Valenlina dress like a human girl. Tommy did have one big win, a pair of 4-inch-high heels, he had said they improved the view coming and going. Her big win last year was a shirt and tie set for his tailored charcoal suit, he was finally willing to wear formal attire with a splash color.
Valenlina could see her best effort to pull Tommy out of what his mother called a 'funk' were not working. He was still not willing to talk to her about it, she could understand that he was pissed but his silence bothered her. While he had not pushed her away, he still felt distant. Last year's fireworks had been the warmup act for what had followed. She could never look at Mr. Scott's old Ford pickup without blushing just a little bit.
Tommy smiled with a wicked little smile, "Thinking dirty thoughts again I see." he said holding up a pair of women's cowboy boots in hot pink.
Playfully Valenlina put on her pouty face, "What would you wear with them?"
Taking his turn to think dirty thoughts and hoping to see her turn dark blue Tommy put on his most innocent face, "First this is a girl's color, and they would be for you, but what would I wear if you wanted me to try them on? Nothing?" Emphasizing the last word.
With a facade of indignation, "Why Mr. Sandoval, are you implying that the Governess's daughter would be involved in anything so uncouth as to make a respectable male present himself for inspection with only what the Goddess endowed him with?"
Tommy returned the boots to the display and stepped forward to steal a kiss."My Dear Miss Seskie, you know dammed well that you would take full advantage of that situation."
Returning the kiss, Valenlina smiled. "Yes, Mr. Sandoval I would." She bent down to whisper into his ear. "I think we both need to cool off or we will never make it to the fireworks show."
Tommy took her by the hand." Looks like I'll have to settle for mint chocolate chip ice cream."
Valenlina put on a hurt expression. "You are so cruel."
They left the window shopping and continued walking back to the courthouse square. The roads around the court were closed for three days for Frontier Days and the Festive of Colors. This opened the court square up for a giant art show and sales venue. This was the change for local artisans to show off their wares in the hopes of making one or selling to a noble patron and then getting follow-up commission work. The north side of the courthouse was dedicated to custom motorcycles and the east side was for classic custom cars. The west side, known as "Whiskey Row" is where the food vendors and their destination Jacksons Ice Cream was set up right in front of the Palace Restaurant and Saloon.
Turning the corner to walk up Whiskey Row Tommy could not help but feel he was being watched. Tommy had to keep Valenlina from heading off to go look at this or that. He had to remind her, that ice cream was first or he would have to give her a spanking. Valenlina would always retort with, "Promises, promises".
When they were getting their ice cream Valenlina nudged Tommy and told him to look across the street. Standing in front of a face painting booth was a short portly balding human male with a puggy round face. He wearing a well-made black suit, the only thing missing from the 1930s gangster getup was a fedora hat.
Taking their ice cream and heading off to a wood sculptor's booth Tommy kicked himself mentally for not seeing him earlier, he was the only person wearing a business suit. He should have stood out like a sore thumb, but he just seemed to blend in. The booth was impressive, boasting several pieces commissioned by various members of the nobility. Tommy ate his ice cream and kept an eye on the gangster while Valenlina inspected the various pieces and got sticker shock.
Tommy tried to get Valenlina's attention when the gangster entered the booth and proceeded to the cane rack. By the time Valenlina noticed, the gangster was already paying for the cane he had selected.
When the gangster finished his transaction, he turned to Tommy and Valenlina." Well if it isn't the young man of the hour, Thomas Sandoval. It's a pleasure to meet you. As well as you, Miss Seskie."
Flustered, Tommy stuttered out, "Who the fuck are you? Have you been watching me?"
The man smiled, but it felt unnerving, maybe a little malicious, too., "My name is Mr. Rojo and I watch everybody. It's my calling, but I will admit that you and your brother have piqued my interest. I go through life watching the world go by, I enjoy the shifting mosaic of peoples' lives, and how they interconnect. For example, the car that you and your brother build was a 69 or 70 I could not tell with what is out on the news media.”
Tommy waited to tell this to go pound sand, but he need to talk and tell Mr. Rojo what even he needed, Tommy forgot Valenlina was listening as he spoke.” It is a 69, why is that important?”
The gangster slowly dropped part of his smile as he replied, ”It is not important, it is merely a curiosity just like why not use the Confederate battle flag and why the name Valkirey?”
Eagerly Tommy responded, “The Betsy Ross over the Stars and Bars, because it is more appropriate at this time and the Shil’vati Imperium has no idea what it means, instead of erasing human history maybe the Shil’vati could try learning from it.” almost quoting Sean Connery about goose stopping morons and burning books. “ Now for Valkire over General Lee, that is easy, Valkire’s are sexy and cool. and General Lee would get us in trouble, just like the Stars and Bars.”
The gangster's smile was completely gone, and his expression and tone had changed to serious but neutral almost professorial, “But I have a simple question for you, and I'd greatly appreciate it if you would give me an honest answer, Thomas what is gravity?"
Thomas could not stop himself and replied without hesitation. "Gravity is a higher dimensional construct. When projected from a higher dimension it appears to be a force, but to use it as a dimensional construct the space-time gravity interpretation must be inverted to be the first-dimensional construct so that space-time gravity becomes gravitational space-time with an indeterminate number of dimensional constructs between gravity and space."
The gangster looked surprised, while Valenlina looked utterly confused. "Is that your brother Robert's words or yours?"
Thomas hesitated only slightly before he replied. "Mostly Robert's, I can't dream up the shit he does but once he explains it, I can see it. He uses me as a sounding board." Tommy suddenly realized what he was saying. "Who the fuck are you?"
The gangster took Tommy's hand to shake it. "Mr. Sandoval, I told you I am a watcher and now I get to watch you. Have a glorious life Mr. Sandoval" nodding to Valenlina, "and you too, Miss Seskie."
Tommy watched as the gangster walked out of the booth noting that nobody noticed his passing.
Valenlina had been too engrossed in Mr. Rojo and Tommy's conversation to say or do anything, but now that Mr. Rojo was no longer there she angrily turned to face Tommy."Thomas, you have some explaining to do!"
Tommy would not realize until much later, that the gangster had placed the cane in his has as he left.
/*******************************/
First:
Janissary: The Joy Ride Ch1 : Sexyspacebabes (reddit.com)
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Janissary: The Joy Ride Ch7 : Sexyspacebabes (reddit.com)
Next:
Chapter 8
Extra:
Janissary: The Son Of War : Sexyspacebabes (reddit.com)
Janissary: Vision from Zy'Verila : Sexyspacebabes (reddit.com)
submitted by Hedgehog_5150 to Sexyspacebabes [link] [comments]


2023.06.10 00:59 peeaches M(31) Odd urinary symptoms for the past 12-18mo. Prostatitis/UTI/Candida/Diabetes/Cancer/Microbiome? Full info in post.

