Energizer battery charger beeping red x
Indy Eleven @ Charleston Battery - Expected Goals / Recap
2023.06.03 20:35 migerard24 Indy Eleven @ Charleston Battery - Expected Goals / Recap
2023.06.03 20:11 carpeingallthediems Do I have a setious problem in my hands, or a common/ easy fix?
Hi there,
Sorry about the title "Do I have a serious problem on my hands" was my question.
I am not very knowledgeable about electrical and am trying to understand what has been going on in my home and am a bit concerned about my electrical being a potential fire hazard. Any insight is much appreciated.
There are over 10 receptacles/switches on each 15 amp circuit, which I think may be overloading the circuit. When a circuit overloads, the breaker doesn't trip, the entire circuit just stops receiving power; there are switches and outlets all on each circuit, so when one fails the power to all of them stops and a lot of diagnostic has to take place to find the problem outlet or switch. The other day, everything on a 15 amp circuit stopped receiving power (circuit has: kitchen pot lights x 3; kitchen accent lights x 3; basement stair lights x 2; bathroom light x 1 + 1 fan; 1 x living room outlet) only the kitchen pot and accent lights were being used at the time (and a charger with nothing plugged in was in the outlet) the breaker did not trip, (I did not think the outlet was in the circuit as it already had ten switches on a 15 amp circuit) when my daughter plugged the tablet into the charger that was already plugged into the outlet, all the lights came back on and the circuit began working again?
I had an outlet blow (smoke and burn marks on the outlet) when the vacuum was being run in the upstairs hall while two other sets of lights were on. This caused all the outlets and lights after that outlet to stop receiving power, but again the breaker did not trip. The outlet being replaced fixed the circuit, and I no longer use that outlet to vacuum.
I dont know if related, but I have to replace at least 2 switches per year, which I have gathered from talking to others, is not normal switch wear and tear (my house is 15 years old and maybe has 40 switches total).
I have experinced flickering and dimming of lights pretty regularly, especailly upstairs, and also my chime began loudly buzzing one day and the entire house started smelling very strongly like burning plastic, I turned it off at the breaker; had I not been home, I worry that my house probably would have burned down.
The smoke detectors were also never wired in for power, and neither was the thermostat. The detectors have the wiring to the area, but were never wired in, which is a pain as my upstairs ceiling is 15 feet/vaulted, and the detector is very hard to reach over the stair. The thermostat is also only a 3 wire and uses batteries; not improper, but is this because the circuits are already highly used?
The four-way switch in my upstairs hall was either improperly installed or has failed (3 switches for one light). When one switch is on, it disables the other 2 switches.
I am wondering if these are the kinds of problems that lead to fires? What can I do to remedy this?
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2023.06.03 20:00 r3crac New items in Couponsfromchina (03.06.2023 18:00:01)
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2023.06.03 18:15 420MacMan [USA-CA][H] PS1+2+3+4+Vita, XBox OG+360+One, Gamecube, N64, SNES, Wii, Switch, DS, 3DS, Manuals/Covers/Cases [W] Paypal
Have a few items i'm trying to clear out all in great condition, noted if games are loose or CIB. Open to Offers on bigger bundles for some discounts.
Shipping starts at $5.00 with Free Shipping on Bundles over $75 with Pics upon request.
PS4
Odin Sphere Leifthrasir Storybook Edition SEALED $140
Metro Redux CIB $15
Rise of the Tomb Raider 20th Anniversary Extras Only No Game $10
COD : Infinite Warfare Legacy Edition CIB $10
Plants vs Zombies 2 : Garden Warfare $10
Has Been Heroes CIB $10
The Division $5
Deus Ex MD $10
XBox One
One Lords of the Fallen $10
Phantom Black Controller CIB USED $30 (Controller is 7/10 cosmetic wise with bottom back bumpers having heavy scuffs & 9/10 overall function wise)
PS Vita
Toukiden: Kiwami $35
The Walking Dead: Season 2 $30
Hot Shots Golf World Invitational $30
Legend Of Heroes: Trails Of Cold Steel 1 $60
Dynasty Warriors Next $25
Stranger Of Sword City $30
Earth Defense Force 2: Invaders From Planet Space $30
Ragnarok Odyssey Ace $45
Shantae Half-Genie Hero [Risky Beats Edition] $60
UnEpic SEALED $130
Risk Of Rain SEALED $45
Aqua Kitty SEALED $60
Grand Kingdom Case $10
Toukiden : Kiwami Case $15
Reverie $40
Sir Eatsalot $50
3DS
Legend Of Legacy Launch Edition SEALED $65
Crush 3D Loose in 3DS Case $10
Cubic Ninja Loose in 3DS Case $10
Codename S.T.E.A.M $5
Warioware D.I.Y Loose in 3DS Case $30
Smash Bros 3DS CIB $17
Steel Diver CIB $8
Rodea the Sky Soldier Launch Edition CIB $30
OEM Charging Base for original 3DS $20
PS1
Fighter Maker Loose $10
FF Tactics GH CIB $30
FF9 CIB (Case damaged) $15
Crash Bandicoot 2 Loose in Twisted Metal GH Case $15
Sim City 2000 Game+Case (damaged) $10
Oddworld Abes Oddysee CIB $20
DS
Intec DS Case $10
Score 6x Game Cartridge Case $10
Bleach Blade Of Fate Loose $15
Advance Wars 2 Days of Ruin Loose $30
N64
N64 Console with hookups and 1x OEM Grey Controller (Controller is in good condition 8/10 and analog stick is 8/10, console was painted with black acrylic spray paint from previous owner and cartridge slot has been modded to play Japanese N64 carts so doesn't include the slot flaps) $70 shipped - https://imgur.com/a/d83hiHu
007 GoldenEye Loose $35
Beetle Adventure Racing Loose $20
Snowboard Kids 1 Loose $50
007 The World is Not Enough $20
Quake 2 $20
Rush 2049 (damaged label) $40
Armorines Project SWARM $15
Pokemon Puzzle League $30
WCW vs NWO Revenge $15
PS3 $6 Each unless Noted
Final Fantasy X/X2 Remaster Limited Edition CIB $15
NiNoKuni 1 Steelbook CIB $30
Tales Of Symphonia Chronicles CIB $20
Zone Of The Enders HD Collection CIB $15
Yakuza 3 Loose $15
Metal Gear Solid HD Collection Loose $15
Genji Days Of The Blade $20
Genji Days Of The Blade Loose $10
South Park : The Stick of Truth SEALED $10
Need for Speed Most Wanted CIB $10
Infamous
Call of Duty : Modern Warfare 3
Call of Duty Ghost
Need for Speed Pro Street
Call of Duty Modern Warfare
Red Faction Guerilla x2
Battlefield 3
MoH Warfighter LE Loose
Darksiders
Darksiders 2
Crysis 2
Deus Ex HR
Call of Duty 2 Steelbook
Mercenaries 2 in Generic Case
Warhawk
Call of Duty MW3 x2
Assassins Creed 4 BF
Beyond Steelbook Bad shape broken at spine
Uncharted Dual Pack in Custom generic case
PS2 $6 Each Unless Noted
Gran Turismo 3 A-Spec $10
Soul Caliber 2 CIB $15
ATV Offroad Fury 4 $10
MDK 2 Armageddon Loose $10
Need For Speed Hot Pursuit 2 $10
The Getaway $10
Samurai Showdown Anthology $30
007 Agent Under Fire Loose $10
Test Drive GH $10
FIFA 2001 CIB $10
Star Wars The Force Unleashed CIB
Army Men Soldiers of Misfortune
Welcome to Jumpack Demo Disc
Metal Arms in Generic Case
MX vs ATX
Army Men
Rocky
NCAA Football 2004
Army Men : Sarges Hero
Full Spectrum Warrior
FIFA 2001 MLS
NCAA Football 2003
NCAA Football 2004
Eye Toy Antigrav with Eye Camera $20
Need for Speed Hot Pursuit 2
Wheel of Fortune
Motorcross Mania 3
Seaworld Deep Sea Adventures
Socom US Navy Seal
Red Faction Case $5
Final Fantasy X-2
ThrillVille
Call of Duty 2 The Big Red One in generic Case
Snes Games
Mortal Kombat 2 (label is damaged) $10
XB360 $7 Each unless Noted
Zone Of The Enders HD Collection Limited Edition SEALED $60
The Evil Within
BF3 Limited Edition
Kinect Adventures
Motionsports
Call of Duty Ghosts
3rd Party Controller $10
Darksiders 2
Marvel Ultimate Alliance in Gamestop Case $10
OEM Black Controller with Battery Pack $20
OG Xbox $7 Each unless Noted
Fable The Lost Chapters PH $15
TRON 2.0 Killer App $15
Testdrive
Call of Duty 2 $10
Need for Speed Underground $10
Midnight Club 3 Case with Burnout 3 Disc
Wreckless
Unreal Championship 1
Mace Griffon
Cabelas Deer Hunt 2005
Greg Hastings Tournament Paintball
Chase : Hollywood Stunt Driver
Star Wars : Obi-Wan CIB $10
Gamecube
GB Player OEM Case Holder *Missing outer cardboard and Manual $25
NFL2k3 CIB $8
Monopoly Party+Manual in Blockbuster Case $10
Star Wars Rogue Leader+Manual in DVD Case $15
Spiderman 2 Player's Choice (Missing Manual) $15
Megaman Anniversary Collection (Missing Manual) $20
MC Groovez Dance Craze$10
Fifa Soccer 2002 $10
Spiderman 1 Case $5
007 NightFire Case with Fantastic Four Games $5
Switch
TechKen Switch Pro Wireless Controller Purple $20
Ys VIII Lacrimosa Of DANA (PAL Version) CIB $40
Wii
Nights Journey of Dreams in Gamestop Case & Manual $10
Generic Dual Wiimote Charging Dock $10
Covers, Cases and Manuals
8x Universal Game Cases (N64,SNES,Genesis,etc) $8 Each
3DS Persona Q : Shadow of the Labyrinth Case $15
Wii Dragon Quest Swords Manual $7
Wii Monster Hunter 3 Manual $5
Wii Elebits Manual $5
GC Ghost Recon Case & Manual $7
GC True Crime Streets of LA Case & Manual $10
GC Spiderman 1 Case Only $7
GC Dead to Rights Case & Manual $10
GC Splinter Cell Pandora Tomorrow Case & Manual $10
GC Hitman 2 Case & Manual $10
GC MoH Frontline Case & Manual $7
GC Rainbow Six 3 Case & Manual $7
PS2 Call of Duty FH Case & Manual $7
GC NFL 2K3 Case $5
GC Turok Evolution Case & Manual $5
PS4 Nioh Case $5
PS Vita Exist Archive Case $5
PS3 Zone of Enders HD Collection Case & Manual $10
PS2 Dragon Quest 8 Case & Manual $10
PS2 Onimusha 2 Case & Manual $10
PS2 Tekken 5 Case & Manual $10
PS2 Kingdom Hearts 1 GH Case & Manual $10
PS2 Kingdom Hearts 2 GH Case & Manual $10
PS2 Area 51 Case PAL version $5
GC NBA 2K2 Case & Manual $10
PS2 Final Fantasy X-2 Case $ Manual $10
PS2 Starwars Battlefront Case & Manual $10
GC Prince of Persia Cover & Manual $10
GC Viewtiful Joe 1 Manual $20
PS2 Katamari Damacy Cover & Manual $10
GC Burnout 3 Takedown $5
PS2 Nightmare before Christmas Oogies Revenge Cover & Manual $15
