Backrooms levels
backrooms
2019.05.17 19:10 FootFlat backrooms
"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you" THIS IS A FICTIONAL CONCEPT
2021.12.18 11:10 shoe_salad_eater backroomslevels
this subreddit is about creating unique levels for the backrooms. this includes; levels in any cluster, sub-levels, enigmatic levels (secret), and levels completely out of touch with reality.
2019.05.18 21:46 CQLQSSUS The Backrooms
If you’re not careful and you noclip out of reality in the wrong areas, you’ll end up in the backrooms, where it’s nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.
2023.06.05 08:25 brandonanz what is the most scary backrooms level
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2023.06.05 04:24 backrooms1997-2019 Read please
2023.06.05 00:28 DeepFriedRhodeIsland Possible ARG?
Me and my friend were playing pizza tower when he found a website called "Pizzascape" (a name of a pizza tower level) anyway, im 100% sure that its an ARG, here are some stuff we found:
Main website:
PizzaScape Weird Backrooms:
backroom — PizzaScape How to enter the weird backrooms:
Error 404 — PizzaScape submitted by
DeepFriedRhodeIsland to
ARG [link] [comments]
2023.06.04 21:44 itsTheBeaz Backrooms Level 231
| Does this place look familiar? Do you feel like you’ve been here before? This is a photo from my game ‘Escape The Backrooms’ in Meta Horizon Worlds on the Meta Quest 2. Don’t be afraid…come play… submitted by itsTheBeaz to HorizonWorlds [link] [comments] |
2023.06.04 21:24 Vinicius1424 The Martial Level – 2401
That level is:
• Relatively safe
• habitable
• Few entities
The level is a basically endless set of martial arts training rooms, and the hall you enter in that level varies wildly. It could be a Boxing training hall, a Karate Dojo, a Shaolin Temple, any space like that!
These places have exit doors, but they just lead to more and more different training halls, and it's easy to get lost along these paths. The appliances are in great condition, like brand new, like no one has used them before! In the closets of these rooms, you can even find martial arts costumes such as Karate Kimonos, Kung Fu Tchen Moous and even Sumo Mawashis, but they are not much better than ordinary clothes, they do not protect you from attacks or give you more speed, but if you want it, you can take it!
From time to time, you can find sports locker rooms, but in contrast to the clean halls, they are full of slime, rusty lockers and leaky showers that flood the floor. It's a pretty chaotic, uncomfortable scene and you'd want to stay the hell away from them!
However, in the midst of these training halls, you can find the Championship Stadiums: they are places that have large audiences of empty chairs, with mats on the court below. But the good thing about these places is that there are Food Machines, where you can get Energy Bars and Super Almond Water! To get this, you'll need a Gold Coin for every item you want, and you can find them by scavenging the benches in the grandstands! It can take a long time, but on the other hand, the machines are never empty, as they are replenished in a supernatural way!
When approaching some training objects, you will have an instant reaction of wanting to try them, and when you touch them, a motivation to practice that martial art will appear in your head, and soon you will be practicing. And even with no one to train you, you will see several books in the academies, teaching you the fundamentals of each art!
Even if you've never practiced or shown interest in a martial art, it will seem like the most fun and enjoyable thing in the world to you! And if you already practiced, you'll love spending a lot of time at that level!
Those who went through the level report the constant feeling of strengthened muscles, zero sleep and improved concentration, which extended a little further, when they left the level, showing themselves stronger, faster and with martial techniques worthy of a black belt!
The most important things you need to look for are the weapons of these martial arts, but not just any weapon! Because normal weapons like sticks, knives and others are very common! There are specific weapons that will save your skin in the Backrooms! Are they:
Tyson Gloves: These are a pair of gold boxing gloves, with the Tyson signature on the left hand, presumably a reference to boxer Mike Tyson. They are made of foam, but when punching with them, the impact is overwhelming, capable of throwing objects weighing more than 100 kg away! You get them if you walk into a boxing ring and punch the punching bag for 12 hours straight! They appeared in your hands at the end of that time!