Hi there.
Admittedly, I'm sure that I've waited way too long to bring this up with...anyone, but, here we are. I will try to be concise.
Background info:
Male. 31 Years old. 5'8", 180-190lbs. Caucasian.
Medications: Vyvanse (50mg) AM + Adderall 10mgIR PM, for treatment of ADHD.
Other drugs/addictions/vices: Caffeine (typically in the form of caffeinated sparkling water beverages like Bubly/AHA and the occasional diet-soda, less frequently coffee and low-sugar energy drinks) and Nicotine (vapes, switched to electronic cigarettes from conventional in 2018 after smoking for 3 years)
Diet: Admittedly, not great. I eat a lot of take-out and fast food, albeit much less than I used to. I was ~250-260lbs in 2017 but was able to slowly and steadily lose weight. Have been stable in the 180s-190s for the past 2-2.5 years
Recent Bloodwork:
STI Test: Last summer (after my symptoms had already been around for a while) - Clear (herpes, HIV, Gonorrhea, Syphilis) I don't remember what it tested for in entirety, but I do recall trich not being one of the tested-for STIs as I couldn't afford the full panel at the time. Everything that was tested for came back negative.
Symptoms:
Possibly unrelated symptoms:
I'm just not really sure what any of this means, and I'm a bit timid/shy and never really felt like I had the time or the comfort level to discuss all of this with my GP that I see every few months.
I just want to know what is wrong with me and feel overwhelmed.
Thank you in advance. Apologies for the profound wall of text, but figured I might as well try and include all of the information I have at my disposal right off the bat in case any of it is relevant.
submitted by peeaches to AskDocs [link] [comments]


2023.06.10 00:58 Back_in_the_Woods Does this sound traumatic?

I've been told that I have unresolved trauma, but I don't believe it; trauma is something entirely different to me. However, I'm aware that I have some issues, and have been through a few stressful situations in the past, so I'll try to summarize what I remember.
For the first few years of my life, I was raised by my mother and grandparents because my biological father abandoned me before I was born; I never met him or knew who he was. My mother hated him and was depressed, so I never asked her any questions.
When I was small, I overheard my mother and grandmother arguing about me, and for a long time, I was scared of being placed with another family. The memory is hazy, but it really stuck with me (as an adult, I discovered what it was about). Around the same time, my mom introduced me to her partner (calling him uncle), but even though they eventually married, I've never been able to get along with him and when he tried to play the "tough" dad, I completely lost it. He's good, but shamefully dumb.
When I was about 11, I started to feel unwanted, wondering if I'd been adopted, why my father had fled, if I was loved, and secretly going through my mother's stuff looking for old letters, pictures, and so on, but I never said anything. I know, I was a fucking idiot.
I was prone to rage, and I recall using sexual fantasies as a stress coping mechanism since I was 8, and acting out sexually a few times when I was 9 (nothing serious, but I clearly had some boundary issues). However, for unknown reasons, in my adulthood, sexual arousal merged with violence. That is, I have a sexual deviation. I was probably 13 when I noticed it, but I didn't realize what it was until recently (and I still don't fully get it). Nobody in my life knows about this, and it must stay that way.
In school I was doing ok, but being an introvert made me an easy target for bullying (especially in middle school). From 2 to 5th grade, there was also a teacher who used to yell an inch from my ear and slap my head whenever I made a mistake, calling me lazy and stupid. I was just dyslexic. In high school, things quickly improved.
Following a diagnosis of problem behavior in my teens, I was prescribed Paxil, an SSRI (for 5 years), which fucked me up even more, causing serotonin syndrome, and leaving me restless, empty and angry all the fucking time. The fact that I was also drinking didn't help.
As an adult, I was diagnosed with ASPD and bipolar II, that causes rapid mood swings. I don't need meds and I'm not psychotic. However, I had to undergo CBT, which was a huge waste of time. I still have anger issues and am a control freak (which used to drive my ex insane). So far, the only thing that has helped me vent, aside from porn, is staying physically and mentally active. But nothing feels satisfying enough, so I'm constantly switching to something else.
I think I also have an alcohol addiction, but I don't consider myself an alcoholic, I can function normally. I used to be addicted to benzos and codeine, and would go to work high, but I was able to quit. I occasionally smoke dope, although I've found that it makes me very aggressive.
My mother has opened up more about my father over the years, which pisses me off every time and I still haven't figured out why. I love her, but our relationship has always been complicated. Anyway, I did my own research and found how he died (though the circumstances surrounding his death are still unclear). But despite everything I know, I still have a lot of doubts. And given the circumstances, I'm sure I have half siblings somewhere, but I honestly don't give a damn. I never missed my father.
My question is, could that be considered trauma? And where did the sexual aspect come from? Has anyone else had a similar experience?
submitted by Back_in_the_Woods to traumatoolbox [link] [comments]


2023.06.09 23:56 LoyddSteroid Bloodhunt Launch!

Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.

HUNTED:

The Scarecrow
Difficulty: Moderate
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Height: Moderate
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14

Lantern of Fear
The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter

Perks

Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog

Killstreak:
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown
"As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus

Skewered:
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters.
"In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus

Add-ons:

The Face of Fear Mask:
Starter Add-on for the Scarecrow
The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds
Exposure makes any Hunted take 2 health states when hit

Broken Light Bulb:
Starter Add-on for The Scarecrow
The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4
"The flickering light fades, shrouding you in darkness."

Crow Reaper:
Common Add-on for The Scarecrow
The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters)
"In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow

Crow Caller:
Common Add-on for The Scarecrow
The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat
"Beware the call of the crows, for they herald my approach" -The Scarecrow

Lit Candle:
Common Add-on for The Scarecrow
Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%

Crow Invader:
Uncommon Add-on for The Scarecrow
A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds
"Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose

Crow Killer:
Uncommon Add-on for The Scarecrow
The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds
"Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog

Crow Feather:
Uncommon Add-on for The Scarecrow
The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds
Undetectable removes the Hunter's heartbeat
"Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow

Crow Meat:
Rare Add-on for The Scarecrow
Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds
Blindness makes any aura not appear
"Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."

Crow Beak:
Rare add-on for The Scarecrow
Reveals the aura of all survivors within the range of Lantern of Fear
"Beneath the Scarecrow's gaze, no secret shall hide."

Moldy Crow:
Very Rare Add-on for The Scarecrow
The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious

Crow Bone:
Very Rare Add-on for The Scarecrow
Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1.
"From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow

Iridescent Crow:
Iridescent Add-on for The Scarecrow
A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds
"Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus

Crow Wing:
Golden Add-on for The Scarecrow
Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2
Broken means that survivor cannot heal

Lore:
In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.

The Banshee
Difficulty: Hard
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Height: Small
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12

Banshee Lunge
Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.

Perks:

Banshee Scream:
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds
"In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."

Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active
"The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."

Death Immunity:
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds
"The Banshee cannot be deterred by mere resistance." -Cirrus

Add-ons:

Crystal Ball:
Starter Add-on for The Banshee
The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge
"The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"

Timid Death Poster:
Starter Add-on for The Banshee
Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge
"In their fear, they are exposed, mere prey in the Banshee's unending hunt."

Screwdriver Head:
Common Add-on for The Banshee
A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds
"The Banshee slips through the realm undetected, her wrath hidden until it is too late."