PS2 GTA San Andreas Cover & Manual $10
PS2 Capcom Classic Collection Cover & Manual $15
PS2 Virtua Fighter 4 Evolution Manual $5
PS2 Megaman X Collection Cover & Manual $15
PS2 Star Ocean Till the End of Time Cover & Manual $10
PS2 R-Type Final Cover & Manual $15
PS2 Soul Caliber 2 Cover $7
XB Panzer Dragoon Orta Cover & Manual $30
XB Ninja Gaiden Black Cover & Manual $10
PS2 Mad Maestro Cover & Manual $10
PS2 007 Everything or Nothing Manual $5
PS2 Half Life 2 Cover $10
PS2 Devil May Cry 3 Cover & Manual $10
PS2 FF X-2 Cover & Manual $10
PS2 REZ Cover & Manual $15
PS2 Rygar Cover & Manual $10
PS2 Chaos Legion Manual $7
PS2 Zone of Enders 1 Cover & Manual $10
PS2 Final Fantasy 12 Manual $7
PS2 Front Mission 4 Cover & Manual $10
PS2 Metal Gear Solid 3 Subsistence Cover $7
PS2 Escape from Monkey Island Cover $7
PS1 Final Fantasy Chronicles GH Back/Front Cover & Manual $10
PS1 Tenchu 1 Cover & Manual $15
PS1 Final Fantasy 7 GH Front/Back Cover & Manual $15
PS1 Buster Bros Collection Cover & Manual $20
GC Zelda Master Quest Manual + Windwaker $30
PS2 Black Case & Manual $10
submitted by
420MacMan to
GameSale [link] [comments]
2023.06.03 17:29 ManufacturerOk8154 Mi 2 Pro scooter won’t charge, suddenly dropped to below 5%. Broken charger or scooter?
I plugged in the (original) charger on my Xiaomi Mi Pro 2 and I noticed the light on the charge that is supposed to be red suddenly changed to green. Every time I plug it in it would change to red for a second and then jump back to green. When I plugged it in I had about 50% battery left but it dropped below 5% immediately. Now it won’t charge and battery indicator keeps flashing red on the dashboard.
I hope it’s only the charger, but could that invoke a sudden drop in voltage on the scooter? I’m afraid it’s the scooter itself. The app shows nothing unusual. I have the motor a spin and it went up to 16% but when I plugged in the charger it went down again. Seems like an BMS issue.
Anyone got any ideas?
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ManufacturerOk8154 to
ElectricScooters [link] [comments]
2023.06.03 17:18 Proletlariet Crash Bandicoot
"Whoa!" As Doctor Neo Cortex was building an army of mutants to conquer the world with, he needed a general. One particular experiment caught his eye, a bandicoot that he would give the name
Crashworth Cortex the First. But when it came time to brainwash the marsupial into being a leader, the machine malfunctioned, the bandicoot rejected. Escaping from his creator's clutches, Crash woke up on a beach on a nearby island, immediately setting off to rescue the similarly mutated Tawna. While he would lose contact with Tawna and instead spend his time with his sister Coco, Crash would constantly find himself butting heads with Cortex and his schemes. While he may not be the smartest, his determined athleticism ensured he would find all the crystals, gems, or any other object needed to stop any schemes of world domination.
Strength
Striking - Spinning / Sliding
Striking - Other
Lifting / Throwing
Other
Durability
Blunt Force
Falling
Explosive
Other
Speed
Skill
Jacking
In Crash of the Titans and Mind over Mutant, Crash can take over foes, mostly large creatures mutated by a substance called mojo called titans, by stunning them and placing Aku-Aku on their face.
Full Titan RT
General
Notable Titan Feats
Other Abilities
Unlocked
Other
Masks
Aku-Aku
The spirit of an ancient witch doctor, Aku-Aku has been protecting Crash since his first adventure. Since then, he's also played the role of being the fount of knowledge, knowing whenever evil is occurring and how to stop it.
Full RT
Lani-Loli
The quantum mask of space, Lani-Loli is the first to be found in Crash 4 and takes the role of guide and exposition dealer for the adventure.
Akano
The quantum mask of matter.
Kupuna-Wa
The quantum mask of time.
Ika-Ika
The quantum mask of gravity.
Karts
General
Items - Offensive
These are capable of forcing open a door in the original game and remake.CTR-N
Items - Traps
Items - Other
Tag Team Racing Cars
Other Vehicles
Ground
Flying
Water
Other Equipment
Other
"As for me, heh, let's just say I'm doing just fine."
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Proletlariet to
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2023.06.03 16:54 Oxnor 5521 ports - possible to emulate this AC to DC charger for a ebike? Trying to go barrel port to barrel port
2023.06.03 16:49 Trapperz1379 DDG conversions: Upgrades, People, Upgrades
| Back by likely zero demand, Thought I would do another one of these about missile conversions because why let DE have all the fun? It is best to mention if a faction is not mentioned it's either that it was a conversion I was unaware of or that they simply didn't have one. Also to once again specify this post is specifically destroyers, before half the comment start asking about the Boston or Garibaldi conversions. May do one on as-designed DDG's at a later date depending on how well/poorly this is received. Apologies in advance for errors, felt digging through actual books would be overkill for this. Without further ado: Eagle Union USS Gyatt (DDG-1) Gyatt during firing trails circa 1957. Originally built as a Gearing class 1, she was commissioned in July 1945, too late to play a role in the second world war. She would spend the next few years making goodwill trips around the Americas and patrolling European waters before being docked in 1955 for her conversion. In addition to the twin-armed “Terrier” launcher in lieu of her rear turret, she would also be fitted with retractable stabilisation fins as well as an updated AA battery. She would subsequently see further use for testing until finally being decommissioned in 1969 and later sunk as a target in 1970. USS Mitscher (DDG-35) & USS John S. McCain (DDG-36) John S. McCain underway shortly after her rebuild, 1969. The Mitscher class was a group of four large experimental destroyers that were all built with various propulsion layouts in order to test which was most effective for future projects. While said propulsion systems were more efficient compared to existing classes, it was considered extremely maintenance heavy and complex to the degree that Mischer & John S. McCain would later have their boilers replaced. In the mid-1960s the class would be selected to undergo modernisation to guided missile destroyers, with a single armed “Tartar” launcher mounted super firing the rear turret and an ASROC launcher super firing fore, However only the two of the ships would receive the refit due to it being considered unsatisfactory. As a result of their repeated propulsion issues, the two unconverted ships were withdrawn from service by the end of the 60's while the modernised ones would only go on to serve until the late 70’s Northern Parliament SN Bravy (Pr. 56-K) & Pr. 56-A Aerial view of Pr. 56-A destroyer Nakhodchivy Designed as a more practical version of the destroyer Neustrashimy, Project 56 was intended to replace the many WW2 era-destroyers that had either been lost or were otherwise unsuitable for modernisation. While initially roughly 100 were planned, this would be greatly reduced due to various factors. During a reassessment of the Red Navy’s needs, The Soviet admiralty realised that a stronger focus on ASW was needed as well as an increasing number of foreign warships armed with SAM’s, the latter resulting in the destroyer Bravy being selected as a test bed for a twin mount of the M-1 Volna 2 which would require the removal of her rear turret. Following the successful trials an additional eight destroyers would undergo similar rebuilds with the designation of Project 56-A. Bravy would continue a normal service that was relatively quiet, The main exception being an incident in 1970 where she collided with HMS Ark Royal while shadowing the carrier, and was finally withdrawn in 1987. Iris Orthodoxy T 47 AAW & ASW Modernisations Bouvet following her AAW modification. The T 47 class were some of the first ships to be built by France following the second world war, however the design itself was based off that of a modified Le Hardi class 3 . They were intended to act as carrier escorts and made with an emphasis on AA capability (something that WW2 had shown was of much importance). By the mid-60’s it was deemed necessary to update their armament, with the modernisations being done in three batches; Flotilla Flagships, Anti-Air (AAW) & Anti-Submarine (ASW). Both the AAW & ASW batches would have their rear gun replaced (Have you noticed a pattern yet) with Missile launchers, A single armed “Tartar” and a Malafon launcher on the two batches respectively. The AAW batch would further loose all of their main battery turrets while the ASW would instead replace them with two single 100 mm turrets (one fore, one aft) All ships would serve for several years, the flagship batch being decommissioned in the 70’s while the AAW & ASW batches would continue until the 80’s, with Maillé-Brézé later becoming a museum ship. Missile info Terrier - The RIM-2 Terrier was a medium-range surface-to-air missile system developed by the United States from Project Bumblebee that entered service in mid 50’s and was primarily used to arm cruisers and frigates 4. While initially only having a range of 10 nmi (19 km), the missile would quickly receive many upgrades, with the final variant having a maximum range of 40 nmi (74 km). Tartar - The RIM-24 Tartar was a medium-range surface-to-air missile system based on the larger Terrier system. While having less range than its counterpart, it was much lighter which allowed it to be mounted on smaller ships and was subsequently used to arm destroyers. The original version had a range of 8.7 nmi (16.1 km), with later models improving this to 17.5 nmi (32.4 km) Volna - The M-1 Volna was the naval version of the S-125 Neva, a missile system developed by the Soviets intended for use against low flying targets. The early versions of