Lee's Nunchaku: A black nunchaku, with two engraved dragons and a golden chain joining them together. His name is a reference to martial artist Bruce Lee. The impact of these nunchakus is even stronger than Tyson's gloves, with the difference that, after repeated attacks, it starts to catch fire, but without injuring the user. It will only incinerate the target it hits, which will be consumed by flames in seconds! You can get it at the Kung Fu Hall, needing to do 100 fingertip push-ups and stay 5 minutes in the Mabu base, the most exhausting Kung Fu pose. The nunchaku will be in the center of a mat with the Yin Yang symbol. Good luck!
Kusarigama: is a weapon composed of a metal scythe and a chain that is somehow infinite when the scythe is thrown. This scythe is insanely fast, being able to slice through multiple entities quickly at once! It is obtained in the Ninjutsu room, after you hit 10,000 shurikens in the center of the target, and it has to be in the middle, around doesn't count! When you succeed, the weapon will come down from the ceiling, hanging from the chain.
Musashi's Katana: It is the strongest weapon among all these. A sword from the Edo Period in Japan, which belonged to the legendary Miamoto Musashi! Wielders of this sword have already been able to slay countless Partygores, slicing them into pieces at Fun Level, and even kill a Death Whale at level 4000! The wielders of these swords have superhuman strength and speed, so any entity that is tangible will be slashed.
However, obtaining this sword is the most risky of challenges, and it is in this challenge that the only real danger of this level lives, The Samurai Challenge, and its only entity!
To find her, you must spend a lot of time in the Kendo Hall. How much time? It is not known, perhaps a matter of days or a week. Who says you should make 10,000 strikes with a training sword, it's not known for sure, but believe me: it's better to spend all that time training!
When you least expect it, you'll see a door that wasn't there before. Upon entering that door, you find a Championship Hall, but not an ordinary one, one specific to traditional Kendo in Japan. In the arena, you will see a box with Japanese inscriptions that say:
“Power must be earned. Prove yourself now!”
When you open it, you'll have access to the katana, but when you turn around, the whole scene changes!
If you were alone just now, you will have right in front of you an entity in the form of a samurai, in armor that seems to be rusted and worn by time and marks of combat, which earned him the nickname of Rusty Musashi.
Sometimes his katana varies in size, being little more than a kitchen knife, or even a huge 2 meter blade.
If everything was silent before, you can now hear screams and roars from the audience, even if there is no one in the pews! And now, you'll have to fight that samurai!
Combat with him is pretty tricky, as he seems to be experienced, but his armor is heavy and he moves slowly. Make no mistake though: his attacks are explosive and take you by surprise, and he's very strong with every hit! Agility and strategy are your best bets to win!
If you get hit, it's your death, but if you win, you'll be applauded by the audience, and you can take that weapon with you. So, throughout your stay, train Kendo until you're sharp, and don't fight the samurai until you're sure you're good enough!
Appetizer:
• Enter the hall with the “Martial Goods” sign at level 33
• Beat a level 4000 island native in a melee fight
• Ritual of the Mountain King has a 40% chance to bring you here
• The Red Knight can take you here if you ask to learn to fight, but it's not 100% sure
• Beat a fighting game at level 849
• Reading the book “The Way of War” in the level “The end is near” will get you here!
Departures:
• Using a lot of Incense to meditate will get you to Level 5000
• Upon exiting Samurai Challenge, you will exit at The Hub
• Finding a 90's phone in one of the stadium's bleachers will take you to Level 11.
• Diving into the Buddha-like fountain in the Shaolin Temple will take you to the Poolrooms, but touching the moss at the bottom of the fountain will land you in the Rotting Pools level!
• Trying to break into a Vending Machine will get you to the “You Cheated” Level, you greedy bastard!
• If you try to escape the Samurai Challenge through the door you came from, you'll exit the Run for Your Life Level, without your sword!