Training Sword:
Common Add-on for The Banshee
Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25%
"Precision over distance, agility over reach." -Altan Khulan

Crossbow Bolt:
Uncommon Add-on for The Banshee
Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25%
"Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus

Crossbow Stand:
Uncommon Add-on for The Banshee
Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters

Father's Katana:
Rare Add-on for The Banshee
Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds
"With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."

Father's Tools:
Rare Add-on for The Banshee
Decreases recharge time by 3 seconds. Decreases lunge speed by 20%

Old Crossbow:
Very Rare Add-on for The Banshee
A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream

Charred Skin:
Very Rare Add-on for The Banshee
Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds

Iridescent Tuft of Hair:
Iridescent Add-on for The Banshee
This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds
"With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."

Bloody Kunai:
Golden Add-on for The Banshee
Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase

Lore:
In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.

The Prowler
Difficulty: Hard
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Height: Tall
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once

Hunting Season:
Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers

Perks:

The Prowl:
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds
"With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."

Stay Out:
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds
"The Prowler's sadistic artistry leaves a mark that cannot be concealed."

Proper Hunting:
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out.
"The Prowler's art of hunting transcends the physical realm."

Add-ons:

Worn Machete:
Starter Add-on for The Prowler
Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds
"Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."

Worn Axe Head:
Starter Add-on for The Prowler
Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds
"The Worn Axe Head, a testament to the Prowler's relentless pursuit"

Charred Machete:
Common Add-on for The Prowler
Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%

Charred Axe Head:
Common Add-on for The Prowler
Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25%
"The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus

Original Machete:
Uncommon Add-on for The Prowler
Start the Round with The Beartraps equipped. Increases setting speed by 25%
"Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."

Original Axe Head:
Uncommon Add-on for The Prowler
Start the round with The Saw equipped. Increases saw charge speed by 5%
"Through the ages, it remains an emblem of the Prowler's unquenchable resolve."

Original Bow and Arrow:
Uncommon Add-on for The Prowler
Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%

Golden Axe Head:
Rare Add-on for The Prowler
Increases charge speed of The Saw and The Bow and Arrow by 25%.

Prized Bow and Arrow:
Rare Add-on for The Prowler
Decreases maximum arrows required to kill by 1.

Sharpened Arrow:
Very Rare Add-on for The Prowler
The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1

Bloody Hockey Mask:
Very Rare Add-on for The Prowler
Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%

Broken Book Bag:
Very Rare Add-on for The Prowler
Survivors who escape from the bear trap suffer from a broken bone.
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing

Iridescent Axe Head:
Iridescent Add-on for The Prowler
Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.

Chipped Machete:
Golden Add-on for The Prowler
The Following effects are applied to any survivor who steps into a trap:
And the Prowler becomes undetectable for 30 seconds
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear

Lore:
The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.

The Hunted:

John Carlson
Difficulty: Moderate
Item: Flashlight
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk Backstab
Prestige 2: Successfully get out of Chase using the perk Quick and Easy
Prestige 3: Successfully evade chase using the perk Tenacious Detective
Full Prestige: Survive 10 rounds as John Carlson

Flashlight
The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)

Perks:

Backstab:
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands
"The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson

Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds
"In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson

Tenacious Detective:
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed.
"I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson

Add-ons:

Old Battery:
Common Add-on for John Carlson
This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second

Battery:
Uncommon Add-on for John Carlson
Increases battery life by 2 seconds

Reinforced Battery:
Rare Add-on for John Carlson
It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds
"I can withstand the storm." -John Carlson

Cracked Lenses:
Very Rare Add-on for John Carlson
These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters
"Stop Him!"

Iridescent Grip:
Iridescent Add-on for John Carlson
Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds
"It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson

Scratched Battery:
Golden Add-on for John Carlson
A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.

Lore:
In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.

Amy Light
Difficulty: Easy
Item: Medkit
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using Shattered Mirror
Prestige 2: Get Injured and heal yourself using the perk Fine Fettle
Prestige 3: Heal 2 other Hunted in 1 round using The Doctor in the Room
Full Prestige: Heal 20 other Hunted as Amy Light

Medkit:
Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.

Perks:

Shattered Mirror:
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds
"I turn their tactics against them." -Amy Light

Fine Fettle:
Increases the speed you are healed by 10/20/40%
"Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light

The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40%
"Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light

Add-ons:

Plum Bandages:
Common Add-on for Amy Light
Increases the speed at which you can heal by 10%.

Adrenaline Vial:
Uncommon Add-on for Amy Light
After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds

Band-Aids:
Rare Add-on for Amy Light
Increases boost from hitting skillchecks by 15%

Doctor Gloves:
Very Rare Add-on for Amy Light
Increases boost from hitting skillchecks by 30%

Iridescent Vial:
Iridescent Add-on for Amy Light
Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself

Doctor's Notes
Golden Add-on for Amy Light
No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.

Lore: Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.

Kris Hackley:
Difficulty: Hard
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk Ice Skates
Prestige 2: Successfully escape the Hunter's grasp using the perk True Fighter
Prestige 3: Complete 1 generator and heal 1 survivor using the perk Team Captain
Full Prestige: Stun the Hunter 30 times as Kris Hackley

Hockey Stick:
While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun

Perks:

Ice Skates:
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds. Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active.
"With every daring move, I carve my path to freedom." -Kris Hackley

True Fighter:
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60%
"You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley

Team Captain:
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%.
"Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley

Add-ons:

Goalie Gloves:
Common Add-on for Kris Hackley
Increases swing speed by 0.5%

Hockey Putt:
Uncommon Add-on for Kris Hackley
Increases swing speed by 1%

Back Breaker:
Rare Add-on for Kris Hackley
Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds

Empty handed:
Very Rare Add-on for Kris Hackley
Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.

Iridescent Hockey Wrap:
Iridescent Add-on for Kris Hackley
Increases swing speed by 10%

Professional Hockey Stick:
Golden Add-on for Kris Hackley
Allows you to hit the Hunter twice before the stick breaks

Lore:
Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.

Kyler Hal:
Difficulty: Moderate
Item: Glasses
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk Survivor!
Prestige 2: Successfully take 2 hits for an injured survivor using the perk Grand Refresh
Prestige 3: Successfully stun the Hunter twice while using the perk Reap what You Sow
Full Prestige: Successfully escape 10 times as Kyler Hal

Glasses:
Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.

Perks:

Survivor!:
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds. Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed.
"Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal

Grand Refresh:
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks.
"In the face of danger, I'll stand as your shield."

Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed
"Every action has consequences. Let's make sure they favor us." -Kyler Hal

Add-ons:

Metal Lining:
Common Add-on for Kyler Hal
Increases the speed you put on your glasses by 1 second
"Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal

New Lenses:
Uncommon Add-on for Kyler Hal
These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter
"With a clearer view, I can navigate the shadows with confidence." -Kyler Hal

Bloody Glasses:
Rare Add-on for Kyler Hal
Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them

Blue Glasses:
Very Rare Add-on for Kyler Hal
Reveals the killer in blue while looking in their direction

Iridescent Lenses:
Iridescent Add-on for Kyler Hal
These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active.
"Through these lenses, I see a twisted reflection of my fate."

Golden Glasses:
Golden Add-on for Kyler Hal
Increases the fog for the killer while in chase with you AND the glasses are active

Lore:
Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.