the system had a range of 8 nmi (15 km) while later versions could reach up to roughly 11.9 nmi (22 km). As a side effect of it’s ability to engage at very low altitude it could also double as a anti-ship weapon. Malafon - The Malafon 5 was an anti-submarine missile system designed by France in order to take advantage of the increased range submarines could be detected at via towed sonar. The missile system was effectively a homing torpedo strapped to a glider, Said glider would be guided to within approximately 800 m (2,600 ft) of the target before the torpedo was ejected into the sea and began to search for the target. The gilder was estimated to have an effective range of 7 nmi (13 km) while the torpedo itself had a range of roughly 2.7 nmi (5 km) characteristics For reference, I've also included the An shan class in the table Ship | Year of launch | Year of conversion | Full Displacement (tonnes) | Max Speed (kn) | Artillery battery (mm) | Torpedo battery (mm) | Missile battery | ASW equipment (excluding missiles) | An Shan | 1939-1940 | 1971-1974 | 2,070 | 32 | 4 x Single 130, 4 x Twin 37 | N/A | 2 x Twin SY-1 | 2 x DCT, 2 x DCR | USS Gyatt | 1945 | 1955-1956 | 3,520 | 35 | 2 x Twin 127, 2 x Twin 76 | 2 x Triple 324 | 1 x Twin "Terrier" | N/A | USS Mitscher | 1952 | 1966-1968 | 4,855 | 35 | 2 x Single 127 | 2 x Triple 324 | 1 x Single "Tartar" | 1 x Octuple ASROC | Pr. 56-K | 1955 | 1960 | 3,447 | 35.5 | 1 x Twin 130, 1 x Quad 45 | 1 x Quint 533 | 1 x Twin M-1 Volna | 2 x RBU-2500 | Pr. 56-A | 1953-1957 | 1966-1971 | 3,590 | 36.5 | 1 x Twin 130, 3 x Quad 45 | 1 x Quint 533 | 1 x Twin M-1 Volna | 2 x RBU-2500 | T 47 "AAW" | 1953-1955 | 1962–1965 | 3,740 | 34 | 3 x Twin 57 | 2 x Triple 550 | 1 x Single "Tartar" | 1 x Sext 375 mm ASWRL | T 47 "ASW" | 1953-1955 | 1968–1970 | 3,900 | 34 | 2 x Single 100, 2 x Single 20 | 2 x Triple 550 | 1 x Single Malafon | 1 x Sext 375 mm ASWRL | Notes: 1 - Effectively an enlarged repeat of the Sumner class 2 - Given the NATO designation “Goa” 3 - Although some sources I’ve found claim the basis was Mogador 4 - Between the 1950-1970’s. the USN used the term “frigate” to refer to destroyer leaders 5 - Short for Marine Latécoère Fonds submitted by Trapperz1379 to AzureLane [link] [comments] |
2023.06.03 16:04 jeffparkerspage Does anyone know what this box is?
| Not necessarily a St Pete question but I figure others here have these two boxes somewhere in their house. Does anyone know if the lights should be on for normal usage? Can Duke simply shut stuff off? If the box failed would it kill power to the HVAC system? Thanks in advance. submitted by jeffparkerspage to StPetersburgFL [link] [comments] |
2023.06.03 16:02 utopianaura need to extract data from a couple of old phones - questions
Hi
I've got a couple of my personal phones that I used for years back then (1 x Nokia 2100 and 1 x SE k775) and have a significant amount of personal data e.g. mainly a lot of texts, phone numbers, etc.
I wasnt able to charge them so took it to a repairer who said he could find chargers for them, and as their batteries are damaged, he would need to repair the batteries or any phone connections to get them back to life. However, he needs me to leave the phones with him for 2-3 days as he finds parts and needs time to work on them.
However, I'm not okay with him potentially having access to a lot of personal texts some of which possibly have intimate information which I am not comfortable in some shop guy being able to see.
I need to get these fixed but is there a way that I can use to prevent this information leakage so he cannot access it etc? I know its going to be difficult but Im trying to ask in case theres anything possible?
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dumbphones [link] [comments]
2023.06.03 14:25 dajs3010 Unplug NIU MQI GT Evo charger
The user manual and several forums suggest to charge the battery up to 80% to preserve battery's life, so, is it ok to unplug the charger while it is still charging with the red light indicator and the fans are at full speed?
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2023.06.03 14:08 Moistycake How to take out battery
| I have a wowgo 2s max. I am trying to replace the battery because it got damaged. The battery seems to have some adhesive around it, making it hard to take out. There’s even black adhesive where the wires are (seen in 2nd photo. Any suggestions how to remove battery without doing damage to the board and battery? Or maybe someone can direct me to a video that could help. Thank you submitted by Moistycake to ElectricSkateboarding [link] [comments] |
2023.06.03 13:23 morphneo Sleeping feels pointless...
No matter how much I sleep or how I sleep, it takes me almost 2 hours to feel awake then I will be up for a few hours until I am tired again and ready to go back to sleep. I feel like an Iphone when the battery needs replacing and constantly needs to get plugged into the charger.
Sometimes I go to bed and sleep for 4 hours, wake up as if its the start of the day but the moment I get out of bed my body feels like taking a nap for 20 minutes. Other times I can sleep for 9 hours and wake up not even wanting to get out of bed. I work a swing shift schedule so there are days I go to sleep at 1am and days I go to sleep at 9pm. Days where I wake up at 9am and days where I wake up at 5am.
Im 30 years old and I feel like sleeping does absolutely nothing to replenish my energy and that I am in a constant state of tiredness. How can I sleep for (x) amount of hours and my body still wakes up not feeling refreshed?
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2023.06.03 08:32 salgado666 Battery problem?
| Does anyone know what could be the issue? The day before, the charger was weird, switching the green and red light as it was not detecting the battery was fully charged. submitted by salgado666 to SuperSoco [link] [comments] |
2023.06.03 05:03 Kydrix My absurd next Ghost Recon game wishlist.
My absurd next Ghost Recon game wishlist. Randomly ordered by idea flow lol.
Please keep the different game types. I personally enjoy gear score but having both caters to both groups of gamers.
More HUD/UI adjustments - Add an option to allow different types of POIs to be shown but not others. I may not want mission objectives, but i might want to have my drone spot generators for instance.
- A true HUD toggle. Sometimes during missions with no HUD you have no idea what the object you are searching for looks like. Instead of having to go into options to toggle it on. You should add another category for the HUD ootions that will only show objects you have selected when you show the HUD.
Civilians and Enemies - They should both have sleep cycles. All guards won't be awake 24/7.
- Civilians screaming should alert nearby guards if you spook them.
- Civilians should panic and flee like in a real situation instead of cowering in place. I mean some might but again make it random.
Enemy stats - Give all enemies a pool of random stats depending on their ramk. IE elite enemies have better stats than normal enemies. It would make each enemy unique.
- No enemy would ever have 100% Accuracy including Snipers.
- Add a new stat, Composure: this stat determines how an enemy will react when faced against an opposing force. So lets say the scale is 0-99%.
- Example: an enemy has 50% Composure rating and 80% Accuracy there is a 50% chance that they will lose their cool under threat. This lowers their base Accuracy value by half. So they would have a 40% Accuracy rating
- There is also a 50% chance that they remain calm and no penalty is applied.
Teammates - Allow your squad to be assigned to roles. IE 1 guy is assigned gunner, other is driver and the other is passenger. This way you don't have to drive all the time. It also adds extra utilitiy to markers set by the player. Set a marker 13km away and your AI teammate will take the shortest road path there. If in a helo they will fly and land there.
Fast travel - Have it a toggle option in the difficulty setting. Allow fast travel to only FOBs owned by you allies. See below for more on that.
FOBS (forward operating base) - Take a page out of The Division 2 and add these locations as fast travel points if they are secured by your allies. Same mechanics as The Division 2 and have them come under attack from enemy forces.
Bivouacs - No more fast travel camps. Instead do like RDR2 and allow you to setup your camp pretty much anywhere. And you would have to place it wisely to avoid detection.
Batteries - Add drone, flashlight, goggle and binocular batteries. Each obviously it's own item. This can be used to limit the number of each carried and require use of multiple different items especially in a long engagement.
The drone - It should require batteries and even more juice is used if you use NVG/Thermal vision with it.
- It should make more noise alerting enemies easier. This makes it so you have to choose between drone and binoculars.
- If it breaks you should have to rebuild it at a pretty high material cost or rebuy from a shop.
- The zoom should be less than the binoculars.
NVG and Thermal - They should also require batteries, also DRASTICALLY increase NVG brightness. With no silly Vignette, or to much less of a degree.
Binoculars - Binoculars should have a way higher zoom capability. Otherwise they are completely outclassed by a drone. They should also not require a quick wheel slot. It should be its own button. To use thermal or NVG would require their own batteries.
Weapon attachments - Flashlights (useful bright ones) should be a weapon attachment. That would alert guards if you use them stupidly. But for running through dark wooded areas etc could be very useful. As it would lend itself to meshing with battery consumption.
- Red dots for handguns.
- Better iron sights. A lot of iron sights have tritium or something similar to enable them to glow in the dark.