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2023.06.04 18:10 DungeonMasterSteb Thieves, Lords & Legends: Delve into Waterdeep's Dragon Heist [Sundays 5pm GMT/12pm EST][LFP][Paid][$25][D&D 5e][ProfessionalDM]
Session Start Time:
Sundays 5pm GMT/ 12pm EST Startplaying Link:(https://startplaying.games/adventure/clhqccbw4000q08l3c4vo3a17) Roll20 Link:(https://app.roll20.net/join/15368319/7TcdSQ 3-4 Hrs
$
25 pp via Startplaying.gamesRoll20/Discord - Voice Only
Age:
18+ First 2 players to join get Session 1 for 1/2 price! Welcome to Waterdeep: Dragon Heist This is a level 1-5 urban adventure like no other! Immerse yourself in the sprawling City of Splendors, where intrigue, mystery, and roleplay intertwine to create an unforgettable experience. In this thrilling module, the rich tapestry of Waterdeep serves as your playground. Every corner, alleyway, and towering structure holds secrets waiting to be unraveled.Prepare to be captivated by the bustling streets, opulent mansions, and shadowy backrooms of this vibrant city. The ultimate goal? Compete with ruthless villains in a high-stakes race to uncover the legendary Hoard of Dragons, hidden somewhere within the city's labyrinthine streets. Can you outwit your foes, navigate the treacherous web of factions, and emerge victorious with untold wealth? Join me, a DM who is wholly captivated by the City of Splendours, to find out!
Why chose me as your Professional Dungeon Master? I bring a wealth of resources to ensure a rich and immersive experience for my players. Here's what you can expect:
A dedicated Discord server with channels for RP, Character Details, Player Feedback, and General Banter: - This allows for easy communication between players, as well as a space to explore your character's backstory and goals.
Curated music playlists that enhance the different moods and atmospheres we'll encounter throughout the game: - From eerie soundscapes to intense battle music, the right music can really bring a scene to life.
A Roll20 Pro subscription, giving full compendium access to my players: - This means that you will have access to all of my sourcebook purchases at any time through Roll20. No need to worry about not having a specific rulebook or reference material on hand - it's all at your fingertips.
A passion for voice acting NPCs, roleplaying, and narrating an immersive experience to help you really feel like you're in Waterdeep: - I strive to make every character unique and memorable, and to create a world that feels alive and full of intrigue and mystery. With these resources at our disposal, we can create a truly immersive and unforgettable experience in the urban setting of the City of Splendours.
So come prepared to become caught up in the frantic race to fins the Hoard of Dragons! submitted by
DungeonMasterSteb to
lfgpremium [link] [comments]
2023.06.04 18:09 DungeonMasterSteb Thieves, Lords & Legends: Delve into Waterdeep's Dragon Heist [Sundays 5pm GMT/12pm EST][LFP][Paid][$25][D&D 5e][ProfessionalDM]
Session Start Time:
Sundays 5pm GMT/ 12pm EST Startplaying Link:(
https://startplaying.games/adventure/clhqccbw4000q08l3c4vo3a17)
Roll20 Link:(
https://app.roll20.net/join/15368319/7TcdSQ 3-4 Hrs
$25 pp via
Startplaying.games Roll20/Discord -
Voice Only Age:
18+ First 2 players to join get Session 1 for 1/2 price!Welcome to Waterdeep: Dragon Heist This is a level 1-5 urban adventure like no other! Immerse yourself in the sprawling City of Splendors, where intrigue, mystery, and roleplay intertwine to create an unforgettable experience. In this thrilling module, the rich tapestry of Waterdeep serves as your playground. Every corner, alleyway, and towering structure holds secrets waiting to be unraveled.
Prepare to be captivated by the bustling streets, opulent mansions, and shadowy backrooms of this vibrant city. The ultimate goal? Compete with ruthless villains in a high-stakes race to uncover the legendary Hoard of Dragons, hidden somewhere within the city's labyrinthine streets. Can you outwit your foes, navigate the treacherous web of factions, and emerge victorious with untold wealth? Join me, a DM who is wholly captivated by the City of Splendours, to find out!
Why chose me as your Professional Dungeon Master?
I bring a wealth of resources to ensure a rich and immersive experience for my players. Here's what you can expect:
A dedicated Discord server with channels for RP, Character Details, Player Feedback, and General Banter: - This allows for easy communication between players, as well as a space to explore your character's backstory and goals.
Curated music playlists that enhance the different moods and atmospheres we'll encounter throughout the game: - From eerie soundscapes to intense battle music, the right music can really bring a scene to life.