Anthony Kael:
Difficulty: Easy
Item: Toolbox
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk First Serve
Prestige 2: Finish 1 Generator using the Perk Hate The Sinner
Prestige 3: Finish 1 Generator while injured using the Perk Panic Headed
Full Prestige: Finish 30 Generators as Anthony Kael

Toolbox:
Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.

Perks:

First Serve:
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown
"When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael

Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded
"There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael

Panic Headed:
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured
"When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael

Add-ons:

Spanner Wrench:
Common Add-on for Anthony Kael
Increases speed by 2%

Measuring tape:
Uncommon Add-on for Anthony Kael
Increases speed at which you put the toolbox away by 15%

Metal Mallet:
Rare Add-on for Anthony Kael
Increases boost from skillchecks by 5%

Screwdriver:
Very Rare Add-on for Anthony Kael
Increases boost from skillchecks by 10%

Iridescent Screwdriver:
Iridescent Add-on for Anthony Kael
Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed

Golden Wrench:
Golden Add-on for Anthony Kael
Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%

Lore:
Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all.
Kara Scaler:
Difficulty: Easy
Item: Boots
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk Back Track
Prestige 2: Successfully escape with at least 1 other Hunted using the perk The Queen
Prestige 3: Successfully hide from the Hunter using the perk Sixth Sense
Full Prestige: Escape 10 chases as Kara Scaler

Boots:
You run 1% faster than all other survivors. Your footsteps are silent.

Perks:

Back Track:
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location.
"In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler

The Queen:
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience
"The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler

Sixth Sense:
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions

Add-ons:

Soft Tissue:
Increases movement speed by 0.5%

Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect

Leather Boots:
Increases vaulting speed by 5%. Removes the silent footstep effect

Winter Boots:
Removes the silent footstep effect. Increases speed after being hit by 10%

Iridescent Tissue:
Increases movement speed by 3%. This stacks while Deep wounded.

Fur Boots:
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%

Lore:
A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.

Maps:
Harvest Haven:
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Size: Moderate

Resort Ruins:
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
Size: Moderate

The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Size: Small

Derelict Manor:
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Size: Large

Fog Offerings:
Forgotten Ritual: Common Offering. Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard: Common Offering. Increases the chance of going to Mountain resort by 25%
Vengeful Spirit: Common Offering. Increases the chance of becoming the Hunter by 25%
Desperate Prayer: Common Offering. Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger: Common Offering. Increases the amount of experience you get by 25%
Cursed Cornfield: Uncommon Offering. Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints: Uncommon Offering. Increases the chance of going to Mountain resort by 50%
Dark Embrace: Uncommon Offering. Increases the chance of becoming the Hunter by 50%
Beacon of Hope: Uncommon Offering. Increases the chance of becoming the Hunted by 50%
Knowledge Tome: Uncommon Offering. Increases the amount of experience you get by 50%
Harvest's Call: Rare Offering. Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure: Rare Offering. Increases the chance of going to Mountain Resort by 75%
Blood Oath: Rare Offering. Increases the chance of becoming the Hunter by 75%
Survivor's Pledge: Rare Offering. Increases the chance of becoming the Hunted by 75%
Duo Dice: Rare Offering. Increases the amount of experience you get by 75%
Hunter's Mark: Very Rare Offering. Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman: Very Rare Offering. Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier: Very Rare Offering. Increases the amount of experience gained by 100%
submitted by LoyddSteroid to bloodhuntPOD [link] [comments]


2023.06.09 21:17 Goodtimesroll42 Nice pullout couch

Nice pullout couch
Light grey/blueish pullout couch. It came with a 3 or 4 inch memory foam mattress but we’ve added a 3 inch foam mattress topper underneath it for added comfort. It’s been in a nonsmoking household and only used by occasional guests in a guest room.
200 OBO
submitted by Goodtimesroll42 to DentonClassifieds [link] [comments]