- All weapon attachments should be usable on any weapon given it has adequate attachment points and rail space.
- Weapon slings. I think it is long overdue to add slings to the game.
- Suppressors should only lower the volume of a gunshot and in real life require subsonic ammo to really lower the decibel level by removing the sonic boom by breaking the sound barrier. But for game sake unless subsonic ammo is added just add different suppressors that lower by a certain amount possibly each better one also lowering damage, or for the best pretend the gun is being loaded with subsonic so the bullet has less range.
Weapon operation / function - Add different round types that you assign to be carried. IE you go to a FOB and choose your ammo loadout. Say you can carry 6 magazines total. 3 magazines of hollow point and 3 magazines of armor piercing. Each being better vs soft target or armored.
- Add a jamming mechanic where rounds can misfire, fail to eject etc. Weapon condition would deteriorate over time especially if you fire it a lot, or go prone, or swim etc. This would lead to the necessity to clean your weapon with cleaning kit consumables. Clicking the consumable would take like 30 seconds to clean the weapon.
- A really out there idea … Modular plate carriers. Which gives you the ability to add different pouches visually on a grid each of which holds different things like 5.56 magazines, shotgun shells, this could directly correlate to your maximum carried magazines etc. You could carry more in your backpack of course but this would necessitate stopping to reload magazines with loose ammo. This actual layout would be shown on your character.
- Equipment weight. Determines agility, mobility, stamina depletion rate and fatigue rate. Heavy gear with lots of ammo would tire you way faster than a lightweight loadout.
Scope zoom - Enable picture in picture rendering. Sure when you are using a scope you move your face a tad bit closer to match eye relief which does lower peripheral acuity. But the whole scene shouldn't zoom.
Hard Cover / Concealment mechanics - Snipers should not be able to hit you while you are in a chopper flying away from them especially flying like 100 meters away rocking the helo or flying serpentine to avoid bullets. Basically no more Aimbot
- Enemies shouldn't be able to see through a treeline just because they spotted you before. They should fire in the general direction they last saw you. Not super snipe you as you are running through thick foliage.
- Foliage should grant a certain percentage of concealment depending on how much of the body it covers AND this is where the clothing color below could definitely be coded. You assign a color array value to the foliage. Which checks against the players clothing color.
- Clothing color and pattern changes concealment factor in general surroundings. Not sure how difficult this would be. But it would be a first implementation in the industry I think.
- Enemies should be able to spot your muzzle flash if you keep taking shots at them. And gunshots should be a higher alert status than simply "did you hear that I am going to check it out" after I just blew his friends head clear off his body. This would lead to players using items to conceal their flash and/or relocate after every shot.
- Certain calibers shoulds penetrate through hard cover.
Vehicles - Please for all that is holy don't allow anything besides a dirtbike or some crazy off road vehicle to drive up absurd inclines. Even dirt bikes should have a really hard time climbing 70° slopes.
- 50 call mounted guns on these should obliterate enemies and other vehicles. But they also shouldn't have unlimited ammo. Most real-life counterparts carry a minimum of 500 rounds. With extra cans carried inside the vehicle. I believe most ammo cans only hold 100 linked 50 cal rounds. So for video games sake and size of vehicle 2000 rounds on average. Just for reference that is 19 cans measuring approximately 12.x 7.5 x 6 inches.
- Player bought vehicles should be customizable with paint and weaponry, armor etc. Each thing effects handling and weight characteristics.
- Vehicles should require fuel.
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2023.06.03 04:21 IJustDGAF_ The Ravenous Talon
| FOR SALE $400 THE RAVENOUS TALON • SF Talon MK2 • Custom weathered by me • Black paracord wrap • Installed with GHv3 • Shtok v3 hilt side short pin neopixel connector • Two button setup - pixel switch for power matches the blade, red led for aux • 28mm bass speaker • Removable protected 18650 rechargeable battery • Custom weathered chassis • 3 Star Wars tracks including the Imperial March on top of base tracks • Blade plug included Great for spins and tricks 28” Pixel stick is not included but can be for an additional $75 Charger for 18650 battery not included, can pick one up for cheap on Amazon Free Shipping in the USA, will ship anywhere else in the world for an additional $30 Message me with any questions and for additional pics and video May the force be with you! submitted by IJustDGAF_ to LightsaberBST [link] [comments] |
2023.06.03 03:59 travis7s Return of the dead battery?
I had a 2017 5Ah battery that worked well for two years and then went red light for everything, wouldn't run the mower, wouldn't charge no matter what I tried. Ego agreed and sent me a new style replacement under warranty.
Fast forward 3 years later and the new battery is frustrating me with false overheating errors. So just for fun I throw the old battery on the charger and it starts charging! And now I just mowed my whole lawn on a single charge with the old battery after it sat untouched for 3 years.
So I guess the moral is, you might want to try your old dead batteries again.
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2023.06.03 03:46 Malice_Qahwah Scurrying Darkness (Oneshot, gory, horror)
****WARNING****
***
Body Horror, bugs, death, gore. Attempted horror.
By my own standards, this is fairly tame, your mileage may vary, content advisory.
***
Captain Van’tu, the Garaboosian commander of the Alliance of Free Stars light scout cruiser Mandrake, frowned, in the way of his species, and gestured with a lower lefthand at his human science officer to continue.
The woman turned back to her console, to peer into the hood of her ‘scope and minutely adjust a control.
“The ship is an old Terran Alliance Explorer class, the TAN Nebula Star. She was reported overdue for resupply a little over a hundred years ago, exact details are spotty as the station she was supposed to report to was destroyed in the Terran civil war. By modern standards she was little more than a heavy cruiser with an oversized jumpcore, and limited weaponry. The Terran Alliance Navy was very much focused on exploration and first contact, and several of their vessels vanished without trace only to show up decades later in pirate hands. However, this does not seem to be the case with the Nebula Star…”
The image on the holotable was mute testimony to this information. The old starship, much more massive than the Mandrake, but significantly less well equipped, looked derelict. Several holes gaped in her once-pristene white hull, the smooth lines marred and crooked, and the jumpcore bulb near the stern showed a terrible, blasted crater, black with soot and melted steel.
Captain Van’tu scrolled the smooth wheel of the holo controls, swivelling the image and zooming into the damage.
“What do we think of this, Sasha, that looks like an internal explosion, not battle damage.”
“Yes Captain.” Sasha, the science officer, agreed. She manipulated a pad on her side of the console. Several sidebars lit up. “Here, here and here. Chemical signatures we’ve picked up in the dustcloud around the wreck, and the blast pattern, indicates a high yield chemical explosive was utilised, we would need to get a scan from inside the wreckage to be certain, but I think I can confidently say this was caused by a c4 package commonly kept as part of ship inventories of that era. We carry a similar type of explosive even now, it has uses in a number of emergency protocols.”
The captain nodded. “I’m familiar with Human paranoia, ‘better to have and not need than need and not have’, which is why I learned to carry a backpack heavier than myself at the academy.” He smiled at the woman, who grinned back in that wolfish human fashion.
Commanding a Terran vessel as part of the Alliance Navy was a high honour for a non-Terran, and he’d earned it the hard way, he’d actually completed his officer training on Earth itself, heavy gravity, lethal flora, fauna, and practical jokes be damned, he’d always dreamed of command, and he had never planned to settle for anything less than the best ships of the fleet.
Somehow his determination to ‘make it’ had actually impressed his trainers and teachers, and earned him the interest of a senior Admiral, which explained his current command. And he was no ticket-puncher, his crew was, in his opinion, the best in the fleet, and if his ship was small, he was so proud of her, some days he could almost burst his hearts from it. She was his first, and with luck, not his last, and while scouting duty following pre-war exploration routes was far from glamorous, it was essential work for the Alliance, following up first contacts, reopening lost trade routes, and, now and then, coming across relics, and giving closure to the descendants of those vanished vessels.
“Alright. She looks cold, and her reactor is dead, but we don’t know what happened to her, she could have run afoul of pirates, or been captured and misused for decades, or been left boobytrapped, so pack up a SAR shuttle, and give them a leader drone, they don’t enter unless the drone clears the way in.”
“Aye aye Captain, I’ll get them on their way. Sidearms?”
“Yyy…esss. Yes. And overarmour. If someone’s left any surprises, it will help.”
Sasha turned and walked off, already tapping her communicator to summon the personnel she’d be sending.
He frowned again, looking into the depths of the hologram. Something was bothering him, the same sensation he’d felt while visiting a zoo on Earth. Humans around him grinning, nodding to one another, and the confirmation of his worry came as a boom of hundreds of pounds of apex feline carnivore crashing against the high density crystal he’d been standing with his back to…
Something was creeping up on them, he could feel it.
***
The shuttle launched from the brightly lit boatbay of the Mandrake, arcing smoothly through the glittering blackness towards the cruelly murdered starship. In front of it zipped the mote of the drone, its scanners and sensors slaved to the shuttle, giving the drone specialist on board an instant feed to all his senses, feeling, experiencing everything the drone saw.
It zipped around the gaping hole where the jumpdrive had once been housed, then around in a helical pattern, scanning every micron of the lost ships hull, mapping it in complete three dimensional perfection, then tracking towards the boatbay. Inside, two, much older, versions of the Mandrakes shuttle rested, crooked against their davits, the bay airlock doors lying open.
The drone slowly crept inside the dark corridor as the shuttle followed it in, nestling into an empty davit. Power hookups, identical after a century thanks to long ago agreed standardisation, marry up, pogo pins compressed and energized, drawing trickle power from the shuttle to latch securely.
The crew debark, except the probe operator who remained strapped in his jumpseat, guiding the drone deeper into the derelict.
Suited figures follow its path, jumping from the shuttle hatch to the airlock. They don’t bother trying to seal it, it had been lying open for a century, there was no air left within to preserve. The drone met a cross passage, and moved right, headed towards the bridge, following schematics downloaded from Mandrake’s computer. The scout crew followed, alert, and making note of damage to bulkheads, the carpets that once covered the floors looking torn, dark stains telling a worrying story.