A Roll20 Pro subscription, giving full compendium access to my players: - This means that you will have access to all of my sourcebook purchases at any time through Roll20. No need to worry about not having a specific rulebook or reference material on hand - it's all at your fingertips.
A passion for voice acting NPCs, roleplaying, and narrating an immersive experience to help you really feel like you're in Waterdeep: - I strive to make every character unique and memorable, and to create a world that feels alive and full of intrigue and mystery. With these resources at our disposal, we can create a truly immersive and unforgettable experience in the urban setting of the City of Splendours.
So come prepared to become caught up in the frantic race to fins the Hoard of Dragons! submitted by
DungeonMasterSteb to
roll20LFG [link] [comments]
2023.06.04 16:41 itsTheBeaz Backrooms Level 231
| Does this place look familiar? Do you feel like you’ve been here before? This is a photo from my game ‘Escape The Backrooms’ in Meta Horizon Worlds on the Meta Quest 2. Don’t be afraid…come play… submitted by itsTheBeaz to BackRoomsRetreat [link] [comments] |
2023.06.04 16:28 ImaNewDude864846 added a new level to my backrooms map (level !), i also made a death room
2023.06.04 12:42 Comprehensive-Art897 Backrooms level 348 - Clown Forest
Backrooms Level 348 - The Clown Forest
What is this Level? There is a small chance that when you noclip through reality you end up if level 348. This level consists of three stages formed in circles around eachother. The first stage is on the outside and goes slowly towards the inner stages. The first appears to be a dead orchard that every few years bursts with fruit that is safe to eat. The second stage is what geographers say to resemble the forests of Kent, England, a wooded area of brown and grey trees, some of which have leaves. The third and centre stage is a heavily wooded area with a large warehouse somewhere in the centre.
Buildings/resources There are many stages of infrastructure here. It starts with small shacks built out of sticks (we are unsure of their origins, whether they are built by survivors or the entities). They sometimes include campfires. There are also broken down warehouses and permanent homes. This makes us believe that there was some sort of life before the forest took over.
There aren't many resources here. There is what appears to be rain, but we are unsure if it is safe or not. The only that seems to be available drinkable water has been found in warehouses.
Entities There are few entities in this level. They consist of the average animal seen in English forests, such as birds and or foxes. These "animals" all seem to be passive. They wander this possibly infinite level without needing to eat or drink. But there is also another type of entity. The clowns.
The clowns were once survivors. We are unsure of how they acquire the masks. They wear creepy masks and wear the clothes that the survivors died with, and are unable to change their clothes. One person who managed to record them called them "forest clowns".
These entities have two different types of mask. The masks seem to control the entity as there have been sitings of the entities trying to pull them off but failing. Their behaviour is different for each mask.
Clowns There are only two types of masks, and this is thought to be based on their personality. It is thought that these clowns were once wanderers who also noclipped into the Backrooms and met their fate there. We are unsure of how they got the masks.
Their behaviour is random and not to be trusted. They sometimes are friendly and sometimes instantly attack. After review, it is decided that they are extremely dangerous, because of how they kill you. They seem to enjoy torturing you before you die. They will give you one of the most agonising deaths the Backrooms has to offer.
They carry weapons of all types, from huge axes to small knives. They have not been seen to carry firearms of any types.
The two types of mask
-Smiler Smiler stalks his prey until the very last moment. He is mostly quiet, but can be known to snap a twig when he is following you. In most circumstances, you won't know he is there until he lets out a scream from behind you. He is faster than most humans and after testing seems to not run out of energy. The only way to escape him is not alert him to your presence. From what we can tell, when you get to this level he has to see you to know you are there. If you do not alert him, you only have one clown to deal with. WARNING: IF YOU SEE HIM, IT IS THE END. DO NOT RUN.