2023.06.09 20:49 A_Tank_With_Internet The Ravenous Star Chapter 9

Co-Authored by me and u/Research-Apart, a big thanks to u/Acceptable_Egg5560 for letting us use Tarlim, and for helping write him
Well that took a while, hope it was worth the wait, the next chapter shouldn't take as long
CW: >! Gore and violence !<
First Previous Next
____________________________________________________________________________________
> Access File: Hybris (9)
[OPENING FILE]
Notice from Department of Extrasolar Records: These records were discovered in a floating black box data recording in the Gliese 832 system. These transcriptions contain the memories of prominent individuals who were directly involved with the events detailed below. The components of the transcription technology used are under review by the Department of Xenotechnology, and any transcriptions found within the data logs will be transferred directly to the Department of Extrasolar Records for further processing.
____________________________________________________________________________________
Memory transcription subject: Tarlim, Venlil Civilian
Date [standardized human time]: April 4, 2143
I don’t know how long I was in hiding for, I just remember hearing the screams of people outside before falling asleep when it all died down. I got up from the floor and peaked out of my closet to see if there was a break in before leaving it entirely. I checked my front door to see if the locks were still locked and, luckily enough, it was still intact. I set out a sigh of relief before walking back to my living room and slumping back down on my couch. I took my medication as I picked up my datapad from the floor, hoping everything that happened earlier was just a bad dream. The first thing I noticed was that my pad spat back an error message. That was strange, the infrastructure was too developed to not have net access in the middle of a city.
Glancing up towards the window, I noticed a strange red hue coming from behind the curtain. I set my pad down on the couch as I got up and walked to the window. I could feel my paws begin to shake as I grabbed the curtains. Anticipating the worst, I hesitantly opened the curtains and peaked outside. It was worse than anything I could have expected: The remains of dead Venlil littered the street below as more continued to pile on. Orange blood coated the surrounding building walls as mutated Venlil ripped apart anyone they got their paws on. One of them eventually came across a mother and child attempting to hide underneath the surrounding rubble. It didn’t hesitate to attack the woman before another mutant came by to try and steal its catch. They fought each other relentlessly, trying to keep her in their grasp. Their claws tore deeply into her skin and muscles as they fought, causing her to scream from the unimaginable amount of pain. She took one last look at her child and yelled at him to run before her throat was torn off.
The child ran for his life, dodging around rubble and mutants and for a brief moment, I thought he might make it! Then a mutant Krakotl swooped down over him, a barbed tendril emerged from its beak and stabbed the pup in the shoulder. Screaming in pain he was lifted into the air as the mutant flew off to Protector knows where. As I swept my gaze across the city, similar scenes played out: survivors ran through the streets, slipping on pools of blood as they were pursued by packs of mutants; doors and windows were smashed to pieces as people looted for supplies; buildings were engulfed in flames as malfunctioning fire traps and improvised weapons were set off; mutants of every conceivable species rampaged through the city, attacking everyone they could find.
I fell to my knees as I vomited from the sight of the massacre outside. The blood, the gore, it was too much! My consciousness was escaping me as my heart pounded in my chest. I was hyperventilating, I was going to die, everything swirled around I was, I couldn’t-
Focus.
Breathe.
Calm.
Forcing the tirade of emotion back I shakely I got back up and looked back outside, only to lock eyes with one of the mutant Venlil. Its head turned to stare at me, its eye solid black with streaks of red running through it. For a moment, we simply stared at each other, before it started to run towards my apartment complex in a strange loping gait. It was picking up speed with every step and soon ran on all fours, galloping over rubble and trappling eviscerated corpses. I stumbled away from the window and ran to my door. There was no spehing way that I was fighting that thing. Right when I unlocked it, I heard the shattering of glass behind me. In the corner of my eye I could see the monster clambering through the window, shards of broken glass tearing at its flesh. I went through the door as fast as I could as it regained its posture. The moment I closed it behind me, I heard a loud thud behind me, signifying the mutant had attempted to lunge at me, ‘How the speh did it reach my window!? I’m four stories up!’ I thought before running down the hallway.
As I ran down through the hallway, I could see the place was in ruin: the walls that lined the hallway were torn and covered in streaks of Venlil blood as the lights above flickered unrhythmically. I zigzagged from door to door, looking for somewhere to hide, but every apartment was locked. I soon heard the bang of a door being knocked off its hinges from down the corridor. I felt my heart pounding, threatening to burst out of my chest at the exertion, but I pushed on. I briefly considered the elevator upon reaching the end of the corridor, but realized power to it was most likely cut. I ran to the stairwell and raced down it as fast as I could, taking two or three steps at a time. I could hear the creature burst into the stairwell as soon as I reached the first floor. That thing was fast, too fast.
I ran through the hallways of the first floor and saw that most of the apartments had already been broken into. The people who used to live here are either dead, mutated, or in hiding. I could feel my legs starting to ache from running so fast for so long, but I couldn’t stop. I could feel my quads beginning to tear underneath my skin as my heart pounded vigorously. I could try to hide in one of the open apartments, but what difference would that make? I would just be waiting to die. I can’t keep running like this, I need something to defend myself with.
As the pain within my legs began to set in, I decided to run into one of the open apartments anyway to escape that thing. Upon entering, I ran through the ruined apartment and went straight into the bathroom to hide. I closed and locked the door as quietly as possible before taking stock of the room. Compared to the rest of the apartment, hell the rest of the complex, it looked disturbingly normal. I looked around for a few moments to see if there was anything I could use in case that thing does find me, but there was nothing. Then I noticed a window looking out onto an alleyway. I went to the window and fumbled at the latch and pushed it open. Quickly crawling my way through, I stumbled slightly as I hit the ground. Looking around, I spotted an abandoned shipping crate sitting against the wall. I shifted my weight and prepared to run when I heard the cracking of splintering wood behind me. I sprinted down the alleyway and slid behind the crate without bothering to look behind me. There was more cracking and splintering and the twisted pants of the mutant. Cautiously peeking around the crate, I saw it stepping out of the window frame. The shattered remains of the window sitting on the floor below it. It stalked down the alleyway towards me, its eyes scanning for any sign of its prey. Ducking back behind my crate, I frantically searched for anything I could use to fight. As I shuffled further behind the crate, I felt my paw brushed against a discarded wrench. someone had likely been performing maintenance on the exterior pipes and the wrench had been left behind. Gripping it tightly, I got myself into a crouching position and prepared to move at a moment's notice…
After a moment of silence, I heard a woman’s voice, “Tarlim, are you there? I heard a window break from around the corner,” she said
My ears peaked up at the voice, could that be…
“Barlen?” I said quietly.
“Barlen, keep your voice down!” I called out, I didn’t want her to get killed.
“Sorry” she replied, more quietly this time.
“There was a mutant crawling around here,” I told her.
“I saw it, it went the other way, it must have seen easier prey,” she responded.
I let out a sigh of relief and slowly got up to my feet, leaning against the crate, the wrench hanging loosely at my side.
“Thank the protector, it’s good to see a friendly face…”
I looked up, and sitting on the crate, was the creature.
“It’s good to see you too,” it said, perfectly mimicking Barlen’s voice.
Its three petaled mouth opened wide before pouncing at me. In a stroke of luck my body twisted and smacked it across the head with the wrench in my hands. It was hit so hard so quickly, I knocked out a couple teeth before it fell limp next to me. I took a few steps back before repeatedly hitting it in back of its head with the wrench in my paws. I don’t know how many times I did it, I just kept going until brain matter was exposed.
When I was sure it was dead, I fell back against the wall and sat down as I dropped the wrench next to me. I could feel my heart beginning to pound from exhaustion as I tried catching my breath.