The probe entered the bridge of the Nebula Star and paused. The LIDAR scanner illuminated the space in a slow pass of green laser light, left to right and back again. The chamber was empty, save the various consoles and chairs the crew would have used, and the lone figure of the Captain, in his central command chair.
To Captain Van’tu, observing the time delayed remote feed on his own bridge, it was remarkable just how similar the darkened derelict wreck was to his own vessel, down to the arrangement of bridge consoles and type of carpeting used. He’d read, in one of his intro to ship design classes, that Terran bridge layout owed much to speculative fiction of pre-spaceflight eras, and a lot of experimental wet-navy designs.
He'd brought it up once with his chief of engineering, who had responded with a ridiculous approximation of a Scottish accent, “Aye laddie, we Terrans owe an awfy lot tae an auld lass called the Enterprise!” and laughed, continuing his explanation in his more natural German accented standardised Terran. Van’tu had spent several informative evenings with his console, soaking up ancient Terran entertainment as a result.
The drone circled the bridge, slowly, keeping its thruster exhaust well clear of the mummified body in the central chair, making its way to the science console. A small arm popped out and slotted into the consoles data port.
Several lights flickered on the antique panel, the probe powering up the cold circuits to read the datalogs, then around the room, dim red lights came to life, as more of the bridge woke up. Through the hull itself, a faint whine transmitted, the probes oversized fusion battery providing enough current to trigger the startup of a backup generator below the bridge.
The scouting party stepped in, peering around. One, her grey skinsuit marked with a red stripe down the arms, moves across to the captain, a medical scanner in her hand.
“I’m reading significant trauma throughout the corpse, but remarkable preservation as well. Life support must have been glitching badly for a long time after… Wait…” She smacked the side of the scanner, then passed it back across the corpse. “Scanner keeps picking up my own heartbeat, trying to tell me this guys still alive, fucking thing.” She put it away in the side pocket of her suit and pulled out a smaller device. “I kept my old one, should be good enough to… Fuck me sideways…”
“Maybe later Carol, what’s the script?” A green stripe on the party leader’s arm. He was looking around, feeling… itchy, between his shoulder blades. Something wasn’t right, and not just the dead ship. He’d been lead on two other derelict searches, and they never went like this. Accidents happened, people died, usually horribly, and you always found, well, bodies. Whole or otherwise. Yet, aside from the clearly traumatic bloodstains on the floors, soaked long before the artificial gravity had failed, this ship hadn’t shown them a single body, nothing, not even fragments.
Not only that but he could swear he’d seen movements. No-one else had, but he also knew that his reflexes tested significantly higher than average, he was seeing something the others were simply not noticing.
Carol stepped away from the corpse.
“My old scanner says this guy’s alive Mark. Heartbeat, brain activity, oxygenated blood. He’s not breathing and he’s a fucking corpse, but both my scanners say he’s gooey in the middle. And I’ll be honest I don’t want to be here, send probes back across on AI control and let them explore, this is too freaky. I know you’ve been seeing shit, well, I’ve been picking up weirdness all along, and this is too much. We should leave!”
Mark bit back a curse. He agreed, but he was also supposed to be a professional, and as the leader of the scout team who first boarded the derelict, he’d have been slated for command of the ‘prize crew’ to bring her home. At the same time, he was holding back a growing uneasiness, his other two team members were shuffling nervously, and Carol was on the edge of panic.
“Alright, we head back to the shuttle and leave the probe to grab the logs. Something’s weird here, might be the atmosphere on this thing, I admit it’s spooky, but we all know I see weird bugs and things other folk miss, and Carol, you’ve had that personal scanner since high school, if it’s saying something weird, something weird is going on. If Captain… Morrison, is still alive after a century in vacuum, he can keep a few more hours until the AI probes can collect him. We’re not equipped for medical evac anyway.”
They stepped back through the hatchway, leaving the probe to its work. Emergency lighting flickered into life, adding a lurid red glare to the tableaux, Mark, last to leave, sharply snapping his head back around as something… He was reminded of a time as a child, he’d turned over a log in his parents’ yard, and hundreds of inch-long centipedes had scurried in panicked circles to escape the sudden glare of sunlight.
Nothing moved, aside from the slow pulsing of rebooting computers.
He followed his people towards the shuttle.
One by one, they made the leap back to the shuttle davit, and boarded, cycling back aboard, and taking their seats. The drone pilot barely moved to acknowledge them, clearly lost in the datefeed from the old computers, and aside from a quick glance across readouts to ensure the data was flowing cleanly to the Mandrake, Mark didn’t disturb the man.
He hit the switch to release the davit clamps, and the popped free. The shuttle turned, and smoothly glided out, aligning with the mothership and headed home. He blinked and shook his head. That motion again, out the corner of his eye. He glanced over, seeing the drone pilot’s faceplate swarming with legs for a fraction of a second.
“Uhh, Josh, you alright there?” He hated breaking into drone pilot concentration, but this wasn’t right, and Carol was gesturing desperately at him from her chair. He reached across, and nudged Josh’s shoulder, the skinsuit collapsing under his fingers and the skull clacking loosely against the faceplate.
***
Captain Van’tu listened to the soft report coming from Sasha, the scout crew had found the captain of the derelict but were returning early due to some unsettling information they’d found. He didn’t like it, but he also respected human instincts. If skilled officers felt there was a reason to withdraw before mission completion, he knew better than to override the human-on-the-spot.
He’d have a word with Mark later, in private, if necessary, but the man had never been wrong before.
Across the communicator, there was a sudden eruption of yelling, the shuttle on the holo spiralling wildly. Sasha was demanding a clear response from the screaming communicator.
Mark came over the channel. “Abort mission, contamination, alien threat…” His words ended in a gurgling scream, the kind that began high and ended, eventually, in a growling snarl of mortal agony. The line remained open, however, and the entire bridge crew turned to stare, mouths agape, as into the silence the faint sounds of gnawing began to echo.
Sasha shut off the feed with a shaky finger. “Captain, I…”
“I know. Arm several probes, get them to the shuttle, find out what happened and…”
Once more, attention fell to the holo display, as on it, the icon of the shuttle winked red. Sasha motioned, and the focus zoomed in. Where the shuttle had been, a spreading scatter of debris remained.
She pulled up the sidebars again.
“Right before Mark, uh, died, his authorisation codes were used to trigger an overload on the shuttle reactor. We didn’t pick up the feed in real time, they were returning after all, but all of them suffered catastrophic biological distress immediately before their lifesigns cut out. Mark was the last one alive, and severely injured when he triggered the reactor.”
Captain Van’tu shook out his lower hands with a stress-shedding gesture. “The shuttle reactor is in a sealed compartment. He had to get from his chair to the access panel and enter his code, while suffering life threatening injuries which had already killed the rest of his crew?”
“Yes, Captain. I’m sorry, I missed it, my team is still processing the data, but it looks as if the drone pilot ceased responding several minutes before the shuttle departed the wreck. At five minutes into the flight, the three junior officers began exhibiting distress, but gave no verbal alerts. Mark seems to have reacted to something that triggered a fight or flight response, but within a few seconds was exhibiting the same injury markers as the others. At the six-minute mark, he sent his warning, while moving. It appears as if the cessation of his vocalisations was not the end of his life, almost thirty seconds later his code was entered into the shuttle reactor, and it detonated.”
Captain Van’tu moved to his command chair, and sat down, lower hands grasping the armrests, upper hands folding under his chin. “Helm, chart course back to the nearest Alliance outpost, and warm up the jumpcore. Tactical, bring shields to standby and start charging the grasers, I don’t like what’s happening, and I do not want to be caught with our backs turned.”
His crew moved into action, tactical alerts bringing various stations to readiness.
“Sir! We’re receiving a communications request, uh, from the Nebula Star.”
He stared at his communications officer, who looked equally shocked.
“Please, Jen, put them through to the main holo.”
The hovering image of the wreckage that had once been a shuttle vanished, replaced by the familiastrange image of the old bridge, and its captain.
The man was a corpse, there was no debate. The papery skin had pulled back from his eyes and teeth, his nose collapsed inwards, decades of icy coldness and baking heat as the derelict tumbled slowly from shade to sunlight had freeze dried the body, yet, it moved. The jaw flapped open, and the sticklike arms gestured against the command chair arms, clawed fingertips clicking uselessly.
“Gree. Tings. Un. Known. Vess. Sell. I. Am. Cap. Tan. Morr. Iss. Son. We. Come. In. Peace.”
The corpse in the holo quivered and twitched in some horrible mockery of life, the bared grey teeth clicking as the jaw spasmed open and closed, not, Van’tu noted, in time with the words being spoken. Inside the jaws, he also noticed, something black and shiny and segmented.
“I highly doubt you come with any sort of peace in mind, what are you really, and what did you do to the crew of the shuttle who boarded the ship you are on.”
The body twitched, a trickle of black ooze popping free from the corner of the sunken eye socket. Under the dried up eyelid, something squirmed around, curling with segmented motion, a few pointed claws poking briefly free before vanishing once more.
“I. Am. Cap. Tan. Morr. Iss. Son. We. Come. In. Peace. We. Rek. Wire. Ass. Iss. Tan. Sse. Let. Uss. Board.”
An alert flashed from Sashas direction. A gesture diminished Captain Morrison to a corner of the holo and expanded the view of the derelict. Two shuttles of archaic design had just launched from it and begun making their way towards the Mandrake. He muted his pickup and turned to his tactical officer.
“Jeff? They do not get close enough to board.”
“Aye aye sir, tracking has them locked and my grazers are charged.”
“Very good.”
He returned to the holo and reopened the grisly view of the dead man being puppeted on his display.
“You will not be permitted to board my ship. I demand to know who you are, what you represent, and why you are trying to impersonate Captain Morrison.”