-Wrath Like Smiler, he only chases you if alerted to his presence. But he is different. Unlike Smiler, he can be seen before he chases you. He may appear in the corner of your eye, or if you glance behind you. If you see him, he will soon be gone if you blink. He seems to be able to teleport whenever he wants. Wrath (as the name suggests) is more of a psycho and kills his targets in a more horrible way. He tries to break their mind by appearing in the corner of their eye repeatedly. He gets closer and closer with each siting until he kills you. He takes pleasure in torturing his targets, mentally and physically. He follows you until he grows bored of the mental torture and chases you until you can't run any further. He then slowly tortures you.
Weapons There is evidence of an ancient storage facility near the edge of the level. It is unreachable, as there is no way to get that far without dying. Smiler's weapons are two small one handed axes, meant for a quick slightly stealthy kill. Wrath's weapons consist of two wooden machetes. They seem harmless, but coul cut you in half easily. They are made for slowly gutting victims.
Footage Footage of this level will be released after further review. There are many tapes of this level. No wanderer has survived the entities of this level, so we are unsure of which level follows this, we only know that there is a small chance that you when you no-clip through reality you end up on this level.
AVOID THEM AT ALL COSTS!
Director of Level 348 Investigators Redacted
Deputy director Redacted
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2023.06.04 07:59 Interesting_Pause228 Idk if this is that good or not
| I've lately started modeling a bunch of levels from the backrooms, I started with level 9, now I have 94 and I am currently working on a really realistic looking poolrooms, but I'm taking a break from it submitted by Interesting_Pause228 to 3Dmodeling [link] [comments] |
2023.06.04 07:59 Sweet_Musician_2499 Backrooms level 1987
| I seen a backrooms level on fandom Wiki (dont know if iT was on freewriting) IT was called backrooms level 1987 IT was factory for some puppets or somethink like that (IT remide me fnaf) submitted by Sweet_Musician_2499 to TheBackrooms [link] [comments] |
2023.06.04 06:59 ThatOneGuy8347 Bad backrooms level idea
It’s like a museum with all of the levels but mini and on display like models, but it’s the actual level and you can see the people in them. Each level would be like shrunken by like a million, but you could still see details like entities, and people, but really tiny. I was also thinking that there would be just one entity on this level, like some kind of museum guide, like the facelings from that one level, and if you ask him to take you to a mini level display, he’ll take you there.
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2023.06.04 01:07 TheUnknownD What I think about the lore of The Backrooms.
The backrooms was originally suppose to be in the real world to be used like a jail for bad people that are destined to die in but they scratched it and made people noclip through the ground instead
The location of the backrooms is probably inside the earth but you cannot get to it by digging down
You can starve in the backrooms, But, Your hunger and thirst will drain slowly than usual and it takes like 1-10+ years to feel the urge to eat or drink, You will then slowly become Wretches (Your skin will decompose and you go insane, Or Hounds. (You go insane and eat anything you see but you will still feel hungry)
You will slowly get consumed in the backrooms unless you find a way out and that is close to impossible, People usually just accept their fate, They think what they have done to deserve being in there over time.
There are over 1,000 rooms that are connected to each other and only one room may have an exit towards the final room which is level 3,999.
there is a place called the hub later on when the first person actually escaped and scientists got interested in it, That's when Kane Pixels videos take place, They actually found The Backrooms. They wanted to connect the rooms together and idk how they did that, Magic ig?
(When he escaped, He quickly sent the video online and talked to anyone about it, when you do see the video of it on his camera you see him endlessly walking through the halls and many rooms, When there is an entity, No one can see it and the camera freezes till the entity goes away. You can only see the entities in the backrooms and not outside of it)
Tl/tr The story of the backrooms is, It's a jail that's not from earth? They noclip horrible people in it to die so they try to traverse 1,000+ rooms to try to find the exit, They go insane overtime and give up. Scientists were very curious about The Backrooms and they wanted to learn more about it, They wanted to see if these "Monsters" are real so these soldiers can try to weaponize them.
They also want to make The Backrooms safe, They want to try to make each room a safe place for people to live in, But, that's a bad idea.
Last thing to mention, You find consumables in the backrooms like almond water, It does not hydrate you, You cannot find actual food/drink and your mind thinks your eating or drinking but, your not
I hope you all like my idea of what the lore could be! I really like the concept a lot.