Thoughts began to race through my mind as I stared at my paws in horror. This thing was not only incredibly fast and agile, but it was also capable of replicating voices. ‘How did it know Barlen’s voice, and how did it know it would work on me?’ I thought for a moment before remembering the press release prior to all of this. They showed a living planet, no bigger than a large moon, sitting motionless in the sky above as it formed an eye. I still remember the feeling it gave me: the horror was so great, I tried to convince myself before falling asleep that none of this was real; all of this was just a bad dream and I needed to wake up, but I knew that wasn’t true. I slowly turned my gaze up towards the sky and saw that thing looking down at us, looking down at me.
What if the reason why the mutant was able to figure out what voice to use to draw me out was because it wasn’t on its own? What if all those infected aren’t senseless monsters, but they were that thing’s puppets. They all bend to its will without question, and I have a reason to believe it can see through their eyes too.
The sound of distant roars quickly snapped me back to reality as I sat with my blood covered paws. Picking up my bloodied wrench, I slowly made my way down the alleyway and out into the street. I could feel my heart screaming in pain at the recent exertion, not once have I ever pushed my body so hard in my life. Carefully peering around the corner of the apartment complex, I scanned the street before me. It was completely deserted and any possible living thing that was here is either dead or in hiding. I took one last look around before leaving the backstreet. Creeping between overturned cars and mangled corpses, I kept my eyes peeled for any more of those mutants nearby. I was in such a fearful state, I could feel my body tense up at every unidentified noise and shadow. Twice I spotted mutants prowling the streets, but I was able to avoid them by staying hidden. Eventually, I circled back to my apartment building after making sure the coast was clear. I kept my eyes peeled and listened closely to my surroundings as I made my way upstairs. I can see all the damage that thing left behind as it chased me. I’m glad I was able to kill that thing when I did because if it had caught me I would be more than dead. I eventually reached my apartment four stories up and looked in from behind the door frame. The room was a mess: shattered glass and ripped curtains littered the floor as my window remained permanently open; my furniture was broken and torn into as everything else beyond the living room remained untouched. I looked in the dining room and saw my pack was still sitting on the table. After checking my bag to see if my pills were still there, I quickly searched for any food and water before making my way back outside. I needed to find somewhere safe.
As I crept through another back alley, I tried to remember the directions for the shelter. We were supposed to memorize their locations in the event of a raid, but I had for some reason not been included in the regular drills. Fortunately, they were not that hard to find, which seemed like a possible design flaw in retrospect. My musings were interrupted when I felt my pad vibrate in my pack. Confused, I reached in and pulled out my pad. I was honestly surprised it was getting a signal now. I looked at the alert and it says as follows:
“This is an emergency message sent to any and all remaining survivors of Dawn Creek and abroad: all emergency shelters within the surrounding cities have been compromised and any surviving Venlil are to find a place to hide and a weapon to defend yourselves with. These creatures are incredibly strong and agile and will do everything in their power to kill you no matter the cost. If you want to survive, you must follow these steps to the word:
  1. When it is silent and a mutant nearby, stay still and hold your breath. These things have incredibly sensitive hearing and can hear your breathing from up to six tails (12 feet) away.
  2. Stay out of sight and make sure they don’t see you. It is said that all of these creatures are somehow connected telepathically and function as a hive mind. If one of them sees you then they all know where you are.
  3. Do not listen to them. If they fail to find you, they will mimic the voices of your close friends or loved ones in an attempt to draw you out. If you hear a familiar voice, do not respond.
  4. When faced with a mutant, you must kill or maim them if you want a chance to escape. If you don’t then they will continue pursuing you. These things do not get tired and can chase you for miles without end.
  5. If you survive an attack with an infected Venlil and they manage to breach skin or their bodily fluids enter your body in any way, it is recommended that you self terminate for the safety of the herd. It is estimated to take an eighth of a claw before whatever substance in said fluid enters the brain and converts you from the inside out.
May the protector save us all.”
I silently stared at the screen in mute horror after reading the last line. Every shelter in the area had been compromised and anyone taking refuge there was more than likely dead. Just how many died unable to escape as their friends and family were torn apart? The Arxur, on some level at least, killed for food, but these things didn’t do any of that: They don’t eat what they can and leave whoever left is alive to make more meat, they eviscerate any living thing they lay their eyes on in the most painful way possible. To say they’re as bad as the Arxur would be putting it lightly. These things are far worse than anything any species has come across. I looked up at the sky for a moment as I held my pad in my hands. Its eye staring down at us from above as it watches these creatures it has created mutilate my people.
‘If this thing is truly as powerful and dangerous as Tarva says, then just how old is this thing? How many species before us have been mercilessly slaughtered by it without a second thought?’ I thought to myself as I stared at the planet above.
Suddenly, I heard the sound of approaching footsteps from down the road. I felt my heart skip a beat before running to hide behind a turned over car. I pinned back my ears and cautiously looked over the side of the car and saw a small group of exterminators in their suits scouting the area. Not once in my life have I felt so happy to see them. I got out of hiding with my paws up to show I wasn’t infected. Upon seeing me, they put up their flamethrowers on the ready until one of them recognized me.
“Tarlim!? You’re alive!?” One of the Venlil exterminators exclaimed as he took off his mask.
“Treven!?” I exclaimed in response.
‘Of all the exterminators I could have run into, why him?’ I despondently wondered.
“I honestly thought a freak like you would die first. Seems like I was wrong,” Treven said mockingly, “How did you survive anyway?”
My grip on the wrench tightened. Even after everything that had happened, they still couldn’t let go of their prejudices.
“I don’t know. I guess I was lucky,” I replied simply.
Treven scoffed, “Was it the same luck that almost cost me everything?”
I stood silent at his response. I couldn’t believe that after everything he was still acting like this… this… stupid, selfish PRICK!
“Everything we've ever cared about, is gone.” I said, struggling to control my voice.
I spread my paws out, gesturing to the destroyed city around us.
“We’re facing down hordes of biologically impossible creatures controlled and created by an entity unfathomably more powerful than anything we’ve ever seen before!”
I noticed just then that I had been slowly stalking towards him, the wrench trembling in my paw.
“And your main concern is your SPEHING CAREER!?” I shouted.
Even now, this asshole still blames me for something HE did to himself. It was infuriating that this selfish speh was mad at me for losing his job even though they were the ones who almost killed Malcos!
I was about to shout again until one of the other exterminators, a white Venlil, came by and slapped Treven in the back of the head; the blow was hard enough to send him stumbling. Before he was able to respond, his mouth was covered by their coworkers' paw to keep him from speaking. It felt somewhat good seeing Treven put in his place, but I was confused on why. It wasn’t until he moved away from Treven when he decided to stay quiet and marched towards me with an annoyed yet fearful expression in his swaying tail. I was grabbed by the wool around my neck and pulled down to his line of sight before he started loudly whispering.
“Are you trying to get us killed!? We are literally at the ground zero and your shouting might have given away our position!” He quietly exclaimed, “We already had to deal with a horde on our way into the city and lost almost everyone. The six you see used to be a group of over two hundred exterminators!”
My heart sank after realizing what I had done: Not only did I possibly make our presence known, but this small group before me used to be multiple station's worth of exterminators. I was at a loss for words at my cluelessness and kept my mouth shut after I was let go. The Venlil in white soon signaled everyone in the group to continue moving forward and to keep their eyes peeled.
As we continued moving through the streets of Dawn Creek, we eventually heard the crunching of bone and sound of flesh being torn off from around the corner. The noise sent a chill up my spine and was extremely discomforting. I glanced at the exterminators surrounding me and saw them show a more fearful expression than me. If it was true that this group used to consist of a hundred exterminators, then they likely bore witness to seeing their comrades be torn to shreds first hand. Seeing something like that would be hard to live down, especially when the people you love are the ones being mauled to death.