“You. Are. Food. You. Have. Use. Full. Tech. Nol. Ogy. We. Will. Take. It. We. Will. Use. You. We. Will. Mul. Tip. Lie. This. Vess. Hell. Came. To. Us. In. Peace. We. Took. It. We. Came. For. Ter. Rah. We. Became. Trapped. We Became. Lethargic. We have waited. Now you have brought us. A new vessel to carry us. To Terra.”
Captain Van’tu shook his head. If these things were familiar with humans, they’d recognise the gesture. For the sake of understanding he’d long ago learned to at least emulate some human body language.
“You will not be allowed to go any further. I have a duty to safeguard the people under my command, and to the people of… Terra.” Whatever this species was, it was not something he wanted anywhere near a colony or, worse, defenceless homeworld, of any of the Allied or friendly species he knew lay between here and Terra herself. Best for all they only had Terra in mind.
“Sir! The incoming shuttles are not going for docking, they’re on a ramming approach! Firing solution lost on bogey one!” The Mandrakes grazers were firing, gunnery crews managing their weapons as they tracked automatically and fired, spearing one of the wildly corkscrewing shuttles with lances of gravitationally focused gamma radiation. The second shuttle however spun, and fell downwards, smashing into the still warming shields, and through, impacting the Mandrakes hull with tremendous speed.
The scouting vessel shuddered. The shuttle had breached through the outer hull and spilled into a mess area.
Thanks to the alert condition, all crew had been in skinsuits, not that this helped the two cooks who had been finishing off the lockdown of the mess kitchen.
Fresh alerts sounded, the sound of which sent crewpeople to arms lockers. Mandrake had been boarded.
Captain Van’tu pointed to his tactical officer. “Destroy that wreck! vaporise it!”
“Sir! Weapons are offline, on-mount crews are reporting power losses.”
Across the bridge, the communications officer looked up. “Reports coming in, boarders are breaking out of mess two!”
The captain snarled. Ancient Garaboosians had warded off predators with that sound, and his teeth bared in an animalistic threat display. He slammed a finger into the appropriate button on his armrest.
“All hands, all hands, defence stations, repel boarders!”
His head snapped around. “Sasha, do we still have telemetry from the drone on the Nebula? If so, I want it to shut that shitheap down, or overload its reactors!”
His science officer acknowledged with an “Aye captain!” and turned to her console.
He returned to his holo. Removed the mute. “You have attacked an Alliance of Free Stars vessel, while using a Terran Alliance vessel reported lost to causes unknown. I am hereby declaring you to be pirates, and you will be treated accordingly. Surrender now and you will be returned to your government or homeworld after serving a prison term to be determined by Admiralty courts.”
He did not expect the thing pretending to be Captain Morrison to surrender.
“There will be no surrender. We will take all you have and all you are. You will be ours to consume and use.”
His tactical alert flashed, somehow, the older ship was charging its weapons systems. He flicked a gesture, and the old vessels appeared, with sidebars. The weapons were underpowered, and normally not really a threat to a modern vessel, but the Mandrake had just been rammed by a shuttle, cutting power to her own weapons, and disrupting her shields, it would take several more minutes to regenerate them.
He glared at the grinning visage of the corpse which was still mimicking life. The left arm was still quivering against the rest, fingertips drumming against a keypad almost identical to his own. From the bottom of the sunken belly of the dead man, a slowly undulating shape crawled, a thick-pincered head, followed by a segmented body flowing with sharp-tipped clawlike legs. It moved upwards and climbed back in through Morrisons throat.
“Captain, boarders have been destroyed. Sir, they were humans, but they were dead. Like mummies. They had some kinds of bugs inside, we had to go in with plasma to clear them out.”
“I see. Ensure all the bulkhead seals around the messhall compartment are still green, and pull everyone back, full medical scans on exit. Once everyone is clear, blow the compartment.”
“Uh, yes, sir, understood. Engineering teams are saying they’ll have full weapons restored in eight minutes.”
“Good. We can’t allow any of these things to get back to inhabited space. I want that wreck vaporised. Mess compartment too.”
He continued to watch the dead mans fingers rattle against the old command chair. And nodded.
“Captain Morrison, it has been an honour. Captain Van’Tu, out.”
In the holo, the corpse finally went still. The creatures which had inhabited him began to swarm, black blood and ichor bursting from his skull as the mother of the monsters which had ridden his body and his ship since they had tricked their way aboard a century before, burst free from her manipulating, feeding grasp in his skull.
“Captain, the drone has fully copied the Nebula Stars database, but is unable to access any critical systems. I’m sorry.”
“It’s okay Sasha. When we have weapons available, we’ll finish whatever is left.”
“Sir? I don’t understand what…”
The holo tank cut her off. The Nebula Star had fired its engines, angling towards an intercept with the Mandrake, it needed to be much closer to engage with its much more primitive weapons. As the engines flared to life, fire blossomed across the aft hull. Multiple explosions rippled through it, billowing outwards from within, as the reawakened fusion reactors, initially stirred to life by the probes batteries, then by crawling undead crew hidden in the ships dead spaces, all overloaded, and detonated in a final orgy of self-annihilation.
There was a shudder again, as the Mandrakes crew activated the emergency charges that blew an entire section of the ship into space, carrying with it the bodies of dozens of the Nebula Stars crew, hundreds of incinerated and still crawling parasitic alien monsters, and the corpses of two unfortunate cooks.
“Begin sweeping everything in range with fire, maximum power and aperture, everything must burn. I want medical and bio survey teams going around the clock scanning for any trace of those things that might have breached containment. For the record, I will be recommending the Mandrake be scuttled once all crew are cleared and disembarked. Needless to say, we will not be making any landfall or station docks before then.”
He sat down in his command chair. He couldn’t remember standing up. He stared down at his armrest, and the keypad on it. With the fingers of his bottom left hand, he began typing, sending the results to the main holo where Sasha watched, curious.
ENMY HMWRLD r41429.135 i334451 b-1.791 KILL BURN QURTN
The rest of the sequence was the override code that would trigger the Nebula Star to overload its powerplants and blow itself to pieces before it could be used against its creators.
“Captain? How did you get that message? The log entries are still being processed, but it doesn’t look like anything coherent survived, there’s no co-ordinates in them.” Sasha was confused, and Captain Van’Tu smiled.
“Humans, you’re all the same when it comes down to the wire. Mark blew his shuttle rather than let it dock with those things on board. Even while they ate him alive, he crawled through his command, to do his duty to his species, and to the galaxy. Captain Morrison held off death, kept those things guessing, somehow, as they tried to use him, his ship, to reach Earth, made them keep him in some sort of horrific half-life, until they were distracted enough that he could get back control of his hand. His chair Sasha, same as mine. Probably came out of the same factory, a century apart, and he was typing, while they tried to speak to us, while they tried to board us, shoot us, while we distracted them, he set them up to give us the knowledge he knew we would need to ensure they would never threaten anyone again.”
Fire was still blossoming across the larger area of the holo display, graser weapons detonating fragments of hull with nuclear fire.
“Once we’ve cleared the skies here, we head to an outpost, and start warning the Admiralty. Jobs not over until these things are completely contained.”
***
103 Years, 4 months, 5 days before.
Jack staggered, his leg still bleeding from where a crewman had slashed at him with fingers broken into sharp bone claws. He’d stamped the mans head until the skull popped, rupturing the centipede thing curled inside. He was close. The familiar, once comforting hallways of the Nebula Star had become nightmarish, red lighting and blotches of gore, streaks of blood on the pristine walls, he was living in a horror game, but he had a job to finish.
He pushed off the wall he’d leant against. Behind him, he could hear screaming, and begging. He didn’t stop. It was a trick. They found the noises amusing, and mimicked them, discovering that it could draw in ‘helpers’ they could ambush.
Aft section, frame fourteen, jumpcore bay. He slapped the button, and fell through the door as it slid open. Inside, the bay was immaculate, no-one had been in here since this had started. How they had gotten aboard, he didn’t know.
Inside the skull of a landing team member, he could guess.
He knelt beside the humming machinery. His vision was going grey around the edges, he could feel dripping around his knees, he was kneeling in a pool of his own blood after only a few seconds, he didn’t have long.
He pushed his burden against the drive casing, the chem-catalyst agent on the back bonding it to the drive with a molecular weld.
He pressed the keypad of the emergency c4 cannister, the detonator arming with a beep, and a green telltale.
He typed in a code, short, sweet, he’d forgotten it by the time he reached the end, it didn’t matter. The disarm code was only for when you wanted to be able to stop the countdown. Ten seconds.
They reached him, before it finished counting. Inside his brain, they couldn’t find the code to stop the bomb.
The Nebula Star would not reach Terra, he made sure of that.
As the jumpcore failed, blowing a ragged hole out of the sleek hull, a single shuttle spun away from the boatbay, damaged, lifeless, cold and drifting outwards into the depths of space, the mutilated human corpse within stirring once with scurrying life, then going still.
submitted by
Malice_Qahwah to
HFY [link] [comments]
2023.06.03 02:25 GoombaDestroyer Is my mechanical timer (white) compatible with my e-bike charger (black) or will there be some hiccups?
2023.06.03 00:54 PhilsTriangle [USA-NJ][H] N64, NES, SNES, Pokemon 3DS XL Console, Gameboy Console CIB, DSi Console, Playstation, PS2, Sega, SMS, and Xbox 360 [W] PayPal, Venmo
Hey everyone, here's a few pictures of my
N64 Games, 3DS XL Console, GBA Console, GBA Games I have for sale . There's a lot listed below that is not pictured so just let me know what you are interested in and I can provide additional pictures.
Prices do not include shipping unless "shipped" is noted. Shipping is $4 for 1 game (1st Class in a Padded/Bubble Wrapped Envelope). An additional $1 per game (if weight exceeds 12 oz). I only accept PayPal via Friends & Family or Venmo F&F, however I do have 295+ confirmed transaction on this board.