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2023.06.03 20:05 marchinginplace 8BitRyan: This BACKROOMS multiplayer game got a TERRIFYING level added..
submitted by marchinginplace to 8bitgaming [link] [comments]
2023.06.03 17:51 Mydoom2004 made dis backrooms level 69 music...(rate out of 10)
2023.06.03 15:25 Tysmifys47 Backrooms level 5,836: Boiler room
the image is in the comments
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backrooms [link] [comments]
2023.06.03 14:35 ApplicationWorth1184 Stay here weary traveler read this fan made backrooms article i made
Entity NR.Founder also known as the DemoChrome is a entity that can reproduce once per every Back-year that can be seen as all of the levels start acting weird the DemoChrome is a entity that has 7 WHOLE stages of life
Stage 1: the DemoChrome at stage one looks like a grey crab with a small deformed humanoid head and 4 limbs it can only live off a Parent DemoChrome thats also why its limited to 7 stages as the new DemoChrome goes trough stage 1 it eats its parent
Stage 2: the DemoChrome kinda looks like a humanoid but it still has a few deformities at this stage the DemoChrome can eat humans and maybe bits of the backrooms its self and then replacing these bits with a mimic that becomes the normal material anyways
Stage 3: the DemoChrome has now became a humanoid and has a new ability mimic it can appear in levels because it has a network of Backrooms universes that are all different that can transport them whenever they want and they have different breeds that appear randomly and appear depending on what state was the Backroom-verse was in when they were born in Stage 3 the DemoChrome eats the same thing they ate at stage 2 but faster
Stage 4: the DemoChrome will be larger and have more mobility and agility but do stuff that it could do at stage 3 but better and more it can finnaly mimic the parts of the backrooms it eats a chunk of it and then shapeshifts into the wall ceiling floor etc. and does not turn back when a victim is near no they have a property similar to partygoers they can transform any living being into a minion called Demochrome-A that has no life stages but can only stay at form similar to stage 1 there are 9242 confirmed breeds of DemoA's 9,131 are confirmed extinct due to their weird property of dying 1 second after observed
Stage 5: the DemoChrome has learned all of mimicking skills and is now in the devouring stage it eats any living being but starts getting a weakness due to it diet mainly of solid things it can be killed of drinking too much liquid and liquid CAN be consumed in big measurements but only if with solid food the same reason it can eat living beings
Stage 6: in this stage it gets ready for reproduction it instead of eating it stores it into a pocket verse it evolved after stage 5 (6) then it finds a spot to be a mimic in this stage Living beings can safely touch it as it is trying to save as much energy as possible it stays in this stage for a really long time
Stage 7: the last stage the DemoChrome wakes up from stage 6 and proceeds to find a host for a nest after it finds a host Example: Human,Any form of front-room life, Backroom entities moths and skinstealers after the process of hosting a parasite that becomes a nest it can start producing its children before that it makes another network in the Back room-verse so other DemoChromes that need acces to this location the demochromes can communicate without even being connected by a transport network anyways after making a new DemoChrome as it is in the reproduction stage it makes the level act weird as it consumes more stuff to leave for the new DemoChrome then it proceeds to die of age and leave itself to repeat the procces
Estimated life cycle lenght: 90 Backroom years again a Back room year is visible by notcing weird changes
Estimated consumed Back room verses: 341 out of estimated 1923 > inf
Chance of cycle fail: 12%
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NoRules [link] [comments]
2023.06.03 12:34 Turbulent-News4280 The Blankhouse
| This is new and improved version of Blankrooms.Now this is the Blankhouse.The Blankhouse is an alternate dimension where people can enter by teleporting from reality into a nightmare in a wrong time and wrong place.When you enter the Blankhouse you will find nothing,but the stink of old moist carpet and white walls with yellow effect on them from the circled light.Only way to escape is to escape from 70000 levels wich yest you to an impossible standard.The Blankhouse also has the nickname ,,infinite house"because it is infinite.It is a gap between reality and dream and you are stuck between reality and dream.It is belived that there are many alternate dimensions for example:Backrooms,Poolrooms,etc.And Blankhouse is one of these alternate dimensions.So be careful and try to not go to places where you can teleport into the Blankhouse,just stay at your home or come home right in time... This is my own liminal place and l hope you like it.Also l forgot to tell you that there are different kind of enteties so be careful when you are in the Blankhouse... submitted by Turbulent-News4280 to LiminalSpace [link] [comments] |
2023.06.03 01:28 Wechirok Escape the Backrooms in GFN
Other games in this genre there're about 5 levels, in this one there're 15 of them and, as for me, levels in this game are much more interesting in terms of gameplay than in other games.