The thought of what these people went through to get here changed how I saw them for a moment. Knowing what he had to witness, I began to rethink how I saw them when we crossed paths. I felt bad for them for a moment until I heard that loud crunch again, but this time it was louder.
The leading exterminator looked around the corner before continuing down the street. It was strange how empty the town was considering it was crawling with infected just a claw prior. They might have found new hunting grounds since this place is absent from life, but considering one of them has already seen me and the group there should have been at least a pawful chasing after us by now. They know we’re all alive, yet refuse to take action. Something is going on and I have a feeling it might pop up soon.
The sound of crunching became progressively louder as we quietly walked. The leading exterminator raised a paw, then slowly peered around the corner where the sound had come from. He stiffened suddenly, his entire body froze up before desperately diving back behind cover. Another exterminator, the mute one I think, grabbed him by the arm before he could collapse. The leader walked up to them, careful to not make any sounds that could attract attention.
“What’s wrong? What did you see?” he whispered to the point man.
He simply pointed back towards the crunching sound as his arm shook with fear. The leader’s tail swished in annoyance as he moved to the corner. Curious for myself, I followed closely behind him to take a look at whatever was out of view. He shot me a look of annoyance when I brushed up against him, but he didn’t object to me seeing. We both peered around the building towards the street with my face almost sitting on top of his head. My breath hitched in my throat as I saw what was standing there: feasting on a Mazic in the middle of a trashed shop was a massive, grotesque, monstrosity of a Venlil. It stood over 5 tails [3 meters] tall with tendrils of red flesh that shot through its bare skin. The muscles on its body were so large it seemed like they were on the edge of bursting out of its skin, and its enormous paws looked like it could wrap around my head with ease; its legs looked like they were about to explode from the sheer mass held within them. Not only that, but what separated it from the other infected was its face: it was the only one I have seen so far that didn’t have a split face like the others. This one was different for some reason; regardless, I didn’t want to get this thing's attention.
Placing a paw on the leader's shoulder we made our way back to the rest of the group. One of the exterminators walked up to us.
“What’s happening?” she asked.
“There is some kind of super mutant up ahead, we need to find a new route,” the leader whispered back.
“Well where are we going?” I interjected, “all the shelters have been taken out.”
“Before we found you, we sent out a distress signal in hopes anyone will come for us,” The leader responded, “We never got a response so we focused on trying to find a way out.”
“Do any of you have a map so you know where you’re going?” I Inquired
“No, unfortunately. Our pads ran out of power half a claw ago and we don’t have any physical copies, so we don’t know which streets to follow” The leader replied solemnly.
“I lived here for years, so I might be able to help you escape. Just follow me.”
I stepped out from around the corner only to see that the same monster from earlier was now towering over me. I slowly turned my gaze up from its bare stomach and looked at its blood covered face: it bared its large, razor sharp teeth as it stared at me with its circular pupils. I could tell one thing by just looking that it wanted only one thing, to feast.
My heart jumped upon locking eyes with it. I slowly backed away as my whole body trembled with fear. I tried to speak to tell the others, but I was too focused on the beast before me.
“Tarlim? What’s wr-” he cut off, most likely from seeing the creature now stepping out from behind the corner…
Everyone else began backing away after laying their eyes on this thing. Everyone was silent for a few moments until one of the exterminators began running and screaming. When the spell broke, the monster leaned forward and roared at us, causing nearby rocks and windows to tremble from its immense volume. Within a split second, it charged forward with its size hiding its speed; we dove out of the way as it rushed towards the running exterminator. The leader and Mute grabbed their weapons and tried to shoot at the monster, but it wasn’t enough to slow it down. Charging forward at an impossible speed, it soon reached the fleeing exterminator and grabbed the screaming Venlil with its massive paw. With a sickening crunch, it bit down and tore off a chunk of his head. The screams soon turned into senseless noises before it took another bite. His body soon went limp after his brain was completely destroyed. Once he was finally dead, the beast quickly chewed through the rest of the body until there was nothing left. The mutant stood still for a moment, its wet panting the only sound on the empty street. We all stood still ourselves, staring at the monster in horror. Then, swiveling around on its foot, it turned to look at us. Its red pupils glistened with overwhelming bloodlust as it stared from afar. It reared its head back and roared again before charging at us. The rest of our herd showered the creature in a hail of bullets as I frantically looked around for a way out. Spotting an industrial plant down the street, I quickly ran towards it and pried the doors open. The heavy machinery would make it harder for the beast to maneuver, I hoped.
“Quick in here!” I shouted towards the others.
As soon as I shouted, I inadvertently got the creature’s attention. Locking its red pupils on me, it charged towards me. I ran away for dear life into the facility only to feel its paws grab my leg with its vice-like grip. Before I could even attempt to free myself, it threw me across the street like I was nothing. I spun in the air for a few seconds until I landed on top of one of the turned over cars.
Upon impact, I felt some of my ribs break as both glass and torn metal stabbed into my skin. I lifted one of my bloodied arms and saw multiple pieces of glass sticking out of my wool with some of them big enough to go through the bone. I tried to scream out to the others for help, but the pain I felt from just breathing alone was already too much to bear. I looked over at them as they began running away from the scene. I saw the beast get down on all fours before pouncing towards the group with great speed. Despite their distance apart, it was able to close that gap in less than a second. One by one, it killed and tore them asunder with its large, powerful claws and razor sharp teeth until there were only the mute and leader left.
I managed to fight through the pain and get up from the wreckage with blood still dripping from my wounds and flowing down my body. I took a deep breath and shouted as loud as I could in their direction. It stopped what it was doing and looked towards me from afar. It stood on its hind legs and looked at me with a somewhat surprised expression.
“HEY! OVER-” I was quickly cut off from coughing up blood as I fell to my hands and knees, “over here!”
The internal damage done was too severe for me to push myself any further than I already have, but I needed to give the others time to leave. I got myself back up and locked eyes with the mutant.
Right when I did that, it did something strange: rather than run, pounce, or even roar, it quietly walked up to me with its blood covered claws at its side. I was confused about what was happening and I didn’t know how to react. Should I attack, should I run, what could I do that wouldn’t provoke it? Once it was within range, I reacted impulsively and hit it in the face with my wrench. Although I was able to cause a slight bruise, its head didn’t move an inch and the wrench was now destroyed.
‘Oh speh’ I thought for a moment before getting grabbed by my neck and lifted into the air.
I struggled to set myself free as I repeatedly bashed the deformed wrench into its arm. I could feel my windpipe get actively crushed as it slowly tightened its grip. I eventually dropped the wrench and started doing whatever else I could to set myself free: I kicked, clawed, and hit the beast as hard as I could, but to no avail. As I reached the edge of passing out, I heard a voice.
“Tarlim, look at me,” it said calmly with a deep, raspy voice.
I looked around for a moment before hearing it again, but this time it was in front of me.
“I want you to look at me, Tarlim,” it said once again.
I soon realized where it was coming from and who was saying it once I looked at the mutated Venlil. It was that creature who was speaking.
“You did everything you could to try and get out alive, but you failed,” he said serenely “Now you’ll die knowing everyone you ever knew and cared about is gone.”
My eyes widened when it spoke. I tried to respond, but I wasn’t able to say a single word.
“I had fun chasing you and those exterminators, Tarlim, but now it's time to move on.”
Its mouth opened wide, revealing rows of razor sharp teeth layered on top of eachother. My vision was fading rapidly, and my body went limp as I accepted my fate. Just before I completely lost consciousness, I heard the faint roar of a ship's cannon and the crushing force around my neck vanished. I felt like I was sinking through an ocean as I fell to the ground, dull spikes of pain ripping through my shattered body. I tried to look up to see what had happened, but everything was too heavy, too dark
I just
Wanted
To
S l e 3 ppe..4!u
[Subject consciousness lost Memory transcription ended]
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2023.06.09 20:02 senepol 30:00 on iPhone