Consoles + Accessories Gameboy Original (CIB; unused condition; even the batteries are unopened) - $300 shipped or BO GBA Wireless Adapter (AGB-015) - $20 shipped GBA to Gamecube Adapter (DOL-011) - $25 shipped Gameboy OEM Clam Shells (lot of 32) - $75 shipped Nintendo 3DS XL Pokemon X & Y Limited Edition Console + Luigis Mansion Dark Moon (loose) - $300 shipped Nintendo 64 OEM Gray Controller - $25 Nintendo 64 OEM Controller Pak (NUS-004) - $13 shipped Nintendo 64 GameShark - $25 Nintendo 64 Performance Memory Card - $10 shipped Nintendo 64 OEM Transfer Pak - $20 shipped Nintendo DSI (TMNT Decals) w/ Charger - $50 shipped Sega GameGear Super Wide Gear - $22 shipped Sega Master System w/ hookups + controller (small crack/break in console shell) $125 + shipping Super Nintendo Snes Jr Console (console only; tested) - $90 shipped
N64 Games 007 World is Not Enough (ex-rental) - $14 1080 Snowboarding - $11 Backstage Assault - $12 Blast Corps - $18 Excite Bike 64 - $15 Flying Dragon - $30 F-Zero X - $40 Jet Force Gemini - $13 Madden Football 64 - $5 Mario Kart 64 - $42 MRC Multi Championship Racing - $10 Mystical Ninja Featuring Goemon (ex-rental) - $85 Namco Museum 64 - $12 NBA Jam 99 - $11 NFL Blitz 2001 (torn label) - $18 NFL Quarterback Club 2000 - $5 Pokemon Snap - $20 Pokemon Stadium - $35 San Francisco Rush - $15 San Francisco Rush 2 - $18 Star Wars Episode 1 Racer - $10 Star Wars Rogue Squadron - $14 Super Mario 64 - $38 Superman - $15 Super Smash Brothers - $45 Magical Tetris Challenge - $25 The New Tetris - $30 Tetrisphere - $12 Tony Hawk Pro Skater - $12 Tony Hawk Pro Skater 2 - $21 Top Gear Overdrive - $11 Toy Story 2 - $20 Turok Dinosaur Hunter - $12 Virtual Pool - $13 Waialae Country Club - $6
N64 Manuals/Strategy Guides Duke Nukem Manual - $10 Flying Dragon Manual - $40 Silicon Valley Space Station Manual - $50 Super Mario 64 Nintendo Power Player's Guide - $18
NES Games Adventure of Bayou Billy - $7 Anticipation - $5 Bad Street Brawler - $13 Battle Chess (CIB) - $32 Battle of Olympus - $16 Blades of Steel - $9 Defender 2 - $10 Dragon Warrior (CIB) - $70 Dragon Warrior II -$60 Dragon Warrior - III - $120 Dragon Warrior IV - $160 Excite Bike - $11 Exodus Ultima - $11 Faxanadu - $12 Fester's Quest - $10 Final Fantasy - $25 Gauntlet II (label wear) - $10 Golf - $3 Gotcha - $7 Ghost 'N Goblins - $15 Greg Norman's Golf Power - $14 Gyruss - $9 Hydlide - $9 Iron Sword - $8 Little League Baseball - $12 Magic of Scheherazade (CIB) - $65 Mach Rider - $8 Metal Gear (w/ worn box) - $80 Mike Tyson's Punch-Out - $40 Paperboy - $16 Pinball $7 The Punisher - $27 Rad Racer II - $7 Renegade - $10 RBI Baseball 2 - $10 Road Runner - $16 Spy Hunter - $6 Super Glove Ball - $7 Superman - $21 Super Mario Bros. - $15 Super Mario Bros./ Duck Hunt - $7 Super Mario Bros. 2 - $24 Super Off-Road - $12 Super Sprint (Tengen) - $7 Super Team Games - $9 Tetris - $12 Tetris 2 -$9 Tiger-Heli - $5 Tiny Toon Adventures 2 Trouble in Wackyland - $16 To The Earth - $5 Toobin (Tengen) - $20 Top Gun - $5 Top Player Tennis - $9 Vindicators - $10 Winter Games by Epyx - $6
NES Manuals Anticipation Manual - $5 Captain Skyhawk Manual - $5 Dance Aerobics Manual - $5 Friday the 13th Manual - $16 Golf - $5 Gotcha Manual - $7 (crease) Hogan's Alley Manual - $9 Iron Sword Wizards & Warriors II Manual - $7 Life Force Manual - $10 (some damage to an interior page) Sesame Street 1 2 3 - $7 Super Team Games - $7 Tiger Heli - $3 (water damage)
Gameboy (cart only) Batman - $24 Dr. Mario - $10 Star Wars - $11 Super Mario Land - (top of label is faded) - $20 Wario Land: Super Mario Land 3 - $30
Gameboy Color (cart only) All-Star Baseball 2000 - $5 Mary Kate & Ashley's New Adventures - $4 Men in Black The Series - $7 Pacman Special Color Edition - $14 Rugrats the Movie - $7 Shrek Fairy Tale Freak Down - $7 Smurf's Nightmare - $10 Tony Hawk Pro Skater 2 - $6 Tony Hawk's Pro Skater 3 - $6 Yu- Gi- Oh Dark Duel Stories - $10
GBA (cart only) 007 Everything or Nothing - $7 A Series of Unfortunate Events -$4 Backyard Baseball - $5 Backyard Baseball 2006 - $7 Backyard Baseball 2007 - $7 Backyard Football - $8 Backyard Football 2006 - $4 Backyard Football 2007 - $5 Battleship / Risk / Clue - $6 Bratz - $4 Butt Ugly Martians: BKM Battles - $5 Cars - $5 Cartoon Network Speedway - $6 Catz - $5 Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped Dave Mirra Freestyle BMX 2 - $4 Dogz - $6 Dora Explorer's Pirate Pig's Treasure - $4 Dragon Ball Z Supersonic Warriors - $20 Earth Worm Jim - $16 ESPN Great Outdoor Games Bass 2002 - $5 Fantastic 4 Flame On - $3 Finding Nemo - $5 Fire Pro Wrestling - $11 Frogger's Journey - $6 Hot Wheels Stunt Track Challenge - $3 Hot Wheels World Race - $5 Incredibles Rise of the Underminer - $6 Jimmy Neutron Attack of the Twonkies - $4 Jimmy Neutron Jet Fusion - $3 Lord of the Rings The Two Towers - $10 Lost Vikings - $25 Lizzie McGuire: On the Go - $3 Madagascar & Shrek 2 - $5 Madagascar Operation Penguin - $6 Madden 2005 - $5 Mario Kart Super Circuit (torn label) - $21 Monster Jam Maximum Destruction - $6 Namco Museum - $6 Oddworld Munch's Oddysee - $12 Pong Asterios Yar's Revenge - $4 Power Rangers Dino Thunder - $8 Quad Desert Furty - $3 Road Rash Jail Break - $10 Shark Tale - $4 Spirit Stallion of the Cimarron - $5 Star Wars Episode II Attack of the Clones - $5 Star Wars The New Droid Army - $5 Super Mario Advance (worn label) - $17 The Incredibles - $3 Top Gear GT Championship - $10 Yu-Gi-Oh Double Pack 2 - $13 Yu-Gi-Oh Eternal Duelist Soul - $12 Wario Land 4 - $45 WWF Road to Wrestlemania - $10
Nintendo 3DS (loose) Transformers Dark of the Moon Stealth Edition - $7
Nintendo DS Games (cart only unless noted) Avatar The Last Airbender - $13 Backyard Sports Rookie Rush - $4 Bionicle Matoran Adventures - $6 Club Penguin - $4 Happy Feet - $4 Mario Hoops 3 on 3 - $10 Marvel Ultimate Alliance 2 - $10 Megaman Starforce Dragon - $95 shipped Metroid Hunters First Hunt - $6 Namco Museum DS - $8 Nintendo Dogs: Chihuahua & Friends - $6 Nintendo Dogs: Dachshund & Friends (CIB) - $10 Nintendo Dogs: Lab & Friends - $6 Ping Pals - $3 Plants vs Zombies - $10 Ratatouille - $5 Ridge Racer DS - $8 Shrek Superslam - $5 MySims - $5 MySims Kingdom - $5 Spectrobes - $5 Spiderman 3 - $8 Star Wars II The Original Trilogy (LEGO) - $6 Super Money Ball Touch & Roll - $6
Nintendo Gamecube Games (CIB unless noted) ATV Quad Power Racing 2 (missing manual) - $9 Cars - $8 ESPN Winter Sports 2002 - $6 Madden 2003 - $5 Madden 2005 - $6 Need for Speed Hot Pursuit 2 - $8 Spongebob Squarepants: Lights Camera Pants - $16 WWE Day of Reckoning 2 (missing manual) - $25 WWE WrestleMania X8 (missing manual) - $12
Nintendo Wii Games (all have cases) All-Star Cheer Squad - $5 Cabelas Big Game Hunter 2010 (CIB) - $8 Call of Duty Black Ops (CIB) - $9 Carnival Games (CIB) - $6 Chuck E Cheese Party Games (Missing Manual) - $10 Country Dance (CIB) - $8 Deal or No Deal (CIB) - $5 Guitar Hero III Legends of Rock (CIB) - $19 Hannah Montana Spotlight World Tour (Sealed) - $8 Major League Baseball 2K12 (CIB) - $10 Thrillville Off The Rails (CIB) - $5 Wii Music - $6 Wii Sports (Disc & Manual) - $20 Wii Sports Resort (CIB) - $30
Playstation PS1 Games (CIB unless noted) 007 Tomorrow Never Dies - $7 A Bug's Life (GH) - $7 Action Bass - $6 Ball Breakers (sealed) - $10 Bass Championship - $7 Battle Arena Toshinden (GH) - $14 Bushido Blade - $36 Crash Bandicoot Warped (GH) - $13 Fighting Force - $20 Gran Turismo 2 (GH) - $12 Harry Potter & the Sorcerer's Stone - $13 IHRA Drag Racing - $5 Inspector Gadget: Gadget's Crazy Maze - $8 MediEvil (missing manual) - $35 Missile Command - $6 Monster's Inc (GH) - $9 Nascar Heat (CIB) - $7 NBA Live 2000 - $8 NBA Shootout 98 - $9 NFL Blitz 2000 - $15 NHL 98 - $8 NHL Faceoff 97 (GH) - $5 Parasite Eve - $75 Parasite Eve (missing demo disk) - $60 PlayStation Underground Jampack Fall 2001 - $9 Q* Bert - $10 Resident Evil Director's Cut (GH) - $30 Rugrats Search for Reptar (GH) - $17 Rugrats in Paris: The Movie - $12 Soul Blade - $23 Star wars Dark Forces (unoriginal jewel case) - $13 Syphon Filter 2 (GH) - $10 Tecmo Super Bowl - $20 Tiger Woods 99 - $8 Tony Hawk Pro Skater (GH) - $10 Tony Hawk Pro Skater 2 (GH) - $12 Triply Play 99 - $8 Who Wants to Be a Millionaire 2nd Edition - $8 World Cup 98 - $12