Then why is in GFN available only "Inside the Backrooms"?
I am new to using this service, so I may not know much. Is it possible to somehow ask to add some games?
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Wechirok to
GeForceNOW [link] [comments]
2023.06.02 23:07 FinalStageoftime my grandpa's house looks like that "you cheated" backrooms level
2023.06.02 22:07 Murky_Health_3036 LEVEL 11? aka false endless city
Level Name: Level 11?
Description: Level 11? is an extraordinary anomaly within the frontrooms. It appears as an exact replica of LEVEL 11, the infinite city level of the Backrooms, but situated directly within the frontrooms themselves. This inexplicable convergence defies all logical explanation and creates a perplexing and unsettling environment where the paranormal elements of LEVEL 11 coexist within the confines of a frontroom setting.
Appearance: Level 11? mimics the appearance of a typical frontroom, with its furnishings, wallpaper, and decor resembling a cozy domestic space. However, as one explores deeper into the level, the fabric of reality begins to unravel. Cracks appear in the walls, revealing glimpses of the sprawling, decaying urban landscape that defines LEVEL 11. The air becomes heavy with an uncanny atmosphere, and distant sounds of a bustling city intermingle with the ambient noises of the frontrooms.
Paranormal Activities: Level 11? retains the paranormal activities and anomalies associated with LEVEL 11, even within the frontrooms:
Shifting Architecture: The layout of the frontroom morphs unpredictably, with doors leading to different locations each time they are opened. Hallways twist and turn, creating a disorienting and maze-like experience.
Anomalous Furnishings: The furniture in the frontroom displays peculiar behavior. Chairs may move on their own, tables might levitate, and objects can disappear and reappear in different locations within the frontroom.
Urban Decay: Despite its frontroom setting, signs of urban decay gradually manifest within Level 11?. Walls crumble, windows shatter, and flickering lights contribute to the sense of desolation within the otherwise familiar domestic environment.
Haunting Atmosphere: Whispers, distant footsteps, and ghostly echoes permeate the air, heightening the atmosphere of unease. Shadowy figures may be glimpsed in the corners of the frontroom, vanishing when approached.
Hazards and Challenges: Surviving within Level 11? presents various hazards and challenges:
Reality Distortion: The merging of the frontrooms and LEVEL 11 results in a reality that is in constant flux. The environment may shift abruptly, leading to sudden and treacherous changes in the layout. Maintaining a clear sense of direction and adapting quickly to the shifting surroundings becomes crucial for survival.
Malevolent Entities: Entities from LEVEL 11, such as Facelings, Hounds, Deathmoths, Crawlers, and Smilers, have found their way into Level 11?. These entities exhibit altered behavior due to the anomalous nature of the level, posing a significant threat to wanderers. Their appearances can be unexpected and require caution and resourcefulness to evade or confront them.
Emotional Turmoil: Level 11? has a tendency to amplify emotions, often inducing fear, anxiety, and paranoia in wanderers. These intense emotions can attract malevolent entities or lead to poor decision-making, necessitating a calm and focused mindset to navigate the level successfully.
Escape: Escaping from Level 11? necessitates navigating through the ever-changing environment, deciphering cryptic clues, and evading dangerous entities. Exits, resembling ordinary doors or passages, may be concealed or camouflaged within the distorted architecture. Discovering and reaching an exit is a daunting task that tests the resilience and resourcefulness of wanderers within the frontrooms.
Level 11? is a perplexing and unsettling anomaly, where the fusion of the frontrooms and LEVEL 11 creates a unique blend of domestic familiarity and paranormal phenomena. Survival within this level requires a careful balance of exploration, adaptability, and an acute understanding of the anomalous nature of the Backrooms.
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