30:00 on iPhone
So close to getting in the 20s!
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2023.06.09 19:43 loveumurphy Dreamsmith 3 Inch Gel Memory Foam Mattress Topper Twin {Expires 06/12/2023 } [Coupon Code: 96CRM2HT + 15% Coupon] (56% Off) - $39.59

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2023.06.09 19:39 Legal_Audience4285 First MacBook

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2023.06.09 17:09 NintendoSales [USA] [H] Nintendo and SEGA Collector's Condition Consoles, Games, Guides, and Amiibo (free shipping) [W] PayPal F&F

Hi,
Selling collector's condition Nintendo and SEGA console systems, games, guides, and Amiibo. FREE SHIPPING to continental USA. Please feel free to make an offer on multiple items. Only taking PayPal F&F. Time-stamped image of all items available: https://imgur.com/a/jHlENt9 Nintendo Switch Console System
  1. Nintendo Switch 1st Generation Grey Console System (https://imgur.com/a/VDm3X7r) - Like new, complete in box (CIB), tempered glass screen protector applied at box opening (zero bubbles, dust, scratches). Includes everything from initial purchase, including dock and cables. Includes box with all contents (dock and cables not pictured but are included). SD card included. Will come factory reset - $269

Nintendo Switch (take $5 off for each Switch game you combine)
  1. Astral Chain (https://imgur.com/a/UwUeuUc) - Brand new, sealed, includes protective case - $54
  2. Cadence of Hyrule: Crypt of the NecroDancer Featuring Legend of Zelda (https://imgur.com/a/Ddgs381) - Brand new, sealed, includes protective case - $38
  3. Celeste Limited Run Games #23 Special Foil Edition (https://imgur.com/a/lEmfi4j) - Brand new, sealed, includes collector card, includes protective case - $99
  4. Fire Emblem: Three Houses (https://imgur.com/a/rL61vrF) - Very good, complete in box (CIB), 1st print, includes protective case - $34
  5. Legend of Zelda: Link's Awakening Special Dream Edition (https://imgur.com/a/Hl4Xrnr) - Collector's quality, near complete in box (CIB) with box, case, artwork, and book (NO GAME), includes protective case - $119
  6. Legend of Zelda: Breath of the Wild Special Explorer's Guide & Map Edition (https://imgur.com/a/rQAZ2ls) - Very good, complete in box (CIB), latest patched cartridge (003), map is mint and flawless, includes protective case - $119
  7. Legend of Zelda: Skyward Sword HD (https://imgur.com/a/z9lYh67) - Brand new, sealed, includes protective case - $48
  8. Super Mario 3D All Stars (https://imgur.com/a/9RM83y4) - Collector's quality, complete in box (CIB), latest patched cartridge (001), includes protective case - $74
  9. Mario Strikers Battle League (https://imgur.com/a/E1WyMy5) - Case only, very good, includes protective case - $12 ($8 if included with another item)
  10. SEGA Genesis Classics (https://imgur.com/a/xbgUNJ1) - Collector's quality, still has plastic wrap, includes protective case - $28
  11. Splatoon 2 Bonus Strategy Guide Special Edition (https://imgur.com/a/8w4goZG) - Brand new, sealed - $68

Nintendo Amiibo
  1. Legend of Zelda: Link's Awakening (https://imgur.com/a/sJxlorH) - Brand new, sealed, includes protective case - $42 ($89 for both Zelda Amiibo)
  2. Legend of Zelda: Wind Waker 30th Edition Toon Link & Zelda 2-Pack (https://imgur.com/a/Ubo1Osi) - Brand new, sealed, includes protective case - $62

Nintendo Wii U Console System
  1. Nintendo Legend of Zelda: Wind Waker HD Deluxe Edition (https://imgur.com/a/HT3yDaB) - Excellent condition, complete in box (CIB) with console system, game pad (authentic HORI screen protector applied (zero bubbles or dust)), stands, charging station, adapters, cables, box, both cardboard inserts, and all paper inserts, case included, matching serial numbers on box and system, will come factory reset - $598 (will include Wind Waker HD game (listed below for $59) free if purchased at asking)

Nintendo Wii U (take $5 off for each Switch game you combine)
  1. Wii Party U (https://imgur.com/a/px1HEEg) - Brand new, sealed, includes protective case - $142
  2. Legend of Zelda: Wind Waker HD (https://imgur.com/a/qI94e9x) - Very good, complete in box (CIB), gold foil case, includes protective case - $59
  3. Paper Mario: Color Splash (https://imgur.com/a/gmNmpSI) - Excellent , complete in box (CIB), includes protective case - $49
  4. Pikimin 3 (https://imgur.com/a/1ExrC8A) - Excellent , complete in box (CIB), includes protective case - $19
  5. Yoshi's Wooly World (https://imgur.com/a/XvGxGpZ) - Excellent , complete in box (CIB), includes protective case - $19

Nintendo Wii U Controller
  1. Wii U Pro controller (https://imgur.com/a/FwHnXVA) - Excellent, includes charging cable - $39

Nintendo 3DS Console System
  1. Nintendo 3DS XL Dual IPS Screens Special Hyrule Edition (https://imgur.com/a/rbuoAgU) - Excellent condition, super rare dual IPS screens, original serial-matching shell, original stylus, authentic Hori screen protector applied (zero bubbles or dust), screens are original and not aftermarket, hardshell case included, will come factory reset - $898

Nintendo 3DS
  1. Legend of Zelda: A Link Between Worlds (https://imgur.com/a/gu59q31) - Collector's quality, complete in box (CIB), includes protective case and sleeves - $42 ($79 for both 3DS games)
  2. Metroid: Samus Returns (https://imgur.com/a/McgqeA7) - Brand new, sealed, includes protective case - $42

Nintendo GameBoy Advance (GBA)
  1. Final Fantasy VI Advance (Final Fantasy III) (https://imgur.com/a/4wBmFiF) - Collector's quality, complete in box (CIB), includes protective case and sleeves - $198
  2. Metroid: Fusion (https://imgur.com/a/1wZMTHu) - Collector's quality, complete in box (CIB), SEAL still partially intact (top carefully opened), flash memory for saves (not a battery that’ll go bad), includes protective case and sleeves - $328 ($599 for both Metroid games)
  3. Metroid: Zero Mission (https://imgur.com/a/tac3scf) - Collector's quality, complete in box (CIB), rare flash memory for saves (not a battery that’ll go bad), includes protective case and sleeves - $318

Nintendo Strategy Guides
  1. Final Fantasy Tactics Advance (https://imgur.com/a/Teyfuqy)) for GBA - Collector's quality, complete, no writing, sleeved - $28 ($59 for both FF guides)
  2. Final Fantasy V Advance (https://imgur.com/a/UXaWJw8) for GBA - Very good, complete, no writing, sleeved - $42

SEGA Saturn
  1. Guardian Heroes (https://imgur.com/a/06tFASM) - Collector’s quality, complete in box (CIB), no cracks to case or scratches to disc (never resurfaced), original foam, registration card fully intact with no writing, ALL inserts included, protective case included - $348

SEGA CD
  1. SEGA CD Classics Ecco the Dolphin Not For Resale Edition (https://imgur.com/a/JubzdYN) - Very good, complete in box (CIB), includes protective case - $38
  2. Shining Force CD (https://imgur.com/a/BwHp9K4) - Collector’s quality, complete in box (CIB), no cracks to case with only extremely minor, hard-to-see, short hairline scratches to disc, original foam, registration card fully intact with no writing, protective case included - $378
submitted by NintendoSales to GameSale [link] [comments]


2023.06.09 17:00 RuwaidNizam Look this Beauty running macOS BigSur on My potato Hackintosh!

Look this Beauty running macOS BigSur on My potato Hackintosh! submitted by RuwaidNizam to hackintosh [link] [comments]


2023.06.09 16:35 jedjustis Big time lag on Mac after a few minutes of use

I've been using Dungeondraft since 2020, and I love the program. However, as of fairly recently, the program starts chugging hard after about 5-10 minutes of use. I've disabled almost all custom asset packs and still am having this issue.
Is there any way to improve performance, or am I out of luck? I'd be really bummed to lose DungeonDraft, it's my favorite mapping software.
Tech specs on my machine:
submitted by jedjustis to dungeondraft [link] [comments]