Playstation 2 PS2 Games (CIB unless noted) 007 Everything or Nothing - $7 007 Nightfire - $9 Ace Combat 4 Shattered Skies (GH) - $8 All-Star Baseball 2005 - $5 Ben 10 Protector of Earth - $9 Bully - $22 Clock Tower 3 - $70 Crash Bandicoot The Wrath of the Cortex (GH version) - $10 Crash Bandicoot The Wrath of the Cortex - $12 Devil May Cry (GH) - $7 Enter the Matrix - $10 Eragon - $6 Family Feud - $5 Final Fantasy X (GH) -$9 Frogger the Great Quest - $7 Godfather the Game - $14 God of War (2 Disc Set) - $12 Guitar Hero II - $7 Guitar Hero III Legends of Rock - $9 High Heat Major League Baseball 2004 - $5 Hobbit - $10 Karaoke Revolution Party - $8 Karaoke Revolution Presents: American Idol - $5 Madden 2003 - $5 Madden 2007 - $5 Madden 2008 - $5 Midway Arcade Treasures - $11 MLB 07 the Show - $5 MLB Slugfest 2004 - $11 Nascar 2001 - $5 Nascar Thunder 2003 - $7 NFL Blitz Pro - $10 Onimusha 3 Demon Siege - $21 Pinball Hall of Fame - $5 Pirates - The Legend of Black Kat - $12 Red Dead Revolver - $17 Rise of Kasai - $8 Silent Hill 4 The Room (Factory Sealed) - $325 shipped Star Wars Episode 3: Revenge of the Sith - $9 SSX Tricky (missing manual) - $19 Summoner - $10 Teen Titans - $22 Theme Park Roller Coaster - $8 Time Crisis 3 - $23 Tom Clancy's Splinter Cell - $6 Ty the Tasmanian Tiger - $11 Warriors of Might & Magic - $10 Wheel of Fortune - $7 Yu-Gi-Oh Duelists of the Roses - $22
PS3 Band Hero - $6 Call of Duty Black Ops - $10 Call of Duty World at War -$11 Crysis 2 - $7 Fifa Soccer 11 - $5 Guitar Hero 5 - $11 MLB the Show 10 - $4 MLB the Show 11 - $4 NCAA Football 11 - $9 Sports Champions - $5
Sega 32X (all cart only) Primal Rage - $50 Virtua Fighter - $24 Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB) Centipede - $7 Plasma Sword Night of Bilstein - $50 Psychic Force 2012 - $25 Ready 2 Rumble Boxing - $12 Rippin Riders - $5 Sega Bass Fishing - $8 Sega Rally 2 Championship - $12 Speed Devils - $15 Sword of Berserk: Gut's Rage (game only) - $65 Trick Style - $7 Zombie Revenge - $30
Sega Game Gear (cart only) Columns - $5 Sega Genesis (cart only unless noted) Aladdin (cart + manual) - $10 Boogerman A Pick & Flick Adventure (cart + manual) - $20 John Madden Football (cart + manual) - $20 Mortal Kombat (cart + manual) - $12 Prime Time NFL Football starring Deon Sanders (cart +manual) - $9 Shining Force (Case & Cart) - $75 Shining Force 2 (cart only) - $55 Sonic the Hedgehog (cart + manual) - $13 Sonic the Hedgehog 2 (cart + manual) - $12 Sonic & Knuckles (cart only) - $25 Streets of Rage (cart only) - $22 X-Men (cart + manual) - $15
Sega Master System (Mostly CIB; ask me to check manual) Alex Kidd: The Lost Stars - $28 California Games (missing manual) - $20 Choplifter - $18 Ghostbusters - $25 Great Baseball - $10 Monopoly - $10 Parlour Games - $10 Pro Wrestling - $14 Rocky - $17 Space Harrier (missing manual) - $18 Shinobi (includes map; missing manual) - $30
Super Nintendo (SNES) Games (cart only) Aeroacrobat - $9 Best of the Best Championship Karate - $8 Brandish - $85 Brett Hull Hockey - $7 Bulls vs Blazers - $4 Capcom MVP Football - $7 Captain Commando - $175 Cliffhanger - $9 College Slam - $7 Donkey Kong Country - $20 ESPN Baseball Tonight - $4 Family Feud - Final Fantasy Mystic Quest - $17 Football Fury - $20 Harley's Humongous Adventure - $15 Magic Johnson's Super Slam Dunk - $6 Mickey's Ultimate Challenge - $12 MechWarrior 3050 - $17 Monopoly - $5 Ms. Pacman - $12 NCAA Basketball - $5 Nickelodeon GUTS - $16 Ninja Warrior - $130 NFL Football - $5 Pit Fighter - $8 Romance of the Three Kingdoms II - $20 Soldier's of Fortune (rental sticker on label) - $25 Stanley Cup Championship -$6 Street Fighter II - $15 Super Caesar's Palace - $4 Super High Impact - $5 Super Soccer - $9 Super Star Wars Return of the Jedi - $16 Terminator 2 Judgement Day - $15 Top Gear - $15
Xbox 360 (CIB) Assassin's Creed - $6 Battlefield Hardline Deluxe Edition - $10 Battlefield 3 Limited Edition - $6 Fifa Soccer 10 - $5 Fifa Work Cup South Africa 2010 - $5 Grand Theft Auto V - $10 Injustice Gods Among Us - $5 L.A. Noire - $7 Left 4 Dead 2 - $11 Mafia II - $10 N3 Ninety-Nine Nights - $20 Nascar The Game 2011 - $9 NBA 2K12 - $5 NHL 10 - $3 NHL 14 - $6 Pocket Bike Racer - $5 Red Dead Redemption - $9 Saints Row - $10 Saints Row The Third - $5 Skate 3 - $6 Virtua Tennis 4 - $9
submitted by
PhilsTriangle to
GameSale [link] [comments]
2023.06.03 00:53 DuckTwoRoll P6P - 1.5 Year Review
So I've owned my P6P for just over a 1.5 years now, so its possible to begin giving longer-term reviews.
Pros OS: Amazing. The slick version of Android on Pixels is still (imo) the best version of it available from a usability and lack of cluttespam app standpoints. All of the other built in features are also nice (unused app notifications, smart app suggestions, general UI). By far the best part of the phone.
Buttons: Great. Still work very well and their position still makes sense.
Case: Great. Durable. The camera bar is better than the cluster seen on other phones.
Touch screen is still excellent.
Camera(s): Great. High quality photos solid low-light. Translation/QR finding/speed are all good. Slow-mo is more than a gimmick.
Performance: The good. The phone is still able to run any app without difficulty. I haven't noticed any direct slow-downs, but there are some things I will touch on in the cons area related to this.
Cons I'm going to take some heat for this, but its this has been my reality of ownership.
Battery: Garbage. It's partly what inspired my to make this post, but the P6P has been a major letdown in the battery department.
https://ibb.co/K9Pq7zD https://ibb.co/THNnjtQ. Twitch was running in the background (on Audio only) for a total of 4 hours. It does the same thing with pretty much every app. Every couple months a new patch will come out and it will be better for ~1 month before being garbage again. Its also extremely picky about what cables it charge with. The massive nominal battery size also means its very slow to charge even with the correct charger (which wasn't even included, wtf).
Finger print sensor: Bad. I mean at this point its a meme.
Network/Connection: Horrible. God forbid you ever need to use this phone outside of wi-fi range, as the dreaded cell-standby will absolutely crater your battery if you can even get enough signal to do anything in the first place. It will also heat up the phone like crazy, leading to the next point. I'll be on a 1 bar of 5g or 2 bars of 4g and my brother with an IP12 will have full bars (same carrier and plan).
Performance: The bad. This phone gets hot fast, and once it does performance craters. One several occasions I've have to close videos while charging because the phone begins to overheat.
TLDOverall 5/10 - This does not feel like a flagship phone, and I honestly had a better time owning a Moto X Pure (if anyone even remembers those).
submitted by
DuckTwoRoll to
GooglePixel [link] [comments]
2023.06.03 00:39 raywalteroutdoors Neato D9 will not connect to wifi and possible battery issues
We tried to contact Neato and did not hear back so let's try Reddit. Our Neato D9 was purchased from Lowes on 12/26/2022. Out of the box it connected and worked well however lately it has not been connecting to the wifi and when we open up the app there is no evidence a robot was ever connected. The only real issue we had prior to the wifi issue was it couldn't figure out where the steps were and did not return to base all the time. My phone would get constant alerts if it was running while I was at work.
I did the following troubleshooting... reset modem/ router, put phone into wifi mode only, backed out of the app and reset the phone, put robot against charger... and so on as found in various Neato troubleshooting guides. The robot battery and wifi lights change from blue to pink or red in cycle I do not get a solid blue or red.
I tried to factory reset the vacuum and I have issues getting it to power down and back on it takes a lot of time to do so. I tried holding the right bumper with the power button.
At this point we may end up having to return it if Lowes will take it back unless Neato can help us out.
submitted by
raywalteroutdoors to
NeatoRobotics [link] [comments]